mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-11-22 17:49:17 +01:00
38e98abbf2
Couldn't verify vertex shader 3259d3b3ca333bf3, but the rest came out okay. Do note that Vulkan still has issues with this game.
480 lines
8.8 KiB
Plaintext
480 lines
8.8 KiB
Plaintext
[Definition]
|
|
titleIds = 00050000101ED700,00050000101ED800,0005000010131D00
|
|
name = Resolution
|
|
path = "Tokyo Mirage Sessions FE/Graphics/Resolution"
|
|
description = Changes the resolution of the game. Made by getdls.
|
|
version = 4
|
|
|
|
[Preset]
|
|
name = 1280x720 (Default)
|
|
$width = 1280
|
|
$height = 720
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
$UIAspectX = 1.0
|
|
$UIAspectY = 1.0
|
|
$GameAspect = (1280.0 / 720.0)
|
|
|
|
// Performance
|
|
|
|
[Preset]
|
|
name = 320x180
|
|
$width = 320
|
|
$height = 180
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
$UIAspectX = 1.0
|
|
$UIAspectY = 1.0
|
|
$GameAspect = (1280.0 / 720.0)
|
|
|
|
[Preset]
|
|
name = 640x360
|
|
$width = 640
|
|
$height = 360
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
$UIAspectX = 1.0
|
|
$UIAspectY = 1.0
|
|
$GameAspect = (1280.0 / 720.0)
|
|
|
|
[Preset]
|
|
name = 960x540
|
|
$width = 960
|
|
$height = 540
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
$UIAspectX = 1.0
|
|
$UIAspectY = 1.0
|
|
$GameAspect = (1280.0 / 720.0)
|
|
|
|
// Common HD Resolutions
|
|
|
|
[Preset]
|
|
name = 1600x900
|
|
$width = 1600
|
|
$height = 900
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
$UIAspectX = 1.0
|
|
$UIAspectY = 1.0
|
|
$GameAspect = (1280.0 / 720.0)
|
|
|
|
[Preset]
|
|
name = 1920x1080
|
|
$width = 1920
|
|
$height = 1080
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
$UIAspectX = 1.0
|
|
$UIAspectY = 1.0
|
|
$GameAspect = (1280.0 / 720.0)
|
|
|
|
[Preset]
|
|
name = 2560x1440
|
|
$width = 2560
|
|
$height = 1440
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
$UIAspectX = 1.0
|
|
$UIAspectY = 1.0
|
|
$GameAspect = (1280.0 / 720.0)
|
|
|
|
[Preset]
|
|
name = 3200x1800
|
|
$width = 3200
|
|
$height = 1800
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
$UIAspectX = 1.0
|
|
$UIAspectY = 1.0
|
|
$GameAspect = (1280.0 / 720.0)
|
|
|
|
[Preset]
|
|
name = 3840x2160
|
|
$width = 3840
|
|
$height = 2160
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
$UIAspectX = 1.0
|
|
$UIAspectY = 1.0
|
|
$GameAspect = (1280.0 / 720.0)
|
|
|
|
[Preset]
|
|
name = 5120x2880
|
|
$width = 5120
|
|
$height = 2880
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
$UIAspectX = 1.0
|
|
$UIAspectY = 1.0
|
|
$GameAspect = (1280.0 / 720.0)
|
|
|
|
[Preset]
|
|
name = 7680x4320
|
|
$width = 7680
|
|
$height = 4320
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
$UIAspectX = 1.0
|
|
$UIAspectY = 1.0
|
|
$GameAspect = (1280.0 / 720.0)
|
|
|
|
// Common Ultrawide Resolutions
|
|
|
|
[Preset]
|
|
name = 2560x1080 ("21:9")
|
|
$width = 2560
|
|
$height = 1080
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
$UIAspectX = (1280.0/720.0) / (2560.0 / 1080.0)
|
|
$UIAspectY = 1.0
|
|
$GameAspect = (2560.0 / 1080.0)
|
|
|
|
[Preset]
|
|
name = 3440x1440 ("21:9") #2.388
|
|
$width = 3440
|
|
$height = 1440
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
$UIAspectX = (1280.0/720.0) / (3440.0 / 1440.0)
|
|
$UIAspectY = 1.0
|
|
$GameAspect = (3440.0 / 1440.0)
|
|
|
|
[Preset]
|
|
name = 3840x1600 ("21:9") #2.4
|
|
$width = 3840
|
|
$height = 1600
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
$UIAspectX = (1280.0/720.0)/ (3840.0 / 1600.0)
|
|
$UIAspectY = 1.0
|
|
$GameAspect = (3840.0 / 1600.0)
|
|
|
|
// Common 16:10 Resolutions
|
|
|
|
[Preset]
|
|
name = 1440x900 (16:10)
|
|
$width = 1440
|
|
$height = 900
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
$UIAspectX = 1.0
|
|
$UIAspectY = (1440.0 / 900.0) / (1280.0/720.0)
|
|
$GameAspect = (1440.0 / 900.0)
|
|
|
|
[Preset]
|
|
name = 1680x1050 (16:10)
|
|
$width = 1680
|
|
$height = 1050
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
$UIAspectX = 1.0
|
|
$UIAspectY = (1680.0 / 1050.0) / (1280.0/720.0)
|
|
$GameAspect = (1680.0 / 1050.0)
|
|
|
|
[Preset]
|
|
name = 1920x1200 (16:10)
|
|
$width = 1920
|
|
$height = 1200
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
$UIAspectX = 1.0
|
|
$UIAspectY = (1920.0 / 1200.0) / (1280.0/720.0)
|
|
$GameAspect = (1920.0 / 1200.0)
|
|
|
|
[Preset]
|
|
name = 2560x1600 (16:10)
|
|
$width = 2560
|
|
$height = 1600
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
$UIAspectX = 1.0
|
|
$UIAspectY = (2560.0 / 1600.0) / (1280.0/720.0)
|
|
$GameAspect = (2560.0 / 1600.0)
|
|
|
|
[Preset]
|
|
name = 2880x1800 (16:10)
|
|
$width = 2880
|
|
$height = 1800
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
$UIAspectX = 1.0
|
|
$UIAspectY = (2880.0 / 1800.0) / (1280.0/720.0)
|
|
$GameAspect = (2880.0 / 1800.0)
|
|
|
|
[Preset]
|
|
name = 3840x2400 (16:10)
|
|
$width = 3840
|
|
$height = 2400
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
$UIAspectX = 1.0
|
|
$UIAspectY = (3840.0 / 2400.0) / (1280.0/720.0)
|
|
$GameAspect = (3840.0 / 2400.0)
|
|
|
|
[Preset]
|
|
name = 5120x3200 (16:10)
|
|
$width = 5120
|
|
$height = 3200
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
$UIAspectX = 1.0
|
|
$UIAspectY = (5120.0 / 3200.0) / (1280.0/720.0)
|
|
$GameAspect = (5120.0 / 3200.0)
|
|
|
|
[Preset]
|
|
name = -- Double vertical res for SSAA, disable keep aspect ratio --
|
|
$width = 2560
|
|
$height = 2880
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
$UIAspectX = 1.0
|
|
$UIAspectY = 1.0
|
|
$GameAspect = (2560.0 / 1440.0)
|
|
|
|
[Preset]
|
|
name = 1920x2160
|
|
$width = 1920
|
|
$height = 2160
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
$UIAspectX = 1.0
|
|
$UIAspectY = 1.0
|
|
$GameAspect = (1920.0 / 1080.0)
|
|
|
|
[Preset]
|
|
name = 2560x2160 ("21:9")
|
|
$width = 2560
|
|
$height = 2160
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
$UIAspectX = (1280.0/720.0) / (2560.0 / 1080.0)
|
|
$UIAspectY = 1.0
|
|
$GameAspect = (2560.0 / 1080.0)
|
|
|
|
[Preset]
|
|
name = 2560x2880
|
|
$width = 2560
|
|
$height = 2880
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
$UIAspectX = 1.0
|
|
$UIAspectY = 1.0
|
|
$GameAspect = (2560.0 / 1440.0)
|
|
|
|
[Preset]
|
|
name = 3840x3200 ("21:9") #2.4
|
|
$width = 3840
|
|
$height = 3200
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
$UIAspectX = (1280.0/720.0)/ (2840.0 / 1600)
|
|
$UIAspectY = 1.0
|
|
$GameAspect = (3840.0 / 1600.0)
|
|
|
|
[Preset]
|
|
name = 3840x4320
|
|
$width = 3840
|
|
$height = 4320
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
$UIAspectX = 1.0
|
|
$UIAspectY = 1.0
|
|
$GameAspect = (3840.0 / 2160.0)
|
|
|
|
[TextureRedefine]
|
|
width = 1280
|
|
height = 720
|
|
formats = 0x816
|
|
overwriteFormat = 0x820
|
|
|
|
[TextureRedefine]
|
|
width = 1280
|
|
height = 720
|
|
formats = 0x01a
|
|
overwriteFormat = 0x01f
|
|
$UIAspectX = 1.0
|
|
|
|
[TextureRedefine]
|
|
width = 1280
|
|
height = 720
|
|
formats = 0x810
|
|
overwriteFormat = 0x81e
|
|
|
|
[TextureRedefine]
|
|
width = 640
|
|
height = 368
|
|
formats = 0x816
|
|
overwriteFormat = 0x820
|
|
|
|
[TextureRedefine]
|
|
width = 640
|
|
height = 360
|
|
formats = 0x816
|
|
overwriteFormat = 0x820
|
|
|
|
[TextureRedefine] #
|
|
width = 640
|
|
height = 368
|
|
formats = 0x01a
|
|
overwriteFormat = 0x820
|
|
[TextureRedefine]
|
|
width = 320
|
|
height = 192
|
|
formats = 0x816
|
|
overwriteFormat = 0x820
|
|
|
|
[TextureRedefine]
|
|
width = 320
|
|
height = 180
|
|
formats = 0x816
|
|
overwriteFormat = 0x820
|
|
|
|
[TextureRedefine]
|
|
width = 160
|
|
height = 128
|
|
formats = 0x816
|
|
overwriteFormat = 0x820
|
|
|
|
[TextureRedefine]
|
|
width = 160
|
|
height = 120
|
|
formats = 0x816
|
|
overwriteFormat = 0x820
|
|
|
|
[TextureRedefine]
|
|
width = 1280
|
|
height = 720
|
|
formats = 0x01a,0x816,0x80e,0x001
|
|
tileModesExcluded = 0x001
|
|
overwriteWidth = ($width/$gameWidth) * 1280
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
[TextureRedefine]
|
|
width = 1280
|
|
height = 340
|
|
#formats =
|
|
overwriteWidth = ($width/$gameWidth) * 1280
|
|
overwriteHeight = ($height/$gameHeight) * 340
|
|
|
|
[TextureRedefine]
|
|
width = 1014
|
|
height = 720
|
|
#formats =
|
|
overwriteWidth = ($width/$gameWidth) * 1014
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
[TextureRedefine]
|
|
width = 896
|
|
height = 480
|
|
formats = 0x001
|
|
overwriteWidth = ($width/$gameWidth) * 896
|
|
overwriteHeight = ($height/$gameHeight) * 480
|
|
|
|
[TextureRedefine] # Pad
|
|
width = 864
|
|
height = 480
|
|
#formats =
|
|
overwriteWidth = ($width/$gameWidth) * 864
|
|
overwriteHeight = ($height/$gameHeight) * 480
|
|
|
|
[TextureRedefine] # Pad
|
|
width = 854
|
|
height = 480
|
|
#formats =
|
|
overwriteWidth = ($width/$gameWidth) * 854
|
|
overwriteHeight = ($height/$gameHeight) * 480
|
|
|
|
[TextureRedefine] # Pad
|
|
width = 674
|
|
height = 574
|
|
formats = 0x01a
|
|
overwriteWidth = ($width/$gameWidth) * 674
|
|
overwriteHeight = ($height/$gameHeight) * 574
|
|
|
|
[TextureRedefine] # Pad
|
|
width = 657
|
|
height = 574
|
|
formats = 0x01a
|
|
overwriteWidth = ($width/$gameWidth) * 657
|
|
overwriteHeight = ($height/$gameHeight) * 574
|
|
|
|
[TextureRedefine]
|
|
width = 640
|
|
height = 720
|
|
#formats =
|
|
overwriteWidth = ($width/$gameWidth) * 640
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
[TextureRedefine]
|
|
width = 640
|
|
height = 368
|
|
#formats = 0x816,0x001
|
|
overwriteWidth = ($width/$gameWidth) * 640
|
|
overwriteHeight = ($height/$gameHeight) * 368
|
|
|
|
[TextureRedefine]
|
|
width = 640
|
|
height = 360
|
|
#formats = 0x816,0x001
|
|
tileModesExcluded = 0x001
|
|
overwriteWidth = ($width/$gameWidth) * 640
|
|
overwriteHeight = ($height/$gameHeight) * 360
|
|
|
|
[TextureRedefine]
|
|
width = 320
|
|
height = 192
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 320
|
|
overwriteHeight = ($height/$gameHeight) * 192
|
|
|
|
[TextureRedefine]
|
|
width = 320
|
|
height = 180
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 320
|
|
overwriteHeight = ($height/$gameHeight) * 180
|
|
|
|
[TextureRedefine]
|
|
width = 160
|
|
height = 128
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 160
|
|
overwriteHeight = ($height/$gameHeight) * 128
|
|
|
|
[TextureRedefine]
|
|
width = 160
|
|
height = 120
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 160
|
|
overwriteHeight = ($height/$gameHeight) * 120
|
|
|
|
#[TextureRedefine] # Shadows cemu scaling broken?
|
|
#width = 1024
|
|
#height = 2048
|
|
#formats = 0x011,0x811
|
|
#overwriteWidth = ($height/$gameHeight) * 1024
|
|
#overwriteHeight = ($height/$gameHeight) * 2048
|
|
|
|
#[TextureRedefine] #Shadows, cemu scaling broken?
|
|
#width = 1024
|
|
#height = 1024
|
|
#formats = 0x011,0x811
|
|
#overwriteWidth = ($height/$gameHeight) * 1024
|
|
#overwriteHeight = ($height/$gameHeight) * 1024
|
|
|
|
#[TextureRedefine] # Don't scale
|
|
#width = 512
|
|
#height = 512
|
|
#formats = 0x01a #GUI bar + alpha nope
|
|
#overwriteWidth = 1024
|
|
#overwriteHeight = 1024
|
|
|
|
#[TextureRedefine] # Don't scale
|
|
#width = 128
|
|
#height = 1024
|
|
#formats = 0x034 #text + alpha
|
|
#overwriteWidth = 256
|
|
#overwriteHeight = 2048
|