#ifndef _CONTROLLER_PATCHER_H_ #define _CONTROLLER_PATCHER_H_ #ifdef __cplusplus extern "C" { #endif #include "common/types.h" #include "common/common.h" #include "dynamic_libs/os_functions.h" #include "dynamic_libs/syshid_functions.h" #include "dynamic_libs/vpad_functions.h" //!---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- //! Don't forget to change this data! //!---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- enum Controller_Patcher_Devices { CONTRPD_GC, CONTRPD_DS3, CONTRPD_DS4, CONTRPD_SP2600, CONTRPD_KEYBOARD, CONTRPD_PS2_ADAPTER, CONTRPD_POKKEN, CONTRPD_PS2, CONTRPD_MAX_VALUE }; #define HID_LIST_GC 0x001 #define HID_LIST_KEYBOARD 0x002 #define HID_LIST_MOUSE 0x004 #define HID_LIST_DS3 0x008 #define HID_LIST_DS4 0x010 #define HID_LIST_SP2600 0x020 #define HID_LIST_PS2_ADAPTER 0x040 #define HID_LIST_POKKEN 0x080 #define HID_LIST_PS2 0x100 //!---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- //! End //!---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- #define HID_MAX_DATA_LENGTH_PER_PAD 10 #define HID_MAX_PADS_COUNT 4 typedef struct _HID_Data { u8 rumbleActive; u8 hid_data[HID_MAX_DATA_LENGTH_PER_PAD*2]; } HID_Data; //! most data has the format: byte,value (byte starting at 0) enum Controller_Patcher_Settings { CONTRPS_VID, //! pid: 0x451d would be 0x45,0x1d CONTRPS_PID, //! vid: 0x488d would be 0x48,0x8d CONTRPS_BUF_SIZE, //! To invert: CONTROLLER_PATCHER_VALUE_SET, BUF_SIZE (default is 64) CONTRPS_VPAD_BUTTON_A, CONTRPS_VPAD_BUTTON_B, CONTRPS_VPAD_BUTTON_X, CONTRPS_VPAD_BUTTON_Y, CONTRPS_DPAD_MODE, //! To set mode: CONTROLLER_PATCHER_VALUE_SET, Controller_Patcher_DPAD_MODE (default is normal mode) CONTRPS_DPAD_MASK, //! Mask needed for hat mode: CONTROLLER_PATCHER_VALUE_SET, mask /* Normal DPAD */ CONTRPS_VPAD_BUTTON_LEFT, CONTRPS_VPAD_BUTTON_RIGHT, CONTRPS_VPAD_BUTTON_UP, CONTRPS_VPAD_BUTTON_DOWN, /* DPAD hat mode */ CONTRPS_VPAD_BUTTON_DPAD_N, CONTRPS_VPAD_BUTTON_DPAD_NE, CONTRPS_VPAD_BUTTON_DPAD_E, CONTRPS_VPAD_BUTTON_DPAD_SE, CONTRPS_VPAD_BUTTON_DPAD_S, CONTRPS_VPAD_BUTTON_DPAD_SW, CONTRPS_VPAD_BUTTON_DPAD_W, CONTRPS_VPAD_BUTTON_DPAD_NW, CONTRPS_VPAD_BUTTON_DPAD_NEUTRAL, /* */ CONTRPS_VPAD_BUTTON_ZL, CONTRPS_VPAD_BUTTON_ZR, CONTRPS_VPAD_BUTTON_L, CONTRPS_VPAD_BUTTON_R, CONTRPS_VPAD_BUTTON_PLUS, CONTRPS_VPAD_BUTTON_MINUS, CONTRPS_VPAD_BUTTON_HOME, CONTRPS_VPAD_BUTTON_SYNC, CONTRPS_VPAD_BUTTON_STICK_R, CONTRPS_VPAD_BUTTON_STICK_L, CONTRPS_VPAD_BUTTON_L_STICK_X, //! byte, default value CONTRPS_VPAD_BUTTON_L_STICK_X_INVERT, //! To invert: CONTROLLER_PATCHER_VALUE_SET, 0x01 CONTRPS_VPAD_BUTTON_L_STICK_X_DEADZONE, //! Deadzone CONTRPS_VPAD_BUTTON_L_STICK_X_MINMAX, //! min,max CONTRPS_VPAD_BUTTON_L_STICK_Y, //! byte, default value CONTRPS_VPAD_BUTTON_L_STICK_Y_INVERT, //! To invert: CONTROLLER_PATCHER_VALUE_SET, 0x01 CONTRPS_VPAD_BUTTON_L_STICK_Y_DEADZONE, //! Deadzone CONTRPS_VPAD_BUTTON_L_STICK_Y_MINMAX, //! min,max CONTRPS_VPAD_BUTTON_R_STICK_X, //! byte, default value CONTRPS_VPAD_BUTTON_R_STICK_X_INVERT, //! To invert: CONTROLLER_PATCHER_VALUE_SET, 0x01 CONTRPS_VPAD_BUTTON_R_STICK_X_DEADZONE, //! Deadzone CONTRPS_VPAD_BUTTON_R_STICK_X_MINMAX, //! min,max CONTRPS_VPAD_BUTTON_R_STICK_Y, //! byte, default value CONTRPS_VPAD_BUTTON_R_STICK_Y_INVERT, //! To invert: CONTROLLER_PATCHER_VALUE_SET, 0x01 CONTRPS_VPAD_BUTTON_R_STICK_Y_DEADZONE, //! Deadzone CONTRPS_VPAD_BUTTON_R_STICK_Y_MINMAX, //! min,max CONTRPS_VPAD_BUTTON_TV, CONTRPS_DOUBLE_USE, //!When used: e.g. CONTROLLER_PATCHER_VALUE_SET, CONTROLLER_PATCHER_GC_DOUBLE_USE CONTRPS_DOUBLE_USE_BUTTON, CONTRPS_PAD_COUNT, //! CONTRPS_MAX_VALUE }; enum Controller_Patcher_DPAD_MODE { CONTRPDM_Normal, CONTRPDM_Hat }; #define CONTROLLER_PATCHER_VALUE_SET 0x01 #define CONTROLLER_PATCHER_GC_DOUBLE_USE 0x01 #define CONTROLLER_PATCHER_INVALIDVALUE 0xFF typedef struct _my_cb_user{ unsigned char *buf; unsigned int transfersize; unsigned int rumblestatus[4]; unsigned int handle; unsigned int hid; unsigned int deviceSlot; }my_cb_user; typedef struct _HID_DEVICE_DATA { my_cb_user * user_data; HID_Data pad_data[HID_MAX_PADS_COUNT]; } HID_DEVICE_DATA; typedef struct _HID_Data_Struct{ unsigned char *src; int hid; }HID_Data_Struct; void setConfigValue(u8 * dest , u8 first, u8 second); void init_config_controller(); void deinit_config_controller(); void setControllerReleasePressData(HID_Data_Struct data_cur, HID_Data_Struct data_last,VPADData * buffer,int VPADButton); void setControllerDataFromHID(VPADData * buffer,int hid); void checkMouseMode(HID_Data_Struct data, HID_Data_Struct data_last); void my_read_cb(unsigned int handle, int error, unsigned char *buf, unsigned int bytes_transfered, void *p_user); int wasInKeyboard(unsigned char * src,int key); //!---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- //! GC-Adapter //!---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- //A config would be cleaner, but no motivation atm :P #define HID_GC_BUTTON_A 0x01 #define HID_GC_BUTTON_B 0x02 #define HID_GC_BUTTON_X 0x04 #define HID_GC_BUTTON_Y 0x08 #define HID_GC_BUTTON_LEFT 0x10 #define HID_GC_BUTTON_RIGHT 0x20 #define HID_GC_BUTTON_DOWN 0x40 #define HID_GC_BUTTON_UP 0x80 #define HID_GC_BUTTON_START 0x01 #define HID_GC_BUTTON_L 0x80 #define HID_GC_BUTTON_R 0x80 #define HID_GC_BUTTON_Z 0x02 #define HID_GC_PAD_COUNT 4 void HIDGCRumble(unsigned int handle,my_cb_user *usr,int rumble, u32 pad); void my_gc_write_cb(unsigned int handle, int error, unsigned char *buf, unsigned int bytes_transfered, void *p_user); //!---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- //! DS3 //!---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- #define PS3_F4_REPORT_LEN 4 #define PS3_F5_REPORT_LEN 8 #define PS3_01_REPORT_LEN 48 #define HID_REPORT_FEATURE 3 #define HID_REPORT_OUTPUT 2 #define PS3_F4_REPORT_ID 0xF4 #define PS3_01_REPORT_ID 0x01 #define PS3_F5_REPORT_ID 0xF5 #define HID_DS3_BUTTON_CROSS 0x40 // 3 #define HID_DS3_BUTTON_CIRCLE 0x20 // 3 #define HID_DS3_BUTTON_SQUARE 0x80 // 3 #define HID_DS3_BUTTON_TRIANGLE 0x10 // 3 #define HID_DS3_BUTTON_L1 0x04 // 3 #define HID_DS3_BUTTON_L2 0x01 // 3 #define HID_DS3_BUTTON_R1 0x08 // 3 #define HID_DS3_BUTTON_R2 0x02 // 3 #define HID_DS3_BUTTON_L3 0x02 // 2 #define HID_DS3_BUTTON_R3 0x04 // 2 #define HID_DS3_BUTTON_SELECT 0x01 // 2 #define HID_DS3_BUTTON_START 0x08 // 2 #define HID_DS3_BUTTON_LEFT 0x80 // 2 #define HID_DS3_BUTTON_RIGHT 0x20 // 2 #define HID_DS3_BUTTON_UP 0x10 // 2 #define HID_DS3_BUTTON_DOWN 0x40 // 2 #define HID_DS3_BUTTON_GUIDE 0x01 // 4 #define HID_DS3_PAD_COUNT 1 //!---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- //! DS4 //!---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- #define HID_DS4_BUTTON_CROSS 0x20 // 5 #define HID_DS4_BUTTON_SQUARE 0x10 // 5 #define HID_DS4_BUTTON_CIRCLE 0x40 // 5 #define HID_DS4_BUTTON_TRIANGLE 0x80 // 5 #define HID_DS4_BUTTON_L1 0x01 // 6 #define HID_DS4_BUTTON_L2 0x04 // 6 #define HID_DS4_BUTTON_L3 0x40 // 6 #define HID_DS4_BUTTON_R1 0x02 // 6 #define HID_DS4_BUTTON_R2 0x08 // 6 #define HID_DS4_BUTTON_R3 0x80 // 6 #define HID_DS4_BUTTON_SHARE 0x10 // 6 #define HID_DS4_BUTTON_OPTIONS 0x20 // 6 #define HID_DS4_BUTTON_DPAD_N 0x00 // 5 #define HID_DS4_BUTTON_DPAD_NE 0x01 // 5 #define HID_DS4_BUTTON_DPAD_E 0x02 // 5 #define HID_DS4_BUTTON_DPAD_SE 0x03 // 5 #define HID_DS4_BUTTON_DPAD_S 0x04 // 5 #define HID_DS4_BUTTON_DPAD_SW 0x05 // 5 #define HID_DS4_BUTTON_DPAD_W 0x06 // 5 #define HID_DS4_BUTTON_DPAD_NW 0x07 // 5 #define HID_DS4_BUTTON_DPAD_NEUTRAL 0x08 // 5 #define HID_DS4_BUTTON_GUIDE 0x01 // 7 #define HID_DS4_BUTTON_T_PAD_CLICK 0x02 // 7 #define HID_DS4_PAD_COUNT 1 //!---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- //! PS2 Adapter //!---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- #define HID_PS2_ADAPTER_BUTTON_CROSS 0x40 // 5 #define HID_PS2_ADAPTER_BUTTON_CIRCLE 0x20 // 5 #define HID_PS2_ADAPTER_BUTTON_SQUARE 0x80 // 5 #define HID_PS2_ADAPTER_BUTTON_TRIANGLE 0x10 // 5 #define HID_PS2_ADAPTER_BUTTON_DPAD_N 0x00 // 5 #define HID_PS2_ADAPTER_BUTTON_DPAD_NE 0x01 // 5 #define HID_PS2_ADAPTER_BUTTON_DPAD_E 0x02 // 5 #define HID_PS2_ADAPTER_BUTTON_DPAD_SE 0x03 // 5 #define HID_PS2_ADAPTER_BUTTON_DPAD_S 0x04 // 5 #define HID_PS2_ADAPTER_BUTTON_DPAD_SW 0x05 // 5 #define HID_PS2_ADAPTER_BUTTON_DPAD_W 0x06 // 5 #define HID_PS2_ADAPTER_BUTTON_DPAD_NW 0x07 // 5 #define HID_PS2_ADAPTER_BUTTON_DPAD_NEUTRAL 0x0F // 5 #define HID_PS2_ADAPTER_BUTTON_L1 0x04 // 6 #define HID_PS2_ADAPTER_BUTTON_L2 0x01 // 6 #define HID_PS2_ADAPTER_BUTTON_R1 0x08 // 6 #define HID_PS2_ADAPTER_BUTTON_R2 0x02 // 6 #define HID_PS2_ADAPTER_BUTTON_START 0x20 // 6 #define HID_PS2_ADAPTER_BUTTON_SELECT 0x10 // 6 #define HID_PS2_ADAPTER_PAD_COUNT 1 //!---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- //! PS2 //!---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- #define HID_PS2_BUTTON_CROSS 0x20 // 5 #define HID_PS2_BUTTON_SQUARE 0x40 // 5 #define HID_PS2_BUTTON_CIRCLE 0x10 // 5 #define HID_PS2_BUTTON_TRIANGLE 0x80 // 5 #define HID_PS2_BUTTON_DPAD_N 0x00 // 5 #define HID_PS2_BUTTON_DPAD_NE 0x01 // 5 #define HID_PS2_BUTTON_DPAD_E 0x02 // 5 #define HID_PS2_BUTTON_DPAD_SE 0x03 // 5 #define HID_PS2_BUTTON_DPAD_S 0x04 // 5 #define HID_PS2_BUTTON_DPAD_SW 0x05 // 5 #define HID_PS2_BUTTON_DPAD_W 0x06 // 5 #define HID_PS2_BUTTON_DPAD_NW 0x07 // 5 #define HID_PS2_BUTTON_DPAD_NEUTRAL 0x0F // 5 #define HID_PS2_BUTTON_L1 0x04 // 6 #define HID_PS2_BUTTON_L2 0x01 // 6 #define HID_PS2_BUTTON_R1 0x08 // 6 #define HID_PS2_BUTTON_R2 0x02 // 6 #define HID_PS2_BUTTON_START 0x20 // 6 #define HID_PS2_BUTTON_SELECT 0x10 // 6 #define HID_PS2_PAD_COUNT 1 //!---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- //! Saitek P2600 //!---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- #define HID_SP2600_BUTTON_1 0x01 // 5 #define HID_SP2600_BUTTON_2 0x02 // 5 #define HID_SP2600_BUTTON_3 0x04 // 5 #define HID_SP2600_BUTTON_4 0x08 // 5 #define HID_SP2600_BUTTON_DPAD_N 0x00 // 5 #define HID_SP2600_BUTTON_DPAD_NE 0x10 // 5 #define HID_SP2600_BUTTON_DPAD_E 0x20 // 5 #define HID_SP2600_BUTTON_DPAD_SE 0x30 // 5 #define HID_SP2600_BUTTON_DPAD_S 0x40 // 5 #define HID_SP2600_BUTTON_DPAD_SW 0x50 // 5 #define HID_SP2600_BUTTON_DPAD_W 0x60 // 5 #define HID_SP2600_BUTTON_DPAD_NW 0x70 // 5 #define HID_SP2600_BUTTON_DPAD_NEUTRAL 0xF0 // 5 #define HID_SP2600_BUTTON_5 0x10 // 5 //L upper #define HID_SP2600_BUTTON_6 0x20 // 5 //R upper #define HID_SP2600_BUTTON_7 0x40 // 5 //L lower #define HID_SP2600_BUTTON_8 0x80 // 5 //R lower #define HID_SP2600_BUTTON_BLACK 0x01 // 6 #define HID_SP2600_BUTTON_WHITE 0x02 // 6 #define HID_SP2600_BUTTON_FPS 0x04 // 6 #define HID_SP2600_BUTTON_Analog 0x08 // 6 #define HID_SP2600_PAD_COUNT 1 //!---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- //! POKKEN //!---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- #define HID_POKKEN_BUTTON_1 0x01 #define HID_POKKEN_BUTTON_2 0x02 #define HID_POKKEN_BUTTON_3 0x04 #define HID_POKKEN_BUTTON_4 0x08 #define HID_POKKEN_BUTTON_5 0x10 #define HID_POKKEN_BUTTON_6 0x20 #define HID_POKKEN_BUTTON_7 0x40 #define HID_POKKEN_BUTTON_8 0x80 #define HID_POKKEN_BUTTON_9 0x80 #define HID_POKKEN_BUTTON_10 0x80 #define HID_POKKEN_BUTTON_DPAD_N 0x00 #define HID_POKKEN_BUTTON_DPAD_NE 0x10 #define HID_POKKEN_BUTTON_DPAD_E 0x20 #define HID_POKKEN_BUTTON_DPAD_SE 0x30 #define HID_POKKEN_BUTTON_DPAD_S 0x40 #define HID_POKKEN_BUTTON_DPAD_SW 0x50 #define HID_POKKEN_BUTTON_DPAD_W 0x60 #define HID_POKKEN_BUTTON_DPAD_NW 0x70 #define HID_POKKEN_BUTTON_DPAD_NEUTRAL 0xF0 #define HID_POKKEN_PAD_COUNT 1 //!---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- //! Keyboard //!---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- #define HID_KEYBOARD_BUTTON_A 0x04 #define HID_KEYBOARD_BUTTON_B 0x05 #define HID_KEYBOARD_BUTTON_C 0x06 #define HID_KEYBOARD_BUTTON_D 0x07 #define HID_KEYBOARD_BUTTON_E 0x08 #define HID_KEYBOARD_BUTTON_F 0x09 #define HID_KEYBOARD_BUTTON_G 0x0A #define HID_KEYBOARD_BUTTON_H 0x0B #define HID_KEYBOARD_BUTTON_I 0x0C #define HID_KEYBOARD_BUTTON_J 0x0D #define HID_KEYBOARD_BUTTON_K 0x0E #define HID_KEYBOARD_BUTTON_L 0x0F #define HID_KEYBOARD_BUTTON_M 0x10 #define HID_KEYBOARD_BUTTON_N 0x11 #define HID_KEYBOARD_BUTTON_O 0x12 #define HID_KEYBOARD_BUTTON_P 0x13 #define HID_KEYBOARD_BUTTON_Q 0x14 #define HID_KEYBOARD_BUTTON_R 0x15 #define HID_KEYBOARD_BUTTON_S 0x16 #define HID_KEYBOARD_BUTTON_T 0x17 #define HID_KEYBOARD_BUTTON_U 0x18 #define HID_KEYBOARD_BUTTON_V 0x19 #define HID_KEYBOARD_BUTTON_W 0x1A #define HID_KEYBOARD_BUTTON_X 0x1B #define HID_KEYBOARD_BUTTON_Y 0x1C #define HID_KEYBOARD_BUTTON_Z 0x1D #define HID_KEYBOARD_BUTTON_F1 0x3A #define HID_KEYBOARD_BUTTON_F2 0x3B #define HID_KEYBOARD_BUTTON_F3 0x3C #define HID_KEYBOARD_BUTTON_F4 0x3D #define HID_KEYBOARD_BUTTON_F5 0x3E #define HID_KEYBOARD_BUTTON_F6 0x3F #define HID_KEYBOARD_BUTTON_F7 0x40 #define HID_KEYBOARD_BUTTON_F8 0x41 #define HID_KEYBOARD_BUTTON_F9 0x42 #define HID_KEYBOARD_BUTTON_F10 0x43 #define HID_KEYBOARD_BUTTON_F11 0x44 #define HID_KEYBOARD_BUTTON_F12 0x45 #define HID_KEYBOARD_BUTTON_LEFT 0x50 #define HID_KEYBOARD_BUTTON_RIGHT 0x4f #define HID_KEYBOARD_BUTTON_DOWN 0x51 #define HID_KEYBOARD_BUTTON_UP 0x52 #define HID_KEYBOARD_BUTTON_ENTER 0x28 #define HID_KEYBOARD_BUTTON_MINUS 0x56 #define HID_KEYBOARD_BUTTON_PLUS 0x57 #define HID_KEYBOARD_BUTTON_SPACE 0x2C #define HID_KEYBOARD_BUTTON_SHIFT 0x02 #define HID_KEYBOARD_BUTTON_TAB 0x2B #define HID_KEYBOARD_PAD_COUNT 1 #define HID_KEYBOARD_DATA_LENGTH 8 //!---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- //! Mouse //!---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- #define HID_MOUSE_BUTTON_LEFTCLICK 0x04 #define HID_MOUSE_BUTTON_RIGHTCLICK 0x05 #define HID_MOUSE_PAD_COUNT 1 #define HID_MOUSE_MODE_AIM 0x01 #define HID_MOUSE_MODE_TOUCH 0x02 struct _HID_Mouse_Data { u8 left_click; u8 right_click; s16 X; s16 Y; s16 deltaX; s16 deltaY; } __attribute__ ((packed)); typedef struct _HID_Mouse_Data HID_Mouse_Data; typedef struct _HID_Mouse_Data_c { HID_Mouse_Data data[2]; } HID_Mouse_Data_c; typedef struct _HID_Mouse { my_cb_user * user_data; HID_Mouse_Data_c pad_data[HID_MOUSE_PAD_COUNT]; } HID_Mouse; void my_ms_read_cb(unsigned int handle, int error, unsigned char *buf, unsigned int bytes_transfered, void *p_user); void my_ms_write_cb(unsigned int handle, int error, unsigned char *buf, unsigned int bytes_transfered, void *p_user); void my_ms_report_cb(unsigned int handle, int error, unsigned char *buf, unsigned int bytes_transfered, void *p_user); //!---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- //! Shared //!---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- int my_attach_cb(HIDClient *p_client, HIDDevice *p_device, unsigned int attach); int getPadCount(int hid); HID_Data_Struct * getLastData(HID_Data_Struct data); int getButtonPressed(HID_Data_Struct data, int VPADButton); void setLastData(HID_Data_Struct data,HID_Data_Struct data_last); int getActivePad(int hid); void setRumble(int hid,int rumble); void convertAnalogSticks(HID_Data_Struct data,VPADData * buffer); void setTouch(HID_Data_Struct data,VPADData * buffer); HID_Data_Struct * getHIDDataAll(int hid,int * size); #ifdef __cplusplus } #endif #endif /* _CONTROLLER_PATCHER_H_ */