/****************************************************************************
* Copyright (C) 2016,2017 Maschell
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
****************************************************************************/
#include "UDPServer.hpp"
#include
#include
#include
#include
#define MAX_UDP_SIZE 0x578
CThread * UDPServer::pThread = NULL;
UDPServer * UDPServer::instance = NULL;
UDPServer::UDPServer(s32 port) {
s32 ret;
struct sockaddr_in addr;
addr.sin_family = AF_INET;
addr.sin_port = port;
addr.sin_addr.s_addr = 0;
this->sockfd = ret = socket(AF_INET, SOCK_DGRAM, 0);
if(ret == -1) return;
s32 enable = 1;
setsockopt(sockfd, SOL_SOCKET, SO_REUSEADDR, &enable, sizeof(enable));
ret = bind(sockfd, (sockaddr *)&addr, 16);
if(ret < 0) return;
StartUDPThread(this);
}
UDPServer::~UDPServer() {
CThread * pThreadPointer = UDPServer::pThread;
if(pThreadPointer != NULL) {
exitThread = 1;
if(pThreadPointer != NULL) {
delete pThreadPointer;
UDPServer::pThread = NULL;
if (this->sockfd != -1) {
socketclose(sockfd);
}
this->sockfd = -1;
}
}
if(HID_DEBUG) {
DEBUG_FUNCTION_LINE("Thread has been closed\n");
}
}
void UDPServer::StartUDPThread(UDPServer * server) {
s32 priority = 28;
if(OSGetTitleID() == 0x00050000101c9300 || //The Legend of Zelda Breath of the Wild JPN
OSGetTitleID() == 0x00050000101c9400 || //The Legend of Zelda Breath of the Wild USA
OSGetTitleID() == 0x00050000101c9500 || //The Legend of Zelda Breath of the Wild EUR
OSGetTitleID() == 0x00050000101c9b00 || //The Binding of Isaac: Rebirth EUR
OSGetTitleID() == 0x00050000101a3c00) { //The Binding of Isaac: Rebirth USA
priority = 10;
DEBUG_FUNCTION_LINE("This game needs higher thread priority. We set it to %d\n",priority);
}
UDPServer::pThread = CThread::create(UDPServer::DoUDPThread, (void*)server, CThread::eAttributeAffCore2,priority);
UDPServer::pThread->resumeThread();
}
bool UDPServer::cpyIncrementBufferOffset(void * target, void * source, s32 * offset, s32 typesize, s32 maximum) {
if(((int)*offset + typesize) > maximum) {
DEBUG_FUNCTION_LINE("Transfer error. Excepted %04X bytes, but only got %04X\n",(*offset + typesize),maximum);
return false;
}
memcpy(target,(void*)((u32)source+(*offset)),typesize);
*offset += typesize;
return true;
}
void UDPServer::DoUDPThread(CThread *thread, void *arg) {
UDPServer * args = (UDPServer * )arg;
args->DoUDPThreadInternal();
}
void UDPServer::DoUDPThreadInternal() {
u8 buffer[MAX_UDP_SIZE];
s32 n;
my_cb_user user;
while(1) {
//s32 usingVar = exitThread;
if(exitThread)break;
memset(buffer,0,MAX_UDP_SIZE);
n = recv(sockfd,buffer,MAX_UDP_SIZE,0);
if (n < 0) {
s32 errno_ = socketlasterr();
OSSleepTicks(OSMicrosecondsToTicks(2000));
if(errno_ != 11 && errno_ != 9) {
break;
}
continue;
}
s32 bufferoffset = 0;
u8 type;
memcpy((void *)&type,buffer,sizeof(type));
bufferoffset += sizeof(type);
switch (buffer[0]) {
case WIIU_CP_UDP_CONTROLLER_READ_DATA: {
if(gUsedProtocolVersion >= WIIU_CP_TCP_HANDSHAKE_VERSION_1) {
u8 count_commands;
memcpy((void *)&count_commands,buffer+bufferoffset,sizeof(count_commands));
bufferoffset += sizeof(count_commands);
for(s32 i = 0; i