#include "ControllerPatcherNet.hpp" #include "wiiu/os.h" #include "sys/socket.h" s32 ControllerPatcherNet::recvwait(s32 sock, void *buffer, s32 len) { s32 ret; while (len > 0) { ret = recv(sock, buffer, len, 0); if(ret < 0) return ret; len -= ret; buffer = (void *)(((char *) buffer) + ret); } return 0; } u8 ControllerPatcherNet::recvbyte(s32 sock) { unsigned char buffer[1]; s32 ret; ret = recvwait(sock, buffer, 1); if (ret < 0) return ret; return buffer[0]; } s32 ControllerPatcherNet::checkbyte(s32 sock) { unsigned char buffer[1]; s32 ret; ret = recv(sock, buffer, 1, MSG_DONTWAIT); if (ret < 0) return ret; if (ret == 0) return -1; return buffer[0]; } s32 ControllerPatcherNet::sendwait(s32 sock, const void *buffer, s32 len) { s32 ret; while (len > 0) { ret = send(sock, buffer, len, 0); if(ret < 0) return ret; len -= ret; buffer = (void *)(((char *) buffer) + ret); } return 0; } s32 ControllerPatcherNet::sendbyte(s32 sock, unsigned char byte) { unsigned char buffer[1]; buffer[0] = byte; return sendwait(sock, buffer, 1); }