/****************************************************************************
* Copyright (C) 2016,2017 Maschell
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
****************************************************************************/
/**
* @file ControllerPatcherDefs.h
* @author Maschell
* @date 30 Mar 2017
* \brief This files contain all definitions for the ControllerPatcher engine
*
* @see https://github.com/Maschell/controller_patcher
*/
#ifndef _CONTROLLER_PATCHER_DEFS_H_
#define _CONTROLLER_PATCHER_DEFS_H_
#include
#define FIRST_INSTRUCTION_IN_SAMPLING_CALLBACK 0x9421FFB8
#define HID_INIT_NOT_DONE 0
#define HID_INIT_DONE 1
#define HID_SDCARD_READ 2
#define gHIDMaxDevices 32
#define HID_MAX_DATA_LENGTH_PER_PAD 16
#define HID_MAX_PADS_COUNT 5
#define HID_MAX_DEVICES_PER_SLOT 2
#define NETWORK_CONTROLLER_VID 0
#define NETWORK_CONTROLLER_PID 1
#define NETWORK_CONTROLLER_ACTIVE 2
#define NETWORK_CONTROLLER_HANDLE 3
#define CONTROLLER_PATCHER_VALUE_SET 0x01
#define CONTROLLER_PATCHER_GC_DOUBLE_USE 0x01
#define CONTROLLER_PATCHER_INVALIDVALUE 0xFF
#define HID_INVALID_SLOT 0xFFFF
#define HID_INVALID_HIDMASK 0xFFFFFFFF
typedef int CONTROLLER_PATCHER_RESULT_OR_ERROR;
#define CONTROLLER_PATCHER_ERROR_NONE 0
#define CONTROLLER_PATCHER_ERROR_INVALID_CHAN -1
#define CONTROLLER_PATCHER_ERROR_UNKNOWN_VID_PID -2
#define CONTROLLER_PATCHER_ERROR_FAILED_TO_GET_HIDDATA -3
#define CONTROLLER_PATCHER_ERROR_MAPPING_DISABLED -4
#define CONTROLLER_PATCHER_ERROR_INVALID_BUFFER -5
#define CONTROLLER_PATCHER_ERROR_HID_NOT_CONNECTED -6
#define CONTROLLER_PATCHER_ERROR_NO_PAD_CONNECTED -7
#define CONTROLLER_PATCHER_ERROR_DEVICE_SLOT_NOT_FOUND -8
#define CONTROLLER_PATCHER_ERROR_NULL_POINTER -9
#define CONTROLLER_PATCHER_ERROR_CONFIG_NOT_DONE -10
#define CONTROLLER_PATCHER_ERROR_NO_FREE_SLOT -11
#define CONTROLLER_PATCHER_ERROR_UNKNOWN -50
#define PRO_CONTROLLER_MODE_KPADDATA 0
#define PRO_CONTROLLER_MODE_WPADReadData 1
#define STICK_VALUE_UP 1 << 1
#define STICK_VALUE_DOWN 1 << 2
#define STICK_VALUE_LEFT 1 << 3
#define STICK_VALUE_RIGHT 1 << 4
/**
* @brief The enumeration of Controller sticks defines
*/
enum Controller_Stick_Defines
{
STICK_CONF_MAGIC_VERSION, /**< Version of the stick configuration. Changes with every format*/
STICK_CONF_BYTE, /**< Byte where the stick-axis data is stored*/
STICK_CONF_DEFAULT, /**< Default value*/
STICK_CONF_DEADZONE, /**< Size of the deadzone */
STICK_CONF_INVERT, /**< Is 1 when the axis is inverted */
STICK_CONF_MIN, /**< Value that represent the minimum value (-1.0f)*/
STICK_CONF_MAX, /**< Value that represent the maximum value (1.0f) */
STICK_CONF_ENUM_MAXVALUE /**< Maxmimum enum value for iteration*/
};
#define STICK_CONF_MAGIC_VALUE 0xF0 // When you change the enum above, Dont forget to change the magic version!!!!
//! most data has the format: byte,value (byte starting at 0)
enum Controller_Patcher_Settings
{
CONTRPS_VID, //! pid: 0x451d would be 0x45,0x1d
CONTRPS_PID, //! vid: 0x488d would be 0x48,0x8d
CONTRPS_BUF_SIZE, //! To set: CONTROLLER_PATCHER_VALUE_SET, BUF_SIZE (default is 64)
CONTRPS_VPAD_BUTTON_A,
CONTRPS_VPAD_BUTTON_B,
CONTRPS_VPAD_BUTTON_X,
CONTRPS_VPAD_BUTTON_Y,
CONTRPS_DPAD_MODE, //! To set mode: CONTROLLER_PATCHER_VALUE_SET, Controller_Patcher_DPAD_MODE (default is normal mode)
CONTRPS_DPAD_MASK, //! Mask needed for hat mode: CONTROLLER_PATCHER_VALUE_SET, mask
/* Normal DPAD */
CONTRPS_VPAD_BUTTON_LEFT,
CONTRPS_VPAD_BUTTON_RIGHT,
CONTRPS_VPAD_BUTTON_UP,
CONTRPS_VPAD_BUTTON_DOWN,
/* DPAD hat mode */
CONTRPS_VPAD_BUTTON_DPAD_N,
CONTRPS_VPAD_BUTTON_DPAD_NE,
CONTRPS_VPAD_BUTTON_DPAD_E,
CONTRPS_VPAD_BUTTON_DPAD_SE,
CONTRPS_VPAD_BUTTON_DPAD_S,
CONTRPS_VPAD_BUTTON_DPAD_SW,
CONTRPS_VPAD_BUTTON_DPAD_W,
CONTRPS_VPAD_BUTTON_DPAD_NW,
CONTRPS_VPAD_BUTTON_DPAD_NEUTRAL,
/* DPAD Absolute mode */
CONTRPS_VPAD_BUTTON_DPAD_ABS_UP,
CONTRPS_VPAD_BUTTON_DPAD_ABS_DOWN,
CONTRPS_VPAD_BUTTON_DPAD_ABS_LEFT,
CONTRPS_VPAD_BUTTON_DPAD_ABS_RIGHT,
/* */
CONTRPS_VPAD_BUTTON_ZL,
CONTRPS_VPAD_BUTTON_ZR,
CONTRPS_VPAD_BUTTON_L,
CONTRPS_VPAD_BUTTON_R,
CONTRPS_VPAD_BUTTON_PLUS,
CONTRPS_VPAD_BUTTON_MINUS,
CONTRPS_VPAD_BUTTON_HOME,
CONTRPS_VPAD_BUTTON_SYNC,
CONTRPS_VPAD_BUTTON_STICK_R,
CONTRPS_VPAD_BUTTON_STICK_L,
CONTRPS_VPAD_STICK_R_EMULATION_LEFT,
CONTRPS_VPAD_STICK_R_EMULATION_RIGHT,
CONTRPS_VPAD_STICK_R_EMULATION_UP,
CONTRPS_VPAD_STICK_R_EMULATION_DOWN,
CONTRPS_VPAD_STICK_L_EMULATION_LEFT,
CONTRPS_VPAD_STICK_L_EMULATION_RIGHT,
CONTRPS_VPAD_STICK_L_EMULATION_UP,
CONTRPS_VPAD_STICK_L_EMULATION_DOWN,
CONTRPS_VPAD_BUTTON_L_STICK_X, //! byte, default value
CONTRPS_VPAD_BUTTON_L_STICK_X_INVERT, //! To invert: CONTROLLER_PATCHER_VALUE_SET, 0x01
CONTRPS_VPAD_BUTTON_L_STICK_X_DEADZONE, //! Deadzone
CONTRPS_VPAD_BUTTON_L_STICK_X_MINMAX, //! min,max
CONTRPS_VPAD_BUTTON_L_STICK_Y, //! byte, default value
CONTRPS_VPAD_BUTTON_L_STICK_Y_INVERT, //! To invert: CONTROLLER_PATCHER_VALUE_SET, 0x01
CONTRPS_VPAD_BUTTON_L_STICK_Y_DEADZONE, //! Deadzone
CONTRPS_VPAD_BUTTON_L_STICK_Y_MINMAX, //! min,max
CONTRPS_VPAD_BUTTON_R_STICK_X, //! byte, default value
CONTRPS_VPAD_BUTTON_R_STICK_X_INVERT, //! To invert: CONTROLLER_PATCHER_VALUE_SET, 0x01
CONTRPS_VPAD_BUTTON_R_STICK_X_DEADZONE, //! Deadzone
CONTRPS_VPAD_BUTTON_R_STICK_X_MINMAX, //! min,max
CONTRPS_VPAD_BUTTON_R_STICK_Y, //! byte, default value
CONTRPS_VPAD_BUTTON_R_STICK_Y_INVERT, //! To invert: CONTROLLER_PATCHER_VALUE_SET, 0x01
CONTRPS_VPAD_BUTTON_R_STICK_Y_DEADZONE, //! Deadzone
CONTRPS_VPAD_BUTTON_R_STICK_Y_MINMAX, //! min,max
CONTRPS_VPAD_BUTTON_L_STICK_UP,
CONTRPS_VPAD_BUTTON_L_STICK_DOWN,
CONTRPS_VPAD_BUTTON_L_STICK_LEFT,
CONTRPS_VPAD_BUTTON_L_STICK_RIGHT,
CONTRPS_VPAD_BUTTON_R_STICK_UP,
CONTRPS_VPAD_BUTTON_R_STICK_DOWN,
CONTRPS_VPAD_BUTTON_R_STICK_LEFT,
CONTRPS_VPAD_BUTTON_R_STICK_RIGHT,
CONTRPS_VPAD_STICK_L_COPY_DPAD,
CONTRPS_VPAD_STICK_R_COPY_DPAD,
CONTRPS_VPAD_BUTTON_TV,
CONTRPS_DOUBLE_USE, //!When used: e.g. CONTROLLER_PATCHER_VALUE_SET, CONTROLLER_PATCHER_GC_DOUBLE_USE
CONTRPS_DOUBLE_USE_BUTTON_ACTIVATOR,
CONTRPS_DOUBLE_USE_BUTTON_1_PRESSED,
CONTRPS_DOUBLE_USE_BUTTON_2_PRESSED,
CONTRPS_DOUBLE_USE_BUTTON_3_PRESSED,
CONTRPS_DOUBLE_USE_BUTTON_4_PRESSED,
CONTRPS_DOUBLE_USE_BUTTON_5_PRESSED,
CONTRPS_DOUBLE_USE_BUTTON_1_RELEASED,
CONTRPS_DOUBLE_USE_BUTTON_2_RELEASED,
CONTRPS_DOUBLE_USE_BUTTON_3_RELEASED,
CONTRPS_DOUBLE_USE_BUTTON_4_RELEASED,
CONTRPS_DOUBLE_USE_BUTTON_5_RELEASED,
CONTRPS_PAD_COUNT, //!
CONTRPS_CONNECTED_PADS, //!
CONTRPS_INPUT_FILTER, //!
CONTRPS_PAD1_FILTER, //!
CONTRPS_PAD2_FILTER, //!
CONTRPS_PAD3_FILTER, //!
CONTRPS_PAD4_FILTER, //!
CONTRPS_PAD5_FILTER, //!
CONTRPS_MOUSE_STICK,
CONTRPS_MAX_VALUE
};
/**
* @brief The enumeration of different DPAD-Modes
*/
enum Controller_Patcher_DPAD_MODE
{
CONTRPDM_Normal, /**< Normal mode */
CONTRPDM_Hat, /**< Hat mode */
CONTRPDM_Absolute_2Values, /**< DPAD Value stored in 2 values (one for each axis), acting like a stick */
};
/**
* @brief The enumeration of DPAD Settings. Needed for saving both in the PADConst.
*/
enum Controller_Patcher_DPAD_Settings
{
CONTRDPAD_MODE = 0, /**< Byte where the DPAD Mode is stored */
CONTRDPAD_MASK = 1, /**< Byte where the DPAD Mask is stored */
};
/**
* @brief Stores data if the Slot the device is using in gHID_Devices
*/
typedef struct _HIDSlotData{
u16 deviceslot; /**< deviceslot number */
u32 hidmask; /**< Used HID-Mask */
}HIDSlotData;
/**
* @brief Struct where the data for the callback funtion is stored
*/
typedef struct _my_cb_user{
u8 *buf; /**< pointer the buffer that is used */
u32 transfersize; /**< number of transfered data */
u32 handle; /**< HID handle */
HIDSlotData slotdata; /**< Information about the deviceslot and hidmask */
u32 pads_per_device; /**< Number of maximum pads of this device */
u8 pad_slot; /**< number of the pad that will be used */
u8 rumblestatus[HID_MAX_PADS_COUNT]; /**< Current status of the device rumble */
u8 forceRumbleInTicks[HID_MAX_PADS_COUNT];
}my_cb_user;
/**
* @brief Stores data for the mouse
*/
typedef struct _HID_Mouse_Data {
u8 left_click; /**< Is 1 when the left mouse button is pressed */
u8 right_click; /**< Is 1 when the right mouse button is pressed */
s16 X; /**< X position of the cursor */
s16 Y; /**< Y position of the cursor */
s16 deltaX; /**< difference of the X value since the last call */
s16 deltaY; /**< difference of the Y value since the last call */
u8 valuedChanged; /**< Is 1 when the value has changed */
} HID_Mouse_Data;
/**
* @brief The enumeration of device types
*/
enum DEVICE_TYPE
{
DEVICE_TYPE_CONTROLLER = 0, /**< Normal Controller */
DEVICE_TYPE_MOUSE = 1, /**< Mouse */
};
/**
* @brief Stores all data of the HID Device for accessing
*/
typedef struct _HID_Data {
u32 handle; /**< The HID-handle this device is using */
u8 rumbleActive; /**< 1 when rumble is active */
u32 last_buttons; /**< The last pressed buttons, based on VPAD_BUTTON_XXX data */
union{
struct{
u8 cur_hid_data[HID_MAX_DATA_LENGTH_PER_PAD]; /**< Array where the current controller data is stored */
u8 last_hid_data[HID_MAX_DATA_LENGTH_PER_PAD]; /**< Array where the last controller data is stored */
} controller; /**< Used when the device in a controller. Using u8 array where the raw data of the controller is placed. */
struct{
HID_Mouse_Data cur_mouse_data; /**< Struct where the current mouse data is stored */
HID_Mouse_Data last_mouse_data; /**< Struct where the last mouse data is stored */
} mouse; /**< Used when the device in a mouse. Using a new struct to store the data. */
}data_union; /**< The data union where the current and last data is stored.*/
DEVICE_TYPE type; /**< The device type*/
HIDSlotData slotdata; /**< Information about the deviceslot and his mask*/
my_cb_user * user_data; /**< Pointer to the user data the read callback is using*/
} HID_Data;
/**
* @brief Struct where current hid data of one device type is stored
*/
typedef struct _HID_DEVICE_DATA {
HID_Data pad_data[HID_MAX_PADS_COUNT];
} HID_DEVICE_DATA;
/**
* @brief Stores a VID and PID
*/
typedef struct _DeviceVIDPIDInfo{
u16 vid; /**< Vendor ID of this device */
u16 pid; /**< Product ID of this device */
}DeviceVIDPIDInfo;
/**
* @brief Infos of the device
*/
typedef struct _DeviceInfo{
HIDSlotData slotdata; /**< The slot used by this device */
DeviceVIDPIDInfo vidpid; /**< The VID/PID of the device */
u8 pad_count; /**< Number of maximum pads this device can have*/
}DeviceInfo;
/**
* @brief The enumeration of Controller-Mapping types
*/
enum ControllerMapping_Type_Defines{
CM_Type_Controller = 0, /**< Device with single input */
CM_Type_RealController = 1, /**< Real Pro Controller */
CM_Type_Mouse = 2, /**< Mouse */
CM_Type_Keyboard = 3, /**< Keyboard */
};
/**
* @brief Infos of a mapped controller
*/
typedef struct _ControllerMappingPADInfo{
u8 active; /**< Set to one if mapped */
ControllerMapping_Type_Defines type; /**< Type of the controller mapping */
DeviceVIDPIDInfo vidpid; /**< The VID/PID of the device */
u8 pad; /**< Stores which pad it mapped */
}ControllerMappingPADInfo;
/**
* @brief Infos of a mapped controller
*/
typedef struct _ControllerMappingPAD{
ControllerMappingPADInfo pad_infos[HID_MAX_DEVICES_PER_SLOT]; //lets limit this to HID_MAX_DEVICES_PER_SLOT.
u8 useAll;
u8 rumble; /**< Set when the controller should rumble */
}ControllerMappingPAD;
/**
* @brief Stores informations about all mapped controller
*/
typedef struct _ControllerMapping{
ControllerMappingPAD gamepad; /**< Information about the gamepad mapping */
ControllerMappingPAD proController[4]; /**< Information about the Pro Controller mapping */
}ControllerMapping;
/**
* @brief Pressed/Released/Down Button data.
*/
typedef struct _InputButtonData{
u32 btn_h; /**< Buttons beeing hold */
u32 btn_d; /**< Buttons that started pressing */
u32 btn_r; /**< Buttons that were button released */
}InputButtonData;
/**
* @brief Struct where the inputdata of a device for all HID_MAX_PADS_COUNT pads can be stored
*/
typedef struct _InputData{
DeviceInfo device_info; /**< Infos about the device where the data is coming from */
ControllerMapping_Type_Defines type;
InputButtonData button_data[HID_MAX_PADS_COUNT];
}InputData;
/**
* @brief The enumeration of WiiU Controller types
*/
enum UController_Type{
UController_Type_Gamepad,
UController_Type_Pro1,
UController_Type_Pro2,
UController_Type_Pro3,
UController_Type_Pro4,
};
#define CONTROLLER_PATCHER_PATH "sd:/wiiu/controller"
#define UController_Type_Gamepad_Name gettext("GamePad")
#define UController_Type_Pro1_Name gettext("Pro Controller 1")
#define UController_Type_Pro2_Name gettext("Pro Controller 2")
#define UController_Type_Pro3_Name gettext("Pro Controller 3")
#define UController_Type_Pro4_Name gettext("Pro Controller 4")
/*----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
* VID/PID values
*---------------------------------------------------------------------------------------------------------------------------------------------------------------------------*/
#define HID_GC_VID 0x057e
#define HID_GC_PID 0x0337
#define HID_KEYBOARD_VID 0xAFFE
#define HID_KEYBOARD_PID 0XAAAC
#define HID_MOUSE_VID 0xAFFE
#define HID_MOUSE_PID 0XAAAB
#define HID_DS3_VID 0x054c
#define HID_DS3_PID 0x0268
#define HID_DS4_VID 0x054c
#define HID_DS4_PID 0x05c4
#define HID_NEW_DS4_VID 0x054c
#define HID_NEW_DS4_PID 0x09CC
#define HID_XINPUT_VID 0x7331
#define HID_XINPUT_PID 0x1337
#define HID_SWITCH_PRO_VID 0x057e
#define HID_SWITCH_PRO_PID 0x2009
/*----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
* GC Adapter
*---------------------------------------------------------------------------------------------------------------------------------------------------------------------------*/
#define HID_GC_BUTTON_A_VALUE 0x01
#define HID_GC_BUTTON_B_VALUE 0x02
#define HID_GC_BUTTON_X_VALUE 0x04
#define HID_GC_BUTTON_Y_VALUE 0x08
#define HID_GC_BUTTON_LEFT_VALUE 0x10
#define HID_GC_BUTTON_RIGHT_VALUE 0x20
#define HID_GC_BUTTON_DOWN_VALUE 0x40
#define HID_GC_BUTTON_UP_VALUE 0x80
#define HID_GC_BUTTON_START_VALUE 0x01
#define HID_GC_BUTTON_L_VALUE 0x80
#define HID_GC_BUTTON_R_VALUE 0x80
#define HID_GC_BUTTON_Z_VALUE 0x02
#define HID_GC_PAD_COUNT 4
/*----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
* DS3
*---------------------------------------------------------------------------------------------------------------------------------------------------------------------------*/
#define PS3_F4_REPORT_LEN 4
#define PS3_F5_REPORT_LEN 8
#define PS3_01_REPORT_LEN 48
#define HID_REPORT_FEATURE 3
#define HID_REPORT_OUTPUT 2
#define PS3_F4_REPORT_ID 0xF4
#define PS3_01_REPORT_ID 0x01
#define PS3_F5_REPORT_ID 0xF5
#define HID_DS3_BUTTON_CROSS_VALUE 0x40 // 3
#define HID_DS3_BUTTON_CIRCLE_VALUE 0x20 // 3
#define HID_DS3_BUTTON_SQUARE_VALUE 0x80 // 3
#define HID_DS3_BUTTON_TRIANGLE_VALUE 0x10 // 3
#define HID_DS3_BUTTON_L1_VALUE 0x04 // 3
#define HID_DS3_BUTTON_L2_VALUE 0x01 // 3
#define HID_DS3_BUTTON_R1_VALUE 0x08 // 3
#define HID_DS3_BUTTON_R2_VALUE 0x02 // 3
#define HID_DS3_BUTTON_L3_VALUE 0x02 // 2
#define HID_DS3_BUTTON_R3_VALUE 0x04 // 2
#define HID_DS3_BUTTON_SELECT_VALUE 0x01 // 2
#define HID_DS3_BUTTON_START_VALUE 0x08 // 2
#define HID_DS3_BUTTON_LEFT_VALUE 0x80 // 2
#define HID_DS3_BUTTON_RIGHT_VALUE 0x20 // 2
#define HID_DS3_BUTTON_UP_VALUE 0x10 // 2
#define HID_DS3_BUTTON_DOWN_VALUE 0x40 // 2
#define HID_DS3_BUTTON_GUIDE_VALUE 0x01 // 4
#define HID_DS3_PAD_COUNT 1
/*----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
* DS4
*---------------------------------------------------------------------------------------------------------------------------------------------------------------------------*/
#define HID_DS4_BUTTON_CROSS_VALUE 0x20 // 5
#define HID_DS4_BUTTON_SQUARE_VALUE 0x10 // 5
#define HID_DS4_BUTTON_CIRCLE_VALUE 0x40 // 5
#define HID_DS4_BUTTON_TRIANGLE_VALUE 0x80 // 5
#define HID_DS4_BUTTON_L1_VALUE 0x01 // 6
#define HID_DS4_BUTTON_L2_VALUE 0x04 // 6
#define HID_DS4_BUTTON_L3_VALUE 0x40 // 6
#define HID_DS4_BUTTON_R1_VALUE 0x02 // 6
#define HID_DS4_BUTTON_R2_VALUE 0x08 // 6
#define HID_DS4_BUTTON_R3_VALUE 0x80 // 6
#define HID_DS4_BUTTON_SHARE_VALUE 0x10 // 6
#define HID_DS4_BUTTON_OPTIONS_VALUE 0x20 // 6
#define HID_DS4_BUTTON_DPAD_MASK_VALUE 0x0F
#define HID_DS4_BUTTON_DPAD_N_VALUE 0x00 // 5
#define HID_DS4_BUTTON_DPAD_NE_VALUE 0x01 // 5
#define HID_DS4_BUTTON_DPAD_E_VALUE 0x02 // 5
#define HID_DS4_BUTTON_DPAD_SE_VALUE 0x03 // 5
#define HID_DS4_BUTTON_DPAD_S_VALUE 0x04 // 5
#define HID_DS4_BUTTON_DPAD_SW_VALUE 0x05 // 5
#define HID_DS4_BUTTON_DPAD_W_VALUE 0x06 // 5
#define HID_DS4_BUTTON_DPAD_NW_VALUE 0x07 // 5
#define HID_DS4_BUTTON_DPAD_NEUTRAL_VALUE 0x08 // 5
#define HID_DS4_BUTTON_GUIDE_VALUE 0x01 // 7
#define HID_DS4_BUTTON_T_PAD_CLICK_VALUE 0x02 // 7
#define HID_DS4_PAD_COUNT 1
/*----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
* XInput
*---------------------------------------------------------------------------------------------------------------------------------------------------------------------------*/
#define HID_XINPUT_BUTTON_A_VALUE 0x01 // 7
#define HID_XINPUT_BUTTON_B_VALUE 0x02 // 7
#define HID_XINPUT_BUTTON_X_VALUE 0x04 // 7
#define HID_XINPUT_BUTTON_Y_VALUE 0x08 // 7
#define HID_XINPUT_BUTTON_START_VALUE 0x02 // 6
#define HID_XINPUT_BUTTON_BACK_VALUE 0x01 // 6
#define HID_XINPUT_BUTTON_GUIDE_VALUE 0x80 // 6
#define HID_XINPUT_BUTTON_LB_VALUE 0x04 // 6
#define HID_XINPUT_BUTTON_RB_VALUE 0x08 // 6
#define HID_XINPUT_BUTTON_L3_VALUE 0x10 // 6
#define HID_XINPUT_BUTTON_R3_VALUE 0x20 // 6
#define HID_XINPUT_BUTTON_LT_VALUE 0x80 // 4
#define HID_XINPUT_BUTTON_RT_VALUE 0x80 // 5
#define HID_XINPUT_BUTTON_DPAD_MASK_VALUE 0xF0
#define HID_XINPUT_BUTTON_LEFT_VALUE 0x10 // 7
#define HID_XINPUT_BUTTON_RIGHT_VALUE 0x40 // 7
#define HID_XINPUT_BUTTON_DOWN_VALUE 0x80 // 7
#define HID_XINPUT_BUTTON_UP_VALUE 0x20 // 7
#define HID_XINPUT_PAD_COUNT 1
/*----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
* Switch Pro Controller
*---------------------------------------------------------------------------------------------------------------------------------------------------------------------------*/
#define HID_SWITCH_PRO_USB_BUTTON_A_VALUE 0x08000000
#define HID_SWITCH_PRO_USB_BUTTON_B_VALUE 0x04000000
#define HID_SWITCH_PRO_USB_BUTTON_X_VALUE 0x02000000
#define HID_SWITCH_PRO_USB_BUTTON_Y_VALUE 0x01000000
#define HID_SWITCH_PRO_USB_BUTTON_PLUS_VALUE 0x00020000
#define HID_SWITCH_PRO_USB_BUTTON_MINUS_VALUE 0x00010000
#define HID_SWITCH_PRO_USB_BUTTON_HOME_VALUE 0x00100000
#define HID_SWITCH_PRO_USB_BUTTON_SCREENSHOT_VALUE 0x00200000
#define HID_SWITCH_PRO_USB_BUTTON_R_VALUE 0x40000000
#define HID_SWITCH_PRO_USB_BUTTON_ZR_VALUE 0x80000000
#define HID_SWITCH_PRO_USB_BUTTON_STICK_R_VALUE 0x00040000
#define HID_SWITCH_PRO_USB_BUTTON_L_VALUE 0x00004000
#define HID_SWITCH_PRO_USB_BUTTON_ZL_VALUE 0x00008000
#define HID_SWITCH_PRO_USB_BUTTON_STICK_L_VALUE 0x00080000
#define HID_SWITCH_PRO_USB_BUTTON_DPAD_MASK_VALUE 0x0F
#define HID_SWITCH_PRO_USB_BUTTON_LEFT_VALUE 0x08 // 2
#define HID_SWITCH_PRO_USB_BUTTON_RIGHT_VALUE 0x04 // 2
#define HID_SWITCH_PRO_USB_BUTTON_DOWN_VALUE 0x01 // 2
#define HID_SWITCH_PRO_USB_BUTTON_UP_VALUE 0x02 // 2
#define HID_SWITCH_PRO_BT_BUTTON_A_VALUE 0x02000000
#define HID_SWITCH_PRO_BT_BUTTON_B_VALUE 0x01000000
#define HID_SWITCH_PRO_BT_BUTTON_X_VALUE 0x08000000
#define HID_SWITCH_PRO_BT_BUTTON_Y_VALUE 0x04000000
#define HID_SWITCH_PRO_BT_BUTTON_PLUS_VALUE 0x00020000
#define HID_SWITCH_PRO_BT_BUTTON_MINUS_VALUE 0x00010000
#define HID_SWITCH_PRO_BT_BUTTON_HOME_VALUE 0x00100000
#define HID_SWITCH_PRO_BT_BUTTON_R_VALUE 0x20000000
#define HID_SWITCH_PRO_BT_BUTTON_ZR_VALUE 0x80000000
#define HID_SWITCH_PRO_BT_BUTTON_STICK_R_VALUE 0x00080000
#define HID_SWITCH_PRO_BT_BUTTON_L_VALUE 0x10000000
#define HID_SWITCH_PRO_BT_BUTTON_ZL_VALUE 0x40000000
#define HID_SWITCH_PRO_BT_BUTTON_STICK_L_VALUE 0x00040000
#define HID_SWITCH_PRO_BT_BUTTON_DPAD_MASK_VALUE 0x0F
#define HID_SWITCH_PRO_BT_BUTTON_DPAD_N_VALUE 0x00 // 2
#define HID_SWITCH_PRO_BT_BUTTON_DPAD_NE_VALUE 0x01 // 2
#define HID_SWITCH_PRO_BT_BUTTON_DPAD_E_VALUE 0x02 // 2
#define HID_SWITCH_PRO_BT_BUTTON_DPAD_SE_VALUE 0x03 // 2
#define HID_SWITCH_PRO_BT_BUTTON_DPAD_S_VALUE 0x04 // 2
#define HID_SWITCH_PRO_BT_BUTTON_DPAD_SW_VALUE 0x05 // 2
#define HID_SWITCH_PRO_BT_BUTTON_DPAD_W_VALUE 0x06 // 2
#define HID_SWITCH_PRO_BT_BUTTON_DPAD_NW_VALUE 0x07 // 2
#define HID_SWITCH_PRO_BT_BUTTON_DPAD_NEUTRAL_VALUE 0x08 // 2
#define HID_SWITCH_PRO_BT_PAD_COUNT 1
/*----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
* Keyboard (Full list is on: http://www.freebsddiary.org/APC/usb_hid_usages.php)
*---------------------------------------------------------------------------------------------------------------------------------------------------------------------------*/
#define HID_KEYBOARD_BUTTON_SHIFT 0x02
#define HID_KEYBOARD_BUTTON_A 0x04
#define HID_KEYBOARD_BUTTON_B 0x05
#define HID_KEYBOARD_BUTTON_C 0x06
#define HID_KEYBOARD_BUTTON_D 0x07
#define HID_KEYBOARD_BUTTON_E 0x08
#define HID_KEYBOARD_BUTTON_F 0x09
#define HID_KEYBOARD_BUTTON_G 0x0A
#define HID_KEYBOARD_BUTTON_H 0x0B
#define HID_KEYBOARD_BUTTON_I 0x0C
#define HID_KEYBOARD_BUTTON_J 0x0D
#define HID_KEYBOARD_BUTTON_K 0x0E
#define HID_KEYBOARD_BUTTON_L 0x0F
#define HID_KEYBOARD_BUTTON_M 0x10
#define HID_KEYBOARD_BUTTON_N 0x11
#define HID_KEYBOARD_BUTTON_O 0x12
#define HID_KEYBOARD_BUTTON_P 0x13
#define HID_KEYBOARD_BUTTON_Q 0x14
#define HID_KEYBOARD_BUTTON_R 0x15
#define HID_KEYBOARD_BUTTON_S 0x16
#define HID_KEYBOARD_BUTTON_T 0x17
#define HID_KEYBOARD_BUTTON_U 0x18
#define HID_KEYBOARD_BUTTON_V 0x19
#define HID_KEYBOARD_BUTTON_W 0x1A
#define HID_KEYBOARD_BUTTON_X 0x1B
#define HID_KEYBOARD_BUTTON_Y 0x1C
#define HID_KEYBOARD_BUTTON_Z 0x1D
#define HID_KEYBOARD_BUTTON_F1 0x3A
#define HID_KEYBOARD_BUTTON_F2 0x3B
#define HID_KEYBOARD_BUTTON_F3 0x3C
#define HID_KEYBOARD_BUTTON_F4 0x3D
#define HID_KEYBOARD_BUTTON_F5 0x3E
#define HID_KEYBOARD_BUTTON_F6 0x3F
#define HID_KEYBOARD_BUTTON_F7 0x40
#define HID_KEYBOARD_BUTTON_F8 0x41
#define HID_KEYBOARD_BUTTON_F9 0x42
#define HID_KEYBOARD_BUTTON_F10 0x43
#define HID_KEYBOARD_BUTTON_F11 0x44
#define HID_KEYBOARD_BUTTON_F12 0x45
#define HID_KEYBOARD_BUTTON_1 0x1E
#define HID_KEYBOARD_BUTTON_2 0x1F
#define HID_KEYBOARD_BUTTON_3 0x20
#define HID_KEYBOARD_BUTTON_4 0x21
#define HID_KEYBOARD_BUTTON_5 0x22
#define HID_KEYBOARD_BUTTON_6 0x23
#define HID_KEYBOARD_BUTTON_7 0x24
#define HID_KEYBOARD_BUTTON_8 0x25
#define HID_KEYBOARD_BUTTON_9 0x26
#define HID_KEYBOARD_BUTTON_0 0x27
#define HID_KEYBOARD_BUTTON_RETURN 0x28
#define HID_KEYBOARD_BUTTON_ESCAPE 0x29
#define HID_KEYBOARD_BUTTON_DELETE 0x2A
#define HID_KEYBOARD_BUTTON_TAB 0x2B
#define HID_KEYBOARD_BUTTON_SPACEBAR 0x2C
#define HID_KEYBOARD_BUTTON_CAPSLOCK 0x39
#define HID_KEYBOARD_BUTTON_PRINTSCREEN 0x46
#define HID_KEYBOARD_BUTTON_SCROLLLOCK 0x47
#define HID_KEYBOARD_BUTTON_PAUSE 0x48
#define HID_KEYBOARD_BUTTON_INSERT 0x49
#define HID_KEYBOARD_BUTTON_HOME 0x4A
#define HID_KEYBOARD_BUTTON_PAGEUP 0x4B
#define HID_KEYBOARD_BUTTON_PAGEDOWN 0x4E
#define HID_KEYBOARD_BUTTON_DELETEFORWARD 0x4C
#define HID_KEYBOARD_BUTTON_END 0x4D
#define HID_KEYBOARD_BUTTON_LEFT_CONTROL 0xE0
#define HID_KEYBOARD_BUTTON_LEFT_ALT 0xE2
#define HID_KEYBOARD_BUTTON_RIGHT_CONTROL 0xE4
#define HID_KEYBOARD_BUTTON_RIGHT_SHIFT 0xE5
#define HID_KEYBOARD_BUTTON_RIGHT_ALT 0xE6
#define HID_KEYBOARD_BUTTON_LEFT 0x50
#define HID_KEYBOARD_BUTTON_RIGHT 0x4f
#define HID_KEYBOARD_BUTTON_DOWN 0x51
#define HID_KEYBOARD_BUTTON_UP 0x52
#define HID_KEYBOARD_KEYPAD_BUTTON_1 0x59
#define HID_KEYBOARD_KEYPAD_BUTTON_2 0x5A
#define HID_KEYBOARD_KEYPAD_BUTTON_3 0x5B
#define HID_KEYBOARD_KEYPAD_BUTTON_4 0x5C
#define HID_KEYBOARD_KEYPAD_BUTTON_5 0x5D
#define HID_KEYBOARD_KEYPAD_BUTTON_6 0x5E
#define HID_KEYBOARD_KEYPAD_BUTTON_7 0x5F
#define HID_KEYBOARD_KEYPAD_BUTTON_8 0x60
#define HID_KEYBOARD_KEYPAD_BUTTON_9 0x61
#define HID_KEYBOARD_KEYPAD_BUTTON_0 0x62
#define HID_KEYBOARD_KEYPAD_BUTTON_NUMLOCK 0x53
#define HID_KEYBOARD_KEYPAD_BUTTON_MINUS 0x56
#define HID_KEYBOARD_KEYPAD_BUTTON_PLUS 0x57
#define HID_KEYBOARD_PAD_COUNT 1
#define HID_KEYBOARD_DATA_LENGTH 8
/*----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
* Mouse
*---------------------------------------------------------------------------------------------------------------------------------------------------------------------------*/
#define HID_MOUSE_BUTTON_LEFTCLICK 0x04
#define HID_MOUSE_BUTTON_RIGHTCLICK 0x05
#define HID_MOUSE_PAD_COUNT 1
#define HID_MOUSE_MODE_AIM 0x01
#define HID_MOUSE_MODE_TOUCH 0x02
#endif /* _CONTROLLER_PATCHER_DEFS_H_ */