/****************************************************************************
* Copyright (C) 2015 Dimok
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
****************************************************************************/
#ifndef ControllerPatcherThread_H_
#define ControllerPatcherThread_H_
#include
#include
#include "wiiu/os/thread.h"
class ControllerPatcherThread
{
public:
typedef void (* Callback)(ControllerPatcherThread *thread, void *arg);
//! constructor
ControllerPatcherThread(int iAttr, int iPriority = 16, int iStackSize = 0x8000, ControllerPatcherThread::Callback callback = NULL, void *callbackArg = NULL)
: pThread(NULL)
, pThreadStack(NULL)
, pCallback(callback)
, pCallbackArg(callbackArg)
{
//! save attribute assignment
iAttributes = iAttr;
//! allocate the thread
pThread = (OSThread*)memalign(8, sizeof(OSThread));
//! allocate the stack
pThreadStack = (u8 *) memalign(0x20, iStackSize);
//! create the thread
if(pThread && pThreadStack)
OSCreateThread(pThread, &ControllerPatcherThread::threadCallback, 1, (char*)this, pThreadStack+iStackSize, iStackSize, iPriority, iAttributes);
}
//! destructor
virtual ~ControllerPatcherThread() { shutdownThread(); }
static ControllerPatcherThread *create(ControllerPatcherThread::Callback callback, void *callbackArg, int iAttr = eAttributeNone, int iPriority = 16, int iStackSize = 0x8000)
{
return ( new ControllerPatcherThread(iAttr, iPriority, iStackSize, callback, callbackArg) );
}
//! Get thread ID
virtual void* getThread() const { return pThread; }
//! Thread entry function
virtual void executeThread(void)
{
if(pCallback)
pCallback(this, pCallbackArg);
}
//! Suspend thread
virtual void suspendThread(void) { if(isThreadSuspended()) return; if(pThread) OSSuspendThread(pThread); }
//! Resume thread
virtual void resumeThread(void) { if(!isThreadSuspended()) return; if(pThread) OSResumeThread(pThread); }
//! Set thread priority
virtual void setThreadPriority(int prio) { if(pThread) OSSetThreadPriority(pThread, prio); }
//! Check if thread is suspended
virtual bool isThreadSuspended(void) const { if(pThread) return OSIsThreadSuspended(pThread); return false; }
//! Check if thread is terminated
virtual bool isThreadTerminated(void) const { if(pThread) return OSIsThreadTerminated(pThread); return false; }
//! Check if thread is running
virtual bool isThreadRunning(void) const { return !isThreadSuspended() && !isThreadRunning(); }
//! Shutdown thread
virtual void shutdownThread(void)
{
//! wait for thread to finish
if(pThread && !(iAttributes & eAttributeDetach))
{
if(isThreadSuspended())
resumeThread();
OSJoinThread(pThread, NULL);
}
//! free the thread stack buffer
if(pThreadStack)
free(pThreadStack);
if(pThread)
free(pThread);
pThread = NULL;
pThreadStack = NULL;
}
//! Thread attributes
enum eControllerPatcherThreadAttributes
{
eAttributeNone = 0x07,
eAttributeAffCore0 = 0x01,
eAttributeAffCore1 = 0x02,
eAttributeAffCore2 = 0x04,
eAttributeDetach = 0x08,
eAttributePinnedAff = 0x10
};
private:
static int threadCallback(int argc, const char **argv)
{
//! After call to start() continue with the internal function
((ControllerPatcherThread *) argv)->executeThread();
return 0;
}
int iAttributes;
OSThread *pThread;
u8 *pThreadStack;
Callback pCallback;
void *pCallbackArg;
};
#endif