//------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//     Runtime Version:4.0.30128.1
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------

namespace CustomizeMii.Properties {
    using System;
    
    
    /// <summary>
    ///   A strongly-typed resource class, for looking up localized strings, etc.
    /// </summary>
    // This class was auto-generated by the StronglyTypedResourceBuilder
    // class via a tool like ResGen or Visual Studio.
    // To add or remove a member, edit your .ResX file then rerun ResGen
    // with the /str option, or rebuild your VS project.
    [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
    [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
    [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
    internal class Resources {
        
        private static global::System.Resources.ResourceManager resourceMan;
        
        private static global::System.Globalization.CultureInfo resourceCulture;
        
        [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
        internal Resources() {
        }
        
        /// <summary>
        ///   Returns the cached ResourceManager instance used by this class.
        /// </summary>
        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
        internal static global::System.Resources.ResourceManager ResourceManager {
            get {
                if (object.ReferenceEquals(resourceMan, null)) {
                    global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("CustomizeMii.Properties.Resources", typeof(Resources).Assembly);
                    resourceMan = temp;
                }
                return resourceMan;
            }
        }
        
        /// <summary>
        ///   Overrides the current thread's CurrentUICulture property for all
        ///   resource lookups using this strongly typed resource class.
        /// </summary>
        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
        internal static global::System.Globalization.CultureInfo Culture {
            get {
                return resourceCulture;
            }
            set {
                resourceCulture = value;
            }
        }
        
        internal static System.Drawing.Bitmap btnCreate {
            get {
                object obj = ResourceManager.GetObject("btnCreate", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap btnSend {
            get {
                object obj = ResourceManager.GetObject("btnSend", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static byte[] comex {
            get {
                object obj = ResourceManager.GetObject("comex", resourceCulture);
                return ((byte[])(obj));
            }
        }
        
        internal static System.Drawing.Icon CustomizeMii {
            get {
                object obj = ResourceManager.GetObject("CustomizeMii", resourceCulture);
                return ((System.Drawing.Icon)(obj));
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to {\rtf1\ansi\ansicpg1252\deff0\deflang1031{\fonttbl{\f0\fnil\fcharset0 MS Sans Serif;}}
        ///{\colortbl ;\red255\green0\blue0;\red0\green0\blue255;}
        ///{\*\generator Msftedit 5.41.21.2509;}\viewkind4\uc1\pard\sl276\slmult1\b\f0\fs17 These are some basic instructions for CustomizeMii.\b0\par
        ///\par
        ///\cf1 At the very beginning, let me say this again: Don&apos;t install any WADs without a proper brick protection!\cf0\par
        ///\par
        ///Ok, so you want to create your own custom channels?\par
        ///First it is important to understand how [rest of string was truncated]&quot;;.
        /// </summary>
        internal static string Instructions {
            get {
                return ResourceManager.GetString("Instructions", resourceCulture);
            }
        }
        
        internal static byte[] Waninkoko {
            get {
                object obj = ResourceManager.GetObject("Waninkoko", resourceCulture);
                return ((byte[])(obj));
            }
        }
    }
}
