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https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-12-28 02:41:50 +01:00
c98b74ffdb
Changes the radius of toon shader
673 lines
26 KiB
Plaintext
673 lines
26 KiB
Plaintext
#version 420
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#extension GL_ARB_texture_gather : enable
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#extension GL_ARB_separate_shader_objects : enable
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#extension GL_ARB_shading_language_packing : enable
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const float toonScale = 0.75;
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// shader d522d8b8f36493f0
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layout(binding = 1, std140) uniform uniformBlockVS1
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{
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vec4 uf_blockVS1[1024];
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};
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layout(binding = 3, std140) uniform uniformBlockVS3
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{
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vec4 uf_blockVS3[1024];
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};
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layout(binding = 5, std140) uniform uniformBlockVS5
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{
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vec4 uf_blockVS5[1024];
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};
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layout(binding = 6, std140) uniform uniformBlockVS6
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{
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vec4 uf_blockVS6[1024];
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};
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uniform vec2 uf_windowSpaceToClipSpaceTransform;
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layout(location = 0) in uvec4 attrDataSem0;
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layout(location = 1) in uvec4 attrDataSem1;
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layout(location = 2) in uvec4 attrDataSem2;
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layout(location = 3) in uvec4 attrDataSem3;
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layout(location = 4) in uvec4 attrDataSem7;
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layout(location = 5) in uvec4 attrDataSem8;
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layout(location = 6) in uvec4 attrDataSem14;
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out gl_PerVertex
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{
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vec4 gl_Position;
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float gl_PointSize;
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};
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layout(location = 1) out vec4 passParameterSem131;
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int clampFI32(int v)
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{
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if( v == 0x7FFFFFFF )
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return floatBitsToInt(1.0);
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else if( v == 0xFFFFFFFF )
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return floatBitsToInt(0.0);
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return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
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}
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float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
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void main()
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{
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ivec4 R0i = ivec4(0);
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ivec4 R1i = ivec4(0);
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ivec4 R2i = ivec4(0);
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ivec4 R3i = ivec4(0);
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ivec4 R4i = ivec4(0);
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ivec4 R5i = ivec4(0);
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ivec4 R6i = ivec4(0);
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ivec4 R7i = ivec4(0);
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ivec4 R8i = ivec4(0);
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ivec4 R9i = ivec4(0);
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ivec4 R10i = ivec4(0);
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ivec4 R11i = ivec4(0);
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ivec4 R12i = ivec4(0);
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ivec4 R13i = ivec4(0);
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ivec4 R14i = ivec4(0);
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ivec4 R123i = ivec4(0);
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ivec4 R124i = ivec4(0);
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ivec4 R125i = ivec4(0);
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ivec4 R126i = ivec4(0);
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ivec4 R127i = ivec4(0);
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uvec4 attrDecoder;
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int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
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ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
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int PS0i = 0, PS1i = 0;
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ivec4 tempi = ivec4(0);
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float tempResultf;
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int tempResulti;
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ivec4 ARi = ivec4(0);
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bool predResult = true;
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bool activeMaskStack[2];
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bool activeMaskStackC[3];
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activeMaskStack[0] = false;
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activeMaskStackC[0] = false;
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activeMaskStackC[1] = false;
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activeMaskStack[0] = true;
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activeMaskStackC[0] = true;
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activeMaskStackC[1] = true;
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vec3 cubeMapSTM;
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int cubeMapFaceId;
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R0i = ivec4(gl_VertexID, 0, 0, gl_InstanceID);
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attrDecoder.xyz = attrDataSem0.xyz;
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attrDecoder.xyz = (attrDecoder.xyz>>24)|((attrDecoder.xyz>>8)&0xFF00)|((attrDecoder.xyz<<8)&0xFF0000)|((attrDecoder.xyz<<24));
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attrDecoder.w = 0;
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R5i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), floatBitsToInt(1.0));
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attrDecoder.xyzw = attrDataSem7.xyzw;
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R1i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w));
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attrDecoder.xyzw = floatBitsToUint(vec4(attrDataSem1.xyzw)/255.0);
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R2i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w));
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attrDecoder.x = attrDataSem2.x;
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attrDecoder.x = (attrDecoder.x>>24)|((attrDecoder.x>>8)&0xFF00)|((attrDecoder.x<<8)&0xFF0000)|((attrDecoder.x<<24));
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attrDecoder.y = 0;
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attrDecoder.z = 0;
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attrDecoder.w = 0;
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attrDecoder.xyzw = uvec4((attrDecoder.x>>0)&0x3FF,(attrDecoder.x>>10)&0x3FF,(attrDecoder.x>>20)&0x3FF,(attrDecoder.x>>30)&0x3);
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if( (attrDecoder.x&0x200) != 0 ) attrDecoder.x |= 0xFFFFFC00;
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if( (attrDecoder.y&0x200) != 0 ) attrDecoder.y |= 0xFFFFFC00;
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if( (attrDecoder.z&0x200) != 0 ) attrDecoder.z |= 0xFFFFFC00;
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attrDecoder.x = floatBitsToUint(max(float(int(attrDecoder.x))/511.0,-1.0));
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attrDecoder.y = floatBitsToUint(max(float(int(attrDecoder.y))/511.0,-1.0));
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attrDecoder.z = floatBitsToUint(max(float(int(attrDecoder.z))/511.0,-1.0));
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attrDecoder.w = floatBitsToUint(float(attrDecoder.w));
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R4i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w));
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attrDecoder.xyzw = floatBitsToUint(vec4(attrDataSem3.xyzw)/255.0);
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R3i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w));
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if( activeMaskStackC[1] == true ) {
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activeMaskStack[1] = activeMaskStack[0];
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activeMaskStackC[2] = activeMaskStackC[1];
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// 0
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R0i.w = (floatBitsToInt(uf_blockVS5[22].x) == int(1))?int(0xFFFFFFFF):int(0x0);
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// 1
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predResult = (R0i.w != 0);
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activeMaskStack[1] = predResult;
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activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
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}
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else {
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activeMaskStack[1] = false;
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activeMaskStackC[2] = false;
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}
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if( activeMaskStackC[2] == true ) {
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// 0
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R0i.z = R1i.x * 0x00000003;
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PS0i = R0i.z;
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// 1
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R0i.x = PS0i + 0x00000002;
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R0i.y = PS0i + int(1);
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}
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if( activeMaskStackC[2] == true ) {
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R11i.xyzw = floatBitsToInt(uf_blockVS6[R0i.z].xyzw);
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R9i.xyzw = floatBitsToInt(uf_blockVS6[R0i.y].xyzw);
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R10i.xyzw = floatBitsToInt(uf_blockVS6[R0i.x].xyzw);
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}
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activeMaskStack[1] = activeMaskStack[1] == false;
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activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true;
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if( activeMaskStackC[2] == true ) {
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// 0
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R11i.xyz = ivec3(0,0,0);
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R11i.w = 0;
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R9i.x = 0;
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PS0i = R9i.x;
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// 1
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R10i.x = 0;
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R9i.yzw = ivec3(0,0,0);
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R10i.y = 0;
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PS1i = R10i.y;
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// 2
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R12i.x = 0;
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R10i.z = 0;
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R10i.w = 0;
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}
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while( activeMaskStackC[2] == true )
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{
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if( activeMaskStackC[2] == true ) {
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// 0
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predResult = (floatBitsToInt(uf_blockVS5[22].x) > R12i.x);
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if( predResult == false ) break;
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}
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if( activeMaskStackC[2] == true ) {
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// 0
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R127i.x = ((R12i.x == 0)?(R1i.x):(0));
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R0i.y = int(-1) + R12i.x;
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PV0i.y = R0i.y;
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R0i.z = 0xfffffffe + R12i.x;
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PV0i.z = R0i.z;
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R4i.w = 0xfffffffd + R12i.x;
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PV0i.w = R4i.w;
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R127i.y = ((R12i.x == 0)?(R2i.x):(0));
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PS0i = R127i.y;
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// 1
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R123i.x = ((PV0i.y == 0)?(R1i.y):(0));
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PV1i.x = R123i.x;
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R123i.y = ((PV0i.y == 0)?(R2i.y):(0));
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PV1i.y = R123i.y;
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R127i.z = ((PV0i.w == 0)?(R1i.w):(0));
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R127i.w = ((PV0i.z == 0)?(R1i.z):(0));
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R126i.w = ((PV0i.z == 0)?(R2i.z):(0));
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PS1i = R126i.w;
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// 2
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backupReg0i = R12i.x;
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PV0i.x = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(PV1i.y));
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PV0i.y = R127i.x + PV1i.x;
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R126i.z = ((R4i.w == 0)?(R2i.w):(0));
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R12i.x = backupReg0i + int(1);
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PS0i = R12i.x;
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// 3
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PV1i.x = R127i.w + PV0i.y;
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PV1i.y = floatBitsToInt(intBitsToFloat(R126i.w) + intBitsToFloat(PV0i.x));
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// 4
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R0i.x = floatBitsToInt(intBitsToFloat(R126i.z) + intBitsToFloat(PV1i.y));
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PV0i.w = R127i.z + PV1i.x;
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// 5
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R0i.z = PV0i.w * 0x00000003;
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PS1i = R0i.z;
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// 6
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R0i.y = PS1i + 0x00000002;
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R6i.z = PS1i + int(1);
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}
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if( activeMaskStackC[2] == true ) {
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R7i.xyzw = floatBitsToInt(uf_blockVS6[R0i.z].xyzw);
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R6i.xyzw = floatBitsToInt(uf_blockVS6[R6i.z].xyzw);
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R8i.xyzw = floatBitsToInt(uf_blockVS6[R0i.y].xyzw);
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}
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if( activeMaskStackC[2] == true ) {
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// 0
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R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.x), intBitsToFloat(R7i.z)));
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R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.x), intBitsToFloat(R7i.y)));
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R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.x), intBitsToFloat(R7i.x)));
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R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.x), intBitsToFloat(R7i.w)));
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R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.x), intBitsToFloat(R6i.x)));
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PS0i = R126i.y;
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// 1
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R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.x), intBitsToFloat(R6i.y)));
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R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.x), intBitsToFloat(R8i.x)));
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R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.x), intBitsToFloat(R6i.w)));
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R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.x), intBitsToFloat(R6i.z)));
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R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.x), intBitsToFloat(R8i.y)));
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PS1i = R125i.w;
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// 2
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backupReg0i = R11i.x;
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backupReg1i = R11i.y;
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backupReg2i = R127i.y;
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R11i.x = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R127i.z));
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R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.x), intBitsToFloat(R8i.w)));
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R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.x), intBitsToFloat(R8i.z)));
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R11i.y = floatBitsToInt(intBitsToFloat(backupReg1i) + intBitsToFloat(backupReg2i));
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PS0i = R11i.y;
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// 3
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backupReg0i = R9i.x;
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backupReg1i = R9i.y;
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backupReg2i = R11i.z;
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backupReg3i = R11i.w;
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backupReg4i = R9i.z;
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R9i.x = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R126i.y));
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R9i.y = floatBitsToInt(intBitsToFloat(backupReg1i) + intBitsToFloat(R126i.x));
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R11i.z = floatBitsToInt(intBitsToFloat(backupReg2i) + intBitsToFloat(R127i.x));
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R11i.w = floatBitsToInt(intBitsToFloat(backupReg3i) + intBitsToFloat(R127i.w));
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R9i.z = floatBitsToInt(intBitsToFloat(backupReg4i) + intBitsToFloat(R126i.w));
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PS1i = R9i.z;
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// 4
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backupReg0i = R10i.x;
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backupReg1i = R10i.y;
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backupReg2i = R10i.z;
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backupReg3i = R9i.w;
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backupReg4i = R10i.w;
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R10i.xyz = floatBitsToInt(vec3(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg2i)) + vec3(intBitsToFloat(R125i.y),intBitsToFloat(R125i.w),intBitsToFloat(R127i.z)));
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R9i.w = floatBitsToInt(intBitsToFloat(backupReg3i) + intBitsToFloat(R126i.z));
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R10i.w = floatBitsToInt(intBitsToFloat(backupReg4i) + intBitsToFloat(R127i.y));
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PS0i = R10i.w;
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}
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}
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activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
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if( activeMaskStackC[1] == true ) {
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activeMaskStack[1] = activeMaskStack[0];
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activeMaskStackC[2] = activeMaskStackC[1];
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// 0
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R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.z), uf_blockVS5[0].z));
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R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.y), uf_blockVS5[0].z));
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R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.x), uf_blockVS5[0].z));
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R127i.w = floatBitsToInt((mul_nonIEEE(uf_blockVS5[0].z,intBitsToFloat(R10i.w)) + uf_blockVS5[0].w));
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R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.x), uf_blockVS5[1].z));
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PS0i = R126i.z;
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// 1
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R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.z), uf_blockVS5[1].z));
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R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.y), uf_blockVS5[1].z));
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R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.x), uf_blockVS5[2].z));
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R126i.w = floatBitsToInt((mul_nonIEEE(uf_blockVS5[1].z,intBitsToFloat(R10i.w)) + uf_blockVS5[1].w));
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R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.y), uf_blockVS5[2].z));
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PS1i = R125i.y;
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// 2
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R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.z), uf_blockVS5[2].z));
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R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.y), uf_blockVS5[3].z));
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R124i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.x), uf_blockVS5[3].z));
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R125i.w = floatBitsToInt((mul_nonIEEE(uf_blockVS5[2].z,intBitsToFloat(R10i.w)) + uf_blockVS5[2].w));
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R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.z), uf_blockVS5[3].z));
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PS0i = R124i.x;
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// 3
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backupReg0i = R127i.x;
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backupReg1i = R127i.y;
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backupReg2i = R127i.z;
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backupReg3i = R127i.w;
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R127i.x = floatBitsToInt((mul_nonIEEE(uf_blockVS5[0].y,intBitsToFloat(R9i.z)) + intBitsToFloat(backupReg0i)));
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R127i.y = floatBitsToInt((mul_nonIEEE(uf_blockVS5[0].y,intBitsToFloat(R9i.y)) + intBitsToFloat(backupReg1i)));
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R127i.z = floatBitsToInt((mul_nonIEEE(uf_blockVS5[0].y,intBitsToFloat(R9i.x)) + intBitsToFloat(backupReg2i)));
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R127i.w = floatBitsToInt((mul_nonIEEE(uf_blockVS5[3].z,intBitsToFloat(R10i.w)) + uf_blockVS5[3].w));
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R124i.w = floatBitsToInt((mul_nonIEEE(uf_blockVS5[0].y,intBitsToFloat(R9i.w)) + intBitsToFloat(backupReg3i)));
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PS1i = R124i.w;
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// 4
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backupReg0i = R126i.x;
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backupReg1i = R126i.y;
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backupReg2i = R126i.z;
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backupReg3i = R126i.w;
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backupReg4i = R125i.z;
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R126i.x = floatBitsToInt((mul_nonIEEE(uf_blockVS5[1].y,intBitsToFloat(R9i.z)) + intBitsToFloat(backupReg0i)));
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R126i.y = floatBitsToInt((mul_nonIEEE(uf_blockVS5[1].y,intBitsToFloat(R9i.y)) + intBitsToFloat(backupReg1i)));
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R126i.z = floatBitsToInt((mul_nonIEEE(uf_blockVS5[1].y,intBitsToFloat(R9i.x)) + intBitsToFloat(backupReg2i)));
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R126i.w = floatBitsToInt((mul_nonIEEE(uf_blockVS5[1].y,intBitsToFloat(R9i.w)) + intBitsToFloat(backupReg3i)));
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R125i.z = floatBitsToInt((mul_nonIEEE(uf_blockVS5[2].y,intBitsToFloat(R9i.x)) + intBitsToFloat(backupReg4i)));
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PS0i = R125i.z;
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// 5
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backupReg0i = R125i.x;
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backupReg1i = R125i.y;
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backupReg2i = R125i.w;
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backupReg3i = R124i.y;
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R125i.x = floatBitsToInt((mul_nonIEEE(uf_blockVS5[2].y,intBitsToFloat(R9i.z)) + intBitsToFloat(backupReg0i)));
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R125i.y = floatBitsToInt((mul_nonIEEE(uf_blockVS5[2].y,intBitsToFloat(R9i.y)) + intBitsToFloat(backupReg1i)));
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R123i.z = floatBitsToInt((mul_nonIEEE(uf_blockVS5[3].y,intBitsToFloat(R9i.x)) + intBitsToFloat(R124i.z)));
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PV1i.z = R123i.z;
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R125i.w = floatBitsToInt((mul_nonIEEE(uf_blockVS5[2].y,intBitsToFloat(R9i.w)) + intBitsToFloat(backupReg2i)));
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R124i.y = floatBitsToInt((mul_nonIEEE(uf_blockVS5[3].y,intBitsToFloat(R9i.y)) + intBitsToFloat(backupReg3i)));
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PS1i = R124i.y;
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// 6
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backupReg0i = R124i.x;
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backupReg1i = R127i.w;
|
|
R124i.x = floatBitsToInt((mul_nonIEEE(uf_blockVS5[3].y,intBitsToFloat(R9i.z)) + intBitsToFloat(backupReg0i)));
|
|
R0i.y = floatBitsToInt(uf_blockVS3[14].z * intBitsToFloat(0x447a0000) * toonScale);
|
|
R127i.w = floatBitsToInt((mul_nonIEEE(uf_blockVS5[3].y,intBitsToFloat(R9i.w)) + intBitsToFloat(backupReg1i)));
|
|
R8i.x = floatBitsToInt((mul_nonIEEE(uf_blockVS5[3].x,intBitsToFloat(R11i.x)) + intBitsToFloat(PV1i.z)));
|
|
PS0i = R8i.x;
|
|
// 7
|
|
R9i.x = floatBitsToInt((mul_nonIEEE(uf_blockVS5[0].x,intBitsToFloat(R11i.x)) + intBitsToFloat(R127i.z)));
|
|
R7i.y = floatBitsToInt((mul_nonIEEE(uf_blockVS5[0].x,intBitsToFloat(R11i.y)) + intBitsToFloat(R127i.y)));
|
|
R8i.z = floatBitsToInt((mul_nonIEEE(uf_blockVS5[0].x,intBitsToFloat(R11i.z)) + intBitsToFloat(R127i.x)));
|
|
R5i.w = floatBitsToInt((mul_nonIEEE(uf_blockVS5[0].x,intBitsToFloat(R11i.w)) + intBitsToFloat(R124i.w)));
|
|
R10i.x = floatBitsToInt((mul_nonIEEE(uf_blockVS5[1].x,intBitsToFloat(R11i.x)) + intBitsToFloat(R126i.z)));
|
|
PS1i = R10i.x;
|
|
// 8
|
|
backupReg0i = R11i.x;
|
|
R11i.x = floatBitsToInt((mul_nonIEEE(uf_blockVS5[2].x,intBitsToFloat(backupReg0i)) + intBitsToFloat(R125i.z)));
|
|
R8i.y = floatBitsToInt((mul_nonIEEE(uf_blockVS5[1].x,intBitsToFloat(R11i.y)) + intBitsToFloat(R126i.y)));
|
|
R9i.z = floatBitsToInt((mul_nonIEEE(uf_blockVS5[1].x,intBitsToFloat(R11i.z)) + intBitsToFloat(R126i.x)));
|
|
R6i.w = floatBitsToInt((mul_nonIEEE(uf_blockVS5[1].x,intBitsToFloat(R11i.w)) + intBitsToFloat(R126i.w)));
|
|
R9i.y = floatBitsToInt((mul_nonIEEE(uf_blockVS5[2].x,intBitsToFloat(R11i.y)) + intBitsToFloat(R125i.y)));
|
|
PS0i = R9i.y;
|
|
// 9
|
|
R10i.y = floatBitsToInt((mul_nonIEEE(uf_blockVS5[3].x,intBitsToFloat(R11i.y)) + intBitsToFloat(R124i.y)));
|
|
R7i.z = floatBitsToInt((mul_nonIEEE(uf_blockVS5[2].x,intBitsToFloat(R11i.z)) + intBitsToFloat(R125i.x)));
|
|
R7i.w = floatBitsToInt((mul_nonIEEE(uf_blockVS5[2].x,intBitsToFloat(R11i.w)) + intBitsToFloat(R125i.w)));
|
|
R10i.z = floatBitsToInt((mul_nonIEEE(uf_blockVS5[3].x,intBitsToFloat(R11i.z)) + intBitsToFloat(R124i.x)));
|
|
PS1i = R10i.z;
|
|
// 10
|
|
R4i.w = floatBitsToInt((mul_nonIEEE(uf_blockVS5[3].x,intBitsToFloat(R11i.w)) + intBitsToFloat(R127i.w)));
|
|
R8i.w = floatBitsToInt(uf_blockVS3[14].w + intBitsToFloat(R0i.y));
|
|
PS0i = R8i.w;
|
|
// 11
|
|
tempResultf = log2(intBitsToFloat(R3i.x));
|
|
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
|
|
PS1i = floatBitsToInt(tempResultf);
|
|
// 12
|
|
R124i.y = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(0x400ccccd));
|
|
tempResultf = log2(intBitsToFloat(R3i.y));
|
|
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
|
|
PS0i = floatBitsToInt(tempResultf);
|
|
// 13
|
|
R125i.x = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(0x400ccccd));
|
|
tempResultf = log2(intBitsToFloat(R3i.z));
|
|
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
|
|
PS1i = floatBitsToInt(tempResultf);
|
|
// 14
|
|
backupReg0i = R124i.y;
|
|
R124i.y = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(0x400ccccd));
|
|
R12i.x = floatBitsToInt(exp2(intBitsToFloat(backupReg0i)));
|
|
PS0i = R12i.x;
|
|
// 15
|
|
R12i.y = floatBitsToInt(exp2(intBitsToFloat(R125i.x)));
|
|
PS1i = R12i.y;
|
|
// 16
|
|
R12i.w = R3i.w;
|
|
R12i.z = floatBitsToInt(exp2(intBitsToFloat(R124i.y)));
|
|
PS0i = R12i.z;
|
|
// 17
|
|
predResult = (R0i.w != 0);
|
|
activeMaskStack[1] = predResult;
|
|
activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
|
|
}
|
|
else {
|
|
activeMaskStack[1] = false;
|
|
activeMaskStackC[2] = false;
|
|
}
|
|
if( activeMaskStackC[2] == true ) {
|
|
// 0
|
|
R1i.w = R1i.x * 0x00000003;
|
|
PS0i = R1i.w;
|
|
// 1
|
|
R1i.x = PS0i + int(1);
|
|
R0i.w = PS0i + 0x00000002;
|
|
}
|
|
if( activeMaskStackC[2] == true ) {
|
|
R0i.xyz = floatBitsToInt(uf_blockVS6[R1i.w].xyz);
|
|
R1i.xyz = floatBitsToInt(uf_blockVS6[R1i.x].xyz);
|
|
R2i.xyz = floatBitsToInt(uf_blockVS6[R0i.w].xyz);
|
|
}
|
|
if( activeMaskStackC[2] == true ) {
|
|
// 0
|
|
backupReg0i = R0i.y;
|
|
backupReg1i = R0i.z;
|
|
R13i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R4i.y),intBitsToFloat(R4i.z),-0.0),vec4(intBitsToFloat(R0i.x),intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),0.0)));
|
|
PV0i.x = R13i.x;
|
|
PV0i.y = R13i.x;
|
|
PV0i.z = R13i.x;
|
|
PV0i.w = R13i.x;
|
|
// 1
|
|
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R4i.y),intBitsToFloat(R4i.z),-0.0),vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R1i.z),0.0)));
|
|
PV1i.x = tempi.x;
|
|
PV1i.y = tempi.x;
|
|
PV1i.z = tempi.x;
|
|
PV1i.w = tempi.x;
|
|
R13i.y = tempi.x;
|
|
// 2
|
|
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R4i.y),intBitsToFloat(R4i.z),-0.0),vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),0.0)));
|
|
PV0i.x = tempi.x;
|
|
PV0i.y = tempi.x;
|
|
PV0i.z = tempi.x;
|
|
PV0i.w = tempi.x;
|
|
R13i.z = tempi.x;
|
|
}
|
|
activeMaskStack[1] = activeMaskStack[1] == false;
|
|
activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true;
|
|
if( activeMaskStackC[2] == true ) {
|
|
// 0
|
|
R14i.x = 0;
|
|
R13i.yzx = ivec3(0,0,0);
|
|
PS0i = R13i.x;
|
|
}
|
|
while( activeMaskStackC[2] == true )
|
|
{
|
|
if( activeMaskStackC[2] == true ) {
|
|
// 0
|
|
predResult = (floatBitsToInt(uf_blockVS5[22].x) > R14i.x);
|
|
if( predResult == false ) break;
|
|
}
|
|
if( activeMaskStackC[2] == true ) {
|
|
// 0
|
|
R127i.x = ((R14i.x == 0)?(R1i.x):(0));
|
|
R0i.y = int(-1) + R14i.x;
|
|
PV0i.y = R0i.y;
|
|
R0i.z = 0xfffffffe + R14i.x;
|
|
PV0i.z = R0i.z;
|
|
R0i.w = 0xfffffffd + R14i.x;
|
|
PV0i.w = R0i.w;
|
|
R127i.y = ((R14i.x == 0)?(R2i.x):(0));
|
|
PS0i = R127i.y;
|
|
// 1
|
|
R123i.x = ((PV0i.y == 0)?(R1i.y):(0));
|
|
PV1i.x = R123i.x;
|
|
R123i.y = ((PV0i.y == 0)?(R2i.y):(0));
|
|
PV1i.y = R123i.y;
|
|
R127i.z = ((PV0i.w == 0)?(R1i.w):(0));
|
|
R127i.w = ((PV0i.z == 0)?(R1i.z):(0));
|
|
R126i.x = ((PV0i.z == 0)?(R2i.z):(0));
|
|
PS1i = R126i.x;
|
|
// 2
|
|
backupReg0i = R14i.x;
|
|
PV0i.x = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(PV1i.y));
|
|
PV0i.y = R127i.x + PV1i.x;
|
|
R126i.z = ((R0i.w == 0)?(R2i.w):(0));
|
|
R14i.x = backupReg0i + int(1);
|
|
PS0i = R14i.x;
|
|
// 3
|
|
PV1i.x = R127i.w + PV0i.y;
|
|
PV1i.w = floatBitsToInt(intBitsToFloat(R126i.x) + intBitsToFloat(PV0i.x));
|
|
// 4
|
|
R7i.x = floatBitsToInt(intBitsToFloat(R126i.z) + intBitsToFloat(PV1i.w));
|
|
PV0i.w = R127i.z + PV1i.x;
|
|
// 5
|
|
R0i.z = PV0i.w * 0x00000003;
|
|
PS1i = R0i.z;
|
|
// 6
|
|
R0i.x = PS1i + 0x00000002;
|
|
R0i.w = PS1i + int(1);
|
|
}
|
|
if( activeMaskStackC[2] == true ) {
|
|
R3i.xyz = floatBitsToInt(uf_blockVS6[R0i.z].xyz);
|
|
R6i.xyz = floatBitsToInt(uf_blockVS6[R0i.w].xyz);
|
|
R0i.xyz = floatBitsToInt(uf_blockVS6[R0i.x].xyz);
|
|
}
|
|
if( activeMaskStackC[2] == true ) {
|
|
// 0
|
|
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R4i.y),intBitsToFloat(R4i.z),-0.0),vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),0.0)));
|
|
PV0i.x = tempi.x;
|
|
PV0i.y = tempi.x;
|
|
PV0i.z = tempi.x;
|
|
PV0i.w = tempi.x;
|
|
// 1
|
|
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R4i.y),intBitsToFloat(R4i.z),-0.0),vec4(intBitsToFloat(R6i.x),intBitsToFloat(R6i.y),intBitsToFloat(R6i.z),0.0)));
|
|
PV1i.x = tempi.x;
|
|
PV1i.y = tempi.x;
|
|
PV1i.z = tempi.x;
|
|
PV1i.w = tempi.x;
|
|
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R7i.x)));
|
|
PS1i = R127i.z;
|
|
// 2
|
|
backupReg0i = R0i.x;
|
|
backupReg1i = R0i.y;
|
|
backupReg2i = R0i.z;
|
|
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R4i.y),intBitsToFloat(R4i.z),-0.0),vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg2i),0.0)));
|
|
PV0i.x = tempi.x;
|
|
PV0i.y = tempi.x;
|
|
PV0i.z = tempi.x;
|
|
PV0i.w = tempi.x;
|
|
PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R7i.x)));
|
|
// 3
|
|
backupReg0i = R13i.x;
|
|
backupReg1i = R13i.y;
|
|
R13i.x = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R127i.z));
|
|
R13i.y = floatBitsToInt(intBitsToFloat(backupReg1i) + intBitsToFloat(PS0i));
|
|
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R7i.x)));
|
|
// 4
|
|
backupReg0i = R13i.z;
|
|
R13i.z = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(PV1i.w));
|
|
}
|
|
}
|
|
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
|
|
if( activeMaskStackC[1] == true ) {
|
|
// 0
|
|
R127i.xyz = ivec3(R5i.x,R5i.y,R5i.z);
|
|
PV0i.x = R127i.x;
|
|
PV0i.y = R127i.y;
|
|
PV0i.z = R127i.z;
|
|
R126i.w = 0x3f800000;
|
|
PV0i.w = R126i.w;
|
|
R126i.z = 0;
|
|
PS0i = R126i.z;
|
|
// 1
|
|
R125i.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w)),vec4(intBitsToFloat(R9i.x),intBitsToFloat(R7i.y),intBitsToFloat(R8i.z),intBitsToFloat(R5i.w))));
|
|
PV1i.x = R125i.x;
|
|
PV1i.y = R125i.x;
|
|
PV1i.z = R125i.x;
|
|
PV1i.w = R125i.x;
|
|
R127i.w = floatBitsToInt(1.0 / uf_blockVS1[0].x);
|
|
PS1i = R127i.w;
|
|
// 2
|
|
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),intBitsToFloat(R126i.w)),vec4(intBitsToFloat(R10i.x),intBitsToFloat(R8i.y),intBitsToFloat(R9i.z),intBitsToFloat(R6i.w))));
|
|
PV0i.x = tempi.x;
|
|
PV0i.y = tempi.x;
|
|
PV0i.z = tempi.x;
|
|
PV0i.w = tempi.x;
|
|
R126i.y = tempi.x;
|
|
PS0i = floatBitsToInt(1.0 / uf_blockVS1[0].y);
|
|
// 3
|
|
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),intBitsToFloat(R126i.w)),vec4(intBitsToFloat(R11i.x),intBitsToFloat(R9i.y),intBitsToFloat(R7i.z),intBitsToFloat(R7i.w))));
|
|
PV1i.x = tempi.x;
|
|
PV1i.y = tempi.x;
|
|
PV1i.z = tempi.x;
|
|
PV1i.w = tempi.x;
|
|
R124i.z = tempi.x;
|
|
R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.w), intBitsToFloat(PS0i)));
|
|
PS1i = R125i.w;
|
|
// 4
|
|
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),intBitsToFloat(R126i.w)),vec4(intBitsToFloat(R8i.x),intBitsToFloat(R10i.y),intBitsToFloat(R10i.z),intBitsToFloat(R4i.w))));
|
|
PV0i.x = tempi.x;
|
|
PV0i.y = tempi.x;
|
|
PV0i.z = tempi.x;
|
|
PV0i.w = tempi.x;
|
|
R124i.w = tempi.x;
|
|
R5i.z = 0x3b449ba6;
|
|
PS0i = R5i.z;
|
|
// 5
|
|
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R13i.x),intBitsToFloat(R13i.y),intBitsToFloat(R13i.z),-0.0),vec4(uf_blockVS5[8].x,uf_blockVS5[8].y,uf_blockVS5[8].z,0.0)));
|
|
PV1i.x = tempi.x;
|
|
PV1i.y = tempi.x;
|
|
PV1i.z = tempi.x;
|
|
PV1i.w = tempi.x;
|
|
R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.w), intBitsToFloat(R127i.w)));
|
|
PS1i = R125i.z;
|
|
// 6
|
|
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R13i.x),intBitsToFloat(R13i.y),intBitsToFloat(R13i.z),-0.0),vec4(uf_blockVS5[9].x,uf_blockVS5[9].y,uf_blockVS5[9].z,0.0)));
|
|
PV0i.x = tempi.x;
|
|
PV0i.y = tempi.x;
|
|
PV0i.z = tempi.x;
|
|
PV0i.w = tempi.x;
|
|
R127i.x = PV1i.x;
|
|
PS0i = R127i.x;
|
|
// 7
|
|
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R13i.x),intBitsToFloat(R13i.y),intBitsToFloat(R13i.z),-0.0),vec4(uf_blockVS5[10].x,uf_blockVS5[10].y,uf_blockVS5[10].z,0.0)));
|
|
PV1i.x = tempi.x;
|
|
PV1i.y = tempi.x;
|
|
PV1i.z = tempi.x;
|
|
PV1i.w = tempi.x;
|
|
R127i.y = PV0i.x;
|
|
PS1i = R127i.y;
|
|
// 8
|
|
R127i.z = PV1i.x;
|
|
// 9
|
|
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.x),intBitsToFloat(R126i.y),intBitsToFloat(R124i.z),intBitsToFloat(R124i.w)),vec4(uf_blockVS1[25].x,uf_blockVS1[25].y,uf_blockVS1[25].z,uf_blockVS1[25].w)));
|
|
PV1i.x = tempi.x;
|
|
PV1i.y = tempi.x;
|
|
PV1i.z = tempi.x;
|
|
PV1i.w = tempi.x;
|
|
R0i.w = tempi.x;
|
|
// 10
|
|
R126i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),intBitsToFloat(R126i.w)),vec4(uf_blockVS1[11].x,uf_blockVS1[11].y,uf_blockVS1[11].z,uf_blockVS1[11].w)));
|
|
PV0i.x = R126i.x;
|
|
PV0i.y = R126i.x;
|
|
PV0i.z = R126i.x;
|
|
PV0i.w = R126i.x;
|
|
tempResultf = log2(intBitsToFloat(PV1i.x));
|
|
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
|
|
PS0i = floatBitsToInt(tempResultf);
|
|
// 11
|
|
backupReg0i = R127i.y;
|
|
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R127i.z),intBitsToFloat(R126i.w)),vec4(uf_blockVS1[12].x,uf_blockVS1[12].y,uf_blockVS1[12].z,uf_blockVS1[12].w)));
|
|
PV1i.x = tempi.x;
|
|
PV1i.y = tempi.x;
|
|
PV1i.z = tempi.x;
|
|
PV1i.w = tempi.x;
|
|
R127i.y = tempi.x;
|
|
PS1i = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(0x3f400000));
|
|
// 12
|
|
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R126i.x),intBitsToFloat(PV1i.x),intBitsToFloat(R126i.z),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(PV1i.x),intBitsToFloat(R126i.z),0.0)));
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PV0i.x = tempi.x;
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PV0i.y = tempi.x;
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PV0i.z = tempi.x;
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PV0i.w = tempi.x;
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PS0i = floatBitsToInt(exp2(intBitsToFloat(PS1i)));
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// 13
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PV1i.z = floatBitsToInt(max(intBitsToFloat(PS0i), 2.0));
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tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
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PS1i = floatBitsToInt(tempResultf);
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// 14
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PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS1i)));
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PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PS1i)));
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R126i.z = floatBitsToInt(min(intBitsToFloat(PV1i.z), intBitsToFloat(0x41f00000)));
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// 15
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backupReg0i = R125i.w;
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PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R125i.z)));
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R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(backupReg0i)));
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// 16
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tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.x),intBitsToFloat(R126i.y),intBitsToFloat(R124i.z),intBitsToFloat(R124i.w)),vec4(uf_blockVS1[22].x,uf_blockVS1[22].y,uf_blockVS1[22].z,uf_blockVS1[22].w)));
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PV0i.x = tempi.x;
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PV0i.y = tempi.x;
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PV0i.z = tempi.x;
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PV0i.w = tempi.x;
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R125i.z = tempi.x;
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R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R126i.z)));
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PS0i = R126i.x;
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// 17
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backupReg0i = R125i.w;
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tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.x),intBitsToFloat(R126i.y),intBitsToFloat(R124i.z),intBitsToFloat(R124i.w)),vec4(uf_blockVS1[23].x,uf_blockVS1[23].y,uf_blockVS1[23].z,uf_blockVS1[23].w)));
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PV1i.x = tempi.x;
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PV1i.y = tempi.x;
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PV1i.z = tempi.x;
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PV1i.w = tempi.x;
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R127i.y = tempi.x;
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R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R126i.z)));
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PS1i = R125i.w;
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// 18
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tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.x),intBitsToFloat(R126i.y),intBitsToFloat(R124i.z),intBitsToFloat(R124i.w)),vec4(uf_blockVS1[24].x,uf_blockVS1[24].y,uf_blockVS1[24].z,uf_blockVS1[24].w)));
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PV0i.x = tempi.x;
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PV0i.y = tempi.x;
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PV0i.z = tempi.x;
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PV0i.w = tempi.x;
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R0i.x = floatBitsToInt(intBitsToFloat(R125i.z) + intBitsToFloat(R126i.x));
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PS0i = R0i.x;
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// 19
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R0i.y = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(R125i.w));
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R0i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(R5i.z));
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}
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// export
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gl_Position = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w));
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// export
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passParameterSem131 = vec4(intBitsToFloat(R12i.x), intBitsToFloat(R12i.y), intBitsToFloat(R12i.z), intBitsToFloat(R12i.w));
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|
}
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