//------------------------------------------------------------------------------ // // This code was generated by a tool. // Runtime Version:4.0.30128.1 // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ namespace CustomizeMii.Properties { using System; /// /// A strongly-typed resource class, for looking up localized strings, etc. /// // This class was auto-generated by the StronglyTypedResourceBuilder // class via a tool like ResGen or Visual Studio. // To add or remove a member, edit your .ResX file then rerun ResGen // with the /str option, or rebuild your VS project. [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")] [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] internal class Resources { private static global::System.Resources.ResourceManager resourceMan; private static global::System.Globalization.CultureInfo resourceCulture; [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] internal Resources() { } /// /// Returns the cached ResourceManager instance used by this class. /// [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] internal static global::System.Resources.ResourceManager ResourceManager { get { if (object.ReferenceEquals(resourceMan, null)) { global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("CustomizeMii.Properties.Resources", typeof(Resources).Assembly); resourceMan = temp; } return resourceMan; } } /// /// Overrides the current thread's CurrentUICulture property for all /// resource lookups using this strongly typed resource class. /// [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] internal static global::System.Globalization.CultureInfo Culture { get { return resourceCulture; } set { resourceCulture = value; } } internal static System.Drawing.Bitmap btnCreate { get { object obj = ResourceManager.GetObject("btnCreate", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } internal static System.Drawing.Bitmap btnSend { get { object obj = ResourceManager.GetObject("btnSend", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } internal static byte[] comex { get { object obj = ResourceManager.GetObject("comex", resourceCulture); return ((byte[])(obj)); } } internal static System.Drawing.Icon CustomizeMii { get { object obj = ResourceManager.GetObject("CustomizeMii", resourceCulture); return ((System.Drawing.Icon)(obj)); } } /// /// Looks up a localized string similar to {\rtf1\ansi\ansicpg1252\deff0\deflang1031{\fonttbl{\f0\fnil\fcharset0 MS Sans Serif;}} ///{\colortbl ;\red255\green0\blue0;\red0\green0\blue255;} ///{\*\generator Msftedit 5.41.21.2509;}\viewkind4\uc1\pard\sl276\slmult1\b\f0\fs17 These are some basic instructions for CustomizeMii.\b0\par ///\par ///\cf1 At the very beginning, let me say this again: Don't install any WADs without a proper brick protection!\cf0\par ///\par ///Ok, so you want to create your own custom channels?\par ///First it is important to understand how [rest of string was truncated]";. /// internal static string Instructions { get { return ResourceManager.GetString("Instructions", resourceCulture); } } internal static byte[] Waninkoko { get { object obj = ResourceManager.GetObject("Waninkoko", resourceCulture); return ((byte[])(obj)); } } } }