commit b1974fd5d0538ffe90ff7333b397c38df6a3fd57 Author: Google Code Exporter Date: Fri Dec 11 09:07:06 2015 -0500 Migrating wiki contents from Google Code diff --git a/Instructions.md b/Instructions.md new file mode 100644 index 0000000..56a8a9c --- /dev/null +++ b/Instructions.md @@ -0,0 +1,137 @@ +**These are some basic instructions for CustomizeMii.**
+
+At the very beginning, let me say this again: Don't install any WADs without a proper brick protection!
+
+Ok, so you want to create your own custom channels?
+First it is important to understand how the creation of a custom channel with CustomizeMii works.
+Skip this if you already know.
+
+Basically, you can't create a channel from scratch. Well, you could, but not with this application.
+You need a base WAD which you can modify. You can either download one within this application or use
+any WAD (must be a channel of course) from anywhere.
+You can then edit the WAD file.
+The editing of animations is for advanced users, so if you're not familiar with brlyt's and brlan's
+(I guess you're not unless you created your own animations), get a static base WAD or one with the
+animation you want.
+
+So, let's start to create a channel. Download a base WAD through the application or load one from your HDD.
+You can preview the downloadable WADs through the preview button.
+All options below are optional!
+
+
+
+MIXING BANNER, ICON AND SOUND
+
+The options below the downloadable base WADs are the "replace" options.
+Let's say you have loaded WAD A as a base, but you want the icon of WAD B and you have a 00000000.app that
+contains a sound that you want to use.
+No problem! Just use the dropdownbox which yet says "Banner" and choose "Icon". Click on the browse button
+next to it and choose WAD B. The icon of WAD B will replace the icon of WAD A.
+After that, choose "Sound" from the dropdownbox and browse for the 00000000.app, the sound.bin will be
+extracted and used instead of the one within WAD A.
+
+Note: These features are non-destructive, i.e. you can always use the clear button to get back to the
+banner/icon/sound of WAD A!
+
+
+
+CHANNEL INFORMATION
+
+You may want to change the channel information, i.e. the title and ID.
+Let's change the channel title first. It's the text that will be displayed when you hold your cursor
+over the channel. Goto the "Title" tab and enter a title for all languages. If you want to change the
+title for a specific language, just use the language's textbox. If you want a different title for every
+language, you don't need to fill in a title for all languages.
+You may also use the translate "Channel" button. Enter the english name in the all languages textbox
+(e.g. "MPlayer Channel"). Click translate and it will be automatically translated to each language.
+Now, the title ID. Open the "Options" tab and you'll see a textbox for the ID. The ID is 4 characters long
+and only contains letters and numerics. Lower case letters will automatically converted to upper case.
+Change it to a unique(!) ID, because channels will overwrite existing channles with the same ID!
+
+I recommend not to use any title ID beginning with the following characters, because official channels
+use these and thus your channel may overwrite them:
+C, E, F, H, J, L, M, N, P, Q, W
+
+
+
+INSERTING A NEW DOL
+
+Let's bring some life into the channel. In the "Options" tab, use the browse button for a new DOL.
+Either load a forwarder or the DOL of any application. Note that some channles require more than just a DOL
+and thus may not work in a channel (e.g. MPlayer CE).
+Choose a NAND loader or just stick with the one selected (both will do fine).
+
+You can also use the built-in forwarder creation by using the forwarder button right below the browse button for DOLs.
+You need the ForwardMii.dll in order to use the forwarder creation.
+
+
+
+INSERTING A NEW SOUND
+
+For the sound, you can either use a wave file or the sound replace function to use the sound of an
+existing sound.bin/00000000.app/WAD.
+If you want looped sound, open your wave file with wavosaur and add loop points before.
+
+To save space, you can convert your wav or mp3 files to BNS. You can take the loop from a prelooped wave file
+or enter the loop start point manually. Wave files must be 16bit PCM.
+It is possible to directly convert stereo Wave files to mono BNS files, note that only the left channel of
+the Wave will be taken.
+
+
+
+EDITING THE BANNER/ICON (If you're an advanced user and want to edit the brlyt/brlan, do that first!)
+
+So, let's begin with the real customization. I will only talk about the banner here, the instructions
+are the same for the icon.
+Goto the "Banner" tab. You shouldn't touch the add and remove buttons, they're for advanced users that
+change the animation. (However, they can't really harm your channel, as CustomizeMii will check for missing
+and unneeded TPLs while creating a WAD).
+You will see a list with all TPLs inside the banner.bin. When you select a TPL,
+it's current format will be shown in the "Format" dropdownbox. Note that CustomizeMii can read 8 different
+TPL formats, but only write 3 (RGBA8, RGB565 and RGB5A3), that should be enough for your needs.
+You can use the preview button to preview a TPL (obvious, right?), but you get one more important info,
+the image size. It will be shown in the title of the preview window. If your images aren't the same size,
+they will be resized! So be sure to have at least the correct aspect ratio, so your images wont be
+squeezed or whatever.
+Before replacing the image, choose a format from the dropdownbox.
+(RGBA8 = High Quality, Big Size --- RGB565 = Moderate Quality, Small Size --- RGB5A3 = Bad Quality, Small Size)
+Now you can use the replace button to insert your image. Preview the TPL after replacing to check the
+image. Maybe you want to use another format though? No problem, just replace the TPL again.
+
+Note: You can use the "Make Transparent" checkbox to make a TPL transparent, e.g. if you don't like
+one piece of an animation (It's non-destructive, i.e. you can always uncheck the box).
+
+
+
+EDITING THE ANIMATION (Advanced users only!)
+
+Skip this part, if you don't really know what brlyt and brlan files are and how they're structured.
+Goto the "brlyt" tab. You will see the banner.brlyt and icon.brlyt there.
+Above the buttons is a text that will indicate whether you're doing actions on the "Banner" or
+the "Icon" (When you select the banner.brlyt, you're editing the "Banner" and vice versa).
+Now, just replace the banner.brlyt and icon.brlyt files as you want. You can use the list TPLs button
+afterwards to see all TPLs that are required by the banner.brlyt/icon.brlyt (Don't worry, CustomizeMii
+won't let you create a WAD, if you forgot a required TPL).
+Now, goto the "brlan" tab. It's similar to the "brlyt" tab. You shouldn't touch the add or delete button
+unless your base WAD only has a banner.brlan and you want to use a banner_Start.brlan and banner_Loop.brlan.
+In this case, first add the two files and then delete the old banner.brlan.
+Else just replace the files with yours. Be absolutely sure the your brlan files only refer to panes that are
+indicated in your brlyt files!
+That's it, here's nothing left to do.
+
+
+
+CREATING THE WAD
+
+Well, your channel should be ready to be created.
+Just click on the create WAD button.
+CustomizeMii will do some failure checks and if all went fine, a save dialog will pop up.
+If you get an error or warning, read the message carefully. It should give you enough information to fix
+the problem yourself.
+You can also send the Channel directly to the Wii. For it to work, the Channel must be less than 4 MB of space.
+Make sure the Homebrew Channel is running and connected. Click the send WAD button. Choose a protocol
+and enter your Wii's IP and the IOS to use for installation. Click on transmit to start the creation and
+transmission process. After the channel was sent, you will be asked if you want to save the Channel.
+
+So, if you got down to here, you're done by now. Please, if you find any bugs or have suggestions, take some
+seconds to report them at the issue tracker: http://code.google.com/p/customizemii/issues/list \ No newline at end of file diff --git a/ProjectHome.md b/ProjectHome.md new file mode 100644 index 0000000..86b58de --- /dev/null +++ b/ProjectHome.md @@ -0,0 +1,13 @@ +Also have a look at [ShowMiiWads](http://showmiiwads.googlecode.com) and [ThemeMii](http://thememii.googlecode.com)
+CustomizeMii uses libWiiSharp!
+
+CustomizeMii is a custom channel creator for the Wii.
+The .NET Framework 2.0 is required to run this application!
+
+Please use the Issue Tracker to report any occuring bugs.
+
+Please just link donwloads to http://code.google.com/p/customizemii/downloads/list instead of mirroring the archive, thanks!
+
+Thanks to icefire / Xuzz for the basic idea of this Application!
+
+ \ No newline at end of file diff --git a/Readme.md b/Readme.md new file mode 100644 index 0000000..27cad5b --- /dev/null +++ b/Readme.md @@ -0,0 +1,150 @@ +**CustomizeMii** is a custom channel creator for the Wii.
+The .NET Framework 2.0 is required to run this application!
+
+For any further information, see: http://customizemii.googlecode.com
+Please use the Issue Tracker there to report any occuring bugs.
+
+Thanks to icefire / Xuzz for the basic idea of this Application!
+
+
+

Changelog:

+ +

Version 3.11

+ + +

Version 3.1

+ + +

Version 3.0

+ + +

Version 2.31

+ + +

Version 2.3

+ + +

Version 2.2

+ + +

Version 2.1

+ + +

Version 2.01

+ + +

Version 2.0

+ + +

Version 1.2

+ + +

Version 1.1

+ + +

Version 1.0

+ + +Editing WAD files can result in a brick of your Wii.
+Only use this application if you have a bricksafe Wii, meaning either Preloader or
+BootMii/boot2 is installed, and if you know what you're doing.
+
+This application comes without any express or implied warranty.
+The author can't be held responsible for any damages arising from the use of it.
+
+
+
+

Thanks:

+ +Xuzz for his idea and hard work
+WiiCrazy / I.R.on for CustomizeMii Installer
+Xuzz, SquidMan, megazig, Matt_P, Omega and The Lemon Man for Wii.py
+SquidMan for Zetsubou
+Andre Perrot for gbalzss
+comex and Waninkoko for both their NAND Loader
+djdynamite123 for the forwarder base files
+The USB Loader GX Team for their forwarder source
+
+
+
+

License:

+ +Copyright (C) 2009 Leathl
+
+CustomizeMii is free software: you can redistribute it and/or
+modify it under the terms of the GNU General Public License as published
+by the Free Software Foundation, either version 3 of the License, or
+(at your option) any later version.
+
+CustomizeMii is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty
+of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+
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