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add code block to definition
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## Preparations:
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1. Make a new folder that'll contain your graphic packs rules.txt and various other files.
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2. Create a rules.txt and add the following content to it's header:
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```
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[Definition]
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titleIds = [Insert 2 or 3 title id's here, you can probably take this from [an already existing old graphic pack](https://github.com/slashiee/cemu_graphic_packs)]
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name = [Name, shown above the description when clicked on]
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path = [Name Of Game/catagory(Graphics/Enhancements/Modifications...)/Aspect that it changes(We use "Resolution" for res packs, and so should you ;))]
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description = [Basic description of the pack. Also discuss any possible bugs or effect that the different presets might have (not needed for a graphic pack)]
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version = 3
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```
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3. Add the resolutions presets. These basically define variables that can be used in an expression. For simplicity I won't be going into full detail of these but know that you might need to "type" the variables if you use it for something other then the `overwriteWidth` and `overwriteHeight` options. Just don't worry about them. We usually just copy paste the presets from another pack if we're going to make a resolution pack, but if it's a different kind of type you'll need to check those same-ish packs respectively. You could copy them from [our existing Breath of the Wild graphic pack](https://github.com/slashiee/gfx_pack/blob/master/Source/BreathOfTheWild/rules.txt#L10-L94). Make sure that you set the gameWidth and gameHeight resolutions accordingly if you've got a 1080p game, most of native resolutions can be found on [our graphic packs website](https://slashiee.github.io/cemu_graphic_packs/).
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**That's basically all the preparation 👍 !**
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