mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-11-26 19:44:14 +01:00
fd261855b1
In-Game blur still pixelated, May just end up commenting out the damn thing..
98 lines
1.9 KiB
Plaintext
98 lines
1.9 KiB
Plaintext
[Definition]
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titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
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name = "The Legend of Zelda: Breath of the Wild - 1440p (2K)"
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[TextureRedefine] #TV
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width = 1280
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height = 720
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formatsExcluded = 0x008 # exclude the intro background texture
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overwriteWidth = 2560
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overwriteHeight = 1440
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[TextureRedefine] #TV2
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width = 1280
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height = 721
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formatsExcluded = 0x008 # exclude the intro background texture
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overwriteWidth = 2560
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overwriteHeight = 1442
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[TextureRedefine] #TV3
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width = 1280
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height = 608
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formatsExcluded = 0x008 # exclude the intro background texture
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overwriteWidth = 2560
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overwriteHeight = 1216
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[TextureRedefine] #TV4
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width = 1152
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height = 648
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formatsExcluded = 0x008 # exclude the intro background texture
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overwriteWidth = 2304
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overwriteHeight = 1296
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[TextureRedefine] #half-res1
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width = 640
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height = 360
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overwriteWidth = 1282
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overwriteHeight = 722
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[TextureRedefine] #half-res2
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width = 640
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height = 290
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overwriteWidth = 1280
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overwriteHeight = 580
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[TextureRedefine] #half-res3
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width = 640
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height = 288
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overwriteWidth = 1280
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overwriteHeight = 576
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[TextureRedefine] #q-res1, main bloom, AO
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width = 320
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height = 180
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formatsExcluded = 0x01a #0x816 doesn't cooperate, bloom is entirely missing in-game
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overwriteWidth = 640
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overwriteHeight = 360
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[TextureRedefine] #q-res2
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width = 320
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height = 145
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overwriteWidth = 641
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overwriteHeight = 291
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[TextureRedefine] #q-res3
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width = 320
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height = 144
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overwriteWidth = 641
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overwriteHeight = 289
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[TextureRedefine] #o-res1
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width = 160
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height = 90
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overwriteWidth = 320
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overwriteHeight = 180
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[TextureRedefine] # O
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width = 80
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height = 45
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overwriteWidth = 160
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overwriteHeight = 91
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[TextureRedefine] # M
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width = 80
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height = 44
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overwriteWidth = 160
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overwriteHeight = 88
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[TextureRedefine] # G
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width = 40
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height = 22
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overwriteWidth = 80
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overwriteHeight = 43
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[TextureRedefine] #fog
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width = 720
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height = 360
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overwriteWidth = 1440
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overwriteHeight = 720 |