controller_patcher/network/TCPServer.hpp

69 lines
2.0 KiB
C++

/****************************************************************************
* Copyright (C) 2016,2017 Maschell
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#ifndef _TCPSERVER_WINDOW_H_
#define _TCPSERVER_WINDOW_H_
#include "../utils/ControllerPatcherThread.hpp"
#include "dynamic_libs/socket_functions.h"
#include "utils/logger.h"
#define DEFAULT_TCP_PORT 8112
class TCPServer{
friend class ControllerPatcher;
private:
static TCPServer *getInstance() {
if(!instance)
instance = new TCPServer(DEFAULT_TCP_PORT);
return instance;
}
static void destroyInstance() {
if(instance){
delete instance;
instance = NULL;
}
}
TCPServer(int port);
~TCPServer();
void CloseSockets();
void ErrorHandling();
void StartTCPThread(TCPServer * server);
static void DoTCPThread(ControllerPatcherThread *thread, void *arg);
void DoTCPThreadInternal();
static void DetachConnectedNetworkController();
static void AttachDetach(int attach);
void DetachAndDelete();
static TCPServer *instance;
int RunTCP();
struct sockaddr_in sock_addr;
volatile int sockfd = -1;
volatile int clientfd = -1;
volatile int exitThread = 0;
static ControllerPatcherThread *pThread;
};
#endif //_TCPSERVER_WINDOW_H_