Base WADs for CustomizeMii

This commit is contained in:
leathl 2009-12-30 17:03:42 +00:00
parent 484b0aa308
commit 82af5fd420
91 changed files with 0 additions and 21059 deletions

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Microsoft Visual Studio Solution File, Format Version 10.00
# Visual C# Express 2008
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CustomizeMii", "CustomizeMii\CustomizeMii.csproj", "{46B7F0BC-101B-4167-95AD-4C5D78AA0A20}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ForwardMii-Plugin", "ForwardMii-Plugin\ForwardMii-Plugin.csproj", "{20CB2CA7-6767-4758-97FA-97395F47CD6B}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{46B7F0BC-101B-4167-95AD-4C5D78AA0A20}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{46B7F0BC-101B-4167-95AD-4C5D78AA0A20}.Debug|Any CPU.Build.0 = Debug|Any CPU
{46B7F0BC-101B-4167-95AD-4C5D78AA0A20}.Release|Any CPU.ActiveCfg = Release|Any CPU
{46B7F0BC-101B-4167-95AD-4C5D78AA0A20}.Release|Any CPU.Build.0 = Release|Any CPU
{20CB2CA7-6767-4758-97FA-97395F47CD6B}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{20CB2CA7-6767-4758-97FA-97395F47CD6B}.Debug|Any CPU.Build.0 = Debug|Any CPU
{20CB2CA7-6767-4758-97FA-97395F47CD6B}.Release|Any CPU.ActiveCfg = Release|Any CPU
{20CB2CA7-6767-4758-97FA-97395F47CD6B}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

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/* This file is part of CustomizeMii
* Copyright (C) 2009 Leathl
*
* CustomizeMii is free software: you can redistribute it and/or
* modify it under the terms of the GNU General Public License as published
* by the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* CustomizeMii is distributed in the hope that it will be
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
//These classes are based on bns.py of the Wii.py Framework with improvements by me (Leathl)
//Thanks to Xuzz, SquidMan, megazig, Matt_P, Omega and The Lemon Man, the authors of Wii.py!
using System;
using System.Collections.Generic;
using System.IO;
using WaveFile;
namespace BNS
{
internal class BNS_Data
{
//Private Varialbes
private byte[] magic = new byte[] { (byte)'D', (byte)'A', (byte)'T', (byte)'A' };
private UInt32 size = 0x0004d000;
private byte[] data;
//Public Variables
public UInt32 Size { get { return size; } set { size = value; } }
public byte[] Data { get { return data; } set { data = value; } }
public BNS_Data() { }
public void Write(Stream outStream)
{
byte[] temp = BitConverter.GetBytes(size); Array.Reverse(temp);
outStream.Write(magic, 0, magic.Length);
outStream.Write(temp, 0, temp.Length);
outStream.Write(data, 0, data.Length);
}
}
internal class BNS_Info
{
//Private Variables
private byte[] magic = new byte[] { (byte)'I', (byte)'N', (byte)'F', (byte)'O' };
private UInt32 size = 0x000000a0;
private byte codec = 0x00;
private byte hasLoop = 0x00;
private byte channelCount = 0x02;
private byte zero = 0x00;
private UInt16 sampleRate = 0xac44;
private UInt16 pad0 = 0x0000;
private UInt32 loopStart = 0x00000000;
private UInt32 loopEnd = 0x00000000; //Or total sample count
private UInt32 offsetToChannelStart = 0x00000018;
private UInt32 pad1 = 0x00000000;
private UInt32 channel1StartOffset = 0x00000020;
private UInt32 channel2StartOffset = 0x0000002C;
private UInt32 channel1Start = 0x00000000;
private UInt32 coefficients1Offset = 0x0000038;
private UInt32 pad2 = 0x00000000;
private UInt32 channel2Start = 0x00000000;
private UInt32 coefficients2Offset = 0x00000068;
private UInt32 pad3 = 0x00000000;
private int[] coefficients1 = new int[16];
private UInt16 channel1Gain = 0x0000;
private UInt16 channel1PredictiveScale = 0x0000;
private UInt16 channel1PreviousValue = 0x0000;
private UInt16 channel1NextPreviousValue = 0x0000;
private UInt16 channel1LoopPredictiveScale = 0x0000;
private UInt16 channel1LoopPreviousValue = 0x0000;
private UInt16 channel1LoopNextPreviousValue = 0x0000;
private UInt16 channel1LoopPadding = 0x0000;
private int[] coefficients2 = new int[16];
private UInt16 channel2Gain = 0x0000;
private UInt16 channel2PredictiveScale = 0x0000;
private UInt16 channel2PreviousValue = 0x0000;
private UInt16 channel2NextPreviousValue = 0x0000;
private UInt16 channel2LoopPredictiveScale = 0x0000;
private UInt16 channel2LoopPreviousValue = 0x0000;
private UInt16 channel2LoopNextPreviousValue = 0x0000;
private UInt16 channel2LoopPadding = 0x0000;
//Public Variables
public byte HasLoop { get { return hasLoop; } set { hasLoop = value; } }
public UInt32 Coefficients1Offset { get { return coefficients1Offset; } set { coefficients1Offset = value; } }
public UInt32 Channel1StartOffset { get { return channel1StartOffset; } set { channel1StartOffset = value; } }
public UInt32 Channel2StartOffset { get { return channel2StartOffset; } set { channel2StartOffset = value; } }
public UInt32 Size { get { return size; } set { size = value; } }
public UInt16 SampleRate { get { return sampleRate; } set { sampleRate = value; } }
public byte ChannelCount { get { return channelCount; } set { channelCount = value; } }
public UInt32 Channel1Start { get { return channel1Start; } set { channel1Start = value; } }
public UInt32 Channel2Start { get { return channel2Start; } set { channel2Start = value; } }
public UInt32 LoopStart { get { return loopStart; } set { loopStart = value; } }
public UInt32 LoopEnd { get { return loopEnd; } set { loopEnd = value; } }
public int[] Coefficients1 { get { return coefficients1; } set { coefficients1 = value; } }
public int[] Coefficients2 { get { return coefficients2; } set { coefficients2 = value; } }
public BNS_Info() { }
public void Write(Stream outStream)
{
outStream.Write(magic, 0, magic.Length);
byte[] temp = BitConverter.GetBytes(size); Array.Reverse(temp);
outStream.Write(temp, 0, temp.Length);
outStream.WriteByte(codec);
outStream.WriteByte(hasLoop);
outStream.WriteByte(channelCount);
outStream.WriteByte(zero);
temp = BitConverter.GetBytes(sampleRate); Array.Reverse(temp);
outStream.Write(temp, 0, temp.Length);
temp = BitConverter.GetBytes(pad0); Array.Reverse(temp);
outStream.Write(temp, 0, temp.Length);
temp = BitConverter.GetBytes(loopStart); Array.Reverse(temp);
outStream.Write(temp, 0, temp.Length);
temp = BitConverter.GetBytes(loopEnd); Array.Reverse(temp);
outStream.Write(temp, 0, temp.Length);
temp = BitConverter.GetBytes(offsetToChannelStart); Array.Reverse(temp);
outStream.Write(temp, 0, temp.Length);
temp = BitConverter.GetBytes(pad1); Array.Reverse(temp);
outStream.Write(temp, 0, temp.Length);
temp = BitConverter.GetBytes(channel1StartOffset); Array.Reverse(temp);
outStream.Write(temp, 0, temp.Length);
temp = BitConverter.GetBytes(channel2StartOffset); Array.Reverse(temp);
outStream.Write(temp, 0, temp.Length);
temp = BitConverter.GetBytes(channel1Start); Array.Reverse(temp);
outStream.Write(temp, 0, temp.Length);
temp = BitConverter.GetBytes(coefficients1Offset); Array.Reverse(temp);
outStream.Write(temp, 0, temp.Length);
if (this.channelCount == 2)
{
temp = BitConverter.GetBytes(pad2); Array.Reverse(temp);
outStream.Write(temp, 0, temp.Length);
temp = BitConverter.GetBytes(channel2Start); Array.Reverse(temp);
outStream.Write(temp, 0, temp.Length);
temp = BitConverter.GetBytes(coefficients2Offset); Array.Reverse(temp);
outStream.Write(temp, 0, temp.Length);
temp = BitConverter.GetBytes(pad3); Array.Reverse(temp);
outStream.Write(temp, 0, temp.Length);
foreach (int thisInt in coefficients1)
{
temp = BitConverter.GetBytes(thisInt); Array.Reverse(temp);
outStream.Write(temp, 2, temp.Length - 2);
}
temp = BitConverter.GetBytes(channel1Gain); Array.Reverse(temp);
outStream.Write(temp, 0, temp.Length);
temp = BitConverter.GetBytes(channel1PredictiveScale); Array.Reverse(temp);
outStream.Write(temp, 0, temp.Length);
temp = BitConverter.GetBytes(channel1PreviousValue); Array.Reverse(temp);
outStream.Write(temp, 0, temp.Length);
temp = BitConverter.GetBytes(channel1NextPreviousValue); Array.Reverse(temp);
outStream.Write(temp, 0, temp.Length);
temp = BitConverter.GetBytes(channel1LoopPredictiveScale); Array.Reverse(temp);
outStream.Write(temp, 0, temp.Length);
temp = BitConverter.GetBytes(channel1LoopPreviousValue); Array.Reverse(temp);
outStream.Write(temp, 0, temp.Length);
temp = BitConverter.GetBytes(channel1LoopNextPreviousValue); Array.Reverse(temp);
outStream.Write(temp, 0, temp.Length);
temp = BitConverter.GetBytes(channel1LoopPadding); Array.Reverse(temp);
outStream.Write(temp, 0, temp.Length);
foreach (int thisInt in coefficients2)
{
temp = BitConverter.GetBytes(thisInt); Array.Reverse(temp);
outStream.Write(temp, 2, temp.Length - 2);
}
temp = BitConverter.GetBytes(channel2Gain); Array.Reverse(temp);
outStream.Write(temp, 0, temp.Length);
temp = BitConverter.GetBytes(channel2PredictiveScale); Array.Reverse(temp);
outStream.Write(temp, 0, temp.Length);
temp = BitConverter.GetBytes(channel2PreviousValue); Array.Reverse(temp);
outStream.Write(temp, 0, temp.Length);
temp = BitConverter.GetBytes(channel2NextPreviousValue); Array.Reverse(temp);
outStream.Write(temp, 0, temp.Length);
temp = BitConverter.GetBytes(channel2LoopPredictiveScale); Array.Reverse(temp);
outStream.Write(temp, 0, temp.Length);
temp = BitConverter.GetBytes(channel2LoopPreviousValue); Array.Reverse(temp);
outStream.Write(temp, 0, temp.Length);
temp = BitConverter.GetBytes(channel2LoopNextPreviousValue); Array.Reverse(temp);
outStream.Write(temp, 0, temp.Length);
temp = BitConverter.GetBytes(channel2LoopPadding); Array.Reverse(temp);
outStream.Write(temp, 0, temp.Length);
}
else if (this.channelCount == 1)
{
foreach (int thisInt in coefficients1)
{
temp = BitConverter.GetBytes(thisInt); Array.Reverse(temp);
outStream.Write(temp, 2, temp.Length - 2);
}
temp = BitConverter.GetBytes(channel1Gain); Array.Reverse(temp);
outStream.Write(temp, 0, temp.Length);
temp = BitConverter.GetBytes(channel1PredictiveScale); Array.Reverse(temp);
outStream.Write(temp, 0, temp.Length);
temp = BitConverter.GetBytes(channel1PreviousValue); Array.Reverse(temp);
outStream.Write(temp, 0, temp.Length);
temp = BitConverter.GetBytes(channel1NextPreviousValue); Array.Reverse(temp);
outStream.Write(temp, 0, temp.Length);
temp = BitConverter.GetBytes(channel1LoopPredictiveScale); Array.Reverse(temp);
outStream.Write(temp, 0, temp.Length);
temp = BitConverter.GetBytes(channel1LoopPreviousValue); Array.Reverse(temp);
outStream.Write(temp, 0, temp.Length);
temp = BitConverter.GetBytes(channel1LoopNextPreviousValue); Array.Reverse(temp);
outStream.Write(temp, 0, temp.Length);
temp = BitConverter.GetBytes(channel1LoopPadding); Array.Reverse(temp);
outStream.Write(temp, 0, temp.Length);
}
}
}
internal class BNS_Header
{
//Private Variables
private byte[] magic = new byte[] { (byte)'B', (byte)'N', (byte)'S', (byte)' ' };
private UInt32 flags = 0xfeff0100;
private UInt32 fileSize = 0x0004d0c0;
private UInt16 size = 0x0020;
private UInt16 chunkCount = 0x0002;
private UInt32 infoOffset = 0x00000020;
private UInt32 infoLength = 0x000000a0;
private UInt32 dataOffset = 0x000000c0;
private UInt32 dataLength = 0x0004d000;
//Public Varialbes
public UInt32 DataOffset { get { return dataOffset; } set { dataOffset = value; } }
public UInt32 InfoLength { get { return infoLength; } set { infoLength = value; } }
public UInt16 Size { get { return size; } set { size = value; } }
public UInt32 DataLength { get { return dataLength; } set { dataLength = value; } }
public UInt32 FileSize { get { return fileSize; } set { fileSize = value; } }
public BNS_Header() { }
public void Write(Stream outStream)
{
outStream.Write(magic, 0, magic.Length);
byte[] temp = BitConverter.GetBytes(flags); Array.Reverse(temp);
outStream.Write(temp, 0, temp.Length);
temp = BitConverter.GetBytes(fileSize); Array.Reverse(temp);
outStream.Write(temp, 0, temp.Length);
temp = BitConverter.GetBytes(size); Array.Reverse(temp);
outStream.Write(temp, 0, temp.Length);
temp = BitConverter.GetBytes(chunkCount); Array.Reverse(temp);
outStream.Write(temp, 0, temp.Length);
temp = BitConverter.GetBytes(infoOffset); Array.Reverse(temp);
outStream.Write(temp, 0, temp.Length);
temp = BitConverter.GetBytes(infoLength); Array.Reverse(temp);
outStream.Write(temp, 0, temp.Length);
temp = BitConverter.GetBytes(dataOffset); Array.Reverse(temp);
outStream.Write(temp, 0, temp.Length);
temp = BitConverter.GetBytes(dataLength); Array.Reverse(temp);
outStream.Write(temp, 0, temp.Length);
}
}
public class BNS_File
{
//Private Variables
private BNS_Header bnsHeader = new BNS_Header();
private BNS_Info bnsInfo = new BNS_Info();
private BNS_Data bnsData = new BNS_Data();
private int[,] lSamples = new int[2, 2];
private int[,] rlSamples = new int[2, 2];
private int[] tlSamples = new int[2];
private int[] hbcDefTbl = new int[] { 674, 1040, 3598, -1738, 2270, -583, 3967, -1969, 1516, 381, 3453, -1468, 2606, -617, 3795, -1759 };
private int[] defTbl = new int[] { 1820, -856, 3238, -1514, 2333, -550, 3336, -1376, 2444, -949, 3666, -1764, 2654, -701, 3420, -1398 };
private int[] pHist1 = new int[2];
private int[] pHist2 = new int[2];
private int tempSampleCount;
private string waveFile;
private bool loopFromWave = false;
private bool converted = false;
private bool toMono = false;
//Public Variables
/// <summary>
/// 0x00 (0) = No Loop, 0x01 (1) = Loop
/// </summary>
public byte HasLoop { get { return this.bnsInfo.HasLoop; } set { this.bnsInfo.HasLoop = value; } }
/// <summary>
/// The start sample of the Loop
/// </summary>
public UInt32 LoopStart { get { return this.bnsInfo.LoopStart; } set { this.bnsInfo.LoopStart = value; } }
/// <summary>
/// The total number of samples in this file
/// </summary>
public UInt32 TotalSampleCount { get { return this.bnsInfo.LoopEnd; } set { this.bnsInfo.LoopEnd = value; } }
/// <summary>
/// If true and the input Wave file is stereo, the BNS will be converted to Mono.
/// Be sure to set this before you call Convert()!
/// </summary>
public bool StereoToMono { get { return toMono; } set { toMono = value; } }
//Public Functions
public BNS_File(string waveFile)
{
this.waveFile = waveFile;
}
public BNS_File(string waveFile, bool loopFromWave)
{
this.waveFile = waveFile;
this.loopFromWave = loopFromWave;
}
/// <summary>
/// Returns the progress of the conversion
/// </summary>
public event EventHandler<System.ComponentModel.ProgressChangedEventArgs> ProgressChanged;
/// <summary>
/// Converts the Wave file to BNS
/// </summary>
public void Convert()
{
Convert(waveFile, loopFromWave);
}
/// <summary>
/// Returns the BNS file as a Byte Array. If not already converted, it will be done first.
/// </summary>
/// <returns></returns>
public byte[] ToByteArray()
{
return ToMemoryStream().ToArray();
}
/// <summary>
/// Returns the BNS file as a Memory Stream. If not already converted, it will be done first.
/// </summary>
/// <returns></returns>
public MemoryStream ToMemoryStream()
{
if (!converted)
Convert(waveFile, loopFromWave);
MemoryStream ms = new MemoryStream();
this.bnsHeader.Write(ms);
this.bnsInfo.Write(ms);
this.bnsData.Write(ms);
return ms;
}
/// <summary>
/// Saves the BNS file to the given path. If not already converted, it will be done first.
/// </summary>
/// <param name="destionationFile"></param>
public void Save(string destionationFile)
{
if (File.Exists(destionationFile)) File.Delete(destionationFile);
using (FileStream fs = new FileStream(destionationFile, FileMode.Create))
{
byte[] bnsFile = ToMemoryStream().ToArray();
fs.Write(bnsFile, 0, bnsFile.Length);
}
}
/// <summary>
/// Sets the Loop to the given Start Sample. Be sure that you call Convert() first!
/// </summary>
/// <param name="loopStartSample"></param>
public void SetLoop(int loopStartSample)
{
this.bnsInfo.HasLoop = 0x01;
this.bnsInfo.LoopStart = (uint)loopStartSample;
}
//Private Functions
private void Convert(string waveFile, bool loopFromWave)
{
Wave wave = new Wave(waveFile);
int waveLoopCount = wave.LoopCount;
int waveLoopStart = wave.LoopStart;
this.bnsInfo.ChannelCount = (byte)wave.ChannelCount;
this.bnsInfo.SampleRate = (ushort)wave.SampleRate;
if (this.bnsInfo.ChannelCount > 2 || this.bnsInfo.ChannelCount < 1)
throw new Exception("Unsupported Count of Channels!");
if (wave.BitDepth != 16)
throw new Exception("Only 16bit Wave files are supported!");
if (wave.DataFormat != 1)
throw new Exception("The format of this Wave file is not supported!");
this.bnsData.Data = Encode(wave.GetAllFrames());
wave.Close();
if (this.bnsInfo.ChannelCount == 1)
{
this.bnsHeader.InfoLength = 0x60;
this.bnsHeader.DataOffset = 0x80;
this.bnsInfo.Size = 0x60;
this.bnsInfo.Channel1StartOffset = 0x0000001C;
this.bnsInfo.Channel2StartOffset = 0x00000000;
this.bnsInfo.Channel1Start = 0x00000028;
this.bnsInfo.Coefficients1Offset = 0x00000000;
}
this.bnsData.Size = (uint)bnsData.Data.Length + 8;
this.bnsHeader.DataLength = this.bnsData.Size;
this.bnsHeader.FileSize = this.bnsHeader.Size + this.bnsInfo.Size + this.bnsData.Size;
if (loopFromWave)
if (waveLoopCount == 1)
if (waveLoopStart != -1)
{ this.bnsInfo.LoopStart = (uint)waveLoopStart; this.bnsInfo.HasLoop = 0x01; }
this.bnsInfo.LoopEnd = (uint)tempSampleCount;
for (int i = 0; i < 16; i++)
{
this.bnsInfo.Coefficients1[i] = this.defTbl[i];
if (this.bnsInfo.ChannelCount == 2)
this.bnsInfo.Coefficients2[i] = this.defTbl[i];
}
this.converted = true;
}
private byte[] Encode(byte[] inputFrames)
{
int offset = 0;
int[] sampleBuffer = new int[14];
this.tempSampleCount = inputFrames.Length / (bnsInfo.ChannelCount == 2 ? 4 : 2);
int modLength = (inputFrames.Length / (bnsInfo.ChannelCount == 2 ? 4 : 2)) % 14;
Array.Resize(ref inputFrames, inputFrames.Length + ((14 - modLength) * (bnsInfo.ChannelCount == 2 ? 4 : 2)));
int sampleCount = inputFrames.Length / (bnsInfo.ChannelCount == 2 ? 4 : 2);
int blocks = (sampleCount + 13) / 14;
List<int> soundDataLeft = new List<int>();
List<int> soundDataRight = new List<int>();
int co = offset;
if (this.toMono && this.bnsInfo.ChannelCount == 2) this.bnsInfo.ChannelCount = 1;
else if (this.toMono) this.toMono = false;
for (int j = 0; j < sampleCount; j++)
{
soundDataLeft.Add(BitConverter.ToInt16(inputFrames, co));
co += 2;
if (this.bnsInfo.ChannelCount == 2 || toMono)
{
soundDataRight.Add(BitConverter.ToInt16(inputFrames, co));
co += 2;
}
}
byte[] data = new byte[(this.bnsInfo.ChannelCount == 2 ? (blocks * 16) : (blocks * 8))];
int data1Offset = 0;
int data2Offset = blocks * 8;
this.bnsInfo.Channel2Start = (this.bnsInfo.ChannelCount == 2 ? (uint)data2Offset : 0);
int[] leftSoundData = soundDataLeft.ToArray();
int[] rightSoundData = soundDataRight.ToArray();
for (int y = 0; y < blocks; y++)
{
try
{
if (y % (int)(blocks / 100) == 0 || (y + 1) == blocks)
ChangeProgress((y + 1) * 100 / blocks);
}
catch { }
for (int a = 0; a < 14; a++)
sampleBuffer[a] = leftSoundData[y * 14 + a];
byte[] outBuffer = RepackAdpcm(0, this.defTbl, sampleBuffer);
for (int a = 0; a < 8; a++)
data[data1Offset + a] = outBuffer[a];
data1Offset += 8;
if (this.bnsInfo.ChannelCount == 2)
{
for (int a = 0; a < 14; a++)
sampleBuffer[a] = rightSoundData[y * 14 + a];
outBuffer = RepackAdpcm(1, this.defTbl, sampleBuffer);
for (int a = 0; a < 8; a++)
data[data2Offset + a] = outBuffer[a];
data2Offset += 8;
}
}
this.bnsInfo.LoopEnd = (uint)(blocks * 7);
return data;
}
private byte[] RepackAdpcm(int index, int[] table, int[] inputBuffer)
{
byte[] data = new byte[8];
int[] blSamples = new int[2];
int bestIndex = -1;
double bestError = 999999999.0;
double error;
for (int tableIndex = 0; tableIndex < 8; tableIndex++)
{
byte[] testData = CompressAdpcm(index, table, tableIndex, inputBuffer, out error);
if (error < bestError)
{
bestError = error;
for (int i = 0; i < 8; i++)
data[i] = testData[i];
for (int i = 0; i < 2; i++)
blSamples[i] = this.tlSamples[i];
bestIndex = tableIndex;
}
}
for (int i = 0; i < 2; i++)
this.rlSamples[index, i] = blSamples[i];
return data;
}
private byte[] CompressAdpcm(int index, int[] table, int tableIndex, int[] inputBuffer, out double outError)
{
byte[] data = new byte[8];
int error = 0;
int factor1 = table[2 * tableIndex + 0];
int factor2 = table[2 * tableIndex + 1];
int exponent = DetermineStdExponent(index, table, tableIndex, inputBuffer);
while (exponent <= 15)
{
bool breakIt = false;
error = 0;
data[0] = (byte)(exponent | (tableIndex << 4));
for (int i = 0; i < 2; i++)
this.tlSamples[i] = this.rlSamples[index, i];
int j = 0;
for (int i = 0; i < 14; i++)
{
int predictor = (int)((this.tlSamples[1] * factor1 + this.tlSamples[0] * factor2) >> 11);
int residual = (inputBuffer[i] - predictor) >> exponent;
if (residual > 7 || residual < -8)
{
exponent++;
breakIt = true;
break;
}
int nibble = Clamp(residual, -8, 7);
if ((i & 1) != 0)
data[i / 2 + 1] = (byte)(data[i / 2 + 1] | (nibble & 0xf));
else
data[i / 2 + 1] = (byte)(nibble << 4);
predictor += nibble << exponent;
this.tlSamples[0] = this.tlSamples[1];
this.tlSamples[1] = Clamp(predictor, -32768, 32767);
error += (int)(Math.Pow((double)(this.tlSamples[1] - inputBuffer[i]), 2));
}
if (!breakIt) j = 14;
if (j == 14) break;
}
outError = error;
return data;
}
private int DetermineStdExponent(int index, int[] table, int tableIndex, int[] inputBuffer)
{
int[] elSamples = new int[2];
int maxResidual = 0;
int factor1 = table[2 * tableIndex + 0];
int factor2 = table[2 * tableIndex + 1];
for (int i = 0; i < 2; i++)
elSamples[i] = this.rlSamples[index, i];
for (int i = 0; i < 14; i++)
{
int predictor = (elSamples[1] * factor1 + elSamples[0] * factor2) >> 11;
int residual = inputBuffer[i] - predictor;
if (residual > maxResidual)
maxResidual = residual;
elSamples[0] = elSamples[1];
elSamples[1] = inputBuffer[i];
}
return FindExponent(maxResidual);
}
private int FindExponent(double residual)
{
int exponent = 0;
while (residual > 7.5 || residual < -8.5)
{
exponent++;
residual /= 2.0;
}
return exponent;
}
private int Clamp(int input, int min, int max)
{
if (input < min) return min;
if (input > max) return max;
return input;
}
private void ChangeProgress(int progressPercentage)
{
EventHandler<System.ComponentModel.ProgressChangedEventArgs> progressChanged = ProgressChanged;
if (progressChanged != null)
{
progressChanged(new object(), new System.ComponentModel.ProgressChangedEventArgs(progressPercentage, new object()));
}
}
}
}

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@ -1,183 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="3.5" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>9.0.30729</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{46B7F0BC-101B-4167-95AD-4C5D78AA0A20}</ProjectGuid>
<OutputType>WinExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>CustomizeMii</RootNamespace>
<AssemblyName>CustomizeMii</AssemblyName>
<TargetFrameworkVersion>v2.0</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<TargetFrameworkSubset>
</TargetFrameworkSubset>
<ApplicationIcon>Resources\CustomizeMii.ico</ApplicationIcon>
<IsWebBootstrapper>false</IsWebBootstrapper>
<PublishUrl>publish\</PublishUrl>
<Install>true</Install>
<InstallFrom>Disk</InstallFrom>
<UpdateEnabled>false</UpdateEnabled>
<UpdateMode>Foreground</UpdateMode>
<UpdateInterval>7</UpdateInterval>
<UpdateIntervalUnits>Days</UpdateIntervalUnits>
<UpdatePeriodically>false</UpdatePeriodically>
<UpdateRequired>false</UpdateRequired>
<MapFileExtensions>true</MapFileExtensions>
<ApplicationRevision>0</ApplicationRevision>
<ApplicationVersion>2.1.0.%2a</ApplicationVersion>
<UseApplicationTrust>false</UseApplicationTrust>
<BootstrapperEnabled>true</BootstrapperEnabled>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="ForwardMii, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\ForwardMii-Plugin\bin\Release\ForwardMii.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Data" />
<Reference Include="System.Drawing" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="BNS.cs" />
<Compile Include="CustomizeMii_BackgroundWorkers.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="CustomizeMii_BnsConvert.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="CustomizeMii_BnsConvert.Designer.cs">
<DependentUpon>CustomizeMii_BnsConvert.cs</DependentUpon>
</Compile>
<Compile Include="CustomizeMii_ComplexForwarder.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="CustomizeMii_ComplexForwarder.Designer.cs">
<DependentUpon>CustomizeMii_ComplexForwarder.cs</DependentUpon>
</Compile>
<Compile Include="CustomizeMii_Forwarders.cs" />
<Compile Include="CustomizeMii_Main.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="CustomizeMii_Main.Designer.cs">
<DependentUpon>CustomizeMii_Main.cs</DependentUpon>
</Compile>
<Compile Include="CustomizeMii_Preview.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="CustomizeMii_Preview.Designer.cs">
<DependentUpon>CustomizeMii_Preview.cs</DependentUpon>
</Compile>
<Compile Include="CustomizeMii_InputBox.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="CustomizeMii_InputBox.Designer.cs">
<DependentUpon>CustomizeMii_InputBox.cs</DependentUpon>
</Compile>
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<EmbeddedResource Include="CustomizeMii_BnsConvert.resx">
<DependentUpon>CustomizeMii_BnsConvert.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="CustomizeMii_ComplexForwarder.resx">
<DependentUpon>CustomizeMii_ComplexForwarder.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="CustomizeMii_InputBox.resx">
<DependentUpon>CustomizeMii_InputBox.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="CustomizeMii_Main.resx">
<DependentUpon>CustomizeMii_Main.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="CustomizeMii_Preview.resx">
<DependentUpon>CustomizeMii_Preview.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
<SubType>Designer</SubType>
</EmbeddedResource>
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
<DesignTime>True</DesignTime>
</Compile>
<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
</None>
<EmbeddedResource Include="Resources\comex.app" />
<EmbeddedResource Include="Resources\Waninkoko.app" />
<Compile Include="Properties\Settings.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Settings.settings</DependentUpon>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
</Compile>
<Compile Include="CustomizeMii_Structs.cs" />
<Compile Include="Wave.cs" />
<Compile Include="Wii.cs" />
</ItemGroup>
<ItemGroup>
<Content Include="License.txt" />
<Content Include="Readme.txt" />
<Content Include="Instructions.txt" />
<None Include="Resources\btnCreateWad.png" />
<None Include="Resources\CustomizeMii.ico" />
<None Include="Resources\Instructions.rtf" />
</ItemGroup>
<ItemGroup>
<BootstrapperPackage Include="Microsoft.Net.Client.3.5">
<Visible>False</Visible>
<ProductName>.NET Framework Client Profile</ProductName>
<Install>false</Install>
</BootstrapperPackage>
<BootstrapperPackage Include="Microsoft.Net.Framework.2.0">
<Visible>False</Visible>
<ProductName>.NET Framework 2.0 %28x86%29</ProductName>
<Install>true</Install>
</BootstrapperPackage>
<BootstrapperPackage Include="Microsoft.Net.Framework.3.0">
<Visible>False</Visible>
<ProductName>.NET Framework 3.0 %28x86%29</ProductName>
<Install>false</Install>
</BootstrapperPackage>
<BootstrapperPackage Include="Microsoft.Net.Framework.3.5">
<Visible>False</Visible>
<ProductName>.NET Framework 3.5</ProductName>
<Install>false</Install>
</BootstrapperPackage>
<BootstrapperPackage Include="Microsoft.Net.Framework.3.5.SP1">
<Visible>False</Visible>
<ProductName>.NET Framework 3.5 SP1</ProductName>
<Install>false</Install>
</BootstrapperPackage>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

View File

@ -1,17 +0,0 @@
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<PublishUrlHistory>publish\</PublishUrlHistory>
<InstallUrlHistory>
</InstallUrlHistory>
<SupportUrlHistory>
</SupportUrlHistory>
<UpdateUrlHistory>
</UpdateUrlHistory>
<BootstrapperUrlHistory>
</BootstrapperUrlHistory>
<ErrorReportUrlHistory>
</ErrorReportUrlHistory>
<FallbackCulture>de-DE</FallbackCulture>
<VerifyUploadedFiles>false</VerifyUploadedFiles>
</PropertyGroup>
</Project>

View File

@ -1,753 +0,0 @@
/* This file is part of CustomizeMii
* Copyright (C) 2009 Leathl
*
* CustomizeMii is free software: you can redistribute it and/or
* modify it under the terms of the GNU General Public License as published
* by the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* CustomizeMii is distributed in the hope that it will be
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using System;
using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using BNS;
namespace CustomizeMii
{
partial class CustomizeMii_Main
{
public int sendWadReady = 0;
private bool sendToWii = false;
private bool internalSound;
void bwBannerReplace_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e)
{
pbProgress.Value = 100;
lbStatusText.Text = string.Empty;
SetText(tbReplace, BannerReplace);
}
void bwBannerReplace_ProgressChanged(object sender, ProgressChangedEventArgs e)
{
currentProgress.progressValue = e.ProgressPercentage;
currentProgress.progressState = (string)e.UserState;
this.Invoke(ProgressUpdate);
}
void bwBannerReplace_DoWork(object sender, DoWorkEventArgs e)
{
try
{
BackgroundWorker bwBannerReplace = sender as BackgroundWorker;
string thisFile = (string)e.Argument;
if (Directory.Exists(TempTempPath)) Directory.Delete(TempTempPath, true);
if (Directory.Exists(TempBannerPath)) Directory.Delete(TempBannerPath, true);
if (thisFile.EndsWith(".bin"))
{
bwBannerReplace.ReportProgress(0, "Loading banner.bin...");
Wii.U8.UnpackU8(thisFile, TempBannerPath);
}
else if (thisFile.EndsWith(".app"))
{
bwBannerReplace.ReportProgress(0, "Loading 00000000.app...");
Wii.U8.UnpackU8(thisFile, TempTempPath);
bwBannerReplace.ReportProgress(50, "Loading banner.bin...");
Wii.U8.UnpackU8(TempTempPath + "meta\\banner.bin", TempBannerPath);
Directory.Delete(TempTempPath, true);
}
else
{
bwBannerReplace.ReportProgress(0, "Loading WAD...");
Wii.WadUnpack.UnpackWad(thisFile, TempTempPath);
if (Wii.U8.CheckU8(TempTempPath + "00000000.app") == false)
throw new Exception("CustomizeMii only handles Channel WADs!");
bwBannerReplace.ReportProgress(30, "Loading 00000000.app...");
Wii.U8.UnpackU8(TempTempPath + "00000000.app", TempTempPath + "00000000.app_OUT");
bwBannerReplace.ReportProgress(60, "Loading banner.bin...");
Wii.U8.UnpackU8(TempTempPath + "00000000.app_OUT\\meta\\banner.bin", TempBannerPath);
Directory.Delete(TempTempPath, true);
}
EventHandler AddBannerTpls = new EventHandler(this.AddBannerTpls);
EventHandler AddIconTpls = new EventHandler(this.AddIconTpls);
EventHandler AddBrlyts = new EventHandler(this.AddBrlyts);
EventHandler AddBrlans = new EventHandler(this.AddBrlans);
this.Invoke(AddBannerTpls);
this.Invoke(AddIconTpls);
this.Invoke(AddBrlyts);
this.Invoke(AddBrlans);
}
catch (Exception ex)
{
if (Directory.Exists(TempTempPath)) Directory.Delete(TempTempPath, true);
if (Directory.Exists(TempBannerPath)) Directory.Delete(TempBannerPath, true);
BannerReplace = string.Empty;
ErrorBox(ex.Message);
}
}
void bwIconReplace_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e)
{
pbProgress.Value = 100;
lbStatusText.Text = string.Empty;
SetText(tbReplace, IconReplace);
}
void bwIconReplace_ProgressChanged(object sender, ProgressChangedEventArgs e)
{
currentProgress.progressValue = e.ProgressPercentage;
currentProgress.progressState = (string)e.UserState;
this.Invoke(ProgressUpdate);
}
void bwIconReplace_DoWork(object sender, DoWorkEventArgs e)
{
try
{
BackgroundWorker bwIconReplace = sender as BackgroundWorker;
string thisFile = (string)e.Argument;
if (Directory.Exists(TempTempPath)) Directory.Delete(TempTempPath, true);
if (Directory.Exists(TempIconPath)) Directory.Delete(TempIconPath, true);
if (thisFile.EndsWith(".bin"))
{
bwIconReplace.ReportProgress(0, "Loading icon.bin...");
Wii.U8.UnpackU8(thisFile, TempIconPath);
}
else if (thisFile.EndsWith(".app"))
{
bwIconReplace.ReportProgress(0, "Loading 00000000.app...");
Wii.U8.UnpackU8(thisFile, TempTempPath);
bwIconReplace.ReportProgress(50, "Loading icon.bin...");
Wii.U8.UnpackU8(TempTempPath + "meta\\icon.bin", TempIconPath);
Directory.Delete(TempTempPath, true);
}
else
{
bwIconReplace.ReportProgress(0, "Loading WAD...");
Wii.WadUnpack.UnpackWad(thisFile, TempTempPath);
if (Wii.U8.CheckU8(TempTempPath + "00000000.app") == false)
throw new Exception("CustomizeMii only handles Channel WADs!");
bwIconReplace.ReportProgress(30, "Loading 00000000.app...");
Wii.U8.UnpackU8(TempTempPath + "00000000.app", TempTempPath + "00000000.app_OUT");
bwIconReplace.ReportProgress(60, "Loading icon.bin...");
Wii.U8.UnpackU8(TempTempPath + "00000000.app_OUT\\meta\\icon.bin", TempIconPath);
Directory.Delete(TempTempPath, true);
}
EventHandler AddBannerTpls = new EventHandler(this.AddBannerTpls);
EventHandler AddIconTpls = new EventHandler(this.AddIconTpls);
EventHandler AddBrlyts = new EventHandler(this.AddBrlyts);
EventHandler AddBrlans = new EventHandler(this.AddBrlans);
this.Invoke(AddBannerTpls);
this.Invoke(AddIconTpls);
this.Invoke(AddBrlyts);
this.Invoke(AddBrlans);
}
catch (Exception ex)
{
if (Directory.Exists(TempTempPath)) Directory.Delete(TempTempPath, true);
if (Directory.Exists(TempIconPath)) Directory.Delete(TempIconPath, true);
IconReplace = string.Empty;
ErrorBox(ex.Message);
}
}
void bwSoundReplace_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e)
{
pbProgress.Value = 100;
lbStatusText.Text = string.Empty;
SetText(tbReplace, SoundReplace);
}
void bwSoundReplace_ProgressChanged(object sender, ProgressChangedEventArgs e)
{
currentProgress.progressValue = e.ProgressPercentage;
currentProgress.progressState = (string)e.UserState;
this.Invoke(ProgressUpdate);
}
void bwSoundReplace_DoWork(object sender, DoWorkEventArgs e)
{
try
{
BackgroundWorker bwSoundReplace = sender as BackgroundWorker;
string thisFile = (string)e.Argument;
if (File.Exists(TempSoundPath)) File.Delete(TempSoundPath);
if (Directory.Exists(TempTempPath)) Directory.Delete(TempTempPath, true);
if (thisFile.EndsWith(".bin"))
{
bwSoundReplace.ReportProgress(0, "Copying sound.bin...");
File.Copy(thisFile, TempSoundPath);
}
else if (thisFile.EndsWith(".app"))
{
bwSoundReplace.ReportProgress(0, "Loading 00000000.app...");
Wii.U8.UnpackU8(thisFile, TempTempPath);
bwSoundReplace.ReportProgress(80, "Copying sound.bin...");
File.Copy(TempTempPath + "meta\\sound.bin", TempSoundPath);
Directory.Delete(TempTempPath, true);
}
else
{
bwSoundReplace.ReportProgress(0, "Loading WAD...");
Wii.WadUnpack.UnpackWad(thisFile, TempTempPath);
if (Wii.U8.CheckU8(TempTempPath + "00000000.app") == false)
throw new Exception("CustomizeMii only handles Channel WADs!");
bwSoundReplace.ReportProgress(50, "Loading 00000000.app...");
Wii.U8.UnpackU8(TempTempPath + "00000000.app", TempTempPath + "00000000.app_OUT");
bwSoundReplace.ReportProgress(90, "Copying sound.bin...");
File.Copy(TempTempPath + "00000000.app_OUT\\meta\\sound.bin", TempSoundPath);
Directory.Delete(TempTempPath, true);
}
SetText(tbSound, SoundReplace);
}
catch (Exception ex)
{
if (Directory.Exists(TempTempPath)) Directory.Delete(TempTempPath, true);
if (File.Exists(TempSoundPath)) File.Delete(TempSoundPath);
SoundReplace = string.Empty;
ErrorBox(ex.Message);
}
}
void bwConvertToBns_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e)
{
if (File.Exists(TempBnsPath))
{
if (internalSound == true)
SetText(tbSound, "BNS: Internal Sound");
else
SetText(tbSound, "BNS: " + Mp3Path);
btnBrowseSound.Text = "Clear";
if (!string.IsNullOrEmpty(SoundReplace))
{
SoundReplace = string.Empty;
if (cmbReplace.SelectedIndex == 2) SetText(tbReplace, SoundReplace);
if (File.Exists(TempSoundPath)) File.Delete(TempSoundPath);
}
}
if (File.Exists(TempWavePath)) File.Delete(TempWavePath);
lbStatusText.Text = string.Empty;
Mp3Path = string.Empty;
pbProgress.Value = 100;
}
void bwConvertToBns_ProgressChanged(object sender, ProgressChangedEventArgs e)
{
currentProgress.progressValue = e.ProgressPercentage;
if (!string.IsNullOrEmpty((string)e.UserState)) currentProgress.progressState = (string)e.UserState;
this.Invoke(ProgressUpdate);
}
void bns_ProgressChanged(object sender, ProgressChangedEventArgs e)
{
currentProgress.progressValue = e.ProgressPercentage;
this.Invoke(ProgressUpdate);
}
void bwConvertToBns_DoWork(object sender, DoWorkEventArgs e)
{
try
{
BackgroundWorker bwConvertToBns = sender as BackgroundWorker;
BnsConversionInfo bnsInfo = (BnsConversionInfo)e.Argument;
string audioFile;
if (bnsInfo.AudioFile == "Internal Sound")
{ audioFile = TempWavePath; internalSound = true; }
else
audioFile = bnsInfo.AudioFile;
Mp3Path = audioFile; //Rather audioPath...
bool mp3 = audioFile.EndsWith(".mp3");
if (mp3 && bnsInfo.Loop == BnsConversionInfo.LoopType.FromWave) bnsInfo.Loop = BnsConversionInfo.LoopType.None;
if (mp3)
{
bwConvertToBns.ReportProgress(0, "Converting MP3...");
ProcessStartInfo lameI = new ProcessStartInfo(System.Windows.Forms.Application.StartupPath + "\\lame.exe",
string.Format("--decode \"{0}\" \"{1}\"", audioFile, "C:\\cmtempmp3wav.wav")); //Gotta go this step, cause the TempWavePath is too long for lame.exe
lameI.CreateNoWindow = true;
lameI.UseShellExecute = false;
lameI.RedirectStandardError = true;
Process lame = Process.Start(lameI);
string thisLine = string.Empty;
while (lame.HasExited == false)
{
thisLine = lame.StandardError.ReadLine();
if (!string.IsNullOrEmpty(thisLine))
{
if (thisLine.StartsWith("Frame#"))
{
string thisFrame = thisLine.Remove(thisLine.IndexOf('/'));
thisFrame = thisFrame.Remove(0, thisFrame.LastIndexOf(' ') + 1);
string Frames = thisLine.Remove(0, thisLine.IndexOf('/') + 1);
Frames = Frames.Remove(Frames.IndexOf(' '));
int thisProgress = (int)((Convert.ToDouble(thisFrame) / Convert.ToDouble(Frames)) * 100);
bwConvertToBns.ReportProgress(thisProgress);
}
}
}
lame.WaitForExit();
lame.Close();
if (File.Exists("C:\\cmtempmp3wav.wav"))
{
FileInfo fi = new FileInfo("C:\\cmtempmp3wav.wav");
fi.MoveTo(TempWavePath);
}
if (!File.Exists(TempWavePath)) throw new Exception("Error converting MP3...");
else audioFile = TempWavePath;
}
bwConvertToBns.ReportProgress(0, "Converting To BNS...");
BNS_File bns = new BNS_File(audioFile, bnsInfo.Loop == BnsConversionInfo.LoopType.FromWave);
bns.ProgressChanged += new EventHandler<ProgressChangedEventArgs>(bns_ProgressChanged);
bns.StereoToMono = bnsInfo.StereoToMono;
bns.Convert();
if (bnsInfo.Loop == BnsConversionInfo.LoopType.Manual && bnsInfo.LoopStartSample > -1 && bnsInfo.LoopStartSample < bns.TotalSampleCount)
bns.SetLoop(bnsInfo.LoopStartSample);
bns.Save(TempBnsPath);
if (File.Exists(TempWavePath))
File.Delete(TempWavePath);
}
catch (Exception ex)
{
ErrorBox("Error during conversion:\n" + ex.Message);
}
}
void bwConvertMp3_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e)
{
if (File.Exists(TempWavePath))
{
SetText(tbSound, Mp3Path);
btnBrowseSound.Text = "Clear";
if (!string.IsNullOrEmpty(SoundReplace))
{
SoundReplace = string.Empty;
if (cmbReplace.SelectedIndex == 2) SetText(tbReplace, SoundReplace);
if (File.Exists(TempSoundPath)) File.Delete(TempSoundPath);
}
}
lbStatusText.Text = string.Empty;
Mp3Path = string.Empty;
pbProgress.Value = 100;
}
void bwConvertMp3_ProgressChanged(object sender, ProgressChangedEventArgs e)
{
currentProgress.progressValue = e.ProgressPercentage;
this.Invoke(ProgressUpdate);
}
void bwConvertMp3_DoWork(object sender, DoWorkEventArgs e)
{
try
{
BackgroundWorker bwConvertMp3 = sender as BackgroundWorker;
Mp3Path = (string)e.Argument;
ProcessStartInfo lameI = new ProcessStartInfo(System.Windows.Forms.Application.StartupPath + "\\lame.exe",
string.Format("--decode \"{0}\" \"{1}\"", e.Argument, "C:\\cmtempmp3wav.wav")); //Gotta go this step, cause the TempWavePath is too long for lame.exe
lameI.CreateNoWindow = true;
lameI.UseShellExecute = false;
lameI.RedirectStandardError = true;
Process lame = Process.Start(lameI);
string thisLine = string.Empty;
while (lame.HasExited == false)
{
thisLine = lame.StandardError.ReadLine();
if (!string.IsNullOrEmpty(thisLine))
{
if (thisLine.StartsWith("Frame#"))
{
string thisFrame = thisLine.Remove(thisLine.IndexOf('/'));
thisFrame = thisFrame.Remove(0, thisFrame.LastIndexOf(' ') + 1);
string Frames = thisLine.Remove(0, thisLine.IndexOf('/') + 1);
Frames = Frames.Remove(Frames.IndexOf(' '));
int thisProgress = (int)((Convert.ToDouble(thisFrame) / Convert.ToDouble(Frames)) * 100);
bwConvertMp3.ReportProgress(thisProgress);
}
}
}
lame.WaitForExit();
lame.Close();
if (File.Exists("C:\\cmtempmp3wav.wav"))
{
FileInfo fi = new FileInfo("C:\\cmtempmp3wav.wav");
fi.MoveTo(TempWavePath);
}
}
catch (Exception ex)
{
if (File.Exists(TempWavePath)) File.Delete(TempWavePath);
Mp3Path = string.Empty;
ErrorBox("Error during conversion:\n" + ex.Message);
}
}
void bwLoadChannel_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e)
{
pbProgress.Value = 100;
lbStatusText.Text = string.Empty;
}
void bwLoadChannel_ProgressChanged(object sender, ProgressChangedEventArgs e)
{
currentProgress.progressValue = e.ProgressPercentage;
currentProgress.progressState = (string)e.UserState;
this.Invoke(ProgressUpdate);
}
void bwLoadChannel_DoWork(object sender, DoWorkEventArgs e)
{
try
{
BackgroundWorker bwLoadChannel = sender as BackgroundWorker;
EventHandler SetSourceWad = new EventHandler(this.SetSourceWad);
byte[] WadFile = Wii.Tools.LoadFileToByteArray((string)e.Argument);
bool hashesMatch = true;
if (Directory.Exists(TempUnpackPath)) Directory.Delete(TempUnpackPath, true);
bwLoadChannel.ReportProgress(0, "Loading WAD...");
Wii.WadUnpack.UnpackWad(WadFile, TempUnpackPath, out hashesMatch);
if (Wii.U8.CheckU8(TempUnpackPath + "00000000.app") == false)
throw new Exception("CustomizeMii only edits Channel WADs!");
this.Invoke(SetSourceWad);
bwLoadChannel.ReportProgress(25, "Loading 00000000.app...");
Wii.U8.UnpackU8(TempUnpackPath + "00000000.app", TempUnpackPath + "00000000.app_OUT");
bwLoadChannel.ReportProgress(50, "Loading banner.bin...");
Wii.U8.UnpackU8(TempUnpackPath + "00000000.app_OUT\\meta\\banner.bin", TempUnpackPath + "00000000.app_OUT\\meta\\banner.bin_OUT");
bwLoadChannel.ReportProgress(75, "Loading icon.bin...");
Wii.U8.UnpackU8(TempUnpackPath + "00000000.app_OUT\\meta\\icon.bin", TempUnpackPath + "00000000.app_OUT\\meta\\icon.bin_OUT");
bwLoadChannel.ReportProgress(90, "Gathering Information...");
string[] ChannelTitles = Wii.WadInfo.GetChannelTitles(WadFile);
string TitleID = Wii.WadInfo.GetTitleID(WadFile, 1);
SetText(tbAllLanguages, ChannelTitles[1]);
if (ChannelTitles[0] != ChannelTitles[1])
SetText(tbJapanese, ChannelTitles[0]);
if (ChannelTitles[2] != ChannelTitles[1])
SetText(tbGerman, ChannelTitles[2]);
if (ChannelTitles[3] != ChannelTitles[1])
SetText(tbFrench, ChannelTitles[3]);
if (ChannelTitles[4] != ChannelTitles[1])
SetText(tbSpanish, ChannelTitles[4]);
if (ChannelTitles[5] != ChannelTitles[1])
SetText(tbItalian, ChannelTitles[5]);
if (ChannelTitles[6] != ChannelTitles[1])
SetText(tbDutch, ChannelTitles[6]);
SetText(tbTitleID, TitleID);
EventHandler AddBannerTpls = new EventHandler(this.AddBannerTpls);
EventHandler AddIconTpls = new EventHandler(this.AddIconTpls);
EventHandler AddBrlyts = new EventHandler(this.AddBrlyts);
EventHandler AddBrlans = new EventHandler(this.AddBrlans);
this.Invoke(AddBannerTpls);
this.Invoke(AddIconTpls);
this.Invoke(AddBrlyts);
this.Invoke(AddBrlans);
bwLoadChannel.ReportProgress(100);
EventHandler EnableCtrls = new EventHandler(this.EnableControls);
this.Invoke(EnableCtrls);
if (!hashesMatch)
System.Windows.Forms.MessageBox.Show("At least one content's hash doesn't match the hash in the TMD!\n" +
"Some files of the WAD might be corrupted, thus it might brick your Wii!", "Warning",
System.Windows.Forms.MessageBoxButtons.OK, System.Windows.Forms.MessageBoxIcon.Warning);
}
catch (Exception ex)
{
if (Directory.Exists(TempUnpackPath)) Directory.Delete(TempUnpackPath, true);
SourceWad = string.Empty;
SetText(tbSourceWad, string.Empty);
ErrorBox(ex.Message);
}
}
void bwCreateWad_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e)
{
EventHandler EnableControls = new EventHandler(this.EnableControls);
EventHandler Initialize = new EventHandler(this.Initialize);
pbProgress.Value = 100;
lbStatusText.Text = string.Empty;
this.Invoke(EnableControls);
this.Invoke(Initialize);
}
void bwCreateWad_ProgressChanged(object sender, ProgressChangedEventArgs e)
{
currentProgress.progressValue = e.ProgressPercentage;
currentProgress.progressState = (string)e.UserState;
this.Invoke(ProgressUpdate);
}
void bwCreateWad_DoWork(object sender, DoWorkEventArgs e)
{
try
{
BackgroundWorker bwCreateWad = sender as BackgroundWorker;
WadCreationInfo wadInfo = (WadCreationInfo)e.Argument;
EventHandler DisableControls = new EventHandler(this.DisableControls);
this.Invoke(DisableControls);
this.sendToWii = wadInfo.sendToWii;
sendWadReady = 0;
bwCreateWad.ReportProgress(0, "Making TPLs transparent");
MakeBannerTplsTransparent();
MakeIconTplsTransparent();
bwCreateWad.ReportProgress(5, "Packing icon.bin...");
byte[] iconbin;
if (!string.IsNullOrEmpty(IconReplace))
iconbin = Wii.U8.PackU8(TempIconPath);
else
iconbin = Wii.U8.PackU8(TempUnpackPath + "00000000.app_OUT\\meta\\icon.bin_OUT");
if (cbLz77.Checked == true) iconbin = Wii.Lz77.Compress(iconbin);
iconbin = Wii.U8.AddHeaderIMD5(iconbin);
Wii.Tools.SaveFileFromByteArray(iconbin, TempUnpackPath + "00000000.app_OUT\\meta\\icon.bin");
Directory.Delete(TempUnpackPath + "00000000.app_OUT\\meta\\icon.bin_OUT", true);
bwCreateWad.ReportProgress(25, "Packing banner.bin...");
byte[] bannerbin;
if (!string.IsNullOrEmpty(BannerReplace))
bannerbin = Wii.U8.PackU8(TempBannerPath);
else
bannerbin = Wii.U8.PackU8(TempUnpackPath + "00000000.app_OUT\\meta\\banner.bin_OUT");
if (cbLz77.Checked == true) bannerbin = Wii.Lz77.Compress(bannerbin);
bannerbin = Wii.U8.AddHeaderIMD5(bannerbin);
Wii.Tools.SaveFileFromByteArray(bannerbin, TempUnpackPath + "00000000.app_OUT\\meta\\banner.bin");
Directory.Delete(TempUnpackPath + "00000000.app_OUT\\meta\\banner.bin_OUT", true);
if (!string.IsNullOrEmpty(SoundReplace) || !string.IsNullOrEmpty(tbSound.Text))
{
bwCreateWad.ReportProgress(50, "Packing sound.bin...");
if (!string.IsNullOrEmpty(SoundReplace))
{
File.Delete(TempUnpackPath + "00000000.app_OUT\\meta\\sound.bin");
File.Copy(TempSoundPath, TempUnpackPath + "00000000.app_OUT\\meta\\sound.bin");
}
else if (!string.IsNullOrEmpty(tbSound.Text))
{
if (tbSound.Text.EndsWith(".bns"))
{
Wii.Sound.BnsToSoundBin(tbSound.Text, TempUnpackPath + "00000000.app_OUT\\meta\\sound.bin", false);
}
else if (tbSound.Text.StartsWith("BNS:"))
{
Wii.Sound.BnsToSoundBin(TempBnsPath, TempUnpackPath + "00000000.app_OUT\\meta\\sound.bin", false);
}
else
{
string SoundFile = tbSound.Text;
if (tbSound.Text.EndsWith(".mp3")) SoundFile = TempWavePath;
Wii.Sound.WaveToSoundBin(SoundFile, TempUnpackPath + "00000000.app_OUT\\meta\\sound.bin", false);
}
}
}
bwCreateWad.ReportProgress(60, "Packing 00000000.app...");
int[] Sizes = new int[3];
string[] Titles = new string[] { tbJapanese.Text, tbEnglish.Text, tbGerman.Text, tbFrench.Text, tbSpanish.Text, tbItalian.Text, tbDutch.Text };
for (int i = 0; i < Titles.Length; i++)
if (string.IsNullOrEmpty(Titles[i])) Titles[i] = tbAllLanguages.Text;
byte[] nullapp = Wii.U8.PackU8(TempUnpackPath + "00000000.app_OUT", out Sizes[0], out Sizes[1], out Sizes[2]);
nullapp = Wii.U8.AddHeaderIMET(nullapp, Titles, Sizes);
Wii.Tools.SaveFileFromByteArray(nullapp, TempUnpackPath + "00000000.app");
Directory.Delete(TempUnpackPath + "00000000.app_OUT", true);
string[] tikfile = Directory.GetFiles(TempUnpackPath, "*.tik");
string[] tmdfile = Directory.GetFiles(TempUnpackPath, "*.tmd");
byte[] tmd = Wii.Tools.LoadFileToByteArray(tmdfile[0]);
if (!string.IsNullOrEmpty(tbDol.Text))
{
bwCreateWad.ReportProgress(80, "Inserting new DOL...");
string[] AppFiles = Directory.GetFiles(TempUnpackPath, "*.app");
foreach (string thisApp in AppFiles)
if (!thisApp.EndsWith("00000000.app")) File.Delete(thisApp);
if (wadInfo.nandLoader == 0)
{
using (BinaryReader nandloader = new BinaryReader(System.Reflection.Assembly.GetExecutingAssembly().GetManifestResourceStream("CustomizeMii.Resources.comex.app")))
{
using (FileStream fs = new FileStream(TempUnpackPath + "\\00000001.app", FileMode.Create))
{
byte[] temp = nandloader.ReadBytes((int)nandloader.BaseStream.Length);
fs.Write(temp, 0, temp.Length);
}
}
if (tbDol.Text.StartsWith("Simple Forwarder:"))
{
CreateForwarderSimple(TempUnpackPath + "\\00000002.app");
}
else if (tbDol.Text.StartsWith("Complex Forwarder:"))
{
bwCreateWad.ReportProgress(82, "Compiling Forwarder...");
CreateForwarderComplex(TempUnpackPath + "\\00000002.app");
}
else if (tbDol.Text == "Internal" || tbDol.Text.EndsWith(".wad"))
{
File.Copy(TempDolPath, TempUnpackPath + "\\00000002.app");
}
else
{
File.Copy(tbDol.Text, TempUnpackPath + "\\00000002.app");
}
tmd = Wii.WadEdit.ChangeTmdBootIndex(tmd, 1);
}
else
{
using (BinaryReader nandloader = new BinaryReader(System.Reflection.Assembly.GetExecutingAssembly().GetManifestResourceStream("CustomizeMii.Resources.Waninkoko.app")))
{
using (FileStream fs = new FileStream(TempUnpackPath + "\\00000002.app", FileMode.Create))
{
byte[] temp = nandloader.ReadBytes((int)nandloader.BaseStream.Length);
fs.Write(temp, 0, temp.Length);
}
}
if (tbDol.Text.StartsWith("Simple Forwarder:"))
{
CreateForwarderSimple(TempUnpackPath + "\\00000001.app");
}
else if (tbDol.Text.StartsWith("Complex Forwarder:"))
{
bwCreateWad.ReportProgress(82, "Compiling Forwarder...");
CreateForwarderComplex(TempUnpackPath + "\\00000001.app");
}
else if (tbDol.Text == "Internal")
{
File.Copy(TempDolPath, TempUnpackPath + "\\00000001.app");
}
else
{
File.Copy(tbDol.Text, TempUnpackPath + "\\00000001.app");
}
tmd = Wii.WadEdit.ChangeTmdBootIndex(tmd, 2);
}
tmd = Wii.WadEdit.ChangeTmdContentCount(tmd, 3);
bwCreateWad.ReportProgress(85, "Updating TMD...");
File.Delete(tmdfile[0]);
using (FileStream fs = new FileStream(tmdfile[0], FileMode.Create))
{
byte[] tmdconts = new byte[108];
tmdconts[7] = 0x01;
tmdconts[39] = 0x01;
tmdconts[41] = 0x01;
tmdconts[43] = 0x01;
tmdconts[75] = 0x02;
tmdconts[77] = 0x02;
tmdconts[79] = 0x01;
fs.Write(tmd, 0, 484);
fs.Write(tmdconts, 0, tmdconts.Length);
}
}
bwCreateWad.ReportProgress(85, "Updating TMD...");
Wii.WadEdit.UpdateTmdContents(tmdfile[0]);
Wii.WadEdit.ChangeTitleID(tikfile[0], 0, tbTitleID.Text.ToUpper());
Wii.WadEdit.ChangeTitleID(tmdfile[0], 1, tbTitleID.Text.ToUpper());
bwCreateWad.ReportProgress(90, "Trucha Signing...");
Wii.WadEdit.TruchaSign(tmdfile[0], 1);
Wii.WadEdit.TruchaSign(tikfile[0], 0);
bwCreateWad.ReportProgress(95, "Packing WAD...");
if (File.Exists(wadInfo.outFile)) File.Delete(wadInfo.outFile);
Wii.WadPack.PackWad(TempUnpackPath, wadInfo.outFile, false);
bwCreateWad.ReportProgress(100, " ");
CreationTimer.Stop();
if (!sendToWii)
{
FileInfo fi = new FileInfo(wadInfo.outFile);
double fileSize = Math.Round(fi.Length * 0.0009765625 * 0.0009765625, 2);
InfoBox(string.Format("Successfully created custom channel!\nTime elapsed: {0} ms\nFilesize: {1} MB\nApprox. Blocks: {2}", CreationTimer.ElapsedMilliseconds, fileSize, Wii.WadInfo.GetNandBlocks(wadInfo.outFile)));
}
else sendWadReady = 1;
}
catch (Exception ex)
{
sendWadReady = -1;
CreationTimer.Stop();
EventHandler EnableControls = new EventHandler(this.EnableControls);
this.Invoke(EnableControls);
ErrorBox(ex.Message);
}
}
}
}

View File

@ -1,391 +0,0 @@
/* This file is part of CustomizeMii
* Copyright (C) 2009 Leathl
*
* CustomizeMii is free software: you can redistribute it and/or
* modify it under the terms of the GNU General Public License as published
* by the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* CustomizeMii is distributed in the hope that it will be
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
namespace CustomizeMii
{
partial class CustomizeMii_BnsConvert
{
/// <summary>
/// Erforderliche Designervariable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Verwendete Ressourcen bereinigen.
/// </summary>
/// <param name="disposing">True, wenn verwaltete Ressourcen gelöscht werden sollen; andernfalls False.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Vom Windows Form-Designer generierter Code
/// <summary>
/// Erforderliche Methode für die Designerunterstützung.
/// Der Inhalt der Methode darf nicht mit dem Code-Editor geändert werden.
/// </summary>
private void InitializeComponent()
{
this.btnCancel = new System.Windows.Forms.Button();
this.btnConvert = new System.Windows.Forms.Button();
this.lbAudioFile = new System.Windows.Forms.Label();
this.tbAudioFile = new System.Windows.Forms.TextBox();
this.btnBrowseAudioFile = new System.Windows.Forms.Button();
this.gbLoop = new System.Windows.Forms.GroupBox();
this.tbLoopStart = new System.Windows.Forms.TextBox();
this.rbEnterManually = new System.Windows.Forms.RadioButton();
this.rbFromAudioFile = new System.Windows.Forms.RadioButton();
this.rbNone = new System.Windows.Forms.RadioButton();
this.gbWaveInfo = new System.Windows.Forms.GroupBox();
this.lbStatusValue = new System.Windows.Forms.Label();
this.lbLoopStartValue = new System.Windows.Forms.Label();
this.lbLoopCountValue = new System.Windows.Forms.Label();
this.lbFormatValue = new System.Windows.Forms.Label();
this.lbChannelCountValue = new System.Windows.Forms.Label();
this.lbSamplerateValue = new System.Windows.Forms.Label();
this.lbBitdepthValue = new System.Windows.Forms.Label();
this.lbStatus = new System.Windows.Forms.Label();
this.lbLoopStart = new System.Windows.Forms.Label();
this.lbLoopCount = new System.Windows.Forms.Label();
this.lbFormat = new System.Windows.Forms.Label();
this.lbChannelCount = new System.Windows.Forms.Label();
this.lbSamplerate = new System.Windows.Forms.Label();
this.lbBitdepth = new System.Windows.Forms.Label();
this.cbSourceSound = new System.Windows.Forms.CheckBox();
this.gbLoop.SuspendLayout();
this.gbWaveInfo.SuspendLayout();
this.SuspendLayout();
//
// btnCancel
//
this.btnCancel.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
this.btnCancel.DialogResult = System.Windows.Forms.DialogResult.Cancel;
this.btnCancel.Location = new System.Drawing.Point(186, 179);
this.btnCancel.Name = "btnCancel";
this.btnCancel.Size = new System.Drawing.Size(160, 23);
this.btnCancel.TabIndex = 10;
this.btnCancel.Text = "Cancel";
this.btnCancel.UseVisualStyleBackColor = true;
this.btnCancel.Click += new System.EventHandler(this.btnCancel_Click);
//
// btnConvert
//
this.btnConvert.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
this.btnConvert.Location = new System.Drawing.Point(15, 179);
this.btnConvert.Name = "btnConvert";
this.btnConvert.Size = new System.Drawing.Size(160, 23);
this.btnConvert.TabIndex = 9;
this.btnConvert.Text = "Convert";
this.btnConvert.UseVisualStyleBackColor = true;
this.btnConvert.Click += new System.EventHandler(this.btnConvert_Click);
//
// lbAudioFile
//
this.lbAudioFile.AutoSize = true;
this.lbAudioFile.Location = new System.Drawing.Point(12, 24);
this.lbAudioFile.Name = "lbAudioFile";
this.lbAudioFile.Size = new System.Drawing.Size(56, 13);
this.lbAudioFile.TabIndex = 11;
this.lbAudioFile.Text = "Audio File:";
//
// tbAudioFile
//
this.tbAudioFile.Location = new System.Drawing.Point(74, 21);
this.tbAudioFile.Name = "tbAudioFile";
this.tbAudioFile.ReadOnly = true;
this.tbAudioFile.Size = new System.Drawing.Size(191, 20);
this.tbAudioFile.TabIndex = 12;
//
// btnBrowseAudioFile
//
this.btnBrowseAudioFile.Location = new System.Drawing.Point(271, 20);
this.btnBrowseAudioFile.Name = "btnBrowseAudioFile";
this.btnBrowseAudioFile.Size = new System.Drawing.Size(75, 23);
this.btnBrowseAudioFile.TabIndex = 13;
this.btnBrowseAudioFile.Text = "Browse...";
this.btnBrowseAudioFile.UseVisualStyleBackColor = true;
this.btnBrowseAudioFile.Click += new System.EventHandler(this.btnBrowseAudioFile_Click);
//
// gbLoop
//
this.gbLoop.Controls.Add(this.tbLoopStart);
this.gbLoop.Controls.Add(this.rbEnterManually);
this.gbLoop.Controls.Add(this.rbFromAudioFile);
this.gbLoop.Controls.Add(this.rbNone);
this.gbLoop.Location = new System.Drawing.Point(15, 72);
this.gbLoop.Name = "gbLoop";
this.gbLoop.Size = new System.Drawing.Size(331, 94);
this.gbLoop.TabIndex = 14;
this.gbLoop.TabStop = false;
this.gbLoop.Text = "Loop";
//
// tbLoopStart
//
this.tbLoopStart.Enabled = false;
this.tbLoopStart.Location = new System.Drawing.Point(227, 64);
this.tbLoopStart.Name = "tbLoopStart";
this.tbLoopStart.Size = new System.Drawing.Size(60, 20);
this.tbLoopStart.TabIndex = 1;
this.tbLoopStart.Text = "0";
//
// rbEnterManually
//
this.rbEnterManually.AutoSize = true;
this.rbEnterManually.Location = new System.Drawing.Point(6, 65);
this.rbEnterManually.Name = "rbEnterManually";
this.rbEnterManually.Size = new System.Drawing.Size(215, 17);
this.rbEnterManually.TabIndex = 0;
this.rbEnterManually.Text = "Enter Manually Loop Start Sample:";
this.rbEnterManually.UseVisualStyleBackColor = true;
this.rbEnterManually.CheckedChanged += new System.EventHandler(this.rbSelectionChanged);
//
// rbFromAudioFile
//
this.rbFromAudioFile.AutoSize = true;
this.rbFromAudioFile.Location = new System.Drawing.Point(6, 42);
this.rbFromAudioFile.Name = "rbFromAudioFile";
this.rbFromAudioFile.Size = new System.Drawing.Size(281, 17);
this.rbFromAudioFile.TabIndex = 0;
this.rbFromAudioFile.Text = "From Audio File (works only with pre-looped wave files)";
this.rbFromAudioFile.UseVisualStyleBackColor = true;
this.rbFromAudioFile.CheckedChanged += new System.EventHandler(this.rbSelectionChanged);
//
// rbNone
//
this.rbNone.AutoSize = true;
this.rbNone.Checked = true;
this.rbNone.Location = new System.Drawing.Point(6, 19);
this.rbNone.Name = "rbNone";
this.rbNone.Size = new System.Drawing.Size(51, 17);
this.rbNone.TabIndex = 0;
this.rbNone.TabStop = true;
this.rbNone.Text = "None";
this.rbNone.UseVisualStyleBackColor = true;
this.rbNone.CheckedChanged += new System.EventHandler(this.rbSelectionChanged);
//
// gbWaveInfo
//
this.gbWaveInfo.Controls.Add(this.lbStatusValue);
this.gbWaveInfo.Controls.Add(this.lbLoopStartValue);
this.gbWaveInfo.Controls.Add(this.lbLoopCountValue);
this.gbWaveInfo.Controls.Add(this.lbFormatValue);
this.gbWaveInfo.Controls.Add(this.lbChannelCountValue);
this.gbWaveInfo.Controls.Add(this.lbSamplerateValue);
this.gbWaveInfo.Controls.Add(this.lbBitdepthValue);
this.gbWaveInfo.Controls.Add(this.lbStatus);
this.gbWaveInfo.Controls.Add(this.lbLoopStart);
this.gbWaveInfo.Controls.Add(this.lbLoopCount);
this.gbWaveInfo.Controls.Add(this.lbFormat);
this.gbWaveInfo.Controls.Add(this.lbChannelCount);
this.gbWaveInfo.Controls.Add(this.lbSamplerate);
this.gbWaveInfo.Controls.Add(this.lbBitdepth);
this.gbWaveInfo.Location = new System.Drawing.Point(363, 20);
this.gbWaveInfo.Name = "gbWaveInfo";
this.gbWaveInfo.Size = new System.Drawing.Size(135, 182);
this.gbWaveInfo.TabIndex = 15;
this.gbWaveInfo.TabStop = false;
this.gbWaveInfo.Text = "Wave Info";
//
// lbStatusValue
//
this.lbStatusValue.Location = new System.Drawing.Point(75, 151);
this.lbStatusValue.Name = "lbStatusValue";
this.lbStatusValue.Size = new System.Drawing.Size(54, 13);
this.lbStatusValue.TabIndex = 7;
//
// lbLoopStartValue
//
this.lbLoopStartValue.Location = new System.Drawing.Point(75, 130);
this.lbLoopStartValue.Name = "lbLoopStartValue";
this.lbLoopStartValue.Size = new System.Drawing.Size(54, 13);
this.lbLoopStartValue.TabIndex = 7;
//
// lbLoopCountValue
//
this.lbLoopCountValue.Location = new System.Drawing.Point(75, 109);
this.lbLoopCountValue.Name = "lbLoopCountValue";
this.lbLoopCountValue.Size = new System.Drawing.Size(54, 13);
this.lbLoopCountValue.TabIndex = 7;
//
// lbFormatValue
//
this.lbFormatValue.Location = new System.Drawing.Point(75, 88);
this.lbFormatValue.Name = "lbFormatValue";
this.lbFormatValue.Size = new System.Drawing.Size(54, 13);
this.lbFormatValue.TabIndex = 7;
//
// lbChannelCountValue
//
this.lbChannelCountValue.Location = new System.Drawing.Point(75, 67);
this.lbChannelCountValue.Name = "lbChannelCountValue";
this.lbChannelCountValue.Size = new System.Drawing.Size(54, 13);
this.lbChannelCountValue.TabIndex = 7;
//
// lbSamplerateValue
//
this.lbSamplerateValue.Location = new System.Drawing.Point(75, 46);
this.lbSamplerateValue.Name = "lbSamplerateValue";
this.lbSamplerateValue.Size = new System.Drawing.Size(54, 13);
this.lbSamplerateValue.TabIndex = 7;
//
// lbBitdepthValue
//
this.lbBitdepthValue.Location = new System.Drawing.Point(75, 25);
this.lbBitdepthValue.Name = "lbBitdepthValue";
this.lbBitdepthValue.Size = new System.Drawing.Size(54, 13);
this.lbBitdepthValue.TabIndex = 7;
//
// lbStatus
//
this.lbStatus.AutoSize = true;
this.lbStatus.Location = new System.Drawing.Point(6, 151);
this.lbStatus.Name = "lbStatus";
this.lbStatus.Size = new System.Drawing.Size(40, 13);
this.lbStatus.TabIndex = 6;
this.lbStatus.Text = "Status:";
//
// lbLoopStart
//
this.lbLoopStart.AutoSize = true;
this.lbLoopStart.Location = new System.Drawing.Point(6, 130);
this.lbLoopStart.Name = "lbLoopStart";
this.lbLoopStart.Size = new System.Drawing.Size(59, 13);
this.lbLoopStart.TabIndex = 5;
this.lbLoopStart.Text = "Loop Start:";
//
// lbLoopCount
//
this.lbLoopCount.AutoSize = true;
this.lbLoopCount.Location = new System.Drawing.Point(6, 109);
this.lbLoopCount.Name = "lbLoopCount";
this.lbLoopCount.Size = new System.Drawing.Size(39, 13);
this.lbLoopCount.TabIndex = 4;
this.lbLoopCount.Text = "Loops:";
//
// lbFormat
//
this.lbFormat.AutoSize = true;
this.lbFormat.Location = new System.Drawing.Point(6, 88);
this.lbFormat.Name = "lbFormat";
this.lbFormat.Size = new System.Drawing.Size(42, 13);
this.lbFormat.TabIndex = 3;
this.lbFormat.Text = "Format:";
//
// lbChannelCount
//
this.lbChannelCount.AutoSize = true;
this.lbChannelCount.Location = new System.Drawing.Point(6, 67);
this.lbChannelCount.Name = "lbChannelCount";
this.lbChannelCount.Size = new System.Drawing.Size(54, 13);
this.lbChannelCount.TabIndex = 2;
this.lbChannelCount.Text = "Channels:";
//
// lbSamplerate
//
this.lbSamplerate.AutoSize = true;
this.lbSamplerate.Location = new System.Drawing.Point(6, 46);
this.lbSamplerate.Name = "lbSamplerate";
this.lbSamplerate.Size = new System.Drawing.Size(63, 13);
this.lbSamplerate.TabIndex = 1;
this.lbSamplerate.Text = "Samplerate:";
//
// lbBitdepth
//
this.lbBitdepth.AutoSize = true;
this.lbBitdepth.Location = new System.Drawing.Point(6, 25);
this.lbBitdepth.Name = "lbBitdepth";
this.lbBitdepth.Size = new System.Drawing.Size(49, 13);
this.lbBitdepth.TabIndex = 0;
this.lbBitdepth.Text = "Bitdepth:";
//
// cbSourceSound
//
this.cbSourceSound.AutoSize = true;
this.cbSourceSound.Enabled = false;
this.cbSourceSound.Location = new System.Drawing.Point(15, 50);
this.cbSourceSound.Name = "cbSourceSound";
this.cbSourceSound.Size = new System.Drawing.Size(170, 17);
this.cbSourceSound.TabIndex = 16;
this.cbSourceSound.Text = "Take sound from source WAD";
this.cbSourceSound.UseVisualStyleBackColor = true;
this.cbSourceSound.CheckedChanged += new System.EventHandler(this.cbSourceSound_CheckedChanged);
//
// CustomizeMii_BnsConvert
//
this.AcceptButton = this.btnConvert;
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.CancelButton = this.btnCancel;
this.ClientSize = new System.Drawing.Size(510, 220);
this.Controls.Add(this.cbSourceSound);
this.Controls.Add(this.gbWaveInfo);
this.Controls.Add(this.gbLoop);
this.Controls.Add(this.btnBrowseAudioFile);
this.Controls.Add(this.tbAudioFile);
this.Controls.Add(this.lbAudioFile);
this.Controls.Add(this.btnCancel);
this.Controls.Add(this.btnConvert);
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.None;
this.Name = "CustomizeMii_BnsConvert";
this.Text = "CustomizeMii_BnsConvert";
this.Load += new System.EventHandler(this.CustomizeMii_BnsConvert_Load);
this.FormClosing += new System.Windows.Forms.FormClosingEventHandler(this.CustomizeMii_BnsConvert_FormClosing);
this.gbLoop.ResumeLayout(false);
this.gbLoop.PerformLayout();
this.gbWaveInfo.ResumeLayout(false);
this.gbWaveInfo.PerformLayout();
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.Button btnCancel;
private System.Windows.Forms.Button btnConvert;
private System.Windows.Forms.Label lbAudioFile;
private System.Windows.Forms.TextBox tbAudioFile;
private System.Windows.Forms.Button btnBrowseAudioFile;
private System.Windows.Forms.GroupBox gbLoop;
private System.Windows.Forms.RadioButton rbNone;
private System.Windows.Forms.RadioButton rbEnterManually;
private System.Windows.Forms.RadioButton rbFromAudioFile;
private System.Windows.Forms.TextBox tbLoopStart;
private System.Windows.Forms.GroupBox gbWaveInfo;
private System.Windows.Forms.Label lbBitdepth;
private System.Windows.Forms.Label lbSamplerate;
private System.Windows.Forms.Label lbChannelCount;
private System.Windows.Forms.Label lbFormat;
private System.Windows.Forms.Label lbLoopCount;
private System.Windows.Forms.Label lbLoopStart;
private System.Windows.Forms.Label lbStatus;
private System.Windows.Forms.Label lbStatusValue;
private System.Windows.Forms.Label lbLoopStartValue;
private System.Windows.Forms.Label lbLoopCountValue;
private System.Windows.Forms.Label lbFormatValue;
private System.Windows.Forms.Label lbChannelCountValue;
private System.Windows.Forms.Label lbSamplerateValue;
private System.Windows.Forms.Label lbBitdepthValue;
private System.Windows.Forms.CheckBox cbSourceSound;
}
}

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@ -1,356 +0,0 @@
/* This file is part of CustomizeMii
* Copyright (C) 2009 Leathl
*
* CustomizeMii is free software: you can redistribute it and/or
* modify it under the terms of the GNU General Public License as published
* by the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* CustomizeMii is distributed in the hope that it will be
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using System;
using System.IO;
using System.Windows.Forms;
using System.ComponentModel;
using WaveFile;
namespace CustomizeMii
{
public partial class CustomizeMii_BnsConvert : Form
{
private bool lameExists;
private int loopStartSample;
private BackgroundWorker bwGatherInfo;
private int bitDepth;
private int sampleRate;
private int channelCount;
private int dataFormat;
private int loopCount;
private int loopStart;
private bool error = false;
private bool cancelled = false;
public string AudioFile { get { return tbAudioFile.Text; } }
public bool LoopNone { get { return rbNone.Checked; } }
public bool LoopFromAudio { get { return rbFromAudioFile.Checked; } }
public bool LoopManually { get { return rbEnterManually.Checked; } }
public int LoopStartSample { get { return loopStartSample; } }
public int ChannelCount { get { return channelCount; } }
public CustomizeMii_BnsConvert(bool lameExists)
{
InitializeComponent();
this.lameExists = lameExists;
}
private void CustomizeMii_BnsConvert_Load(object sender, EventArgs e)
{
//this.Size = new System.Drawing.Size(358, 220);
this.Size = new System.Drawing.Size(btnCancel.Location.X + btnCancel.Size.Width + 15, 220);
this.CenterToParent();
bwGatherInfo = new BackgroundWorker();
bwGatherInfo.WorkerSupportsCancellation = true;
bwGatherInfo.DoWork += new DoWorkEventHandler(bwGatherInfo_DoWork);
byte[] soundBin = Wii.Tools.LoadFileToByteArray(CustomizeMii_Main.TempUnpackPath + "00000000.app_OUT\\meta\\sound.bin", 32, 16);
if (soundBin[0] == 'R' && soundBin[1] == 'I' && soundBin[2] == 'F' && soundBin[3] == 'F')
{ cbSourceSound.Enabled = true; }
else if (soundBin[0] == 'L' && soundBin[1] == 'Z' && soundBin[2] == '7' && soundBin[3] == '7')
if (soundBin[9] == 'R' && soundBin[10] == 'I' && soundBin[11] == 'F' && soundBin[12] == 'F')
{ cbSourceSound.Enabled = true; }
}
private void CustomizeMii_BnsConvert_FormClosing(object sender, FormClosingEventArgs e)
{
cancelled = true;
if (bwGatherInfo.IsBusy)
bwGatherInfo.CancelAsync();
}
private void rbSelectionChanged(object sender, EventArgs e)
{
tbLoopStart.Enabled = rbEnterManually.Checked;
}
private void btnConvert_Click(object sender, EventArgs e)
{
if (!File.Exists(tbAudioFile.Text) && tbAudioFile.Text != "Internal Sound")
{
tbAudioFile.Focus();
tbAudioFile.SelectAll();
return;
}
if (!int.TryParse(tbLoopStart.Text, out loopStartSample))
{
tbLoopStart.Focus();
tbLoopStart.SelectAll();
}
this.DialogResult = DialogResult.OK;
this.Close();
}
private void btnCancel_Click(object sender, EventArgs e)
{
this.DialogResult = DialogResult.Cancel;
this.Close();
}
private void cbSourceSound_CheckedChanged(object sender, EventArgs e)
{
if (cbSourceSound.Checked)
{
tbAudioFile.Text = "Internal Sound";
FileStream fs = new FileStream(CustomizeMii_Main.TempUnpackPath + "00000000.app_OUT\\meta\\sound.bin", FileMode.Open);
byte[] audio = new byte[fs.Length - 32];
int offset = 0;
fs.Seek(32, SeekOrigin.Begin);
fs.Read(audio, 0, audio.Length);
fs.Close();
if ((offset = Wii.Lz77.GetLz77Offset(audio)) != -1)
audio = Wii.Lz77.Decompress(audio, offset);
foreach (Label thisLabel in gbWaveInfo.Controls)
if (thisLabel.Name.ToLower().Contains("value"))
{
thisLabel.ForeColor = System.Drawing.Color.Black;
thisLabel.Text = "Gathering";
}
bwGatherInfo.RunWorkerAsync(audio);
//this.Size = new System.Drawing.Size(510, 220);
this.Size = new System.Drawing.Size(gbWaveInfo.Location.X + gbWaveInfo.Size.Width + 15, 220);
}
else
{
if (tbAudioFile.Text == "Internal Sound")
tbAudioFile.Text = string.Empty;
//this.Size = new System.Drawing.Size(358, 220);
this.Size = new System.Drawing.Size(btnCancel.Location.X + btnCancel.Size.Width + 15, 220);
}
}
private void btnBrowseAudioFile_Click(object sender, EventArgs e)
{
OpenFileDialog ofd = new OpenFileDialog();
if (lameExists)
{ ofd.Filter = "Wave|*.wav|MP3|*.mp3|All|*.wav;*.mp3"; ofd.FilterIndex = 3; }
else
{ ofd.Filter = "Wave|*.wav"; }
if (ofd.ShowDialog() == DialogResult.OK)
{
if (ofd.FileName != tbAudioFile.Text)
{
btnConvert.Enabled = false;
cbSourceSound.Checked = false;
tbAudioFile.Text = ofd.FileName;
if (ofd.FileName.EndsWith(".wav"))
{
rbFromAudioFile.Enabled = true;
foreach (Label thisLabel in gbWaveInfo.Controls)
if (thisLabel.Name.ToLower().Contains("value"))
{
thisLabel.ForeColor = System.Drawing.Color.Black;
thisLabel.Text = "Gathering";
}
bwGatherInfo.RunWorkerAsync(ofd.FileName);
//this.Size = new System.Drawing.Size(510, 220);
this.Size = new System.Drawing.Size(gbWaveInfo.Location.X + gbWaveInfo.Size.Width + 15, 220);
}
else if (ofd.FileName.EndsWith(".mp3"))
{
channelCount = 0;
btnConvert.Enabled = true;
if (rbFromAudioFile.Checked) rbNone.Checked = true;
rbFromAudioFile.Enabled = false;
//this.Size = new System.Drawing.Size(358, 220);
this.Size = new System.Drawing.Size(btnCancel.Location.X + btnCancel.Size.Width + 15, 220);
}
}
}
}
void bwGatherInfo_DoWork(object sender, DoWorkEventArgs e)
{
EventHandler UpdateValues = new EventHandler(this.UpdateValues);
try
{
Wave wave;
if (e.Argument is byte[])
{ wave = new Wave((byte[])e.Argument); }
else
{ wave = new Wave((string)e.Argument); }
try { bitDepth = wave.BitDepth; }
catch { bitDepth = -1; }
try { sampleRate = wave.SampleRate; }
catch { sampleRate = -1; }
try { channelCount = wave.ChannelCount; }
catch { channelCount = -1; }
try { dataFormat = wave.DataFormat; }
catch { dataFormat = -1; }
try { loopCount = wave.LoopCount; }
catch { loopCount = -1; }
try { loopStart = wave.LoopStart; }
catch { loopStart = -1; }
if (!cancelled)
this.Invoke(UpdateValues);
if (e.Argument is byte[])
{
byte[] audio = e.Argument as byte[];
using (FileStream fs = new FileStream(CustomizeMii_Main.TempWavePath, FileMode.Create))
{
fs.Write(audio, 0, audio.Length);
}
}
}
catch
{
error = true;
if (!cancelled)
this.Invoke(UpdateValues);
}
}
void UpdateValues(object sender, EventArgs e)
{
if (error == true)
{
foreach (Label thisLabel in gbWaveInfo.Controls)
if (thisLabel.Name.ToLower().Contains("value"))
{
thisLabel.Text = "Error";
thisLabel.ForeColor = System.Drawing.Color.Red;
}
error = false;
return;
}
bool statusOk = true;
if (bitDepth == -1) lbBitdepthValue.Text = "Error";
else lbBitdepthValue.Text = bitDepth.ToString();
if (sampleRate == -1) lbSamplerateValue.Text = "Error";
else lbSamplerateValue.Text = sampleRate.ToString();
if (dataFormat == -1) lbFormatValue.Text = "Error";
else if (dataFormat == 1) lbFormatValue.Text = "1 (PCM)";
else lbFormatValue.Text = dataFormat.ToString();
if (channelCount == -1) lbChannelCountValue.Text = "Error";
else if (channelCount == 1) lbChannelCountValue.Text = "1 (Mono)";
else if (channelCount == 2) lbChannelCountValue.Text = "2 (Stereo)";
else lbChannelCountValue.Text = channelCount.ToString();
if (loopCount == -1) lbLoopCountValue.Text = "Error";
else lbLoopCountValue.Text = loopCount.ToString();
if (loopCount == -1) lbLoopStartValue.Text = "Error";
else if (loopCount == 1) { lbLoopStartValue.Text = loopStart == -1 ? "Error" : loopStart.ToString(); }
else lbLoopStartValue.Text = "-";
if (lbBitdepthValue.Text == "Error" || bitDepth != 16)
{
lbBitdepthValue.ForeColor = System.Drawing.Color.Red;
statusOk = false;
}
else lbBitdepthValue.ForeColor = System.Drawing.Color.Green;
if (lbSamplerateValue.Text == "Error")
{
lbSamplerateValue.ForeColor = System.Drawing.Color.Red;
statusOk = false;
}
else lbSamplerateValue.ForeColor = System.Drawing.Color.Green;
if (lbFormatValue.Text == "Error" || dataFormat != 1)
{
lbFormatValue.ForeColor = System.Drawing.Color.Red;
statusOk = false;
}
else lbFormatValue.ForeColor = System.Drawing.Color.Green;
if (lbChannelCountValue.Text == "Error" || (channelCount > 2 || channelCount < 1))
{
lbChannelCountValue.ForeColor = System.Drawing.Color.Red;
statusOk = false;
}
else lbChannelCountValue.ForeColor = System.Drawing.Color.Green;
if (lbLoopCountValue.Text == "Error" || loopCount > 1)
lbLoopCountValue.ForeColor = System.Drawing.Color.Orange;
else lbLoopCountValue.ForeColor = System.Drawing.Color.Green;
if (lbLoopStartValue.Text == "Error" || lbLoopStartValue.Text == "-")
lbLoopStartValue.ForeColor = System.Drawing.Color.Orange;
else lbLoopStartValue.ForeColor = System.Drawing.Color.Green;
if (!statusOk)
{
lbStatusValue.Text = "Not OK!";
lbStatusValue.ForeColor = System.Drawing.Color.Red;
btnConvert.Enabled = false;
}
else
{
btnConvert.Enabled = true;
if (lbLoopCountValue.ForeColor == System.Drawing.Color.Orange ||
lbLoopStartValue.ForeColor == System.Drawing.Color.Orange)
{
lbStatusValue.Text = "No Loop!";
lbStatusValue.ForeColor = System.Drawing.Color.Orange;
if (rbFromAudioFile.Checked) rbNone.Checked = true;
rbFromAudioFile.Enabled = false;
}
else
{
rbFromAudioFile.Enabled = true;
lbStatusValue.Text = "OK!";
lbStatusValue.ForeColor = System.Drawing.Color.Green;
}
}
}
}
}

View File

@ -1,120 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

View File

@ -1,205 +0,0 @@
/* This file is part of CustomizeMii
* Copyright (C) 2009 Leathl
*
* CustomizeMii is free software: you can redistribute it and/or
* modify it under the terms of the GNU General Public License as published
* by the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* CustomizeMii is distributed in the hope that it will be
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
namespace CustomizeMii
{
partial class CustomizeMii_ComplexForwarder
{
/// <summary>
/// Erforderliche Designervariable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Verwendete Ressourcen bereinigen.
/// </summary>
/// <param name="disposing">True, wenn verwaltete Ressourcen gelöscht werden sollen; andernfalls False.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Vom Windows Form-Designer generierter Code
/// <summary>
/// Erforderliche Methode für die Designerunterstützung.
/// Der Inhalt der Methode darf nicht mit dem Code-Editor geändert werden.
/// </summary>
private void InitializeComponent()
{
this.lbAppFolder = new System.Windows.Forms.Label();
this.tbAppFolder = new System.Windows.Forms.TextBox();
this.cbImage43 = new System.Windows.Forms.CheckBox();
this.cbImage169 = new System.Windows.Forms.CheckBox();
this.tbImage43 = new System.Windows.Forms.TextBox();
this.tbImage169 = new System.Windows.Forms.TextBox();
this.btnBrowseImage43 = new System.Windows.Forms.Button();
this.btnBrowseImage169 = new System.Windows.Forms.Button();
this.label1 = new System.Windows.Forms.Label();
this.btnOK = new System.Windows.Forms.Button();
this.btnCancel = new System.Windows.Forms.Button();
this.SuspendLayout();
//
// lbAppFolder
//
this.lbAppFolder.AutoSize = true;
this.lbAppFolder.Location = new System.Drawing.Point(12, 17);
this.lbAppFolder.Name = "lbAppFolder";
this.lbAppFolder.Size = new System.Drawing.Size(107, 13);
this.lbAppFolder.TabIndex = 0;
this.lbAppFolder.Text = "Application Directory:";
//
// tbAppFolder
//
this.tbAppFolder.Location = new System.Drawing.Point(125, 14);
this.tbAppFolder.Name = "tbAppFolder";
this.tbAppFolder.Size = new System.Drawing.Size(221, 20);
this.tbAppFolder.TabIndex = 1;
//
// cbImage43
//
this.cbImage43.AutoSize = true;
this.cbImage43.Location = new System.Drawing.Point(15, 111);
this.cbImage43.Name = "cbImage43";
this.cbImage43.Size = new System.Drawing.Size(73, 17);
this.cbImage43.TabIndex = 3;
this.cbImage43.Text = "Image 4:3";
this.cbImage43.UseVisualStyleBackColor = true;
this.cbImage43.CheckedChanged += new System.EventHandler(this.cbImage43_CheckedChanged);
//
// cbImage169
//
this.cbImage169.AutoSize = true;
this.cbImage169.Location = new System.Drawing.Point(15, 141);
this.cbImage169.Name = "cbImage169";
this.cbImage169.Size = new System.Drawing.Size(79, 17);
this.cbImage169.TabIndex = 3;
this.cbImage169.Text = "Image 16:9";
this.cbImage169.UseVisualStyleBackColor = true;
this.cbImage169.CheckedChanged += new System.EventHandler(this.cbImage169_CheckedChanged);
//
// tbImage43
//
this.tbImage43.Enabled = false;
this.tbImage43.Location = new System.Drawing.Point(94, 109);
this.tbImage43.Name = "tbImage43";
this.tbImage43.Size = new System.Drawing.Size(171, 20);
this.tbImage43.TabIndex = 4;
//
// tbImage169
//
this.tbImage169.Enabled = false;
this.tbImage169.Location = new System.Drawing.Point(94, 138);
this.tbImage169.Name = "tbImage169";
this.tbImage169.Size = new System.Drawing.Size(171, 20);
this.tbImage169.TabIndex = 5;
//
// btnBrowseImage43
//
this.btnBrowseImage43.Enabled = false;
this.btnBrowseImage43.Location = new System.Drawing.Point(271, 109);
this.btnBrowseImage43.Name = "btnBrowseImage43";
this.btnBrowseImage43.Size = new System.Drawing.Size(75, 23);
this.btnBrowseImage43.TabIndex = 6;
this.btnBrowseImage43.Text = "Browse...";
this.btnBrowseImage43.UseVisualStyleBackColor = true;
this.btnBrowseImage43.Click += new System.EventHandler(this.btnBrowse_Click);
//
// btnBrowseImage169
//
this.btnBrowseImage169.Enabled = false;
this.btnBrowseImage169.Location = new System.Drawing.Point(271, 138);
this.btnBrowseImage169.Name = "btnBrowseImage169";
this.btnBrowseImage169.Size = new System.Drawing.Size(75, 23);
this.btnBrowseImage169.TabIndex = 6;
this.btnBrowseImage169.Text = "Browse...";
this.btnBrowseImage169.UseVisualStyleBackColor = true;
this.btnBrowseImage169.Click += new System.EventHandler(this.btnBrowse_Click);
//
// label1
//
this.label1.Location = new System.Drawing.Point(0, 55);
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(358, 40);
this.label1.TabIndex = 7;
this.label1.Text = "The images must be 640 x 480, else they will be resized!\r\nThe 16:9 image should b" +
"e made in 832 x 480 and resized\r\nto 640 x 480, it will be streched on the Wii!";
this.label1.TextAlign = System.Drawing.ContentAlignment.TopCenter;
//
// btnOK
//
this.btnOK.Location = new System.Drawing.Point(15, 179);
this.btnOK.Name = "btnOK";
this.btnOK.Size = new System.Drawing.Size(160, 23);
this.btnOK.TabIndex = 8;
this.btnOK.Text = "OK";
this.btnOK.UseVisualStyleBackColor = true;
this.btnOK.Click += new System.EventHandler(this.btnOK_Click);
//
// btnCancel
//
this.btnCancel.Location = new System.Drawing.Point(186, 179);
this.btnCancel.Name = "btnCancel";
this.btnCancel.Size = new System.Drawing.Size(160, 23);
this.btnCancel.TabIndex = 8;
this.btnCancel.Text = "Cancel";
this.btnCancel.UseVisualStyleBackColor = true;
this.btnCancel.Click += new System.EventHandler(this.btnCancel_Click);
//
// CustomizeMii_ComplexForwarder
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(358, 220);
this.Controls.Add(this.btnCancel);
this.Controls.Add(this.btnOK);
this.Controls.Add(this.label1);
this.Controls.Add(this.btnBrowseImage169);
this.Controls.Add(this.btnBrowseImage43);
this.Controls.Add(this.tbImage169);
this.Controls.Add(this.tbImage43);
this.Controls.Add(this.cbImage169);
this.Controls.Add(this.cbImage43);
this.Controls.Add(this.tbAppFolder);
this.Controls.Add(this.lbAppFolder);
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.None;
this.Name = "CustomizeMii_ComplexForwarder";
this.Text = "CustomizeMii_ComplexForwarder";
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.Label lbAppFolder;
private System.Windows.Forms.Label label1;
public System.Windows.Forms.TextBox tbAppFolder;
public System.Windows.Forms.CheckBox cbImage43;
public System.Windows.Forms.CheckBox cbImage169;
public System.Windows.Forms.TextBox tbImage43;
public System.Windows.Forms.TextBox tbImage169;
public System.Windows.Forms.Button btnBrowseImage43;
public System.Windows.Forms.Button btnBrowseImage169;
private System.Windows.Forms.Button btnOK;
private System.Windows.Forms.Button btnCancel;
}
}

View File

@ -1,84 +0,0 @@
/* This file is part of CustomizeMii
* Copyright (C) 2009 Leathl
*
* CustomizeMii is free software: you can redistribute it and/or
* modify it under the terms of the GNU General Public License as published
* by the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* CustomizeMii is distributed in the hope that it will be
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using System.IO;
namespace CustomizeMii
{
public partial class CustomizeMii_ComplexForwarder : Form
{
public CustomizeMii_ComplexForwarder()
{
InitializeComponent();
this.CenterToParent();
}
private void cbImage43_CheckedChanged(object sender, EventArgs e)
{
tbImage43.Enabled = cbImage43.Checked;
btnBrowseImage43.Enabled = cbImage43.Checked;
}
private void cbImage169_CheckedChanged(object sender, EventArgs e)
{
tbImage169.Enabled = cbImage169.Checked;
btnBrowseImage169.Enabled = cbImage169.Checked;
}
private void btnCancel_Click(object sender, EventArgs e)
{
this.DialogResult = DialogResult.Cancel;
this.Close();
}
private void btnOK_Click(object sender, EventArgs e)
{
if (string.IsNullOrEmpty(tbAppFolder.Text))
{
tbAppFolder.Focus();
}
else
{
if (!File.Exists(tbImage43.Text)) tbImage43.Text = string.Empty;
if (!File.Exists(tbImage169.Text)) tbImage169.Text = string.Empty;
this.DialogResult = DialogResult.OK;
this.Close();
}
}
private void btnBrowse_Click(object sender, EventArgs e)
{
OpenFileDialog ofd = new OpenFileDialog();
ofd.Filter = "PNG|*.png|JPG|*.jpg|GIF|*.gif|BMP|*.bmp|All|*.png;*.jpg;*.gif;*.bmp";
ofd.FilterIndex = 5;
if (ofd.ShowDialog() == DialogResult.OK)
{
if (sender == btnBrowseImage43) tbImage43.Text = ofd.FileName;
else tbImage169.Text = ofd.FileName;
}
}
}
}

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@ -1,120 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

View File

@ -1,85 +0,0 @@
/* This file is part of CustomizeMii
* Copyright (C) 2009 Leathl
*
* CustomizeMii is free software: you can redistribute it and/or
* modify it under the terms of the GNU General Public License as published
* by the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* CustomizeMii is distributed in the hope that it will be
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using ForwardMii;
namespace CustomizeMii
{
namespace Forwarder
{
//Let's use this kind of wrapper, so CustomizeMii can still run, if the ForwardMii.dll is missing...
internal class Complex
{
private string thisAppFolder;
private bool elfFirst = false;
private bool usbFirst = false;
private string image43;
private string image169;
public string AppFolder { get { return thisAppFolder; } set { thisAppFolder = value; } }
public bool ElfFirst { get { return elfFirst; } set { elfFirst = value; } }
public bool UsbFirst { get { return usbFirst; } set { usbFirst = value; } }
public string Image43 { get { return image43; } set { image43 = value; } }
public string Image169 { get { return image169; } set { image169 = value; } }
public Complex()
{
}
public void Save(string Destination)
{
GXForwarder Forwarder = new GXForwarder(thisAppFolder, usbFirst, elfFirst, image43, image169);
Forwarder.Save(Destination, true);
}
public void Clear()
{
thisAppFolder = string.Empty;
elfFirst = false;
usbFirst = false;
image43 = string.Empty;
image169 = string.Empty;
}
}
internal class Simple
{
private string thisAppFolder;
private bool toElf = false;
public string AppFolder { get { return thisAppFolder; } set { thisAppFolder = value; } }
public bool ForwardToElf { get { return toElf; } set { toElf = value; } }
public Simple()
{
}
public void Save(string Destination)
{
SDSDHC_Forwarder Forwarder = new SDSDHC_Forwarder(thisAppFolder, toElf);
Forwarder.Save(Destination, true);
}
public void Clear()
{
thisAppFolder = string.Empty;
toElf = false;
}
}
}
}

View File

@ -1,139 +0,0 @@
/* This file is part of CustomizeMii
* Copyright (C) 2009 Leathl
*
* CustomizeMii is free software: you can redistribute it and/or
* modify it under the terms of the GNU General Public License as published
* by the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* CustomizeMii is distributed in the hope that it will be
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
namespace CustomizeMii
{
partial class CustomizeMii_InputBox
{
/// <summary>
/// Erforderliche Designervariable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Verwendete Ressourcen bereinigen.
/// </summary>
/// <param name="disposing">True, wenn verwaltete Ressourcen gelöscht werden sollen; andernfalls False.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Vom Windows Form-Designer generierter Code
/// <summary>
/// Erforderliche Methode für die Designerunterstützung.
/// Der Inhalt der Methode darf nicht mit dem Code-Editor geändert werden.
/// </summary>
private void InitializeComponent()
{
this.tbInput = new System.Windows.Forms.TextBox();
this.lbInfo = new System.Windows.Forms.Label();
this.btnOK = new System.Windows.Forms.Button();
this.btnExit = new System.Windows.Forms.Button();
this.cbElf = new System.Windows.Forms.CheckBox();
this.SuspendLayout();
//
// tbInput
//
this.tbInput.Anchor = System.Windows.Forms.AnchorStyles.Bottom;
this.tbInput.Location = new System.Drawing.Point(7, 34);
this.tbInput.MaxLength = 3;
this.tbInput.Name = "tbInput";
this.tbInput.Size = new System.Drawing.Size(222, 20);
this.tbInput.TabIndex = 0;
//
// lbInfo
//
this.lbInfo.Anchor = System.Windows.Forms.AnchorStyles.Top;
this.lbInfo.Location = new System.Drawing.Point(4, 9);
this.lbInfo.Name = "lbInfo";
this.lbInfo.Size = new System.Drawing.Size(225, 32);
this.lbInfo.TabIndex = 1;
this.lbInfo.Text = "Please enter \"45e\" to create the Common-Key";
this.lbInfo.TextAlign = System.Drawing.ContentAlignment.TopCenter;
//
// btnOK
//
this.btnOK.Anchor = System.Windows.Forms.AnchorStyles.Bottom;
this.btnOK.Location = new System.Drawing.Point(7, 62);
this.btnOK.Name = "btnOK";
this.btnOK.Size = new System.Drawing.Size(108, 23);
this.btnOK.TabIndex = 2;
this.btnOK.Text = "OK";
this.btnOK.UseVisualStyleBackColor = true;
this.btnOK.Click += new System.EventHandler(this.btnOK_Click);
//
// btnExit
//
this.btnExit.Anchor = System.Windows.Forms.AnchorStyles.Bottom;
this.btnExit.DialogResult = System.Windows.Forms.DialogResult.Cancel;
this.btnExit.Location = new System.Drawing.Point(121, 62);
this.btnExit.Name = "btnExit";
this.btnExit.Size = new System.Drawing.Size(108, 23);
this.btnExit.TabIndex = 3;
this.btnExit.Text = "Exit";
this.btnExit.UseVisualStyleBackColor = true;
this.btnExit.Click += new System.EventHandler(this.btnExit_Click);
//
// cbElf
//
this.cbElf.Anchor = System.Windows.Forms.AnchorStyles.Bottom;
this.cbElf.AutoSize = true;
this.cbElf.Location = new System.Drawing.Point(61, 16);
this.cbElf.Name = "cbElf";
this.cbElf.Size = new System.Drawing.Size(114, 17);
this.cbElf.TabIndex = 4;
this.cbElf.Text = "Forward to boot.elf";
this.cbElf.UseVisualStyleBackColor = true;
this.cbElf.Visible = false;
//
// CustomizeMii_InputBox
//
this.AcceptButton = this.btnOK;
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.CancelButton = this.btnExit;
this.ClientSize = new System.Drawing.Size(238, 92);
this.Controls.Add(this.cbElf);
this.Controls.Add(this.btnExit);
this.Controls.Add(this.btnOK);
this.Controls.Add(this.tbInput);
this.Controls.Add(this.lbInfo);
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.None;
this.Name = "CustomizeMii_InputBox";
this.ShowInTaskbar = false;
this.Text = "InputBox";
this.Load += new System.EventHandler(this.CustomizeMii_InputBox_Load);
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.Button btnOK;
public System.Windows.Forms.Label lbInfo;
public System.Windows.Forms.TextBox tbInput;
public System.Windows.Forms.Button btnExit;
public System.Windows.Forms.CheckBox cbElf;
}
}

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@ -1,91 +0,0 @@
/* This file is part of CustomizeMii
* Copyright (C) 2009 Leathl
*
* CustomizeMii is free software: you can redistribute it and/or
* modify it under the terms of the GNU General Public License as published
* by the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* CustomizeMii is distributed in the hope that it will be
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
namespace CustomizeMii
{
public partial class CustomizeMii_InputBox : Form
{
public bool CommonKeyMode = true;
public string Input
{
get { return tbInput.Text; }
}
public CustomizeMii_InputBox()
{
InitializeComponent();
}
public CustomizeMii_InputBox(bool CommonKeyMode)
{
InitializeComponent();
this.CommonKeyMode = CommonKeyMode;
}
private void CustomizeMii_InputBox_Load(object sender, EventArgs e)
{
this.CenterToScreen();
}
private void btnExit_Click(object sender, EventArgs e)
{
if (CommonKeyMode == true)
{
Application.Exit();
}
else this.Close();
}
private void btnOK_Click(object sender, EventArgs e)
{
if (this.CommonKeyMode == true)
{
if (tbInput.Text == "45e")
{
this.DialogResult = DialogResult.OK;
this.Close();
}
else
{
tbInput.Focus();
tbInput.SelectAll();
}
}
else
{
if (tbInput.Text.Length > 2)
{
this.DialogResult = DialogResult.OK;
this.Close();
}
else
{
tbInput.Focus();
tbInput.SelectAll();
}
}
}
}
}

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@ -1,120 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

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@ -1,148 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="lbCreditThanks.Text" xml:space="preserve">
<value>Thanks:
Xuzz for his idea and hard work
Xuzz, SquidMan, megazig, Matt_P, Omega and The Lemon Man for Wii.py
SquidMan for Zetsubou
Andre Perrot for gbalzss
comex and Waninkoko for both their NAND Loader
djdynamite123 for the forwarder base files (ForwardMii-Plugin)
The USB Loader GX Team for their forwarder source (ForwardMii-Plugin)</value>
</data>
<metadata name="ssMain.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>16, 7</value>
</metadata>
<metadata name="cmForwarder.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>105, 7</value>
</metadata>
<metadata name="cmOptionsExtract.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>228, 7</value>
</metadata>
<metadata name="cmSound.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>376, 7</value>
</metadata>
<metadata name="cmDol.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>479, 7</value>
</metadata>
<metadata name="$this.TrayHeight" type="System.Int32, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>42</value>
</metadata>
</root>

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@ -1,83 +0,0 @@
/* This file is part of CustomizeMii
* Copyright (C) 2009 Leathl
*
* CustomizeMii is free software: you can redistribute it and/or
* modify it under the terms of the GNU General Public License as published
* by the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* CustomizeMii is distributed in the hope that it will be
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
namespace CustomizeMii
{
partial class CustomizeMii_Preview
{
/// <summary>
/// Erforderliche Designervariable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Verwendete Ressourcen bereinigen.
/// </summary>
/// <param name="disposing">True, wenn verwaltete Ressourcen gelöscht werden sollen; andernfalls False.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Vom Windows Form-Designer generierter Code
/// <summary>
/// Erforderliche Methode für die Designerunterstützung.
/// Der Inhalt der Methode darf nicht mit dem Code-Editor geändert werden.
/// </summary>
private void InitializeComponent()
{
this.pbImage = new System.Windows.Forms.PictureBox();
((System.ComponentModel.ISupportInitialize)(this.pbImage)).BeginInit();
this.SuspendLayout();
//
// pbImage
//
this.pbImage.Dock = System.Windows.Forms.DockStyle.Fill;
this.pbImage.Location = new System.Drawing.Point(0, 0);
this.pbImage.Name = "pbImage";
this.pbImage.Size = new System.Drawing.Size(194, 176);
this.pbImage.SizeMode = System.Windows.Forms.PictureBoxSizeMode.CenterImage;
this.pbImage.TabIndex = 0;
this.pbImage.TabStop = false;
//
// CustomizeMii_Preview
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(194, 176);
this.Controls.Add(this.pbImage);
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedToolWindow;
this.MinimumSize = new System.Drawing.Size(200, 200);
this.Name = "CustomizeMii_Preview";
this.Text = "CustomizeMii - Preview";
this.Load += new System.EventHandler(this.CustomizeMii_Preview_Load);
((System.ComponentModel.ISupportInitialize)(this.pbImage)).EndInit();
this.ResumeLayout(false);
}
#endregion
public System.Windows.Forms.PictureBox pbImage;
}
}

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@ -1,40 +0,0 @@
/* This file is part of CustomizeMii
* Copyright (C) 2009 Leathl
*
* CustomizeMii is free software: you can redistribute it and/or
* modify it under the terms of the GNU General Public License as published
* by the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* CustomizeMii is distributed in the hope that it will be
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
namespace CustomizeMii
{
public partial class CustomizeMii_Preview : Form
{
public CustomizeMii_Preview()
{
InitializeComponent();
}
private void CustomizeMii_Preview_Load(object sender, EventArgs e)
{
this.CenterToParent();
}
}
}

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@ -1,120 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
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Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
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<xsd:element name="resheader">
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<xsd:attribute name="name" type="xsd:string" use="required" />
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</xsd:element>
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<resheader name="resmimetype">
<value>text/microsoft-resx</value>
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<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

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@ -1,53 +0,0 @@
/* This file is part of CustomizeMii
* Copyright (C) 2009 Leathl
*
* CustomizeMii is free software: you can redistribute it and/or
* modify it under the terms of the GNU General Public License as published
* by the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* CustomizeMii is distributed in the hope that it will be
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
namespace CustomizeMii
{
public struct BnsConversionInfo
{
public enum LoopType
{
None,
FromWave,
Manual
}
public LoopType Loop;
public int LoopStartSample;
public string AudioFile;
public bool StereoToMono;
}
public struct WadCreationInfo
{
public enum NandLoader : int
{
comex = 0,
Waninkoko = 1
}
public string outFile;
public NandLoader nandLoader;
public bool sendToWii;
}
public struct Progress
{
public int progressValue;
public string progressState;
}
}

View File

@ -1,134 +0,0 @@
These are some basic instructions for CustomizeMii.
At the very beginning, let me say this again: Don't install any WADs without a proper brick protection!
Ok, so you want to create your own custom channels?
First it is important to understand how the creation of a custom channel with CustomizeMii works.
Skip this if you already know.
Basically, you can't create a channel from scratch. Well, you could, but not with this application.
You need a base WAD which you can modify. You can either download one within this application or use
any WAD (must be a channel of course) from anywhere.
You can then edit the WAD file.
The editing of animations is for advanced users, so if you're not familiar with brlyt's and brlan's
(I guess you're not unless you created your own animations), get a static base WAD or one with the
animation you want.
So, let's start to create a channel. Download a base WAD through the application or load one from your HDD.
You can preview the downloadable WADs through the preview button.
All options below are optional!
MIXING BANNER, ICON AND SOUND
The options below the downloadable base WADs are the "replace" options.
Let's say you have loaded WAD A as a base, but you want the icon of WAD B and you have a 00000000.app that
contains a sound that you want to use.
No problem! Just use the dropdownbox which yet says "Banner" and choose "Icon". Click on the browse button
next to it and choose WAD B. The icon of WAD B will replace the icon of WAD A.
After that, choose "Sound" from the dropdownbox and browse for the 00000000.app, the sound.bin will be
extracted and used instead of the one within WAD A.
Note: These features are non-destructive, i.e. you can always use the clear button to get back to the
banner/icon/sound of WAD A!
CHANNEL INFORMATION
You may want to change the channel information, i.e. the title and ID.
Let's change the channel title first. It's the text that will be displayed when you hold your cursor
over the channel. Goto the "Title" tab and fill a title for all languages. If you want to change the
title for a specific language, just use the language's textbox. If you want a different title for every
language, you don't need to fill in a title for all languages.
Now, the title ID. Open the "Options" tab and you'll see a textbox for the ID. The ID is 4 characters long
and only contains letters and numerics. Lower case letters will automatically converted to upper case.
Change it to a unique(!) ID, because channels will overwrite existing channles with the same ID!
I recommend not to use any title ID beginning with the following characters, because official channels
use these and thus your channel may overwrite them:
C, E, F, H, J, L, M, N, P, Q, W
INSERTING A NEW DOL
Let's bring some life into the channel. In the "Options" tab, use the browse button for a new DOL.
Either load a forwarder, the DOL of any application or a WAD to use it's DOL. Note that some applications
require more than just a DOL and thus may not work in a channel (e.g. MPlayer CE).
Choose a NAND loader or just stick with the one selected (both will do fine).
You can also use the built-in forwarder creation by using the forwarder button right below the browse button
for DOLs.
You need the ForwardMii.dll in order to use the forwarder creation.
INSERTING A NEW SOUND
For the sound, you can either use a wave or mp3 (needs lame.exe) file or the sound replace function to use
the sound of an existing sound.bin/00000000.app/WAD.
If you want looped sound, open your wave file with wavosaur and add loop points before.
To save space, you can convert your wav or mp3 files to BNS. You can take the loop from a prelooped wave file
or enter the loop start point manually. Wave files must be 16bit PCM.
It is possible to directly convert stereo Wave files to mono BNS files, note that only the left channel of
the Wave will be taken.
EDITING THE BANNER/ICON (If you're an advanced user and want to edit the brlyt/brlan, do that first!)
So, let's begin with the real customization. I will only talk about the banner here, the instructions
are the same for the icon.
Goto the "Banner" tab. You shouldn't touch the add and remove buttons, they're for advanced users that
change the animation. (However, they can't really harm your channel, as CustomizeMii will check for missing
and unneeded TPLs while creating a WAD).
You will see a list with all TPLs inside the banner.bin. When you select a TPL,
it's current format will be shown in the "Format" dropdownbox. Note that CustomizeMii can read 8 different
TPL formats, but only write 3 (RGBA8, RGB565 and RGB5A3), that should be enough for your needs.
You can use the preview button to preview a TPL (obvious, right?), but you get one more important info,
the image size. It will be shown in the title of the preview window. If your images aren't the same size,
they will be resized! So be sure to have at least the correct aspect ratio, so your images wont be
squeezed or whatever.
Before replacing the image, choose a format from the dropdownbox.
(RGBA8 = High Quality, Big Size --- RGB565 = Moderate Quality, Small Size --- RGB5A3 = Bad Quality, Small Size)
Now you can use the replace button to insert your image. Preview the TPL after replacing to check the
image. Maybe you want to use another format though? No problem, just replace the TPL again.
Note: You can use the "Make Transparent" checkbox to make a TPL transparent, e.g. if you don't like
one piece of an animation (It's non-destructive, i.e. you can always uncheck the box).
EDITING THE ANIMATION (Advanced users only!)
Skip this part, if you don't really know what brlyt and brlan files are and how they're structured.
Goto the "Layout" tab. You will see the banner.brlyt and icon.brlyt there.
Above the buttons is a text that will indicate whether you're doing actions on the "Banner" or
the "Icon" (When you select the banner.brlyt, you're editing the "Banner" and vice versa).
Now, just replace the banner.brlyt and icon.brlyt files as you want. You can use the list TPLs button
afterwards to see all TPLs that are required by the banner.brlyt/icon.brlyt (Don't worry, CustomizeMii
won't let you create a WAD, if you forgot a required TPL).
Now, goto the "Animation" tab. It's similar to the "Layout" tab. You shouldn't touch the add or delete button
unless your base WAD only has a banner.brlan and you want to use a banner_Start.brlan and banner_Loop.brlan.
In this case, first add the two files and then delete the old banner.brlan.
Else just replace the files with yours. Be absolutely sure the your brlan files only refer to panes that are
indicated in your brlyt files!
That's it, here's nothing left to do.
CREATING THE WAD
Well, your channel should be ready to be created.
Goto the "Options" tab and check the Lz77 checkbox, if you want to compress your channel to safe some Wii memory.
If your channel doesn't work, first try it again without compression.
Now just click on the create WAD button (The big one with the different text each startup).
CustomizeMii will do some failure checks and if all went fine, a save dialog will pop up.
If you get an error or warning, read the message carefully. It should give you enough information to fix
the problem yourself.
So, if you got down to here, you're done by now. Please, if you find any bugs or have suggestions, take some
seconds to report them at the issue tracker: http://code.google.com/p/customizemii/issues/list

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@ -1,674 +0,0 @@
GNU GENERAL PUBLIC LICENSE
Version 3, 29 June 2007
Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
Preamble
The GNU General Public License is a free, copyleft license for
software and other kinds of works.
The licenses for most software and other practical works are designed
to take away your freedom to share and change the works. By contrast,
the GNU General Public License is intended to guarantee your freedom to
share and change all versions of a program--to make sure it remains free
software for all its users. We, the Free Software Foundation, use the
GNU General Public License for most of our software; it applies also to
any other work released this way by its authors. You can apply it to
your programs, too.
When we speak of free software, we are referring to freedom, not
price. Our General Public Licenses are designed to make sure that you
have the freedom to distribute copies of free software (and charge for
them if you wish), that you receive source code or can get it if you
want it, that you can change the software or use pieces of it in new
free programs, and that you know you can do these things.
To protect your rights, we need to prevent others from denying you
these rights or asking you to surrender the rights. Therefore, you have
certain responsibilities if you distribute copies of the software, or if
you modify it: responsibilities to respect the freedom of others.
For example, if you distribute copies of such a program, whether
gratis or for a fee, you must pass on to the recipients the same
freedoms that you received. You must make sure that they, too, receive
or can get the source code. And you must show them these terms so they
know their rights.
Developers that use the GNU GPL protect your rights with two steps:
(1) assert copyright on the software, and (2) offer you this License
giving you legal permission to copy, distribute and/or modify it.
For the developers' and authors' protection, the GPL clearly explains
that there is no warranty for this free software. For both users' and
authors' sake, the GPL requires that modified versions be marked as
changed, so that their problems will not be attributed erroneously to
authors of previous versions.
Some devices are designed to deny users access to install or run
modified versions of the software inside them, although the manufacturer
can do so. This is fundamentally incompatible with the aim of
protecting users' freedom to change the software. The systematic
pattern of such abuse occurs in the area of products for individuals to
use, which is precisely where it is most unacceptable. Therefore, we
have designed this version of the GPL to prohibit the practice for those
products. If such problems arise substantially in other domains, we
stand ready to extend this provision to those domains in future versions
of the GPL, as needed to protect the freedom of users.
Finally, every program is threatened constantly by software patents.
States should not allow patents to restrict development and use of
software on general-purpose computers, but in those that do, we wish to
avoid the special danger that patents applied to a free program could
make it effectively proprietary. To prevent this, the GPL assures that
patents cannot be used to render the program non-free.
The precise terms and conditions for copying, distribution and
modification follow.
TERMS AND CONDITIONS
0. Definitions.
"This License" refers to version 3 of the GNU General Public License.
"Copyright" also means copyright-like laws that apply to other kinds of
works, such as semiconductor masks.
"The Program" refers to any copyrightable work licensed under this
License. Each licensee is addressed as "you". "Licensees" and
"recipients" may be individuals or organizations.
To "modify" a work means to copy from or adapt all or part of the work
in a fashion requiring copyright permission, other than the making of an
exact copy. The resulting work is called a "modified version" of the
earlier work or a work "based on" the earlier work.
A "covered work" means either the unmodified Program or a work based
on the Program.
To "propagate" a work means to do anything with it that, without
permission, would make you directly or secondarily liable for
infringement under applicable copyright law, except executing it on a
computer or modifying a private copy. Propagation includes copying,
distribution (with or without modification), making available to the
public, and in some countries other activities as well.
To "convey" a work means any kind of propagation that enables other
parties to make or receive copies. Mere interaction with a user through
a computer network, with no transfer of a copy, is not conveying.
An interactive user interface displays "Appropriate Legal Notices"
to the extent that it includes a convenient and prominently visible
feature that (1) displays an appropriate copyright notice, and (2)
tells the user that there is no warranty for the work (except to the
extent that warranties are provided), that licensees may convey the
work under this License, and how to view a copy of this License. If
the interface presents a list of user commands or options, such as a
menu, a prominent item in the list meets this criterion.
1. Source Code.
The "source code" for a work means the preferred form of the work
for making modifications to it. "Object code" means any non-source
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The "System Libraries" of an executable work include anything, other
than the work as a whole, that (a) is included in the normal form of
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"Major Component", in this context, means a major essential component
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The Corresponding Source need not include anything that users
can regenerate automatically from other parts of the Corresponding
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The Corresponding Source for a work in source code form is that
same work.
2. Basic Permissions.
All rights granted under this License are granted for the term of
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Program, unless a warranty or assumption of liability accompanies a
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END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
state the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Also add information on how to contact you by electronic and paper mail.
If the program does terminal interaction, make it output a short
notice like this when it starts in an interactive mode:
<program> Copyright (C) <year> <name of author>
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, your program's commands
might be different; for a GUI interface, you would use an "about box".
You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU GPL, see
<http://www.gnu.org/licenses/>.
The GNU General Public License does not permit incorporating your program
into proprietary programs. If your program is a subroutine library, you
may consider it more useful to permit linking proprietary applications with
the library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License. But first, please read
<http://www.gnu.org/philosophy/why-not-lgpl.html>.

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@ -1,36 +0,0 @@
/* This file is part of CustomizeMii
* Copyright (C) 2009 Leathl
*
* CustomizeMii is free software: you can redistribute it and/or
* modify it under the terms of the GNU General Public License as published
* by the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* CustomizeMii is distributed in the hope that it will be
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using System;
using System.Windows.Forms;
namespace CustomizeMii
{
static class Program
{
/// <summary>
/// Der Haupteinstiegspunkt für die Anwendung.
/// </summary>
[STAThread]
static void Main()
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new CustomizeMii_Main());
}
}
}

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@ -1,55 +0,0 @@
/* This file is part of CustomizeMii
* Copyright (C) 2009 Leathl
*
* CustomizeMii is free software: you can redistribute it and/or
* modify it under the terms of the GNU General Public License as published
* by the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* CustomizeMii is distributed in the hope that it will be
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Resources;
// Allgemeine Informationen über eine Assembly werden über die folgenden
// Attribute gesteuert. Ändern Sie diese Attributwerte, um die Informationen zu ändern,
// die mit einer Assembly verknüpft sind.
[assembly: AssemblyTitle("CustomizeMii")]
[assembly: AssemblyDescription("CustomizeMii is a custom channel creator for the Wii")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("CustomizeMii")]
[assembly: AssemblyCopyright("Copyright © Leathl 2009")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Durch Festlegen von ComVisible auf "false" werden die Typen in dieser Assembly unsichtbar
// für COM-Komponenten. Wenn Sie auf einen Typ in dieser Assembly von
// COM zugreifen müssen, legen Sie das ComVisible-Attribut für diesen Typ auf "true" fest.
[assembly: ComVisible(false)]
// Die folgende GUID bestimmt die ID der Typbibliothek, wenn dieses Projekt für COM verfügbar gemacht wird
[assembly: Guid("b8292272-5915-44f7-a7b1-a347bea3ecd5")]
// Versionsinformationen für eine Assembly bestehen aus den folgenden vier Werten:
//
// Hauptversion
// Nebenversion
// Buildnummer
// Revision
//
// Sie können alle Werte angeben oder die standardmäßigen Build- und Revisionsnummern
// übernehmen, indem Sie "*" eingeben:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("2.1.0.0")]
[assembly: AssemblyFileVersion("2.1.0.0")]
[assembly: NeutralResourcesLanguageAttribute("en")]

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@ -1,93 +0,0 @@
//------------------------------------------------------------------------------
// <auto-generated>
// Dieser Code wurde von einem Tool generiert.
// Laufzeitversion:2.0.50727.4927
//
// Änderungen an dieser Datei können falsches Verhalten verursachen und gehen verloren, wenn
// der Code erneut generiert wird.
// </auto-generated>
//------------------------------------------------------------------------------
namespace CustomizeMii.Properties {
using System;
/// <summary>
/// Eine stark typisierte Ressourcenklasse zum Suchen von lokalisierten Zeichenfolgen usw.
/// </summary>
// Diese Klasse wurde von der StronglyTypedResourceBuilder automatisch generiert
// -Klasse über ein Tool wie ResGen oder Visual Studio automatisch generiert.
// Um einen Member hinzuzufügen oder zu entfernen, bearbeiten Sie die .ResX-Datei und führen dann ResGen
// mit der /str-Option erneut aus, oder Sie erstellen Ihr VS-Projekt neu.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "2.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Gibt die zwischengespeicherte ResourceManager-Instanz zurück, die von dieser Klasse verwendet wird.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("CustomizeMii.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Überschreibt die CurrentUICulture-Eigenschaft des aktuellen Threads für alle
/// Ressourcenzuordnungen, die diese stark typisierte Ressourcenklasse verwenden.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
internal static System.Drawing.Bitmap btnCreateWad {
get {
object obj = ResourceManager.GetObject("btnCreateWad", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static System.Drawing.Icon CustomizeMii {
get {
object obj = ResourceManager.GetObject("CustomizeMii", resourceCulture);
return ((System.Drawing.Icon)(obj));
}
}
/// <summary>
/// Sucht eine lokalisierte Zeichenfolge, die {\rtf1\ansi\ansicpg1252\deff0\deflang1031{\fonttbl{\f0\fnil\fcharset0 MS Sans Serif;}}
///{\colortbl ;\red255\green0\blue0;\red0\green0\blue255;}
///{\*\generator Msftedit 5.41.21.2509;}\viewkind4\uc1\pard\sl276\slmult1\b\f0\fs17 These are some basic instructions for CustomizeMii.\b0\par
///\par
///\cf1 At the very beginning, let me say this again: Don&apos;t install any WADs without a proper brick protection!\cf0\par
///\par
///Ok, so you want to create your own custom channels?\par
///First it is important to understand how [Rest der Zeichenfolge wurde abgeschnitten]&quot;; ähnelt.
/// </summary>
internal static string Instructions {
get {
return ResourceManager.GetString("Instructions", resourceCulture);
}
}
}
}

View File

@ -1,130 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<data name="btnCreateWad" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\btnCreateWad.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="CustomizeMii" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\CustomizeMii.ico;System.Drawing.Icon, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="Instructions" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\resources\instructions.rtf;System.String, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;Windows-1252</value>
</data>
</root>

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/* This file is part of CustomizeMii
* Copyright (C) 2009 Leathl
*
* CustomizeMii is free software: you can redistribute it and/or
* modify it under the terms of the GNU General Public License as published
* by the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* CustomizeMii is distributed in the hope that it will be
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:2.0.50727.4927
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace CustomizeMii.Properties
{
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "9.0.0.0")]
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
{
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
public static Settings Default
{
get
{
return defaultInstance;
}
}
}
}

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<?xml version='1.0' encoding='utf-8'?>
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)">
<Profiles>
<Profile Name="(Default)" />
</Profiles>
<Settings />
</SettingsFile>

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CustomizeMii is a custom channel creator for the Wii.
The .NET Framework 2.0 is required to run this application!
For any further information, see: http://customizemii.googlecode.com
Please use the Issue Tracker there to report any occuring bugs.
Thanks to icefire / Xuzz for the basic idea of this Application!
-----------------------------------------------------------------------------------------
Changelog:
Version 2.1
-
Version 2.0
- Added BNS conversion (Mono and Stereo, with and without loop)
- Fixed MP3 conversion (some files didn't convert)
- Lz77 checkbox is now ticked by default
- Removed Lz77 compression of sound.bin as most sounds will get bigger
- Added ability to insert DOLs from any channel WAD
- Added ability to re-add the interal DOL (To switch the NAND Loader)
- Added ability to extract the contents, DOL, sound and all images
- Added displaying of approx. blocks to the success-message
- Deleted some functions of the complex forwarder as they weren't working properly
- Some bugfixes and improvements
Version 1.2
- Fixed writing/reading of channel titles, so japanese characters will work now
- Added checkbox (Options tab) to turn security checks off
- Added built-in forwarder creator (Needs the ForwardMii.dll which is separately avaiable)
- You can choose MP3 files as channel sound (Needs lame.exe in application directory)
- Bugfixes
Version 1.1
- Note: License upgraded to GNU GPL v3!
- Sound is working now
- Added brlan and brlyt tabs (for advanced users)
- Added displaying of image width and height in preview window
- Added "Make Transparent" checkbox for TPLs
- Fixed IA8 previewing / extracting
- Improved bricksafety (hopefully!)
- Added Tooltips
- Added update check at startup
- Wrote basic instructions (see Instructions.txt or help tab)
Version 1.0
- Initial Release
-----------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------
Disclaimer:
Editing WAD files can result in a brick of your Wii.
Only use this application if you have a bricksafe Wii, meaning either Preloader or
BootMii/boot2 is installed, and if you know what you're doing.
This application comes without any express or implied warranty.
The author can't be held responsible for any damages arising from the use of it.
-----------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------
Thanks:
Xuzz for his idea and hard work
Xuzz, SquidMan, megazig, Matt_P, Omega and The Lemon Man for Wii.py
SquidMan for Zetsubou
Andre Perrot for gbalzss
comex and Waninkoko for both their NAND Loader
djdynamite123 for the forwarder base files (ForwardMii-Plugin)
The USB Loader GX Team for their forwarder source (ForwardMii-Plugin)
-----------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------
License:
Copyright (C) 2009 Leathl
CustomizeMii is free software: you can redistribute it and/or
modify it under the terms of the GNU General Public License as published
by the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
CustomizeMii is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty
of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
-----------------------------------------------------------------------------------------

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{\rtf1\ansi\ansicpg1252\deff0\deflang1031{\fonttbl{\f0\fnil\fcharset0 MS Sans Serif;}}
{\colortbl ;\red255\green0\blue0;\red0\green0\blue255;}
{\*\generator Msftedit 5.41.21.2509;}\viewkind4\uc1\pard\sl276\slmult1\b\f0\fs17 These are some basic instructions for CustomizeMii.\b0\par
\par
\cf1 At the very beginning, let me say this again: Don't install any WADs without a proper brick protection!\cf0\par
\par
Ok, so you want to create your own custom channels?\par
First it is important to understand how the creation of a custom channel with CustomizeMii works.\par
Skip this if you already know.\par
\par
Basically, you can't create a channel from scratch. Well, you could, but not with this application.\par
You need a base WAD which you can modify. You can either download one within this application or use\par
any WAD (must be a channel of course) from anywhere.\par
You can then edit the WAD file.\par
The editing of animations is for advanced users, so if you're not familiar with brlyt's and brlan's\par
(I guess you're not unless you created your own animations), get a static base WAD or one with the\par
animation you want.\par
\par
So, let's start to create a channel. Download a base WAD through the application or load one from your HDD.\par
You can preview the downloadable WADs through the preview button.\par
All options below are optional!\par
\par
\par
\par
\b MIXING BANNER, ICON AND SOUND\b0\par
\par
The options below the downloadable base WADs are the "replace" options.\par
Let's say you have loaded WAD A as a base, but you want the icon of WAD B and you have a 00000000.app that\par
contains a sound that you want to use.\par
No problem! Just use the dropdownbox which yet says "Banner" and choose "Icon". Click on the browse button\par
next to it and choose WAD B. The icon of WAD B will replace the icon of WAD A.\par
After that, choose "Sound" from the dropdownbox and browse for the 00000000.app, the sound.bin will be\par
extracted and used instead of the one within WAD A.\par
\par
Note: These features are non-destructive, i.e. you can always use the clear button to get back to the\par
banner/icon/sound of WAD A!\par
\par
\par
\par
\b CHANNEL INFORMATION\b0\par
\par
You may want to change the channel information, i.e. the title and ID.\par
Let's change the channel title first. It's the text that will be displayed when you hold your cursor\par
over the channel. Goto the "Title" tab and fill a title for all languages. If you want to change the\par
title for a specific language, just use the language's textbox. If you want a different title for every\par
language, you don't need to fill in a title for all languages.\par
Now, the title ID. Open the "Options" tab and you'll see a textbox for the ID. The ID is 4 characters long\par
and only contains letters and numerics. Lower case letters will automatically converted to upper case.\par
Change it to a unique(!) ID, because channels will overwrite existing channles with the same ID!\par
\par
I recommend not to use any title ID beginning with the following characters, because official channels\par
use these and thus your channel may overwrite them:\par
C, E, F, H, J, L, M, N, P, Q, W\par
\par
\par
\par
\b INSERTING A NEW DOL\b0\par
\par
Let's bring some life into the channel. In the "Options" tab, use the browse button for a new DOL.\par
Either load a forwarder, the DOL of any application or a WAD to use it's DOL. Note that some applications\par
require more than just a DOL and thus may not work in a channel (e.g. MPlayer CE).\par
Choose a NAND loader or just stick with the one selected (both will do fine).\par
\par
You can also use the built-in forwarder creation by using the forwarder button right below the browse button\par
for DOLs.\par
You need the ForwardMii.dll in order to use the forwarder creation.\par
\par
\par
\par
\b INSERTING A NEW SOUND\b0\par
\par
For the sound, you can either use a wave or mp3 (needs lame.exe) file or the sound replace function to use\par
the sound of an existing sound.bin/00000000.app/WAD.\par
If you want looped sound, open your wave file with wavosaur and add loop points before.\par
\par
To save space, you can convert your wav or mp3 files to BNS. You can take the loop from a prelooped wave file\par
or enter the loop start point manually. Wave files must be 16bit PCM.\par
It is possible to directly convert stereo Wave files to mono BNS files, note that only the left channel of\par
the Wave will be taken.\par
\par
\par
\par
\b EDITING THE BANNER/ICON (If you're an advanced user and want to edit the brlyt/brlan, do that first!)\b0\par
\par
So, let's begin with the real customization. I will only talk about the banner here, the instructions\par
are the same for the icon.\par
Goto the "Banner" tab. You shouldn't touch the add and remove buttons, they're for advanced users that\par
change the animation. (However, they can't really harm your channel, as CustomizeMii will check for missing\par
and unneeded TPLs while creating a WAD).\par
You will see a list with all TPLs inside the banner.bin. When you select a TPL,\par
it's current format will be shown in the "Format" dropdownbox. Note that CustomizeMii can read 8 different\par
TPL formats, but only write 3 (RGBA8, RGB565 and RGB5A3), that should be enough for your needs.\par
You can use the preview button to preview a TPL (obvious, right?), but you get one more important info,\par
the image size. It will be shown in the title of the preview window. If your images aren't the same size,\par
they will be resized! So be sure to have at least the correct aspect ratio, so your images wont be\par
squeezed or whatever.\par
Before replacing the image, choose a format from the dropdownbox.\par
(RGBA8 = High Quality, Big Size --- RGB565 = Moderate Quality, Small Size --- RGB5A3 = Bad Quality, Small Size)\par
Now you can use the replace button to insert your image. Preview the TPL after replacing to check the\par
image. Maybe you want to use another format though? No problem, just replace the TPL again.\par
\par
Note: You can use the "Make Transparent" checkbox to make a TPL transparent, e.g. if you don't like\par
one piece of an animation (It's non-destructive, i.e. you can always uncheck the box).\par
\par
\par
\par
\b EDITING THE ANIMATION (Advanced users only!)\b0\par
\par
Skip this part, if you don't really know what brlyt and brlan files are and how they're structured.\par
Goto the "Layout" tab. You will see the banner.brlyt and icon.brlyt there.\par
Above the buttons is a text that will indicate whether you're doing actions on the "Banner" or\par
the "Icon" (When you select the banner.brlyt, you're editing the "Banner" and vice versa).\par
Now, just replace the banner.brlyt and icon.brlyt files as you want. You can use the list TPLs button\par
afterwards to see all TPLs that are required by the banner.brlyt/icon.brlyt (Don't worry, CustomizeMii\par
won't let you create a WAD, if you forgot a required TPL).\par
Now, goto the "Animation" tab. It's similar to the "Layout" tab. You shouldn't touch the add or delete button\par
unless your base WAD only has a banner.brlan and you want to use a banner_Start.brlan and banner_Loop.brlan.\par
In this case, first add the two files and then delete the old banner.brlan.\par
Else just replace the files with yours. Be absolutely sure the your brlan files only refer to panes that are\par
indicated in your brlyt files!\par
That's it, here's nothing left to do.\par
\par
\par
\par
\b CREATING THE WAD\b0\par
\par
Well, your channel should be ready to be created.\par
Goto the "Options" tab and check the Lz77 checkbox, if you want to compress your channel to safe some Wii memory.\par
If your channel doesn't work, first try it again without compression.\par
Now just click on the create WAD button (The big one with the different text each startup).\par
CustomizeMii will do some failure checks and if all went fine, a save dialog will pop up.\par
If you get an error or warning, read the message carefully. It should give you enough information to fix\par
the problem yourself.\par
\par
So, if you got down to here, you're done by now. Please, if you find any bugs or have suggestions, take some\par
seconds to report them at the issue tracker: {\field{\*\fldinst{HYPERLINK "http://code.google.com/p/customizemii/issues/list"}}{\fldrslt{\ul\cf2 http://code.google.com/p/customizemii/issues/list}}}\lang7\i\f0\fs17\par
}

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/* This file is part of CustomizeMii
* Copyright (C) 2009 Leathl
*
* CustomizeMii is free software: you can redistribute it and/or
* modify it under the terms of the GNU General Public License as published
* by the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* CustomizeMii is distributed in the hope that it will be
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using System;
using System.IO;
namespace WaveFile
{
/// <summary>
/// A class for RIFF Wave files
/// </summary>
public class Wave
{
//Private Variables
private int fmtOffset;
private int dataOffset;
private int smplOffset;
private byte[] waveFile;
//Public Variables
/// <summary>
/// The Samplerate of the Wave file
/// </summary>
public int SampleRate { get { return GetSampleRate(); } }
/// <summary>
/// The Bitdepth of the Wave file
/// </summary>
public int BitDepth { get { return GetBitDepth(); } }
/// <summary>
/// The number of channels of the Wave file
/// </summary>
public int ChannelCount { get { return GetChannelCount(); } }
/// <summary>
/// The format of the Wave file's data. 1 = PCM
/// </summary>
public int DataFormat { get { return GetDataFormat(); } }
/// <summary>
/// The number of Loops in the Wave file
/// </summary>
public int LoopCount { get { return GetLoopCount(); } }
/// <summary>
/// The start sample of the first Loop (if exist)
/// </summary>
public int LoopStart { get { return GetLoopStart(); } }
//Public Functions
public Wave(string waveFile)
{
using (FileStream fs = new FileStream(waveFile, FileMode.Open))
{
byte[] temp = new byte[fs.Length];
fs.Read(temp, 0, temp.Length);
this.waveFile = temp;
}
if (!CheckWave()) throw new Exception("This is not a supported PCM Wave File!");
if (!GetFmtOffset()) throw new Exception("The format section couldn't be found!");
if (!GetDataOffset()) throw new Exception("The data section couldn't be found!");
GetSmplOffset();
}
public Wave(byte[] waveFile)
{
this.waveFile = waveFile;
if (!CheckWave()) throw new Exception("This is not a supported PCM Wave File!");
if (!GetFmtOffset()) throw new Exception("The format section couldn't be found!");
if (!GetDataOffset()) throw new Exception("The data section couldn't be found!");
GetSmplOffset();
}
/// <summary>
/// Returns the Wave file as a Byte Array
/// </summary>
/// <returns></returns>
public byte[] ToByteArray()
{
return waveFile;
}
/// <summary>
/// Returns the Wave file as a Memory Stream
/// </summary>
/// <returns></returns>
public MemoryStream ToMemoryStream()
{
return new MemoryStream(waveFile);
}
/// <summary>
/// Returns only the audio data of the Wave file (No header or anything else)
/// </summary>
/// <returns></returns>
public byte[] GetAllFrames()
{
int dataLength = GetDataLength();
MemoryStream ms = new MemoryStream();
ms.Write(waveFile, dataOffset, dataLength);
return ms.ToArray();
}
/// <summary>
/// Closes the Wave file
/// </summary>
public void Close()
{
waveFile = null;
}
//Private Functions
private int GetLoopStart()
{
if (smplOffset == -1) return 0;
byte[] temp = new byte[4];
temp[0] = waveFile[smplOffset + 52];
temp[1] = waveFile[smplOffset + 53];
temp[2] = waveFile[smplOffset + 54];
temp[3] = waveFile[smplOffset + 55];
return BitConverter.ToInt32(temp, 0);
}
private int GetLoopCount()
{
if (smplOffset == -1) return 0;
byte[] temp = new byte[4];
temp[0] = waveFile[smplOffset + 36];
temp[1] = waveFile[smplOffset + 37];
temp[2] = waveFile[smplOffset + 38];
temp[3] = waveFile[smplOffset + 39];
return BitConverter.ToInt32(temp, 0);
}
private bool GetSmplOffset()
{
try
{
int length = (waveFile.Length > 5004 ? (waveFile.Length - 5000) : 0);
for (int i = waveFile.Length - 4; i > length; i--)
{
if (waveFile[i] == 's' &&
waveFile[i + 1] == 'm' &&
waveFile[i + 2] == 'p' &&
waveFile[i + 3] == 'l')
{
this.smplOffset = i;
return true;
}
}
}
catch { }
for (int i = 0; i < waveFile.Length - 4; i++)
{
if (waveFile[i] == 's' &&
waveFile[i + 1] == 'm' &&
waveFile[i + 2] == 'p' &&
waveFile[i + 3] == 'l')
{
this.smplOffset = i;
return true;
}
}
this.smplOffset = -1;
return false;
}
private bool GetFmtOffset()
{
if (waveFile[12] == 'f' &&
waveFile[13] == 'm' &&
waveFile[14] == 't' &&
waveFile[15] == ' ')
{
this.fmtOffset = 12;
return true;
}
int length = (waveFile.Length > 5004 ? 5000 : waveFile.Length - 4);
for (int i = 0; i < length; i++)
{
if (waveFile[i] == 'f' &&
waveFile[i + 1] == 'm' &&
waveFile[i + 2] == 't' &&
waveFile[i + 3] == ' ')
{
this.fmtOffset = i;
return true;
}
}
this.fmtOffset = -1;
return false;
}
private int GetDataLength()
{
byte[] temp = new byte[4];
temp[0] = waveFile[dataOffset + 4];
temp[1] = waveFile[dataOffset + 5];
temp[2] = waveFile[dataOffset + 6];
temp[3] = waveFile[dataOffset + 7];
return BitConverter.ToInt32(temp, 0);
}
private bool GetDataOffset()
{
if (waveFile[40] == 'd' &&
waveFile[41] == 'a' &&
waveFile[42] == 't' &&
waveFile[43] == 'a')
{
this.dataOffset = 40;
return true;
}
for (int i = 0; i < waveFile.Length - 4; i++)
{
if (waveFile[i] == 'd' &&
waveFile[i + 1] == 'a' &&
waveFile[i + 2] == 't' &&
waveFile[i + 3] == 'a')
{
this.dataOffset = i;
return true;
}
}
this.dataOffset = -1;
return false;
}
private int GetSampleRate()
{
byte[] temp = new byte[4];
temp[0] = waveFile[fmtOffset + 12];
temp[1] = waveFile[fmtOffset + 13];
temp[2] = waveFile[fmtOffset + 14];
temp[3] = waveFile[fmtOffset + 15];
return BitConverter.ToInt32(temp, 0);
}
private int GetBitDepth()
{
byte[] temp = new byte[2];
temp[0] = waveFile[fmtOffset + 22];
temp[1] = waveFile[fmtOffset + 23];
return BitConverter.ToInt16(temp, 0);
}
private int GetChannelCount()
{
byte[] temp = new byte[2];
temp[0] = waveFile[fmtOffset + 10];
temp[1] = waveFile[fmtOffset + 11];
return BitConverter.ToInt16(temp, 0);
}
private int GetDataFormat()
{
byte[] temp = new byte[2];
temp[0] = waveFile[fmtOffset + 8];
temp[1] = waveFile[fmtOffset + 9];
return BitConverter.ToInt16(temp, 0);
}
private bool CheckWave()
{
if (waveFile[0] != 'R' ||
waveFile[1] != 'I' ||
waveFile[2] != 'F' ||
waveFile[3] != 'F' ||
waveFile[8] != 'W' ||
waveFile[9] != 'A' ||
waveFile[10] != 'V' ||
waveFile[11] != 'E') return false;
return true;
}
}
}

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@ -1,95 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="3.5" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>9.0.30729</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{20CB2CA7-6767-4758-97FA-97395F47CD6B}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>ForwardMii</RootNamespace>
<AssemblyName>ForwardMii</AssemblyName>
<TargetFrameworkVersion>v2.0</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<TargetFrameworkSubset>
</TargetFrameworkSubset>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Drawing" />
</ItemGroup>
<ItemGroup>
<Compile Include="ForwardMii.cs" />
<Compile Include="ForwardMii_GX.cs" />
<Compile Include="ForwardMii_SDSDHC.cs" />
<Compile Include="ForwardMii_BaseEdit.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Resources\SDSDHC\10CharsTail.bin" />
<EmbeddedResource Include="Resources\SDSDHC\11CharsTail.bin" />
<EmbeddedResource Include="Resources\SDSDHC\12CharsTail.bin" />
<EmbeddedResource Include="Resources\SDSDHC\13CharsTail.bin" />
<EmbeddedResource Include="Resources\SDSDHC\14CharsTail.bin" />
<EmbeddedResource Include="Resources\SDSDHC\15CharsTail.bin" />
<EmbeddedResource Include="Resources\SDSDHC\16CharsTail.bin" />
<EmbeddedResource Include="Resources\SDSDHC\17CharsTail.bin" />
<EmbeddedResource Include="Resources\SDSDHC\18CharsTail.bin" />
<EmbeddedResource Include="Resources\SDSDHC\3CharsTail.bin" />
<EmbeddedResource Include="Resources\SDSDHC\4CharsTail.bin" />
<EmbeddedResource Include="Resources\SDSDHC\5CharsTail.bin" />
<EmbeddedResource Include="Resources\SDSDHC\6CharsTail.bin" />
<EmbeddedResource Include="Resources\SDSDHC\7CharsTail.bin" />
<EmbeddedResource Include="Resources\SDSDHC\8CharsTail.bin" />
<EmbeddedResource Include="Resources\SDSDHC\9CharsTail.bin" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Resources\SDSDHC\17CharsBase.bin" />
<EmbeddedResource Include="Resources\SDSDHC\3CharsBase.bin" />
<EmbeddedResource Include="Resources\SDSDHC\6CharsBase.bin" />
</ItemGroup>
<ItemGroup>
<Content Include="License.txt" />
<Content Include="Readme_ForwardMii.txt" />
<EmbeddedResource Include="Resources\GX\dolloader.c" />
<EmbeddedResource Include="Resources\GX\dolloader.h" />
<EmbeddedResource Include="Resources\GX\elfloader.c" />
<EmbeddedResource Include="Resources\GX\elfloader.h" />
<EmbeddedResource Include="Resources\GX\elf_abi.h" />
<EmbeddedResource Include="Resources\GX\fatmounter.c" />
<EmbeddedResource Include="Resources\GX\fatmounter.h" />
<EmbeddedResource Include="Resources\GX\filelist.h" />
<EmbeddedResource Include="Resources\GX\main.cpp" />
<EmbeddedResource Include="Resources\GX\video.cpp" />
<EmbeddedResource Include="Resources\GX\video.h" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Resources\GX\Makefile" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

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@ -1,41 +0,0 @@
/* This file is part of CustomizeMii
* Copyright (C) 2009 Leathl
*
* CustomizeMii is free software: you can redistribute it and/or
* modify it under the terms of the GNU General Public License as published
* by the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* CustomizeMii is distributed in the hope that it will be
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using System;
namespace ForwardMii
{
public class ForwardMii_Plugin
{
const string version = "1.02"; //Hint for myself: Never use a char in the Version (UpdateCheck)!
public static string GetVersion()
{
return version;
}
public static bool CheckDevKit()
{
if (string.IsNullOrEmpty(Environment.GetEnvironmentVariable("DEVKITPRO")) ||
string.IsNullOrEmpty(Environment.GetEnvironmentVariable("DEVKITPPC"))) return false;
if (!System.IO.Directory.Exists(Environment.GetEnvironmentVariable("DEVKITPRO").Remove(0, 1).Insert(1, ":") + "/libogc")) return false;
return true;
}
}
}

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@ -1,320 +0,0 @@
/* This file is part of CustomizeMii
* Copyright (C) 2009 Leathl
*
* CustomizeMii is free software: you can redistribute it and/or
* modify it under the terms of the GNU General Public License as published
* by the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* CustomizeMii is distributed in the hope that it will be
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Drawing;
using System.IO;
using System.Reflection;
using System.Text;
using System.Runtime.InteropServices;
namespace ForwardMii
{
public class GXForwarder
{
private readonly string TempDir = Path.GetTempPath() + "ForwardMii_Temp\\" + Guid.NewGuid() + "\\";
private string thisAppFolder;
private bool elfFirst = false;
private bool usbFirst = false;
private string image43;
private string image169;
public string AppFolder { get { return thisAppFolder; } set { thisAppFolder = value; } }
public bool ElfFirst { get { return elfFirst; } set { elfFirst = value; } }
public bool UsbFirst { get { return usbFirst; } set { usbFirst = value; } }
public string Image43 { get { return image43; } set { image43 = value; } }
public string Image169 { get { return image169; } set { image169 = value; } }
public GXForwarder()
{
}
public GXForwarder(string AppFolder)
{
if (ForwardMii_Plugin.CheckDevKit() == false) throw new Exception("DevkitPro or one of it's components wasn't found!");
thisAppFolder = AppFolder;
}
public GXForwarder(string AppFolder, bool UsbFirst)
{
if (ForwardMii_Plugin.CheckDevKit() == false) throw new Exception("DevkitPro or one of it's components wasn't found!");
thisAppFolder = AppFolder;
usbFirst = UsbFirst;
}
public GXForwarder(string AppFolder, string Image43, string Image169)
{
if (ForwardMii_Plugin.CheckDevKit() == false) throw new Exception("DevkitPro or one of it's components wasn't found!");
thisAppFolder = AppFolder;
image43 = Image43;
image169 = Image169;
}
public GXForwarder(string AppFolder, bool UsbFirst, bool ElfFirst)
{
if (ForwardMii_Plugin.CheckDevKit() == false) throw new Exception("DevkitPro or one of it's components wasn't found!");
thisAppFolder = AppFolder;
usbFirst = UsbFirst;
elfFirst = ElfFirst;
}
public GXForwarder(string AppFolder, bool UsbFirst, bool ElfFirst, string Image43, string Image169)
{
if (ForwardMii_Plugin.CheckDevKit() == false) throw new Exception("DevkitPro or one of it's components wasn't found!");
thisAppFolder = AppFolder;
image43 = Image43;
image169 = Image169;
usbFirst = UsbFirst;
elfFirst = ElfFirst;
}
public void Clear()
{
thisAppFolder = string.Empty;
elfFirst = false;
usbFirst = false;
image43 = string.Empty;
image169 = string.Empty;
}
public void Save(string Destionation)
{
Save(Destionation, false);
}
public void Save(string Destination, bool Overwrite)
{
byte[] theForwarder = ToByteArray();
if (Path.HasExtension(Destination) == false) Destination += ".dol";
if (File.Exists(Destination))
{
if (Overwrite == true)
File.Delete(Destination);
else
throw new Exception("The destination file already exists!");
}
using (FileStream fs = new FileStream(Destination, FileMode.Create))
{
fs.Write(theForwarder, 0, theForwarder.Length);
}
}
public byte[] ToByteArray()
{
MemoryStream ms = this.ToMemoryStream();
return ms.ToArray();
}
public MemoryStream ToMemoryStream()
{
try
{
if (Directory.Exists(TempDir)) Directory.Delete(TempDir, true);
CopyResources();
EditMainCpp();
CopyImages();
if (Compile() == false) throw new Exception("An error occured during compiling!");
byte[] fileTemp = File.ReadAllBytes(TempDir + "boot.dol");
try { Directory.Delete(TempDir, true); }
catch { }
return new MemoryStream(fileTemp);
}
catch (Exception ex)
{
if (Directory.Exists(TempDir)) Directory.Delete(TempDir, true);
throw new Exception(ex.Message);
}
}
[DllImport("kernel32.dll", CharSet = CharSet.Auto, SetLastError = true)]
static extern uint GetShortPathName([MarshalAs(UnmanagedType.LPTStr)] string lpszLongPath,
[MarshalAs(UnmanagedType.LPTStr)] StringBuilder lpszShortPath, uint cchBuffer);
public static string GetShortPathName(string longPath)
{
uint size = 256;
StringBuilder buffer = new StringBuilder((int)size);
uint result = GetShortPathName(longPath, buffer, size);
return buffer.ToString();
}
private bool Compile()
{
try
{
string tempDir = TempDir;
if (tempDir.Contains(" ")) { tempDir = GetShortPathName(tempDir); }
ProcessStartInfo makeI = new ProcessStartInfo("make", "-C " + tempDir);
makeI.UseShellExecute = false;
makeI.CreateNoWindow = true;
Process make = Process.Start(makeI);
make.WaitForExit();
make.Close();
if (File.Exists(TempDir + "boot.dol") && File.Exists(TempDir + "boot.elf"))
{
return true;
}
else return false;
}
catch { return false; }
}
private void CopyImages()
{
if (!string.IsNullOrEmpty(image43) && File.Exists(image43))
{
try
{
Image img = Image.FromFile(image43);
if (img.Width != 640 || img.Height != 480)
img = ResizeImage(img, 640, 480);
img.Save(TempDir + "\\source\\images\\background.png", System.Drawing.Imaging.ImageFormat.Png);
}
catch
{
Bitmap img = new Bitmap(640, 480);
img.Save(TempDir + "\\source\\images\\background.png", System.Drawing.Imaging.ImageFormat.Png);
}
}
else
{
Bitmap img = new Bitmap(640, 480);
img.Save(TempDir + "\\source\\images\\background.png", System.Drawing.Imaging.ImageFormat.Png);
}
if (!string.IsNullOrEmpty(image169) && File.Exists(image169))
{
try
{
Image img = Image.FromFile(image169);
if (img.Width != 640 || img.Height != 480)
img = ResizeImage(img, 640, 480);
img.Save(TempDir + "\\source\\images\\background169.png", System.Drawing.Imaging.ImageFormat.Png);
}
catch
{
Bitmap img = new Bitmap(640, 480);
img.Save(TempDir + "\\source\\images\\background169.png", System.Drawing.Imaging.ImageFormat.Png);
}
}
else
{
Bitmap img = new Bitmap(640, 480);
img.Save(TempDir + "\\source\\images\\background169.png", System.Drawing.Imaging.ImageFormat.Png);
}
}
private Image ResizeImage(Image img, int x, int y)
{
Image newimage = new Bitmap(x, y);
using (Graphics gfx = Graphics.FromImage(newimage))
{
gfx.DrawImage(img, 0, 0, x, y);
}
return newimage;
}
private void EditMainCpp()
{
Stream maincpp = GetReourceStream("main.cpp");
StreamReader reader = new StreamReader(maincpp);
List<string> tempLines = new List<string>();
string tempLine;
while ((tempLine = reader.ReadLine()) != null)
{
tempLines.Add(tempLine);
}
string[] lines = tempLines.ToArray();
for (int i = 0; i < lines.Length; i++)
{
if (lines[i].Contains("appfolder"))
lines[i] = lines[i].Replace("appfolder", thisAppFolder);
else if (lines[i].Contains("#define USB_FIRST"))
lines[i] = lines[i].Replace("false", usbFirst.ToString().ToLower());
else if (lines[i].Contains("#define ELF_FIRST"))
lines[i] = lines[i].Replace("false", elfFirst.ToString().ToLower());
}
using (FileStream fs = new FileStream(TempDir + "source\\main.cpp", FileMode.Create))
{
using (StreamWriter writer = new StreamWriter(fs))
{
foreach (string thisLine in lines)
{
writer.WriteLine(thisLine);
}
}
}
}
private void CopyResources()
{
if (Directory.Exists(TempDir)) Directory.Delete(TempDir, true);
Directory.CreateDirectory(TempDir + "source\\images");
string[] Resources = new string[] { "dolloader.c", "dolloader.h", "elf_abi.h", "elfloader.c",
"elfloader.h", "fatmounter.c", "fatmounter.h", "filelist.h", "video.cpp", "video.h" };
foreach (string thisResource in Resources)
{
Stream tempStream = GetReourceStream(thisResource);
StreamToFile(tempStream, TempDir + "source\\" + thisResource);
}
Stream makefile = GetReourceStream("Makefile");
StreamToFile(makefile, TempDir + "Makefile");
}
private void StreamToFile(Stream theStream, string Destination)
{
using (FileStream fs = new FileStream(Destination, FileMode.Create))
{
byte[] temp = new byte[theStream.Length];
theStream.Read(temp, 0, temp.Length);
fs.Write(temp, 0, temp.Length);
//int count = 0;
//int length = 4096;
//byte[] buffer = new byte[length];
//while ((count = theStream.Read(buffer, 0, length)) != 0)
// fs.Write(buffer, 0, length);
}
}
private MemoryStream GetReourceStream(string theResource)
{
Stream thisStream = Assembly.GetExecutingAssembly().GetManifestResourceStream("ForwardMii.Resources.GX." + theResource);
byte[] thisArray = new byte[thisStream.Length];
thisStream.Read(thisArray, 0, thisArray.Length);
return new MemoryStream(thisArray);
}
}
}

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@ -1,439 +0,0 @@
/* This file is part of CustomizeMii
* Copyright (C) 2009 Leathl
*
* CustomizeMii is free software: you can redistribute it and/or
* modify it under the terms of the GNU General Public License as published
* by the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* CustomizeMii is distributed in the hope that it will be
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using System;
using System.IO;
using System.Reflection;
namespace ForwardMii
{
public class SDSDHC_Forwarder
{
private string thisAppFolder;
private bool toElf = false;
public string AppFolder { get { return thisAppFolder; } set { thisAppFolder = value; } }
public bool ForwardToElf { get { return toElf; } set { toElf = value; } }
public SDSDHC_Forwarder()
{
}
public SDSDHC_Forwarder(string AppFolder)
{
if (AppFolder.Length > 18 || AppFolder.Length < 3) throw new Exception("Application folder must be 3 - 18 chars!");
thisAppFolder = AppFolder;
}
public SDSDHC_Forwarder(string AppFolder, bool ForwardToElf)
{
if (AppFolder.Length > 18 || AppFolder.Length < 3) throw new Exception("Application folder must be 3 - 18 chars!");
thisAppFolder = AppFolder;
toElf = ForwardToElf;
}
public void Clear()
{
thisAppFolder = string.Empty;
toElf = false;
}
public void Save(string Destionation)
{
Save(Destionation, false);
}
public void Save(string Destination, bool Overwrite)
{
byte[] theForwarder = ToByteArray();
if (Path.HasExtension(Destination) == false) Destination += ".dol";
if (File.Exists(Destination))
{
if (Overwrite == true)
File.Delete(Destination);
else
throw new Exception("The destination file already exists!");
}
using (FileStream fs = new FileStream(Destination, FileMode.Create))
{
fs.Write(theForwarder, 0, theForwarder.Length);
}
}
public byte[] ToByteArray()
{
MemoryStream ms = this.ToMemoryStream();
return ms.ToArray();
}
public MemoryStream ToMemoryStream()
{
MemoryStream BaseStream = GetBase();
MemoryStream TailStream = GetTail();
BaseStream = ConvertBase(BaseStream);
TailStream = EditTailFolder(TailStream);
byte[] BaseArray = BaseStream.ToArray();
byte[] TailArray = TailStream.ToArray();
MemoryStream Result = new MemoryStream();
Result.Seek(0, SeekOrigin.End);
Result.Write(BaseArray, 0, BaseArray.Length);
Result.Write(TailArray, 0, TailArray.Length);
return Result;
}
private MemoryStream EditTailFolder(MemoryStream TailStream)
{
char[] FolderChars = thisAppFolder.ToCharArray();
int[] Offsets = GetOffsets(FolderChars.Length);
TailStream.Seek(1, SeekOrigin.Begin);
foreach (char thisChar in FolderChars)
TailStream.WriteByte((byte)thisChar);
TailStream.Seek(Offsets[0], SeekOrigin.Begin);
foreach (char thisChar in FolderChars)
TailStream.WriteByte((byte)thisChar);
TailStream.Seek(Offsets[1], SeekOrigin.Begin);
foreach (char thisChar in FolderChars)
TailStream.WriteByte((byte)thisChar);
if (toElf == true)
TailStream = EditTailToElf(TailStream);
return TailStream;
}
private MemoryStream EditTailToElf(MemoryStream TailStream)
{
int[] Offsets = GetDolOffsets(thisAppFolder.Length);
byte[] Elf = new byte[] { 0x65, 0x6c, 0x66 };
foreach (int thisOffset in Offsets)
{
TailStream.Seek(thisOffset, SeekOrigin.Begin);
TailStream.Write(Elf, 0, Elf.Length);
}
return TailStream;
}
private int[] GetDolOffsets(int CharCount)
{
int[] Offsets = new int[5];
switch (CharCount)
{
case 3:
Offsets[0] = 10;
Offsets[1] = 25;
Offsets[2] = 87;
Offsets[3] = 336;
Offsets[4] = 344;
break;
case 4:
Offsets[0] = 11;
Offsets[1] = 25;
Offsets[2] = 87;
Offsets[3] = 336;
Offsets[4] = 344;
break;
case 5:
Offsets[0] = 12;
Offsets[1] = 25;
Offsets[2] = 91;
Offsets[3] = 340;
Offsets[4] = 348;
break;
case 6:
Offsets[0] = 13;
Offsets[1] = 29;
Offsets[2] = 95;
Offsets[3] = 348;
Offsets[4] = 356;
break;
case 7:
Offsets[0] = 14;
Offsets[1] = 29;
Offsets[2] = 95;
Offsets[3] = 348;
Offsets[4] = 356;
break;
case 8:
Offsets[0] = 15;
Offsets[1] = 29;
Offsets[2] = 95;
Offsets[3] = 348;
Offsets[4] = 356;
break;
case 9:
Offsets[0] = 16;
Offsets[1] = 29;
Offsets[2] = 99;
Offsets[3] = 352;
Offsets[4] = 360;
break;
case 10:
Offsets[0] = 17;
Offsets[1] = 33;
Offsets[2] = 103;
Offsets[3] = 360;
Offsets[4] = 368;
break;
case 11:
Offsets[0] = 18;
Offsets[1] = 33;
Offsets[2] = 103;
Offsets[3] = 360;
Offsets[4] = 368;
break;
case 12:
Offsets[0] = 19;
Offsets[1] = 33;
Offsets[2] = 103;
Offsets[3] = 360;
Offsets[4] = 368;
break;
case 13:
Offsets[0] = 20;
Offsets[1] = 33;
Offsets[2] = 107;
Offsets[3] = 364;
Offsets[4] = 372;
break;
case 14:
Offsets[0] = 21;
Offsets[1] = 37;
Offsets[2] = 111;
Offsets[3] = 372;
Offsets[4] = 380;
break;
case 15:
Offsets[0] = 22;
Offsets[1] = 37;
Offsets[2] = 11;
Offsets[3] = 372;
Offsets[4] = 380;
break;
case 16:
Offsets[0] = 23;
Offsets[1] = 37;
Offsets[2] = 111;
Offsets[3] = 372;
Offsets[4] = 380;
break;
case 17:
Offsets[0] = 24;
Offsets[1] = 37;
Offsets[2] = 115;
Offsets[3] = 376;
Offsets[4] = 384;
break;
case 18:
Offsets[0] = 25;
Offsets[1] = 41;
Offsets[2] = 119;
Offsets[3] = 384;
Offsets[4] = 392;
break;
default:
throw new Exception();
}
return Offsets;
}
private int[] GetOffsets(int CharCount)
{
int First = 0;
int Second = 0;
switch (CharCount)
{
case 3:
case 4:
First = 57;
Second = 100;
break;
case 5:
First = 57;
Second = 104;
break;
case 6:
case 7:
case 8:
First = 61;
Second = 108;
break;
case 9:
First = 61;
Second = 112;
break;
case 10:
case 11:
case 12:
case 13:
First = 65;
Second = 120;
break;
case 14:
case 15:
case 16:
First = 69;
Second = 124;
break;
case 17:
First = 69;
Second = 128;
break;
case 18:
First = 73;
Second = 132;
break;
default:
throw new Exception();
}
return new int[] { First, Second };
}
private MemoryStream GetBase()
{
switch (thisAppFolder.Length)
{
case 3:
case 4:
case 5:
return GetReourceStream("ForwardMii.Resources.SDSDHC.3CharsBase.bin");
case 6:
case 7:
case 8:
case 9:
case 10:
case 11:
case 12:
case 13:
case 14:
case 15:
case 16:
return GetReourceStream("ForwardMii.Resources.SDSDHC.6CharsBase.bin");
case 17:
case 18:
return GetReourceStream("ForwardMii.Resources.SDSDHC.17CharsBase.bin");
default:
throw new Exception();
}
}
private MemoryStream GetTail()
{
switch (thisAppFolder.Length)
{
case 3:
return GetReourceStream("ForwardMii.Resources.SDSDHC.3CharsTail.bin");
case 4:
return GetReourceStream("ForwardMii.Resources.SDSDHC.4CharsTail.bin");
case 5:
return GetReourceStream("ForwardMii.Resources.SDSDHC.5CharsTail.bin");
case 6:
return GetReourceStream("ForwardMii.Resources.SDSDHC.6CharsTail.bin");
case 7:
return GetReourceStream("ForwardMii.Resources.SDSDHC.7CharsTail.bin");
case 8:
return GetReourceStream("ForwardMii.Resources.SDSDHC.8CharsTail.bin");
case 9:
return GetReourceStream("ForwardMii.Resources.SDSDHC.9CharsTail.bin");
case 10:
return GetReourceStream("ForwardMii.Resources.SDSDHC.10CharsTail.bin");
case 11:
return GetReourceStream("ForwardMii.Resources.SDSDHC.11CharsTail.bin");
case 12:
return GetReourceStream("ForwardMii.Resources.SDSDHC.12CharsTail.bin");
case 13:
return GetReourceStream("ForwardMii.Resources.SDSDHC.13CharsTail.bin");
case 14:
return GetReourceStream("ForwardMii.Resources.SDSDHC.14CharsTail.bin");
case 15:
return GetReourceStream("ForwardMii.Resources.SDSDHC.15CharsTail.bin");
case 16:
return GetReourceStream("ForwardMii.Resources.SDSDHC.16CharsTail.bin");
case 17:
return GetReourceStream("ForwardMii.Resources.SDSDHC.17CharsTail.bin");
case 18:
return GetReourceStream("ForwardMii.Resources.SDSDHC.18CharsTail.bin");
default:
throw new Exception();
}
}
private MemoryStream ConvertBase(MemoryStream BaseStream)
{
switch (thisAppFolder.Length)
{
case 3:
return BaseStream;
case 4:
return BaseStream;
case 5:
return SDSDHC_ConvertBaseStream.ConvertTo5Chars(BaseStream);
case 6:
return BaseStream;
case 7:
return BaseStream;
case 8:
return BaseStream;
case 9:
return SDSDHC_ConvertBaseStream.ConvertTo9Chars(BaseStream);
case 10:
return SDSDHC_ConvertBaseStream.ConvertTo10Chars(BaseStream);
case 11:
return SDSDHC_ConvertBaseStream.ConvertTo10Chars(BaseStream);
case 12:
return SDSDHC_ConvertBaseStream.ConvertTo10Chars(BaseStream);
case 13:
return SDSDHC_ConvertBaseStream.ConvertTo13Chars(BaseStream);
case 14:
return SDSDHC_ConvertBaseStream.ConvertTo14Chars(BaseStream);
case 15:
return SDSDHC_ConvertBaseStream.ConvertTo14Chars(BaseStream);
case 16:
return SDSDHC_ConvertBaseStream.ConvertTo14Chars(BaseStream);
case 17:
return BaseStream;
case 18:
return SDSDHC_ConvertBaseStream.ConvertTo18Chars(BaseStream);
default:
throw new Exception();
}
}
private MemoryStream GetReourceStream(string theResource)
{
Stream thisStream = Assembly.GetExecutingAssembly().GetManifestResourceStream(theResource);
byte[] thisArray = new byte[thisStream.Length];
thisStream.Read(thisArray, 0, thisArray.Length);
return new MemoryStream(thisArray);
}
}
}

View File

@ -1,674 +0,0 @@
GNU GENERAL PUBLIC LICENSE
Version 3, 29 June 2007
Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
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END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
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state the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Also add information on how to contact you by electronic and paper mail.
If the program does terminal interaction, make it output a short
notice like this when it starts in an interactive mode:
<program> Copyright (C) <year> <name of author>
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, your program's commands
might be different; for a GUI interface, you would use an "about box".
You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU GPL, see
<http://www.gnu.org/licenses/>.
The GNU General Public License does not permit incorporating your program
into proprietary programs. If your program is a subroutine library, you
may consider it more useful to permit linking proprietary applications with
the library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License. But first, please read
<http://www.gnu.org/philosophy/why-not-lgpl.html>.

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@ -1,53 +0,0 @@
/* This file is part of CustomizeMii
* Copyright (C) 2009 Leathl
*
* CustomizeMii is free software: you can redistribute it and/or
* modify it under the terms of the GNU General Public License as published
* by the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* CustomizeMii is distributed in the hope that it will be
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// Allgemeine Informationen über eine Assembly werden über die folgenden
// Attribute gesteuert. Ändern Sie diese Attributwerte, um die Informationen zu ändern,
// die mit einer Assembly verknüpft sind.
[assembly: AssemblyTitle("ForwardMii")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("ForwardMii")]
[assembly: AssemblyCopyright("Copyright © Leathl 2009")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Durch Festlegen von ComVisible auf "false" werden die Typen in dieser Assembly unsichtbar
// für COM-Komponenten. Wenn Sie auf einen Typ in dieser Assembly von
// COM zugreifen müssen, legen Sie das ComVisible-Attribut für diesen Typ auf "true" fest.
[assembly: ComVisible(false)]
// Die folgende GUID bestimmt die ID der Typbibliothek, wenn dieses Projekt für COM verfügbar gemacht wird
[assembly: Guid("4a706a44-9612-4717-8da0-0ca789a9c632")]
// Versionsinformationen für eine Assembly bestehen aus den folgenden vier Werten:
//
// Hauptversion
// Nebenversion
// Buildnummer
// Revision
//
// Sie können alle Werte angeben oder die standardmäßigen Build- und Revisionsnummern
// übernehmen, indem Sie "*" eingeben:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.2.0")]
[assembly: AssemblyFileVersion("1.0.2.0")]

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@ -1,64 +0,0 @@
This is a plugin for CustomizeMii to create forwarders. Put it in CustomizeMii's directory.
It can create simple SD / SDHC forwarders that will point to one ELF or DOL file.
It's also able to create complex forwarders based on the official USB Loader GX
forwarder (Needs devkitPPC + libOGC installed). It will look for the DOL or ELF
in the specified folder on USB and SD, you can change the order it searches.
It can also display an image while loading.
If it fails to compile, you may have the wrong libOGC, try the one downloadable on
the CustomizeMii project page.
-----------------------------------------------------------------------------------------
Changelog:
Version 1.02
- Compiling now works, if a space is in your Windows Username
Version 1.01
- Fixed bug that caused an object error while creating forwarders
Version 1.0
- Initial Release
-----------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------
Disclaimer:
Editing WAD files can result in a brick of your Wii.
Only use this application if you have a bricksafe Wii, meaning either Preloader or
BootMii/boot2 is installed, and if you know what you're doing.
This application comes without any express or implied warranty.
The author can't be held responsible for any damages arising from the use of it.
-----------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------
Thanks:
Xuzz for his idea and hard work
Xuzz, SquidMan, megazig, Matt_P, Omega and The Lemon Man for Wii.py
SquidMan for Zetsubou
Andre Perrot for gbalzss
comex and Waninkoko for both their NAND Loader
djdynamite123 for the forwarder base files
The USB Loader GX Team for their forwarder source
-----------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------
License:
Copyright (C) 2009 Leathl
CustomizeMii is free software: you can redistribute it and/or
modify it under the terms of the GNU General Public License as published
by the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
CustomizeMii is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty
of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
-----------------------------------------------------------------------------------------

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@ -1,146 +0,0 @@
#---------------------------------------------------------------------------------
# Clear the implicit built in rules
#---------------------------------------------------------------------------------
.SUFFIXES:
#---------------------------------------------------------------------------------
ifeq ($(strip $(DEVKITPPC)),)
$(error "Please set DEVKITPPC in your environment. export DEVKITPPC=<path to>devkitPPC")
endif
include $(DEVKITPPC)/wii_rules
#---------------------------------------------------------------------------------
# TARGET is the name of the output
# BUILD is the directory where object files & intermediate files will be placed
# SOURCES is a list of directories containing source code
# INCLUDES is a list of directories containing extra header files
#---------------------------------------------------------------------------------
TARGET := boot
BUILD := build
SOURCES := source source/images
DATA := data
INCLUDES :=
#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------
CFLAGS = -g -O2 -Wall $(MACHDEP) $(INCLUDE)
CXXFLAGS = $(CFLAGS)
#---------------------------------------------------------------------------------
# move loader to another location - THANKS CREDIAR - 0x81330000 for HBC
#---------------------------------------------------------------------------------
LDFLAGS = -g $(MACHDEP) -Wl,-Map,$(notdir $@).map -Wl,--section-start,.init=0x81230000
#LDFLAGS = -g $(MACHDEP) -Wl,-Map,$(notdir $@).map
#LDFLAGS = -g $(MACHDEP) -Wl,-Map,$(notdir $@).map -Wl,--section-start,.init=0x80003f00
#---------------------------------------------------------------------------------
# any extra libraries we wish to link with the project
#---------------------------------------------------------------------------------
LIBS := -lfat -lpngu -lpng -lz -lbte -logc -lm
#---------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level containing
# include and lib
#---------------------------------------------------------------------------------
LIBDIRS := $(CURDIR)
#---------------------------------------------------------------------------------
# no real need to edit anything past this point unless you need to add additional
# rules for different file extensions
#---------------------------------------------------------------------------------
ifneq ($(BUILD),$(notdir $(CURDIR)))
#---------------------------------------------------------------------------------
export OUTPUT := $(CURDIR)/$(TARGET)
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
$(foreach dir,$(DATA),$(CURDIR)/$(dir))
export DEPSDIR := $(CURDIR)/$(BUILD)
#---------------------------------------------------------------------------------
# automatically build a list of object files for our project
#---------------------------------------------------------------------------------
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
sFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.S)))
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
PNGFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.png)))
#---------------------------------------------------------------------------------
# use CXX for linking C++ projects, CC for standard C
#---------------------------------------------------------------------------------
ifeq ($(strip $(CPPFILES)),)
export LD := $(CC)
else
export LD := $(CXX)
endif
export OFILES := $(addsuffix .o,$(BINFILES)) \
$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) \
$(sFILES:.s=.o) $(SFILES:.S=.o) \
$(PNGFILES:.png=.png.o)
#---------------------------------------------------------------------------------
# build a list of include paths
#---------------------------------------------------------------------------------
export INCLUDE := $(foreach dir,$(INCLUDES), -iquote $(CURDIR)/$(dir)) \
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
-I$(CURDIR)/$(BUILD) \
-I$(LIBOGC_INC)
#---------------------------------------------------------------------------------
# build a list of library paths
#---------------------------------------------------------------------------------
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib) \
-L$(LIBOGC_LIB)
export OUTPUT := $(CURDIR)/$(TARGET)
.PHONY: $(BUILD) clean
#---------------------------------------------------------------------------------
$(BUILD):
@[ -d $@ ] || mkdir -p $@
@make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
#---------------------------------------------------------------------------------
clean:
@echo clean ...
@rm -fr $(BUILD) $(OUTPUT).elf $(OUTPUT).dol
#---------------------------------------------------------------------------------
run:
wiiload $(TARGET).dol
#---------------------------------------------------------------------------------
pack:
zip -9 loadMii.zip $(TARGET).dol ../icon.png ../meta.xml ../README
#---------------------------------------------------------------------------------
else
DEPENDS := $(OFILES:.o=.d)
#---------------------------------------------------------------------------------
# main targets
#---------------------------------------------------------------------------------
$(OUTPUT).dol: $(OUTPUT).elf
$(OUTPUT).elf: $(OFILES)
#---------------------------------------------------------------------------------
# This rule links in binary data with the .jpg extension
#---------------------------------------------------------------------------------
%.png.o : %.png
@echo $(notdir $<)
$(bin2o)
-include $(DEPENDS)
#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------

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@ -1,54 +0,0 @@
#include <malloc.h>
#include <stdio.h>
#include <stdlib.h>
#include <ogc/machine/processor.h>
#include <gccore.h>
#include <dirent.h>
#include <string.h>
#include "dolloader.h"
typedef struct _dolheader {
u32 text_pos[7];
u32 data_pos[11];
u32 text_start[7];
u32 data_start[11];
u32 text_size[7];
u32 data_size[11];
u32 bss_start;
u32 bss_size;
u32 entry_point;
} dolheader;
u32 load_dol_image (void *dolstart, struct __argv *argv) {
u32 i;
dolheader *dolfile;
if (dolstart) {
dolfile = (dolheader *) dolstart;
for (i = 0; i < 7; i++) {
if ((!dolfile->text_size[i]) || (dolfile->text_start[i] < 0x100)) continue;
VIDEO_WaitVSync();
ICInvalidateRange ((void *) dolfile->text_start[i],dolfile->text_size[i]);
memmove ((void *) dolfile->text_start[i],dolstart+dolfile->text_pos[i],dolfile->text_size[i]);
}
for(i = 0; i < 11; i++) {
if ((!dolfile->data_size[i]) || (dolfile->data_start[i] < 0x100)) continue;
VIDEO_WaitVSync();
memmove ((void *) dolfile->data_start[i],dolstart+dolfile->data_pos[i],dolfile->data_size[i]);
DCFlushRangeNoSync ((void *) dolfile->data_start[i],dolfile->data_size[i]);
}
memset ((void *) dolfile->bss_start, 0, dolfile->bss_size);
DCFlushRange((void *) dolfile->bss_start, dolfile->bss_size);
if (argv && argv->argvMagic == ARGV_MAGIC) {
void *new_argv = (void *)(dolfile->entry_point + 8);
memmove(new_argv, argv, sizeof(*argv));
DCFlushRange(new_argv, sizeof(*argv));
}
return dolfile->entry_point;
}
return 0;
}

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@ -1,23 +0,0 @@
#ifndef _DOLLOADER_H_
#define _DOLLOADER_H_
#ifdef __cplusplus
extern "C"
{
#endif
// Apps goes here
#define EXECUTABLE_MEM_ADDR 0x92000000
/* dol header */
extern void __exception_closeall();
typedef void (*entrypoint) (void);
u32 load_dol_image (void *dolstart, struct __argv *argv);
#ifdef __cplusplus
}
#endif
#endif

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@ -1,594 +0,0 @@
/*
* Copyright (c) 1995, 1996, 2001, 2002
* Erik Theisen. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. The name of the author may not be used to endorse or promote products
* derived from this software without specific prior written permission
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
* IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/*
* This is the ELF ABI header file
* formerly known as "elf_abi.h".
*/
#ifndef _ELF_ABI_H
#define _ELF_ABI_H
#include <gctypes.h>
/*
* This version doesn't work for 64-bit ABIs - Erik.
*/
/*
* These typedefs need to be handled better.
*/
typedef u32 Elf32_Addr; /* Unsigned program address */
typedef u32 Elf32_Off; /* Unsigned file offset */
typedef s32 Elf32_Sword; /* Signed large integer */
typedef u32 Elf32_Word; /* Unsigned large integer */
typedef u16 Elf32_Half; /* Unsigned medium integer */
/* e_ident[] identification indexes */
#define EI_MAG0 0 /* file ID */
#define EI_MAG1 1 /* file ID */
#define EI_MAG2 2 /* file ID */
#define EI_MAG3 3 /* file ID */
#define EI_CLASS 4 /* file class */
#define EI_DATA 5 /* data encoding */
#define EI_VERSION 6 /* ELF header version */
#define EI_OSABI 7 /* OS/ABI specific ELF extensions */
#define EI_ABIVERSION 8 /* ABI target version */
#define EI_PAD 9 /* start of pad bytes */
#define EI_NIDENT 16 /* Size of e_ident[] */
/* e_ident[] magic number */
#define ELFMAG0 0x7f /* e_ident[EI_MAG0] */
#define ELFMAG1 'E' /* e_ident[EI_MAG1] */
#define ELFMAG2 'L' /* e_ident[EI_MAG2] */
#define ELFMAG3 'F' /* e_ident[EI_MAG3] */
#define ELFMAG "\177ELF" /* magic */
#define SELFMAG 4 /* size of magic */
/* e_ident[] file class */
#define ELFCLASSNONE 0 /* invalid */
#define ELFCLASS32 1 /* 32-bit objs */
#define ELFCLASS64 2 /* 64-bit objs */
#define ELFCLASSNUM 3 /* number of classes */
/* e_ident[] data encoding */
#define ELFDATANONE 0 /* invalid */
#define ELFDATA2LSB 1 /* Little-Endian */
#define ELFDATA2MSB 2 /* Big-Endian */
#define ELFDATANUM 3 /* number of data encode defines */
/* e_ident[] OS/ABI specific ELF extensions */
#define ELFOSABI_NONE 0 /* No extension specified */
#define ELFOSABI_HPUX 1 /* Hewlett-Packard HP-UX */
#define ELFOSABI_NETBSD 2 /* NetBSD */
#define ELFOSABI_LINUX 3 /* Linux */
#define ELFOSABI_SOLARIS 6 /* Sun Solaris */
#define ELFOSABI_AIX 7 /* AIX */
#define ELFOSABI_IRIX 8 /* IRIX */
#define ELFOSABI_FREEBSD 9 /* FreeBSD */
#define ELFOSABI_TRU64 10 /* Compaq TRU64 UNIX */
#define ELFOSABI_MODESTO 11 /* Novell Modesto */
#define ELFOSABI_OPENBSD 12 /* OpenBSD */
/* 64-255 Architecture-specific value range */
/* e_ident[] ABI Version */
#define ELFABIVERSION 0
/* e_ident */
#define IS_ELF(ehdr) ((ehdr).e_ident[EI_MAG0] == ELFMAG0 && \
(ehdr).e_ident[EI_MAG1] == ELFMAG1 && \
(ehdr).e_ident[EI_MAG2] == ELFMAG2 && \
(ehdr).e_ident[EI_MAG3] == ELFMAG3)
/* ELF Header */
typedef struct elfhdr{
unsigned char e_ident[EI_NIDENT]; /* ELF Identification */
Elf32_Half e_type; /* object file type */
Elf32_Half e_machine; /* machine */
Elf32_Word e_version; /* object file version */
Elf32_Addr e_entry; /* virtual entry point */
Elf32_Off e_phoff; /* program header table offset */
Elf32_Off e_shoff; /* section header table offset */
Elf32_Word e_flags; /* processor-specific flags */
Elf32_Half e_ehsize; /* ELF header size */
Elf32_Half e_phentsize; /* program header entry size */
Elf32_Half e_phnum; /* number of program header entries */
Elf32_Half e_shentsize; /* section header entry size */
Elf32_Half e_shnum; /* number of section header entries */
Elf32_Half e_shstrndx; /* section header table's "section
header string table" entry offset */
} Elf32_Ehdr;
/* e_type */
#define ET_NONE 0 /* No file type */
#define ET_REL 1 /* relocatable file */
#define ET_EXEC 2 /* executable file */
#define ET_DYN 3 /* shared object file */
#define ET_CORE 4 /* core file */
#define ET_NUM 5 /* number of types */
#define ET_LOOS 0xfe00 /* reserved range for operating */
#define ET_HIOS 0xfeff /* system specific e_type */
#define ET_LOPROC 0xff00 /* reserved range for processor */
#define ET_HIPROC 0xffff /* specific e_type */
/* e_machine */
#define EM_NONE 0 /* No Machine */
#define EM_M32 1 /* AT&T WE 32100 */
#define EM_SPARC 2 /* SPARC */
#define EM_386 3 /* Intel 80386 */
#define EM_68K 4 /* Motorola 68000 */
#define EM_88K 5 /* Motorola 88000 */
#if 0
#define EM_486 6 /* RESERVED - was Intel 80486 */
#endif
#define EM_860 7 /* Intel 80860 */
#define EM_MIPS 8 /* MIPS R3000 Big-Endian only */
#define EM_S370 9 /* IBM System/370 Processor */
#define EM_MIPS_RS4_BE 10 /* MIPS R4000 Big-Endian */
#if 0
#define EM_SPARC64 11 /* RESERVED - was SPARC v9
64-bit unoffical */
#endif
/* RESERVED 11-14 for future use */
#define EM_PARISC 15 /* HPPA */
/* RESERVED 16 for future use */
#define EM_VPP500 17 /* Fujitsu VPP500 */
#define EM_SPARC32PLUS 18 /* Enhanced instruction set SPARC */
#define EM_960 19 /* Intel 80960 */
#define EM_PPC 20 /* PowerPC */
#define EM_PPC64 21 /* 64-bit PowerPC */
#define EM_S390 22 /* IBM System/390 Processor */
/* RESERVED 23-35 for future use */
#define EM_V800 36 /* NEC V800 */
#define EM_FR20 37 /* Fujitsu FR20 */
#define EM_RH32 38 /* TRW RH-32 */
#define EM_RCE 39 /* Motorola RCE */
#define EM_ARM 40 /* Advanced Risc Machines ARM */
#define EM_ALPHA 41 /* Digital Alpha */
#define EM_SH 42 /* Hitachi SH */
#define EM_SPARCV9 43 /* SPARC Version 9 */
#define EM_TRICORE 44 /* Siemens TriCore embedded processor */
#define EM_ARC 45 /* Argonaut RISC Core */
#define EM_H8_300 46 /* Hitachi H8/300 */
#define EM_H8_300H 47 /* Hitachi H8/300H */
#define EM_H8S 48 /* Hitachi H8S */
#define EM_H8_500 49 /* Hitachi H8/500 */
#define EM_IA_64 50 /* Intel Merced */
#define EM_MIPS_X 51 /* Stanford MIPS-X */
#define EM_COLDFIRE 52 /* Motorola Coldfire */
#define EM_68HC12 53 /* Motorola M68HC12 */
#define EM_MMA 54 /* Fujitsu MMA Multimedia Accelerator*/
#define EM_PCP 55 /* Siemens PCP */
#define EM_NCPU 56 /* Sony nCPU embeeded RISC */
#define EM_NDR1 57 /* Denso NDR1 microprocessor */
#define EM_STARCORE 58 /* Motorola Start*Core processor */
#define EM_ME16 59 /* Toyota ME16 processor */
#define EM_ST100 60 /* STMicroelectronic ST100 processor */
#define EM_TINYJ 61 /* Advanced Logic Corp. Tinyj emb.fam*/
#define EM_X86_64 62 /* AMD x86-64 */
#define EM_PDSP 63 /* Sony DSP Processor */
/* RESERVED 64,65 for future use */
#define EM_FX66 66 /* Siemens FX66 microcontroller */
#define EM_ST9PLUS 67 /* STMicroelectronics ST9+ 8/16 mc */
#define EM_ST7 68 /* STmicroelectronics ST7 8 bit mc */
#define EM_68HC16 69 /* Motorola MC68HC16 microcontroller */
#define EM_68HC11 70 /* Motorola MC68HC11 microcontroller */
#define EM_68HC08 71 /* Motorola MC68HC08 microcontroller */
#define EM_68HC05 72 /* Motorola MC68HC05 microcontroller */
#define EM_SVX 73 /* Silicon Graphics SVx */
#define EM_ST19 74 /* STMicroelectronics ST19 8 bit mc */
#define EM_VAX 75 /* Digital VAX */
#define EM_CHRIS 76 /* Axis Communications embedded proc. */
#define EM_JAVELIN 77 /* Infineon Technologies emb. proc. */
#define EM_FIREPATH 78 /* Element 14 64-bit DSP Processor */
#define EM_ZSP 79 /* LSI Logic 16-bit DSP Processor */
#define EM_MMIX 80 /* Donald Knuth's edu 64-bit proc. */
#define EM_HUANY 81 /* Harvard University mach-indep objs */
#define EM_PRISM 82 /* SiTera Prism */
#define EM_AVR 83 /* Atmel AVR 8-bit microcontroller */
#define EM_FR30 84 /* Fujitsu FR30 */
#define EM_D10V 85 /* Mitsubishi DV10V */
#define EM_D30V 86 /* Mitsubishi DV30V */
#define EM_V850 87 /* NEC v850 */
#define EM_M32R 88 /* Mitsubishi M32R */
#define EM_MN10300 89 /* Matsushita MN10200 */
#define EM_MN10200 90 /* Matsushita MN10200 */
#define EM_PJ 91 /* picoJava */
#define EM_NUM 92 /* number of machine types */
/* Version */
#define EV_NONE 0 /* Invalid */
#define EV_CURRENT 1 /* Current */
#define EV_NUM 2 /* number of versions */
/* Section Header */
typedef struct {
Elf32_Word sh_name; /* name - index into section header
string table section */
Elf32_Word sh_type; /* type */
Elf32_Word sh_flags; /* flags */
Elf32_Addr sh_addr; /* address */
Elf32_Off sh_offset; /* file offset */
Elf32_Word sh_size; /* section size */
Elf32_Word sh_link; /* section header table index link */
Elf32_Word sh_info; /* extra information */
Elf32_Word sh_addralign; /* address alignment */
Elf32_Word sh_entsize; /* section entry size */
} Elf32_Shdr;
/* Special Section Indexes */
#define SHN_UNDEF 0 /* undefined */
#define SHN_LORESERVE 0xff00 /* lower bounds of reserved indexes */
#define SHN_LOPROC 0xff00 /* reserved range for processor */
#define SHN_HIPROC 0xff1f /* specific section indexes */
#define SHN_LOOS 0xff20 /* reserved range for operating */
#define SHN_HIOS 0xff3f /* specific semantics */
#define SHN_ABS 0xfff1 /* absolute value */
#define SHN_COMMON 0xfff2 /* common symbol */
#define SHN_XINDEX 0xffff /* Index is an extra table */
#define SHN_HIRESERVE 0xffff /* upper bounds of reserved indexes */
/* sh_type */
#define SHT_NULL 0 /* inactive */
#define SHT_PROGBITS 1 /* program defined information */
#define SHT_SYMTAB 2 /* symbol table section */
#define SHT_STRTAB 3 /* string table section */
#define SHT_RELA 4 /* relocation section with addends*/
#define SHT_HASH 5 /* symbol hash table section */
#define SHT_DYNAMIC 6 /* dynamic section */
#define SHT_NOTE 7 /* note section */
#define SHT_NOBITS 8 /* no space section */
#define SHT_REL 9 /* relation section without addends */
#define SHT_SHLIB 10 /* reserved - purpose unknown */
#define SHT_DYNSYM 11 /* dynamic symbol table section */
#define SHT_INIT_ARRAY 14 /* Array of constructors */
#define SHT_FINI_ARRAY 15 /* Array of destructors */
#define SHT_PREINIT_ARRAY 16 /* Array of pre-constructors */
#define SHT_GROUP 17 /* Section group */
#define SHT_SYMTAB_SHNDX 18 /* Extended section indeces */
#define SHT_NUM 19 /* number of section types */
#define SHT_LOOS 0x60000000 /* Start OS-specific */
#define SHT_HIOS 0x6fffffff /* End OS-specific */
#define SHT_LOPROC 0x70000000 /* reserved range for processor */
#define SHT_HIPROC 0x7fffffff /* specific section header types */
#define SHT_LOUSER 0x80000000 /* reserved range for application */
#define SHT_HIUSER 0xffffffff /* specific indexes */
/* Section names */
#define ELF_BSS ".bss" /* uninitialized data */
#define ELF_COMMENT ".comment" /* version control information */
#define ELF_DATA ".data" /* initialized data */
#define ELF_DATA1 ".data1" /* initialized data */
#define ELF_DEBUG ".debug" /* debug */
#define ELF_DYNAMIC ".dynamic" /* dynamic linking information */
#define ELF_DYNSTR ".dynstr" /* dynamic string table */
#define ELF_DYNSYM ".dynsym" /* dynamic symbol table */
#define ELF_FINI ".fini" /* termination code */
#define ELF_FINI_ARRAY ".fini_array" /* Array of destructors */
#define ELF_GOT ".got" /* global offset table */
#define ELF_HASH ".hash" /* symbol hash table */
#define ELF_INIT ".init" /* initialization code */
#define ELF_INIT_ARRAY ".init_array" /* Array of constuctors */
#define ELF_INTERP ".interp" /* Pathname of program interpreter */
#define ELF_LINE ".line" /* Symbolic line numnber information */
#define ELF_NOTE ".note" /* Contains note section */
#define ELF_PLT ".plt" /* Procedure linkage table */
#define ELF_PREINIT_ARRAY ".preinit_array" /* Array of pre-constructors */
#define ELF_REL_DATA ".rel.data" /* relocation data */
#define ELF_REL_FINI ".rel.fini" /* relocation termination code */
#define ELF_REL_INIT ".rel.init" /* relocation initialization code */
#define ELF_REL_DYN ".rel.dyn" /* relocaltion dynamic link info */
#define ELF_REL_RODATA ".rel.rodata" /* relocation read-only data */
#define ELF_REL_TEXT ".rel.text" /* relocation code */
#define ELF_RODATA ".rodata" /* read-only data */
#define ELF_RODATA1 ".rodata1" /* read-only data */
#define ELF_SHSTRTAB ".shstrtab" /* section header string table */
#define ELF_STRTAB ".strtab" /* string table */
#define ELF_SYMTAB ".symtab" /* symbol table */
#define ELF_SYMTAB_SHNDX ".symtab_shndx"/* symbol table section index */
#define ELF_TBSS ".tbss" /* thread local uninit data */
#define ELF_TDATA ".tdata" /* thread local init data */
#define ELF_TDATA1 ".tdata1" /* thread local init data */
#define ELF_TEXT ".text" /* code */
/* Section Attribute Flags - sh_flags */
#define SHF_WRITE 0x1 /* Writable */
#define SHF_ALLOC 0x2 /* occupies memory */
#define SHF_EXECINSTR 0x4 /* executable */
#define SHF_MERGE 0x10 /* Might be merged */
#define SHF_STRINGS 0x20 /* Contains NULL terminated strings */
#define SHF_INFO_LINK 0x40 /* sh_info contains SHT index */
#define SHF_LINK_ORDER 0x80 /* Preserve order after combining*/
#define SHF_OS_NONCONFORMING 0x100 /* Non-standard OS specific handling */
#define SHF_GROUP 0x200 /* Member of section group */
#define SHF_TLS 0x400 /* Thread local storage */
#define SHF_MASKOS 0x0ff00000 /* OS specific */
#define SHF_MASKPROC 0xf0000000 /* reserved bits for processor */
/* specific section attributes */
/* Section Group Flags */
#define GRP_COMDAT 0x1 /* COMDAT group */
#define GRP_MASKOS 0x0ff00000 /* Mask OS specific flags */
#define GRP_MASKPROC 0xf0000000 /* Mask processor specific flags */
/* Symbol Table Entry */
typedef struct elf32_sym {
Elf32_Word st_name; /* name - index into string table */
Elf32_Addr st_value; /* symbol value */
Elf32_Word st_size; /* symbol size */
unsigned char st_info; /* type and binding */
unsigned char st_other; /* 0 - no defined meaning */
Elf32_Half st_shndx; /* section header index */
} Elf32_Sym;
/* Symbol table index */
#define STN_UNDEF 0 /* undefined */
/* Extract symbol info - st_info */
#define ELF32_ST_BIND(x) ((x) >> 4)
#define ELF32_ST_TYPE(x) (((unsigned int) x) & 0xf)
#define ELF32_ST_INFO(b,t) (((b) << 4) + ((t) & 0xf))
#define ELF32_ST_VISIBILITY(x) ((x) & 0x3)
/* Symbol Binding - ELF32_ST_BIND - st_info */
#define STB_LOCAL 0 /* Local symbol */
#define STB_GLOBAL 1 /* Global symbol */
#define STB_WEAK 2 /* like global - lower precedence */
#define STB_NUM 3 /* number of symbol bindings */
#define STB_LOOS 10 /* reserved range for operating */
#define STB_HIOS 12 /* system specific symbol bindings */
#define STB_LOPROC 13 /* reserved range for processor */
#define STB_HIPROC 15 /* specific symbol bindings */
/* Symbol type - ELF32_ST_TYPE - st_info */
#define STT_NOTYPE 0 /* not specified */
#define STT_OBJECT 1 /* data object */
#define STT_FUNC 2 /* function */
#define STT_SECTION 3 /* section */
#define STT_FILE 4 /* file */
#define STT_NUM 5 /* number of symbol types */
#define STT_TLS 6 /* Thread local storage symbol */
#define STT_LOOS 10 /* reserved range for operating */
#define STT_HIOS 12 /* system specific symbol types */
#define STT_LOPROC 13 /* reserved range for processor */
#define STT_HIPROC 15 /* specific symbol types */
/* Symbol visibility - ELF32_ST_VISIBILITY - st_other */
#define STV_DEFAULT 0 /* Normal visibility rules */
#define STV_INTERNAL 1 /* Processor specific hidden class */
#define STV_HIDDEN 2 /* Symbol unavailable in other mods */
#define STV_PROTECTED 3 /* Not preemptible, not exported */
/* Relocation entry with implicit addend */
typedef struct
{
Elf32_Addr r_offset; /* offset of relocation */
Elf32_Word r_info; /* symbol table index and type */
} Elf32_Rel;
/* Relocation entry with explicit addend */
typedef struct
{
Elf32_Addr r_offset; /* offset of relocation */
Elf32_Word r_info; /* symbol table index and type */
Elf32_Sword r_addend;
} Elf32_Rela;
/* Extract relocation info - r_info */
#define ELF32_R_SYM(i) ((i) >> 8)
#define ELF32_R_TYPE(i) ((unsigned char) (i))
#define ELF32_R_INFO(s,t) (((s) << 8) + (unsigned char)(t))
/* Program Header */
typedef struct {
Elf32_Word p_type; /* segment type */
Elf32_Off p_offset; /* segment offset */
Elf32_Addr p_vaddr; /* virtual address of segment */
Elf32_Addr p_paddr; /* physical address - ignored? */
Elf32_Word p_filesz; /* number of bytes in file for seg. */
Elf32_Word p_memsz; /* number of bytes in mem. for seg. */
Elf32_Word p_flags; /* flags */
Elf32_Word p_align; /* memory alignment */
} Elf32_Phdr;
/* Segment types - p_type */
#define PT_NULL 0 /* unused */
#define PT_LOAD 1 /* loadable segment */
#define PT_DYNAMIC 2 /* dynamic linking section */
#define PT_INTERP 3 /* the RTLD */
#define PT_NOTE 4 /* auxiliary information */
#define PT_SHLIB 5 /* reserved - purpose undefined */
#define PT_PHDR 6 /* program header */
#define PT_TLS 7 /* Thread local storage template */
#define PT_NUM 8 /* Number of segment types */
#define PT_LOOS 0x60000000 /* reserved range for operating */
#define PT_HIOS 0x6fffffff /* system specific segment types */
#define PT_LOPROC 0x70000000 /* reserved range for processor */
#define PT_HIPROC 0x7fffffff /* specific segment types */
/* Segment flags - p_flags */
#define PF_X 0x1 /* Executable */
#define PF_W 0x2 /* Writable */
#define PF_R 0x4 /* Readable */
#define PF_MASKOS 0x0ff00000 /* OS specific segment flags */
#define PF_MASKPROC 0xf0000000 /* reserved bits for processor */
/* specific segment flags */
/* Dynamic structure */
typedef struct
{
Elf32_Sword d_tag; /* controls meaning of d_val */
union
{
Elf32_Word d_val; /* Multiple meanings - see d_tag */
Elf32_Addr d_ptr; /* program virtual address */
} d_un;
} Elf32_Dyn;
extern Elf32_Dyn _DYNAMIC[];
/* Dynamic Array Tags - d_tag */
#define DT_NULL 0 /* marks end of _DYNAMIC array */
#define DT_NEEDED 1 /* string table offset of needed lib */
#define DT_PLTRELSZ 2 /* size of relocation entries in PLT */
#define DT_PLTGOT 3 /* address PLT/GOT */
#define DT_HASH 4 /* address of symbol hash table */
#define DT_STRTAB 5 /* address of string table */
#define DT_SYMTAB 6 /* address of symbol table */
#define DT_RELA 7 /* address of relocation table */
#define DT_RELASZ 8 /* size of relocation table */
#define DT_RELAENT 9 /* size of relocation entry */
#define DT_STRSZ 10 /* size of string table */
#define DT_SYMENT 11 /* size of symbol table entry */
#define DT_INIT 12 /* address of initialization func. */
#define DT_FINI 13 /* address of termination function */
#define DT_SONAME 14 /* string table offset of shared obj */
#define DT_RPATH 15 /* string table offset of library
search path */
#define DT_SYMBOLIC 16 /* start sym search in shared obj. */
#define DT_REL 17 /* address of rel. tbl. w addends */
#define DT_RELSZ 18 /* size of DT_REL relocation table */
#define DT_RELENT 19 /* size of DT_REL relocation entry */
#define DT_PLTREL 20 /* PLT referenced relocation entry */
#define DT_DEBUG 21 /* bugger */
#define DT_TEXTREL 22 /* Allow rel. mod. to unwritable seg */
#define DT_JMPREL 23 /* add. of PLT's relocation entries */
#define DT_BIND_NOW 24 /* Process relocations of object */
#define DT_INIT_ARRAY 25 /* Array with addresses of init fct */
#define DT_FINI_ARRAY 26 /* Array with addresses of fini fct */
#define DT_INIT_ARRAYSZ 27 /* Size in bytes of DT_INIT_ARRAY */
#define DT_FINI_ARRAYSZ 28 /* Size in bytes of DT_FINI_ARRAY */
#define DT_RUNPATH 29 /* Library search path */
#define DT_FLAGS 30 /* Flags for the object being loaded */
#define DT_ENCODING 32 /* Start of encoded range */
#define DT_PREINIT_ARRAY 32 /* Array with addresses of preinit fct*/
#define DT_PREINIT_ARRAYSZ 33 /* size in bytes of DT_PREINIT_ARRAY */
#define DT_NUM 34 /* Number used. */
#define DT_LOOS 0x60000000 /* reserved range for OS */
#define DT_HIOS 0x6fffffff /* specific dynamic array tags */
#define DT_LOPROC 0x70000000 /* reserved range for processor */
#define DT_HIPROC 0x7fffffff /* specific dynamic array tags */
/* Dynamic Tag Flags - d_un.d_val */
#define DF_ORIGIN 0x01 /* Object may use DF_ORIGIN */
#define DF_SYMBOLIC 0x02 /* Symbol resolutions starts here */
#define DF_TEXTREL 0x04 /* Object contains text relocations */
#define DF_BIND_NOW 0x08 /* No lazy binding for this object */
#define DF_STATIC_TLS 0x10 /* Static thread local storage */
/* Standard ELF hashing function */
unsigned long elf_hash(const unsigned char *name);
#define ELF_TARG_VER 1 /* The ver for which this code is intended */
/*
* XXX - PowerPC defines really don't belong in here,
* but we'll put them in for simplicity.
*/
/* Values for Elf32/64_Ehdr.e_flags. */
#define EF_PPC_EMB 0x80000000 /* PowerPC embedded flag */
/* Cygnus local bits below */
#define EF_PPC_RELOCATABLE 0x00010000 /* PowerPC -mrelocatable flag*/
#define EF_PPC_RELOCATABLE_LIB 0x00008000 /* PowerPC -mrelocatable-lib
flag */
/* PowerPC relocations defined by the ABIs */
#define R_PPC_NONE 0
#define R_PPC_ADDR32 1 /* 32bit absolute address */
#define R_PPC_ADDR24 2 /* 26bit address, 2 bits ignored. */
#define R_PPC_ADDR16 3 /* 16bit absolute address */
#define R_PPC_ADDR16_LO 4 /* lower 16bit of absolute address */
#define R_PPC_ADDR16_HI 5 /* high 16bit of absolute address */
#define R_PPC_ADDR16_HA 6 /* adjusted high 16bit */
#define R_PPC_ADDR14 7 /* 16bit address, 2 bits ignored */
#define R_PPC_ADDR14_BRTAKEN 8
#define R_PPC_ADDR14_BRNTAKEN 9
#define R_PPC_REL24 10 /* PC relative 26 bit */
#define R_PPC_REL14 11 /* PC relative 16 bit */
#define R_PPC_REL14_BRTAKEN 12
#define R_PPC_REL14_BRNTAKEN 13
#define R_PPC_GOT16 14
#define R_PPC_GOT16_LO 15
#define R_PPC_GOT16_HI 16
#define R_PPC_GOT16_HA 17
#define R_PPC_PLTREL24 18
#define R_PPC_COPY 19
#define R_PPC_GLOB_DAT 20
#define R_PPC_JMP_SLOT 21
#define R_PPC_RELATIVE 22
#define R_PPC_LOCAL24PC 23
#define R_PPC_UADDR32 24
#define R_PPC_UADDR16 25
#define R_PPC_REL32 26
#define R_PPC_PLT32 27
#define R_PPC_PLTREL32 28
#define R_PPC_PLT16_LO 29
#define R_PPC_PLT16_HI 30
#define R_PPC_PLT16_HA 31
#define R_PPC_SDAREL16 32
#define R_PPC_SECTOFF 33
#define R_PPC_SECTOFF_LO 34
#define R_PPC_SECTOFF_HI 35
#define R_PPC_SECTOFF_HA 36
/* Keep this the last entry. */
#define R_PPC_NUM 37
/* The remaining relocs are from the Embedded ELF ABI, and are not
in the SVR4 ELF ABI. */
#define R_PPC_EMB_NADDR32 101
#define R_PPC_EMB_NADDR16 102
#define R_PPC_EMB_NADDR16_LO 103
#define R_PPC_EMB_NADDR16_HI 104
#define R_PPC_EMB_NADDR16_HA 105
#define R_PPC_EMB_SDAI16 106
#define R_PPC_EMB_SDA2I16 107
#define R_PPC_EMB_SDA2REL 108
#define R_PPC_EMB_SDA21 109 /* 16 bit offset in SDA */
#define R_PPC_EMB_MRKREF 110
#define R_PPC_EMB_RELSEC16 111
#define R_PPC_EMB_RELST_LO 112
#define R_PPC_EMB_RELST_HI 113
#define R_PPC_EMB_RELST_HA 114
#define R_PPC_EMB_BIT_FLD 115
#define R_PPC_EMB_RELSDA 116 /* 16 bit relative offset in SDA */
/* Diab tool relocations. */
#define R_PPC_DIAB_SDA21_LO 180 /* like EMB_SDA21, but lower 16 bit */
#define R_PPC_DIAB_SDA21_HI 181 /* like EMB_SDA21, but high 16 bit */
#define R_PPC_DIAB_SDA21_HA 182 /* like EMB_SDA21, adjusted high 16 */
#define R_PPC_DIAB_RELSDA_LO 183 /* like EMB_RELSDA, but lower 16 bit */
#define R_PPC_DIAB_RELSDA_HI 184 /* like EMB_RELSDA, but high 16 bit */
#define R_PPC_DIAB_RELSDA_HA 185 /* like EMB_RELSDA, adjusted high 16 */
/* This is a phony reloc to handle any old fashioned TOC16 references
that may still be in object files. */
#define R_PPC_TOC16 255
#endif /* _ELF_H */

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/*
* Copyright (c) 2001 William L. Pitts
* Modifications (c) 2004 Felix Domke
* All rights reserved.
*
* Redistribution and use in source and binary forms are freely
* permitted provided that the above copyright notice and this
* paragraph and the following disclaimer are duplicated in all
* such forms.
*
* This software is provided "AS IS" and without any express or
* implied warranties, including, without limitation, the implied
* warranties of merchantability and fitness for a particular
* purpose.
*/
#include <stdio.h>
#include <string.h>
#include <gccore.h>
#include "elf_abi.h"
/* ======================================================================
* Determine if a valid ELF image exists at the given memory location.
* First looks at the ELF header magic field, the makes sure that it is
* executable and makes sure that it is for a PowerPC.
* ====================================================================== */
s32 valid_elf_image (void *addr)
{
Elf32_Ehdr *ehdr; /* Elf header structure pointer */
ehdr = (Elf32_Ehdr *) addr;
if (!IS_ELF (*ehdr))
return 0;
if (ehdr->e_type != ET_EXEC)
return -1;
if (ehdr->e_machine != EM_PPC)
return -1;
return 1;
}
/* ======================================================================
* A very simple elf loader, assumes the image is valid, returns the
* entry point address.
* ====================================================================== */
u32 load_elf_image (void *addr)
{
Elf32_Ehdr *ehdr;
Elf32_Shdr *shdr;
u8 *strtab = 0;
u8 *image;
int i;
ehdr = (Elf32_Ehdr *) addr;
/* Find the section header string table for output info */
shdr = (Elf32_Shdr *) (addr + ehdr->e_shoff +
(ehdr->e_shstrndx * sizeof (Elf32_Shdr)));
if (shdr->sh_type == SHT_STRTAB)
strtab = (u8 *) (addr + shdr->sh_offset);
/* Load each appropriate section */
for (i = 0; i < ehdr->e_shnum; ++i) {
shdr = (Elf32_Shdr *) (addr + ehdr->e_shoff +
(i * sizeof (Elf32_Shdr)));
if (!(shdr->sh_flags & SHF_ALLOC)
|| shdr->sh_addr == 0 || shdr->sh_size == 0) {
continue;
}
shdr->sh_addr &= 0x3FFFFFFF;
shdr->sh_addr |= 0x80000000;
if (strtab) {
/*printf ("%sing section %s @ 0x%08x (0x%08x bytes)\n",
(shdr->sh_type == SHT_NOBITS) ?
"clear" : "load",
&strtab[shdr->sh_name],
(u32) shdr->sh_addr,
(u32) shdr->sh_size);*/
}
if (shdr->sh_type == SHT_NOBITS) {
memset ((void *) shdr->sh_addr, 0, shdr->sh_size);
} else {
image = (u8 *) addr + shdr->sh_offset;
memcpy ((void *) shdr->sh_addr,
(const void *) image,
shdr->sh_size);
}
DCFlushRangeNoSync ((void *) shdr->sh_addr, shdr->sh_size);
}
return (ehdr->e_entry & 0x3FFFFFFF) | 0x80000000;
}

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#ifndef _ELFLOADER_H_
#define _ELFLOADER_H_
#include <wiiuse/wpad.h>
#ifdef __cplusplus
extern "C"
{
#endif
s32 valid_elf_image (void *addr);
u32 load_elf_image (void *addr);
#ifdef __cplusplus
}
#endif
#endif

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#include <fat.h>
#include <string.h>
#include <sys/dir.h>
#include <sys/iosupport.h>
#include <ogc/lwp_watchdog.h>
#include <ogc/mutex.h>
#include <ogc/system.h>
#include <ogc/usbstorage.h>
#include <sdcard/wiisd_io.h>
//these are the only stable and speed is good
#define CACHE 8
#define SECTORS 64
enum BPB {
BPB_jmpBoot = 0x00,
BPB_OEMName = 0x03,
// BIOS Parameter Block
BPB_bytesPerSector = 0x0B,
BPB_sectorsPerCluster = 0x0D,
BPB_reservedSectors = 0x0E,
BPB_numFATs = 0x10,
BPB_rootEntries = 0x11,
BPB_numSectorsSmall = 0x13,
BPB_mediaDesc = 0x15,
BPB_sectorsPerFAT = 0x16,
BPB_sectorsPerTrk = 0x18,
BPB_numHeads = 0x1A,
BPB_numHiddenSectors = 0x1C,
BPB_numSectors = 0x20,
// Ext BIOS Parameter Block for FAT16
BPB_FAT16_driveNumber = 0x24,
BPB_FAT16_reserved1 = 0x25,
BPB_FAT16_extBootSig = 0x26,
BPB_FAT16_volumeID = 0x27,
BPB_FAT16_volumeLabel = 0x2B,
BPB_FAT16_fileSysType = 0x36,
// Bootcode
BPB_FAT16_bootCode = 0x3E,
// FAT32 extended block
BPB_FAT32_sectorsPerFAT32 = 0x24,
BPB_FAT32_extFlags = 0x28,
BPB_FAT32_fsVer = 0x2A,
BPB_FAT32_rootClus = 0x2C,
BPB_FAT32_fsInfo = 0x30,
BPB_FAT32_bkBootSec = 0x32,
// Ext BIOS Parameter Block for FAT32
BPB_FAT32_driveNumber = 0x40,
BPB_FAT32_reserved1 = 0x41,
BPB_FAT32_extBootSig = 0x42,
BPB_FAT32_volumeID = 0x43,
BPB_FAT32_volumeLabel = 0x47,
BPB_FAT32_fileSysType = 0x52,
// Bootcode
BPB_FAT32_bootCode = 0x5A,
BPB_bootSig_55 = 0x1FE,
BPB_bootSig_AA = 0x1FF
};
static const char FAT_SIG[3] = {'F', 'A', 'T'};
#define BYTES_PER_READ 512
static bool _FAT_partition_isFAT(const DISC_INTERFACE* disc, sec_t startSector)
{
uint8_t sectorBuffer[BYTES_PER_READ] = {0};
if (!disc->readSectors(startSector, 1, sectorBuffer)) {
return false;
}
// Make sure it is a valid BPB
if ( (sectorBuffer[BPB_bootSig_55] != 0x55) || (sectorBuffer[BPB_bootSig_AA] != 0xAA)) {
return false;
}
// Now verify that this is indeed a FAT partition
if (memcmp(sectorBuffer + BPB_FAT16_fileSysType, FAT_SIG, sizeof(FAT_SIG)) &&
memcmp(sectorBuffer + BPB_FAT32_fileSysType, FAT_SIG, sizeof(FAT_SIG)))
{
return false;
}
// check again for the last two cases to make sure that we really have a FAT filesystem here
// and won't corrupt any data
if(memcmp(sectorBuffer + BPB_FAT16_fileSysType, "FAT", 3) != 0 && memcmp(sectorBuffer + BPB_FAT32_fileSysType, "FAT32", 5) != 0)
{
return false;
}
return true;
}
static inline uint32_t u8array_to_u32 (const uint8_t* item, int offset) {
return ( item[offset] | (item[offset + 1] << 8) | (item[offset + 2] << 16) | (item[offset + 3] << 24));
}
sec_t GetFATPartition(const DISC_INTERFACE* disc)
{
int i;
uint8_t sectorBuffer[BYTES_PER_READ] = {0};
sec_t startSector = 0;
if(!disc->startup())
return 0;
// Read first sector of disc
if (!disc->readSectors(0, 1, sectorBuffer))
startSector = 0;
// Make sure it is a valid MBR or boot sector
if ( (sectorBuffer[BPB_bootSig_55] != 0x55) || (sectorBuffer[BPB_bootSig_AA] != 0xAA))
startSector = 0;
if (!memcmp(sectorBuffer + BPB_FAT16_fileSysType, FAT_SIG, sizeof(FAT_SIG)))
{
// Check if there is a FAT string, which indicates this is a boot sector
startSector = 0;
}
else if (!memcmp(sectorBuffer + BPB_FAT32_fileSysType, FAT_SIG, sizeof(FAT_SIG)))
{
// Check for FAT32
startSector = 0;
}
else
{
// This is an MBR
// Find first valid partition from MBR
// First check for an active partition
for (i=0x1BE; (i < 0x1FE) && (sectorBuffer[i] != 0x80); i+= 0x10);
// If it find an active partition, check for FAT-Partition
if ( i != 0x1FE && !_FAT_partition_isFAT(disc, u8array_to_u32(sectorBuffer, 0x8 + i)) )
i = 0x1FE;
// If it didn't find an active partition, search for any valid partition
if (i == 0x1FE)
{
for (i=0x1BE; i < 0x1FE; i+= 0x10)
{
if ( sectorBuffer[i+0x04] != 0x00 && _FAT_partition_isFAT(disc, u8array_to_u32(sectorBuffer, 0x8 + i)) )
break;
}
}
if (i != 0x1FE)
startSector = u8array_to_u32(sectorBuffer, 0x8 + i);;
}
disc->shutdown();
return startSector;
}
int USBDevice_Init()
{
//closing all open Files write back the cache and then shutdown em!
fatUnmount("USB:/");
//right now mounts first FAT-partition
if (fatMount("USB", &__io_usbstorage, GetFATPartition(&__io_usbstorage), CACHE, SECTORS)) {
//try first mount with libogc
return 1;
}
return -1;
}
void USBDevice_deInit()
{
//closing all open Files write back the cache and then shutdown em!
fatUnmount("USB:/");
}
int isSdInserted()
{
return __io_wiisd.isInserted();
}
int SDCard_Init()
{
//closing all open Files write back the cache and then shutdown em!
fatUnmount("SD:/");
//right now mounts first FAT-partition
if (fatMount("SD", &__io_wiisd, GetFATPartition(&__io_wiisd), CACHE, SECTORS))
return 1;
return -1;
}
void SDCard_deInit()
{
//closing all open Files write back the cache and then shutdown em!
fatUnmount("SD:/");
}

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#ifndef _FATMOUNTER_H_
#define _FATMOUNTER_H_
#ifdef __cplusplus
extern "C"
{
#endif
int USBDevice_Init();
void USBDevice_deInit();
int isSdInserted();
int SDCard_Init();
void SDCard_deInit();
#ifdef __cplusplus
}
#endif
#endif

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/****************************************************************************
* libwiigui Template
* Tantric 2009
*
* imagelist.h
* Contains a list of all of the files in the images, fonts, sounds folders
***************************************************************************/
#ifndef _FILELIST_H_
#define _FILELIST_H_
#include <gccore.h>
extern const u8 background_png[];
extern const u32 background_png_size;
extern const u8 background169_png[];
extern const u32 background169_png_size;
#endif

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/*
* loadMii loader v0.3
* main.c
* http://code.google.com/p/loadmii
*
* Copyright 2009 The Lemon Man
* Thanks to luccax, Wiipower, Aurelio and crediar
* GX added by dimok (thanks to Tantric)
* usbGecko powered by Nuke
* little modifications by Leathl
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
* MA 02110-1301, USA.
*/
#include <gccore.h>
#include <malloc.h>
#include <stdio.h>
#include <string.h>
#include <unistd.h>
#include <ogc/machine/processor.h>
#include "pngu/pngu.h"
#include "video.h"
#include "filelist.h"
#include "dolloader.h"
#include "elfloader.h"
#include "fatmounter.h"
/*edit these*/
#define USB_FIRST false
#define ELF_FIRST false
#define SD_DOL "SD:/apps/appfolder/boot.dol"
#define SD_ELF "SD:/apps/appfolder/boot.elf"
#define USB_DOL "USB:/apps/appfolder/boot.dol"
#define USB_ELF "USB:/apps/appfolder/boot.elf"
static PNGUPROP imgProp;
static IMGCTX ctx;
u8 * GetImageData(void) {
u8 * data = NULL;
int ret;
if (CONF_GetAspectRatio()) {
ctx = PNGU_SelectImageFromBuffer(background169_png);
if (!ctx)
return NULL;
} else {
ctx = PNGU_SelectImageFromBuffer(background_png);
if (!ctx)
return NULL;
}
ret = PNGU_GetImageProperties(ctx, &imgProp);
if (ret != PNGU_OK)
return NULL;
int len = imgProp.imgWidth * imgProp.imgHeight * 4;
if(len%32) len += (32-len%32);
data = (u8 *)memalign (32, len);
ret = PNGU_DecodeTo4x4RGBA8 (ctx, imgProp.imgWidth, imgProp.imgHeight, data, 255);
DCFlushRange(data, len);
PNGU_ReleaseImageContext(ctx);
return data;
}
void Background_Show(int x, int y, int z, u8 * data, int angle, int scaleX, int scaleY, int alpha)
{
/* Draw image */
Menu_DrawImg(x, y, z, imgProp.imgWidth, imgProp.imgHeight, data, angle, scaleX, scaleY, alpha);
}
int main(int argc, char **argv)
{
u32 cookie;
FILE *exeFile = NULL;
void *exeBuffer = (void *)EXECUTABLE_MEM_ADDR;
int exeSize = 0;
u32 exeEntryPointAddress = 0;
entrypoint exeEntryPoint;
char cfgpath[256], first[256], second[256], third[256], fourth[256];
/* int videomod */
InitVideo();
/* get imagedata */
u8 * imgdata = GetImageData();
/* fadein of image */
for(int i = 0; i < 255; i = i+10)
{
if(i>255) i = 255;
Background_Show(0, 0, 0, imgdata, 0, 1, 1, i);
Menu_Render();
}
/*set order*/
if (USB_FIRST && ELF_FIRST)
{
sprintf(first, USB_ELF);
sprintf(second, USB_DOL);
sprintf(third, SD_ELF);
sprintf(fourth, SD_DOL);
}
else if (USB_FIRST)
{
sprintf(first, USB_DOL);
sprintf(second, USB_ELF);
sprintf(third, SD_DOL);
sprintf(fourth, SD_ELF);
}
else if (ELF_FIRST)
{
sprintf(first, SD_ELF);
sprintf(second, SD_DOL);
sprintf(third, USB_ELF);
sprintf(fourth, USB_DOL);
}
else
{
sprintf(first, SD_DOL);
sprintf(second, SD_ELF);
sprintf(third, USB_DOL);
sprintf(fourth, USB_ELF);
}
/* check devices */
SDCard_Init();
USBDevice_Init();
/* Open dol File and check exist */
sprintf(cfgpath, first);
exeFile = fopen (cfgpath ,"rb");
if (exeFile==NULL)
{
sprintf(cfgpath, second);
exeFile = fopen (cfgpath ,"rb");
}
if (exeFile==NULL)
{
sprintf(cfgpath, third);
exeFile = fopen (cfgpath ,"rb");
}
if (exeFile==NULL)
{
sprintf(cfgpath, fourth);
exeFile = fopen (cfgpath ,"rb");
}
// if nothing found exiting
if (exeFile==NULL) {
printf("\n\n\t\tCan't find DOL File...\n");
Menu_Render();
sleep(3);
fclose (exeFile);
SDCard_deInit();
USBDevice_deInit();
StopGX();
SYS_ResetSystem(SYS_RETURNTOMENU, 0, 0);
}
fseek (exeFile, 0, SEEK_END);
exeSize = ftell(exeFile);
fseek (exeFile, 0, SEEK_SET);
if(fread (exeBuffer, 1, exeSize, exeFile) != (unsigned int) exeSize)
{
printf("\n\n\t\tCan't open DOL File...\n");
Menu_Render();
fclose (exeFile);
sleep(3);
SDCard_deInit();
USBDevice_deInit();
StopGX();
SYS_ResetSystem(SYS_RETURNTOMENU, 0, 0);
}
fclose (exeFile);
/* load entry point */
struct __argv args;
bzero(&args, sizeof(args));
args.argvMagic = ARGV_MAGIC;
args.length = strlen(cfgpath) + 2;
args.commandLine = (char*)malloc(args.length);
if (!args.commandLine) SYS_ResetSystem(SYS_RETURNTOMENU, 0, 0);
strcpy(args.commandLine, cfgpath);
args.commandLine[args.length - 1] = '\0';
args.argc = 1;
args.argv = &args.commandLine;
args.endARGV = args.argv + 1;
int ret = valid_elf_image(exeBuffer);
if (ret == 1)
exeEntryPointAddress = load_elf_image(exeBuffer);
else
exeEntryPointAddress = load_dol_image(exeBuffer, &args);
/* fadeout of image */
for(int i = 255; i > 1; i = i-7)
{
if(i < 0) i = 0;
Background_Show(0, 0, 0, imgdata, 0, 1, 1, i);
Menu_Render();
}
SDCard_deInit();
USBDevice_deInit();
StopGX();
if (exeEntryPointAddress == 0) {
printf("EntryPointAddress failed...\n");
Menu_Render();
sleep(3);
fclose (exeFile);
SDCard_deInit();
USBDevice_deInit();
StopGX();
SYS_ResetSystem(SYS_RETURNTOMENU, 0, 0);;
}
exeEntryPoint = (entrypoint) exeEntryPointAddress;
/* cleaning up and load dol */
SYS_ResetSystem(SYS_SHUTDOWN, 0, 0);
_CPU_ISR_Disable (cookie);
__exception_closeall ();
exeEntryPoint ();
_CPU_ISR_Restore (cookie);
return 0;
}

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@ -1,241 +0,0 @@
/****************************************************************************
* libwiigui Template
* Tantric 2009
*
* video.cpp
* Video routines
***************************************************************************/
#include <gccore.h>
#include <ogcsys.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <math.h>
#include <ogc/conf.h>
#define DEFAULT_FIFO_SIZE 256 * 1024
static unsigned int *xfb[2] = { NULL, NULL }; // Double buffered
static int whichfb = 0; // Switch
static GXRModeObj *vmode; // Menu video mode
static unsigned char gp_fifo[DEFAULT_FIFO_SIZE] ATTRIBUTE_ALIGN (32);
static Mtx GXmodelView2D;
/****************************************************************************
* StartGX
*
* Initialises GX and sets it up for use
***************************************************************************/
static void
StartGX ()
{
GXColor background = { 0, 0, 0, 0xff };
/*** Clear out FIFO area ***/
memset (&gp_fifo, 0, DEFAULT_FIFO_SIZE);
/*** Initialise GX ***/
GX_Init (&gp_fifo, DEFAULT_FIFO_SIZE);
GX_SetCopyClear (background, 0x00ffffff);
GX_SetDispCopyGamma (GX_GM_1_0);
GX_SetCullMode (GX_CULL_NONE);
}
/****************************************************************************
* ResetVideo_Menu
*
* Reset the video/rendering mode for the menu
****************************************************************************/
void
ResetVideo_Menu()
{
Mtx44 p;
f32 yscale;
u32 xfbHeight;
VIDEO_Configure (vmode);
VIDEO_Flush();
VIDEO_WaitVSync();
if (vmode->viTVMode & VI_NON_INTERLACE)
VIDEO_WaitVSync();
else
while (VIDEO_GetNextField())
VIDEO_WaitVSync();
// clears the bg to color and clears the z buffer
GXColor background = {0, 0, 0, 255};
GX_SetCopyClear (background, 0x00ffffff);
yscale = GX_GetYScaleFactor(vmode->efbHeight,vmode->xfbHeight);
xfbHeight = GX_SetDispCopyYScale(yscale);
GX_SetScissor(0,0,vmode->fbWidth,vmode->efbHeight);
GX_SetDispCopySrc(0,0,vmode->fbWidth,vmode->efbHeight);
GX_SetDispCopyDst(vmode->fbWidth,xfbHeight);
GX_SetCopyFilter(vmode->aa,vmode->sample_pattern,GX_TRUE,vmode->vfilter);
GX_SetFieldMode(vmode->field_rendering,((vmode->viHeight==2*vmode->xfbHeight)?GX_ENABLE:GX_DISABLE));
if (vmode->aa)
GX_SetPixelFmt(GX_PF_RGB565_Z16, GX_ZC_LINEAR);
else
GX_SetPixelFmt(GX_PF_RGB8_Z24, GX_ZC_LINEAR);
// setup the vertex descriptor
// tells the flipper to expect direct data
GX_ClearVtxDesc();
GX_InvVtxCache ();
GX_InvalidateTexAll();
GX_SetVtxDesc(GX_VA_TEX0, GX_NONE);
GX_SetVtxDesc(GX_VA_POS, GX_DIRECT);
GX_SetVtxDesc (GX_VA_CLR0, GX_DIRECT);
GX_SetVtxAttrFmt (GX_VTXFMT0, GX_VA_POS, GX_POS_XYZ, GX_F32, 0);
GX_SetVtxAttrFmt (GX_VTXFMT0, GX_VA_CLR0, GX_CLR_RGBA, GX_RGBA8, 0);
GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_TEX0, GX_TEX_ST, GX_F32, 0);
GX_SetZMode (GX_FALSE, GX_LEQUAL, GX_TRUE);
GX_SetNumChans(1);
GX_SetNumTexGens(1);
GX_SetTevOp (GX_TEVSTAGE0, GX_PASSCLR);
GX_SetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD0, GX_TEXMAP0, GX_COLOR0A0);
GX_SetTexCoordGen(GX_TEXCOORD0, GX_TG_MTX2x4, GX_TG_TEX0, GX_IDENTITY);
guMtxIdentity(GXmodelView2D);
guMtxTransApply (GXmodelView2D, GXmodelView2D, 0.0F, 0.0F, -200.0F);
GX_LoadPosMtxImm(GXmodelView2D,GX_PNMTX0);
guOrtho(p,0,479,0,639,0,300);
GX_LoadProjectionMtx(p, GX_ORTHOGRAPHIC);
GX_SetViewport(0,0,vmode->fbWidth,vmode->efbHeight,0,1);
GX_SetBlendMode(GX_BM_BLEND, GX_BL_SRCALPHA, GX_BL_INVSRCALPHA, GX_LO_CLEAR);
GX_SetAlphaUpdate(GX_TRUE);
}
/****************************************************************************
* InitVideo
*
* This function MUST be called at startup.
* - also sets up menu video mode
***************************************************************************/
void
InitVideo ()
{
VIDEO_Init();
vmode = VIDEO_GetPreferredMode(NULL); // get default video mode
VIDEO_Configure (vmode);
// Allocate the video buffers
xfb[0] = (u32 *) MEM_K0_TO_K1 (SYS_AllocateFramebuffer (vmode));
xfb[1] = (u32 *) MEM_K0_TO_K1 (SYS_AllocateFramebuffer (vmode));
// A console is always useful while debugging
console_init (xfb[0], 20, 64, vmode->fbWidth, vmode->xfbHeight, vmode->fbWidth * 2);
// Clear framebuffers etc.
VIDEO_ClearFrameBuffer (vmode, xfb[0], COLOR_BLACK);
VIDEO_ClearFrameBuffer (vmode, xfb[1], COLOR_BLACK);
VIDEO_SetNextFramebuffer (xfb[0]);
VIDEO_SetBlack (FALSE);
VIDEO_Flush ();
VIDEO_WaitVSync ();
if (vmode->viTVMode & VI_NON_INTERLACE)
VIDEO_WaitVSync ();
StartGX();
ResetVideo_Menu();
// Finally, the video is up and ready for use :)
}
/****************************************************************************
* StopGX
*
* Stops GX (when exiting)
***************************************************************************/
void StopGX()
{
GX_AbortFrame();
GX_Flush();
VIDEO_SetBlack(TRUE);
VIDEO_Flush();
}
/****************************************************************************
* Menu_Render
*
* Renders everything current sent to GX, and flushes video
***************************************************************************/
void Menu_Render()
{
GX_DrawDone ();
whichfb ^= 1; // flip framebuffer
GX_SetZMode(GX_TRUE, GX_LEQUAL, GX_TRUE);
GX_SetColorUpdate(GX_TRUE);
GX_CopyDisp(xfb[whichfb],GX_TRUE);
VIDEO_SetNextFramebuffer(xfb[whichfb]);
VIDEO_Flush();
VIDEO_WaitVSync();
}
/****************************************************************************
* Menu_DrawImg
*
* Draws the specified image on screen using GX
***************************************************************************/
void Menu_DrawImg(f32 xpos, f32 ypos, f32 zpos, u16 width, u16 height, u8 data[],
f32 degrees, f32 scaleX, f32 scaleY, u8 alpha)
{
if(data == NULL)
return;
GXTexObj texObj;
GX_InitTexObj(&texObj, data, width,height, GX_TF_RGBA8,GX_CLAMP, GX_CLAMP,GX_FALSE);
GX_LoadTexObj(&texObj, GX_TEXMAP0);
GX_InvalidateTexAll();
GX_SetTevOp (GX_TEVSTAGE0, GX_MODULATE);
GX_SetVtxDesc (GX_VA_TEX0, GX_DIRECT);
Mtx m,m1,m2, mv;
width *=.5;
height*=.5;
guMtxIdentity (m1);
guMtxScaleApply(m1,m1,scaleX,scaleY,1.0);
Vector axis = (Vector) {0 , 0, 1 };
guMtxRotAxisDeg (m2, &axis, degrees);
guMtxConcat(m1,m2,m);
guMtxTransApply(m,m, xpos+width+0.5,ypos+height+0.5,zpos);
guMtxConcat (GXmodelView2D, m, mv);
GX_LoadPosMtxImm (mv, GX_PNMTX0);
GX_Begin(GX_QUADS, GX_VTXFMT0,4);
GX_Position3f32(-width, -height, 0);
GX_Color4u8(0xFF,0xFF,0xFF,alpha);
GX_TexCoord2f32(0, 0);
GX_Position3f32(width, -height, 0);
GX_Color4u8(0xFF,0xFF,0xFF,alpha);
GX_TexCoord2f32(1, 0);
GX_Position3f32(width, height, 0);
GX_Color4u8(0xFF,0xFF,0xFF,alpha);
GX_TexCoord2f32(1, 1);
GX_Position3f32(-width, height, 0);
GX_Color4u8(0xFF,0xFF,0xFF,alpha);
GX_TexCoord2f32(0, 1);
GX_End();
GX_LoadPosMtxImm (GXmodelView2D, GX_PNMTX0);
GX_SetTevOp (GX_TEVSTAGE0, GX_PASSCLR);
GX_SetVtxDesc (GX_VA_TEX0, GX_NONE);
}

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/****************************************************************************
* libwiigui Template
* Tantric 2009
*
* video.h
* Video routines
***************************************************************************/
#ifndef _VIDEO_H_
#define _VIDEO_H_
#include <ogcsys.h>
void InitVideo ();
void StopGX();
void ResetVideo_Menu();
void Menu_Render();
void Menu_DrawImg(f32 xpos, f32 ypos, f32 zpos, u16 width, u16 height, u8 data[], f32 degrees, f32 scaleX, f32 scaleY, u8 alphaF );
#endif

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