/**************************************************************************** * Copyright (C) 2016,2017 Maschell * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . ****************************************************************************/ #include "UDPServer.hpp" #include #include #include #include "dynamic_libs/socket_functions.h" #include "utils/logger.h" #define MAX_UDP_SIZE 0x578 #define wiiu_errno (*__gh_errno_ptr()) ControllerPatcherThread * UDPServer::pThread = NULL; UDPServer * UDPServer::instance = NULL; UDPServer::UDPServer(s32 port){ s32 ret; struct sockaddr_in addr; addr.sin_family = AF_INET; addr.sin_port = port; addr.sin_addr.s_addr = 0; this->sockfd = ret = socket(AF_INET, SOCK_DGRAM, 0); if(ret == -1) return; s32 enable = 1; setsockopt(sockfd, SOL_SOCKET, SO_REUSEADDR, &enable, sizeof(enable)); ret = bind(sockfd, (sockaddr *)&addr, 16); if(ret < 0) return; StartUDPThread(this); } UDPServer::~UDPServer(){ ControllerPatcherThread * pThreadPointer = UDPServer::pThread; if(pThreadPointer != NULL){ exitThread = 1; if(pThreadPointer != NULL){ delete pThreadPointer; UDPServer::pThread = NULL; if (this->sockfd != -1){ socketclose(sockfd); } this->sockfd = -1; } } if(HID_DEBUG){ DEBUG_FUNCTION_LINE("Thread has been closed\n"); } } void UDPServer::StartUDPThread(UDPServer * server){ s32 priority = 28; if(OSGetTitleID() == 0x00050000101c9300 || //The Legend of Zelda Breath of the Wild JPN OSGetTitleID() == 0x00050000101c9400 || //The Legend of Zelda Breath of the Wild USA OSGetTitleID() == 0x00050000101c9500 || //The Legend of Zelda Breath of the Wild EUR OSGetTitleID() == 0x00050000101c9b00 || //The Binding of Isaac: Rebirth EUR OSGetTitleID() == 0x00050000101a3c00){ //The Binding of Isaac: Rebirth USA priority = 10; DEBUG_FUNCTION_LINE("This game needs higher thread priority. We set it to %d\n",priority); } UDPServer::pThread = ControllerPatcherThread::create(UDPServer::DoUDPThread, (void*)server, ControllerPatcherThread::eAttributeAffCore2,priority); UDPServer::pThread->resumeThread(); } bool UDPServer::cpyIncrementBufferOffset(void * target, void * source, s32 * offset, s32 typesize, s32 maximum){ if(((int)*offset + typesize) > maximum){ DEBUG_FUNCTION_LINE("Transfer error. Excepted %04X bytes, but only got %04X\n",(*offset + typesize),maximum); return false; } memcpy(target,(void*)((u32)source+(*offset)),typesize); *offset += typesize; return true; } void UDPServer::DoUDPThread(ControllerPatcherThread *thread, void *arg){ UDPServer * args = (UDPServer * )arg; args->DoUDPThreadInternal(); } void UDPServer::DoUDPThreadInternal(){ u8 buffer[MAX_UDP_SIZE]; s32 n; my_cb_user user; while(1){ //s32 usingVar = exitThread; if(exitThread)break; memset(buffer,0,MAX_UDP_SIZE); n = recv(sockfd,buffer,MAX_UDP_SIZE,0); if (n < 0){ s32 errno_ = wiiu_errno; os_usleep(2000); if(errno_ != 11 && errno_ != 9){ break; } continue; } s32 bufferoffset = 0; u8 type; memcpy((void *)&type,buffer,sizeof(type)); bufferoffset += sizeof(type); switch (buffer[0]) { case WIIU_CP_UDP_CONTROLLER_READ_DATA: { if(gUsedProtocolVersion >= WIIU_CP_TCP_HANDSHAKE_VERSION_1){ u8 count_commands; memcpy((void *)&count_commands,buffer+bufferoffset,sizeof(count_commands)); bufferoffset += sizeof(count_commands); for(s32 i = 0;i