/**************************************************************************** * Copyright (C) 2016,2017 Maschell * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . ****************************************************************************/ #ifndef _CP_TCPSERVER_WINDOW_H_ #define _CP_TCPSERVER_WINDOW_H_ #include "../ControllerPatcherIncludes.hpp" #include #include #include #define WIIU_CP_TCP_HANDSHAKE WIIU_CP_TCP_HANDSHAKE_VERSION_3 #define WIIU_CP_TCP_HANDSHAKE_VERSION_MIN WIIU_CP_TCP_HANDSHAKE_VERSION_1 #define WIIU_CP_TCP_HANDSHAKE_VERSION_MAX WIIU_CP_TCP_HANDSHAKE_VERSION_3 #define WIIU_CP_TCP_HANDSHAKE_VERSION_1 0x12 #define WIIU_CP_TCP_HANDSHAKE_VERSION_2 0x13 #define WIIU_CP_TCP_HANDSHAKE_VERSION_3 0x14 #define WIIU_CP_TCP_HANDSHAKE_ABORT 0x30 #define WIIU_CP_TCP_ATTACH 0x01 #define WIIU_CP_TCP_DETACH 0x02 #define WIIU_CP_TCP_PING 0xF0 #define WIIU_CP_TCP_PONG 0xF1 #define WIIU_CP_TCP_ATTACH_CONFIG_FOUND 0xE0 #define WIIU_CP_TCP_ATTACH_CONFIG_NOT_FOUND 0xE1 #define WIIU_CP_TCP_ATTACH_USER_DATA_OKAY 0xE8 #define WIIU_CP_TCP_ATTACH_USER_DATA_BAD 0xE9 #define DEFAULT_TCP_PORT 8112 class CPTCPServer: TCPServer { friend class ControllerPatcher; private: static CPTCPServer *getInstance() { if(!instance) { instance = new CPTCPServer(DEFAULT_TCP_PORT); } return instance; } static void destroyInstance() { if(instance) { delete instance; instance = NULL; } } static int32_t getPriority() { int32_t priority = 28; if(OSGetTitleID() == 0x00050000101c9300 || //The Legend of Zelda Breath of the Wild JPN OSGetTitleID() == 0x00050000101c9400 || //The Legend of Zelda Breath of the Wild USA OSGetTitleID() == 0x00050000101c9500 || //The Legend of Zelda Breath of the Wild EUR OSGetTitleID() == 0x00050000101c9b00 || //The Binding of Isaac: Rebirth EUR OSGetTitleID() == 0x00050000101a3c00) { //The Binding of Isaac: Rebirth USA priority = 10; DEBUG_FUNCTION_LINE("This game needs higher thread priority. We set it to %d",priority); } return priority; } CPTCPServer(int32_t port); virtual ~CPTCPServer(); static void DetachConnectedNetworkController(); static void AttachDetach(HIDAttachEvent attach); virtual void DetachAndDelete(); virtual BOOL whileLoop(); virtual BOOL acceptConnection(); virtual void onConnectionClosed(); static CPTCPServer * instance; }; #endif //_TCPSERVER_WINDOW_H_