Version 1.1
git-svn-id: svn://localhost/Users/andi/Downloads/code/trunk@4 eddbe33b-e435-4246-ac25-f5eb65f9a13c
This commit is contained in:
parent
7a62a25321
commit
884a954207
@ -15,6 +15,21 @@
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<TargetFrameworkSubset>
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||||
</TargetFrameworkSubset>
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<ApplicationIcon>Resources\CustomizeMii.ico</ApplicationIcon>
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||||
<PublishUrl>publish\</PublishUrl>
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||||
<Install>true</Install>
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||||
<InstallFrom>Disk</InstallFrom>
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||||
<UpdateEnabled>false</UpdateEnabled>
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||||
<UpdateMode>Foreground</UpdateMode>
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||||
<UpdateInterval>7</UpdateInterval>
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||||
<UpdateIntervalUnits>Days</UpdateIntervalUnits>
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||||
<UpdatePeriodically>false</UpdatePeriodically>
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||||
<UpdateRequired>false</UpdateRequired>
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||||
<MapFileExtensions>true</MapFileExtensions>
|
||||
<ApplicationRevision>0</ApplicationRevision>
|
||||
<ApplicationVersion>1.1.0.%2a</ApplicationVersion>
|
||||
<IsWebBootstrapper>false</IsWebBootstrapper>
|
||||
<UseApplicationTrust>false</UseApplicationTrust>
|
||||
<BootstrapperEnabled>true</BootstrapperEnabled>
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||||
</PropertyGroup>
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||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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@ -86,7 +101,6 @@
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<LastGenOutput>Settings.Designer.cs</LastGenOutput>
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||||
</None>
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||||
<EmbeddedResource Include="Resources\comex.app" />
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||||
<EmbeddedResource Include="Resources\Tmd_Contents" />
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<EmbeddedResource Include="Resources\Waninkoko.app" />
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<Compile Include="Properties\Settings.Designer.cs">
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<AutoGen>True</AutoGen>
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@ -98,7 +112,36 @@
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<ItemGroup>
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<Content Include="License.txt" />
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||||
<Content Include="Readme.txt" />
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<Content Include="Instructions.txt" />
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<None Include="Resources\CustomizeMii.ico" />
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<None Include="Resources\Instructions.rtf" />
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||||
</ItemGroup>
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<ItemGroup>
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||||
<BootstrapperPackage Include="Microsoft.Net.Client.3.5">
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<Visible>False</Visible>
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<ProductName>.NET Framework Client Profile</ProductName>
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<Install>false</Install>
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||||
</BootstrapperPackage>
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<BootstrapperPackage Include="Microsoft.Net.Framework.2.0">
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<Visible>False</Visible>
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<ProductName>.NET Framework 2.0 %28x86%29</ProductName>
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<Install>true</Install>
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||||
</BootstrapperPackage>
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<BootstrapperPackage Include="Microsoft.Net.Framework.3.0">
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<Visible>False</Visible>
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||||
<ProductName>.NET Framework 3.0 %28x86%29</ProductName>
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||||
<Install>false</Install>
|
||||
</BootstrapperPackage>
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||||
<BootstrapperPackage Include="Microsoft.Net.Framework.3.5">
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<Visible>False</Visible>
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||||
<ProductName>.NET Framework 3.5</ProductName>
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<Install>false</Install>
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||||
</BootstrapperPackage>
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<BootstrapperPackage Include="Microsoft.Net.Framework.3.5.SP1">
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<Visible>False</Visible>
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<ProductName>.NET Framework 3.5 SP1</ProductName>
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<Install>false</Install>
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</BootstrapperPackage>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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|
@ -1 +1,17 @@
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<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003" />
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||||
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<PublishUrlHistory>publish\</PublishUrlHistory>
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<InstallUrlHistory>
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</InstallUrlHistory>
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<SupportUrlHistory>
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</SupportUrlHistory>
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<UpdateUrlHistory>
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||||
</UpdateUrlHistory>
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<BootstrapperUrlHistory>
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</BootstrapperUrlHistory>
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<ErrorReportUrlHistory>
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</ErrorReportUrlHistory>
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<FallbackCulture>de-DE</FallbackCulture>
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||||
<VerifyUploadedFiles>false</VerifyUploadedFiles>
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||||
</PropertyGroup>
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||||
</Project>
|
19
CustomizeMii/CustomizeMii_InputBox.Designer.cs
generated
19
CustomizeMii/CustomizeMii_InputBox.Designer.cs
generated
@ -1,4 +1,21 @@
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namespace CustomizeMii
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/* This file is part of CustomizeMii
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* Copyright (C) 2009 Leathl
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*
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* CustomizeMii is free software: you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as published
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* by the Free Software Foundation, either version 3 of the License, or
|
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* (at your option) any later version.
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*
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* CustomizeMii is distributed in the hope that it will be
|
||||
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty
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||||
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
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* GNU General Public License for more details.
|
||||
*
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||||
* You should have received a copy of the GNU General Public License
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||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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namespace CustomizeMii
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{
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partial class CustomizeMii_InputBox
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{
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|
@ -1,4 +1,21 @@
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using System;
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/* This file is part of CustomizeMii
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* Copyright (C) 2009 Leathl
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*
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||||
* CustomizeMii is free software: you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License as published
|
||||
* by the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* CustomizeMii is distributed in the hope that it will be
|
||||
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty
|
||||
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Data;
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|
542
CustomizeMii/CustomizeMii_Main.Designer.cs
generated
542
CustomizeMii/CustomizeMii_Main.Designer.cs
generated
@ -1,19 +1,18 @@
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/* This file is part of CustomizeMii
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* Copyright (C) 2009 Leathl
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||||
*
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* CustomizeMii is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
* CustomizeMii is free software: you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License as published
|
||||
* by the Free Software Foundation, either version 3 of the License, or
|
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* (at your option) any later version.
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*
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* CustomizeMii is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* CustomizeMii is distributed in the hope that it will be
|
||||
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty
|
||||
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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namespace CustomizeMii
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@ -57,7 +56,7 @@ namespace CustomizeMii
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this.btnSaveBaseWad = new System.Windows.Forms.Button();
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this.btnPreviewBaseWad = new System.Windows.Forms.Button();
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this.btnLoadBaseWad = new System.Windows.Forms.Button();
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this.lbBaseWads = new System.Windows.Forms.ListBox();
|
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this.lbxBaseWads = new System.Windows.Forms.ListBox();
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this.btnBrowseSource = new System.Windows.Forms.Button();
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this.tbSourceWad = new System.Windows.Forms.TextBox();
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this.lbSource = new System.Windows.Forms.Label();
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@ -81,7 +80,7 @@ namespace CustomizeMii
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this.lbAllLanguages = new System.Windows.Forms.Label();
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this.tabOptions = new System.Windows.Forms.TabPage();
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this.cbLz77 = new System.Windows.Forms.CheckBox();
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this.label1 = new System.Windows.Forms.Label();
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this.lbOptionsOptional = new System.Windows.Forms.Label();
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this.btnBrowseSound = new System.Windows.Forms.Button();
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this.tbSound = new System.Windows.Forms.TextBox();
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this.cmbNandLoader = new System.Windows.Forms.ComboBox();
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@ -93,20 +92,50 @@ namespace CustomizeMii
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this.lbNewDol = new System.Windows.Forms.Label();
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this.lbTitleID = new System.Windows.Forms.Label();
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this.tabBanner = new System.Windows.Forms.TabPage();
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this.cbBannerMakeTransparent = new System.Windows.Forms.CheckBox();
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this.cmbFormatBanner = new System.Windows.Forms.ComboBox();
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this.lbFormatBanner = new System.Windows.Forms.Label();
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this.btnPreviewBanner = new System.Windows.Forms.Button();
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this.btnExtractBanner = new System.Windows.Forms.Button();
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this.btnDeleteBanner = new System.Windows.Forms.Button();
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this.btnAddBanner = new System.Windows.Forms.Button();
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this.btnReplaceBanner = new System.Windows.Forms.Button();
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this.lbBannerTpls = new System.Windows.Forms.ListBox();
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this.lbxBannerTpls = new System.Windows.Forms.ListBox();
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this.tabIcon = new System.Windows.Forms.TabPage();
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this.cbIconMakeTransparent = new System.Windows.Forms.CheckBox();
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this.cmbFormatIcon = new System.Windows.Forms.ComboBox();
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this.lbFormatIcon = new System.Windows.Forms.Label();
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this.btnPreviewIcon = new System.Windows.Forms.Button();
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this.btnExtractIcon = new System.Windows.Forms.Button();
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this.btnAddIcon = new System.Windows.Forms.Button();
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this.btnDeleteIcon = new System.Windows.Forms.Button();
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this.btnReplaceIcon = new System.Windows.Forms.Button();
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this.lbIconTpls = new System.Windows.Forms.ListBox();
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this.lbxIconTpls = new System.Windows.Forms.ListBox();
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this.tabBrlyt = new System.Windows.Forms.TabPage();
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this.btnBrlytListTpls = new System.Windows.Forms.Button();
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this.lbBrlytWarning = new System.Windows.Forms.Label();
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this.lbBrlytActions = new System.Windows.Forms.Label();
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this.btnBrlytExtract = new System.Windows.Forms.Button();
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||||
this.btnBrlytReplace = new System.Windows.Forms.Button();
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this.lbBrlytIcon = new System.Windows.Forms.Label();
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this.lbBrlytBanner = new System.Windows.Forms.Label();
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||||
this.lbxBrlytIcon = new System.Windows.Forms.ListBox();
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this.lbxBrlytBanner = new System.Windows.Forms.ListBox();
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||||
this.tabBrlan = new System.Windows.Forms.TabPage();
|
||||
this.lbBrlanWarning = new System.Windows.Forms.Label();
|
||||
this.lbBrlanActions = new System.Windows.Forms.Label();
|
||||
this.btnBrlanExtract = new System.Windows.Forms.Button();
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||||
this.btnBrlanDelete = new System.Windows.Forms.Button();
|
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this.btnBrlanReplace = new System.Windows.Forms.Button();
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this.lbBrlanIcon = new System.Windows.Forms.Label();
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this.lbBrlanBanner = new System.Windows.Forms.Label();
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this.btnBrlanAdd = new System.Windows.Forms.Button();
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this.lbxBrlanIcon = new System.Windows.Forms.ListBox();
|
||||
this.lbxBrlanBanner = new System.Windows.Forms.ListBox();
|
||||
this.tabInstructions = new System.Windows.Forms.TabPage();
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this.rtbInstructions = new System.Windows.Forms.RichTextBox();
|
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this.tabCredits = new System.Windows.Forms.TabPage();
|
||||
this.llbUpdateAvailabe = new System.Windows.Forms.LinkLabel();
|
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this.llbSite = new System.Windows.Forms.LinkLabel();
|
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this.lbCreditThanks = new System.Windows.Forms.Label();
|
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this.lbCreditVersion = new System.Windows.Forms.Label();
|
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@ -121,6 +150,9 @@ namespace CustomizeMii
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this.tabOptions.SuspendLayout();
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this.tabBanner.SuspendLayout();
|
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this.tabIcon.SuspendLayout();
|
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this.tabBrlyt.SuspendLayout();
|
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this.tabBrlan.SuspendLayout();
|
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this.tabInstructions.SuspendLayout();
|
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this.tabCredits.SuspendLayout();
|
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this.ssMain.SuspendLayout();
|
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this.SuspendLayout();
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@ -143,6 +175,9 @@ namespace CustomizeMii
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this.tabControl.Controls.Add(this.tabOptions);
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this.tabControl.Controls.Add(this.tabBanner);
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this.tabControl.Controls.Add(this.tabIcon);
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this.tabControl.Controls.Add(this.tabBrlyt);
|
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this.tabControl.Controls.Add(this.tabBrlan);
|
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this.tabControl.Controls.Add(this.tabInstructions);
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this.tabControl.Controls.Add(this.tabCredits);
|
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this.tabControl.Dock = System.Windows.Forms.DockStyle.Fill;
|
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this.tabControl.Location = new System.Drawing.Point(0, 0);
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@ -161,7 +196,7 @@ namespace CustomizeMii
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this.tabSource.Controls.Add(this.btnSaveBaseWad);
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this.tabSource.Controls.Add(this.btnPreviewBaseWad);
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this.tabSource.Controls.Add(this.btnLoadBaseWad);
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this.tabSource.Controls.Add(this.lbBaseWads);
|
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this.tabSource.Controls.Add(this.lbxBaseWads);
|
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this.tabSource.Controls.Add(this.btnBrowseSource);
|
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this.tabSource.Controls.Add(this.tbSourceWad);
|
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this.tabSource.Controls.Add(this.lbSource);
|
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@ -180,6 +215,7 @@ namespace CustomizeMii
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this.tbReplace.ReadOnly = true;
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this.tbReplace.Size = new System.Drawing.Size(173, 20);
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this.tbReplace.TabIndex = 10;
|
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this.tbReplace.Tag = "Disabled";
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//
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// btnBrowseReplace
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//
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@ -245,10 +281,10 @@ namespace CustomizeMii
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this.btnLoadBaseWad.UseVisualStyleBackColor = true;
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this.btnLoadBaseWad.Click += new System.EventHandler(this.btnLoadBaseWad_Click);
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//
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// lbBaseWads
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// lbxBaseWads
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//
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this.lbBaseWads.FormattingEnabled = true;
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this.lbBaseWads.Items.AddRange(new object[] {
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this.lbxBaseWads.FormattingEnabled = true;
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this.lbxBaseWads.Items.AddRange(new object[] {
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"Static Base",
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"Genesis Plus GX",
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"MPlayer CE (No Wii)",
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@ -264,10 +300,10 @@ namespace CustomizeMii
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"WADder Base 3",
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"UniiLoader",
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"Backup Channel"});
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this.lbBaseWads.Location = new System.Drawing.Point(11, 51);
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this.lbBaseWads.Name = "lbBaseWads";
|
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this.lbBaseWads.Size = new System.Drawing.Size(343, 108);
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this.lbBaseWads.TabIndex = 3;
|
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this.lbxBaseWads.Location = new System.Drawing.Point(11, 51);
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this.lbxBaseWads.Name = "lbxBaseWads";
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this.lbxBaseWads.Size = new System.Drawing.Size(343, 108);
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this.lbxBaseWads.TabIndex = 3;
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//
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// btnBrowseSource
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//
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@ -286,6 +322,7 @@ namespace CustomizeMii
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this.tbSourceWad.ReadOnly = true;
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this.tbSourceWad.Size = new System.Drawing.Size(270, 20);
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this.tbSourceWad.TabIndex = 1;
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this.tbSourceWad.Tag = "Disabled";
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//
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// lbSource
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//
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@ -447,9 +484,9 @@ namespace CustomizeMii
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this.lbSpecificLanguageTitles.AutoSize = true;
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this.lbSpecificLanguageTitles.Location = new System.Drawing.Point(8, 63);
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this.lbSpecificLanguageTitles.Name = "lbSpecificLanguageTitles";
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this.lbSpecificLanguageTitles.Size = new System.Drawing.Size(127, 13);
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this.lbSpecificLanguageTitles.Size = new System.Drawing.Size(175, 13);
|
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this.lbSpecificLanguageTitles.TabIndex = 2;
|
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this.lbSpecificLanguageTitles.Text = "Specific Language Titles:";
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this.lbSpecificLanguageTitles.Text = "Specific Language Titles (Optional):";
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//
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// tbAllLanguages
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//
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@ -471,7 +508,7 @@ namespace CustomizeMii
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// tabOptions
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//
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this.tabOptions.Controls.Add(this.cbLz77);
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this.tabOptions.Controls.Add(this.label1);
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this.tabOptions.Controls.Add(this.lbOptionsOptional);
|
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this.tabOptions.Controls.Add(this.btnBrowseSound);
|
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this.tabOptions.Controls.Add(this.tbSound);
|
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this.tabOptions.Controls.Add(this.cmbNandLoader);
|
||||
@ -500,15 +537,15 @@ namespace CustomizeMii
|
||||
this.cbLz77.Text = "Use Lz77 Compression";
|
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this.cbLz77.UseVisualStyleBackColor = true;
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//
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// label1
|
||||
// lbOptionsOptional
|
||||
//
|
||||
this.label1.Location = new System.Drawing.Point(-7, 9);
|
||||
this.label1.Name = "label1";
|
||||
this.label1.Size = new System.Drawing.Size(457, 34);
|
||||
this.label1.TabIndex = 10;
|
||||
this.label1.Text = "These are optional. Fill them in only if you want to change them.\r\nIf you want a " +
|
||||
"looped sound, set the loop points first with Wavosaur.";
|
||||
this.label1.TextAlign = System.Drawing.ContentAlignment.TopCenter;
|
||||
this.lbOptionsOptional.Location = new System.Drawing.Point(-7, 9);
|
||||
this.lbOptionsOptional.Name = "lbOptionsOptional";
|
||||
this.lbOptionsOptional.Size = new System.Drawing.Size(457, 34);
|
||||
this.lbOptionsOptional.TabIndex = 10;
|
||||
this.lbOptionsOptional.Text = "These are optional. Fill them in only if you want to change them.\r\nIf you want a " +
|
||||
"looped sound, set the loop points first (e.g. with Wavosaur).";
|
||||
this.lbOptionsOptional.TextAlign = System.Drawing.ContentAlignment.TopCenter;
|
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//
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||||
// btnBrowseSound
|
||||
//
|
||||
@ -527,6 +564,7 @@ namespace CustomizeMii
|
||||
this.tbSound.ReadOnly = true;
|
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this.tbSound.Size = new System.Drawing.Size(264, 20);
|
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this.tbSound.TabIndex = 8;
|
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this.tbSound.Tag = "Disabled";
|
||||
//
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// cmbNandLoader
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||||
//
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@ -557,9 +595,11 @@ namespace CustomizeMii
|
||||
this.tbDol.ReadOnly = true;
|
||||
this.tbDol.Size = new System.Drawing.Size(264, 20);
|
||||
this.tbDol.TabIndex = 5;
|
||||
this.tbDol.Tag = "Disabled";
|
||||
//
|
||||
// tbTitleID
|
||||
//
|
||||
this.tbTitleID.CharacterCasing = System.Windows.Forms.CharacterCasing.Upper;
|
||||
this.tbTitleID.Location = new System.Drawing.Point(90, 49);
|
||||
this.tbTitleID.MaxLength = 4;
|
||||
this.tbTitleID.Name = "tbTitleID";
|
||||
@ -604,12 +644,15 @@ namespace CustomizeMii
|
||||
//
|
||||
// tabBanner
|
||||
//
|
||||
this.tabBanner.Controls.Add(this.cbBannerMakeTransparent);
|
||||
this.tabBanner.Controls.Add(this.cmbFormatBanner);
|
||||
this.tabBanner.Controls.Add(this.lbFormatBanner);
|
||||
this.tabBanner.Controls.Add(this.btnPreviewBanner);
|
||||
this.tabBanner.Controls.Add(this.btnExtractBanner);
|
||||
this.tabBanner.Controls.Add(this.btnDeleteBanner);
|
||||
this.tabBanner.Controls.Add(this.btnAddBanner);
|
||||
this.tabBanner.Controls.Add(this.btnReplaceBanner);
|
||||
this.tabBanner.Controls.Add(this.lbBannerTpls);
|
||||
this.tabBanner.Controls.Add(this.lbxBannerTpls);
|
||||
this.tabBanner.Location = new System.Drawing.Point(4, 22);
|
||||
this.tabBanner.Name = "tabBanner";
|
||||
this.tabBanner.Padding = new System.Windows.Forms.Padding(3);
|
||||
@ -618,20 +661,31 @@ namespace CustomizeMii
|
||||
this.tabBanner.Text = "Banner";
|
||||
this.tabBanner.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// cbBannerMakeTransparent
|
||||
//
|
||||
this.cbBannerMakeTransparent.AutoSize = true;
|
||||
this.cbBannerMakeTransparent.Location = new System.Drawing.Point(11, 189);
|
||||
this.cbBannerMakeTransparent.Name = "cbBannerMakeTransparent";
|
||||
this.cbBannerMakeTransparent.Size = new System.Drawing.Size(113, 17);
|
||||
this.cbBannerMakeTransparent.TabIndex = 6;
|
||||
this.cbBannerMakeTransparent.Text = "Make Transparent";
|
||||
this.cbBannerMakeTransparent.UseVisualStyleBackColor = true;
|
||||
this.cbBannerMakeTransparent.CheckedChanged += new System.EventHandler(this.cbBannerMakeTransparent_CheckedChanged);
|
||||
//
|
||||
// cmbFormatBanner
|
||||
//
|
||||
this.cmbFormatBanner.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
|
||||
this.cmbFormatBanner.FormattingEnabled = true;
|
||||
this.cmbFormatBanner.Items.AddRange(new object[] {
|
||||
"RGBA8",
|
||||
"RGBA565",
|
||||
"RGB565",
|
||||
"RGB5A3",
|
||||
"IA8",
|
||||
"IA4",
|
||||
"I8",
|
||||
"I4",
|
||||
"CMP"});
|
||||
this.cmbFormatBanner.Location = new System.Drawing.Point(360, 142);
|
||||
this.cmbFormatBanner.Location = new System.Drawing.Point(360, 182);
|
||||
this.cmbFormatBanner.Name = "cmbFormatBanner";
|
||||
this.cmbFormatBanner.Size = new System.Drawing.Size(75, 21);
|
||||
this.cmbFormatBanner.TabIndex = 5;
|
||||
@ -639,7 +693,7 @@ namespace CustomizeMii
|
||||
// lbFormatBanner
|
||||
//
|
||||
this.lbFormatBanner.AutoSize = true;
|
||||
this.lbFormatBanner.Location = new System.Drawing.Point(360, 123);
|
||||
this.lbFormatBanner.Location = new System.Drawing.Point(360, 166);
|
||||
this.lbFormatBanner.Name = "lbFormatBanner";
|
||||
this.lbFormatBanner.Size = new System.Drawing.Size(42, 13);
|
||||
this.lbFormatBanner.TabIndex = 4;
|
||||
@ -647,7 +701,7 @@ namespace CustomizeMii
|
||||
//
|
||||
// btnPreviewBanner
|
||||
//
|
||||
this.btnPreviewBanner.Location = new System.Drawing.Point(360, 78);
|
||||
this.btnPreviewBanner.Location = new System.Drawing.Point(360, 132);
|
||||
this.btnPreviewBanner.Name = "btnPreviewBanner";
|
||||
this.btnPreviewBanner.Size = new System.Drawing.Size(75, 23);
|
||||
this.btnPreviewBanner.TabIndex = 3;
|
||||
@ -657,7 +711,7 @@ namespace CustomizeMii
|
||||
//
|
||||
// btnExtractBanner
|
||||
//
|
||||
this.btnExtractBanner.Location = new System.Drawing.Point(360, 45);
|
||||
this.btnExtractBanner.Location = new System.Drawing.Point(360, 102);
|
||||
this.btnExtractBanner.Name = "btnExtractBanner";
|
||||
this.btnExtractBanner.Size = new System.Drawing.Size(75, 23);
|
||||
this.btnExtractBanner.TabIndex = 2;
|
||||
@ -665,9 +719,29 @@ namespace CustomizeMii
|
||||
this.btnExtractBanner.UseVisualStyleBackColor = true;
|
||||
this.btnExtractBanner.Click += new System.EventHandler(this.btnExtractBanner_Click);
|
||||
//
|
||||
// btnDeleteBanner
|
||||
//
|
||||
this.btnDeleteBanner.Location = new System.Drawing.Point(360, 42);
|
||||
this.btnDeleteBanner.Name = "btnDeleteBanner";
|
||||
this.btnDeleteBanner.Size = new System.Drawing.Size(75, 23);
|
||||
this.btnDeleteBanner.TabIndex = 1;
|
||||
this.btnDeleteBanner.Text = "Delete";
|
||||
this.btnDeleteBanner.UseVisualStyleBackColor = true;
|
||||
this.btnDeleteBanner.Click += new System.EventHandler(this.btnDeleteBanner_Click);
|
||||
//
|
||||
// btnAddBanner
|
||||
//
|
||||
this.btnAddBanner.Location = new System.Drawing.Point(360, 12);
|
||||
this.btnAddBanner.Name = "btnAddBanner";
|
||||
this.btnAddBanner.Size = new System.Drawing.Size(75, 23);
|
||||
this.btnAddBanner.TabIndex = 1;
|
||||
this.btnAddBanner.Text = "Add";
|
||||
this.btnAddBanner.UseVisualStyleBackColor = true;
|
||||
this.btnAddBanner.Click += new System.EventHandler(this.btnAddBanner_Click);
|
||||
//
|
||||
// btnReplaceBanner
|
||||
//
|
||||
this.btnReplaceBanner.Location = new System.Drawing.Point(360, 12);
|
||||
this.btnReplaceBanner.Location = new System.Drawing.Point(360, 72);
|
||||
this.btnReplaceBanner.Name = "btnReplaceBanner";
|
||||
this.btnReplaceBanner.Size = new System.Drawing.Size(75, 23);
|
||||
this.btnReplaceBanner.TabIndex = 1;
|
||||
@ -675,23 +749,27 @@ namespace CustomizeMii
|
||||
this.btnReplaceBanner.UseVisualStyleBackColor = true;
|
||||
this.btnReplaceBanner.Click += new System.EventHandler(this.btnReplaceBanner_Click);
|
||||
//
|
||||
// lbBannerTpls
|
||||
// lbxBannerTpls
|
||||
//
|
||||
this.lbBannerTpls.FormattingEnabled = true;
|
||||
this.lbBannerTpls.Location = new System.Drawing.Point(11, 12);
|
||||
this.lbBannerTpls.Name = "lbBannerTpls";
|
||||
this.lbBannerTpls.Size = new System.Drawing.Size(343, 173);
|
||||
this.lbBannerTpls.TabIndex = 0;
|
||||
this.lbBannerTpls.SelectedIndexChanged += new System.EventHandler(this.lbBannerTpls_SelectedIndexChanged);
|
||||
this.lbxBannerTpls.FormattingEnabled = true;
|
||||
this.lbxBannerTpls.Location = new System.Drawing.Point(11, 12);
|
||||
this.lbxBannerTpls.Name = "lbxBannerTpls";
|
||||
this.lbxBannerTpls.Size = new System.Drawing.Size(343, 173);
|
||||
this.lbxBannerTpls.Sorted = true;
|
||||
this.lbxBannerTpls.TabIndex = 0;
|
||||
this.lbxBannerTpls.SelectedIndexChanged += new System.EventHandler(this.lbxBannerTpls_SelectedIndexChanged);
|
||||
//
|
||||
// tabIcon
|
||||
//
|
||||
this.tabIcon.Controls.Add(this.cbIconMakeTransparent);
|
||||
this.tabIcon.Controls.Add(this.cmbFormatIcon);
|
||||
this.tabIcon.Controls.Add(this.lbFormatIcon);
|
||||
this.tabIcon.Controls.Add(this.btnPreviewIcon);
|
||||
this.tabIcon.Controls.Add(this.btnExtractIcon);
|
||||
this.tabIcon.Controls.Add(this.btnAddIcon);
|
||||
this.tabIcon.Controls.Add(this.btnDeleteIcon);
|
||||
this.tabIcon.Controls.Add(this.btnReplaceIcon);
|
||||
this.tabIcon.Controls.Add(this.lbIconTpls);
|
||||
this.tabIcon.Controls.Add(this.lbxIconTpls);
|
||||
this.tabIcon.Location = new System.Drawing.Point(4, 22);
|
||||
this.tabIcon.Name = "tabIcon";
|
||||
this.tabIcon.Padding = new System.Windows.Forms.Padding(3);
|
||||
@ -700,20 +778,31 @@ namespace CustomizeMii
|
||||
this.tabIcon.Text = "Icon";
|
||||
this.tabIcon.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// cbIconMakeTransparent
|
||||
//
|
||||
this.cbIconMakeTransparent.AutoSize = true;
|
||||
this.cbIconMakeTransparent.Location = new System.Drawing.Point(11, 189);
|
||||
this.cbIconMakeTransparent.Name = "cbIconMakeTransparent";
|
||||
this.cbIconMakeTransparent.Size = new System.Drawing.Size(113, 17);
|
||||
this.cbIconMakeTransparent.TabIndex = 12;
|
||||
this.cbIconMakeTransparent.Text = "Make Transparent";
|
||||
this.cbIconMakeTransparent.UseVisualStyleBackColor = true;
|
||||
this.cbIconMakeTransparent.CheckedChanged += new System.EventHandler(this.cbIconMakeTransparent_CheckedChanged);
|
||||
//
|
||||
// cmbFormatIcon
|
||||
//
|
||||
this.cmbFormatIcon.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
|
||||
this.cmbFormatIcon.FormattingEnabled = true;
|
||||
this.cmbFormatIcon.Items.AddRange(new object[] {
|
||||
"RGBA8",
|
||||
"RGBA565",
|
||||
"RGB565",
|
||||
"RGB5A3",
|
||||
"IA8",
|
||||
"IA4",
|
||||
"I8",
|
||||
"I4",
|
||||
"CMP"});
|
||||
this.cmbFormatIcon.Location = new System.Drawing.Point(360, 142);
|
||||
this.cmbFormatIcon.Location = new System.Drawing.Point(360, 182);
|
||||
this.cmbFormatIcon.Name = "cmbFormatIcon";
|
||||
this.cmbFormatIcon.Size = new System.Drawing.Size(75, 21);
|
||||
this.cmbFormatIcon.TabIndex = 11;
|
||||
@ -721,7 +810,7 @@ namespace CustomizeMii
|
||||
// lbFormatIcon
|
||||
//
|
||||
this.lbFormatIcon.AutoSize = true;
|
||||
this.lbFormatIcon.Location = new System.Drawing.Point(360, 123);
|
||||
this.lbFormatIcon.Location = new System.Drawing.Point(360, 166);
|
||||
this.lbFormatIcon.Name = "lbFormatIcon";
|
||||
this.lbFormatIcon.Size = new System.Drawing.Size(42, 13);
|
||||
this.lbFormatIcon.TabIndex = 10;
|
||||
@ -729,7 +818,7 @@ namespace CustomizeMii
|
||||
//
|
||||
// btnPreviewIcon
|
||||
//
|
||||
this.btnPreviewIcon.Location = new System.Drawing.Point(360, 78);
|
||||
this.btnPreviewIcon.Location = new System.Drawing.Point(360, 132);
|
||||
this.btnPreviewIcon.Name = "btnPreviewIcon";
|
||||
this.btnPreviewIcon.Size = new System.Drawing.Size(75, 23);
|
||||
this.btnPreviewIcon.TabIndex = 9;
|
||||
@ -739,7 +828,7 @@ namespace CustomizeMii
|
||||
//
|
||||
// btnExtractIcon
|
||||
//
|
||||
this.btnExtractIcon.Location = new System.Drawing.Point(360, 45);
|
||||
this.btnExtractIcon.Location = new System.Drawing.Point(360, 102);
|
||||
this.btnExtractIcon.Name = "btnExtractIcon";
|
||||
this.btnExtractIcon.Size = new System.Drawing.Size(75, 23);
|
||||
this.btnExtractIcon.TabIndex = 8;
|
||||
@ -747,9 +836,29 @@ namespace CustomizeMii
|
||||
this.btnExtractIcon.UseVisualStyleBackColor = true;
|
||||
this.btnExtractIcon.Click += new System.EventHandler(this.btnExtractIcon_Click);
|
||||
//
|
||||
// btnAddIcon
|
||||
//
|
||||
this.btnAddIcon.Location = new System.Drawing.Point(360, 12);
|
||||
this.btnAddIcon.Name = "btnAddIcon";
|
||||
this.btnAddIcon.Size = new System.Drawing.Size(75, 23);
|
||||
this.btnAddIcon.TabIndex = 7;
|
||||
this.btnAddIcon.Text = "Add";
|
||||
this.btnAddIcon.UseVisualStyleBackColor = true;
|
||||
this.btnAddIcon.Click += new System.EventHandler(this.btnAddIcon_Click);
|
||||
//
|
||||
// btnDeleteIcon
|
||||
//
|
||||
this.btnDeleteIcon.Location = new System.Drawing.Point(360, 42);
|
||||
this.btnDeleteIcon.Name = "btnDeleteIcon";
|
||||
this.btnDeleteIcon.Size = new System.Drawing.Size(75, 23);
|
||||
this.btnDeleteIcon.TabIndex = 7;
|
||||
this.btnDeleteIcon.Text = "Delete";
|
||||
this.btnDeleteIcon.UseVisualStyleBackColor = true;
|
||||
this.btnDeleteIcon.Click += new System.EventHandler(this.btnDeleteIcon_Click);
|
||||
//
|
||||
// btnReplaceIcon
|
||||
//
|
||||
this.btnReplaceIcon.Location = new System.Drawing.Point(360, 12);
|
||||
this.btnReplaceIcon.Location = new System.Drawing.Point(360, 72);
|
||||
this.btnReplaceIcon.Name = "btnReplaceIcon";
|
||||
this.btnReplaceIcon.Size = new System.Drawing.Size(75, 23);
|
||||
this.btnReplaceIcon.TabIndex = 7;
|
||||
@ -757,17 +866,264 @@ namespace CustomizeMii
|
||||
this.btnReplaceIcon.UseVisualStyleBackColor = true;
|
||||
this.btnReplaceIcon.Click += new System.EventHandler(this.btnReplaceIcon_Click);
|
||||
//
|
||||
// lbIconTpls
|
||||
// lbxIconTpls
|
||||
//
|
||||
this.lbIconTpls.FormattingEnabled = true;
|
||||
this.lbIconTpls.Location = new System.Drawing.Point(11, 12);
|
||||
this.lbIconTpls.Name = "lbIconTpls";
|
||||
this.lbIconTpls.Size = new System.Drawing.Size(343, 173);
|
||||
this.lbIconTpls.TabIndex = 6;
|
||||
this.lbIconTpls.SelectedIndexChanged += new System.EventHandler(this.lbIconTpls_SelectedIndexChanged);
|
||||
this.lbxIconTpls.FormattingEnabled = true;
|
||||
this.lbxIconTpls.Location = new System.Drawing.Point(11, 12);
|
||||
this.lbxIconTpls.Name = "lbxIconTpls";
|
||||
this.lbxIconTpls.Size = new System.Drawing.Size(343, 173);
|
||||
this.lbxIconTpls.Sorted = true;
|
||||
this.lbxIconTpls.TabIndex = 6;
|
||||
this.lbxIconTpls.SelectedIndexChanged += new System.EventHandler(this.lbxIconTpls_SelectedIndexChanged);
|
||||
//
|
||||
// tabBrlyt
|
||||
//
|
||||
this.tabBrlyt.Controls.Add(this.btnBrlytListTpls);
|
||||
this.tabBrlyt.Controls.Add(this.lbBrlytWarning);
|
||||
this.tabBrlyt.Controls.Add(this.lbBrlytActions);
|
||||
this.tabBrlyt.Controls.Add(this.btnBrlytExtract);
|
||||
this.tabBrlyt.Controls.Add(this.btnBrlytReplace);
|
||||
this.tabBrlyt.Controls.Add(this.lbBrlytIcon);
|
||||
this.tabBrlyt.Controls.Add(this.lbBrlytBanner);
|
||||
this.tabBrlyt.Controls.Add(this.lbxBrlytIcon);
|
||||
this.tabBrlyt.Controls.Add(this.lbxBrlytBanner);
|
||||
this.tabBrlyt.Location = new System.Drawing.Point(4, 22);
|
||||
this.tabBrlyt.Name = "tabBrlyt";
|
||||
this.tabBrlyt.Padding = new System.Windows.Forms.Padding(3);
|
||||
this.tabBrlyt.Size = new System.Drawing.Size(443, 209);
|
||||
this.tabBrlyt.TabIndex = 6;
|
||||
this.tabBrlyt.Text = "brlyt";
|
||||
this.tabBrlyt.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// btnBrlytListTpls
|
||||
//
|
||||
this.btnBrlytListTpls.Location = new System.Drawing.Point(360, 131);
|
||||
this.btnBrlytListTpls.Name = "btnBrlytListTpls";
|
||||
this.btnBrlytListTpls.Size = new System.Drawing.Size(75, 23);
|
||||
this.btnBrlytListTpls.TabIndex = 8;
|
||||
this.btnBrlytListTpls.Text = "List TPLs";
|
||||
this.btnBrlytListTpls.UseVisualStyleBackColor = true;
|
||||
this.btnBrlytListTpls.Click += new System.EventHandler(this.btnBrlytListTpls_Click);
|
||||
//
|
||||
// lbBrlytWarning
|
||||
//
|
||||
this.lbBrlytWarning.ForeColor = System.Drawing.Color.Red;
|
||||
this.lbBrlytWarning.Location = new System.Drawing.Point(-4, 192);
|
||||
this.lbBrlytWarning.Name = "lbBrlytWarning";
|
||||
this.lbBrlytWarning.Size = new System.Drawing.Size(451, 23);
|
||||
this.lbBrlytWarning.TabIndex = 7;
|
||||
this.lbBrlytWarning.Text = "Be careful with these features, wrong handling WILL BRICK your Wii!";
|
||||
this.lbBrlytWarning.TextAlign = System.Drawing.ContentAlignment.TopCenter;
|
||||
//
|
||||
// lbBrlytActions
|
||||
//
|
||||
this.lbBrlytActions.Location = new System.Drawing.Point(357, 42);
|
||||
this.lbBrlytActions.Name = "lbBrlytActions";
|
||||
this.lbBrlytActions.Size = new System.Drawing.Size(78, 11);
|
||||
this.lbBrlytActions.TabIndex = 6;
|
||||
this.lbBrlytActions.TextAlign = System.Drawing.ContentAlignment.TopCenter;
|
||||
//
|
||||
// btnBrlytExtract
|
||||
//
|
||||
this.btnBrlytExtract.Location = new System.Drawing.Point(360, 98);
|
||||
this.btnBrlytExtract.Name = "btnBrlytExtract";
|
||||
this.btnBrlytExtract.Size = new System.Drawing.Size(75, 23);
|
||||
this.btnBrlytExtract.TabIndex = 5;
|
||||
this.btnBrlytExtract.Text = "Extract";
|
||||
this.btnBrlytExtract.UseVisualStyleBackColor = true;
|
||||
this.btnBrlytExtract.Click += new System.EventHandler(this.btnBrlytExtract_Click);
|
||||
//
|
||||
// btnBrlytReplace
|
||||
//
|
||||
this.btnBrlytReplace.Location = new System.Drawing.Point(360, 65);
|
||||
this.btnBrlytReplace.Name = "btnBrlytReplace";
|
||||
this.btnBrlytReplace.Size = new System.Drawing.Size(75, 23);
|
||||
this.btnBrlytReplace.TabIndex = 5;
|
||||
this.btnBrlytReplace.Text = "Replace";
|
||||
this.btnBrlytReplace.UseVisualStyleBackColor = true;
|
||||
this.btnBrlytReplace.Click += new System.EventHandler(this.btnBrlytReplace_Click);
|
||||
//
|
||||
// lbBrlytIcon
|
||||
//
|
||||
this.lbBrlytIcon.AutoSize = true;
|
||||
this.lbBrlytIcon.Location = new System.Drawing.Point(11, 102);
|
||||
this.lbBrlytIcon.Name = "lbBrlytIcon";
|
||||
this.lbBrlytIcon.Size = new System.Drawing.Size(31, 13);
|
||||
this.lbBrlytIcon.TabIndex = 4;
|
||||
this.lbBrlytIcon.Text = "Icon:";
|
||||
//
|
||||
// lbBrlytBanner
|
||||
//
|
||||
this.lbBrlytBanner.AutoSize = true;
|
||||
this.lbBrlytBanner.Location = new System.Drawing.Point(11, 11);
|
||||
this.lbBrlytBanner.Name = "lbBrlytBanner";
|
||||
this.lbBrlytBanner.RightToLeft = System.Windows.Forms.RightToLeft.No;
|
||||
this.lbBrlytBanner.Size = new System.Drawing.Size(44, 13);
|
||||
this.lbBrlytBanner.TabIndex = 3;
|
||||
this.lbBrlytBanner.Text = "Banner:";
|
||||
//
|
||||
// lbxBrlytIcon
|
||||
//
|
||||
this.lbxBrlytIcon.FormattingEnabled = true;
|
||||
this.lbxBrlytIcon.Location = new System.Drawing.Point(11, 120);
|
||||
this.lbxBrlytIcon.Name = "lbxBrlytIcon";
|
||||
this.lbxBrlytIcon.Size = new System.Drawing.Size(343, 69);
|
||||
this.lbxBrlytIcon.Sorted = true;
|
||||
this.lbxBrlytIcon.TabIndex = 1;
|
||||
this.lbxBrlytIcon.SelectedIndexChanged += new System.EventHandler(this.lbxBrlytIcon_SelectedIndexChanged);
|
||||
//
|
||||
// lbxBrlytBanner
|
||||
//
|
||||
this.lbxBrlytBanner.FormattingEnabled = true;
|
||||
this.lbxBrlytBanner.Location = new System.Drawing.Point(11, 29);
|
||||
this.lbxBrlytBanner.Name = "lbxBrlytBanner";
|
||||
this.lbxBrlytBanner.Size = new System.Drawing.Size(343, 69);
|
||||
this.lbxBrlytBanner.Sorted = true;
|
||||
this.lbxBrlytBanner.TabIndex = 0;
|
||||
this.lbxBrlytBanner.SelectedIndexChanged += new System.EventHandler(this.lbxBrlytBanner_SelectedIndexChanged);
|
||||
//
|
||||
// tabBrlan
|
||||
//
|
||||
this.tabBrlan.Controls.Add(this.lbBrlanWarning);
|
||||
this.tabBrlan.Controls.Add(this.lbBrlanActions);
|
||||
this.tabBrlan.Controls.Add(this.btnBrlanExtract);
|
||||
this.tabBrlan.Controls.Add(this.btnBrlanDelete);
|
||||
this.tabBrlan.Controls.Add(this.btnBrlanReplace);
|
||||
this.tabBrlan.Controls.Add(this.lbBrlanIcon);
|
||||
this.tabBrlan.Controls.Add(this.lbBrlanBanner);
|
||||
this.tabBrlan.Controls.Add(this.btnBrlanAdd);
|
||||
this.tabBrlan.Controls.Add(this.lbxBrlanIcon);
|
||||
this.tabBrlan.Controls.Add(this.lbxBrlanBanner);
|
||||
this.tabBrlan.Location = new System.Drawing.Point(4, 22);
|
||||
this.tabBrlan.Name = "tabBrlan";
|
||||
this.tabBrlan.Padding = new System.Windows.Forms.Padding(3);
|
||||
this.tabBrlan.Size = new System.Drawing.Size(443, 209);
|
||||
this.tabBrlan.TabIndex = 7;
|
||||
this.tabBrlan.Text = "brlan";
|
||||
this.tabBrlan.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// lbBrlanWarning
|
||||
//
|
||||
this.lbBrlanWarning.ForeColor = System.Drawing.Color.Red;
|
||||
this.lbBrlanWarning.Location = new System.Drawing.Point(-4, 192);
|
||||
this.lbBrlanWarning.Name = "lbBrlanWarning";
|
||||
this.lbBrlanWarning.Size = new System.Drawing.Size(451, 23);
|
||||
this.lbBrlanWarning.TabIndex = 15;
|
||||
this.lbBrlanWarning.Text = "Be careful with these features, wrong handling WILL BRICK your Wii!";
|
||||
this.lbBrlanWarning.TextAlign = System.Drawing.ContentAlignment.TopCenter;
|
||||
//
|
||||
// lbBrlanActions
|
||||
//
|
||||
this.lbBrlanActions.Location = new System.Drawing.Point(357, 14);
|
||||
this.lbBrlanActions.Name = "lbBrlanActions";
|
||||
this.lbBrlanActions.Size = new System.Drawing.Size(78, 13);
|
||||
this.lbBrlanActions.TabIndex = 14;
|
||||
this.lbBrlanActions.TextAlign = System.Drawing.ContentAlignment.TopCenter;
|
||||
//
|
||||
// btnBrlanExtract
|
||||
//
|
||||
this.btnBrlanExtract.Location = new System.Drawing.Point(360, 153);
|
||||
this.btnBrlanExtract.Name = "btnBrlanExtract";
|
||||
this.btnBrlanExtract.Size = new System.Drawing.Size(75, 23);
|
||||
this.btnBrlanExtract.TabIndex = 11;
|
||||
this.btnBrlanExtract.Text = "Extract";
|
||||
this.btnBrlanExtract.UseVisualStyleBackColor = true;
|
||||
this.btnBrlanExtract.Click += new System.EventHandler(this.btnBrlanExtract_Click);
|
||||
//
|
||||
// btnBrlanDelete
|
||||
//
|
||||
this.btnBrlanDelete.Location = new System.Drawing.Point(360, 77);
|
||||
this.btnBrlanDelete.Name = "btnBrlanDelete";
|
||||
this.btnBrlanDelete.Size = new System.Drawing.Size(75, 23);
|
||||
this.btnBrlanDelete.TabIndex = 12;
|
||||
this.btnBrlanDelete.Text = "Delete";
|
||||
this.btnBrlanDelete.UseVisualStyleBackColor = true;
|
||||
this.btnBrlanDelete.Click += new System.EventHandler(this.btnBrlanDelete_Click);
|
||||
//
|
||||
// btnBrlanReplace
|
||||
//
|
||||
this.btnBrlanReplace.Location = new System.Drawing.Point(360, 115);
|
||||
this.btnBrlanReplace.Name = "btnBrlanReplace";
|
||||
this.btnBrlanReplace.Size = new System.Drawing.Size(75, 23);
|
||||
this.btnBrlanReplace.TabIndex = 13;
|
||||
this.btnBrlanReplace.Text = "Replace";
|
||||
this.btnBrlanReplace.UseVisualStyleBackColor = true;
|
||||
this.btnBrlanReplace.Click += new System.EventHandler(this.btnBrlanReplace_Click);
|
||||
//
|
||||
// lbBrlanIcon
|
||||
//
|
||||
this.lbBrlanIcon.AutoSize = true;
|
||||
this.lbBrlanIcon.Location = new System.Drawing.Point(11, 102);
|
||||
this.lbBrlanIcon.Name = "lbBrlanIcon";
|
||||
this.lbBrlanIcon.Size = new System.Drawing.Size(31, 13);
|
||||
this.lbBrlanIcon.TabIndex = 10;
|
||||
this.lbBrlanIcon.Text = "Icon:";
|
||||
//
|
||||
// lbBrlanBanner
|
||||
//
|
||||
this.lbBrlanBanner.AutoSize = true;
|
||||
this.lbBrlanBanner.Location = new System.Drawing.Point(11, 11);
|
||||
this.lbBrlanBanner.Name = "lbBrlanBanner";
|
||||
this.lbBrlanBanner.RightToLeft = System.Windows.Forms.RightToLeft.No;
|
||||
this.lbBrlanBanner.Size = new System.Drawing.Size(44, 13);
|
||||
this.lbBrlanBanner.TabIndex = 9;
|
||||
this.lbBrlanBanner.Text = "Banner:";
|
||||
//
|
||||
// btnBrlanAdd
|
||||
//
|
||||
this.btnBrlanAdd.Location = new System.Drawing.Point(360, 39);
|
||||
this.btnBrlanAdd.Name = "btnBrlanAdd";
|
||||
this.btnBrlanAdd.Size = new System.Drawing.Size(75, 23);
|
||||
this.btnBrlanAdd.TabIndex = 8;
|
||||
this.btnBrlanAdd.Text = "Add";
|
||||
this.btnBrlanAdd.UseVisualStyleBackColor = true;
|
||||
this.btnBrlanAdd.Click += new System.EventHandler(this.btnBrlanAdd_Click);
|
||||
//
|
||||
// lbxBrlanIcon
|
||||
//
|
||||
this.lbxBrlanIcon.FormattingEnabled = true;
|
||||
this.lbxBrlanIcon.Location = new System.Drawing.Point(11, 120);
|
||||
this.lbxBrlanIcon.Name = "lbxBrlanIcon";
|
||||
this.lbxBrlanIcon.Size = new System.Drawing.Size(343, 69);
|
||||
this.lbxBrlanIcon.Sorted = true;
|
||||
this.lbxBrlanIcon.TabIndex = 7;
|
||||
this.lbxBrlanIcon.SelectedIndexChanged += new System.EventHandler(this.lbxBrlanIcon_SelectedIndexChanged);
|
||||
//
|
||||
// lbxBrlanBanner
|
||||
//
|
||||
this.lbxBrlanBanner.FormattingEnabled = true;
|
||||
this.lbxBrlanBanner.Location = new System.Drawing.Point(11, 29);
|
||||
this.lbxBrlanBanner.Name = "lbxBrlanBanner";
|
||||
this.lbxBrlanBanner.Size = new System.Drawing.Size(343, 69);
|
||||
this.lbxBrlanBanner.Sorted = true;
|
||||
this.lbxBrlanBanner.TabIndex = 6;
|
||||
this.lbxBrlanBanner.SelectedIndexChanged += new System.EventHandler(this.lbxBrlanBanner_SelectedIndexChanged);
|
||||
//
|
||||
// tabInstructions
|
||||
//
|
||||
this.tabInstructions.Controls.Add(this.rtbInstructions);
|
||||
this.tabInstructions.Location = new System.Drawing.Point(4, 22);
|
||||
this.tabInstructions.Name = "tabInstructions";
|
||||
this.tabInstructions.Padding = new System.Windows.Forms.Padding(3);
|
||||
this.tabInstructions.Size = new System.Drawing.Size(443, 209);
|
||||
this.tabInstructions.TabIndex = 8;
|
||||
this.tabInstructions.Text = "Instructions";
|
||||
this.tabInstructions.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// rtbInstructions
|
||||
//
|
||||
this.rtbInstructions.BackColor = System.Drawing.SystemColors.Window;
|
||||
this.rtbInstructions.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||
this.rtbInstructions.Location = new System.Drawing.Point(3, 3);
|
||||
this.rtbInstructions.Name = "rtbInstructions";
|
||||
this.rtbInstructions.ReadOnly = true;
|
||||
this.rtbInstructions.Size = new System.Drawing.Size(437, 203);
|
||||
this.rtbInstructions.TabIndex = 0;
|
||||
this.rtbInstructions.Text = "";
|
||||
//
|
||||
// tabCredits
|
||||
//
|
||||
this.tabCredits.Controls.Add(this.llbUpdateAvailabe);
|
||||
this.tabCredits.Controls.Add(this.llbSite);
|
||||
this.tabCredits.Controls.Add(this.lbCreditThanks);
|
||||
this.tabCredits.Controls.Add(this.lbCreditVersion);
|
||||
@ -780,9 +1136,22 @@ namespace CustomizeMii
|
||||
this.tabCredits.Text = "Credits";
|
||||
this.tabCredits.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// llbUpdateAvailabe
|
||||
//
|
||||
this.llbUpdateAvailabe.Font = new System.Drawing.Font("Microsoft Sans Serif", 8.25F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
|
||||
this.llbUpdateAvailabe.Location = new System.Drawing.Point(0, 62);
|
||||
this.llbUpdateAvailabe.Name = "llbUpdateAvailabe";
|
||||
this.llbUpdateAvailabe.Size = new System.Drawing.Size(443, 13);
|
||||
this.llbUpdateAvailabe.TabIndex = 4;
|
||||
this.llbUpdateAvailabe.TabStop = true;
|
||||
this.llbUpdateAvailabe.Text = "Version X is availabe, get it here!";
|
||||
this.llbUpdateAvailabe.TextAlign = System.Drawing.ContentAlignment.TopCenter;
|
||||
this.llbUpdateAvailabe.Visible = false;
|
||||
this.llbUpdateAvailabe.LinkClicked += new System.Windows.Forms.LinkLabelLinkClickedEventHandler(this.llbUpdateAvailabe_LinkClicked);
|
||||
//
|
||||
// llbSite
|
||||
//
|
||||
this.llbSite.Location = new System.Drawing.Point(0, 32);
|
||||
this.llbSite.Location = new System.Drawing.Point(0, 35);
|
||||
this.llbSite.Name = "llbSite";
|
||||
this.llbSite.Size = new System.Drawing.Size(443, 13);
|
||||
this.llbSite.TabIndex = 3;
|
||||
@ -793,7 +1162,7 @@ namespace CustomizeMii
|
||||
//
|
||||
// lbCreditThanks
|
||||
//
|
||||
this.lbCreditThanks.Location = new System.Drawing.Point(0, 123);
|
||||
this.lbCreditThanks.Location = new System.Drawing.Point(0, 91);
|
||||
this.lbCreditThanks.Name = "lbCreditThanks";
|
||||
this.lbCreditThanks.Size = new System.Drawing.Size(443, 79);
|
||||
this.lbCreditThanks.TabIndex = 2;
|
||||
@ -812,11 +1181,11 @@ namespace CustomizeMii
|
||||
// lbCreditInfo
|
||||
//
|
||||
this.lbCreditInfo.ForeColor = System.Drawing.Color.Red;
|
||||
this.lbCreditInfo.Location = new System.Drawing.Point(0, 63);
|
||||
this.lbCreditInfo.Location = new System.Drawing.Point(0, 189);
|
||||
this.lbCreditInfo.Name = "lbCreditInfo";
|
||||
this.lbCreditInfo.Size = new System.Drawing.Size(443, 42);
|
||||
this.lbCreditInfo.Size = new System.Drawing.Size(443, 16);
|
||||
this.lbCreditInfo.TabIndex = 0;
|
||||
this.lbCreditInfo.Text = resources.GetString("lbCreditInfo.Text");
|
||||
this.lbCreditInfo.Text = "Thanks to icefire / Xuzz for the basic idea of this Application!";
|
||||
this.lbCreditInfo.TextAlign = System.Drawing.ContentAlignment.TopCenter;
|
||||
//
|
||||
// ssMain
|
||||
@ -879,6 +1248,11 @@ namespace CustomizeMii
|
||||
this.tabBanner.PerformLayout();
|
||||
this.tabIcon.ResumeLayout(false);
|
||||
this.tabIcon.PerformLayout();
|
||||
this.tabBrlyt.ResumeLayout(false);
|
||||
this.tabBrlyt.PerformLayout();
|
||||
this.tabBrlan.ResumeLayout(false);
|
||||
this.tabBrlan.PerformLayout();
|
||||
this.tabInstructions.ResumeLayout(false);
|
||||
this.tabCredits.ResumeLayout(false);
|
||||
this.ssMain.ResumeLayout(false);
|
||||
this.ssMain.PerformLayout();
|
||||
@ -900,7 +1274,7 @@ namespace CustomizeMii
|
||||
private System.Windows.Forms.Label lbSource;
|
||||
private System.Windows.Forms.Button btnBrowseSource;
|
||||
private System.Windows.Forms.TextBox tbSourceWad;
|
||||
private System.Windows.Forms.ListBox lbBaseWads;
|
||||
private System.Windows.Forms.ListBox lbxBaseWads;
|
||||
private System.Windows.Forms.Button btnSaveBaseWad;
|
||||
private System.Windows.Forms.Button btnPreviewBaseWad;
|
||||
private System.Windows.Forms.Button btnLoadBaseWad;
|
||||
@ -931,11 +1305,11 @@ namespace CustomizeMii
|
||||
private System.Windows.Forms.ComboBox cmbNandLoader;
|
||||
private System.Windows.Forms.TextBox tbSound;
|
||||
private System.Windows.Forms.Button btnBrowseSound;
|
||||
private System.Windows.Forms.Label label1;
|
||||
private System.Windows.Forms.Label lbOptionsOptional;
|
||||
private System.Windows.Forms.Button btnPreviewBanner;
|
||||
private System.Windows.Forms.Button btnExtractBanner;
|
||||
private System.Windows.Forms.Button btnReplaceBanner;
|
||||
private System.Windows.Forms.ListBox lbBannerTpls;
|
||||
private System.Windows.Forms.ListBox lbxBannerTpls;
|
||||
private System.Windows.Forms.Label lbFormatBanner;
|
||||
private System.Windows.Forms.ComboBox cmbFormatBanner;
|
||||
private System.Windows.Forms.ComboBox cmbFormatIcon;
|
||||
@ -943,7 +1317,7 @@ namespace CustomizeMii
|
||||
private System.Windows.Forms.Button btnPreviewIcon;
|
||||
private System.Windows.Forms.Button btnExtractIcon;
|
||||
private System.Windows.Forms.Button btnReplaceIcon;
|
||||
private System.Windows.Forms.ListBox lbIconTpls;
|
||||
private System.Windows.Forms.ListBox lbxIconTpls;
|
||||
private System.Windows.Forms.Label lbCreditInfo;
|
||||
private System.Windows.Forms.Label lbCreditVersion;
|
||||
private System.Windows.Forms.Label lbCreditThanks;
|
||||
@ -957,6 +1331,36 @@ namespace CustomizeMii
|
||||
private System.Windows.Forms.Button btnClearReplace;
|
||||
private System.Windows.Forms.CheckBox cbLz77;
|
||||
private System.Windows.Forms.LinkLabel llbSite;
|
||||
private System.Windows.Forms.TabPage tabBrlyt;
|
||||
private System.Windows.Forms.TabPage tabBrlan;
|
||||
private System.Windows.Forms.ListBox lbxBrlytIcon;
|
||||
private System.Windows.Forms.ListBox lbxBrlytBanner;
|
||||
private System.Windows.Forms.Label lbBrlytIcon;
|
||||
private System.Windows.Forms.Label lbBrlytBanner;
|
||||
private System.Windows.Forms.Button btnBrlytReplace;
|
||||
private System.Windows.Forms.Button btnBrlytExtract;
|
||||
private System.Windows.Forms.Button btnBrlanExtract;
|
||||
private System.Windows.Forms.Button btnBrlanDelete;
|
||||
private System.Windows.Forms.Button btnBrlanReplace;
|
||||
private System.Windows.Forms.Label lbBrlanIcon;
|
||||
private System.Windows.Forms.Label lbBrlanBanner;
|
||||
private System.Windows.Forms.Button btnBrlanAdd;
|
||||
private System.Windows.Forms.ListBox lbxBrlanIcon;
|
||||
private System.Windows.Forms.ListBox lbxBrlanBanner;
|
||||
private System.Windows.Forms.Label lbBrlytActions;
|
||||
private System.Windows.Forms.Label lbBrlanActions;
|
||||
private System.Windows.Forms.Label lbBrlytWarning;
|
||||
private System.Windows.Forms.Label lbBrlanWarning;
|
||||
private System.Windows.Forms.LinkLabel llbUpdateAvailabe;
|
||||
private System.Windows.Forms.Button btnDeleteBanner;
|
||||
private System.Windows.Forms.Button btnAddBanner;
|
||||
private System.Windows.Forms.Button btnAddIcon;
|
||||
private System.Windows.Forms.Button btnDeleteIcon;
|
||||
private System.Windows.Forms.Button btnBrlytListTpls;
|
||||
private System.Windows.Forms.CheckBox cbBannerMakeTransparent;
|
||||
private System.Windows.Forms.CheckBox cbIconMakeTransparent;
|
||||
private System.Windows.Forms.TabPage tabInstructions;
|
||||
private System.Windows.Forms.RichTextBox rtbInstructions;
|
||||
}
|
||||
}
|
||||
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -124,13 +124,11 @@ Xuzz, SquidMan, megazig, Matt_P, Omega and The Lemon Man for Wii.py
|
||||
SquidMan for Zetsubou
|
||||
Andre Perrot for gbalzss
|
||||
comex and Waninkoko for both their NAND Loader</value>
|
||||
</data>
|
||||
<data name="lbCreditInfo.Text" xml:space="preserve">
|
||||
<value>This is a clone of the original Channel Making Application by icefire / Xuzz.
|
||||
I decided to do it, because Xuzz gave up the work on his application and
|
||||
the last beta Version he left creates bricking WADs.</value>
|
||||
</data>
|
||||
<metadata name="ssMain.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
||||
<value>17, 17</value>
|
||||
<value>16, 7</value>
|
||||
</metadata>
|
||||
<metadata name="$this.TrayHeight" type="System.Int32, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
|
||||
<value>42</value>
|
||||
</metadata>
|
||||
</root>
|
17
CustomizeMii/CustomizeMii_Preview.Designer.cs
generated
17
CustomizeMii/CustomizeMii_Preview.Designer.cs
generated
@ -1,19 +1,18 @@
|
||||
/* This file is part of CustomizeMii
|
||||
* Copyright (C) 2009 Leathl
|
||||
*
|
||||
* CustomizeMii is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
* CustomizeMii is free software: you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License as published
|
||||
* by the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* CustomizeMii is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* CustomizeMii is distributed in the hope that it will be
|
||||
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty
|
||||
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
namespace CustomizeMii
|
||||
|
@ -1,19 +1,18 @@
|
||||
/* This file is part of CustomizeMii
|
||||
* Copyright (C) 2009 Leathl
|
||||
*
|
||||
* CustomizeMii is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
* CustomizeMii is free software: you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License as published
|
||||
* by the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* CustomizeMii is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* CustomizeMii is distributed in the hope that it will be
|
||||
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty
|
||||
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
using System;
|
||||
|
125
CustomizeMii/Instructions.txt
Normal file
125
CustomizeMii/Instructions.txt
Normal file
@ -0,0 +1,125 @@
|
||||
These are some basic instructions for CustomizeMii.
|
||||
|
||||
At the very beginning, let me say this again: Don't install any WADs without a proper brick protection!
|
||||
|
||||
Ok, so you want to create your own custom channels?
|
||||
First it is important to understand how the creation of a custom channel with CustomizeMii works.
|
||||
Skip this if you already know.
|
||||
|
||||
Basically, you can't create a channel from scratch. Well, you could, but not with this application.
|
||||
You need a base WAD which you can modify. You can either download one within this application or use
|
||||
any WAD (must be a channel of course) from anywhere.
|
||||
You can then edit the WAD file.
|
||||
The editing of animations is for advanced users, so if you're not familiar with brlyt's and brlan's
|
||||
(I guess you're not unless you created your own animations), get a static base WAD or one with the
|
||||
animation you want.
|
||||
|
||||
So, let's start to create a channel. Download a base WAD through the application or load one from your HDD.
|
||||
You can preview the downloadable WADs through the preview button.
|
||||
All options below are optional!
|
||||
|
||||
|
||||
|
||||
MIXING BANNER, ICON AND SOUND
|
||||
|
||||
The options below the downloadable base WADs are the "replace" options.
|
||||
Let's say you have loaded WAD A as a base, but you want the icon of WAD B and you have a 00000000.app that
|
||||
contains a sound that you want to use.
|
||||
No problem! Just use the dropdownbox which yet says "Banner" and choose "Icon". Click on the browse button
|
||||
next to it and choose WAD B. The icon of WAD B will replace the icon of WAD A.
|
||||
After that, choose "Sound" from the dropdownbox and browse for the 00000000.app, the sound.bin will be
|
||||
extracted and used instead of the one within WAD A.
|
||||
|
||||
Note: These features are non-destructive, i.e. you can always use the clear button to get back to the
|
||||
banner/icon/sound of WAD A!
|
||||
|
||||
|
||||
|
||||
CHANNEL INFORMATION
|
||||
|
||||
You may want to change the channel information, i.e. the title and ID.
|
||||
Let's change the channel title first. It's the text that will be displayed when you hold your cursor
|
||||
over the channel. Goto the "Title" tab and fill a title for all languages. If you want to change the
|
||||
title for a specific language, just use the language's textbox. If you want a different title for every
|
||||
language, you don't need to fill in a title for all languages.
|
||||
Now, the title ID. Open the "Options" tab and you'll see a textbox for the ID. The ID is 4 characters long
|
||||
and only contains letters and numerics. Lower case letters will automatically converted to upper case.
|
||||
Change it to a unique(!) ID, because channels will overwrite existing channles with the same ID!
|
||||
|
||||
I recommend not to use any title ID beginning with the following characters, because official channels
|
||||
use these and thus your channel may overwrite them:
|
||||
C, E, F, H, J, L, M, N, P, Q, W
|
||||
|
||||
|
||||
|
||||
INSERTING A NEW DOL
|
||||
|
||||
Let's bring some life into the channel. In the "Options" tab, use the browse button for a new DOL.
|
||||
Either load a forwarder or the DOL of any application. Note that some channles require more than just a DOL
|
||||
and thus may not work in a channel (e.g. MPlayer CE).
|
||||
Choose a NAND loader or just stick with the one selected (both will do fine).
|
||||
|
||||
|
||||
|
||||
INSERTING A NEW SOUND
|
||||
|
||||
For the sound, you can either use a wave file or the sound replace function to use the sound of an
|
||||
existing sound.bin/00000000.app/WAD.
|
||||
If you want looped sound, open your wave file with wavosaur and add loop points before.
|
||||
|
||||
|
||||
|
||||
EDITING THE BANNER/ICON (If you're an advanced user and want to edit the brlyt/brlan, do that first!)
|
||||
|
||||
So, let's begin with the real customization. I will only talk about the banner here, the instructions
|
||||
are the same for the icon.
|
||||
Goto the "Banner" tab. You shouldn't touch the add and remove buttons, they're for advanced users that
|
||||
change the animation. (However, they can't really harm your channel, as CustomizeMii will check for missing
|
||||
and unneeded TPLs while creating a WAD).
|
||||
You will see a list with all TPLs inside the banner.bin. When you select a TPL,
|
||||
it's current format will be shown in the "Format" dropdownbox. Note that CustomizeMii can read 8 different
|
||||
TPL formats, but only write 3 (RGBA8, RGB565 and RGB5A3), that should be enough for your needs.
|
||||
You can use the preview button to preview a TPL (obvious, right?), but you get one more important info,
|
||||
the image size. It will be shown in the title of the preview window. If your images aren't the same size,
|
||||
they will be resized! So be sure to have at least the correct aspect ratio, so your images wont be
|
||||
squeezed or whatever.
|
||||
Before replacing the image, choose a format from the dropdownbox.
|
||||
(RGBA8 = High Quality, Big Size --- RGB565 = Moderate Quality, Small Size --- RGB5A3 = Bad Quality, Small Size)
|
||||
Now you can use the replace button to insert your image. Preview the TPL after replacing to check the
|
||||
image. Maybe you want to use another format though? No problem, just replace the TPL again.
|
||||
|
||||
Note: You can use the "Make Transparent" checkbox to make a TPL transparent, e.g. if you don't like
|
||||
one piece of an animation (It's non-destructive, i.e. you can always uncheck the box).
|
||||
|
||||
|
||||
|
||||
EDITING THE ANIMATION (Advanced users only!)
|
||||
|
||||
Skip this part, if you don't really know what brlyt and brlan files are and how they're structured.
|
||||
Goto the "brlyt" tab. You will see the banner.brlyt and icon.brlyt there.
|
||||
Above the buttons is a text that will indicate whether you're doing actions on the "Banner" or
|
||||
the "Icon" (When you select the banner.brlyt, you're editing the "Banner" and vice versa).
|
||||
Now, just replace the banner.brlyt and icon.brlyt files as you want. You can use the list TPLs button
|
||||
afterwards to see all TPLs that are required by the banner.brlyt/icon.brlyt (Don't worry, CustomizeMii
|
||||
won't let you create a WAD, if you forgot a required TPL).
|
||||
Now, goto the "brlan" tab. It's similar to the "brlyt" tab. You shouldn't touch the add or delete button
|
||||
unless your base WAD only has a banner.brlan and you want to use a banner_Start.brlan and banner_Loop.brlan.
|
||||
In this case, first add the two files and then delete the old banner.brlan.
|
||||
Else just replace the files with yours. Be absolutely sure the your brlan files only refer to panes that are
|
||||
indicated in your brlyt files!
|
||||
That's it, here's nothing left to do.
|
||||
|
||||
|
||||
|
||||
CREATING THE WAD
|
||||
|
||||
Well, your channel should be ready to be created.
|
||||
Goto the "Options" tab and check the Lz77 checkbox, if you want to compress your channel to safe some Wii memory.
|
||||
If your channel doesn't work, first try it again without compression.
|
||||
Now just click on the create WAD button (The big one with the different text each startup).
|
||||
CustomizeMii will do some failure checks and if all went fine, a save dialog will pop up.
|
||||
If you get an error or warning, read the message carefully. It should give you enough information to fix
|
||||
the problem yourself.
|
||||
|
||||
So, if you got down to here, you're done by now. Please, if you find any bugs or have suggestions, take some
|
||||
seconds to report them at the issue tracker: http://code.google.com/p/customizemii/issues/list
|
@ -1,285 +1,626 @@
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 2, June 1991
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 3, 29 June 2007
|
||||
|
||||
Copyright (C) 1989, 1991 Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
Preamble
|
||||
|
||||
The licenses for most software are designed to take away your
|
||||
freedom to share and change it. By contrast, the GNU General Public
|
||||
License is intended to guarantee your freedom to share and change free
|
||||
software--to make sure the software is free for all its users. This
|
||||
General Public License applies to most of the Free Software
|
||||
Foundation's software and to any other program whose authors commit to
|
||||
using it. (Some other Free Software Foundation software is covered by
|
||||
the GNU Lesser General Public License instead.) You can apply it to
|
||||
The GNU General Public License is a free, copyleft license for
|
||||
software and other kinds of works.
|
||||
|
||||
The licenses for most software and other practical works are designed
|
||||
to take away your freedom to share and change the works. By contrast,
|
||||
the GNU General Public License is intended to guarantee your freedom to
|
||||
share and change all versions of a program--to make sure it remains free
|
||||
software for all its users. We, the Free Software Foundation, use the
|
||||
GNU General Public License for most of our software; it applies also to
|
||||
any other work released this way by its authors. You can apply it to
|
||||
your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
this service if you wish), that you receive source code or can get it
|
||||
if you want it, that you can change the software or use pieces of it
|
||||
in new free programs; and that you know you can do these things.
|
||||
them if you wish), that you receive source code or can get it if you
|
||||
want it, that you can change the software or use pieces of it in new
|
||||
free programs, and that you know you can do these things.
|
||||
|
||||
To protect your rights, we need to make restrictions that forbid
|
||||
anyone to deny you these rights or to ask you to surrender the rights.
|
||||
These restrictions translate to certain responsibilities for you if you
|
||||
distribute copies of the software, or if you modify it.
|
||||
To protect your rights, we need to prevent others from denying you
|
||||
these rights or asking you to surrender the rights. Therefore, you have
|
||||
certain responsibilities if you distribute copies of the software, or if
|
||||
you modify it: responsibilities to respect the freedom of others.
|
||||
|
||||
For example, if you distribute copies of such a program, whether
|
||||
gratis or for a fee, you must give the recipients all the rights that
|
||||
you have. You must make sure that they, too, receive or can get the
|
||||
source code. And you must show them these terms so they know their
|
||||
rights.
|
||||
gratis or for a fee, you must pass on to the recipients the same
|
||||
freedoms that you received. You must make sure that they, too, receive
|
||||
or can get the source code. And you must show them these terms so they
|
||||
know their rights.
|
||||
|
||||
We protect your rights with two steps: (1) copyright the software, and
|
||||
(2) offer you this license which gives you legal permission to copy,
|
||||
distribute and/or modify the software.
|
||||
Developers that use the GNU GPL protect your rights with two steps:
|
||||
(1) assert copyright on the software, and (2) offer you this License
|
||||
giving you legal permission to copy, distribute and/or modify it.
|
||||
|
||||
Also, for each author's protection and ours, we want to make certain
|
||||
that everyone understands that there is no warranty for this free
|
||||
software. If the software is modified by someone else and passed on, we
|
||||
want its recipients to know that what they have is not the original, so
|
||||
that any problems introduced by others will not reflect on the original
|
||||
authors' reputations.
|
||||
For the developers' and authors' protection, the GPL clearly explains
|
||||
that there is no warranty for this free software. For both users' and
|
||||
authors' sake, the GPL requires that modified versions be marked as
|
||||
changed, so that their problems will not be attributed erroneously to
|
||||
authors of previous versions.
|
||||
|
||||
Finally, any free program is threatened constantly by software
|
||||
patents. We wish to avoid the danger that redistributors of a free
|
||||
program will individually obtain patent licenses, in effect making the
|
||||
program proprietary. To prevent this, we have made it clear that any
|
||||
patent must be licensed for everyone's free use or not licensed at all.
|
||||
Some devices are designed to deny users access to install or run
|
||||
modified versions of the software inside them, although the manufacturer
|
||||
can do so. This is fundamentally incompatible with the aim of
|
||||
protecting users' freedom to change the software. The systematic
|
||||
pattern of such abuse occurs in the area of products for individuals to
|
||||
use, which is precisely where it is most unacceptable. Therefore, we
|
||||
have designed this version of the GPL to prohibit the practice for those
|
||||
products. If such problems arise substantially in other domains, we
|
||||
stand ready to extend this provision to those domains in future versions
|
||||
of the GPL, as needed to protect the freedom of users.
|
||||
|
||||
Finally, every program is threatened constantly by software patents.
|
||||
States should not allow patents to restrict development and use of
|
||||
software on general-purpose computers, but in those that do, we wish to
|
||||
avoid the special danger that patents applied to a free program could
|
||||
make it effectively proprietary. To prevent this, the GPL assures that
|
||||
patents cannot be used to render the program non-free.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
|
||||
TERMS AND CONDITIONS
|
||||
|
||||
0. This License applies to any program or other work which contains
|
||||
a notice placed by the copyright holder saying it may be distributed
|
||||
under the terms of this General Public License. The "Program", below,
|
||||
refers to any such program or work, and a "work based on the Program"
|
||||
means either the Program or any derivative work under copyright law:
|
||||
that is to say, a work containing the Program or a portion of it,
|
||||
either verbatim or with modifications and/or translated into another
|
||||
language. (Hereinafter, translation is included without limitation in
|
||||
the term "modification".) Each licensee is addressed as "you".
|
||||
0. Definitions.
|
||||
|
||||
Activities other than copying, distribution and modification are not
|
||||
covered by this License; they are outside its scope. The act of
|
||||
running the Program is not restricted, and the output from the Program
|
||||
is covered only if its contents constitute a work based on the
|
||||
Program (independent of having been made by running the Program).
|
||||
Whether that is true depends on what the Program does.
|
||||
"This License" refers to version 3 of the GNU General Public License.
|
||||
|
||||
1. You may copy and distribute verbatim copies of the Program's
|
||||
source code as you receive it, in any medium, provided that you
|
||||
conspicuously and appropriately publish on each copy an appropriate
|
||||
copyright notice and disclaimer of warranty; keep intact all the
|
||||
notices that refer to this License and to the absence of any warranty;
|
||||
and give any other recipients of the Program a copy of this License
|
||||
along with the Program.
|
||||
"Copyright" also means copyright-like laws that apply to other kinds of
|
||||
works, such as semiconductor masks.
|
||||
|
||||
You may charge a fee for the physical act of transferring a copy, and
|
||||
you may at your option offer warranty protection in exchange for a fee.
|
||||
"The Program" refers to any copyrightable work licensed under this
|
||||
License. Each licensee is addressed as "you". "Licensees" and
|
||||
"recipients" may be individuals or organizations.
|
||||
|
||||
2. You may modify your copy or copies of the Program or any portion
|
||||
of it, thus forming a work based on the Program, and copy and
|
||||
distribute such modifications or work under the terms of Section 1
|
||||
above, provided that you also meet all of these conditions:
|
||||
To "modify" a work means to copy from or adapt all or part of the work
|
||||
in a fashion requiring copyright permission, other than the making of an
|
||||
exact copy. The resulting work is called a "modified version" of the
|
||||
earlier work or a work "based on" the earlier work.
|
||||
|
||||
a) You must cause the modified files to carry prominent notices
|
||||
stating that you changed the files and the date of any change.
|
||||
A "covered work" means either the unmodified Program or a work based
|
||||
on the Program.
|
||||
|
||||
b) You must cause any work that you distribute or publish, that in
|
||||
whole or in part contains or is derived from the Program or any
|
||||
part thereof, to be licensed as a whole at no charge to all third
|
||||
parties under the terms of this License.
|
||||
To "propagate" a work means to do anything with it that, without
|
||||
permission, would make you directly or secondarily liable for
|
||||
infringement under applicable copyright law, except executing it on a
|
||||
computer or modifying a private copy. Propagation includes copying,
|
||||
distribution (with or without modification), making available to the
|
||||
public, and in some countries other activities as well.
|
||||
|
||||
c) If the modified program normally reads commands interactively
|
||||
when run, you must cause it, when started running for such
|
||||
interactive use in the most ordinary way, to print or display an
|
||||
announcement including an appropriate copyright notice and a
|
||||
notice that there is no warranty (or else, saying that you provide
|
||||
a warranty) and that users may redistribute the program under
|
||||
these conditions, and telling the user how to view a copy of this
|
||||
License. (Exception: if the Program itself is interactive but
|
||||
does not normally print such an announcement, your work based on
|
||||
the Program is not required to print an announcement.)
|
||||
To "convey" a work means any kind of propagation that enables other
|
||||
parties to make or receive copies. Mere interaction with a user through
|
||||
a computer network, with no transfer of a copy, is not conveying.
|
||||
|
||||
These requirements apply to the modified work as a whole. If
|
||||
identifiable sections of that work are not derived from the Program,
|
||||
and can be reasonably considered independent and separate works in
|
||||
themselves, then this License, and its terms, do not apply to those
|
||||
sections when you distribute them as separate works. But when you
|
||||
distribute the same sections as part of a whole which is a work based
|
||||
on the Program, the distribution of the whole must be on the terms of
|
||||
this License, whose permissions for other licensees extend to the
|
||||
entire whole, and thus to each and every part regardless of who wrote it.
|
||||
An interactive user interface displays "Appropriate Legal Notices"
|
||||
to the extent that it includes a convenient and prominently visible
|
||||
feature that (1) displays an appropriate copyright notice, and (2)
|
||||
tells the user that there is no warranty for the work (except to the
|
||||
extent that warranties are provided), that licensees may convey the
|
||||
work under this License, and how to view a copy of this License. If
|
||||
the interface presents a list of user commands or options, such as a
|
||||
menu, a prominent item in the list meets this criterion.
|
||||
|
||||
Thus, it is not the intent of this section to claim rights or contest
|
||||
your rights to work written entirely by you; rather, the intent is to
|
||||
exercise the right to control the distribution of derivative or
|
||||
collective works based on the Program.
|
||||
1. Source Code.
|
||||
|
||||
In addition, mere aggregation of another work not based on the Program
|
||||
with the Program (or with a work based on the Program) on a volume of
|
||||
a storage or distribution medium does not bring the other work under
|
||||
the scope of this License.
|
||||
The "source code" for a work means the preferred form of the work
|
||||
for making modifications to it. "Object code" means any non-source
|
||||
form of a work.
|
||||
|
||||
3. You may copy and distribute the Program (or a work based on it,
|
||||
under Section 2) in object code or executable form under the terms of
|
||||
Sections 1 and 2 above provided that you also do one of the following:
|
||||
A "Standard Interface" means an interface that either is an official
|
||||
standard defined by a recognized standards body, or, in the case of
|
||||
interfaces specified for a particular programming language, one that
|
||||
is widely used among developers working in that language.
|
||||
|
||||
a) Accompany it with the complete corresponding machine-readable
|
||||
source code, which must be distributed under the terms of Sections
|
||||
1 and 2 above on a medium customarily used for software interchange; or,
|
||||
The "System Libraries" of an executable work include anything, other
|
||||
than the work as a whole, that (a) is included in the normal form of
|
||||
packaging a Major Component, but which is not part of that Major
|
||||
Component, and (b) serves only to enable use of the work with that
|
||||
Major Component, or to implement a Standard Interface for which an
|
||||
implementation is available to the public in source code form. A
|
||||
"Major Component", in this context, means a major essential component
|
||||
(kernel, window system, and so on) of the specific operating system
|
||||
(if any) on which the executable work runs, or a compiler used to
|
||||
produce the work, or an object code interpreter used to run it.
|
||||
|
||||
b) Accompany it with a written offer, valid for at least three
|
||||
years, to give any third party, for a charge no more than your
|
||||
cost of physically performing source distribution, a complete
|
||||
machine-readable copy of the corresponding source code, to be
|
||||
distributed under the terms of Sections 1 and 2 above on a medium
|
||||
customarily used for software interchange; or,
|
||||
The "Corresponding Source" for a work in object code form means all
|
||||
the source code needed to generate, install, and (for an executable
|
||||
work) run the object code and to modify the work, including scripts to
|
||||
control those activities. However, it does not include the work's
|
||||
System Libraries, or general-purpose tools or generally available free
|
||||
programs which are used unmodified in performing those activities but
|
||||
which are not part of the work. For example, Corresponding Source
|
||||
includes interface definition files associated with source files for
|
||||
the work, and the source code for shared libraries and dynamically
|
||||
linked subprograms that the work is specifically designed to require,
|
||||
such as by intimate data communication or control flow between those
|
||||
subprograms and other parts of the work.
|
||||
|
||||
c) Accompany it with the information you received as to the offer
|
||||
to distribute corresponding source code. (This alternative is
|
||||
allowed only for noncommercial distribution and only if you
|
||||
received the program in object code or executable form with such
|
||||
an offer, in accord with Subsection b above.)
|
||||
The Corresponding Source need not include anything that users
|
||||
can regenerate automatically from other parts of the Corresponding
|
||||
Source.
|
||||
|
||||
The source code for a work means the preferred form of the work for
|
||||
making modifications to it. For an executable work, complete source
|
||||
code means all the source code for all modules it contains, plus any
|
||||
associated interface definition files, plus the scripts used to
|
||||
control compilation and installation of the executable. However, as a
|
||||
special exception, the source code distributed need not include
|
||||
anything that is normally distributed (in either source or binary
|
||||
form) with the major components (compiler, kernel, and so on) of the
|
||||
operating system on which the executable runs, unless that component
|
||||
itself accompanies the executable.
|
||||
The Corresponding Source for a work in source code form is that
|
||||
same work.
|
||||
|
||||
If distribution of executable or object code is made by offering
|
||||
access to copy from a designated place, then offering equivalent
|
||||
access to copy the source code from the same place counts as
|
||||
distribution of the source code, even though third parties are not
|
||||
compelled to copy the source along with the object code.
|
||||
2. Basic Permissions.
|
||||
|
||||
4. You may not copy, modify, sublicense, or distribute the Program
|
||||
except as expressly provided under this License. Any attempt
|
||||
otherwise to copy, modify, sublicense or distribute the Program is
|
||||
void, and will automatically terminate your rights under this License.
|
||||
However, parties who have received copies, or rights, from you under
|
||||
this License will not have their licenses terminated so long as such
|
||||
parties remain in full compliance.
|
||||
All rights granted under this License are granted for the term of
|
||||
copyright on the Program, and are irrevocable provided the stated
|
||||
conditions are met. This License explicitly affirms your unlimited
|
||||
permission to run the unmodified Program. The output from running a
|
||||
covered work is covered by this License only if the output, given its
|
||||
content, constitutes a covered work. This License acknowledges your
|
||||
rights of fair use or other equivalent, as provided by copyright law.
|
||||
|
||||
5. You are not required to accept this License, since you have not
|
||||
signed it. However, nothing else grants you permission to modify or
|
||||
distribute the Program or its derivative works. These actions are
|
||||
prohibited by law if you do not accept this License. Therefore, by
|
||||
modifying or distributing the Program (or any work based on the
|
||||
Program), you indicate your acceptance of this License to do so, and
|
||||
all its terms and conditions for copying, distributing or modifying
|
||||
the Program or works based on it.
|
||||
You may make, run and propagate covered works that you do not
|
||||
convey, without conditions so long as your license otherwise remains
|
||||
in force. You may convey covered works to others for the sole purpose
|
||||
of having them make modifications exclusively for you, or provide you
|
||||
with facilities for running those works, provided that you comply with
|
||||
the terms of this License in conveying all material for which you do
|
||||
not control copyright. Those thus making or running the covered works
|
||||
for you must do so exclusively on your behalf, under your direction
|
||||
and control, on terms that prohibit them from making any copies of
|
||||
your copyrighted material outside their relationship with you.
|
||||
|
||||
6. Each time you redistribute the Program (or any work based on the
|
||||
Program), the recipient automatically receives a license from the
|
||||
original licensor to copy, distribute or modify the Program subject to
|
||||
these terms and conditions. You may not impose any further
|
||||
restrictions on the recipients' exercise of the rights granted herein.
|
||||
You are not responsible for enforcing compliance by third parties to
|
||||
Conveying under any other circumstances is permitted solely under
|
||||
the conditions stated below. Sublicensing is not allowed; section 10
|
||||
makes it unnecessary.
|
||||
|
||||
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||
|
||||
No covered work shall be deemed part of an effective technological
|
||||
measure under any applicable law fulfilling obligations under article
|
||||
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||
similar laws prohibiting or restricting circumvention of such
|
||||
measures.
|
||||
|
||||
When you convey a covered work, you waive any legal power to forbid
|
||||
circumvention of technological measures to the extent such circumvention
|
||||
is effected by exercising rights under this License with respect to
|
||||
the covered work, and you disclaim any intention to limit operation or
|
||||
modification of the work as a means of enforcing, against the work's
|
||||
users, your or third parties' legal rights to forbid circumvention of
|
||||
technological measures.
|
||||
|
||||
4. Conveying Verbatim Copies.
|
||||
|
||||
You may convey verbatim copies of the Program's source code as you
|
||||
receive it, in any medium, provided that you conspicuously and
|
||||
appropriately publish on each copy an appropriate copyright notice;
|
||||
keep intact all notices stating that this License and any
|
||||
non-permissive terms added in accord with section 7 apply to the code;
|
||||
keep intact all notices of the absence of any warranty; and give all
|
||||
recipients a copy of this License along with the Program.
|
||||
|
||||
You may charge any price or no price for each copy that you convey,
|
||||
and you may offer support or warranty protection for a fee.
|
||||
|
||||
5. Conveying Modified Source Versions.
|
||||
|
||||
You may convey a work based on the Program, or the modifications to
|
||||
produce it from the Program, in the form of source code under the
|
||||
terms of section 4, provided that you also meet all of these conditions:
|
||||
|
||||
a) The work must carry prominent notices stating that you modified
|
||||
it, and giving a relevant date.
|
||||
|
||||
b) The work must carry prominent notices stating that it is
|
||||
released under this License and any conditions added under section
|
||||
7. This requirement modifies the requirement in section 4 to
|
||||
"keep intact all notices".
|
||||
|
||||
c) You must license the entire work, as a whole, under this
|
||||
License to anyone who comes into possession of a copy. This
|
||||
License will therefore apply, along with any applicable section 7
|
||||
additional terms, to the whole of the work, and all its parts,
|
||||
regardless of how they are packaged. This License gives no
|
||||
permission to license the work in any other way, but it does not
|
||||
invalidate such permission if you have separately received it.
|
||||
|
||||
d) If the work has interactive user interfaces, each must display
|
||||
Appropriate Legal Notices; however, if the Program has interactive
|
||||
interfaces that do not display Appropriate Legal Notices, your
|
||||
work need not make them do so.
|
||||
|
||||
A compilation of a covered work with other separate and independent
|
||||
works, which are not by their nature extensions of the covered work,
|
||||
and which are not combined with it such as to form a larger program,
|
||||
in or on a volume of a storage or distribution medium, is called an
|
||||
"aggregate" if the compilation and its resulting copyright are not
|
||||
used to limit the access or legal rights of the compilation's users
|
||||
beyond what the individual works permit. Inclusion of a covered work
|
||||
in an aggregate does not cause this License to apply to the other
|
||||
parts of the aggregate.
|
||||
|
||||
6. Conveying Non-Source Forms.
|
||||
|
||||
You may convey a covered work in object code form under the terms
|
||||
of sections 4 and 5, provided that you also convey the
|
||||
machine-readable Corresponding Source under the terms of this License,
|
||||
in one of these ways:
|
||||
|
||||
a) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by the
|
||||
Corresponding Source fixed on a durable physical medium
|
||||
customarily used for software interchange.
|
||||
|
||||
b) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by a
|
||||
written offer, valid for at least three years and valid for as
|
||||
long as you offer spare parts or customer support for that product
|
||||
model, to give anyone who possesses the object code either (1) a
|
||||
copy of the Corresponding Source for all the software in the
|
||||
product that is covered by this License, on a durable physical
|
||||
medium customarily used for software interchange, for a price no
|
||||
more than your reasonable cost of physically performing this
|
||||
conveying of source, or (2) access to copy the
|
||||
Corresponding Source from a network server at no charge.
|
||||
|
||||
c) Convey individual copies of the object code with a copy of the
|
||||
written offer to provide the Corresponding Source. This
|
||||
alternative is allowed only occasionally and noncommercially, and
|
||||
only if you received the object code with such an offer, in accord
|
||||
with subsection 6b.
|
||||
|
||||
d) Convey the object code by offering access from a designated
|
||||
place (gratis or for a charge), and offer equivalent access to the
|
||||
Corresponding Source in the same way through the same place at no
|
||||
further charge. You need not require recipients to copy the
|
||||
Corresponding Source along with the object code. If the place to
|
||||
copy the object code is a network server, the Corresponding Source
|
||||
may be on a different server (operated by you or a third party)
|
||||
that supports equivalent copying facilities, provided you maintain
|
||||
clear directions next to the object code saying where to find the
|
||||
Corresponding Source. Regardless of what server hosts the
|
||||
Corresponding Source, you remain obligated to ensure that it is
|
||||
available for as long as needed to satisfy these requirements.
|
||||
|
||||
e) Convey the object code using peer-to-peer transmission, provided
|
||||
you inform other peers where the object code and Corresponding
|
||||
Source of the work are being offered to the general public at no
|
||||
charge under subsection 6d.
|
||||
|
||||
A separable portion of the object code, whose source code is excluded
|
||||
from the Corresponding Source as a System Library, need not be
|
||||
included in conveying the object code work.
|
||||
|
||||
A "User Product" is either (1) a "consumer product", which means any
|
||||
tangible personal property which is normally used for personal, family,
|
||||
or household purposes, or (2) anything designed or sold for incorporation
|
||||
into a dwelling. In determining whether a product is a consumer product,
|
||||
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||
product received by a particular user, "normally used" refers to a
|
||||
typical or common use of that class of product, regardless of the status
|
||||
of the particular user or of the way in which the particular user
|
||||
actually uses, or expects or is expected to use, the product. A product
|
||||
is a consumer product regardless of whether the product has substantial
|
||||
commercial, industrial or non-consumer uses, unless such uses represent
|
||||
the only significant mode of use of the product.
|
||||
|
||||
"Installation Information" for a User Product means any methods,
|
||||
procedures, authorization keys, or other information required to install
|
||||
and execute modified versions of a covered work in that User Product from
|
||||
a modified version of its Corresponding Source. The information must
|
||||
suffice to ensure that the continued functioning of the modified object
|
||||
code is in no case prevented or interfered with solely because
|
||||
modification has been made.
|
||||
|
||||
If you convey an object code work under this section in, or with, or
|
||||
specifically for use in, a User Product, and the conveying occurs as
|
||||
part of a transaction in which the right of possession and use of the
|
||||
User Product is transferred to the recipient in perpetuity or for a
|
||||
fixed term (regardless of how the transaction is characterized), the
|
||||
Corresponding Source conveyed under this section must be accompanied
|
||||
by the Installation Information. But this requirement does not apply
|
||||
if neither you nor any third party retains the ability to install
|
||||
modified object code on the User Product (for example, the work has
|
||||
been installed in ROM).
|
||||
|
||||
The requirement to provide Installation Information does not include a
|
||||
requirement to continue to provide support service, warranty, or updates
|
||||
for a work that has been modified or installed by the recipient, or for
|
||||
the User Product in which it has been modified or installed. Access to a
|
||||
network may be denied when the modification itself materially and
|
||||
adversely affects the operation of the network or violates the rules and
|
||||
protocols for communication across the network.
|
||||
|
||||
Corresponding Source conveyed, and Installation Information provided,
|
||||
in accord with this section must be in a format that is publicly
|
||||
documented (and with an implementation available to the public in
|
||||
source code form), and must require no special password or key for
|
||||
unpacking, reading or copying.
|
||||
|
||||
7. Additional Terms.
|
||||
|
||||
"Additional permissions" are terms that supplement the terms of this
|
||||
License by making exceptions from one or more of its conditions.
|
||||
Additional permissions that are applicable to the entire Program shall
|
||||
be treated as though they were included in this License, to the extent
|
||||
that they are valid under applicable law. If additional permissions
|
||||
apply only to part of the Program, that part may be used separately
|
||||
under those permissions, but the entire Program remains governed by
|
||||
this License without regard to the additional permissions.
|
||||
|
||||
When you convey a copy of a covered work, you may at your option
|
||||
remove any additional permissions from that copy, or from any part of
|
||||
it. (Additional permissions may be written to require their own
|
||||
removal in certain cases when you modify the work.) You may place
|
||||
additional permissions on material, added by you to a covered work,
|
||||
for which you have or can give appropriate copyright permission.
|
||||
|
||||
Notwithstanding any other provision of this License, for material you
|
||||
add to a covered work, you may (if authorized by the copyright holders of
|
||||
that material) supplement the terms of this License with terms:
|
||||
|
||||
a) Disclaiming warranty or limiting liability differently from the
|
||||
terms of sections 15 and 16 of this License; or
|
||||
|
||||
b) Requiring preservation of specified reasonable legal notices or
|
||||
author attributions in that material or in the Appropriate Legal
|
||||
Notices displayed by works containing it; or
|
||||
|
||||
c) Prohibiting misrepresentation of the origin of that material, or
|
||||
requiring that modified versions of such material be marked in
|
||||
reasonable ways as different from the original version; or
|
||||
|
||||
d) Limiting the use for publicity purposes of names of licensors or
|
||||
authors of the material; or
|
||||
|
||||
e) Declining to grant rights under trademark law for use of some
|
||||
trade names, trademarks, or service marks; or
|
||||
|
||||
f) Requiring indemnification of licensors and authors of that
|
||||
material by anyone who conveys the material (or modified versions of
|
||||
it) with contractual assumptions of liability to the recipient, for
|
||||
any liability that these contractual assumptions directly impose on
|
||||
those licensors and authors.
|
||||
|
||||
All other non-permissive additional terms are considered "further
|
||||
restrictions" within the meaning of section 10. If the Program as you
|
||||
received it, or any part of it, contains a notice stating that it is
|
||||
governed by this License along with a term that is a further
|
||||
restriction, you may remove that term. If a license document contains
|
||||
a further restriction but permits relicensing or conveying under this
|
||||
License, you may add to a covered work material governed by the terms
|
||||
of that license document, provided that the further restriction does
|
||||
not survive such relicensing or conveying.
|
||||
|
||||
If you add terms to a covered work in accord with this section, you
|
||||
must place, in the relevant source files, a statement of the
|
||||
additional terms that apply to those files, or a notice indicating
|
||||
where to find the applicable terms.
|
||||
|
||||
Additional terms, permissive or non-permissive, may be stated in the
|
||||
form of a separately written license, or stated as exceptions;
|
||||
the above requirements apply either way.
|
||||
|
||||
8. Termination.
|
||||
|
||||
You may not propagate or modify a covered work except as expressly
|
||||
provided under this License. Any attempt otherwise to propagate or
|
||||
modify it is void, and will automatically terminate your rights under
|
||||
this License (including any patent licenses granted under the third
|
||||
paragraph of section 11).
|
||||
|
||||
However, if you cease all violation of this License, then your
|
||||
license from a particular copyright holder is reinstated (a)
|
||||
provisionally, unless and until the copyright holder explicitly and
|
||||
finally terminates your license, and (b) permanently, if the copyright
|
||||
holder fails to notify you of the violation by some reasonable means
|
||||
prior to 60 days after the cessation.
|
||||
|
||||
Moreover, your license from a particular copyright holder is
|
||||
reinstated permanently if the copyright holder notifies you of the
|
||||
violation by some reasonable means, this is the first time you have
|
||||
received notice of violation of this License (for any work) from that
|
||||
copyright holder, and you cure the violation prior to 30 days after
|
||||
your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
licenses of parties who have received copies or rights from you under
|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
7. If, as a consequence of a court judgment or allegation of patent
|
||||
infringement or for any other reason (not limited to patent issues),
|
||||
conditions are imposed on you (whether by court order, agreement or
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot
|
||||
distribute so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you
|
||||
may not distribute the Program at all. For example, if a patent
|
||||
license would not permit royalty-free redistribution of the Program by
|
||||
all those who receive copies directly or indirectly through you, then
|
||||
the only way you could satisfy both it and this License would be to
|
||||
refrain entirely from distribution of the Program.
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
If any portion of this section is held invalid or unenforceable under
|
||||
any particular circumstance, the balance of the section is intended to
|
||||
apply and the section as a whole is intended to apply in other
|
||||
circumstances.
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
It is not the purpose of this section to induce you to infringe any
|
||||
patents or other property right claims or to contest validity of any
|
||||
such claims; this section has the sole purpose of protecting the
|
||||
integrity of the free software distribution system, which is
|
||||
implemented by public license practices. Many people have made
|
||||
generous contributions to the wide range of software distributed
|
||||
through that system in reliance on consistent application of that
|
||||
system; it is up to the author/donor to decide if he or she is willing
|
||||
to distribute software through any other system and a licensee cannot
|
||||
impose that choice.
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
This section is intended to make thoroughly clear what is believed to
|
||||
be a consequence of the rest of this License.
|
||||
14. Revised Versions of this License.
|
||||
|
||||
8. If the distribution and/or use of the Program is restricted in
|
||||
certain countries either by patents or by copyrighted interfaces, the
|
||||
original copyright holder who places the Program under this License
|
||||
may add an explicit geographical distribution limitation excluding
|
||||
those countries, so that distribution is permitted only in or among
|
||||
countries not thus excluded. In such case, this License incorporates
|
||||
the limitation as if written in the body of this License.
|
||||
|
||||
9. The Free Software Foundation may publish revised and/or new versions
|
||||
of the General Public License from time to time. Such new versions will
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the Program
|
||||
specifies a version number of this License which applies to it and "any
|
||||
later version", you have the option of following the terms and conditions
|
||||
either of that version or of any later version published by the Free
|
||||
Software Foundation. If the Program does not specify a version number of
|
||||
this License, you may choose any version ever published by the Free Software
|
||||
Foundation.
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
10. If you wish to incorporate parts of the Program into other free
|
||||
programs whose distribution conditions are different, write to the author
|
||||
to ask for permission. For software which is copyrighted by the Free
|
||||
Software Foundation, write to the Free Software Foundation; we sometimes
|
||||
make exceptions for this. Our decision will be guided by the two goals
|
||||
of preserving the free status of all derivatives of our free software and
|
||||
of promoting the sharing and reuse of software generally.
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
NO WARRANTY
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY
|
||||
FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN
|
||||
OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES
|
||||
PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED
|
||||
OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
|
||||
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS
|
||||
TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE
|
||||
PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING,
|
||||
REPAIR OR CORRECTION.
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR
|
||||
REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES,
|
||||
INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING
|
||||
OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED
|
||||
TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY
|
||||
YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER
|
||||
PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE
|
||||
POSSIBILITY OF SUCH DAMAGES.
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
16. Limitation of Liability.
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
@ -287,15 +628,15 @@ free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
convey the exclusion of warranty; and each file should have at least
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; either version 2 of the License, or
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
@ -303,37 +644,31 @@ the "copyright" line and a pointer to where the full notice is found.
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program is interactive, make it output a short notice like this
|
||||
when it starts in an interactive mode:
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
Gnomovision version 69, Copyright (C) year name of author
|
||||
Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
<program> Copyright (C) <year> <name of author>
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, the commands you use may
|
||||
be called something other than `show w' and `show c'; they could even be
|
||||
mouse-clicks or menu items--whatever suits your program.
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or your
|
||||
school, if any, to sign a "copyright disclaimer" for the program, if
|
||||
necessary. Here is a sample; alter the names:
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<http://www.gnu.org/licenses/>.
|
||||
|
||||
Yoyodyne, Inc., hereby disclaims all copyright interest in the program
|
||||
`Gnomovision' (which makes passes at compilers) written by James Hacker.
|
||||
|
||||
<signature of Ty Coon>, 1 April 1989
|
||||
Ty Coon, President of Vice
|
||||
|
||||
This General Public License does not permit incorporating your program into
|
||||
proprietary programs. If your program is a subroutine library, you may
|
||||
consider it more useful to permit linking proprietary applications with the
|
||||
library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License.
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<http://www.gnu.org/philosophy/why-not-lgpl.html>.
|
||||
|
@ -1,19 +1,18 @@
|
||||
/* This file is part of CustomizeMii
|
||||
* Copyright (C) 2009 Leathl
|
||||
*
|
||||
* CustomizeMii is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
* CustomizeMii is free software: you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License as published
|
||||
* by the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* CustomizeMii is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* CustomizeMii is distributed in the hope that it will be
|
||||
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty
|
||||
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
using System;
|
||||
|
@ -1,30 +1,30 @@
|
||||
/* This file is part of CustomizeMii
|
||||
* Copyright (C) 2009 Leathl
|
||||
*
|
||||
* CustomizeMii is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
* CustomizeMii is free software: you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License as published
|
||||
* by the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* CustomizeMii is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* CustomizeMii is distributed in the hope that it will be
|
||||
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty
|
||||
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Resources;
|
||||
|
||||
// Allgemeine Informationen über eine Assembly werden über die folgenden
|
||||
// Attribute gesteuert. Ändern Sie diese Attributwerte, um die Informationen zu ändern,
|
||||
// die mit einer Assembly verknüpft sind.
|
||||
[assembly: AssemblyTitle("CustomizeMii")]
|
||||
[assembly: AssemblyDescription("CustomizeMii is a custom Channel creator for the Wii")]
|
||||
[assembly: AssemblyDescription("CustomizeMii is a custom channel creator for the Wii")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("CustomizeMii")]
|
||||
@ -50,5 +50,6 @@ using System.Runtime.InteropServices;
|
||||
// Sie können alle Werte angeben oder die standardmäßigen Build- und Revisionsnummern
|
||||
// übernehmen, indem Sie "*" eingeben:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
||||
[assembly: AssemblyVersion("1.1.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.1.0.0")]
|
||||
[assembly: NeutralResourcesLanguageAttribute("en")]
|
||||
|
29
CustomizeMii/Properties/Resources.Designer.cs
generated
29
CustomizeMii/Properties/Resources.Designer.cs
generated
@ -60,13 +60,6 @@ namespace CustomizeMii.Properties {
|
||||
}
|
||||
}
|
||||
|
||||
internal static byte[] comex {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("comex", resourceCulture);
|
||||
return ((byte[])(obj));
|
||||
}
|
||||
}
|
||||
|
||||
internal static System.Drawing.Icon CustomizeMii {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("CustomizeMii", resourceCulture);
|
||||
@ -74,17 +67,19 @@ namespace CustomizeMii.Properties {
|
||||
}
|
||||
}
|
||||
|
||||
internal static byte[] Tmd_Contents {
|
||||
/// <summary>
|
||||
/// Sucht eine lokalisierte Zeichenfolge, die {\rtf1\ansi\ansicpg1252\deff0\deflang1031{\fonttbl{\f0\fnil\fcharset0 Arial;}}
|
||||
///{\colortbl ;\red255\green0\blue0;\red0\green0\blue255;}
|
||||
///{\*\generator Msftedit 5.41.21.2509;}\viewkind4\uc1\pard\sa200\sl276\slmult1\b\fs20 These are some basic instructions for CustomizeMii.\b0\par
|
||||
///\par
|
||||
///\cf1 At the very beginning, let me say this again: Don't install any WADs without a proper brick protection!\cf0\par
|
||||
///\par
|
||||
///Ok, so you want to create your own custom channels?\par
|
||||
///First it is important to understand how the [Rest der Zeichenfolge wurde abgeschnitten]"; ähnelt.
|
||||
/// </summary>
|
||||
internal static string Instructions {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("Tmd_Contents", resourceCulture);
|
||||
return ((byte[])(obj));
|
||||
}
|
||||
}
|
||||
|
||||
internal static byte[] Waninkoko {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("Waninkoko", resourceCulture);
|
||||
return ((byte[])(obj));
|
||||
return ResourceManager.GetString("Instructions", resourceCulture);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -118,16 +118,10 @@
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
|
||||
<data name="comex" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\comex.app;System.Byte[], mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</data>
|
||||
<data name="Tmd_Contents" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\Tmd_Contents;System.Byte[], mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</data>
|
||||
<data name="Waninkoko" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\Waninkoko.app;System.Byte[], mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</data>
|
||||
<data name="CustomizeMii" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\CustomizeMii.ico;System.Drawing.Icon, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="Instructions" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\resources\instructions.rtf;System.String, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;Windows-1252</value>
|
||||
</data>
|
||||
</root>
|
17
CustomizeMii/Properties/Settings.Designer.cs
generated
17
CustomizeMii/Properties/Settings.Designer.cs
generated
@ -1,19 +1,18 @@
|
||||
/* This file is part of CustomizeMii
|
||||
* Copyright (C) 2009 Leathl
|
||||
*
|
||||
* CustomizeMii is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
* CustomizeMii is free software: you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License as published
|
||||
* by the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* CustomizeMii is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* CustomizeMii is distributed in the hope that it will be
|
||||
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty
|
||||
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
|
@ -1,18 +1,28 @@
|
||||
CustomizeMii is a 100% legal custom Channel creator for the Wii.
|
||||
CustomizeMii is a 100% legal custom channel creator for the Wii.
|
||||
It's completely written by myself (some parts are based on other 100% legal codes).
|
||||
Use legal Base WADs to create your own legal custom Homebrew Channels.
|
||||
Use legal Base WADs to create your own legal custom channels.
|
||||
The .NET Framework 2.0 is required to run this application!
|
||||
|
||||
For any further information, see: http://customizemii.googlecode.com
|
||||
Please use the Issue Tracker there to report any occuring bugs.
|
||||
|
||||
Please Note: This is a clone of the original Channel Making Application by icefire / Xuzz.
|
||||
I decided to do it, because Xuzz gave up the work on his application and
|
||||
the last beta Version he left creates bricking WADs.
|
||||
Thanks to icefire / Xuzz for the basic idea of this Application!
|
||||
|
||||
-----------------------------------------------------------------------------------------
|
||||
Changelog:
|
||||
|
||||
Version 1.1
|
||||
- Note: License upgraded to GNU GPL v3!
|
||||
- Sound is working now
|
||||
- Added brlan and brlyt tabs (for advanced users)
|
||||
- Added displaying of image width and height in preview window
|
||||
- Added "Make Transparent" checkbox for TPLs
|
||||
- Fixed IA8 previewing / extracting
|
||||
- Improved bricksafety (hopefully!)
|
||||
- Added Tooltips
|
||||
- Added update check at startup
|
||||
- Wrote basic instructions (see Instructions.txt or instructions tab)
|
||||
|
||||
Version 1.0
|
||||
- Initial Release
|
||||
-----------------------------------------------------------------------------------------
|
||||
@ -43,17 +53,16 @@ License:
|
||||
|
||||
Copyright (C) 2009 Leathl
|
||||
|
||||
CustomizeMii is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License
|
||||
as published by the Free Software Foundation; either version 2
|
||||
of the License, or (at your option) any later version.
|
||||
CustomizeMii is free software: you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License as published
|
||||
by the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
CustomizeMii is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
CustomizeMii is distributed in the hope that it will be
|
||||
useful, but WITHOUT ANY WARRANTY; without even the implied warranty
|
||||
of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
-----------------------------------------------------------------------------------------
|
BIN
CustomizeMii/Resources/Instructions.rtf
Normal file
BIN
CustomizeMii/Resources/Instructions.rtf
Normal file
Binary file not shown.
Binary file not shown.
@ -1,19 +1,18 @@
|
||||
/* This file is part of ShowMiiWads
|
||||
* Copyright (C) 2009 Leathl
|
||||
*
|
||||
* ShowMiiWads is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
* ShowMiiWads is free software: you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License as published
|
||||
* by the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* ShowMiiWads is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* ShowMiiWads is distributed in the hope that it will be
|
||||
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty
|
||||
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
//Wii.py by Xuzz, SquidMan, megazig, Matt_P, Omega and The Lemon Man was the base for TPL conversion
|
||||
@ -398,6 +397,40 @@ namespace Wii
|
||||
|
||||
return ba;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks, if the given string does exist in the string Array
|
||||
/// </summary>
|
||||
/// <param name="theString"></param>
|
||||
/// <param name="theStringArray"></param>
|
||||
/// <returns></returns>
|
||||
public static bool StringExistsInStringArray(string theString, string[] theStringArray)
|
||||
{
|
||||
return Array.Exists(theStringArray, thisString => thisString == theString);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Copies an entire Directoy
|
||||
/// </summary>
|
||||
/// <param name="source"></param>
|
||||
/// <param name="destination"></param>
|
||||
public static void CopyDirectory(string source, string destination)
|
||||
{
|
||||
string[] subdirs = Directory.GetDirectories(source);
|
||||
string[] files = Directory.GetFiles(source);
|
||||
|
||||
foreach (string thisFile in files)
|
||||
{
|
||||
if (!Directory.Exists(destination)) Directory.CreateDirectory(destination);
|
||||
if (File.Exists(destination + "\\" + Path.GetFileName(thisFile))) File.Delete(destination + "\\" + Path.GetFileName(thisFile));
|
||||
File.Copy(thisFile, destination + "\\" + Path.GetFileName(thisFile));
|
||||
}
|
||||
|
||||
foreach (string thisDir in subdirs)
|
||||
{
|
||||
CopyDirectory(thisDir, destination + "\\" + thisDir.Remove(0, thisDir.LastIndexOf('\\') + 1));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class WadInfo
|
||||
@ -2185,6 +2218,20 @@ namespace Wii
|
||||
UnpackWad(wadfile, destinationpath);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Unpacks the 00000000.app of a wad
|
||||
/// </summary>
|
||||
/// <param name="wadfile"></param>
|
||||
/// <returns></returns>
|
||||
public static void UnpackNullApp(string wadfile, string destination)
|
||||
{
|
||||
if (!destination.EndsWith(".app")) destination += "\\00000000.app";
|
||||
|
||||
byte[] wad = Tools.LoadFileToByteArray(wadfile);
|
||||
byte[] nullapp = UnpackNullApp(wad);
|
||||
Tools.SaveFileFromByteArray(nullapp, destination);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Unpacks the 00000000.app of a wad
|
||||
/// </summary>
|
||||
@ -2487,8 +2534,11 @@ namespace Wii
|
||||
{
|
||||
Tools.ChangeProgress((i + 1) * 100 / contents.GetLength(0));
|
||||
byte[] thiscont = Tools.LoadFileToByteArray(contentdirectory + contents[i, 1] + ".app");
|
||||
if (i == contents.GetLength(0) - 1) { thiscont = WadEdit.EncryptContent(thiscont, tmd, i, titlekey, false); }
|
||||
else { thiscont = WadEdit.EncryptContent(thiscont, tmd, i, titlekey, true); }
|
||||
|
||||
//if (i == contents.GetLength(0) - 1) { thiscont = WadEdit.EncryptContent(thiscont, tmd, i, titlekey, false); }
|
||||
//else { thiscont = WadEdit.EncryptContent(thiscont, tmd, i, titlekey, true); }
|
||||
thiscont = WadEdit.EncryptContent(thiscont, tmd, i, titlekey, true);
|
||||
|
||||
wadstream.Seek(contpos, SeekOrigin.Begin);
|
||||
wadstream.Write(thiscont, 0, thiscont.Length);
|
||||
contpos += thiscont.Length;
|
||||
@ -2605,8 +2655,10 @@ namespace Wii
|
||||
}
|
||||
else thiscont = Tools.LoadFileToByteArray(contentdir + contents[i, 0] + ".app");
|
||||
|
||||
if (i == contents.GetLength(0) - 1) { thiscont = WadEdit.EncryptContent(thiscont, tmd, i, titlekey, false); }
|
||||
else { thiscont = WadEdit.EncryptContent(thiscont, tmd, i, titlekey, true); }
|
||||
//if (i == contents.GetLength(0) - 1) { thiscont = WadEdit.EncryptContent(thiscont, tmd, i, titlekey, false); }
|
||||
//else { thiscont = WadEdit.EncryptContent(thiscont, tmd, i, titlekey, true); }
|
||||
thiscont = WadEdit.EncryptContent(thiscont, tmd, i, titlekey, true);
|
||||
|
||||
wadstream.Seek(contpos, SeekOrigin.Begin);
|
||||
wadstream.Write(thiscont, 0, thiscont.Length);
|
||||
contpos += thiscont.Length;
|
||||
@ -3212,7 +3264,7 @@ namespace Wii
|
||||
else
|
||||
{
|
||||
FileInfo fibanner = new FileInfo(rootpath + files[i]);
|
||||
bannersize = (int)fibanner.Length;
|
||||
bannersize = (int)fibanner.Length - 32;
|
||||
}
|
||||
}
|
||||
else if (files[i].EndsWith("icon.bin"))
|
||||
@ -3236,7 +3288,7 @@ namespace Wii
|
||||
else
|
||||
{
|
||||
FileInfo fiicon = new FileInfo(rootpath + files[i]);
|
||||
iconsize = (int)fiicon.Length;
|
||||
iconsize = (int)fiicon.Length - 32;
|
||||
}
|
||||
}
|
||||
else if (files[i].EndsWith("sound.bin"))
|
||||
@ -3261,7 +3313,7 @@ namespace Wii
|
||||
else
|
||||
{
|
||||
FileInfo fisound = new FileInfo(rootpath + files[i]);
|
||||
soundsize = (int)fisound.Length;
|
||||
soundsize = (int)fisound.Length - 32;
|
||||
}
|
||||
}
|
||||
|
||||
@ -4543,7 +4595,7 @@ namespace Wii
|
||||
int r = (pixel >> 8);// &0xff;
|
||||
int g = (pixel >> 8);// &0xff;
|
||||
int b = (pixel >> 8);// &0xff;
|
||||
int a = pixel & 0xff;
|
||||
int a = (pixel >> 8) & 0xff;
|
||||
|
||||
int rgba = (r << 0) | (g << 8) | (b << 16) | (a << 24);
|
||||
output[y1 * width + x1] = (UInt32)rgba;
|
||||
@ -5000,25 +5052,14 @@ namespace Wii
|
||||
{
|
||||
if (Directory.Exists(upperdirs[j] + "\\data"))
|
||||
{
|
||||
string[] datafiles = Directory.GetFiles(upperdirs[j] + "\\data");
|
||||
|
||||
if (datafiles.Length > 0)
|
||||
if (Directory.GetFiles(upperdirs[j] + "\\data").Length > 0 ||
|
||||
Directory.GetDirectories(upperdirs[j] + "\\data").Length > 0)
|
||||
{
|
||||
string destdatadir = (upperdirs[j] + "\\data").Replace(nandpath, destinationpath).Replace("\\title", "");
|
||||
if (!Directory.Exists(destdatadir)) Directory.CreateDirectory(destdatadir);
|
||||
|
||||
foreach (string thisFile in datafiles)
|
||||
{
|
||||
string destfile = thisFile.Replace(nandpath, destinationpath).Replace("\\title", "");
|
||||
if (File.Exists(destfile)) File.Delete(destfile);
|
||||
File.Copy(thisFile, destfile);
|
||||
}
|
||||
Tools.CopyDirectory(upperdirs[j] + "\\data", (upperdirs[j] + "\\data").Replace(nandpath, destinationpath).Replace("\\title", ""));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Tools.ChangeProgress(100);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -5042,16 +5083,12 @@ namespace Wii
|
||||
string[] datafiles = Directory.GetFiles(upperdirs[j] + "\\data");
|
||||
string upperdirnand = upperdirs[j].Replace(backuppath, titlefolder);
|
||||
|
||||
if (Directory.Exists(upperdirnand) && datafiles.Length > 0)
|
||||
if (Directory.Exists(upperdirnand) &&
|
||||
(Directory.GetFiles(upperdirs[j] + "\\data").Length > 0 ||
|
||||
Directory.GetDirectories(upperdirs[j] + "\\data").Length > 0))
|
||||
{
|
||||
if (!Directory.Exists(upperdirnand + "\\data")) Directory.CreateDirectory(upperdirnand + "\\data");
|
||||
|
||||
foreach (string thisFile in datafiles)
|
||||
{
|
||||
string destfile = thisFile.Replace(backuppath, titlefolder);
|
||||
if (File.Exists(destfile)) File.Delete(destfile);
|
||||
File.Copy(thisFile, destfile);
|
||||
}
|
||||
Tools.CopyDirectory(upperdirs[j] + "\\data", (upperdirs[j] + "\\data").Replace(backuppath, titlefolder));
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -5068,30 +5105,19 @@ namespace Wii
|
||||
public static void BackupSingleSave(string nandpath, string titlepath, string destinationpath)
|
||||
{
|
||||
string datafolder = nandpath + "\\title\\" + titlepath + "\\data";
|
||||
string[] datafiles = Directory.GetFiles(datafolder);
|
||||
Tools.ChangeProgress(0);
|
||||
|
||||
if (datafiles.Length > 0)
|
||||
if (Directory.GetFiles(datafolder).Length > 0 ||
|
||||
Directory.GetDirectories(datafolder).Length > 0)
|
||||
{
|
||||
string savefolder = datafolder.Replace(nandpath, destinationpath).Replace("\\title", "");
|
||||
if (!Directory.Exists(savefolder)) Directory.CreateDirectory(savefolder);
|
||||
int counter = 0;
|
||||
|
||||
foreach (string thisFile in datafiles)
|
||||
{
|
||||
Tools.ChangeProgress(++counter * 100 / datafiles.Length);
|
||||
string savefile = thisFile.Replace(nandpath, destinationpath).Replace("\\title", "");
|
||||
if (File.Exists(savefile)) File.Delete(savefile);
|
||||
File.Copy(thisFile, savefile);
|
||||
}
|
||||
Tools.CopyDirectory(datafolder, savefolder);
|
||||
}
|
||||
else
|
||||
{
|
||||
Tools.ChangeProgress(100);
|
||||
throw new Exception("No save data was found!");
|
||||
}
|
||||
|
||||
Tools.ChangeProgress(100);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -5104,29 +5130,18 @@ namespace Wii
|
||||
{
|
||||
string titlefoldernand = nandpath + "\\title\\" + titlepath;
|
||||
string titlefolder = titlefoldernand.Replace(nandpath, backuppath).Replace("\\title", "");
|
||||
Tools.ChangeProgress(0);
|
||||
|
||||
if (Directory.Exists(titlefoldernand))
|
||||
if (Directory.Exists(titlefoldernand) &&
|
||||
(Directory.GetFiles(titlefolder + "\\data").Length > 0 ||
|
||||
Directory.GetDirectories(titlefolder + "\\data").Length > 0))
|
||||
{
|
||||
if (!Directory.Exists(titlefoldernand + "\\data")) Directory.CreateDirectory(titlefoldernand + "\\data");
|
||||
string[] datafiles = Directory.GetFiles(titlefolder + "\\data");
|
||||
int counter = 0;
|
||||
|
||||
foreach (string thisFile in datafiles)
|
||||
{
|
||||
Tools.ChangeProgress(++counter * 100 / datafiles.Length);
|
||||
string nandfile = thisFile.Replace(titlefolder, titlefoldernand);
|
||||
if (File.Exists(nandfile)) File.Delete(nandfile);
|
||||
File.Copy(thisFile, nandfile);
|
||||
}
|
||||
Tools.CopyDirectory(titlefolder + "\\data", titlefoldernand + "\\data");
|
||||
}
|
||||
else
|
||||
{
|
||||
Tools.ChangeProgress(100);
|
||||
throw new Exception("Title not found in NAND Backup!");
|
||||
}
|
||||
|
||||
Tools.ChangeProgress(100);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -5168,6 +5183,298 @@ namespace Wii
|
||||
}
|
||||
}
|
||||
|
||||
public class Sound
|
||||
{
|
||||
/// <summary>
|
||||
/// Checks if the given Wave is a proper PCM WAV file
|
||||
/// </summary>
|
||||
/// <param name="wavefile"></param>
|
||||
/// <returns></returns>
|
||||
public static bool CheckWave(string wavefile)
|
||||
{
|
||||
byte[] wave = Tools.LoadFileToByteArray(wavefile, 0, 256);
|
||||
return CheckWave(wave);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if the given Wave is a proper PCM WAV file
|
||||
/// </summary>
|
||||
/// <param name="wavefile"></param>
|
||||
/// <returns></returns>
|
||||
public static bool CheckWave(byte[] wavefile)
|
||||
{
|
||||
if (wavefile[0] != 'R' ||
|
||||
wavefile[1] != 'I' ||
|
||||
wavefile[2] != 'F' ||
|
||||
wavefile[3] != 'F' ||
|
||||
|
||||
wavefile[8] != 'W' ||
|
||||
wavefile[9] != 'A' ||
|
||||
wavefile[10] != 'V' ||
|
||||
wavefile[11] != 'E' ||
|
||||
|
||||
wavefile[12] != 'f' ||
|
||||
wavefile[13] != 'm' ||
|
||||
wavefile[14] != 't' ||
|
||||
|
||||
wavefile[20] != 0x01 || //Format = PCM
|
||||
wavefile[21] != 0x00 ||
|
||||
|
||||
wavefile[34] != 0x10 || //Bitrate (16bit)
|
||||
wavefile[35] != 0x00
|
||||
) return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the playlength of the Wave file in seconds
|
||||
/// </summary>
|
||||
/// <param name="wavefile"></param>
|
||||
/// <returns></returns>
|
||||
public static int GetWaveLength(string wavefile)
|
||||
{
|
||||
byte[] wave = Tools.LoadFileToByteArray(wavefile, 0, 256);
|
||||
return GetWaveLength(wave);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the playlength of the Wave file in seconds
|
||||
/// </summary>
|
||||
/// <param name="wavefile"></param>
|
||||
/// <returns></returns>
|
||||
public static int GetWaveLength(byte[] wavefile)
|
||||
{
|
||||
if (CheckWave(wavefile) == true)
|
||||
{
|
||||
byte[] BytesPerSec = new byte[] { wavefile[28], wavefile[29], wavefile[30], wavefile[31] };
|
||||
int bps = BitConverter.ToInt32(BytesPerSec, 0);
|
||||
|
||||
byte[] Chunksize = new byte[] { wavefile[4], wavefile[5], wavefile[6], wavefile[7] };
|
||||
int chunks = BitConverter.ToInt32(Chunksize, 0);
|
||||
|
||||
return Math.Abs(chunks / bps);
|
||||
}
|
||||
else
|
||||
throw new Exception("This is not a supported PCM Wave file!");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Converts a wave file to a sound.bin
|
||||
/// </summary>
|
||||
/// <param name="wavefile"></param>
|
||||
/// <param name="soundbin"></param>
|
||||
public static void WaveToSoundBin(string wavefile, string soundbin, bool compress)
|
||||
{
|
||||
if (CheckWave(wavefile) == true)
|
||||
{
|
||||
byte[] sound = Tools.LoadFileToByteArray(wavefile);
|
||||
if (compress == true) sound = Lz77.Compress(sound);
|
||||
sound = U8.AddHeaderIMD5(sound);
|
||||
Wii.Tools.SaveFileFromByteArray(sound, soundbin);
|
||||
}
|
||||
else
|
||||
throw new Exception("This is not a supported 16bit PCM Wave file!");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Converts a sound.bin to a wave file
|
||||
/// </summary>
|
||||
/// <param name="soundbin"></param>
|
||||
/// <param name="wavefile"></param>
|
||||
public static void SoundBinToWave(string soundbin, string wavefile)
|
||||
{
|
||||
MemoryStream ms = new MemoryStream(Tools.LoadFileToByteArray(soundbin));
|
||||
byte[] wave = new byte[ms.Length - 32];
|
||||
int offset = 0;
|
||||
|
||||
ms.Seek(32, SeekOrigin.Begin);
|
||||
ms.Read(wave, 0, wave.Length);
|
||||
|
||||
if ((offset = Lz77.GetLz77Offset(wave)) != -1)
|
||||
wave = Lz77.Decompress(wave, offset);
|
||||
|
||||
Tools.SaveFileFromByteArray(wave, wavefile);
|
||||
}
|
||||
}
|
||||
|
||||
public class Brlyt
|
||||
{
|
||||
/// <summary>
|
||||
/// Checks, if the TPLs match the TPLs specified in the brlyt
|
||||
/// </summary>
|
||||
/// <param name="brlyt"></param>
|
||||
/// <param name="tpls"></param>
|
||||
/// <returns></returns>
|
||||
public static bool CheckBrlytTpls(string brlyt, string[] tpls)
|
||||
{
|
||||
byte[] brlytArray = Tools.LoadFileToByteArray(brlyt);
|
||||
return CheckBrlytTpls(brlytArray, tpls);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks, if the TPLs match the TPLs specified in the brlyt
|
||||
/// </summary>
|
||||
/// <param name="brlyt"></param>
|
||||
/// <param name="tpls"></param>
|
||||
/// <returns></returns>
|
||||
public static bool CheckBrlytTpls(byte[] brlyt, string[] tpls)
|
||||
{
|
||||
int texcount = Tools.HexStringToInt(brlyt[44].ToString("x2") + brlyt[45].ToString("x2"));
|
||||
if (tpls.Length != texcount) return false;
|
||||
|
||||
int texnamepos = 48 + (texcount * 8);
|
||||
for (int i = 0; i < texcount; i++)
|
||||
{
|
||||
string thisTex = "";
|
||||
while (brlyt[texnamepos] != 0x00)
|
||||
{
|
||||
thisTex += Convert.ToChar(brlyt[texnamepos]);
|
||||
texnamepos++;
|
||||
}
|
||||
texnamepos++;
|
||||
|
||||
bool exists = Array.Exists(tpls,tpl => tpl == thisTex);
|
||||
if (exists == false) return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks, if one or more Tpls specified in the brlyt are missing and returns
|
||||
/// the names of the missing ones.
|
||||
/// </summary>
|
||||
/// <param name="brlyt"></param>
|
||||
/// <param name="tpls"></param>
|
||||
/// <param name="missingtpls"></param>
|
||||
/// <returns></returns>
|
||||
public static bool CheckForMissingTpls(string brlyt, string[] tpls, out string[] missingtpls)
|
||||
{
|
||||
byte[] brlytArray = Tools.LoadFileToByteArray(brlyt);
|
||||
return CheckForMissingTpls(brlytArray, tpls, out missingtpls);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks, if one or more Tpls specified in the brlyt are missing and returns
|
||||
/// the names of the missing ones.
|
||||
/// </summary>
|
||||
/// <param name="brlyt"></param>
|
||||
/// <param name="tpls"></param>
|
||||
/// <param name="missingtpls"></param>
|
||||
/// <returns></returns>
|
||||
public static bool CheckForMissingTpls(byte[] brlyt, string[] tpls, out string[] missingtpls)
|
||||
{
|
||||
List<string> missings = new List<string>();
|
||||
string[] brlytTpls = GetBrlytTpls(brlyt);
|
||||
bool missing = false;
|
||||
|
||||
for (int i = 0; i < brlytTpls.Length; i++)
|
||||
{
|
||||
if (Tools.StringExistsInStringArray(brlytTpls[i], tpls) == false)
|
||||
{
|
||||
missings.Add(brlytTpls[i]);
|
||||
missing = true;
|
||||
}
|
||||
}
|
||||
|
||||
missingtpls = missings.ToArray();
|
||||
return missing;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks, if one or more Tpls are not specified in the brlyt and returns
|
||||
/// the names of the missing ones.
|
||||
/// </summary>
|
||||
/// <param name="brly"></param>
|
||||
/// <param name="tpls"></param>
|
||||
/// <param name="unusedtpls"></param>
|
||||
/// <returns></returns>
|
||||
public static bool CheckForUnusedTpls(string brlyt, string[] tpls, out string[] unusedtpls)
|
||||
{
|
||||
byte[] brlytArray = Tools.LoadFileToByteArray(brlyt);
|
||||
return CheckForUnusedTpls(brlytArray, tpls, out unusedtpls);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks, if one or more Tpls are not specified in the brlyt and returns
|
||||
/// the names of the missing ones.
|
||||
/// </summary>
|
||||
/// <param name="brly"></param>
|
||||
/// <param name="tpls"></param>
|
||||
/// <param name="unusedtpls"></param>
|
||||
/// <returns></returns>
|
||||
public static bool CheckForUnusedTpls(byte[] brlyt, string[] tpls, out string[] unusedtpls)
|
||||
{
|
||||
List<string> unuseds = new List<string>();
|
||||
string[] brlytTpls = GetBrlytTpls(brlyt);
|
||||
bool missing = false;
|
||||
|
||||
for (int i = 0; i < tpls.Length; i++)
|
||||
{
|
||||
if (Tools.StringExistsInStringArray(tpls[i], brlytTpls) == false)
|
||||
{
|
||||
unuseds.Add(tpls[i]);
|
||||
missing = true;
|
||||
}
|
||||
}
|
||||
|
||||
unusedtpls = unuseds.ToArray();
|
||||
return missing;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the name of all Tpls specified in the brlyt
|
||||
/// </summary>
|
||||
/// <param name="brlyt"></param>
|
||||
/// <returns></returns>
|
||||
public static string[] GetBrlytTpls(string brlyt)
|
||||
{
|
||||
byte[] temp = Tools.LoadFileToByteArray(brlyt);
|
||||
return GetBrlytTpls(temp);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the name of all Tpls specified in the brlyt
|
||||
/// </summary>
|
||||
/// <param name="brlyt"></param>
|
||||
/// <returns></returns>
|
||||
public static string[] GetBrlytTpls(byte[] brlyt)
|
||||
{
|
||||
int texcount = Tools.HexStringToInt(brlyt[44].ToString("x2") + brlyt[45].ToString("x2"));
|
||||
int texnamepos = 48 + (texcount * 8);
|
||||
List<string> Tpls = new List<string>();
|
||||
|
||||
for (int i = 0; i < texcount; i++)
|
||||
{
|
||||
string thisTex = "";
|
||||
while (brlyt[texnamepos] != 0x00)
|
||||
{
|
||||
thisTex += Convert.ToChar(brlyt[texnamepos]);
|
||||
texnamepos++;
|
||||
}
|
||||
Tpls.Add(thisTex);
|
||||
texnamepos++;
|
||||
}
|
||||
|
||||
return Tpls.ToArray();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns true, if the given Tpl is specified in the brlyt.
|
||||
/// TplName must end with ".tpl"!
|
||||
/// </summary>
|
||||
/// <param name="brlyt"></param>
|
||||
/// <param name="TplName"></param>
|
||||
/// <returns></returns>
|
||||
public static bool IsTplInBrlyt(byte[] brlyt, string TplName)
|
||||
{
|
||||
string[] brlytTpls = GetBrlytTpls(brlyt);
|
||||
bool exists = Array.Exists(brlytTpls, Tpl => Tpl == TplName);
|
||||
return exists;
|
||||
}
|
||||
}
|
||||
|
||||
public class ProgressChangedEventArgs : EventArgs
|
||||
{
|
||||
private readonly int p_Percent = 0;
|
||||
|
Loading…
Reference in New Issue
Block a user