/**************************************************************************** * Copyright (C) 2016,2017 Maschell * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . ****************************************************************************/ /** * @file ControllerPatcherDefs.h * @author Maschell * @date 30 Mar 2017 * \brief This files contain all definitions for the ControllerPatcher engine * * @see https://github.com/Maschell/controller_patcher */ #ifndef _CONTROLLER_PATCHER_DEFS_H_ #define _CONTROLLER_PATCHER_DEFS_H_ #include #define FIRST_INSTRUCTION_IN_SAMPLING_CALLBACK 0x9421FFB8 #define HID_INIT_NOT_DONE 0 #define HID_INIT_DONE 1 #define HID_SDCARD_READ 2 #define gHIDMaxDevices 32 #define HID_MAX_DATA_LENGTH_PER_PAD 16 #define HID_MAX_PADS_COUNT 5 #define HID_MAX_DEVICES_PER_SLOT 2 #define NETWORK_CONTROLLER_VID 0 #define NETWORK_CONTROLLER_PID 1 #define NETWORK_CONTROLLER_ACTIVE 2 #define NETWORK_CONTROLLER_HANDLE 3 #define CONTROLLER_PATCHER_VALUE_SET 0x01 #define CONTROLLER_PATCHER_GC_DOUBLE_USE 0x01 #define CONTROLLER_PATCHER_INVALIDVALUE 0xFF #define HID_INVALID_SLOT 0xFFFF #define HID_INVALID_HIDMASK 0xFFFFFFFF typedef int CONTROLLER_PATCHER_RESULT_OR_ERROR; #define CONTROLLER_PATCHER_ERROR_NONE 0 #define CONTROLLER_PATCHER_ERROR_INVALID_CHAN -1 #define CONTROLLER_PATCHER_ERROR_UNKNOWN_VID_PID -2 #define CONTROLLER_PATCHER_ERROR_FAILED_TO_GET_HIDDATA -3 #define CONTROLLER_PATCHER_ERROR_MAPPING_DISABLED -4 #define CONTROLLER_PATCHER_ERROR_INVALID_BUFFER -5 #define CONTROLLER_PATCHER_ERROR_HID_NOT_CONNECTED -6 #define CONTROLLER_PATCHER_ERROR_NO_PAD_CONNECTED -7 #define CONTROLLER_PATCHER_ERROR_DEVICE_SLOT_NOT_FOUND -8 #define CONTROLLER_PATCHER_ERROR_NULL_POINTER -9 #define CONTROLLER_PATCHER_ERROR_CONFIG_NOT_DONE -10 #define CONTROLLER_PATCHER_ERROR_NO_FREE_SLOT -11 #define CONTROLLER_PATCHER_ERROR_UNKNOWN -50 #define PRO_CONTROLLER_MODE_KPADDATA 0 #define PRO_CONTROLLER_MODE_WPADReadData 1 #define STICK_VALUE_UP 1 << 1 #define STICK_VALUE_DOWN 1 << 2 #define STICK_VALUE_LEFT 1 << 3 #define STICK_VALUE_RIGHT 1 << 4 /** * @brief The enumeration of Controller sticks defines */ enum Controller_Stick_Defines { STICK_CONF_MAGIC_VERSION, /**< Version of the stick configuration. Changes with every format*/ STICK_CONF_BYTE, /**< Byte where the stick-axis data is stored*/ STICK_CONF_DEFAULT, /**< Default value*/ STICK_CONF_DEADZONE, /**< Size of the deadzone */ STICK_CONF_INVERT, /**< Is 1 when the axis is inverted */ STICK_CONF_MIN, /**< Value that represent the minimum value (-1.0f)*/ STICK_CONF_MAX, /**< Value that represent the maximum value (1.0f) */ STICK_CONF_ENUM_MAXVALUE /**< Maxmimum enum value for iteration*/ }; #define STICK_CONF_MAGIC_VALUE 0xF0 // When you change the enum above, Dont forget to change the magic version!!!! //! most data has the format: byte,value (byte starting at 0) enum Controller_Patcher_Settings { CONTRPS_VID, //! pid: 0x451d would be 0x45,0x1d CONTRPS_PID, //! vid: 0x488d would be 0x48,0x8d CONTRPS_BUF_SIZE, //! To set: CONTROLLER_PATCHER_VALUE_SET, BUF_SIZE (default is 64) CONTRPS_VPAD_BUTTON_A, CONTRPS_VPAD_BUTTON_B, CONTRPS_VPAD_BUTTON_X, CONTRPS_VPAD_BUTTON_Y, CONTRPS_DPAD_MODE, //! To set mode: CONTROLLER_PATCHER_VALUE_SET, Controller_Patcher_DPAD_MODE (default is normal mode) CONTRPS_DPAD_MASK, //! Mask needed for hat mode: CONTROLLER_PATCHER_VALUE_SET, mask /* Normal DPAD */ CONTRPS_VPAD_BUTTON_LEFT, CONTRPS_VPAD_BUTTON_RIGHT, CONTRPS_VPAD_BUTTON_UP, CONTRPS_VPAD_BUTTON_DOWN, /* DPAD hat mode */ CONTRPS_VPAD_BUTTON_DPAD_N, CONTRPS_VPAD_BUTTON_DPAD_NE, CONTRPS_VPAD_BUTTON_DPAD_E, CONTRPS_VPAD_BUTTON_DPAD_SE, CONTRPS_VPAD_BUTTON_DPAD_S, CONTRPS_VPAD_BUTTON_DPAD_SW, CONTRPS_VPAD_BUTTON_DPAD_W, CONTRPS_VPAD_BUTTON_DPAD_NW, CONTRPS_VPAD_BUTTON_DPAD_NEUTRAL, /* DPAD Absolute mode */ CONTRPS_VPAD_BUTTON_DPAD_ABS_UP, CONTRPS_VPAD_BUTTON_DPAD_ABS_DOWN, CONTRPS_VPAD_BUTTON_DPAD_ABS_LEFT, CONTRPS_VPAD_BUTTON_DPAD_ABS_RIGHT, /* */ CONTRPS_VPAD_BUTTON_ZL, CONTRPS_VPAD_BUTTON_ZR, CONTRPS_VPAD_BUTTON_L, CONTRPS_VPAD_BUTTON_R, CONTRPS_VPAD_BUTTON_PLUS, CONTRPS_VPAD_BUTTON_MINUS, CONTRPS_VPAD_BUTTON_HOME, CONTRPS_VPAD_BUTTON_SYNC, CONTRPS_VPAD_BUTTON_STICK_R, CONTRPS_VPAD_BUTTON_STICK_L, CONTRPS_VPAD_STICK_R_EMULATION_LEFT, CONTRPS_VPAD_STICK_R_EMULATION_RIGHT, CONTRPS_VPAD_STICK_R_EMULATION_UP, CONTRPS_VPAD_STICK_R_EMULATION_DOWN, CONTRPS_VPAD_STICK_L_EMULATION_LEFT, CONTRPS_VPAD_STICK_L_EMULATION_RIGHT, CONTRPS_VPAD_STICK_L_EMULATION_UP, CONTRPS_VPAD_STICK_L_EMULATION_DOWN, CONTRPS_VPAD_BUTTON_L_STICK_X, //! byte, default value CONTRPS_VPAD_BUTTON_L_STICK_X_INVERT, //! To invert: CONTROLLER_PATCHER_VALUE_SET, 0x01 CONTRPS_VPAD_BUTTON_L_STICK_X_DEADZONE, //! Deadzone CONTRPS_VPAD_BUTTON_L_STICK_X_MINMAX, //! min,max CONTRPS_VPAD_BUTTON_L_STICK_Y, //! byte, default value CONTRPS_VPAD_BUTTON_L_STICK_Y_INVERT, //! To invert: CONTROLLER_PATCHER_VALUE_SET, 0x01 CONTRPS_VPAD_BUTTON_L_STICK_Y_DEADZONE, //! Deadzone CONTRPS_VPAD_BUTTON_L_STICK_Y_MINMAX, //! min,max CONTRPS_VPAD_BUTTON_R_STICK_X, //! byte, default value CONTRPS_VPAD_BUTTON_R_STICK_X_INVERT, //! To invert: CONTROLLER_PATCHER_VALUE_SET, 0x01 CONTRPS_VPAD_BUTTON_R_STICK_X_DEADZONE, //! Deadzone CONTRPS_VPAD_BUTTON_R_STICK_X_MINMAX, //! min,max CONTRPS_VPAD_BUTTON_R_STICK_Y, //! byte, default value CONTRPS_VPAD_BUTTON_R_STICK_Y_INVERT, //! To invert: CONTROLLER_PATCHER_VALUE_SET, 0x01 CONTRPS_VPAD_BUTTON_R_STICK_Y_DEADZONE, //! Deadzone CONTRPS_VPAD_BUTTON_R_STICK_Y_MINMAX, //! min,max CONTRPS_VPAD_BUTTON_L_STICK_UP, CONTRPS_VPAD_BUTTON_L_STICK_DOWN, CONTRPS_VPAD_BUTTON_L_STICK_LEFT, CONTRPS_VPAD_BUTTON_L_STICK_RIGHT, CONTRPS_VPAD_BUTTON_R_STICK_UP, CONTRPS_VPAD_BUTTON_R_STICK_DOWN, CONTRPS_VPAD_BUTTON_R_STICK_LEFT, CONTRPS_VPAD_BUTTON_R_STICK_RIGHT, CONTRPS_VPAD_BUTTON_TV, CONTRPS_DOUBLE_USE, //!When used: e.g. CONTROLLER_PATCHER_VALUE_SET, CONTROLLER_PATCHER_GC_DOUBLE_USE CONTRPS_DOUBLE_USE_BUTTON_ACTIVATOR, CONTRPS_DOUBLE_USE_BUTTON_1_PRESSED, CONTRPS_DOUBLE_USE_BUTTON_2_PRESSED, CONTRPS_DOUBLE_USE_BUTTON_3_PRESSED, CONTRPS_DOUBLE_USE_BUTTON_4_PRESSED, CONTRPS_DOUBLE_USE_BUTTON_5_PRESSED, CONTRPS_DOUBLE_USE_BUTTON_1_RELEASED, CONTRPS_DOUBLE_USE_BUTTON_2_RELEASED, CONTRPS_DOUBLE_USE_BUTTON_3_RELEASED, CONTRPS_DOUBLE_USE_BUTTON_4_RELEASED, CONTRPS_DOUBLE_USE_BUTTON_5_RELEASED, CONTRPS_PAD_COUNT, //! CONTRPS_CONNECTED_PADS, //! CONTRPS_INPUT_FILTER, //! CONTRPS_PAD1_FILTER, //! CONTRPS_PAD2_FILTER, //! CONTRPS_PAD3_FILTER, //! CONTRPS_PAD4_FILTER, //! CONTRPS_PAD5_FILTER, //! CONTRPS_MOUSE_STICK, CONTRPS_MAX_VALUE }; /** * @brief The enumeration of different DPAD-Modes */ enum Controller_Patcher_DPAD_MODE { CONTRPDM_Normal, /**< Normal mode */ CONTRPDM_Hat, /**< Hat mode */ CONTRPDM_Absolute_2Values, /**< DPAD Value stored in 2 values (one for each axis), acting like a stick */ }; /** * @brief The enumeration of DPAD Settings. Needed for saving both in the PADConst. */ enum Controller_Patcher_DPAD_Settings { CONTRDPAD_MODE = 0, /**< Byte where the DPAD Mode is stored */ CONTRDPAD_MASK = 1, /**< Byte where the DPAD Mask is stored */ }; /** * @brief Stores data if the Slot the device is using in gHID_Devices */ typedef struct _HIDSlotData{ u16 deviceslot; /**< deviceslot number */ u32 hidmask; /**< Used HID-Mask */ }HIDSlotData; /** * @brief Struct where the data for the callback funtion is stored */ typedef struct _my_cb_user{ u8 *buf; /**< pointer the buffer that is used */ u32 transfersize; /**< number of transfered data */ u32 handle; /**< HID handle */ HIDSlotData slotdata; /**< Information about the deviceslot and hidmask */ u32 pads_per_device; /**< Number of maximum pads of this device */ u8 pad_slot; /**< number of the pad that will be used */ u8 rumblestatus[HID_MAX_PADS_COUNT]; /**< Current status of the device rumble */ u8 forceRumbleInTicks[HID_MAX_PADS_COUNT]; }my_cb_user; /** * @brief Stores data for the mouse */ typedef struct _HID_Mouse_Data { u8 left_click; /**< Is 1 when the left mouse button is pressed */ u8 right_click; /**< Is 1 when the right mouse button is pressed */ s16 X; /**< X position of the cursor */ s16 Y; /**< Y position of the cursor */ s16 deltaX; /**< difference of the X value since the last call */ s16 deltaY; /**< difference of the Y value since the last call */ u8 valuedChanged; /**< Is 1 when the value has changed */ } HID_Mouse_Data; /** * @brief The enumeration of device types */ typedef enum DEVICE_TYPE_ { DEVICE_TYPE_CONTROLLER = 0, /**< Normal Controller */ DEVICE_TYPE_MOUSE = 1, /**< Mouse */ }DEVICE_TYPE; /** * @brief Stores all data of the HID Device for accessing */ typedef struct _HID_Data { u32 handle; /**< The HID-handle this device is using */ u8 rumbleActive; /**< 1 when rumble is active */ u32 last_buttons; /**< The last pressed buttons, based on VPAD_BUTTON_XXX data */ union{ struct{ u8 cur_hid_data[HID_MAX_DATA_LENGTH_PER_PAD]; /**< Array where the current controller data is stored */ u8 last_hid_data[HID_MAX_DATA_LENGTH_PER_PAD]; /**< Array where the last controller data is stored */ } controller; /**< Used when the device in a controller. Using u8 array where the raw data of the controller is placed. */ struct{ HID_Mouse_Data cur_mouse_data; /**< Struct where the current mouse data is stored */ HID_Mouse_Data last_mouse_data; /**< Struct where the last mouse data is stored */ } mouse; /**< Used when the device in a mouse. Using a new struct to store the data. */ }data_union; /**< The data union where the current and last data is stored.*/ DEVICE_TYPE type; /**< The device type*/ HIDSlotData slotdata; /**< Information about the deviceslot and his mask*/ my_cb_user * user_data; /**< Pointer to the user data the read callback is using*/ } HID_Data; /** * @brief Struct where current hid data of one device type is stored */ typedef struct _HID_DEVICE_DATA { HID_Data pad_data[HID_MAX_PADS_COUNT]; } HID_DEVICE_DATA; /** * @brief Stores a VID and PID */ typedef struct _DeviceVIDPIDInfo{ u16 vid; /**< Vendor ID of this device */ u16 pid; /**< Product ID of this device */ }DeviceVIDPIDInfo; /** * @brief Infos of the device */ typedef struct _DeviceInfo{ HIDSlotData slotdata; /**< The slot used by this device */ DeviceVIDPIDInfo vidpid; /**< The VID/PID of the device */ u8 pad_count; /**< Number of maximum pads this device can have*/ }DeviceInfo; /** * @brief The enumeration of Controller-Mapping types */ typedef enum ControllerMapping_Type_Defines_{ CM_Type_Controller = 0, /**< Device with single input */ CM_Type_RealController = 1, /**< Real Pro Controller */ CM_Type_Mouse = 2, /**< Mouse */ CM_Type_Keyboard = 3, /**< Keyboard */ } ControllerMapping_Type_Defines; /** * @brief Infos of a mapped controller */ typedef struct _ControllerMappingPADInfo{ u8 active; /**< Set to one if mapped */ ControllerMapping_Type_Defines type; /**< Type of the controller mapping */ DeviceVIDPIDInfo vidpid; /**< The VID/PID of the device */ u8 pad; /**< Stores which pad it mapped */ }ControllerMappingPADInfo; /** * @brief Infos of a mapped controller */ typedef struct _ControllerMappingPAD{ ControllerMappingPADInfo pad_infos[HID_MAX_DEVICES_PER_SLOT]; //lets limit this to HID_MAX_DEVICES_PER_SLOT. u8 useAll; u8 rumble; /**< Set when the controller should rumble */ }ControllerMappingPAD; /** * @brief Stores informations about all mapped controller */ typedef struct _ControllerMapping{ ControllerMappingPAD gamepad; /**< Information about the gamepad mapping */ ControllerMappingPAD proController[4]; /**< Information about the Pro Controller mapping */ }ControllerMapping; /** * @brief Pressed/Released/Down Button data. */ typedef struct _InputButtonData{ u32 hold; /**< Buttons beeing hold */ u32 trigger; /**< Buttons that started pressing */ u32 release; /**< Buttons that were button released */ }InputButtonData; /** * @brief Struct where the inputdata of a device for all HID_MAX_PADS_COUNT pads can be stored */ typedef struct _InputData{ DeviceInfo device_info; /**< Infos about the device where the data is coming from */ InputButtonData button_data[HID_MAX_PADS_COUNT]; }InputData; typedef struct _InputStickData{ f32 leftStickX; f32 leftStickY; f32 rightStickX; f32 rightStickY; }InputStickData; typedef struct _InputDataEx{ u8 status; InputButtonData button_data; InputStickData stick_data; }InputDataEx; /** * @brief The enumeration of WiiU Controller types */ enum UController_Type{ UController_Type_Gamepad, UController_Type_Pro1, UController_Type_Pro2, UController_Type_Pro3, UController_Type_Pro4, }; #define UController_Type_Gamepad_Name gettext("GamePad") #define UController_Type_Pro1_Name gettext("Pro Controller 1") #define UController_Type_Pro2_Name gettext("Pro Controller 2") #define UController_Type_Pro3_Name gettext("Pro Controller 3") #define UController_Type_Pro4_Name gettext("Pro Controller 4") /*---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- * VID/PID values *---------------------------------------------------------------------------------------------------------------------------------------------------------------------------*/ #define HID_GC_VID 0x057e #define HID_GC_PID 0x0337 #define HID_KEYBOARD_VID 0xAFFE #define HID_KEYBOARD_PID 0XAAAC #define HID_MOUSE_VID 0xAFFE #define HID_MOUSE_PID 0XAAAB #define HID_DS3_VID 0x054c #define HID_DS3_PID 0x0268 #define HID_DS4_VID 0x054c #define HID_DS4_PID 0x05c4 #define HID_NEW_DS4_VID 0x054c #define HID_NEW_DS4_PID 0x09CC #define HID_XINPUT_VID 0x7331 #define HID_XINPUT_PID 0x1337 #define HID_SWITCH_PRO_VID 0x057e #define HID_SWITCH_PRO_PID 0x2009 /*---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- * GC Adapter *---------------------------------------------------------------------------------------------------------------------------------------------------------------------------*/ #define HID_GC_BUTTON_A_VALUE 0x01 #define HID_GC_BUTTON_B_VALUE 0x02 #define HID_GC_BUTTON_X_VALUE 0x04 #define HID_GC_BUTTON_Y_VALUE 0x08 #define HID_GC_BUTTON_LEFT_VALUE 0x10 #define HID_GC_BUTTON_RIGHT_VALUE 0x20 #define HID_GC_BUTTON_DOWN_VALUE 0x40 #define HID_GC_BUTTON_UP_VALUE 0x80 #define HID_GC_BUTTON_START_VALUE 0x01 #define HID_GC_BUTTON_L_VALUE 0x80 #define HID_GC_BUTTON_R_VALUE 0x80 #define HID_GC_BUTTON_Z_VALUE 0x02 #define HID_GC_PAD_COUNT 4 /*---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- * DS3 *---------------------------------------------------------------------------------------------------------------------------------------------------------------------------*/ #define PS3_F4_REPORT_LEN 4 #define PS3_F5_REPORT_LEN 8 #define PS3_01_REPORT_LEN 48 #define HID_REPORT_FEATURE 3 #define HID_REPORT_OUTPUT 2 #define PS3_F4_REPORT_ID 0xF4 #define PS3_01_REPORT_ID 0x01 #define PS3_F5_REPORT_ID 0xF5 #define HID_DS3_BUTTON_CROSS_VALUE 0x40 // 3 #define HID_DS3_BUTTON_CIRCLE_VALUE 0x20 // 3 #define HID_DS3_BUTTON_SQUARE_VALUE 0x80 // 3 #define HID_DS3_BUTTON_TRIANGLE_VALUE 0x10 // 3 #define HID_DS3_BUTTON_L1_VALUE 0x04 // 3 #define HID_DS3_BUTTON_L2_VALUE 0x01 // 3 #define HID_DS3_BUTTON_R1_VALUE 0x08 // 3 #define HID_DS3_BUTTON_R2_VALUE 0x02 // 3 #define HID_DS3_BUTTON_L3_VALUE 0x02 // 2 #define HID_DS3_BUTTON_R3_VALUE 0x04 // 2 #define HID_DS3_BUTTON_SELECT_VALUE 0x01 // 2 #define HID_DS3_BUTTON_START_VALUE 0x08 // 2 #define HID_DS3_BUTTON_LEFT_VALUE 0x80 // 2 #define HID_DS3_BUTTON_RIGHT_VALUE 0x20 // 2 #define HID_DS3_BUTTON_UP_VALUE 0x10 // 2 #define HID_DS3_BUTTON_DOWN_VALUE 0x40 // 2 #define HID_DS3_BUTTON_GUIDE_VALUE 0x01 // 4 #define HID_DS3_PAD_COUNT 1 /*---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- * DS4 *---------------------------------------------------------------------------------------------------------------------------------------------------------------------------*/ #define HID_DS4_BUTTON_CROSS_VALUE 0x20 // 5 #define HID_DS4_BUTTON_SQUARE_VALUE 0x10 // 5 #define HID_DS4_BUTTON_CIRCLE_VALUE 0x40 // 5 #define HID_DS4_BUTTON_TRIANGLE_VALUE 0x80 // 5 #define HID_DS4_BUTTON_L1_VALUE 0x01 // 6 #define HID_DS4_BUTTON_L2_VALUE 0x04 // 6 #define HID_DS4_BUTTON_L3_VALUE 0x40 // 6 #define HID_DS4_BUTTON_R1_VALUE 0x02 // 6 #define HID_DS4_BUTTON_R2_VALUE 0x08 // 6 #define HID_DS4_BUTTON_R3_VALUE 0x80 // 6 #define HID_DS4_BUTTON_SHARE_VALUE 0x10 // 6 #define HID_DS4_BUTTON_OPTIONS_VALUE 0x20 // 6 #define HID_DS4_BUTTON_DPAD_MASK_VALUE 0x0F #define HID_DS4_BUTTON_DPAD_N_VALUE 0x00 // 5 #define HID_DS4_BUTTON_DPAD_NE_VALUE 0x01 // 5 #define HID_DS4_BUTTON_DPAD_E_VALUE 0x02 // 5 #define HID_DS4_BUTTON_DPAD_SE_VALUE 0x03 // 5 #define HID_DS4_BUTTON_DPAD_S_VALUE 0x04 // 5 #define HID_DS4_BUTTON_DPAD_SW_VALUE 0x05 // 5 #define HID_DS4_BUTTON_DPAD_W_VALUE 0x06 // 5 #define HID_DS4_BUTTON_DPAD_NW_VALUE 0x07 // 5 #define HID_DS4_BUTTON_DPAD_NEUTRAL_VALUE 0x08 // 5 #define HID_DS4_BUTTON_GUIDE_VALUE 0x01 // 7 #define HID_DS4_BUTTON_T_PAD_CLICK_VALUE 0x02 // 7 #define HID_DS4_PAD_COUNT 1 /*---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- * XInput *---------------------------------------------------------------------------------------------------------------------------------------------------------------------------*/ #define HID_XINPUT_BUTTON_A_VALUE 0x01 // 7 #define HID_XINPUT_BUTTON_B_VALUE 0x02 // 7 #define HID_XINPUT_BUTTON_X_VALUE 0x04 // 7 #define HID_XINPUT_BUTTON_Y_VALUE 0x08 // 7 #define HID_XINPUT_BUTTON_START_VALUE 0x02 // 6 #define HID_XINPUT_BUTTON_BACK_VALUE 0x01 // 6 #define HID_XINPUT_BUTTON_GUIDE_VALUE 0x80 // 6 #define HID_XINPUT_BUTTON_LB_VALUE 0x04 // 6 #define HID_XINPUT_BUTTON_RB_VALUE 0x08 // 6 #define HID_XINPUT_BUTTON_L3_VALUE 0x10 // 6 #define HID_XINPUT_BUTTON_R3_VALUE 0x20 // 6 #define HID_XINPUT_BUTTON_LT_VALUE 0x80 // 4 #define HID_XINPUT_BUTTON_RT_VALUE 0x80 // 5 #define HID_XINPUT_BUTTON_DPAD_MASK_VALUE 0xF0 #define HID_XINPUT_BUTTON_LEFT_VALUE 0x10 // 7 #define HID_XINPUT_BUTTON_RIGHT_VALUE 0x40 // 7 #define HID_XINPUT_BUTTON_DOWN_VALUE 0x80 // 7 #define HID_XINPUT_BUTTON_UP_VALUE 0x20 // 7 #define HID_XINPUT_PAD_COUNT 1 /*---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- * Switch Pro Controller *---------------------------------------------------------------------------------------------------------------------------------------------------------------------------*/ #define HID_SWITCH_PRO_USB_BUTTON_A_VALUE 0x08000000 #define HID_SWITCH_PRO_USB_BUTTON_B_VALUE 0x04000000 #define HID_SWITCH_PRO_USB_BUTTON_X_VALUE 0x02000000 #define HID_SWITCH_PRO_USB_BUTTON_Y_VALUE 0x01000000 #define HID_SWITCH_PRO_USB_BUTTON_PLUS_VALUE 0x00020000 #define HID_SWITCH_PRO_USB_BUTTON_MINUS_VALUE 0x00010000 #define HID_SWITCH_PRO_USB_BUTTON_HOME_VALUE 0x00100000 #define HID_SWITCH_PRO_USB_BUTTON_SCREENSHOT_VALUE 0x00200000 #define HID_SWITCH_PRO_USB_BUTTON_R_VALUE 0x40000000 #define HID_SWITCH_PRO_USB_BUTTON_ZR_VALUE 0x80000000 #define HID_SWITCH_PRO_USB_BUTTON_STICK_R_VALUE 0x00040000 #define HID_SWITCH_PRO_USB_BUTTON_L_VALUE 0x00004000 #define HID_SWITCH_PRO_USB_BUTTON_ZL_VALUE 0x00008000 #define HID_SWITCH_PRO_USB_BUTTON_STICK_L_VALUE 0x00080000 #define HID_SWITCH_PRO_USB_BUTTON_DPAD_MASK_VALUE 0x0F #define HID_SWITCH_PRO_USB_BUTTON_LEFT_VALUE 0x08 // 2 #define HID_SWITCH_PRO_USB_BUTTON_RIGHT_VALUE 0x04 // 2 #define HID_SWITCH_PRO_USB_BUTTON_DOWN_VALUE 0x01 // 2 #define HID_SWITCH_PRO_USB_BUTTON_UP_VALUE 0x02 // 2 #define HID_SWITCH_PRO_BT_BUTTON_A_VALUE 0x02000000 #define HID_SWITCH_PRO_BT_BUTTON_B_VALUE 0x01000000 #define HID_SWITCH_PRO_BT_BUTTON_X_VALUE 0x08000000 #define HID_SWITCH_PRO_BT_BUTTON_Y_VALUE 0x04000000 #define HID_SWITCH_PRO_BT_BUTTON_PLUS_VALUE 0x00020000 #define HID_SWITCH_PRO_BT_BUTTON_MINUS_VALUE 0x00010000 #define HID_SWITCH_PRO_BT_BUTTON_HOME_VALUE 0x00100000 #define HID_SWITCH_PRO_BT_BUTTON_R_VALUE 0x20000000 #define HID_SWITCH_PRO_BT_BUTTON_ZR_VALUE 0x80000000 #define HID_SWITCH_PRO_BT_BUTTON_STICK_R_VALUE 0x00080000 #define HID_SWITCH_PRO_BT_BUTTON_L_VALUE 0x10000000 #define HID_SWITCH_PRO_BT_BUTTON_ZL_VALUE 0x40000000 #define HID_SWITCH_PRO_BT_BUTTON_STICK_L_VALUE 0x00040000 #define HID_SWITCH_PRO_BT_BUTTON_DPAD_MASK_VALUE 0x0F #define HID_SWITCH_PRO_BT_BUTTON_DPAD_N_VALUE 0x00 // 2 #define HID_SWITCH_PRO_BT_BUTTON_DPAD_NE_VALUE 0x01 // 2 #define HID_SWITCH_PRO_BT_BUTTON_DPAD_E_VALUE 0x02 // 2 #define HID_SWITCH_PRO_BT_BUTTON_DPAD_SE_VALUE 0x03 // 2 #define HID_SWITCH_PRO_BT_BUTTON_DPAD_S_VALUE 0x04 // 2 #define HID_SWITCH_PRO_BT_BUTTON_DPAD_SW_VALUE 0x05 // 2 #define HID_SWITCH_PRO_BT_BUTTON_DPAD_W_VALUE 0x06 // 2 #define HID_SWITCH_PRO_BT_BUTTON_DPAD_NW_VALUE 0x07 // 2 #define HID_SWITCH_PRO_BT_BUTTON_DPAD_NEUTRAL_VALUE 0x08 // 2 #define HID_SWITCH_PRO_BT_PAD_COUNT 1 /*---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- * Keyboard (Full list is on: http://www.freebsddiary.org/APC/usb_hid_usages.php) *---------------------------------------------------------------------------------------------------------------------------------------------------------------------------*/ #define HID_KEYBOARD_BUTTON_SHIFT 0x02 #define HID_KEYBOARD_BUTTON_A 0x04 #define HID_KEYBOARD_BUTTON_B 0x05 #define HID_KEYBOARD_BUTTON_C 0x06 #define HID_KEYBOARD_BUTTON_D 0x07 #define HID_KEYBOARD_BUTTON_E 0x08 #define HID_KEYBOARD_BUTTON_F 0x09 #define HID_KEYBOARD_BUTTON_G 0x0A #define HID_KEYBOARD_BUTTON_H 0x0B #define HID_KEYBOARD_BUTTON_I 0x0C #define HID_KEYBOARD_BUTTON_J 0x0D #define HID_KEYBOARD_BUTTON_K 0x0E #define HID_KEYBOARD_BUTTON_L 0x0F #define HID_KEYBOARD_BUTTON_M 0x10 #define HID_KEYBOARD_BUTTON_N 0x11 #define HID_KEYBOARD_BUTTON_O 0x12 #define HID_KEYBOARD_BUTTON_P 0x13 #define HID_KEYBOARD_BUTTON_Q 0x14 #define HID_KEYBOARD_BUTTON_R 0x15 #define HID_KEYBOARD_BUTTON_S 0x16 #define HID_KEYBOARD_BUTTON_T 0x17 #define HID_KEYBOARD_BUTTON_U 0x18 #define HID_KEYBOARD_BUTTON_V 0x19 #define HID_KEYBOARD_BUTTON_W 0x1A #define HID_KEYBOARD_BUTTON_X 0x1B #define HID_KEYBOARD_BUTTON_Y 0x1C #define HID_KEYBOARD_BUTTON_Z 0x1D #define HID_KEYBOARD_BUTTON_F1 0x3A #define HID_KEYBOARD_BUTTON_F2 0x3B #define HID_KEYBOARD_BUTTON_F3 0x3C #define HID_KEYBOARD_BUTTON_F4 0x3D #define HID_KEYBOARD_BUTTON_F5 0x3E #define HID_KEYBOARD_BUTTON_F6 0x3F #define HID_KEYBOARD_BUTTON_F7 0x40 #define HID_KEYBOARD_BUTTON_F8 0x41 #define HID_KEYBOARD_BUTTON_F9 0x42 #define HID_KEYBOARD_BUTTON_F10 0x43 #define HID_KEYBOARD_BUTTON_F11 0x44 #define HID_KEYBOARD_BUTTON_F12 0x45 #define HID_KEYBOARD_BUTTON_1 0x1E #define HID_KEYBOARD_BUTTON_2 0x1F #define HID_KEYBOARD_BUTTON_3 0x20 #define HID_KEYBOARD_BUTTON_4 0x21 #define HID_KEYBOARD_BUTTON_5 0x22 #define HID_KEYBOARD_BUTTON_6 0x23 #define HID_KEYBOARD_BUTTON_7 0x24 #define HID_KEYBOARD_BUTTON_8 0x25 #define HID_KEYBOARD_BUTTON_9 0x26 #define HID_KEYBOARD_BUTTON_0 0x27 #define HID_KEYBOARD_BUTTON_RETURN 0x28 #define HID_KEYBOARD_BUTTON_ESCAPE 0x29 #define HID_KEYBOARD_BUTTON_DELETE 0x2A #define HID_KEYBOARD_BUTTON_TAB 0x2B #define HID_KEYBOARD_BUTTON_SPACEBAR 0x2C #define HID_KEYBOARD_BUTTON_CAPSLOCK 0x39 #define HID_KEYBOARD_BUTTON_PRINTSCREEN 0x46 #define HID_KEYBOARD_BUTTON_SCROLLLOCK 0x47 #define HID_KEYBOARD_BUTTON_PAUSE 0x48 #define HID_KEYBOARD_BUTTON_INSERT 0x49 #define HID_KEYBOARD_BUTTON_HOME 0x4A #define HID_KEYBOARD_BUTTON_PAGEUP 0x4B #define HID_KEYBOARD_BUTTON_PAGEDOWN 0x4E #define HID_KEYBOARD_BUTTON_DELETEFORWARD 0x4C #define HID_KEYBOARD_BUTTON_END 0x4D #define HID_KEYBOARD_BUTTON_LEFT_CONTROL 0xE0 #define HID_KEYBOARD_BUTTON_LEFT_ALT 0xE2 #define HID_KEYBOARD_BUTTON_RIGHT_CONTROL 0xE4 #define HID_KEYBOARD_BUTTON_RIGHT_SHIFT 0xE5 #define HID_KEYBOARD_BUTTON_RIGHT_ALT 0xE6 #define HID_KEYBOARD_BUTTON_LEFT 0x50 #define HID_KEYBOARD_BUTTON_RIGHT 0x4f #define HID_KEYBOARD_BUTTON_DOWN 0x51 #define HID_KEYBOARD_BUTTON_UP 0x52 #define HID_KEYBOARD_KEYPAD_BUTTON_1 0x59 #define HID_KEYBOARD_KEYPAD_BUTTON_2 0x5A #define HID_KEYBOARD_KEYPAD_BUTTON_3 0x5B #define HID_KEYBOARD_KEYPAD_BUTTON_4 0x5C #define HID_KEYBOARD_KEYPAD_BUTTON_5 0x5D #define HID_KEYBOARD_KEYPAD_BUTTON_6 0x5E #define HID_KEYBOARD_KEYPAD_BUTTON_7 0x5F #define HID_KEYBOARD_KEYPAD_BUTTON_8 0x60 #define HID_KEYBOARD_KEYPAD_BUTTON_9 0x61 #define HID_KEYBOARD_KEYPAD_BUTTON_0 0x62 #define HID_KEYBOARD_KEYPAD_BUTTON_NUMLOCK 0x53 #define HID_KEYBOARD_KEYPAD_BUTTON_MINUS 0x56 #define HID_KEYBOARD_KEYPAD_BUTTON_PLUS 0x57 #define HID_KEYBOARD_PAD_COUNT 1 #define HID_KEYBOARD_DATA_LENGTH 8 /*---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- * Mouse *---------------------------------------------------------------------------------------------------------------------------------------------------------------------------*/ #define HID_MOUSE_BUTTON_LEFTCLICK 0x04 #define HID_MOUSE_BUTTON_RIGHTCLICK 0x05 #define HID_MOUSE_PAD_COUNT 1 #define HID_MOUSE_MODE_AIM 0x01 #define HID_MOUSE_MODE_TOUCH 0x02 #endif /* _CONTROLLER_PATCHER_DEFS_H_ */