mirror of
https://github.com/Maschell/controller_patcher.git
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93 lines
2.8 KiB
C++
93 lines
2.8 KiB
C++
/****************************************************************************
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* Copyright (C) 2016,2017 Maschell
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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****************************************************************************/
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#ifndef _TCPSERVER_WINDOW_H_
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#define _TCPSERVER_WINDOW_H_
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#include "../utils/ControllerPatcherThread.hpp"
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#include "dynamic_libs/socket_functions.h"
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#include "utils/logger.h"
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#define WIIU_CP_TCP_HANDSHAKE WIIU_CP_TCP_HANDSHAKE_VERSION_3
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#define WIIU_CP_TCP_HANDSHAKE_VERSION_MIN WIIU_CP_TCP_HANDSHAKE_VERSION_1
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#define WIIU_CP_TCP_HANDSHAKE_VERSION_MAX WIIU_CP_TCP_HANDSHAKE_VERSION_3
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#define WIIU_CP_TCP_HANDSHAKE_VERSION_1 0x12
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#define WIIU_CP_TCP_HANDSHAKE_VERSION_2 0x13
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#define WIIU_CP_TCP_HANDSHAKE_VERSION_3 0x14
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#define WIIU_CP_TCP_HANDSHAKE_ABORT 0x30
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#define ATTACH 0x01
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#define DETACH 0x00
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#define WIIU_CP_TCP_ATTACH 0x01
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#define WIIU_CP_TCP_DETACH 0x02
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#define WIIU_CP_TCP_PING 0xF0
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#define WIIU_CP_TCP_PONG 0xF1
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#define WIIU_CP_TCP_ATTACH_CONFIG_FOUND 0xE0
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#define WIIU_CP_TCP_ATTACH_CONFIG_NOT_FOUND 0xE1
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#define WIIU_CP_TCP_ATTACH_USER_DATA_OKAY 0xE8
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#define WIIU_CP_TCP_ATTACH_USER_DATA_BAD 0xE9
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#define DEFAULT_TCP_PORT 8112
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class TCPServer{
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friend class ControllerPatcher;
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private:
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static TCPServer *getInstance() {
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if(!instance)
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instance = new TCPServer(DEFAULT_TCP_PORT);
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return instance;
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}
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static void destroyInstance() {
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if(instance){
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delete instance;
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instance = NULL;
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}
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}
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TCPServer(s32 port);
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~TCPServer();
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void CloseSockets();
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void ErrorHandling();
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void StartTCPThread(TCPServer * server);
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static void DoTCPThread(ControllerPatcherThread *thread, void *arg);
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void DoTCPThreadInternal();
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static void DetachConnectedNetworkController();
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static void AttachDetach(s32 attach);
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void DetachAndDelete();
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static TCPServer *instance;
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s32 RunTCP();
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struct sockaddr_in sock_addr;
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volatile s32 sockfd = -1;
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volatile s32 clientfd = -1;
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volatile s32 exitThread = 0;
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static ControllerPatcherThread *pThread;
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};
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#endif //_TCPSERVER_WINDOW_H_
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