controller_patcher/source/network/tcpserver.hpp
2017-10-29 09:34:47 +01:00

94 lines
2.8 KiB
C++

/****************************************************************************
* Copyright (C) 2016,2017 Maschell
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#ifndef _TCPSERVER_WINDOW_H_
#define _TCPSERVER_WINDOW_H_
#include "../ControllerPatcherIncludes.hpp"
#include <dynamic_libs/socket_functions.h>
#include <dynamic_libs/os_functions.h>
#define WIIU_CP_TCP_HANDSHAKE WIIU_CP_TCP_HANDSHAKE_VERSION_3
#define WIIU_CP_TCP_HANDSHAKE_VERSION_MIN WIIU_CP_TCP_HANDSHAKE_VERSION_1
#define WIIU_CP_TCP_HANDSHAKE_VERSION_MAX WIIU_CP_TCP_HANDSHAKE_VERSION_3
#define WIIU_CP_TCP_HANDSHAKE_VERSION_1 0x12
#define WIIU_CP_TCP_HANDSHAKE_VERSION_2 0x13
#define WIIU_CP_TCP_HANDSHAKE_VERSION_3 0x14
#define WIIU_CP_TCP_HANDSHAKE_ABORT 0x30
#define ATTACH 0x01
#define DETACH 0x00
#define WIIU_CP_TCP_ATTACH 0x01
#define WIIU_CP_TCP_DETACH 0x02
#define WIIU_CP_TCP_PING 0xF0
#define WIIU_CP_TCP_PONG 0xF1
#define WIIU_CP_TCP_ATTACH_CONFIG_FOUND 0xE0
#define WIIU_CP_TCP_ATTACH_CONFIG_NOT_FOUND 0xE1
#define WIIU_CP_TCP_ATTACH_USER_DATA_OKAY 0xE8
#define WIIU_CP_TCP_ATTACH_USER_DATA_BAD 0xE9
#define DEFAULT_TCP_PORT 8112
class TCPServer{
friend class ControllerPatcher;
private:
static TCPServer *getInstance() {
if(!instance)
instance = new TCPServer(DEFAULT_TCP_PORT);
return instance;
}
static void destroyInstance() {
if(instance){
delete instance;
instance = NULL;
}
}
TCPServer(s32 port);
~TCPServer();
void CloseSockets();
void ErrorHandling();
void StartTCPThread(TCPServer * server);
static void DoTCPThread(CThread *thread, void *arg);
void DoTCPThreadInternal();
static void DetachConnectedNetworkController();
static void AttachDetach(s32 attach);
void DetachAndDelete();
static TCPServer *instance;
s32 RunTCP();
struct sockaddr_in sock_addr;
volatile s32 sockfd = -1;
volatile s32 clientfd = -1;
volatile s32 exitThread = 0;
static CThread *pThread;
};
#endif //_TCPSERVER_WINDOW_H_