/**************************************************************************** * Copyright (C) 2016,2017 Maschell * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . ****************************************************************************/ #include #include #include #include #include #include "ControllerPatcher.hpp" // This stores the holded buttons for the gamepad after the button remapping. static u32 buttonRemapping_lastButtonsHold = 0; /* To set the controls of an Pro Controler, we first get the result for an Gamepad and convert them later. This way both can share the same functions.*/ // This arrays stores the last hold buttons of the Pro Controllers. One u32 for each channel of the controllers static u32 last_button_hold[4] = {0,0,0,0}; // This arrays stores the VPADDATA that will be used to get the HID Data for the Pro Controllers. One for each channel. static VPADData myVPADBuffer[4]; void ControllerPatcher::InitButtonMapping(){ if(HID_DEBUG) log_printf("ControllerPatcher::InitButtonMapping(line %d): Init called \n",__LINE__); if(!gButtonRemappingConfigDone){ if(HID_DEBUG) log_printf("ControllerPatcher::InitButtonMapping(line %d): Remapping is running! \n",__LINE__); gButtonRemappingConfigDone = 1; memset(gGamePadValues,0,sizeof(gGamePadValues)); // Init / Invalid everything gGamePadValues[CONTRPS_VPAD_BUTTON_A] = VPAD_BUTTON_A; gGamePadValues[CONTRPS_VPAD_BUTTON_B] = VPAD_BUTTON_B; gGamePadValues[CONTRPS_VPAD_BUTTON_X] = VPAD_BUTTON_X; gGamePadValues[CONTRPS_VPAD_BUTTON_Y] = VPAD_BUTTON_Y; gGamePadValues[CONTRPS_VPAD_BUTTON_LEFT] = VPAD_BUTTON_LEFT; gGamePadValues[CONTRPS_VPAD_BUTTON_RIGHT] = VPAD_BUTTON_RIGHT; gGamePadValues[CONTRPS_VPAD_BUTTON_UP] = VPAD_BUTTON_UP; gGamePadValues[CONTRPS_VPAD_BUTTON_DOWN] = VPAD_BUTTON_DOWN; gGamePadValues[CONTRPS_VPAD_BUTTON_ZL] = VPAD_BUTTON_ZL; gGamePadValues[CONTRPS_VPAD_BUTTON_ZR] = VPAD_BUTTON_ZR; gGamePadValues[CONTRPS_VPAD_BUTTON_L] = VPAD_BUTTON_L; gGamePadValues[CONTRPS_VPAD_BUTTON_R] = VPAD_BUTTON_R; gGamePadValues[CONTRPS_VPAD_BUTTON_PLUS] = VPAD_BUTTON_PLUS; gGamePadValues[CONTRPS_VPAD_BUTTON_MINUS] = VPAD_BUTTON_MINUS; gGamePadValues[CONTRPS_VPAD_BUTTON_HOME] = VPAD_BUTTON_HOME; gGamePadValues[CONTRPS_VPAD_BUTTON_SYNC] = VPAD_BUTTON_SYNC; gGamePadValues[CONTRPS_VPAD_BUTTON_STICK_R] = VPAD_BUTTON_STICK_R; gGamePadValues[CONTRPS_VPAD_BUTTON_STICK_L] = VPAD_BUTTON_STICK_L; gGamePadValues[CONTRPS_VPAD_BUTTON_TV] = VPAD_BUTTON_TV; gGamePadValues[CONTRPS_VPAD_STICK_R_EMULATION_LEFT] = VPAD_STICK_R_EMULATION_LEFT; gGamePadValues[CONTRPS_VPAD_STICK_R_EMULATION_RIGHT] = VPAD_STICK_R_EMULATION_RIGHT; gGamePadValues[CONTRPS_VPAD_STICK_R_EMULATION_UP] = VPAD_STICK_R_EMULATION_UP; gGamePadValues[CONTRPS_VPAD_STICK_R_EMULATION_DOWN] = VPAD_STICK_R_EMULATION_DOWN; gGamePadValues[CONTRPS_VPAD_STICK_L_EMULATION_LEFT] = VPAD_STICK_L_EMULATION_LEFT; gGamePadValues[CONTRPS_VPAD_STICK_L_EMULATION_RIGHT] = VPAD_STICK_L_EMULATION_RIGHT; gGamePadValues[CONTRPS_VPAD_STICK_L_EMULATION_UP] = VPAD_STICK_L_EMULATION_UP; gGamePadValues[CONTRPS_VPAD_STICK_L_EMULATION_DOWN] = VPAD_STICK_L_EMULATION_DOWN; } } void ControllerPatcher::ResetConfig(){ memset(&gControllerMapping,0,sizeof(gControllerMapping)); disableControllerMapping(); memset(config_controller,CONTROLLER_PATCHER_INVALIDVALUE,sizeof(config_controller)); // Init / Invalid everything memset(config_controller_hidmask,0,sizeof(config_controller_hidmask)); // Init / Invalid everything memset(gNetworkController,0,sizeof(gNetworkController)); // Init / Invalid everything memset(gHID_Devices,0,sizeof(gHID_Devices)); // Init / Invalid everything gHID_Mouse_Mode = HID_MOUSE_MODE_AIM; gHID_LIST_GC = 0; gHID_LIST_DS3 = 0; gHID_LIST_KEYBOARD = 0; gHID_LIST_MOUSE = 0; gGamePadSlot = 0; gHID_SLOT_GC = 0; gHID_SLOT_KEYBOARD = 0; gMouseSlot = 0; HIDSlotData slotdata; gHIDRegisteredDevices = 0; ControllerPatcherUtils::getNextSlotData(&slotdata); gGamePadSlot = slotdata.deviceslot; u32 gGamePadHid = slotdata.hidmask; if(HID_DEBUG) log_printf("ControllerPatcher::ResetConfig(line %d): Register Gamepad-Config. HID-Mask %s Device-Slot: %d\n",__LINE__,CPStringTools::byte_to_binary(gGamePadHid),gGamePadSlot); ControllerPatcherUtils::getNextSlotData(&slotdata); gMouseSlot = slotdata.deviceslot; gHID_LIST_MOUSE = slotdata.hidmask; if(HID_DEBUG) log_printf("ControllerPatcher::ResetConfig(line %d): Register Mouse-Config. HID-Mask %s Device-Slot: %d\n",__LINE__,CPStringTools::byte_to_binary(gHID_LIST_MOUSE),gMouseSlot); ControllerPatcherUtils::getNextSlotData(&slotdata); u32 keyboard_slot = slotdata.deviceslot; u32 keyboard_hid = slotdata.hidmask; gHID_LIST_KEYBOARD = keyboard_hid; gHID_SLOT_KEYBOARD = keyboard_slot; if(HID_DEBUG) log_printf("ControllerPatcher::ResetConfig(line %d): Register Keyboard-Config. HID-Mask %s Device-Slot: %d\n",__LINE__,CPStringTools::byte_to_binary(gHID_LIST_KEYBOARD),gHID_SLOT_KEYBOARD); ControllerPatcherUtils::getNextSlotData(&slotdata); u32 gc_slot = slotdata.deviceslot; u32 gc_hid = slotdata.hidmask; gHID_LIST_GC = gc_hid; gHID_SLOT_GC = gc_slot; if(HID_DEBUG) log_printf("ControllerPatcher::ResetConfig(line %d): Register GC-Adapter-Config. HID-Mask %s Device-Slot: %d\n",__LINE__,CPStringTools::byte_to_binary(gHID_LIST_GC),gHID_SLOT_GC); ControllerPatcherUtils::getNextSlotData(&slotdata); u32 ds3_slot = slotdata.deviceslot; u32 ds3_hid = slotdata.hidmask; gHID_LIST_DS3 = ds3_hid; if(HID_DEBUG) log_printf("ControllerPatcher::ResetConfig(line %d): Register DS3-Config. HID-Mask %s Device-Slot: %d\n",__LINE__,CPStringTools::byte_to_binary(gHID_LIST_DS3),ds3_slot); ControllerPatcherUtils::getNextSlotData(&slotdata); u32 ds4_slot = slotdata.deviceslot; u32 ds4_hid = slotdata.hidmask; if(HID_DEBUG) log_printf("ControllerPatcher::ResetConfig(line %d): Register DS4-Config. HID-Mask %s Device-Slot: %d\n",__LINE__,CPStringTools::byte_to_binary(ds4_hid),ds4_slot); ControllerPatcherUtils::getNextSlotData(&slotdata); u32 xinput_slot = slotdata.deviceslot; u32 xinput_hid = slotdata.hidmask; if(HID_DEBUG) log_printf("ControllerPatcher::ResetConfig(line %d): Register XInput-Config. HID-Mask %s Device-Slot: %d\n",__LINE__,CPStringTools::byte_to_binary(xinput_hid),xinput_slot); config_controller_hidmask[gc_slot] = gHID_LIST_GC; config_controller_hidmask[ds3_slot] = gHID_LIST_DS3; config_controller_hidmask[keyboard_slot] = gHID_LIST_KEYBOARD; config_controller_hidmask[gMouseSlot] = gHID_LIST_MOUSE; config_controller_hidmask[ds4_slot] = ds4_hid; config_controller_hidmask[xinput_slot] = xinput_hid; /* We need to give the GamePad, Mouse and Keyboard a unique VID/PID to find the right slots.*/ //!---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- //! GamePad //!---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ControllerPatcherUtils::setConfigValue((u8*)&config_controller[gGamePadSlot][CONTRPS_VID], 0xAF,0xFE); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[gGamePadSlot][CONTRPS_PID], 0xAA,0xAA); //!---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- //! Mouse //!---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ControllerPatcherUtils::setConfigValue((u8*)&config_controller[gMouseSlot][CONTRPS_VID], (HID_MOUSE_VID>>8)&0xFF, HID_MOUSE_VID&0xFF); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[gMouseSlot][CONTRPS_PID], (HID_MOUSE_PID>>8)&0xFF, HID_MOUSE_PID&0xFF); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[gMouseSlot][CONTRPS_VPAD_BUTTON_LEFT], CONTROLLER_PATCHER_VALUE_SET, CONTRPS_VPAD_BUTTON_ZR); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[gMouseSlot][CONTRPS_VPAD_BUTTON_RIGHT], CONTROLLER_PATCHER_VALUE_SET, CONTRPS_VPAD_BUTTON_R); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[gMouseSlot][CONTRPS_PAD_COUNT], CONTROLLER_PATCHER_VALUE_SET, HID_MOUSE_PAD_COUNT); //!---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- //! Keyboard //!--------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ControllerPatcherUtils::setConfigValue((u8*)&config_controller[gHID_SLOT_KEYBOARD][CONTRPS_VID], (HID_KEYBOARD_VID>>8)&0xFF, HID_KEYBOARD_VID&0xFF); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[gHID_SLOT_KEYBOARD][CONTRPS_PID], (HID_KEYBOARD_PID>>8)&0xFF, HID_KEYBOARD_PID&0xFF); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[gHID_SLOT_KEYBOARD][CONTRPS_VPAD_BUTTON_A], 0x00, HID_KEYBOARD_BUTTON_E); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[gHID_SLOT_KEYBOARD][CONTRPS_VPAD_BUTTON_B], 0x00, HID_KEYBOARD_BUTTON_Q); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[gHID_SLOT_KEYBOARD][CONTRPS_VPAD_BUTTON_X], 0x00, HID_KEYBOARD_BUTTON_SPACEBAR); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[gHID_SLOT_KEYBOARD][CONTRPS_VPAD_BUTTON_Y], 0x00, HID_KEYBOARD_BUTTON_R); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[gHID_SLOT_KEYBOARD][CONTRPS_DPAD_MODE], CONTROLLER_PATCHER_VALUE_SET,CONTRPDM_Normal); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[gHID_SLOT_KEYBOARD][CONTRPS_VPAD_BUTTON_LEFT], 0x00, HID_KEYBOARD_BUTTON_LEFT); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[gHID_SLOT_KEYBOARD][CONTRPS_VPAD_BUTTON_RIGHT], 0x00, HID_KEYBOARD_BUTTON_RIGHT); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[gHID_SLOT_KEYBOARD][CONTRPS_VPAD_BUTTON_DOWN], 0x00, HID_KEYBOARD_BUTTON_DOWN); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[gHID_SLOT_KEYBOARD][CONTRPS_VPAD_BUTTON_UP], 0x00, HID_KEYBOARD_BUTTON_UP); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[gHID_SLOT_KEYBOARD][CONTRPS_VPAD_BUTTON_PLUS], 0x00, HID_KEYBOARD_BUTTON_RETURN); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[gHID_SLOT_KEYBOARD][CONTRPS_VPAD_BUTTON_MINUS], 0x00, HID_KEYBOARD_KEYPAD_BUTTON_MINUS); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[gHID_SLOT_KEYBOARD][CONTRPS_VPAD_BUTTON_L], 0x00, HID_KEYBOARD_BUTTON_V); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[gHID_SLOT_KEYBOARD][CONTRPS_VPAD_BUTTON_R], 0x00, HID_KEYBOARD_BUTTON_B); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[gHID_SLOT_KEYBOARD][CONTRPS_VPAD_BUTTON_ZL], 0x00, HID_KEYBOARD_BUTTON_SHIFT); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[gHID_SLOT_KEYBOARD][CONTRPS_VPAD_BUTTON_ZR], 0x00, HID_KEYBOARD_BUTTON_N); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[gHID_SLOT_KEYBOARD][CONTRPS_VPAD_BUTTON_STICK_L], 0x00, HID_KEYBOARD_BUTTON_F); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[gHID_SLOT_KEYBOARD][CONTRPS_VPAD_BUTTON_STICK_R], 0x00, HID_KEYBOARD_BUTTON_TAB); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[gHID_SLOT_KEYBOARD][CONTRPS_VPAD_BUTTON_L_STICK_UP], 0x00, HID_KEYBOARD_BUTTON_W); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[gHID_SLOT_KEYBOARD][CONTRPS_VPAD_BUTTON_L_STICK_DOWN], 0x00, HID_KEYBOARD_BUTTON_S); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[gHID_SLOT_KEYBOARD][CONTRPS_VPAD_BUTTON_L_STICK_LEFT], 0x00, HID_KEYBOARD_BUTTON_A); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[gHID_SLOT_KEYBOARD][CONTRPS_VPAD_BUTTON_L_STICK_RIGHT], 0x00, HID_KEYBOARD_BUTTON_D); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[gHID_SLOT_KEYBOARD][CONTRPS_VPAD_BUTTON_R_STICK_UP], 0x00, HID_KEYBOARD_KEYPAD_BUTTON_8); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[gHID_SLOT_KEYBOARD][CONTRPS_VPAD_BUTTON_R_STICK_DOWN], 0x00, HID_KEYBOARD_KEYPAD_BUTTON_2); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[gHID_SLOT_KEYBOARD][CONTRPS_VPAD_BUTTON_R_STICK_LEFT], 0x00, HID_KEYBOARD_KEYPAD_BUTTON_4); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[gHID_SLOT_KEYBOARD][CONTRPS_VPAD_BUTTON_R_STICK_RIGHT], 0x00, HID_KEYBOARD_KEYPAD_BUTTON_6); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[gHID_SLOT_KEYBOARD][CONTRPS_PAD_COUNT], CONTROLLER_PATCHER_VALUE_SET,HID_KEYBOARD_PAD_COUNT); //!---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- //! GC-Adapter //!---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ControllerPatcherUtils::setConfigValue((u8*)&config_controller[gHID_SLOT_GC][CONTRPS_VID], (HID_GC_VID>>8)&0xFF, HID_GC_VID&0xFF); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[gHID_SLOT_GC][CONTRPS_PID], (HID_GC_PID>>8)&0xFF, HID_GC_PID&0xFF); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[gHID_SLOT_GC][CONTRPS_VPAD_BUTTON_A], HID_GC_BUTTON_A[0], HID_GC_BUTTON_A[1]); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[gHID_SLOT_GC][CONTRPS_VPAD_BUTTON_B], HID_GC_BUTTON_B[0], HID_GC_BUTTON_B[1]); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[gHID_SLOT_GC][CONTRPS_VPAD_BUTTON_X], HID_GC_BUTTON_X[0], HID_GC_BUTTON_X[1]); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[gHID_SLOT_GC][CONTRPS_VPAD_BUTTON_Y], HID_GC_BUTTON_Y[0], HID_GC_BUTTON_Y[1]); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[gHID_SLOT_GC][CONTRPS_DPAD_MODE], CONTROLLER_PATCHER_VALUE_SET, HID_GC_BUTTON_DPAD_TYPE[CONTRDPAD_MODE]); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[gHID_SLOT_GC][CONTRPS_DPAD_MASK], CONTROLLER_PATCHER_VALUE_SET, HID_GC_BUTTON_DPAD_TYPE[CONTRDPAD_MASK]); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[gHID_SLOT_GC][CONTRPS_VPAD_BUTTON_LEFT], HID_GC_BUTTON_LEFT[0], HID_GC_BUTTON_LEFT[1]); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[gHID_SLOT_GC][CONTRPS_VPAD_BUTTON_RIGHT], HID_GC_BUTTON_RIGHT[0], HID_GC_BUTTON_RIGHT[1]); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[gHID_SLOT_GC][CONTRPS_VPAD_BUTTON_DOWN], HID_GC_BUTTON_DOWN[0], HID_GC_BUTTON_DOWN[1]); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[gHID_SLOT_GC][CONTRPS_VPAD_BUTTON_UP], HID_GC_BUTTON_UP[0], HID_GC_BUTTON_UP[1]); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[gHID_SLOT_GC][CONTRPS_VPAD_BUTTON_MINUS], HID_GC_BUTTON_START[0], HID_GC_BUTTON_START[1]); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[gHID_SLOT_GC][CONTRPS_VPAD_BUTTON_L], HID_GC_BUTTON_L[0], HID_GC_BUTTON_L[1]); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[gHID_SLOT_GC][CONTRPS_VPAD_BUTTON_R], HID_GC_BUTTON_R[0], HID_GC_BUTTON_R[1]); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[gHID_SLOT_GC][CONTRPS_VPAD_BUTTON_PLUS], HID_GC_BUTTON_START[0], HID_GC_BUTTON_START[1]); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[gHID_SLOT_GC][CONTRPS_VPAD_BUTTON_ZL], HID_GC_BUTTON_L[0], HID_GC_BUTTON_L[1]); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[gHID_SLOT_GC][CONTRPS_VPAD_BUTTON_ZR], HID_GC_BUTTON_R[0], HID_GC_BUTTON_R[1]); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[gHID_SLOT_GC][CONTRPS_VPAD_BUTTON_STICK_L], HID_GC_BUTTON_A[0], HID_GC_BUTTON_A[1]); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[gHID_SLOT_GC][CONTRPS_VPAD_BUTTON_STICK_R], HID_GC_BUTTON_B[0], HID_GC_BUTTON_B[1]); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[gHID_SLOT_GC][CONTRPS_DOUBLE_USE], CONTROLLER_PATCHER_VALUE_SET, CONTROLLER_PATCHER_GC_DOUBLE_USE); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[gHID_SLOT_GC][CONTRPS_DOUBLE_USE_BUTTON_ACTIVATOR], HID_GC_BUTTON_Z[0], HID_GC_BUTTON_Z[1]); //Buttons that will be ignored when the CONTRPS_DOUBLE_USE_BUTTON_ACTIVATOR is pressed ControllerPatcherUtils::setConfigValue((u8*)&config_controller[gHID_SLOT_GC][CONTRPS_DOUBLE_USE_BUTTON_1_PRESSED], CONTROLLER_PATCHER_VALUE_SET, CONTRPS_VPAD_BUTTON_MINUS); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[gHID_SLOT_GC][CONTRPS_DOUBLE_USE_BUTTON_2_PRESSED], CONTROLLER_PATCHER_VALUE_SET, CONTRPS_VPAD_BUTTON_L); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[gHID_SLOT_GC][CONTRPS_DOUBLE_USE_BUTTON_3_PRESSED], CONTROLLER_PATCHER_VALUE_SET, CONTRPS_VPAD_BUTTON_R); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[gHID_SLOT_GC][CONTRPS_DOUBLE_USE_BUTTON_4_PRESSED], CONTROLLER_PATCHER_VALUE_SET, CONTRPS_VPAD_BUTTON_STICK_L); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[gHID_SLOT_GC][CONTRPS_DOUBLE_USE_BUTTON_5_PRESSED], CONTROLLER_PATCHER_VALUE_SET, CONTRPS_VPAD_BUTTON_STICK_R); //Buttons that will be ignored when the CONTRPS_DOUBLE_USE_BUTTON_ACTIVATOR is released ControllerPatcherUtils::setConfigValue((u8*)&config_controller[gHID_SLOT_GC][CONTRPS_DOUBLE_USE_BUTTON_1_RELEASED], CONTROLLER_PATCHER_VALUE_SET, CONTRPS_VPAD_BUTTON_PLUS); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[gHID_SLOT_GC][CONTRPS_DOUBLE_USE_BUTTON_2_RELEASED], CONTROLLER_PATCHER_VALUE_SET, CONTRPS_VPAD_BUTTON_ZL); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[gHID_SLOT_GC][CONTRPS_DOUBLE_USE_BUTTON_3_RELEASED], CONTROLLER_PATCHER_VALUE_SET, CONTRPS_VPAD_BUTTON_ZR); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[gHID_SLOT_GC][CONTRPS_DOUBLE_USE_BUTTON_4_RELEASED], CONTROLLER_PATCHER_VALUE_SET, CONTRPS_VPAD_BUTTON_A); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[gHID_SLOT_GC][CONTRPS_DOUBLE_USE_BUTTON_5_RELEASED], CONTROLLER_PATCHER_VALUE_SET, CONTRPS_VPAD_BUTTON_B); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[gHID_SLOT_GC][CONTRPS_PAD_COUNT], CONTROLLER_PATCHER_VALUE_SET, HID_GC_PAD_COUNT); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[gHID_SLOT_GC][CONTRPS_VPAD_BUTTON_L_STICK_X], HID_GC_STICK_L_X[STICK_CONF_BYTE],HID_GC_STICK_L_X[STICK_CONF_DEFAULT]); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[gHID_SLOT_GC][CONTRPS_VPAD_BUTTON_L_STICK_X_DEADZONE], CONTROLLER_PATCHER_VALUE_SET, HID_GC_STICK_L_X[STICK_CONF_DEADZONE]); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[gHID_SLOT_GC][CONTRPS_VPAD_BUTTON_L_STICK_X_MINMAX], HID_GC_STICK_L_X[STICK_CONF_MIN], HID_GC_STICK_L_X[STICK_CONF_MAX]); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[gHID_SLOT_GC][CONTRPS_VPAD_BUTTON_L_STICK_X_INVERT], CONTROLLER_PATCHER_VALUE_SET, HID_GC_STICK_L_X[STICK_CONF_INVERT]); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[gHID_SLOT_GC][CONTRPS_VPAD_BUTTON_L_STICK_Y], HID_GC_STICK_L_Y[STICK_CONF_BYTE],HID_GC_STICK_L_Y[STICK_CONF_DEFAULT]); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[gHID_SLOT_GC][CONTRPS_VPAD_BUTTON_L_STICK_Y_DEADZONE], CONTROLLER_PATCHER_VALUE_SET, HID_GC_STICK_L_Y[STICK_CONF_DEADZONE]); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[gHID_SLOT_GC][CONTRPS_VPAD_BUTTON_L_STICK_Y_MINMAX], HID_GC_STICK_L_Y[STICK_CONF_MIN], HID_GC_STICK_L_Y[STICK_CONF_MAX]); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[gHID_SLOT_GC][CONTRPS_VPAD_BUTTON_L_STICK_Y_INVERT], CONTROLLER_PATCHER_VALUE_SET, HID_GC_STICK_L_Y[STICK_CONF_INVERT]); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[gHID_SLOT_GC][CONTRPS_VPAD_BUTTON_R_STICK_X], HID_GC_STICK_R_X[STICK_CONF_BYTE],HID_GC_STICK_R_X[STICK_CONF_DEFAULT]); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[gHID_SLOT_GC][CONTRPS_VPAD_BUTTON_R_STICK_X_DEADZONE], CONTROLLER_PATCHER_VALUE_SET, HID_GC_STICK_R_X[STICK_CONF_DEADZONE]); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[gHID_SLOT_GC][CONTRPS_VPAD_BUTTON_R_STICK_X_MINMAX], HID_GC_STICK_R_X[STICK_CONF_MIN], HID_GC_STICK_R_X[STICK_CONF_MAX]); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[gHID_SLOT_GC][CONTRPS_VPAD_BUTTON_R_STICK_X_INVERT], CONTROLLER_PATCHER_VALUE_SET, HID_GC_STICK_R_X[STICK_CONF_INVERT]); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[gHID_SLOT_GC][CONTRPS_VPAD_BUTTON_R_STICK_Y], HID_GC_STICK_R_Y[STICK_CONF_BYTE],HID_GC_STICK_R_Y[STICK_CONF_DEFAULT]); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[gHID_SLOT_GC][CONTRPS_VPAD_BUTTON_R_STICK_Y_DEADZONE], CONTROLLER_PATCHER_VALUE_SET, HID_GC_STICK_R_Y[STICK_CONF_DEADZONE]); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[gHID_SLOT_GC][CONTRPS_VPAD_BUTTON_R_STICK_Y_MINMAX], HID_GC_STICK_R_Y[STICK_CONF_MIN], HID_GC_STICK_R_Y[STICK_CONF_MAX]); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[gHID_SLOT_GC][CONTRPS_VPAD_BUTTON_R_STICK_Y_INVERT], CONTROLLER_PATCHER_VALUE_SET, HID_GC_STICK_R_Y[STICK_CONF_INVERT]); //!---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- //! DS3 //!--------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ControllerPatcherUtils::setConfigValue((u8*)&config_controller[ds3_slot][CONTRPS_VID], (HID_DS3_VID>>8)&0xFF, HID_DS3_VID&0xFF); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[ds3_slot][CONTRPS_PID], (HID_DS3_PID>>8)&0xFF, HID_DS3_PID&0xFF); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[ds3_slot][CONTRPS_BUF_SIZE], CONTROLLER_PATCHER_VALUE_SET, 128); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[ds3_slot][CONTRPS_VPAD_BUTTON_A], HID_DS3_BUTTON_CIRCLE[0], HID_DS3_BUTTON_CIRCLE[1]); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[ds3_slot][CONTRPS_VPAD_BUTTON_B], HID_DS3_BUTTON_CROSS[0], HID_DS3_BUTTON_CROSS[1]); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[ds3_slot][CONTRPS_VPAD_BUTTON_X], HID_DS3_BUTTON_TRIANGLE[0], HID_DS3_BUTTON_TRIANGLE[1]); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[ds3_slot][CONTRPS_VPAD_BUTTON_Y], HID_DS3_BUTTON_SQUARE[0], HID_DS3_BUTTON_SQUARE[1]); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[ds3_slot][CONTRPS_DPAD_MODE], CONTROLLER_PATCHER_VALUE_SET, HID_DS3_BUTTON_DPAD_TYPE[CONTRDPAD_MODE]); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[ds3_slot][CONTRPS_DPAD_MASK], CONTROLLER_PATCHER_VALUE_SET, HID_DS3_BUTTON_DPAD_TYPE[CONTRDPAD_MASK]); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[ds3_slot][CONTRPS_VPAD_BUTTON_LEFT], HID_DS3_BUTTON_LEFT[0], HID_DS3_BUTTON_LEFT[1]); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[ds3_slot][CONTRPS_VPAD_BUTTON_RIGHT], HID_DS3_BUTTON_RIGHT[0], HID_DS3_BUTTON_RIGHT[1]); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[ds3_slot][CONTRPS_VPAD_BUTTON_DOWN], HID_DS3_BUTTON_DOWN[0], HID_DS3_BUTTON_DOWN[1]); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[ds3_slot][CONTRPS_VPAD_BUTTON_UP], HID_DS3_BUTTON_UP[0], HID_DS3_BUTTON_UP[1]); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[ds3_slot][CONTRPS_VPAD_BUTTON_PLUS], HID_DS3_BUTTON_START[0], HID_DS3_BUTTON_START[1]); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[ds3_slot][CONTRPS_VPAD_BUTTON_MINUS], HID_DS3_BUTTON_SELECT[0], HID_DS3_BUTTON_SELECT[1]); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[ds3_slot][CONTRPS_VPAD_BUTTON_L], HID_DS3_BUTTON_L1[0], HID_DS3_BUTTON_L1[1]); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[ds3_slot][CONTRPS_VPAD_BUTTON_R], HID_DS3_BUTTON_R1[0], HID_DS3_BUTTON_R1[1]); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[ds3_slot][CONTRPS_VPAD_BUTTON_ZL], HID_DS3_BUTTON_L2[0], HID_DS3_BUTTON_L2[1]); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[ds3_slot][CONTRPS_VPAD_BUTTON_ZR], HID_DS3_BUTTON_R2[0], HID_DS3_BUTTON_R2[1]); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[ds3_slot][CONTRPS_VPAD_BUTTON_STICK_L], HID_DS3_BUTTON_L3[0], HID_DS3_BUTTON_L3[1]); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[ds3_slot][CONTRPS_VPAD_BUTTON_STICK_R], HID_DS3_BUTTON_R3[0], HID_DS3_BUTTON_R3[1]); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[ds3_slot][CONTRPS_VPAD_BUTTON_HOME], HID_DS3_BUTTON_GUIDE[0], HID_DS3_BUTTON_GUIDE[1]); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[ds3_slot][CONTRPS_PAD_COUNT], CONTROLLER_PATCHER_VALUE_SET, HID_DS3_PAD_COUNT); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[ds3_slot][CONTRPS_VPAD_BUTTON_L_STICK_X], HID_DS3_STICK_L_X[STICK_CONF_BYTE], HID_DS3_STICK_L_X[STICK_CONF_DEFAULT]); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[ds3_slot][CONTRPS_VPAD_BUTTON_L_STICK_X_DEADZONE], CONTROLLER_PATCHER_VALUE_SET, HID_DS3_STICK_L_X[STICK_CONF_DEADZONE]); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[ds3_slot][CONTRPS_VPAD_BUTTON_L_STICK_X_MINMAX], HID_DS3_STICK_L_X[STICK_CONF_MIN], HID_DS3_STICK_L_X[STICK_CONF_MAX]); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[ds3_slot][CONTRPS_VPAD_BUTTON_L_STICK_X_INVERT], CONTROLLER_PATCHER_VALUE_SET, HID_DS3_STICK_L_X[STICK_CONF_INVERT]); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[ds3_slot][CONTRPS_VPAD_BUTTON_L_STICK_Y], HID_DS3_STICK_L_Y[STICK_CONF_BYTE], HID_DS3_STICK_L_Y[STICK_CONF_DEFAULT]); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[ds3_slot][CONTRPS_VPAD_BUTTON_L_STICK_Y_DEADZONE], CONTROLLER_PATCHER_VALUE_SET, HID_DS3_STICK_L_Y[STICK_CONF_DEADZONE]); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[ds3_slot][CONTRPS_VPAD_BUTTON_L_STICK_Y_MINMAX], HID_DS3_STICK_L_Y[STICK_CONF_MIN], HID_DS3_STICK_L_Y[STICK_CONF_MAX]); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[ds3_slot][CONTRPS_VPAD_BUTTON_L_STICK_Y_INVERT], CONTROLLER_PATCHER_VALUE_SET, HID_DS3_STICK_L_Y[STICK_CONF_INVERT]); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[ds3_slot][CONTRPS_VPAD_BUTTON_R_STICK_X], HID_DS3_STICK_R_X[STICK_CONF_BYTE], HID_DS3_STICK_R_X[STICK_CONF_DEFAULT]); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[ds3_slot][CONTRPS_VPAD_BUTTON_R_STICK_X_DEADZONE], CONTROLLER_PATCHER_VALUE_SET, HID_DS3_STICK_R_X[STICK_CONF_DEADZONE]); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[ds3_slot][CONTRPS_VPAD_BUTTON_R_STICK_X_MINMAX], HID_DS3_STICK_R_X[STICK_CONF_MIN], HID_DS3_STICK_R_X[STICK_CONF_MAX]); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[ds3_slot][CONTRPS_VPAD_BUTTON_R_STICK_X_INVERT], CONTROLLER_PATCHER_VALUE_SET, HID_DS3_STICK_R_X[STICK_CONF_INVERT]); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[ds3_slot][CONTRPS_VPAD_BUTTON_R_STICK_Y], HID_DS3_STICK_R_Y[STICK_CONF_BYTE], HID_DS3_STICK_R_Y[STICK_CONF_DEFAULT]); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[ds3_slot][CONTRPS_VPAD_BUTTON_R_STICK_Y_DEADZONE], CONTROLLER_PATCHER_VALUE_SET, HID_DS3_STICK_R_Y[STICK_CONF_DEADZONE]); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[ds3_slot][CONTRPS_VPAD_BUTTON_R_STICK_Y_MINMAX], HID_DS3_STICK_R_Y[STICK_CONF_MIN], HID_DS3_STICK_R_Y[STICK_CONF_MAX]); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[ds3_slot][CONTRPS_VPAD_BUTTON_R_STICK_Y_INVERT], CONTROLLER_PATCHER_VALUE_SET, HID_DS3_STICK_R_Y[STICK_CONF_INVERT]); //!---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- //! DS4 //!--------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ControllerPatcherUtils::setConfigValue((u8*)&config_controller[ds4_slot][CONTRPS_VID], (HID_DS4_VID>>8)&0xFF, HID_DS4_VID&0xFF); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[ds4_slot][CONTRPS_PID], (HID_DS4_PID>>8)&0xFF, HID_DS4_PID&0xFF); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[ds4_slot][CONTRPS_BUF_SIZE], CONTROLLER_PATCHER_VALUE_SET, 128); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[ds4_slot][CONTRPS_VPAD_BUTTON_A], HID_DS4_BUTTON_CIRCLE[0], HID_DS4_BUTTON_CIRCLE[1]); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[ds4_slot][CONTRPS_VPAD_BUTTON_B], HID_DS4_BUTTON_CROSS[0], HID_DS4_BUTTON_CROSS[1]); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[ds4_slot][CONTRPS_VPAD_BUTTON_X], HID_DS4_BUTTON_TRIANGLE[0], HID_DS4_BUTTON_TRIANGLE[1]); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[ds4_slot][CONTRPS_VPAD_BUTTON_Y], HID_DS4_BUTTON_SQUARE[0], HID_DS4_BUTTON_SQUARE[1]); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[ds4_slot][CONTRPS_DPAD_MODE], CONTROLLER_PATCHER_VALUE_SET, HID_DS4_BUTTON_DPAD_TYPE[CONTRDPAD_MODE]); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[ds4_slot][CONTRPS_DPAD_MASK], CONTROLLER_PATCHER_VALUE_SET, HID_DS4_BUTTON_DPAD_TYPE[CONTRDPAD_MASK]); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[ds4_slot][CONTRPS_VPAD_BUTTON_DPAD_N], HID_DS4_BUTTON_DPAD_N[0], HID_DS4_BUTTON_DPAD_N[1]); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[ds4_slot][CONTRPS_VPAD_BUTTON_DPAD_NE], HID_DS4_BUTTON_DPAD_NE[0], HID_DS4_BUTTON_DPAD_NE[1]); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[ds4_slot][CONTRPS_VPAD_BUTTON_DPAD_E], HID_DS4_BUTTON_DPAD_E[0], HID_DS4_BUTTON_DPAD_E[1]); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[ds4_slot][CONTRPS_VPAD_BUTTON_DPAD_SE], HID_DS4_BUTTON_DPAD_SE[0], HID_DS4_BUTTON_DPAD_SE[1]); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[ds4_slot][CONTRPS_VPAD_BUTTON_DPAD_S], HID_DS4_BUTTON_DPAD_S[0], HID_DS4_BUTTON_DPAD_S[1]); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[ds4_slot][CONTRPS_VPAD_BUTTON_DPAD_SW], HID_DS4_BUTTON_DPAD_SW[0], HID_DS4_BUTTON_DPAD_SW[1]); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[ds4_slot][CONTRPS_VPAD_BUTTON_DPAD_W], HID_DS4_BUTTON_DPAD_W[0], HID_DS4_BUTTON_DPAD_W[1]); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[ds4_slot][CONTRPS_VPAD_BUTTON_DPAD_NW], HID_DS4_BUTTON_DPAD_NW[0], HID_DS4_BUTTON_DPAD_NW[1]); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[ds4_slot][CONTRPS_VPAD_BUTTON_DPAD_NEUTRAL], HID_DS4_BUTTON_DPAD_NEUTRAL[0], HID_DS4_BUTTON_DPAD_NEUTRAL[1]); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[ds4_slot][CONTRPS_VPAD_BUTTON_PLUS], HID_DS4_BUTTON_OPTIONS[0], HID_DS4_BUTTON_OPTIONS[1]); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[ds4_slot][CONTRPS_VPAD_BUTTON_MINUS], HID_DS4_BUTTON_SHARE[0], HID_DS4_BUTTON_SHARE[1]); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[ds4_slot][CONTRPS_VPAD_BUTTON_L], HID_DS4_BUTTON_L1[0], HID_DS4_BUTTON_L1[1]); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[ds4_slot][CONTRPS_VPAD_BUTTON_R], HID_DS4_BUTTON_R1[0], HID_DS4_BUTTON_R1[1]); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[ds4_slot][CONTRPS_VPAD_BUTTON_ZL], HID_DS4_BUTTON_L2[0], HID_DS4_BUTTON_L2[1]); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[ds4_slot][CONTRPS_VPAD_BUTTON_ZR], HID_DS4_BUTTON_R2[0], HID_DS4_BUTTON_R2[1]); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[ds4_slot][CONTRPS_VPAD_BUTTON_STICK_L], HID_DS4_BUTTON_L3[0], HID_DS4_BUTTON_L3[1]); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[ds4_slot][CONTRPS_VPAD_BUTTON_STICK_R], HID_DS4_BUTTON_R3[0], HID_DS4_BUTTON_R3[1]); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[ds4_slot][CONTRPS_VPAD_BUTTON_HOME], HID_DS4_BUTTON_GUIDE[0], HID_DS4_BUTTON_GUIDE[1]); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[ds4_slot][CONTRPS_PAD_COUNT], CONTROLLER_PATCHER_VALUE_SET, HID_DS4_PAD_COUNT); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[ds4_slot][CONTRPS_VPAD_BUTTON_L_STICK_X], HID_DS4_STICK_L_X[STICK_CONF_BYTE], HID_DS4_STICK_L_X[STICK_CONF_DEFAULT]); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[ds4_slot][CONTRPS_VPAD_BUTTON_L_STICK_X_DEADZONE], CONTROLLER_PATCHER_VALUE_SET, HID_DS4_STICK_L_X[STICK_CONF_DEADZONE]); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[ds4_slot][CONTRPS_VPAD_BUTTON_L_STICK_X_MINMAX], HID_DS4_STICK_L_X[STICK_CONF_MIN], HID_DS4_STICK_L_X[STICK_CONF_MAX]); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[ds4_slot][CONTRPS_VPAD_BUTTON_L_STICK_X_INVERT], CONTROLLER_PATCHER_VALUE_SET, HID_DS4_STICK_L_X[STICK_CONF_INVERT]); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[ds4_slot][CONTRPS_VPAD_BUTTON_L_STICK_Y], HID_DS4_STICK_L_Y[STICK_CONF_BYTE], HID_DS4_STICK_L_Y[STICK_CONF_DEFAULT]); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[ds4_slot][CONTRPS_VPAD_BUTTON_L_STICK_Y_DEADZONE], CONTROLLER_PATCHER_VALUE_SET, HID_DS4_STICK_L_Y[STICK_CONF_DEADZONE]); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[ds4_slot][CONTRPS_VPAD_BUTTON_L_STICK_Y_MINMAX], HID_DS4_STICK_L_Y[STICK_CONF_MIN], HID_DS4_STICK_L_Y[STICK_CONF_MAX]); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[ds4_slot][CONTRPS_VPAD_BUTTON_L_STICK_Y_INVERT], CONTROLLER_PATCHER_VALUE_SET, HID_DS4_STICK_L_Y[STICK_CONF_INVERT]); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[ds4_slot][CONTRPS_VPAD_BUTTON_R_STICK_X], HID_DS4_STICK_R_X[STICK_CONF_BYTE], HID_DS4_STICK_R_X[STICK_CONF_DEFAULT]); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[ds4_slot][CONTRPS_VPAD_BUTTON_R_STICK_X_DEADZONE], CONTROLLER_PATCHER_VALUE_SET, HID_DS4_STICK_R_X[STICK_CONF_DEADZONE]); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[ds4_slot][CONTRPS_VPAD_BUTTON_R_STICK_X_MINMAX], HID_DS4_STICK_R_X[STICK_CONF_MIN], HID_DS4_STICK_R_X[STICK_CONF_MAX]); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[ds4_slot][CONTRPS_VPAD_BUTTON_R_STICK_X_INVERT], CONTROLLER_PATCHER_VALUE_SET, HID_DS4_STICK_R_X[STICK_CONF_INVERT]); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[ds4_slot][CONTRPS_VPAD_BUTTON_R_STICK_Y], HID_DS4_STICK_R_Y[STICK_CONF_BYTE], HID_DS4_STICK_R_Y[STICK_CONF_DEFAULT]); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[ds4_slot][CONTRPS_VPAD_BUTTON_R_STICK_Y_DEADZONE], CONTROLLER_PATCHER_VALUE_SET, HID_DS4_STICK_R_Y[STICK_CONF_DEADZONE]); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[ds4_slot][CONTRPS_VPAD_BUTTON_R_STICK_Y_MINMAX], HID_DS4_STICK_R_Y[STICK_CONF_MIN], HID_DS4_STICK_R_Y[STICK_CONF_MAX]); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[ds4_slot][CONTRPS_VPAD_BUTTON_R_STICK_Y_INVERT], CONTROLLER_PATCHER_VALUE_SET, HID_DS4_STICK_R_Y[STICK_CONF_INVERT]); //!---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- //! XInput //!--------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ControllerPatcherUtils::setConfigValue((u8*)&config_controller[xinput_slot][CONTRPS_VID], (HID_XINPUT_VID>>8)&0xFF, HID_XINPUT_VID&0xFF); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[xinput_slot][CONTRPS_PID], (HID_XINPUT_PID>>8)&0xFF, HID_XINPUT_PID&0xFF); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[xinput_slot][CONTRPS_BUF_SIZE], CONTROLLER_PATCHER_VALUE_SET, 128); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[xinput_slot][CONTRPS_VPAD_BUTTON_A], HID_XINPUT_BUTTON_B[0], HID_XINPUT_BUTTON_B[1]); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[xinput_slot][CONTRPS_VPAD_BUTTON_B], HID_XINPUT_BUTTON_A[0], HID_XINPUT_BUTTON_A[1]); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[xinput_slot][CONTRPS_VPAD_BUTTON_X], HID_XINPUT_BUTTON_Y[0], HID_XINPUT_BUTTON_Y[1]); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[xinput_slot][CONTRPS_VPAD_BUTTON_Y], HID_XINPUT_BUTTON_X[0], HID_XINPUT_BUTTON_X[1]); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[xinput_slot][CONTRPS_DPAD_MODE], CONTROLLER_PATCHER_VALUE_SET, HID_XINPUT_BUTTON_DPAD_TYPE[CONTRDPAD_MODE]); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[xinput_slot][CONTRPS_DPAD_MASK], CONTROLLER_PATCHER_VALUE_SET, HID_XINPUT_BUTTON_DPAD_TYPE[CONTRDPAD_MASK]); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[xinput_slot][CONTRPS_VPAD_BUTTON_UP], HID_XINPUT_BUTTON_UP[0], HID_XINPUT_BUTTON_UP[1]); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[xinput_slot][CONTRPS_VPAD_BUTTON_DOWN], HID_XINPUT_BUTTON_DOWN[0], HID_XINPUT_BUTTON_DOWN[1]); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[xinput_slot][CONTRPS_VPAD_BUTTON_LEFT], HID_XINPUT_BUTTON_LEFT[0], HID_XINPUT_BUTTON_LEFT[1]); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[xinput_slot][CONTRPS_VPAD_BUTTON_RIGHT], HID_XINPUT_BUTTON_RIGHT[0], HID_XINPUT_BUTTON_RIGHT[1]); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[xinput_slot][CONTRPS_VPAD_BUTTON_PLUS], HID_XINPUT_BUTTON_START[0], HID_XINPUT_BUTTON_START[1]); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[xinput_slot][CONTRPS_VPAD_BUTTON_MINUS], HID_XINPUT_BUTTON_BACK[0], HID_XINPUT_BUTTON_BACK[1]); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[xinput_slot][CONTRPS_VPAD_BUTTON_L], HID_XINPUT_BUTTON_LB[0], HID_XINPUT_BUTTON_LB[1]); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[xinput_slot][CONTRPS_VPAD_BUTTON_R], HID_XINPUT_BUTTON_RB[0], HID_XINPUT_BUTTON_RB[1]); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[xinput_slot][CONTRPS_VPAD_BUTTON_ZL], HID_XINPUT_BUTTON_LT[0], HID_XINPUT_BUTTON_LT[1]); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[xinput_slot][CONTRPS_VPAD_BUTTON_ZR], HID_XINPUT_BUTTON_RT[0], HID_XINPUT_BUTTON_RT[1]); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[xinput_slot][CONTRPS_VPAD_BUTTON_STICK_L], HID_XINPUT_BUTTON_L3[0], HID_XINPUT_BUTTON_L3[1]); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[xinput_slot][CONTRPS_VPAD_BUTTON_STICK_R], HID_XINPUT_BUTTON_R3[0], HID_XINPUT_BUTTON_R3[1]); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[xinput_slot][CONTRPS_VPAD_BUTTON_HOME], HID_XINPUT_BUTTON_GUIDE[0], HID_XINPUT_BUTTON_GUIDE[1]); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[xinput_slot][CONTRPS_PAD_COUNT], CONTROLLER_PATCHER_VALUE_SET, HID_XINPUT_PAD_COUNT); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[xinput_slot][CONTRPS_VPAD_BUTTON_L_STICK_X], HID_XINPUT_STICK_L_X[STICK_CONF_BYTE], HID_XINPUT_STICK_L_X[STICK_CONF_DEFAULT]); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[xinput_slot][CONTRPS_VPAD_BUTTON_L_STICK_X_DEADZONE], CONTROLLER_PATCHER_VALUE_SET, HID_XINPUT_STICK_L_X[STICK_CONF_DEADZONE]); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[xinput_slot][CONTRPS_VPAD_BUTTON_L_STICK_X_MINMAX], HID_XINPUT_STICK_L_X[STICK_CONF_MIN], HID_XINPUT_STICK_L_X[STICK_CONF_MAX]); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[xinput_slot][CONTRPS_VPAD_BUTTON_L_STICK_X_INVERT], CONTROLLER_PATCHER_VALUE_SET, HID_XINPUT_STICK_L_X[STICK_CONF_INVERT]); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[xinput_slot][CONTRPS_VPAD_BUTTON_L_STICK_Y], HID_XINPUT_STICK_L_Y[STICK_CONF_BYTE], HID_XINPUT_STICK_L_Y[STICK_CONF_DEFAULT]); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[xinput_slot][CONTRPS_VPAD_BUTTON_L_STICK_Y_DEADZONE], CONTROLLER_PATCHER_VALUE_SET, HID_XINPUT_STICK_L_Y[STICK_CONF_DEADZONE]); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[xinput_slot][CONTRPS_VPAD_BUTTON_L_STICK_Y_MINMAX], HID_XINPUT_STICK_L_Y[STICK_CONF_MIN], HID_XINPUT_STICK_L_Y[STICK_CONF_MAX]); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[xinput_slot][CONTRPS_VPAD_BUTTON_L_STICK_Y_INVERT], CONTROLLER_PATCHER_VALUE_SET, HID_XINPUT_STICK_L_Y[STICK_CONF_INVERT]); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[xinput_slot][CONTRPS_VPAD_BUTTON_R_STICK_X], HID_XINPUT_STICK_R_X[STICK_CONF_BYTE], HID_XINPUT_STICK_R_X[STICK_CONF_DEFAULT]); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[xinput_slot][CONTRPS_VPAD_BUTTON_R_STICK_X_DEADZONE], CONTROLLER_PATCHER_VALUE_SET, HID_XINPUT_STICK_R_X[STICK_CONF_DEADZONE]); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[xinput_slot][CONTRPS_VPAD_BUTTON_R_STICK_X_MINMAX], HID_XINPUT_STICK_R_X[STICK_CONF_MIN], HID_XINPUT_STICK_R_X[STICK_CONF_MAX]); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[xinput_slot][CONTRPS_VPAD_BUTTON_R_STICK_X_INVERT], CONTROLLER_PATCHER_VALUE_SET, HID_XINPUT_STICK_R_X[STICK_CONF_INVERT]); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[xinput_slot][CONTRPS_VPAD_BUTTON_R_STICK_Y], HID_XINPUT_STICK_R_Y[STICK_CONF_BYTE], HID_XINPUT_STICK_R_Y[STICK_CONF_DEFAULT]); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[xinput_slot][CONTRPS_VPAD_BUTTON_R_STICK_Y_DEADZONE], CONTROLLER_PATCHER_VALUE_SET, HID_XINPUT_STICK_R_Y[STICK_CONF_DEADZONE]); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[xinput_slot][CONTRPS_VPAD_BUTTON_R_STICK_Y_MINMAX], HID_XINPUT_STICK_R_Y[STICK_CONF_MIN], HID_XINPUT_STICK_R_Y[STICK_CONF_MAX]); ControllerPatcherUtils::setConfigValue((u8*)&config_controller[xinput_slot][CONTRPS_VPAD_BUTTON_R_STICK_Y_INVERT], CONTROLLER_PATCHER_VALUE_SET, HID_XINPUT_STICK_R_Y[STICK_CONF_INVERT]); } bool ControllerPatcher::Init(){ InitOSFunctionPointers(); InitSocketFunctionPointers(); InitSysHIDFunctionPointers(); InitVPadFunctionPointers(); InitPadScoreFunctionPointers(); if(HID_DEBUG) log_printf("ControllerPatcher::Init(line %d): Init called! \n",__LINE__); if(syshid_handle == 0){ log_printf("ControllerPatcher::Init(line %d): Failed to load the HID API \n",__LINE__); return false; } if(gConfig_done == HID_INIT_NOT_DONE){ if(HID_DEBUG) log_printf("ControllerPatcher::Init(line %d): First time calling the Init\n",__LINE__); gConfig_done = HID_INIT_DONE; ControllerPatcher::ResetConfig(); }else{ if(HID_DEBUG) log_printf("ControllerPatcher::Init(line %d): ControllerPatcher::Init(): Config already done!\n",__LINE__); } if(gConfig_done != HID_SDCARD_READ){ log_printf("ControllerPatcher::Init(line %d): Reading config files from SD Card\n",__LINE__); ConfigReader* reader = ConfigReader::getInstance(); s32 status = 0; if((status = reader->InitSDCard()) == 0){ if(HID_DEBUG) log_printf("ControllerPatcher::Init(line %d): SD Card mounted for controller config!\n",__LINE__); reader->ReadAllConfigs(); log_printf("ControllerPatcher::Init(line %d): Done with reading config files from SD Card\n",__LINE__); gConfig_done = HID_SDCARD_READ; }else{ log_printf("ControllerPatcher::Init(line %d): SD mounting failed! %d\n",__LINE__,status); } ConfigReader::destroyInstance(); } log_printf("ControllerPatcher::Init(line %d): Initializing the data for button remapping\n",__LINE__); InitButtonMapping(); if(!gHIDAttached){ HIDAddClient(&gHIDClient, ControllerPatcherHID::myAttachDetachCallback); } return true; } void ControllerPatcher::startNetworkServer(){ UDPServer::getInstance(); TCPServer::getInstance(); } void ControllerPatcher::stopNetworkServer(){ UDPServer::destroyInstance(); TCPServer::destroyInstance(); } void ControllerPatcher::DeInit(){ if(HID_DEBUG) log_printf("ControllerPatcher::DeInit(line %d) called! \n",__LINE__); if(gHIDAttached) HIDDelClient(&gHIDClient); //Resetting the state of the last pressed data. buttonRemapping_lastButtonsHold = 0; memset(last_button_hold,0,sizeof(last_button_hold)); memset(myVPADBuffer,0,sizeof(myVPADBuffer)); memset(&gControllerMapping,0,sizeof(gControllerMapping)); memset(&gHIDClient,0,sizeof(gHIDClient)); memset(gHID_Devices,0,sizeof(gHID_Devices)); memset(gGamePadValues,0,sizeof(gGamePadValues)); memset(config_controller,0,sizeof(config_controller)); memset(config_controller_hidmask,0,sizeof(config_controller_hidmask)); memset(gNetworkController,0,sizeof(gNetworkController)); gConfig_done = HID_INIT_NOT_DONE; gButtonRemappingConfigDone = 0; gHIDAttached = 0; gHIDCurrentDevice = 0; gHIDRegisteredDevices = 0; gHID_Mouse_Mode = HID_MOUSE_MODE_TOUCH; gHID_LIST_GC = 0; gHID_LIST_DS3 = 0; gHID_LIST_KEYBOARD = 0; gHID_LIST_MOUSE = 0; gGamePadSlot = 0; gHID_SLOT_GC = 0; gHID_SLOT_KEYBOARD = 0; gMouseSlot = 0; gOriginalDimState = 0; gOriginalAPDState = 0; gHIDNetworkClientID = 0; destroyConfigHelper(); } CONTROLLER_PATCHER_RESULT_OR_ERROR ControllerPatcher::enableControllerMapping(){ gControllerMapping.gamepad.useAll = 0; return CONTROLLER_PATCHER_ERROR_NONE; } CONTROLLER_PATCHER_RESULT_OR_ERROR ControllerPatcher::disableControllerMapping(){ gControllerMapping.gamepad.useAll = 1; return CONTROLLER_PATCHER_ERROR_NONE; } CONTROLLER_PATCHER_RESULT_OR_ERROR ControllerPatcher::disableWiiUEnergySetting(){ s32 res; if(IMIsDimEnabled(&res) == 0){ if(res == 1){ if(HID_DEBUG) log_print("ControllerPatcher::disableWiiUEnergySetting(): Dim was orignally enabled!\n"); gOriginalDimState = 1; } } if(IMIsAPDEnabled(&res) == 0){ if(res == 1){ if(HID_DEBUG) log_print("ControllerPatcher::disableWiiUEnergySetting(): Auto power down was orignally enabled!\n"); gOriginalAPDState = 1; } } IMDisableDim(); IMDisableAPD(); log_print("ControllerPatcher::disableWiiUEnergySetting(): Disable Energy savers\n"); return CONTROLLER_PATCHER_ERROR_NONE; } CONTROLLER_PATCHER_RESULT_OR_ERROR ControllerPatcher::restoreWiiUEnergySetting(){ //Check if we need to enable Auto Power down again on exiting if(gOriginalAPDState == 1){ log_print("ControllerPatcher::restoreWiiUEnergySetting(): Auto shutdown was on before using HID to VPAD. Setting it to on again.\n"); IMEnableAPD(); } if(gOriginalDimState == 1){ log_print("ControllerPatcher::restoreWiiUEnergySetting(): Burn-in reduction was on before using HID to VPAD. Setting it to on again.\n"); IMEnableDim(); } return CONTROLLER_PATCHER_ERROR_NONE; } CONTROLLER_PATCHER_RESULT_OR_ERROR ControllerPatcher::resetControllerMapping(UController_Type type){ ControllerMappingPAD * cm_map_pad = ControllerPatcherUtils::getControllerMappingByType(type); if(cm_map_pad == NULL){return CONTROLLER_PATCHER_ERROR_NULL_POINTER;} memset(cm_map_pad,0,sizeof(*cm_map_pad)); return CONTROLLER_PATCHER_ERROR_NONE; } CONTROLLER_PATCHER_RESULT_OR_ERROR ControllerPatcher::addControllerMapping(UController_Type type,ControllerMappingPADInfo config){ ControllerMappingPAD * cm_map_pad = ControllerPatcherUtils::getControllerMappingByType(type); s32 result = 0; for(s32 i=0;ipad_infos[i]); if(info != NULL && !info->active){ info->active = 1; info->pad = config.pad; info->type = config.type; info->vidpid.vid = config.vidpid.vid; info->vidpid.pid = config.vidpid.pid; result = 1; break; } } if(result == 0){ //No free slot. return -1; } return CONTROLLER_PATCHER_ERROR_NONE; } s32 ControllerPatcher::getActiveMappingSlot(UController_Type type){ ControllerMappingPAD * cm_map_pad = ControllerPatcherUtils::getControllerMappingByType(type); if(cm_map_pad == NULL){return -1;} s32 connected = -1; for(s32 i =0;ipad_infos[i].active || cm_map_pad->pad_infos[i].type == CM_Type_RealController){ connected = i; break; } } return connected; } bool ControllerPatcher::isControllerConnectedAndActive(UController_Type type,s32 mapping_slot){ ControllerMappingPADInfo * padinfo = getControllerMappingInfo(type,mapping_slot); if(!padinfo){ return false; } if(padinfo->active){ DeviceInfo device_info; memset(&device_info,0,sizeof(device_info)); device_info.vidpid.vid = padinfo->vidpid.vid; device_info.vidpid.pid = padinfo->vidpid.pid; s32 res; if((res = ControllerPatcherUtils::getDeviceInfoFromVidPid(&device_info)) < 0){ return false; } u32 hidmask = device_info.slotdata.hidmask; u32 pad = padinfo->pad; HID_Data * data_cur; if((res = ControllerPatcherHID::getHIDData(hidmask,pad,&data_cur)) < 0) { return false; } return true; } return false; } ControllerMappingPADInfo * ControllerPatcher::getControllerMappingInfo(UController_Type type,s32 mapping_slot){ ControllerMappingPAD * cm_map_pad = ControllerPatcherUtils::getControllerMappingByType(type); if(cm_map_pad == NULL){return NULL;} if(mapping_slot < 0 || mapping_slot > HID_MAX_DEVICES_PER_SLOT-1){ return NULL;} return &(cm_map_pad->pad_infos[mapping_slot]); } HID_Mouse_Data * ControllerPatcher::getMouseData(){ ControllerMappingPAD * CMPAD = ControllerPatcherUtils::getControllerMappingByType(UController_Type_Gamepad); if(CMPAD == NULL){ return NULL; } HID_Mouse_Data * result = NULL; for(s32 i;ipad_infos[i]); if(!padinfo->active){ break; } if(padinfo->type == CM_Type_Mouse){ result = &(gHID_Devices[gMouseSlot].pad_data[padinfo->pad].data_union.mouse.cur_mouse_data); } } return result; } CONTROLLER_PATCHER_RESULT_OR_ERROR ControllerPatcher::setRumble(UController_Type type,u32 status){ ControllerMappingPAD * cm_map_pad = ControllerPatcherUtils::getControllerMappingByType(type); if(cm_map_pad == NULL){return -1;} cm_map_pad->rumble = !!status; //to make sure it's only 0 or 1. return CONTROLLER_PATCHER_ERROR_NONE; } CONTROLLER_PATCHER_RESULT_OR_ERROR ControllerPatcher::gettingInputAllDevices(InputData * output,s32 array_size){ s32 hid = gHIDCurrentDevice; HID_Data * data_cur; VPADData pad_buffer; VPADData * buffer = &pad_buffer; s32 result = CONTROLLER_PATCHER_ERROR_NONE; for(s32 i = 0;i< gHIDMaxDevices;i++){ if((hid & (1 << i)) != 0){ memset(buffer,0,sizeof(*buffer)); s32 newhid = (1 << i); s32 deviceslot = ControllerPatcherUtils::getDeviceSlot(newhid); if(deviceslot < 0) continue; DeviceInfo * deviceinfo = &(output[result].device_info); InputButtonData * buttondata = output[result].button_data; deviceinfo->slotdata.deviceslot = deviceslot; deviceinfo->slotdata.hidmask = newhid; deviceinfo->vidpid.vid = config_controller[deviceslot][CONTRPS_VID][0] * 0x100 + config_controller[deviceslot][CONTRPS_VID][1]; deviceinfo->vidpid.pid = config_controller[deviceslot][CONTRPS_PID][0] * 0x100 + config_controller[deviceslot][CONTRPS_PID][1]; if(config_controller[deviceslot][CONTRPS_PAD_COUNT][0] != CONTROLLER_PATCHER_INVALIDVALUE){ deviceinfo->pad_count = config_controller[deviceslot][CONTRPS_PAD_COUNT][1]; }else{ deviceinfo->pad_count = HID_MAX_PADS_COUNT; } s32 buttons_hold = 0; for(s32 pad = 0;padslotdata.hidmask,pad,&data_cur)) < 0){ continue; } res = ControllerPatcherUtils::getButtonPressed(data_cur,&buttons_hold,VPAD_BUTTON_A); ControllerPatcherUtils::getButtonPressed(data_cur,&buttons_hold,VPAD_BUTTON_B); ControllerPatcherUtils::getButtonPressed(data_cur,&buttons_hold,VPAD_BUTTON_X); ControllerPatcherUtils::getButtonPressed(data_cur,&buttons_hold,VPAD_BUTTON_Y); ControllerPatcherUtils::getButtonPressed(data_cur,&buttons_hold,VPAD_BUTTON_LEFT); ControllerPatcherUtils::getButtonPressed(data_cur,&buttons_hold,VPAD_BUTTON_RIGHT); ControllerPatcherUtils::getButtonPressed(data_cur,&buttons_hold,VPAD_BUTTON_DOWN); ControllerPatcherUtils::getButtonPressed(data_cur,&buttons_hold,VPAD_BUTTON_UP); ControllerPatcherUtils::getButtonPressed(data_cur,&buttons_hold,VPAD_BUTTON_MINUS); ControllerPatcherUtils::getButtonPressed(data_cur,&buttons_hold,VPAD_BUTTON_L); ControllerPatcherUtils::getButtonPressed(data_cur,&buttons_hold,VPAD_BUTTON_R); ControllerPatcherUtils::getButtonPressed(data_cur,&buttons_hold,VPAD_BUTTON_PLUS); ControllerPatcherUtils::getButtonPressed(data_cur,&buttons_hold,VPAD_BUTTON_ZL); ControllerPatcherUtils::getButtonPressed(data_cur,&buttons_hold,VPAD_BUTTON_ZR); ControllerPatcherUtils::getButtonPressed(data_cur,&buttons_hold,VPAD_BUTTON_HOME); ControllerPatcherUtils::getButtonPressed(data_cur,&buttons_hold,VPAD_BUTTON_STICK_L); ControllerPatcherUtils::getButtonPressed(data_cur,&buttons_hold,VPAD_BUTTON_STICK_R); buttondata[pad].btn_h |= buttons_hold; buttondata[pad].btn_d |= (buttons_hold & (~(data_cur->last_buttons))); buttondata[pad].btn_r |= ((data_cur->last_buttons) & (~buttons_hold)); data_cur->last_buttons = buttons_hold; } result++; if(result >= array_size){ break; } } } return result; } CONTROLLER_PATCHER_RESULT_OR_ERROR ControllerPatcher::setProControllerDataFromHID(void * data,s32 chan, s32 mode){ if(chan < 0 || chan > 3) return CONTROLLER_PATCHER_ERROR_INVALID_CHAN; //if(gControllerMapping.proController[chan].enabled == 0) return CONTROLLER_PATCHER_ERROR_MAPPING_DISABLED; VPADData * vpad_buffer = &myVPADBuffer[chan]; memset(vpad_buffer,0,sizeof(*vpad_buffer)); std::vector data_list; for(s32 i = 0;i::iterator it = data_list.begin(); it != data_list.end(); ++it) { HID_Data * cur_ptr = *it; cur_ptr->rumbleActive = !!gControllerMapping.proController[chan].rumble; } return CONTROLLER_PATCHER_ERROR_NONE; } CONTROLLER_PATCHER_RESULT_OR_ERROR ControllerPatcher::setControllerDataFromHID(VPADData * buffer){ //if(gControllerMapping.gamepad.enabled == 0) return CONTROLLER_PATCHER_ERROR_MAPPING_DISABLED; s32 hidmask = 0; s32 pad = 0; ControllerMappingPAD cm_map_pad = gControllerMapping.gamepad; std::vector data_list; if (cm_map_pad.useAll == 1) { data_list = ControllerPatcherHID::getHIDDataAll(); }else{ for(s32 i = 0;irumbleActive = !!gControllerMapping.gamepad.rumble; } return CONTROLLER_PATCHER_ERROR_NONE; } CONTROLLER_PATCHER_RESULT_OR_ERROR ControllerPatcher::printVPADButtons(VPADData * buffer){ return CONTROLLER_PATCHER_ERROR_NONE; /* BROKEN on transitions.*/ if(buffer == NULL) return CONTROLLER_PATCHER_ERROR_NULL_POINTER; if(buffer->btns_d != 0x00000000){ char output[250]; output[0] = 0; //null terminate it. just in case. if((buffer->btns_d & VPAD_BUTTON_A) == VPAD_BUTTON_A) strcat(output,"A "); if((buffer->btns_d & VPAD_BUTTON_B) == VPAD_BUTTON_B) strcat(output,"B "); if((buffer->btns_d & VPAD_BUTTON_X) == VPAD_BUTTON_X) strcat(output,"X "); if((buffer->btns_d & VPAD_BUTTON_Y) == VPAD_BUTTON_Y) strcat(output,"Y "); if((buffer->btns_d & VPAD_BUTTON_L) == VPAD_BUTTON_L) strcat(output,"L "); if((buffer->btns_d & VPAD_BUTTON_R) == VPAD_BUTTON_R) strcat(output,"R "); if((buffer->btns_d & VPAD_BUTTON_ZR) == VPAD_BUTTON_ZR) strcat(output,"ZR "); if((buffer->btns_d & VPAD_BUTTON_ZL) == VPAD_BUTTON_ZL) strcat(output,"ZL "); if((buffer->btns_d & VPAD_BUTTON_LEFT) == VPAD_BUTTON_LEFT) strcat(output,"Left "); if((buffer->btns_d & VPAD_BUTTON_RIGHT) == VPAD_BUTTON_RIGHT) strcat(output,"Right "); if((buffer->btns_d & VPAD_BUTTON_UP) == VPAD_BUTTON_UP) strcat(output,"Up "); if((buffer->btns_d & VPAD_BUTTON_DOWN) == VPAD_BUTTON_DOWN) strcat(output,"Down "); if((buffer->btns_d & VPAD_BUTTON_PLUS) == VPAD_BUTTON_PLUS) strcat(output,"+ "); if((buffer->btns_d & VPAD_BUTTON_MINUS) == VPAD_BUTTON_MINUS) strcat(output,"- "); if((buffer->btns_d & VPAD_BUTTON_TV) == VPAD_BUTTON_TV) strcat(output,"TV "); if((buffer->btns_d & VPAD_BUTTON_HOME) == VPAD_BUTTON_HOME) strcat(output,"HOME "); if((buffer->btns_d & VPAD_BUTTON_STICK_L) == VPAD_BUTTON_STICK_L) strcat(output,"SL "); if((buffer->btns_d & VPAD_BUTTON_STICK_R) == VPAD_BUTTON_STICK_R) strcat(output,"SR "); if((buffer->btns_d & VPAD_STICK_R_EMULATION_LEFT) == VPAD_STICK_R_EMULATION_LEFT) strcat(output,"RE_Left "); if((buffer->btns_d & VPAD_STICK_R_EMULATION_RIGHT) == VPAD_STICK_R_EMULATION_RIGHT) strcat(output,"RE_Right "); if((buffer->btns_d & VPAD_STICK_R_EMULATION_UP) == VPAD_STICK_R_EMULATION_UP) strcat(output,"RE_Up "); if((buffer->btns_d & VPAD_STICK_R_EMULATION_DOWN) == VPAD_STICK_R_EMULATION_DOWN) strcat(output,"RE_Down "); if((buffer->btns_d & VPAD_STICK_L_EMULATION_LEFT) == VPAD_STICK_L_EMULATION_LEFT) strcat(output,"LE_Left "); if((buffer->btns_d & VPAD_STICK_L_EMULATION_RIGHT) == VPAD_STICK_L_EMULATION_RIGHT) strcat(output,"LE_Right "); if((buffer->btns_d & VPAD_STICK_L_EMULATION_UP) == VPAD_STICK_L_EMULATION_UP) strcat(output,"LE_Up "); if((buffer->btns_d & VPAD_STICK_L_EMULATION_DOWN) == VPAD_STICK_L_EMULATION_DOWN) strcat(output,"LE_Down "); log_printf("%spressed Sticks: LX %f LY %f RX %f RY %f\n",output,buffer->lstick.x,buffer->lstick.y,buffer->rstick.x,buffer->rstick.y); } return CONTROLLER_PATCHER_ERROR_NONE; } CONTROLLER_PATCHER_RESULT_OR_ERROR ControllerPatcher::buttonRemapping(VPADData * buffer,s32 buffer_count){ if(!gButtonRemappingConfigDone) return CONTROLLER_PATCHER_ERROR_CONFIG_NOT_DONE; if(buffer == NULL) return CONTROLLER_PATCHER_ERROR_NULL_POINTER; for(s32 i = 0;i < buffer_count;i++){ VPADData new_data; memset(&new_data,0,sizeof(new_data)); ControllerPatcherUtils::setButtonRemappingData(&buffer[i],&new_data,VPAD_BUTTON_A, CONTRPS_VPAD_BUTTON_A); ControllerPatcherUtils::setButtonRemappingData(&buffer[i],&new_data,VPAD_BUTTON_B, CONTRPS_VPAD_BUTTON_B); ControllerPatcherUtils::setButtonRemappingData(&buffer[i],&new_data,VPAD_BUTTON_X, CONTRPS_VPAD_BUTTON_X); ControllerPatcherUtils::setButtonRemappingData(&buffer[i],&new_data,VPAD_BUTTON_Y, CONTRPS_VPAD_BUTTON_Y); ControllerPatcherUtils::setButtonRemappingData(&buffer[i],&new_data,VPAD_BUTTON_LEFT, CONTRPS_VPAD_BUTTON_LEFT); ControllerPatcherUtils::setButtonRemappingData(&buffer[i],&new_data,VPAD_BUTTON_RIGHT, CONTRPS_VPAD_BUTTON_RIGHT); ControllerPatcherUtils::setButtonRemappingData(&buffer[i],&new_data,VPAD_BUTTON_UP, CONTRPS_VPAD_BUTTON_UP); ControllerPatcherUtils::setButtonRemappingData(&buffer[i],&new_data,VPAD_BUTTON_DOWN, CONTRPS_VPAD_BUTTON_DOWN); ControllerPatcherUtils::setButtonRemappingData(&buffer[i],&new_data,VPAD_BUTTON_ZL, CONTRPS_VPAD_BUTTON_ZL); ControllerPatcherUtils::setButtonRemappingData(&buffer[i],&new_data,VPAD_BUTTON_ZR, CONTRPS_VPAD_BUTTON_ZR); ControllerPatcherUtils::setButtonRemappingData(&buffer[i],&new_data,VPAD_BUTTON_L, CONTRPS_VPAD_BUTTON_L); ControllerPatcherUtils::setButtonRemappingData(&buffer[i],&new_data,VPAD_BUTTON_R, CONTRPS_VPAD_BUTTON_R); ControllerPatcherUtils::setButtonRemappingData(&buffer[i],&new_data,VPAD_BUTTON_PLUS, CONTRPS_VPAD_BUTTON_PLUS); ControllerPatcherUtils::setButtonRemappingData(&buffer[i],&new_data,VPAD_BUTTON_MINUS, CONTRPS_VPAD_BUTTON_MINUS); ControllerPatcherUtils::setButtonRemappingData(&buffer[i],&new_data,VPAD_BUTTON_HOME, CONTRPS_VPAD_BUTTON_HOME); ControllerPatcherUtils::setButtonRemappingData(&buffer[i],&new_data,VPAD_BUTTON_SYNC, CONTRPS_VPAD_BUTTON_SYNC); ControllerPatcherUtils::setButtonRemappingData(&buffer[i],&new_data,VPAD_BUTTON_STICK_R, CONTRPS_VPAD_BUTTON_STICK_R); ControllerPatcherUtils::setButtonRemappingData(&buffer[i],&new_data,VPAD_BUTTON_STICK_L, CONTRPS_VPAD_BUTTON_STICK_L); ControllerPatcherUtils::setButtonRemappingData(&buffer[i],&new_data,VPAD_BUTTON_TV, CONTRPS_VPAD_BUTTON_TV); ControllerPatcherUtils::setButtonRemappingData(&buffer[i],&new_data,VPAD_STICK_R_EMULATION_LEFT, CONTRPS_VPAD_STICK_R_EMULATION_LEFT); ControllerPatcherUtils::setButtonRemappingData(&buffer[i],&new_data,VPAD_STICK_R_EMULATION_RIGHT, CONTRPS_VPAD_STICK_R_EMULATION_RIGHT); ControllerPatcherUtils::setButtonRemappingData(&buffer[i],&new_data,VPAD_STICK_R_EMULATION_UP, CONTRPS_VPAD_STICK_R_EMULATION_UP); ControllerPatcherUtils::setButtonRemappingData(&buffer[i],&new_data,VPAD_STICK_R_EMULATION_DOWN, CONTRPS_VPAD_STICK_R_EMULATION_DOWN); ControllerPatcherUtils::setButtonRemappingData(&buffer[i],&new_data,VPAD_STICK_L_EMULATION_LEFT, CONTRPS_VPAD_STICK_L_EMULATION_LEFT); ControllerPatcherUtils::setButtonRemappingData(&buffer[i],&new_data,VPAD_STICK_L_EMULATION_RIGHT, CONTRPS_VPAD_STICK_L_EMULATION_RIGHT); ControllerPatcherUtils::setButtonRemappingData(&buffer[i],&new_data,VPAD_STICK_L_EMULATION_UP, CONTRPS_VPAD_STICK_L_EMULATION_UP); ControllerPatcherUtils::setButtonRemappingData(&buffer[i],&new_data,VPAD_STICK_L_EMULATION_DOWN, CONTRPS_VPAD_STICK_L_EMULATION_DOWN); //Even when you remap any Stick Emulation to a button, we still want to keep the emulated stick data. Some games like New Super Mario Bros. only work with the emulated stick data. ControllerPatcherUtils::setButtonData(&buffer[i],&new_data,VPAD_STICK_L_EMULATION_LEFT, VPAD_STICK_L_EMULATION_LEFT); ControllerPatcherUtils::setButtonData(&buffer[i],&new_data,VPAD_STICK_L_EMULATION_RIGHT, VPAD_STICK_L_EMULATION_RIGHT); ControllerPatcherUtils::setButtonData(&buffer[i],&new_data,VPAD_STICK_L_EMULATION_UP, VPAD_STICK_L_EMULATION_UP); ControllerPatcherUtils::setButtonData(&buffer[i],&new_data,VPAD_STICK_L_EMULATION_DOWN, VPAD_STICK_L_EMULATION_DOWN); ControllerPatcherUtils::setButtonData(&buffer[i],&new_data,VPAD_STICK_R_EMULATION_LEFT, VPAD_STICK_R_EMULATION_LEFT); ControllerPatcherUtils::setButtonData(&buffer[i],&new_data,VPAD_STICK_R_EMULATION_RIGHT, VPAD_STICK_R_EMULATION_RIGHT); ControllerPatcherUtils::setButtonData(&buffer[i],&new_data,VPAD_STICK_R_EMULATION_UP, VPAD_STICK_R_EMULATION_UP); ControllerPatcherUtils::setButtonData(&buffer[i],&new_data,VPAD_STICK_R_EMULATION_DOWN, VPAD_STICK_R_EMULATION_DOWN); buffer[i].btns_h = new_data.btns_h; buffer[i].btns_d = new_data.btns_d; buffer[i].btns_r = new_data.btns_r; } return CONTROLLER_PATCHER_ERROR_NONE; } std::string ControllerPatcher::getIdentifierByVIDPID(u16 vid,u16 pid){ return ConfigValues::getStringByVIDPID(vid,pid); } void ControllerPatcher::destroyConfigHelper(){ ConfigReader::destroyInstance(); ConfigValues::destroyInstance(); }