Added notes and changed default deadzones

The Deadzones were adjusted to be attuned to brand new controllers.
Notes on how to get the adapter not to crash the Wii U while using HID_to_VPad.
This commit is contained in:
Shane Jamah Walker 2016-07-31 19:04:25 -04:00 committed by GitHub
parent 0dbc54b124
commit 569fa11db2
1 changed files with 13 additions and 6 deletions

View File

@ -1,6 +1,9 @@
//DualShock 1&2 Adapter
//DualShock 1&2 Adapter (Dual-slot Version)
//This INI file assumes that you have the controller plugged into the rightmost slot of the adapter and that Analog mode is turned on.
//Be sure to allow the game to fully boot up before plugging in the adapter.
//In the case of Smash for Wii U (and possibly a lot of other games), periodically make sure that Analog Mode is turned on.
[vid=0x0810,pid=0x0001]
//Slot Selection (for Dual/Quad adapters)
//Slot Selection (Because it's a Dual-slot Adapter)
Input_Filter=0x00,0x01
//Buttons
VPad_Button_A=0x05,0x20
@ -32,17 +35,21 @@ VPad_Button_DPad_Neutral=0x05,0x0F
//Thumbsticks
VPad_L_Stick_X=0x03,0x80
VPad_L_Stick_X_MinMax=0x00,0xFF
VPad_L_Stick_X_Deadzone=0x33
VPad_L_Stick_X_Deadzone=0x0A
//VPad_L_Stick_X_Deadzone=0x33
VPad_L_Stick_X_Invert=False
VPad_L_Stick_Y=0x04,0x80
VPad_L_Stick_Y_MinMax=0x00,0xFF
VPad_L_Stick_Y_Deadzone=0x24
VPad_L_Stick_Y_Deadzone=0x0A
//VPad_L_Stick_Y_Deadzone=0x24
VPad_L_Stick_Y_Invert=True
VPad_R_Stick_X=0x02,0x80
VPad_R_Stick_X_MinMax=0x00,0xFF
VPad_R_Stick_X_Deadzone=0x24
VPad_R_Stick_X_Deadzone=0x0A
//VPad_R_Stick_X_Deadzone=0x24
VPad_R_Stick_X_Invert=False
VPad_R_Stick_Y=0x01,0x80
VPad_R_Stick_Y_MinMax=0x00,0xFF
VPad_R_Stick_Y_Deadzone=0x26
VPad_R_Stick_Y_Deadzone=0x0A
//VPad_R_Stick_Y_Deadzone=0x26
VPad_R_Stick_Y_Invert=True