#include "dynamic_libs/os_functions.h" #include "dynamic_libs/socket_functions.h" #include "ControllerPatcherNet.hpp" int ControllerPatcherNet::recvwait(int sock, void *buffer, int len) { int ret; while (len > 0) { ret = recv(sock, buffer, len, 0); if(ret < 0) return ret; len -= ret; buffer += ret; } return 0; } int ControllerPatcherNet::recvbyte(int sock) { unsigned char buffer[1]; int ret; ret = recvwait(sock, buffer, 1); if (ret < 0) return ret; return buffer[0]; } int ControllerPatcherNet::checkbyte(int sock) { unsigned char buffer[1]; int ret; ret = recv(sock, buffer, 1, MSG_DONTWAIT); if (ret < 0) return ret; if (ret == 0) return -1; return buffer[0]; } int ControllerPatcherNet::sendwait(int sock, const void *buffer, int len) { int ret; while (len > 0) { ret = send(sock, buffer, len, 0); if(ret < 0) return ret; len -= ret; buffer += ret; } return 0; } int ControllerPatcherNet::sendbyte(int sock, unsigned char byte) { unsigned char buffer[1]; buffer[0] = byte; return sendwait(sock, buffer, 1); }