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Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CustomizeMii", "CustomizeMii\CustomizeMii.csproj", "{46B7F0BC-101B-4167-95AD-4C5D78AA0A20}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ForwardMii", "ForwardMii\ForwardMii.csproj", "{20CB2CA7-6767-4758-97FA-97395F47CD6B}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CustomizeMiiInstaller", "CustomizeMiiInstaller\CustomizeMiiInstaller.csproj", "{475F3ADF-B529-449F-89DA-BA5E8BE15DD5}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Debug|x86 = Debug|x86
Release|Any CPU = Release|Any CPU
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{46B7F0BC-101B-4167-95AD-4C5D78AA0A20}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{46B7F0BC-101B-4167-95AD-4C5D78AA0A20}.Debug|Any CPU.Build.0 = Debug|Any CPU
{46B7F0BC-101B-4167-95AD-4C5D78AA0A20}.Debug|x86.ActiveCfg = Debug|x86
{46B7F0BC-101B-4167-95AD-4C5D78AA0A20}.Debug|x86.Build.0 = Debug|x86
{46B7F0BC-101B-4167-95AD-4C5D78AA0A20}.Release|Any CPU.ActiveCfg = Release|Any CPU
{46B7F0BC-101B-4167-95AD-4C5D78AA0A20}.Release|Any CPU.Build.0 = Release|Any CPU
{46B7F0BC-101B-4167-95AD-4C5D78AA0A20}.Release|x86.ActiveCfg = Release|x86
{46B7F0BC-101B-4167-95AD-4C5D78AA0A20}.Release|x86.Build.0 = Release|x86
{20CB2CA7-6767-4758-97FA-97395F47CD6B}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{20CB2CA7-6767-4758-97FA-97395F47CD6B}.Debug|Any CPU.Build.0 = Debug|Any CPU
{20CB2CA7-6767-4758-97FA-97395F47CD6B}.Debug|x86.ActiveCfg = Debug|x86
{20CB2CA7-6767-4758-97FA-97395F47CD6B}.Debug|x86.Build.0 = Debug|x86
{20CB2CA7-6767-4758-97FA-97395F47CD6B}.Release|Any CPU.ActiveCfg = Release|Any CPU
{20CB2CA7-6767-4758-97FA-97395F47CD6B}.Release|Any CPU.Build.0 = Release|Any CPU
{20CB2CA7-6767-4758-97FA-97395F47CD6B}.Release|x86.ActiveCfg = Release|x86
{20CB2CA7-6767-4758-97FA-97395F47CD6B}.Release|x86.Build.0 = Release|x86
{475F3ADF-B529-449F-89DA-BA5E8BE15DD5}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{475F3ADF-B529-449F-89DA-BA5E8BE15DD5}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{475F3ADF-B529-449F-89DA-BA5E8BE15DD5}.Release|Any CPU.Build.0 = Release|Any CPU
{475F3ADF-B529-449F-89DA-BA5E8BE15DD5}.Release|x86.ActiveCfg = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

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<?xml version="1.0" encoding="utf-8"?>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{46B7F0BC-101B-4167-95AD-4C5D78AA0A20}</ProjectGuid>
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<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>CustomizeMii</RootNamespace>
<AssemblyName>CustomizeMii</AssemblyName>
<TargetFrameworkVersion>v2.0</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<ApplicationIcon>Resources\CustomizeMii.ico</ApplicationIcon>
<IsWebBootstrapper>false</IsWebBootstrapper>
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<InstallFrom>Disk</InstallFrom>
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<UpdateIntervalUnits>Days</UpdateIntervalUnits>
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<UpgradeBackupLocation />
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<OutputPath>bin\Debug\</OutputPath>
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<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<PlatformTarget>x86</PlatformTarget>
<ErrorReport>prompt</ErrorReport>
<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
</PropertyGroup>
<ItemGroup>
<Reference Include="lControls">
<HintPath>.\lControls.dll</HintPath>
</Reference>
<Reference Include="libWiiSharp, Version=0.1.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>.\libWiiSharp.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Data" />
<Reference Include="System.Drawing" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="CustomizeMii_BackgroundWorkers.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="CustomizeMii_BnsConvert.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="CustomizeMii_BnsConvert.Designer.cs">
<DependentUpon>CustomizeMii_BnsConvert.cs</DependentUpon>
</Compile>
<Compile Include="CustomizeMii_ComplexForwarder.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="CustomizeMii_ComplexForwarder.Designer.cs">
<DependentUpon>CustomizeMii_ComplexForwarder.cs</DependentUpon>
</Compile>
<Compile Include="CustomizeMii_DragDrop.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="CustomizeMii_Forwarders.cs" />
<Compile Include="CustomizeMii_Main.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="CustomizeMii_Main.Designer.cs">
<DependentUpon>CustomizeMii_Main.cs</DependentUpon>
</Compile>
<Compile Include="CustomizeMii_InputBox.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="CustomizeMii_InputBox.Designer.cs">
<DependentUpon>CustomizeMii_InputBox.cs</DependentUpon>
</Compile>
<Compile Include="CustomizeMii_PaletteFormatBox.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="CustomizeMii_PaletteFormatBox.Designer.cs">
<DependentUpon>CustomizeMii_PaletteFormatBox.cs</DependentUpon>
</Compile>
<Compile Include="CustomizeMii_PrivateFunctions.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="CustomizeMii_Transmit.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="CustomizeMii_Transmit.designer.cs">
<DependentUpon>CustomizeMii_Transmit.cs</DependentUpon>
</Compile>
<Compile Include="MP3Info.cs" />
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<EmbeddedResource Include="CustomizeMii_BnsConvert.resx">
<DependentUpon>CustomizeMii_BnsConvert.cs</DependentUpon>
</EmbeddedResource>
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<DependentUpon>CustomizeMii_ComplexForwarder.cs</DependentUpon>
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<DependentUpon>CustomizeMii_InputBox.cs</DependentUpon>
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<DependentUpon>CustomizeMii_Main.cs</DependentUpon>
</EmbeddedResource>
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<DependentUpon>CustomizeMii_PaletteFormatBox.cs</DependentUpon>
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<DependentUpon>CustomizeMii_Transmit.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
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<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
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<None Include="Resources\Waninkoko.app" />
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<AutoGen>True</AutoGen>
<DependentUpon>Settings.settings</DependentUpon>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
</Compile>
<Compile Include="CustomizeMii_Structs.cs" />
<Compile Include="CustomizeMii_Preview.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="CustomizeMii_Preview.designer.cs">
<DependentUpon>CustomizeMii_Preview.cs</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<Content Include="License.txt" />
<Content Include="Readme.txt" />
<Content Include="Instructions.txt" />
<None Include="app.config" />
<None Include="Resources\btnSend.png" />
<None Include="Resources\btnCreate.png" />
<None Include="Resources\CustomizeMii.ico" />
<None Include="Resources\Instructions.rtf" />
</ItemGroup>
<ItemGroup>
<BootstrapperPackage Include="Microsoft.Net.Client.3.5">
<Visible>False</Visible>
<ProductName>.NET Framework Client Profile</ProductName>
<Install>false</Install>
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<ProductName>.NET Framework 2.0 %28x86%29</ProductName>
<Install>true</Install>
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<Project>{475F3ADF-B529-449F-89DA-BA5E8BE15DD5}</Project>
<Name>CustomizeMiiInstaller</Name>
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<Name>ForwardMii</Name>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

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<?xml version="1.0" encoding="utf-8"?>
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<PublishUrlHistory>publish\</PublishUrlHistory>
<InstallUrlHistory>
</InstallUrlHistory>
<SupportUrlHistory>
</SupportUrlHistory>
<UpdateUrlHistory>
</UpdateUrlHistory>
<BootstrapperUrlHistory>
</BootstrapperUrlHistory>
<ErrorReportUrlHistory>
</ErrorReportUrlHistory>
<FallbackCulture>de-DE</FallbackCulture>
<VerifyUploadedFiles>false</VerifyUploadedFiles>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
<StartArguments>
</StartArguments>
</PropertyGroup>
</Project>

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/* This file is part of CustomizeMii
* Copyright (C) 2009 Leathl
*
* CustomizeMii is free software: you can redistribute it and/or
* modify it under the terms of the GNU General Public License as published
* by the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* CustomizeMii is distributed in the hope that it will be
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using System;
using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.Net;
using System.Windows.Forms;
using libWiiSharp;
namespace CustomizeMii
{
partial class CustomizeMii_Main
{
private TransmitInfo transmitInfo;
private WadCreationInfo wadCreationInfo;
private bool internalSound;
private WAD sourceWad = new WAD();
private U8 bannerBin = new U8();
private U8 newBannerBin = new U8();
private U8 iconBin = new U8();
private U8 newIconBin = new U8();
private byte[] newSoundBin = new byte[0];
private byte[] newDol = new byte[0];
private string replacedBanner = string.Empty;
private string replacedIcon = string.Empty;
private string replacedSound = string.Empty;
void bwBannerReplace_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e)
{
currentProgress.progressValue = 100;
currentProgress.progressState = " ";
this.Invoke(ProgressUpdate);
setControlText(tbReplace, replacedBanner);
}
void bwBannerReplace_ProgressChanged(object sender, ProgressChangedEventArgs e)
{
currentProgress.progressValue = e.ProgressPercentage;
currentProgress.progressState = (string)e.UserState;
this.Invoke(ProgressUpdate);
}
void bwBannerReplace_DoWork(object sender, DoWorkEventArgs e)
{
try
{
BackgroundWorker bwBannerReplace = sender as BackgroundWorker;
replacedBanner = (string)e.Argument;
if (replacedBanner.ToLower().EndsWith(".bin"))
{
bwBannerReplace.ReportProgress(0, "Loading banner.bin...");
newBannerBin.LoadFile(replacedBanner);
}
else if (replacedBanner.ToLower().EndsWith(".app"))
{
bwBannerReplace.ReportProgress(0, "Loading 00000000.app...");
U8 tmpU8 = U8.Load(replacedBanner);
bwBannerReplace.ReportProgress(50, "Loading banner.bin...");
for (int i = 0; i < tmpU8.NumOfNodes; i++)
if (tmpU8.StringTable[i].ToLower() == "banner.bin")
{ newBannerBin.LoadFile(tmpU8.Data[i]); break; }
}
else //wad
{
bwBannerReplace.ReportProgress(0, "Loading WAD...");
WAD tmpWad = WAD.Load(replacedBanner);
if (!tmpWad.HasBanner)
throw new Exception("CustomizeMii only handles Channel WADs!");
bwBannerReplace.ReportProgress(60, "Loading banner.bin...");
for (int i = 0; i < tmpWad.BannerApp.NumOfNodes; i++)
if (tmpWad.BannerApp.StringTable[i].ToLower() == "banner.bin")
{ newBannerBin.LoadFile(tmpWad.BannerApp.Data[i]); break; }
}
bannerTransparents.Clear();
addTpls();
addBrlyts();
addBrlans();
}
catch (Exception ex)
{
replacedBanner = string.Empty;
errorBox(ex.Message);
}
}
void bwIconReplace_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e)
{
currentProgress.progressValue = 100;
currentProgress.progressState = " ";
this.Invoke(ProgressUpdate);
setControlText(tbReplace, replacedIcon);
}
void bwIconReplace_ProgressChanged(object sender, ProgressChangedEventArgs e)
{
currentProgress.progressValue = e.ProgressPercentage;
currentProgress.progressState = (string)e.UserState;
this.Invoke(ProgressUpdate);
}
void bwIconReplace_DoWork(object sender, DoWorkEventArgs e)
{
try
{
BackgroundWorker bwIconReplace = sender as BackgroundWorker;
replacedIcon = (string)e.Argument;
bwIconReplace.ReportProgress(0);
if (replacedIcon.ToLower().EndsWith(".bin"))
{
bwIconReplace.ReportProgress(0, "Loading icon.bin...");
newIconBin.LoadFile(replacedIcon);
}
else if (replacedIcon.ToLower().EndsWith(".app"))
{
bwIconReplace.ReportProgress(0, "Loading 00000000.app...");
U8 tmpU8 = U8.Load(replacedIcon);
bwIconReplace.ReportProgress(50, "Loading icon.bin...");
for (int i = 0; i < tmpU8.NumOfNodes; i++)
if (tmpU8.StringTable[i].ToLower() == "icon.bin")
{ newIconBin.LoadFile(tmpU8.Data[i]); break; }
}
else //wad
{
bwIconReplace.ReportProgress(0, "Loading WAD...");
WAD tmpWad = WAD.Load(replacedIcon);
if (!tmpWad.HasBanner)
throw new Exception("CustomizeMii only handles Channel WADs!");
bwIconReplace.ReportProgress(60, "Loading icon.bin...");
for (int i = 0; i < tmpWad.BannerApp.NumOfNodes; i++)
if (tmpWad.BannerApp.StringTable[i].ToLower() == "icon.bin")
{ newIconBin.LoadFile(tmpWad.BannerApp.Data[i]); break; }
}
iconTransparents.Clear();
addTpls();
addBrlyts();
addBrlans();
}
catch (Exception ex)
{
replacedIcon = string.Empty;
errorBox(ex.Message);
}
}
void bwSoundReplace_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e)
{
currentProgress.progressValue = 100;
currentProgress.progressState = " ";
this.Invoke(ProgressUpdate);
setControlText(tbReplace, replacedSound);
}
void bwSoundReplace_ProgressChanged(object sender, ProgressChangedEventArgs e)
{
currentProgress.progressValue = e.ProgressPercentage;
currentProgress.progressState = (string)e.UserState;
this.Invoke(ProgressUpdate);
}
void bwSoundReplace_DoWork(object sender, DoWorkEventArgs e)
{
try
{
BackgroundWorker bwSoundReplace = sender as BackgroundWorker;
replacedSound = (string)e.Argument;
bwSoundReplace.ReportProgress(0);
if (replacedSound.ToLower().EndsWith(".bin"))
{
bwSoundReplace.ReportProgress(0, "Loading sound.bin...");
newSoundBin = File.ReadAllBytes(replacedSound);
}
else if (replacedSound.ToLower().EndsWith(".app"))
{
bwSoundReplace.ReportProgress(0, "Loading 00000000.app...");
U8 tmpU8 = U8.Load(replacedSound);
bwSoundReplace.ReportProgress(80, "Loading sound.bin...");
for (int i = 0; i < tmpU8.NumOfNodes; i++)
if (tmpU8.StringTable[i].ToLower() == "sound.bin")
{ newSoundBin = tmpU8.Data[i]; break; }
}
else
{
bwSoundReplace.ReportProgress(0, "Loading WAD...");
WAD tmpWad = WAD.Load(replacedSound);
if (!tmpWad.HasBanner)
throw new Exception("CustomizeMii only handles Channel WADs!");
bwSoundReplace.ReportProgress(90, "Loading sound.bin...");
for (int i = 0; i < tmpWad.BannerApp.NumOfNodes; i++)
if (tmpWad.BannerApp.StringTable[i].ToLower() == "sound.bin")
{ newSoundBin = tmpWad.BannerApp.Data[i]; break; }
}
}
catch (Exception ex)
{
replacedSound = string.Empty;
errorBox(ex.Message);
}
}
void bwConvertToBns_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e)
{
if (!string.IsNullOrEmpty(replacedSound))
{
if (internalSound == true)
setControlText(tbSound, "BNS: Internal Sound");
else
setControlText(tbSound, "BNS: " + replacedSound);
btnBrowseSound.Text = "Clear";
if (cmbReplace.SelectedIndex == 2) setControlText(tbReplace, string.Empty);
}
currentProgress.progressValue = 100;
currentProgress.progressState = " ";
this.Invoke(ProgressUpdate);
}
void bwConvertToBns_ProgressChanged(object sender, ProgressChangedEventArgs e)
{
currentProgress.progressValue = e.ProgressPercentage;
if (!string.IsNullOrEmpty((string)e.UserState)) currentProgress.progressState = (string)e.UserState;
this.Invoke(ProgressUpdate);
}
void bns_ProgressChanged(object sender, ProgressChangedEventArgs e)
{
currentProgress.progressValue = e.ProgressPercentage;
this.Invoke(ProgressUpdate);
}
void bwConvertToBns_DoWork(object sender, DoWorkEventArgs e)
{
try
{
BackgroundWorker bwConvertToBns = sender as BackgroundWorker;
BnsConversionInfo bnsInfo = (BnsConversionInfo)e.Argument;
byte[] audioData = new byte[0];
if (bnsInfo.audioFile.ToLower() == "internal sound")
{
for (int i = 0; i < sourceWad.BannerApp.NumOfNodes; i++)
{
if (sourceWad.BannerApp.StringTable[i].ToLower() == "sound.bin")
audioData = Headers.IMD5.RemoveHeader(sourceWad.BannerApp.Data[i]);
}
internalSound = true;
}
else
audioData = File.ReadAllBytes(bnsInfo.audioFile);
bool mp3 = bnsInfo.audioFile.EndsWith(".mp3");
if (mp3 && bnsInfo.loopType == BnsConversionInfo.LoopType.FromWave) bnsInfo.loopType = BnsConversionInfo.LoopType.None;
if (mp3)
{
bwConvertToBns.ReportProgress(0, "Converting MP3...");
ProcessStartInfo lameI = new ProcessStartInfo(Application.StartupPath + Path.DirectorySeparatorChar + "lame.exe",
string.Format("--decode \"{0}\" \"{1}\"", bnsInfo.audioFile, Application.StartupPath + Path.DirectorySeparatorChar + "customizemii_temp.wav"));
lameI.CreateNoWindow = true;
lameI.UseShellExecute = false;
lameI.RedirectStandardError = true;
Process lame = Process.Start(lameI);
string thisLine = string.Empty;
while (lame.HasExited == false)
{
thisLine = lame.StandardError.ReadLine();
if (!string.IsNullOrEmpty(thisLine))
{
if (thisLine.StartsWith("Frame#"))
{
string thisFrame = thisLine.Remove(thisLine.IndexOf('/'));
thisFrame = thisFrame.Remove(0, thisFrame.LastIndexOf(' ') + 1);
string Frames = thisLine.Remove(0, thisLine.IndexOf('/') + 1);
Frames = Frames.Remove(Frames.IndexOf(' '));
int thisProgress = (int)((Convert.ToDouble(thisFrame) / Convert.ToDouble(Frames)) * 100);
bwConvertToBns.ReportProgress(thisProgress);
}
}
}
lame.WaitForExit();
lame.Close();
if (File.Exists(Application.StartupPath + Path.DirectorySeparatorChar + "customizemii_temp.wav"))
{
audioData = File.ReadAllBytes(Application.StartupPath + Path.DirectorySeparatorChar + "customizemii_temp.wav");
File.Delete(Application.StartupPath + Path.DirectorySeparatorChar + "customizemii_temp.wav");
}
else throw new Exception("Error converting MP3...");
}
bwConvertToBns.ReportProgress(0, "Converting to BNS...");
BNS bns = new BNS(audioData, bnsInfo.loopType == BnsConversionInfo.LoopType.FromWave);
bns.Progress += new EventHandler<ProgressChangedEventArgs>(bns_ProgressChanged);
bns.StereoToMono = bnsInfo.stereoToMono;
bns.Convert();
if (bnsInfo.loopType == BnsConversionInfo.LoopType.Manual && bnsInfo.loopStartSample > -1 && bnsInfo.loopStartSample < bns.TotalSampleCount)
bns.SetLoop(bnsInfo.loopStartSample);
newSoundBin = Headers.IMD5.AddHeader(bns.ToByteArray());
replacedSound = bnsInfo.audioFile;
}
catch (Exception ex)
{
replacedSound = string.Empty;
if (File.Exists(Application.StartupPath + Path.DirectorySeparatorChar + "customizemii_temp.wav")) File.Delete(Application.StartupPath + Path.DirectorySeparatorChar + "customizemii_temp.wav");
errorBox("Error during conversion:\n" + ex.Message);
}
}
void bwConvertMp3_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e)
{
if (!string.IsNullOrEmpty(replacedSound))
{
setControlText(tbSound, replacedSound);
btnBrowseSound.Text = "Clear";
if (cmbReplace.SelectedIndex == 2) setControlText(tbReplace, string.Empty);
}
currentProgress.progressValue = 100;
currentProgress.progressState = " ";
this.Invoke(ProgressUpdate);
}
void bwConvertMp3_ProgressChanged(object sender, ProgressChangedEventArgs e)
{
currentProgress.progressValue = e.ProgressPercentage;
currentProgress.progressState = (string)e.UserState;
this.Invoke(ProgressUpdate);
}
void bwConvertMp3_DoWork(object sender, DoWorkEventArgs e)
{
try
{
BackgroundWorker bwConvertMp3 = sender as BackgroundWorker;
ProcessStartInfo lameI = new ProcessStartInfo(Application.StartupPath + Path.DirectorySeparatorChar + "lame.exe",
string.Format("--decode \"{0}\" \"{1}\"", e.Argument, Application.StartupPath + Path.DirectorySeparatorChar + "customizemii_temp.wav"));
lameI.CreateNoWindow = true;
lameI.UseShellExecute = false;
lameI.RedirectStandardError = true;
Process lame = Process.Start(lameI);
string thisLine = string.Empty;
while (lame.HasExited == false)
{
thisLine = lame.StandardError.ReadLine();
if (!string.IsNullOrEmpty(thisLine))
{
if (thisLine.StartsWith("Frame#"))
{
string thisFrame = thisLine.Remove(thisLine.IndexOf('/'));
thisFrame = thisFrame.Remove(0, thisFrame.LastIndexOf(' ') + 1);
string Frames = thisLine.Remove(0, thisLine.IndexOf('/') + 1);
Frames = Frames.Remove(Frames.IndexOf(' '));
int thisProgress = (int)((Convert.ToDouble(thisFrame) / Convert.ToDouble(Frames)) * 100);
bwConvertMp3.ReportProgress(thisProgress, "Converting MP3...");
}
}
}
lame.WaitForExit();
lame.Close();
if (File.Exists(Application.StartupPath + Path.DirectorySeparatorChar + "customizemii_temp.wav"))
{
newSoundBin = Headers.IMD5.AddHeader(File.ReadAllBytes(Application.StartupPath + Path.DirectorySeparatorChar + "customizemii_temp.wav"));
File.Delete(Application.StartupPath + Path.DirectorySeparatorChar + "customizemii_temp.wav");
replacedSound = (string)e.Argument;
}
}
catch (Exception ex)
{
if (File.Exists(Application.StartupPath + Path.DirectorySeparatorChar + "customizemii_temp.wav")) File.Delete(Application.StartupPath + Path.DirectorySeparatorChar + "customizemii_temp.wav");
replacedSound = string.Empty;
errorBox("Error during conversion:\n" + ex.Message);
}
}
void bwLoadChannel_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e)
{
currentProgress.progressValue = 100;
currentProgress.progressState = " ";
this.Invoke(ProgressUpdate);
}
void bwLoadChannel_ProgressChanged(object sender, ProgressChangedEventArgs e)
{
currentProgress.progressValue = e.ProgressPercentage;
currentProgress.progressState = (string)e.UserState;
this.Invoke(ProgressUpdate);
}
void bwLoadChannel_DoWork(object sender, DoWorkEventArgs e)
{
try
{
BackgroundWorker bwLoadChannel = sender as BackgroundWorker;
initialize();
if (e.Argument is string) setControlText(tbSourceWad, (string)e.Argument);
else if (e.Argument is DownloadDataCompletedEventArgs) setControlText(tbSourceWad, (string)((DownloadDataCompletedEventArgs)e.Argument).UserState);
bwLoadChannel.ReportProgress(0, "Loading WAD...");
if (e.Argument is string) sourceWad.LoadFile((string)e.Argument);
else if (e.Argument is DownloadDataCompletedEventArgs) sourceWad.LoadFile(((DownloadDataCompletedEventArgs)e.Argument).Result);
if (!sourceWad.HasBanner)
throw new Exception("CustomizeMii only edits Channel WADs!");
int progressValue = 30;
for (int i = 0; i < sourceWad.BannerApp.NumOfNodes; i++)
{
if (sourceWad.BannerApp.StringTable[i].ToLower() == "banner.bin")
{
progressValue += 20;
bwLoadChannel.ReportProgress(progressValue, "Loading banner.bin...");
bannerBin.LoadFile(sourceWad.BannerApp.Data[i]);
}
else if (sourceWad.BannerApp.StringTable[i].ToLower() == "icon.bin")
{
progressValue += 20;
bwLoadChannel.ReportProgress(progressValue, "Loading icon.bin...");
iconBin.LoadFile(sourceWad.BannerApp.Data[i]);
}
}
bwLoadChannel.ReportProgress(90, "Loading Channel Information...");
setControlText(tbTitleID, sourceWad.UpperTitleID);
setControlText(tbStartupIos, ((int)sourceWad.StartupIOS).ToString());
string[] channelTitles = ((Headers.IMET)sourceWad.BannerApp.Header).GetTitles();
bool allLangs = true;
if (channelTitles[0] != channelTitles[1]) setControlText(tbJapanese, channelTitles[0]);
else allLangs = false;
if (channelTitles[2] != channelTitles[1]) setControlText(tbGerman, channelTitles[2]);
else allLangs = false;
if (channelTitles[3] != channelTitles[1]) setControlText(tbFrench, channelTitles[3]);
else allLangs = false;
if (channelTitles[4] != channelTitles[1]) setControlText(tbSpanish, channelTitles[4]);
else allLangs = false;
if (channelTitles[5] != channelTitles[1]) setControlText(tbItalian, channelTitles[5]);
else allLangs = false;
if (channelTitles[6] != channelTitles[1]) setControlText(tbDutch, channelTitles[6]);
else allLangs = false;
if (channelTitles[7] != channelTitles[1]) setControlText(tbKorean, channelTitles[7]);
if (allLangs) setControlText(tbEnglish, channelTitles[1]);
else setControlText(tbAllLanguages, channelTitles[1]);
bwLoadChannel.ReportProgress(95, "Loading Footer...");
if (sourceWad.CreationTimeUTC > new DateTime(1970, 1, 1))
setControlText(lbCreatedValue, sourceWad.CreationTimeUTC.ToString() + " (UTC)");
else setControlText(lbCreatedValue, "No Timestamp!");
addTpls();
addBrlyts();
addBrlans();
enableControls();
setControlText(btnBrowseSource, "Clear");
}
catch (Exception ex)
{
setControlText(tbSourceWad, string.Empty);
errorBox(ex.Message);
}
}
void bwTransmit_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e)
{
currentProgress.progressValue = 100;
currentProgress.progressState = " ";
this.Invoke(ProgressUpdate);
enableControls();
if (transmitInfo.timeElapsed > 0)
{
DialogResult dlg;
if (transmitInfo.compressionRatio > 0)
dlg = MessageBox.Show(
string.Format("Transmitted {0} kB in {1} milliseconds...\nCompression Ratio: {2}%\n\nDo you want to save the wad file?",
transmitInfo.transmittedLength, transmitInfo.timeElapsed, transmitInfo.compressionRatio),
"Save File?", MessageBoxButtons.YesNo, MessageBoxIcon.Question);
else
dlg = MessageBox.Show(
string.Format("Transmitted {0} kB in {1} milliseconds...\n\nDo you want to save the wad file?",
transmitInfo.transmittedLength, transmitInfo.timeElapsed),
"Save File?", MessageBoxButtons.YesNo, MessageBoxIcon.Question);
if (dlg == DialogResult.Yes)
{
SaveFileDialog sfd = new SaveFileDialog();
sfd.Filter = "Wii Channels|*.wad";
if (!string.IsNullOrEmpty(tbAllLanguages.Text))
sfd.FileName = tbAllLanguages.Text + " - " + tbTitleID.Text.ToUpper() + ".wad";
else
sfd.FileName = tbEnglish.Text + " - " + tbTitleID.Text.ToUpper() + ".wad";
if (sfd.ShowDialog() == DialogResult.OK)
{
if (File.Exists(sfd.FileName)) File.Delete(sfd.FileName);
File.WriteAllBytes(sfd.FileName, wadCreationInfo.wadFile);
}
}
initialize();
}
}
void bwTransmit_ProgressChanged(object sender, ProgressChangedEventArgs e)
{
currentProgress.progressValue = e.ProgressPercentage;
currentProgress.progressState = (string)e.UserState;
this.Invoke(ProgressUpdate);
}
void bwTransmit_DoWork(object sender, DoWorkEventArgs e)
{
try
{
BackgroundWorker bwTransmit = sender as BackgroundWorker;
//Insert wad into stub dol
string fileName = "CMiiInstaller.dol";
byte[] fileData = CustomizeMiiInstaller.InstallerHelper.CreateInstaller(wadCreationInfo.wadFile, (byte)wadCreationInfo.transmitIos).ToArray();
//Transmit installer
Stopwatch transmitTimer = new Stopwatch();
HbcTransmitter transmitter = new HbcTransmitter(wadCreationInfo.transmitProtocol, wadCreationInfo.transmitIp);
transmitter.Progress += new EventHandler<ProgressChangedEventArgs>(transmitter_Progress);
transmitter_Progress(null, new ProgressChangedEventArgs(0, null));
transmitTimer.Start();
bool success = transmitter.TransmitFile(fileName, fileData);
transmitTimer.Stop();
if (!success) errorBox(transmitter.LastError);
else
{
transmitInfo.timeElapsed = (int)transmitTimer.ElapsedMilliseconds;
transmitInfo.compressionRatio = transmitter.CompressionRatio;
transmitInfo.transmittedLength = Math.Round(transmitter.TransmittedLength * 0.0009765625, 2);
}
}
catch (Exception ex) { errorBox(ex.Message); }
}
void transmitter_Progress(object sender, ProgressChangedEventArgs e)
{
currentProgress.progressValue = e.ProgressPercentage;
currentProgress.progressState = "Sending File...";
this.Invoke(ProgressUpdate);
}
void bwCreateWad_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e)
{
if (!wadCreationInfo.sendToWii)
{
currentProgress.progressValue = 100;
currentProgress.progressState = " ";
this.Invoke(ProgressUpdate);
enableControls();
if (wadCreationInfo.success)
initialize();
}
else
{
if (wadCreationInfo.sendWadReady == true)
{
//Start new BackgroundWorker to Transmit
BackgroundWorker bwTransmit = new BackgroundWorker();
bwTransmit.WorkerReportsProgress = true;
bwTransmit.DoWork += new DoWorkEventHandler(bwTransmit_DoWork);
bwTransmit.ProgressChanged += new ProgressChangedEventHandler(bwTransmit_ProgressChanged);
bwTransmit.RunWorkerCompleted += new RunWorkerCompletedEventHandler(bwTransmit_RunWorkerCompleted);
bwTransmit.RunWorkerAsync();
}
else
{
currentProgress.progressValue = 100;
currentProgress.progressState = " ";
this.Invoke(ProgressUpdate);
enableControls();
}
}
}
void bwCreateWad_ProgressChanged(object sender, ProgressChangedEventArgs e)
{
currentProgress.progressValue = e.ProgressPercentage;
currentProgress.progressState = (string)e.UserState;
this.Invoke(ProgressUpdate);
}
void bwCreateWad_DoWork(object sender, DoWorkEventArgs e)
{
BackgroundWorker bwCreateWad = sender as BackgroundWorker;
Stopwatch creationTimer = new Stopwatch();
creationTimer.Start();
try
{
WadCreationInfo wadInfo = (WadCreationInfo)e.Argument;
disableControls();
//Check Startup IOS
if (wadInfo.startupIos < 0 || wadInfo.startupIos > 255)
throw new Exception("Startup IOS must be between 0 and 255!");
wadInfo.success = false;
wadInfo.sendWadReady = false;
wadCreationInfo = wadInfo;
//Make TPLs transparent
makeBannerTplsTransparent();
makeIconTplsTransparent();
//Pack icon.bin
bwCreateWad.ReportProgress(0, "Packing icon.bin...");
if (string.IsNullOrEmpty(replacedIcon))
{
iconBin.AddHeaderImd5();
iconBin.Lz77Compress = wadInfo.lz77;
for (int i = 0; i < sourceWad.BannerApp.NumOfNodes; i++)
if (sourceWad.BannerApp.StringTable[i].ToLower() == "icon.bin")
{ sourceWad.BannerApp.ReplaceFile(i, iconBin.ToByteArray()); break; }
}
else
{
newIconBin.AddHeaderImd5();
newIconBin.Lz77Compress = wadInfo.lz77;
for (int i = 0; i < sourceWad.BannerApp.NumOfNodes; i++)
if (sourceWad.BannerApp.StringTable[i].ToLower() == "icon.bin")
{ sourceWad.BannerApp.ReplaceFile(i, newIconBin.ToByteArray()); break; }
}
//Pack banner.bin
bwCreateWad.ReportProgress(20, "Packing banner.bin...");
if (string.IsNullOrEmpty(replacedBanner))
{
bannerBin.AddHeaderImd5();
bannerBin.Lz77Compress = wadInfo.lz77;
for (int i = 0; i < sourceWad.BannerApp.NumOfNodes; i++)
if (sourceWad.BannerApp.StringTable[i].ToLower() == "banner.bin")
{ sourceWad.BannerApp.ReplaceFile(i, bannerBin.ToByteArray()); break; }
}
else
{
newBannerBin.AddHeaderImd5();
bannerBin.Lz77Compress = wadInfo.lz77;
for (int i = 0; i < sourceWad.BannerApp.NumOfNodes; i++)
if (sourceWad.BannerApp.StringTable[i].ToLower() == "banner.bin")
{ sourceWad.BannerApp.ReplaceFile(i, newBannerBin.ToByteArray()); break; }
}
//Pack sound.bin
bwCreateWad.ReportProgress(40, "Packing sound.bin...");
if (!string.IsNullOrEmpty(replacedSound) || !string.IsNullOrEmpty(wadInfo.sound))
{
for (int i = 0; i < sourceWad.BannerApp.NumOfNodes; i++)
if (sourceWad.BannerApp.StringTable[i].ToLower() == "sound.bin")
{ sourceWad.BannerApp.ReplaceFile(i, newSoundBin); break; }
}
//Insert new dol
if (!string.IsNullOrEmpty(wadInfo.dol))
{
bwCreateWad.ReportProgress(50, "Inserting DOL...");
sourceWad.RemoveAllContents();
if (wadInfo.nandLoader == WadCreationInfo.NandLoader.comex)
{
sourceWad.AddContent(Properties.Resources.comex, 1, 1, ContentType.Normal);
if (wadInfo.dol.StartsWith("Simple Forwarder:"))
sourceWad.AddContent(createForwarderSimple(), 2, 2, ContentType.Normal);
else if (wadInfo.dol.StartsWith("Complex Forwarder"))
{
bwCreateWad.ReportProgress(55, "Compiling Forwarder...");
sourceWad.AddContent(createForwarderComplex(), 2, 2, ContentType.Normal);
}
else
sourceWad.AddContent(newDol, 2, 2, ContentType.Normal);
sourceWad.BootIndex = 1;
}
else
{
sourceWad.AddContent(Properties.Resources.Waninkoko, 2, 2, ContentType.Normal);
if (wadInfo.dol.StartsWith("Simple Forwarder:"))
sourceWad.AddContent(createForwarderSimple(), 1, 1, ContentType.Normal);
else if (wadInfo.dol.StartsWith("Complex Forwarder"))
{
bwCreateWad.ReportProgress(55, "Compiling Forwarder...");
sourceWad.AddContent(createForwarderComplex(), 1, 1, ContentType.Normal);
}
else
sourceWad.AddContent(newDol, 1, 1, ContentType.Normal);
sourceWad.BootIndex = 2;
}
}
//Change channel information
for (int i = 0; i < wadInfo.titles.Length; i++)
if (string.IsNullOrEmpty(wadInfo.titles[i]))
wadInfo.titles[i] = wadInfo.allLangTitle;
bwCreateWad.ReportProgress(75, "Updating Channel Information...");
sourceWad.ChangeStartupIOS(wadInfo.startupIos);
sourceWad.ChangeChannelTitles(wadInfo.titles);
if (!string.IsNullOrEmpty(wadInfo.titleId))
sourceWad.ChangeTitleID(LowerTitleID.Channel, wadInfo.titleId);
sourceWad.FakeSign = true;
sourceWad.ChangeTitleKey("GottaGetSomeBeer");
//Pack WAD
bwCreateWad.ReportProgress(80, "Packing WAD...");
if (!wadInfo.sendToWii) sourceWad.Save(wadInfo.outFile);
else wadInfo.wadFile = sourceWad.ToByteArray();
bwCreateWad.ReportProgress(100, " ");
creationTimer.Stop();
if (!wadInfo.sendToWii)
{
FileInfo fi = new FileInfo(wadInfo.outFile);
double fileSize = Math.Round(fi.Length * 0.0009765625 * 0.0009765625, 2);
infoBox(string.Format("Successfully created custom channel!\nTime elapsed: {0} ms\nFilesize: {1} MB\nApprox. Blocks: {2}", creationTimer.ElapsedMilliseconds, fileSize, sourceWad.NandBlocks));
}
else wadInfo.sendWadReady = true;
wadCreationInfo = wadInfo;
wadCreationInfo.success = true;
}
catch (Exception ex)
{
wadCreationInfo.sendWadReady = false;
creationTimer.Stop();
enableControls();
errorBox(ex.Message);
}
}
}
}

View File

@ -1,462 +0,0 @@
/* This file is part of CustomizeMii
* Copyright (C) 2009 Leathl
*
* CustomizeMii is free software: you can redistribute it and/or
* modify it under the terms of the GNU General Public License as published
* by the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* CustomizeMii is distributed in the hope that it will be
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
namespace CustomizeMii
{
partial class CustomizeMii_BnsConvert
{
/// <summary>
/// Erforderliche Designervariable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Verwendete Ressourcen bereinigen.
/// </summary>
/// <param name="disposing">True, wenn verwaltete Ressourcen gelöscht werden sollen; andernfalls False.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Vom Windows Form-Designer generierter Code
/// <summary>
/// Erforderliche Methode für die Designerunterstützung.
/// Der Inhalt der Methode darf nicht mit dem Code-Editor geändert werden.
/// </summary>
private void InitializeComponent()
{
this.btnCancel = new System.Windows.Forms.Button();
this.btnConvert = new System.Windows.Forms.Button();
this.lbAudioFile = new System.Windows.Forms.Label();
this.tbAudioFile = new System.Windows.Forms.TextBox();
this.btnBrowseAudioFile = new System.Windows.Forms.Button();
this.gbLoop = new System.Windows.Forms.GroupBox();
this.tbarLoopStartSample = new System.Windows.Forms.TrackBar();
this.lbStartSample = new System.Windows.Forms.Label();
this.tbLoopStart = new System.Windows.Forms.TextBox();
this.rbEnterManually = new System.Windows.Forms.RadioButton();
this.rbFromAudioFile = new System.Windows.Forms.RadioButton();
this.rbNone = new System.Windows.Forms.RadioButton();
this.gbWaveInfo = new System.Windows.Forms.GroupBox();
this.lbStatusValue = new System.Windows.Forms.Label();
this.lbLoopStartValue = new System.Windows.Forms.Label();
this.lbLoopCountValue = new System.Windows.Forms.Label();
this.lbFormatValue = new System.Windows.Forms.Label();
this.lbChannelCountValue = new System.Windows.Forms.Label();
this.lbSamplerateValue = new System.Windows.Forms.Label();
this.lbBitdepthValue = new System.Windows.Forms.Label();
this.lbStatus = new System.Windows.Forms.Label();
this.lbLoopStart = new System.Windows.Forms.Label();
this.lbLoopCount = new System.Windows.Forms.Label();
this.lbFormat = new System.Windows.Forms.Label();
this.lbChannelCount = new System.Windows.Forms.Label();
this.lbSamplerate = new System.Windows.Forms.Label();
this.lbBitdepth = new System.Windows.Forms.Label();
this.cbSourceSound = new System.Windows.Forms.CheckBox();
this.gbPrelisten = new System.Windows.Forms.GroupBox();
this.label1 = new System.Windows.Forms.Label();
this.btnPlay = new System.Windows.Forms.Button();
this.gbLoop.SuspendLayout();
((System.ComponentModel.ISupportInitialize)(this.tbarLoopStartSample)).BeginInit();
this.gbWaveInfo.SuspendLayout();
this.gbPrelisten.SuspendLayout();
this.SuspendLayout();
//
// btnCancel
//
this.btnCancel.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
this.btnCancel.DialogResult = System.Windows.Forms.DialogResult.Cancel;
this.btnCancel.Location = new System.Drawing.Point(186, 189);
this.btnCancel.Name = "btnCancel";
this.btnCancel.Size = new System.Drawing.Size(160, 23);
this.btnCancel.TabIndex = 10;
this.btnCancel.Text = "Cancel";
this.btnCancel.UseVisualStyleBackColor = true;
this.btnCancel.Click += new System.EventHandler(this.btnCancel_Click);
//
// btnConvert
//
this.btnConvert.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
this.btnConvert.Location = new System.Drawing.Point(15, 189);
this.btnConvert.Name = "btnConvert";
this.btnConvert.Size = new System.Drawing.Size(160, 23);
this.btnConvert.TabIndex = 9;
this.btnConvert.Text = "Convert";
this.btnConvert.UseVisualStyleBackColor = true;
this.btnConvert.Click += new System.EventHandler(this.btnConvert_Click);
//
// lbAudioFile
//
this.lbAudioFile.AutoSize = true;
this.lbAudioFile.Location = new System.Drawing.Point(12, 24);
this.lbAudioFile.Name = "lbAudioFile";
this.lbAudioFile.Size = new System.Drawing.Size(56, 13);
this.lbAudioFile.TabIndex = 11;
this.lbAudioFile.Text = "Audio File:";
//
// tbAudioFile
//
this.tbAudioFile.Location = new System.Drawing.Point(74, 21);
this.tbAudioFile.Name = "tbAudioFile";
this.tbAudioFile.ReadOnly = true;
this.tbAudioFile.Size = new System.Drawing.Size(191, 20);
this.tbAudioFile.TabIndex = 12;
//
// btnBrowseAudioFile
//
this.btnBrowseAudioFile.Location = new System.Drawing.Point(271, 20);
this.btnBrowseAudioFile.Name = "btnBrowseAudioFile";
this.btnBrowseAudioFile.Size = new System.Drawing.Size(75, 23);
this.btnBrowseAudioFile.TabIndex = 13;
this.btnBrowseAudioFile.Text = "Browse...";
this.btnBrowseAudioFile.UseVisualStyleBackColor = true;
this.btnBrowseAudioFile.Click += new System.EventHandler(this.btnBrowseAudioFile_Click);
//
// gbLoop
//
this.gbLoop.Controls.Add(this.tbarLoopStartSample);
this.gbLoop.Controls.Add(this.lbStartSample);
this.gbLoop.Controls.Add(this.tbLoopStart);
this.gbLoop.Controls.Add(this.rbEnterManually);
this.gbLoop.Controls.Add(this.rbFromAudioFile);
this.gbLoop.Controls.Add(this.rbNone);
this.gbLoop.Location = new System.Drawing.Point(15, 70);
this.gbLoop.Name = "gbLoop";
this.gbLoop.Size = new System.Drawing.Size(331, 113);
this.gbLoop.TabIndex = 14;
this.gbLoop.TabStop = false;
this.gbLoop.Text = "Loop";
//
// tbarLoopStartSample
//
this.tbarLoopStartSample.Enabled = false;
this.tbarLoopStartSample.Location = new System.Drawing.Point(107, 62);
this.tbarLoopStartSample.Maximum = 1059620;
this.tbarLoopStartSample.Name = "tbarLoopStartSample";
this.tbarLoopStartSample.Size = new System.Drawing.Size(142, 45);
this.tbarLoopStartSample.TabIndex = 3;
this.tbarLoopStartSample.TickStyle = System.Windows.Forms.TickStyle.None;
this.tbarLoopStartSample.Scroll += new System.EventHandler(this.tbarLoopStartSample_Scroll);
//
// lbStartSample
//
this.lbStartSample.AutoSize = true;
this.lbStartSample.Location = new System.Drawing.Point(35, 74);
this.lbStartSample.Name = "lbStartSample";
this.lbStartSample.Size = new System.Drawing.Size(66, 13);
this.lbStartSample.TabIndex = 2;
this.lbStartSample.Text = "(startsample)";
//
// tbLoopStart
//
this.tbLoopStart.Enabled = false;
this.tbLoopStart.Location = new System.Drawing.Point(256, 66);
this.tbLoopStart.Name = "tbLoopStart";
this.tbLoopStart.Size = new System.Drawing.Size(60, 20);
this.tbLoopStart.TabIndex = 1;
this.tbLoopStart.Text = "0";
this.tbLoopStart.TextChanged += new System.EventHandler(this.tbLoopStart_TextChanged);
this.tbLoopStart.KeyPress += new System.Windows.Forms.KeyPressEventHandler(this.tbLoopStart_KeyPress);
//
// rbEnterManually
//
this.rbEnterManually.AutoSize = true;
this.rbEnterManually.Location = new System.Drawing.Point(6, 59);
this.rbEnterManually.Name = "rbEnterManually";
this.rbEnterManually.Size = new System.Drawing.Size(95, 17);
this.rbEnterManually.TabIndex = 0;
this.rbEnterManually.Text = "Enter Manually";
this.rbEnterManually.UseVisualStyleBackColor = true;
this.rbEnterManually.CheckedChanged += new System.EventHandler(this.rbSelectionChanged);
//
// rbFromAudioFile
//
this.rbFromAudioFile.AutoSize = true;
this.rbFromAudioFile.Enabled = false;
this.rbFromAudioFile.Location = new System.Drawing.Point(6, 39);
this.rbFromAudioFile.Name = "rbFromAudioFile";
this.rbFromAudioFile.Size = new System.Drawing.Size(281, 17);
this.rbFromAudioFile.TabIndex = 0;
this.rbFromAudioFile.Text = "From Audio File (only works with pre-looped wave files)";
this.rbFromAudioFile.UseVisualStyleBackColor = true;
this.rbFromAudioFile.CheckedChanged += new System.EventHandler(this.rbSelectionChanged);
//
// rbNone
//
this.rbNone.AutoSize = true;
this.rbNone.Checked = true;
this.rbNone.Location = new System.Drawing.Point(6, 19);
this.rbNone.Name = "rbNone";
this.rbNone.Size = new System.Drawing.Size(51, 17);
this.rbNone.TabIndex = 0;
this.rbNone.TabStop = true;
this.rbNone.Text = "None";
this.rbNone.UseVisualStyleBackColor = true;
this.rbNone.CheckedChanged += new System.EventHandler(this.rbSelectionChanged);
//
// gbWaveInfo
//
this.gbWaveInfo.Controls.Add(this.lbStatusValue);
this.gbWaveInfo.Controls.Add(this.lbLoopStartValue);
this.gbWaveInfo.Controls.Add(this.lbLoopCountValue);
this.gbWaveInfo.Controls.Add(this.lbFormatValue);
this.gbWaveInfo.Controls.Add(this.lbChannelCountValue);
this.gbWaveInfo.Controls.Add(this.lbSamplerateValue);
this.gbWaveInfo.Controls.Add(this.lbBitdepthValue);
this.gbWaveInfo.Controls.Add(this.lbStatus);
this.gbWaveInfo.Controls.Add(this.lbLoopStart);
this.gbWaveInfo.Controls.Add(this.lbLoopCount);
this.gbWaveInfo.Controls.Add(this.lbFormat);
this.gbWaveInfo.Controls.Add(this.lbChannelCount);
this.gbWaveInfo.Controls.Add(this.lbSamplerate);
this.gbWaveInfo.Controls.Add(this.lbBitdepth);
this.gbWaveInfo.Location = new System.Drawing.Point(363, 20);
this.gbWaveInfo.Name = "gbWaveInfo";
this.gbWaveInfo.Size = new System.Drawing.Size(135, 192);
this.gbWaveInfo.TabIndex = 15;
this.gbWaveInfo.TabStop = false;
this.gbWaveInfo.Text = "Wave Info";
//
// lbStatusValue
//
this.lbStatusValue.Location = new System.Drawing.Point(75, 157);
this.lbStatusValue.Name = "lbStatusValue";
this.lbStatusValue.Size = new System.Drawing.Size(54, 13);
this.lbStatusValue.TabIndex = 7;
//
// lbLoopStartValue
//
this.lbLoopStartValue.Location = new System.Drawing.Point(75, 135);
this.lbLoopStartValue.Name = "lbLoopStartValue";
this.lbLoopStartValue.Size = new System.Drawing.Size(54, 13);
this.lbLoopStartValue.TabIndex = 7;
//
// lbLoopCountValue
//
this.lbLoopCountValue.Location = new System.Drawing.Point(75, 113);
this.lbLoopCountValue.Name = "lbLoopCountValue";
this.lbLoopCountValue.Size = new System.Drawing.Size(54, 13);
this.lbLoopCountValue.TabIndex = 7;
//
// lbFormatValue
//
this.lbFormatValue.Location = new System.Drawing.Point(75, 91);
this.lbFormatValue.Name = "lbFormatValue";
this.lbFormatValue.Size = new System.Drawing.Size(54, 13);
this.lbFormatValue.TabIndex = 7;
//
// lbChannelCountValue
//
this.lbChannelCountValue.Location = new System.Drawing.Point(75, 69);
this.lbChannelCountValue.Name = "lbChannelCountValue";
this.lbChannelCountValue.Size = new System.Drawing.Size(54, 13);
this.lbChannelCountValue.TabIndex = 7;
//
// lbSamplerateValue
//
this.lbSamplerateValue.Location = new System.Drawing.Point(75, 47);
this.lbSamplerateValue.Name = "lbSamplerateValue";
this.lbSamplerateValue.Size = new System.Drawing.Size(54, 13);
this.lbSamplerateValue.TabIndex = 7;
//
// lbBitdepthValue
//
this.lbBitdepthValue.Location = new System.Drawing.Point(75, 25);
this.lbBitdepthValue.Name = "lbBitdepthValue";
this.lbBitdepthValue.Size = new System.Drawing.Size(54, 13);
this.lbBitdepthValue.TabIndex = 7;
//
// lbStatus
//
this.lbStatus.AutoSize = true;
this.lbStatus.Location = new System.Drawing.Point(6, 157);
this.lbStatus.Name = "lbStatus";
this.lbStatus.Size = new System.Drawing.Size(40, 13);
this.lbStatus.TabIndex = 6;
this.lbStatus.Text = "Status:";
//
// lbLoopStart
//
this.lbLoopStart.AutoSize = true;
this.lbLoopStart.Location = new System.Drawing.Point(6, 135);
this.lbLoopStart.Name = "lbLoopStart";
this.lbLoopStart.Size = new System.Drawing.Size(59, 13);
this.lbLoopStart.TabIndex = 5;
this.lbLoopStart.Text = "Loop Start:";
//
// lbLoopCount
//
this.lbLoopCount.AutoSize = true;
this.lbLoopCount.Location = new System.Drawing.Point(6, 113);
this.lbLoopCount.Name = "lbLoopCount";
this.lbLoopCount.Size = new System.Drawing.Size(39, 13);
this.lbLoopCount.TabIndex = 4;
this.lbLoopCount.Text = "Loops:";
//
// lbFormat
//
this.lbFormat.AutoSize = true;
this.lbFormat.Location = new System.Drawing.Point(6, 91);
this.lbFormat.Name = "lbFormat";
this.lbFormat.Size = new System.Drawing.Size(42, 13);
this.lbFormat.TabIndex = 3;
this.lbFormat.Text = "Format:";
//
// lbChannelCount
//
this.lbChannelCount.AutoSize = true;
this.lbChannelCount.Location = new System.Drawing.Point(6, 69);
this.lbChannelCount.Name = "lbChannelCount";
this.lbChannelCount.Size = new System.Drawing.Size(54, 13);
this.lbChannelCount.TabIndex = 2;
this.lbChannelCount.Text = "Channels:";
//
// lbSamplerate
//
this.lbSamplerate.AutoSize = true;
this.lbSamplerate.Location = new System.Drawing.Point(6, 47);
this.lbSamplerate.Name = "lbSamplerate";
this.lbSamplerate.Size = new System.Drawing.Size(63, 13);
this.lbSamplerate.TabIndex = 1;
this.lbSamplerate.Text = "Samplerate:";
//
// lbBitdepth
//
this.lbBitdepth.AutoSize = true;
this.lbBitdepth.Location = new System.Drawing.Point(6, 25);
this.lbBitdepth.Name = "lbBitdepth";
this.lbBitdepth.Size = new System.Drawing.Size(49, 13);
this.lbBitdepth.TabIndex = 0;
this.lbBitdepth.Text = "Bitdepth:";
//
// cbSourceSound
//
this.cbSourceSound.AutoSize = true;
this.cbSourceSound.Enabled = false;
this.cbSourceSound.Location = new System.Drawing.Point(15, 48);
this.cbSourceSound.Name = "cbSourceSound";
this.cbSourceSound.Size = new System.Drawing.Size(170, 17);
this.cbSourceSound.TabIndex = 16;
this.cbSourceSound.Text = "Take sound from source WAD";
this.cbSourceSound.UseVisualStyleBackColor = true;
this.cbSourceSound.CheckedChanged += new System.EventHandler(this.cbSourceSound_CheckedChanged);
//
// gbPrelisten
//
this.gbPrelisten.Controls.Add(this.label1);
this.gbPrelisten.Controls.Add(this.btnPlay);
this.gbPrelisten.Location = new System.Drawing.Point(519, 20);
this.gbPrelisten.Name = "gbPrelisten";
this.gbPrelisten.Size = new System.Drawing.Size(135, 192);
this.gbPrelisten.TabIndex = 17;
this.gbPrelisten.TabStop = false;
this.gbPrelisten.Text = "Prelisten Loop";
//
// label1
//
this.label1.Location = new System.Drawing.Point(6, 25);
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(123, 118);
this.label1.TabIndex = 0;
this.label1.Text = "Note:\r\n\r\nYou will only hear the looped part, not the part before.\r\nAlso, the Loop" +
" might be inaccurate (only a few samples)";
//
// btnPlay
//
this.btnPlay.Location = new System.Drawing.Point(6, 156);
this.btnPlay.Name = "btnPlay";
this.btnPlay.Size = new System.Drawing.Size(123, 23);
this.btnPlay.TabIndex = 13;
this.btnPlay.Text = "Play Loop";
this.btnPlay.UseVisualStyleBackColor = true;
this.btnPlay.Click += new System.EventHandler(this.btnPlay_Click);
//
// CustomizeMii_BnsConvert
//
this.AcceptButton = this.btnConvert;
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.BackColor = System.Drawing.SystemColors.Control;
this.CancelButton = this.btnCancel;
this.ClientSize = new System.Drawing.Size(674, 230);
this.Controls.Add(this.gbPrelisten);
this.Controls.Add(this.cbSourceSound);
this.Controls.Add(this.gbWaveInfo);
this.Controls.Add(this.gbLoop);
this.Controls.Add(this.btnBrowseAudioFile);
this.Controls.Add(this.tbAudioFile);
this.Controls.Add(this.lbAudioFile);
this.Controls.Add(this.btnCancel);
this.Controls.Add(this.btnConvert);
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.None;
this.Name = "CustomizeMii_BnsConvert";
this.Text = "CustomizeMii_BnsConvert";
this.Load += new System.EventHandler(this.CustomizeMii_BnsConvert_Load);
this.FormClosing += new System.Windows.Forms.FormClosingEventHandler(this.CustomizeMii_BnsConvert_FormClosing);
this.gbLoop.ResumeLayout(false);
this.gbLoop.PerformLayout();
((System.ComponentModel.ISupportInitialize)(this.tbarLoopStartSample)).EndInit();
this.gbWaveInfo.ResumeLayout(false);
this.gbWaveInfo.PerformLayout();
this.gbPrelisten.ResumeLayout(false);
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.Button btnCancel;
private System.Windows.Forms.Button btnConvert;
private System.Windows.Forms.Label lbAudioFile;
private System.Windows.Forms.TextBox tbAudioFile;
private System.Windows.Forms.Button btnBrowseAudioFile;
private System.Windows.Forms.GroupBox gbLoop;
private System.Windows.Forms.RadioButton rbNone;
private System.Windows.Forms.RadioButton rbEnterManually;
private System.Windows.Forms.RadioButton rbFromAudioFile;
private System.Windows.Forms.TextBox tbLoopStart;
private System.Windows.Forms.GroupBox gbWaveInfo;
private System.Windows.Forms.Label lbBitdepth;
private System.Windows.Forms.Label lbSamplerate;
private System.Windows.Forms.Label lbChannelCount;
private System.Windows.Forms.Label lbFormat;
private System.Windows.Forms.Label lbLoopCount;
private System.Windows.Forms.Label lbLoopStart;
private System.Windows.Forms.Label lbStatus;
private System.Windows.Forms.Label lbStatusValue;
private System.Windows.Forms.Label lbLoopStartValue;
private System.Windows.Forms.Label lbLoopCountValue;
private System.Windows.Forms.Label lbFormatValue;
private System.Windows.Forms.Label lbChannelCountValue;
private System.Windows.Forms.Label lbSamplerateValue;
private System.Windows.Forms.Label lbBitdepthValue;
private System.Windows.Forms.CheckBox cbSourceSound;
private System.Windows.Forms.GroupBox gbPrelisten;
private System.Windows.Forms.Label label1;
private System.Windows.Forms.Button btnPlay;
private System.Windows.Forms.Label lbStartSample;
private System.Windows.Forms.TrackBar tbarLoopStartSample;
}
}

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@ -1,428 +0,0 @@
/* This file is part of CustomizeMii
* Copyright (C) 2009 Leathl
*
* CustomizeMii is free software: you can redistribute it and/or
* modify it under the terms of the GNU General Public License as published
* by the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* CustomizeMii is distributed in the hope that it will be
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using System;
using System.IO;
using System.Windows.Forms;
using System.ComponentModel;
using System.Media;
using libWiiSharp;
namespace CustomizeMii
{
public partial class CustomizeMii_BnsConvert : Form
{
private bool lameExists;
private int loopStartSample;
private BackgroundWorker bwGatherInfo;
private int bitDepth;
private int sampleRate;
private int channelCount;
private int dataFormat;
private int loopCount;
private int loopStart;
private bool error = false;
private bool cancelled = false;
private int sampleCount;
private SoundPlayer sPlayer;
private bool mp3LengthKnown = false;
private byte[] sourceSound = new byte[0];
public string AudioFile { get { return tbAudioFile.Text; } }
public bool LoopNone { get { return rbNone.Checked; } }
public bool LoopFromAudio { get { return rbFromAudioFile.Checked; } }
public bool LoopManually { get { return rbEnterManually.Checked; } }
public int LoopStartSample { get { return loopStartSample; } }
public int ChannelCount { get { return channelCount; } }
public byte[] SourceSound { get { return sourceSound; } set { sourceSound = value; } }
public CustomizeMii_BnsConvert(bool lameExists)
{
InitializeComponent();
this.lameExists = lameExists;
}
private void CustomizeMii_BnsConvert_Load(object sender, EventArgs e)
{
//this.Size = new System.Drawing.Size(358, 220);
this.Size = new System.Drawing.Size(btnCancel.Location.X + btnCancel.Size.Width + 15, this.Size.Height);
this.CenterToParent();
bwGatherInfo = new BackgroundWorker();
bwGatherInfo.WorkerSupportsCancellation = true;
bwGatherInfo.DoWork += new DoWorkEventHandler(bwGatherInfo_DoWork);
if (sourceSound[0] == 'R' && sourceSound[1] == 'I' && sourceSound[2] == 'F' && sourceSound[3] == 'F')
{ cbSourceSound.Enabled = true; }
else if (sourceSound[0] == 'L' && sourceSound[1] == 'Z' && sourceSound[2] == '7' && sourceSound[3] == '7')
if (sourceSound[9] == 'R' && sourceSound[10] == 'I' && sourceSound[11] == 'F' && sourceSound[12] == 'F')
{ cbSourceSound.Enabled = true; }
}
private void CustomizeMii_BnsConvert_FormClosing(object sender, FormClosingEventArgs e)
{
cancelled = true;
if (bwGatherInfo.IsBusy)
bwGatherInfo.CancelAsync();
}
private void rbSelectionChanged(object sender, EventArgs e)
{
tbLoopStart.Enabled = rbEnterManually.Checked;
if (tbAudioFile.Text.ToLower().EndsWith(".mp3")) { tbarLoopStartSample.Enabled = (rbEnterManually.Checked && mp3LengthKnown); }
else { tbarLoopStartSample.Enabled = rbEnterManually.Checked; }
if (!rbNone.Checked && this.Size.Width > 400)
this.Size = new System.Drawing.Size(gbPrelisten.Location.X + gbPrelisten.Size.Width + 15, this.Size.Height);
else if (rbNone.Checked && this.Size.Width > 400)
this.Size = new System.Drawing.Size(gbWaveInfo.Location.X + gbWaveInfo.Size.Width + 15, this.Size.Height);
}
private void tbLoopStart_KeyPress(object sender, KeyPressEventArgs e)
{
e.Handled = !char.IsDigit(e.KeyChar) && e.KeyChar != '\b';
}
private void btnConvert_Click(object sender, EventArgs e)
{
if (!File.Exists(tbAudioFile.Text) && tbAudioFile.Text != "Internal Sound")
{
tbAudioFile.Focus();
tbAudioFile.SelectAll();
return;
}
if (!int.TryParse(tbLoopStart.Text, out loopStartSample))
{
tbLoopStart.Focus();
tbLoopStart.SelectAll();
}
if (this.sPlayer != null) { this.sPlayer.Stop(); this.sPlayer.Dispose(); }
this.DialogResult = DialogResult.OK;
this.Close();
}
private void btnCancel_Click(object sender, EventArgs e)
{
if (this.sPlayer != null) { this.sPlayer.Stop(); this.sPlayer.Dispose(); }
this.DialogResult = DialogResult.Cancel;
this.Close();
}
private void cbSourceSound_CheckedChanged(object sender, EventArgs e)
{
if (cbSourceSound.Checked)
{
tbAudioFile.Text = "Internal Sound";
if (Lz77.IsLz77Compressed(sourceSound))
{ Lz77 l = new Lz77(); sourceSound = l.Decompress(sourceSound); }
foreach (Label thisLabel in gbWaveInfo.Controls)
if (thisLabel.Name.ToLower().Contains("value"))
{
thisLabel.ForeColor = System.Drawing.Color.Black;
thisLabel.Text = "Gathering";
}
bwGatherInfo.RunWorkerAsync(sourceSound);
//this.Size = new System.Drawing.Size(510, 220);
this.Size = new System.Drawing.Size(gbWaveInfo.Location.X + gbWaveInfo.Size.Width + 15, this.Size.Height);
}
else
{
if (tbAudioFile.Text == "Internal Sound")
tbAudioFile.Text = string.Empty;
//this.Size = new System.Drawing.Size(358, 220);
this.Size = new System.Drawing.Size(btnCancel.Location.X + btnCancel.Size.Width + 15, this.Size.Height);
}
}
private void btnBrowseAudioFile_Click(object sender, EventArgs e)
{
OpenFileDialog ofd = new OpenFileDialog();
if (lameExists)
{ ofd.Filter = "Wave|*.wav|MP3|*.mp3|All|*.wav;*.mp3"; ofd.FilterIndex = 3; }
else
{ ofd.Filter = "Wave|*.wav"; }
if (ofd.ShowDialog() == DialogResult.OK)
{
if (ofd.FileName != tbAudioFile.Text)
{
btnConvert.Enabled = false;
tbarLoopStartSample.Enabled = false;
mp3LengthKnown = false;
cbSourceSound.Checked = false;
tbAudioFile.Text = ofd.FileName;
if (ofd.FileName.EndsWith(".wav"))
{
rbFromAudioFile.Enabled = true;
foreach (Label thisLabel in gbWaveInfo.Controls)
if (thisLabel.Name.ToLower().Contains("value"))
{
thisLabel.ForeColor = System.Drawing.Color.Black;
thisLabel.Text = "Gathering";
}
bwGatherInfo.RunWorkerAsync(ofd.FileName);
this.Size = new System.Drawing.Size(gbWaveInfo.Location.X + gbWaveInfo.Size.Width + 15, this.Size.Height);
}
else if (ofd.FileName.EndsWith(".mp3"))
{
channelCount = 0;
btnConvert.Enabled = true;
if (rbFromAudioFile.Checked) rbNone.Checked = true;
rbFromAudioFile.Enabled = false;
this.Size = new System.Drawing.Size(btnCancel.Location.X + btnCancel.Size.Width + 15, this.Size.Height);
try
{
MP3Info mp3Info = new MP3Info(ofd.FileName);
tbarLoopStartSample.Maximum = mp3Info.AudioSamples;
mp3LengthKnown = true;
if (rbEnterManually.Checked) tbarLoopStartSample.Enabled = true;
}
catch { }
}
}
}
}
void bwGatherInfo_DoWork(object sender, DoWorkEventArgs e)
{
EventHandler UpdateValues = new EventHandler(this.UpdateValues);
try
{
Wave wave;
if (e.Argument is byte[])
{ wave = new Wave((byte[])e.Argument); }
else
{ wave = new Wave((string)e.Argument); }
try { this.sampleCount = wave.NumSamples; }
catch { }
try { bitDepth = wave.BitDepth; }
catch { bitDepth = -1; }
try { sampleRate = wave.SampleRate; }
catch { sampleRate = -1; }
try { channelCount = wave.NumChannels; }
catch { channelCount = -1; }
try { dataFormat = wave.DataFormat; }
catch { dataFormat = -1; }
try { loopCount = wave.NumLoops; }
catch { loopCount = -1; }
try { loopStart = wave.LoopStart; }
catch { loopStart = -1; }
if (!cancelled)
this.Invoke(UpdateValues);
}
catch
{
error = true;
if (!cancelled)
this.Invoke(UpdateValues);
}
}
void UpdateValues(object sender, EventArgs e)
{
if (error == true)
{
foreach (Label thisLabel in gbWaveInfo.Controls)
if (thisLabel.Name.ToLower().Contains("value"))
{
thisLabel.Text = "Error";
thisLabel.ForeColor = System.Drawing.Color.Red;
}
error = false;
return;
}
bool statusOk = true;
tbarLoopStartSample.Maximum = this.sampleCount;
if (rbEnterManually.Checked) tbarLoopStartSample.Enabled = true;
if (bitDepth == -1) lbBitdepthValue.Text = "Error";
else lbBitdepthValue.Text = bitDepth.ToString();
if (sampleRate == -1) lbSamplerateValue.Text = "Error";
else lbSamplerateValue.Text = sampleRate.ToString();
if (dataFormat == -1) lbFormatValue.Text = "Error";
else if (dataFormat == 1) lbFormatValue.Text = "1 (PCM)";
else lbFormatValue.Text = dataFormat.ToString();
if (channelCount == -1) lbChannelCountValue.Text = "Error";
else if (channelCount == 1) lbChannelCountValue.Text = "1 (Mono)";
else if (channelCount == 2) lbChannelCountValue.Text = "2 (Stereo)";
else lbChannelCountValue.Text = channelCount.ToString();
if (loopCount == -1) lbLoopCountValue.Text = "Error";
else lbLoopCountValue.Text = loopCount.ToString();
if (loopCount == -1) lbLoopStartValue.Text = "Error";
else if (loopCount == 1) { lbLoopStartValue.Text = loopStart == -1 ? "Error" : loopStart.ToString(); }
else lbLoopStartValue.Text = "-";
if (lbBitdepthValue.Text == "Error" || bitDepth != 16)
{
lbBitdepthValue.ForeColor = System.Drawing.Color.Red;
statusOk = false;
}
else lbBitdepthValue.ForeColor = System.Drawing.Color.Green;
if (lbSamplerateValue.Text == "Error")
{
lbSamplerateValue.ForeColor = System.Drawing.Color.Red;
statusOk = false;
}
else lbSamplerateValue.ForeColor = System.Drawing.Color.Green;
if (lbFormatValue.Text == "Error" || dataFormat != 1)
{
lbFormatValue.ForeColor = System.Drawing.Color.Red;
statusOk = false;
}
else lbFormatValue.ForeColor = System.Drawing.Color.Green;
if (lbChannelCountValue.Text == "Error" || (channelCount > 2 || channelCount < 1))
{
lbChannelCountValue.ForeColor = System.Drawing.Color.Red;
statusOk = false;
}
else lbChannelCountValue.ForeColor = System.Drawing.Color.Green;
if (lbLoopCountValue.Text == "Error" || loopCount > 1)
lbLoopCountValue.ForeColor = System.Drawing.Color.Orange;
else lbLoopCountValue.ForeColor = System.Drawing.Color.Green;
if (lbLoopStartValue.Text == "Error" || lbLoopStartValue.Text == "-")
lbLoopStartValue.ForeColor = System.Drawing.Color.Orange;
else lbLoopStartValue.ForeColor = System.Drawing.Color.Green;
if (!statusOk)
{
lbStatusValue.Text = "Not OK!";
lbStatusValue.ForeColor = System.Drawing.Color.Red;
btnConvert.Enabled = false;
}
else
{
btnConvert.Enabled = true;
if (lbLoopCountValue.ForeColor == System.Drawing.Color.Orange ||
lbLoopStartValue.ForeColor == System.Drawing.Color.Orange)
{
lbStatusValue.Text = "No Loop!";
lbStatusValue.ForeColor = System.Drawing.Color.Orange;
if (rbFromAudioFile.Checked) rbNone.Checked = true;
rbFromAudioFile.Enabled = false;
}
else
{
rbFromAudioFile.Enabled = true;
lbStatusValue.Text = "OK!";
lbStatusValue.ForeColor = System.Drawing.Color.Green;
}
}
}
private void btnPlay_Click(object sender, EventArgs e)
{
if (btnPlay.Text == "Stop")
{
if (sPlayer != null)
{
sPlayer.Stop();
sPlayer = null;
btnPlay.Text = "Play Loop";
}
}
else
{
try
{
int loopStart = rbFromAudioFile.Checked ? int.Parse(lbLoopStartValue.Text) : int.Parse(tbLoopStart.Text);
Wave wave;
if (cbSourceSound.Checked)
wave = new Wave(sourceSound);
else
wave = new Wave(tbAudioFile.Text);
wave.TrimStart(loopStart);
MemoryStream waveFile = wave.ToMemoryStream();
wave.Dispose();
waveFile.Seek(0, SeekOrigin.Begin);
sPlayer = new SoundPlayer(waveFile);
sPlayer.PlayLooping();
btnPlay.Text = "Stop";
}
catch (Exception ex)
{
sPlayer = null;
MessageBox.Show(ex.Message, "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
}
}
}
private void tbarLoopStartSample_Scroll(object sender, EventArgs e)
{
try { tbLoopStart.Text = tbarLoopStartSample.Value.ToString(); }
catch { }
}
private void tbLoopStart_TextChanged(object sender, EventArgs e)
{
if (tbarLoopStartSample.Enabled)
try { tbarLoopStartSample.Value = int.Parse(tbLoopStart.Text); }
catch { }
}
}
}

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@ -1,120 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

View File

@ -1,524 +0,0 @@
/* This file is part of CustomizeMii
* Copyright (C) 2009 Leathl
*
* CustomizeMii is free software: you can redistribute it and/or
* modify it under the terms of the GNU General Public License as published
* by the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* CustomizeMii is distributed in the hope that it will be
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
namespace CustomizeMii
{
partial class CustomizeMii_ComplexForwarder
{
/// <summary>
/// Erforderliche Designervariable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Verwendete Ressourcen bereinigen.
/// </summary>
/// <param name="disposing">True, wenn verwaltete Ressourcen gelöscht werden sollen; andernfalls False.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Vom Windows Form-Designer generierter Code
/// <summary>
/// Erforderliche Methode für die Designerunterstützung.
/// Der Inhalt der Methode darf nicht mit dem Code-Editor geändert werden.
/// </summary>
private void InitializeComponent()
{
this.tb1 = new System.Windows.Forms.TextBox();
this.cbImage43 = new System.Windows.Forms.CheckBox();
this.cbImage169 = new System.Windows.Forms.CheckBox();
this.tbImage43 = new System.Windows.Forms.TextBox();
this.tbImage169 = new System.Windows.Forms.TextBox();
this.btnBrowseImage43 = new System.Windows.Forms.Button();
this.btnBrowseImage169 = new System.Windows.Forms.Button();
this.label1 = new System.Windows.Forms.Label();
this.btnOK = new System.Windows.Forms.Button();
this.btnCancel = new System.Windows.Forms.Button();
this.label2 = new System.Windows.Forms.Label();
this.tb2 = new System.Windows.Forms.TextBox();
this.tb3 = new System.Windows.Forms.TextBox();
this.tb4 = new System.Windows.Forms.TextBox();
this.tabPaths = new System.Windows.Forms.TabControl();
this.tabRequired = new System.Windows.Forms.TabPage();
this.tabOptional1 = new System.Windows.Forms.TabPage();
this.cbPack1 = new System.Windows.Forms.CheckBox();
this.tb5 = new System.Windows.Forms.TextBox();
this.tb6 = new System.Windows.Forms.TextBox();
this.tb7 = new System.Windows.Forms.TextBox();
this.tb8 = new System.Windows.Forms.TextBox();
this.tabOptional2 = new System.Windows.Forms.TabPage();
this.cbPack2 = new System.Windows.Forms.CheckBox();
this.tb9 = new System.Windows.Forms.TextBox();
this.tb10 = new System.Windows.Forms.TextBox();
this.tb11 = new System.Windows.Forms.TextBox();
this.tb12 = new System.Windows.Forms.TextBox();
this.tabOptional3 = new System.Windows.Forms.TabPage();
this.cbPack3 = new System.Windows.Forms.CheckBox();
this.tb13 = new System.Windows.Forms.TextBox();
this.tb14 = new System.Windows.Forms.TextBox();
this.tb15 = new System.Windows.Forms.TextBox();
this.tb16 = new System.Windows.Forms.TextBox();
this.tabPaths.SuspendLayout();
this.tabRequired.SuspendLayout();
this.tabOptional1.SuspendLayout();
this.tabOptional2.SuspendLayout();
this.tabOptional3.SuspendLayout();
this.SuspendLayout();
//
// tb1
//
this.tb1.Location = new System.Drawing.Point(6, 17);
this.tb1.Name = "tb1";
this.tb1.Size = new System.Drawing.Size(311, 20);
this.tb1.TabIndex = 1;
this.tb1.Text = "SD:/apps/example/boot.dol";
this.tb1.TextChanged += new System.EventHandler(this.tb_TextChanged);
//
// cbImage43
//
this.cbImage43.Anchor = System.Windows.Forms.AnchorStyles.Bottom;
this.cbImage43.AutoSize = true;
this.cbImage43.Location = new System.Drawing.Point(15, 282);
this.cbImage43.Name = "cbImage43";
this.cbImage43.Size = new System.Drawing.Size(73, 17);
this.cbImage43.TabIndex = 3;
this.cbImage43.Text = "Image 4:3";
this.cbImage43.UseVisualStyleBackColor = true;
this.cbImage43.CheckedChanged += new System.EventHandler(this.cbImage43_CheckedChanged);
//
// cbImage169
//
this.cbImage169.Anchor = System.Windows.Forms.AnchorStyles.Bottom;
this.cbImage169.AutoSize = true;
this.cbImage169.Location = new System.Drawing.Point(15, 312);
this.cbImage169.Name = "cbImage169";
this.cbImage169.Size = new System.Drawing.Size(79, 17);
this.cbImage169.TabIndex = 3;
this.cbImage169.Text = "Image 16:9";
this.cbImage169.UseVisualStyleBackColor = true;
this.cbImage169.CheckedChanged += new System.EventHandler(this.cbImage169_CheckedChanged);
//
// tbImage43
//
this.tbImage43.Anchor = System.Windows.Forms.AnchorStyles.Bottom;
this.tbImage43.Enabled = false;
this.tbImage43.Location = new System.Drawing.Point(94, 280);
this.tbImage43.Name = "tbImage43";
this.tbImage43.ReadOnly = true;
this.tbImage43.Size = new System.Drawing.Size(171, 20);
this.tbImage43.TabIndex = 4;
//
// tbImage169
//
this.tbImage169.Anchor = System.Windows.Forms.AnchorStyles.Bottom;
this.tbImage169.Enabled = false;
this.tbImage169.Location = new System.Drawing.Point(94, 309);
this.tbImage169.Name = "tbImage169";
this.tbImage169.ReadOnly = true;
this.tbImage169.Size = new System.Drawing.Size(171, 20);
this.tbImage169.TabIndex = 5;
//
// btnBrowseImage43
//
this.btnBrowseImage43.Anchor = System.Windows.Forms.AnchorStyles.Bottom;
this.btnBrowseImage43.Enabled = false;
this.btnBrowseImage43.Location = new System.Drawing.Point(271, 280);
this.btnBrowseImage43.Name = "btnBrowseImage43";
this.btnBrowseImage43.Size = new System.Drawing.Size(75, 23);
this.btnBrowseImage43.TabIndex = 6;
this.btnBrowseImage43.Text = "Browse...";
this.btnBrowseImage43.UseVisualStyleBackColor = true;
this.btnBrowseImage43.Click += new System.EventHandler(this.btnBrowse_Click);
//
// btnBrowseImage169
//
this.btnBrowseImage169.Anchor = System.Windows.Forms.AnchorStyles.Bottom;
this.btnBrowseImage169.Enabled = false;
this.btnBrowseImage169.Location = new System.Drawing.Point(271, 309);
this.btnBrowseImage169.Name = "btnBrowseImage169";
this.btnBrowseImage169.Size = new System.Drawing.Size(75, 23);
this.btnBrowseImage169.TabIndex = 6;
this.btnBrowseImage169.Text = "Browse...";
this.btnBrowseImage169.UseVisualStyleBackColor = true;
this.btnBrowseImage169.Click += new System.EventHandler(this.btnBrowse_Click);
//
// label1
//
this.label1.Anchor = System.Windows.Forms.AnchorStyles.Bottom;
this.label1.Location = new System.Drawing.Point(0, 232);
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(358, 40);
this.label1.TabIndex = 7;
this.label1.Text = "The images must be 640 x 480, else they will be resized!\r\nThe 16:9 image should b" +
"e made in 832 x 480 and resized\r\nto 640 x 480, it will be streched on the Wii!";
this.label1.TextAlign = System.Drawing.ContentAlignment.TopCenter;
//
// btnOK
//
this.btnOK.Anchor = System.Windows.Forms.AnchorStyles.Bottom;
this.btnOK.Location = new System.Drawing.Point(15, 347);
this.btnOK.Name = "btnOK";
this.btnOK.Size = new System.Drawing.Size(160, 23);
this.btnOK.TabIndex = 8;
this.btnOK.Text = "OK";
this.btnOK.UseVisualStyleBackColor = true;
this.btnOK.Click += new System.EventHandler(this.btnOK_Click);
//
// btnCancel
//
this.btnCancel.Anchor = System.Windows.Forms.AnchorStyles.Bottom;
this.btnCancel.DialogResult = System.Windows.Forms.DialogResult.Cancel;
this.btnCancel.Location = new System.Drawing.Point(186, 347);
this.btnCancel.Name = "btnCancel";
this.btnCancel.Size = new System.Drawing.Size(160, 23);
this.btnCancel.TabIndex = 8;
this.btnCancel.Text = "Cancel";
this.btnCancel.UseVisualStyleBackColor = true;
this.btnCancel.Click += new System.EventHandler(this.btnCancel_Click);
//
// label2
//
this.label2.Anchor = System.Windows.Forms.AnchorStyles.Top;
this.label2.Location = new System.Drawing.Point(0, 15);
this.label2.Name = "label2";
this.label2.Size = new System.Drawing.Size(358, 40);
this.label2.TabIndex = 7;
this.label2.Text = "The forwarder will try to load in this order.\r\nEntries must begin with \"SD:/\" or " +
"\"USB:/\" and end with \".dol\" or \".elf\"!\r\nYou may enter whatever path you want.";
this.label2.TextAlign = System.Drawing.ContentAlignment.TopCenter;
//
// tb2
//
this.tb2.Location = new System.Drawing.Point(6, 46);
this.tb2.Name = "tb2";
this.tb2.Size = new System.Drawing.Size(311, 20);
this.tb2.TabIndex = 1;
this.tb2.Text = "SD:/apps/example/boot.elf";
this.tb2.TextChanged += new System.EventHandler(this.tb_TextChanged);
//
// tb3
//
this.tb3.Location = new System.Drawing.Point(6, 75);
this.tb3.Name = "tb3";
this.tb3.Size = new System.Drawing.Size(311, 20);
this.tb3.TabIndex = 1;
this.tb3.Text = "USB:/apps/example/boot.dol";
this.tb3.TextChanged += new System.EventHandler(this.tb_TextChanged);
//
// tb4
//
this.tb4.Location = new System.Drawing.Point(6, 104);
this.tb4.Name = "tb4";
this.tb4.Size = new System.Drawing.Size(311, 20);
this.tb4.TabIndex = 1;
this.tb4.Text = "USB:/apps/example/boot.elf";
this.tb4.TextChanged += new System.EventHandler(this.tb_TextChanged);
//
// tabPaths
//
this.tabPaths.Controls.Add(this.tabRequired);
this.tabPaths.Controls.Add(this.tabOptional1);
this.tabPaths.Controls.Add(this.tabOptional2);
this.tabPaths.Controls.Add(this.tabOptional3);
this.tabPaths.Location = new System.Drawing.Point(15, 62);
this.tabPaths.Name = "tabPaths";
this.tabPaths.SelectedIndex = 0;
this.tabPaths.Size = new System.Drawing.Size(331, 159);
this.tabPaths.TabIndex = 9;
//
// tabRequired
//
this.tabRequired.Controls.Add(this.tb1);
this.tabRequired.Controls.Add(this.tb2);
this.tabRequired.Controls.Add(this.tb3);
this.tabRequired.Controls.Add(this.tb4);
this.tabRequired.Location = new System.Drawing.Point(4, 22);
this.tabRequired.Name = "tabRequired";
this.tabRequired.Padding = new System.Windows.Forms.Padding(3);
this.tabRequired.Size = new System.Drawing.Size(323, 133);
this.tabRequired.TabIndex = 0;
this.tabRequired.Text = "Required";
this.tabRequired.UseVisualStyleBackColor = true;
//
// tabOptional1
//
this.tabOptional1.Controls.Add(this.cbPack1);
this.tabOptional1.Controls.Add(this.tb5);
this.tabOptional1.Controls.Add(this.tb6);
this.tabOptional1.Controls.Add(this.tb7);
this.tabOptional1.Controls.Add(this.tb8);
this.tabOptional1.Location = new System.Drawing.Point(4, 22);
this.tabOptional1.Name = "tabOptional1";
this.tabOptional1.Padding = new System.Windows.Forms.Padding(3);
this.tabOptional1.Size = new System.Drawing.Size(323, 133);
this.tabOptional1.TabIndex = 1;
this.tabOptional1.Text = "Optional 1";
this.tabOptional1.UseVisualStyleBackColor = true;
//
// cbPack1
//
this.cbPack1.AutoSize = true;
this.cbPack1.Location = new System.Drawing.Point(6, 6);
this.cbPack1.Name = "cbPack1";
this.cbPack1.Size = new System.Drawing.Size(59, 17);
this.cbPack1.TabIndex = 6;
this.cbPack1.Text = "Enable";
this.cbPack1.UseVisualStyleBackColor = true;
this.cbPack1.CheckedChanged += new System.EventHandler(this.cbPack1_CheckedChanged);
//
// tb5
//
this.tb5.Enabled = false;
this.tb5.Location = new System.Drawing.Point(6, 29);
this.tb5.Name = "tb5";
this.tb5.Size = new System.Drawing.Size(311, 20);
this.tb5.TabIndex = 4;
this.tb5.TextChanged += new System.EventHandler(this.tb_TextChanged);
//
// tb6
//
this.tb6.Enabled = false;
this.tb6.Location = new System.Drawing.Point(6, 54);
this.tb6.Name = "tb6";
this.tb6.Size = new System.Drawing.Size(311, 20);
this.tb6.TabIndex = 5;
this.tb6.TextChanged += new System.EventHandler(this.tb_TextChanged);
//
// tb7
//
this.tb7.Enabled = false;
this.tb7.Location = new System.Drawing.Point(6, 79);
this.tb7.Name = "tb7";
this.tb7.Size = new System.Drawing.Size(311, 20);
this.tb7.TabIndex = 2;
this.tb7.TextChanged += new System.EventHandler(this.tb_TextChanged);
//
// tb8
//
this.tb8.Enabled = false;
this.tb8.Location = new System.Drawing.Point(6, 104);
this.tb8.Name = "tb8";
this.tb8.Size = new System.Drawing.Size(311, 20);
this.tb8.TabIndex = 3;
this.tb8.TextChanged += new System.EventHandler(this.tb_TextChanged);
//
// tabOptional2
//
this.tabOptional2.Controls.Add(this.cbPack2);
this.tabOptional2.Controls.Add(this.tb9);
this.tabOptional2.Controls.Add(this.tb10);
this.tabOptional2.Controls.Add(this.tb11);
this.tabOptional2.Controls.Add(this.tb12);
this.tabOptional2.Location = new System.Drawing.Point(4, 22);
this.tabOptional2.Name = "tabOptional2";
this.tabOptional2.Padding = new System.Windows.Forms.Padding(3);
this.tabOptional2.Size = new System.Drawing.Size(323, 133);
this.tabOptional2.TabIndex = 2;
this.tabOptional2.Text = "Optional 2";
this.tabOptional2.UseVisualStyleBackColor = true;
//
// cbPack2
//
this.cbPack2.AutoSize = true;
this.cbPack2.Location = new System.Drawing.Point(6, 6);
this.cbPack2.Name = "cbPack2";
this.cbPack2.Size = new System.Drawing.Size(59, 17);
this.cbPack2.TabIndex = 11;
this.cbPack2.Text = "Enable";
this.cbPack2.UseVisualStyleBackColor = true;
this.cbPack2.CheckedChanged += new System.EventHandler(this.cbPack2_CheckedChanged);
//
// tb9
//
this.tb9.Enabled = false;
this.tb9.Location = new System.Drawing.Point(6, 29);
this.tb9.Name = "tb9";
this.tb9.Size = new System.Drawing.Size(311, 20);
this.tb9.TabIndex = 9;
this.tb9.TextChanged += new System.EventHandler(this.tb_TextChanged);
//
// tb10
//
this.tb10.Enabled = false;
this.tb10.Location = new System.Drawing.Point(6, 54);
this.tb10.Name = "tb10";
this.tb10.Size = new System.Drawing.Size(311, 20);
this.tb10.TabIndex = 10;
this.tb10.TextChanged += new System.EventHandler(this.tb_TextChanged);
//
// tb11
//
this.tb11.Enabled = false;
this.tb11.Location = new System.Drawing.Point(6, 79);
this.tb11.Name = "tb11";
this.tb11.Size = new System.Drawing.Size(311, 20);
this.tb11.TabIndex = 7;
this.tb11.TextChanged += new System.EventHandler(this.tb_TextChanged);
//
// tb12
//
this.tb12.Enabled = false;
this.tb12.Location = new System.Drawing.Point(6, 104);
this.tb12.Name = "tb12";
this.tb12.Size = new System.Drawing.Size(311, 20);
this.tb12.TabIndex = 8;
this.tb12.TextChanged += new System.EventHandler(this.tb_TextChanged);
//
// tabOptional3
//
this.tabOptional3.Controls.Add(this.cbPack3);
this.tabOptional3.Controls.Add(this.tb13);
this.tabOptional3.Controls.Add(this.tb14);
this.tabOptional3.Controls.Add(this.tb15);
this.tabOptional3.Controls.Add(this.tb16);
this.tabOptional3.Location = new System.Drawing.Point(4, 22);
this.tabOptional3.Name = "tabOptional3";
this.tabOptional3.Padding = new System.Windows.Forms.Padding(3);
this.tabOptional3.Size = new System.Drawing.Size(323, 133);
this.tabOptional3.TabIndex = 3;
this.tabOptional3.Text = "Optional 3";
this.tabOptional3.UseVisualStyleBackColor = true;
//
// cbPack3
//
this.cbPack3.AutoSize = true;
this.cbPack3.Location = new System.Drawing.Point(6, 6);
this.cbPack3.Name = "cbPack3";
this.cbPack3.Size = new System.Drawing.Size(59, 17);
this.cbPack3.TabIndex = 11;
this.cbPack3.Text = "Enable";
this.cbPack3.UseVisualStyleBackColor = true;
this.cbPack3.CheckedChanged += new System.EventHandler(this.cbPack3_CheckedChanged);
//
// tb13
//
this.tb13.Enabled = false;
this.tb13.Location = new System.Drawing.Point(6, 29);
this.tb13.Name = "tb13";
this.tb13.Size = new System.Drawing.Size(311, 20);
this.tb13.TabIndex = 9;
this.tb13.TextChanged += new System.EventHandler(this.tb_TextChanged);
//
// tb14
//
this.tb14.Enabled = false;
this.tb14.Location = new System.Drawing.Point(6, 54);
this.tb14.Name = "tb14";
this.tb14.Size = new System.Drawing.Size(311, 20);
this.tb14.TabIndex = 10;
this.tb14.TextChanged += new System.EventHandler(this.tb_TextChanged);
//
// tb15
//
this.tb15.Enabled = false;
this.tb15.Location = new System.Drawing.Point(6, 79);
this.tb15.Name = "tb15";
this.tb15.Size = new System.Drawing.Size(311, 20);
this.tb15.TabIndex = 7;
this.tb15.TextChanged += new System.EventHandler(this.tb_TextChanged);
//
// tb16
//
this.tb16.Enabled = false;
this.tb16.Location = new System.Drawing.Point(6, 104);
this.tb16.Name = "tb16";
this.tb16.Size = new System.Drawing.Size(311, 20);
this.tb16.TabIndex = 8;
this.tb16.TextChanged += new System.EventHandler(this.tb_TextChanged);
//
// CustomizeMii_ComplexForwarder
//
this.AcceptButton = this.btnOK;
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.BackColor = System.Drawing.SystemColors.Control;
this.CancelButton = this.btnCancel;
this.ClientSize = new System.Drawing.Size(358, 383);
this.Controls.Add(this.tabPaths);
this.Controls.Add(this.btnCancel);
this.Controls.Add(this.btnOK);
this.Controls.Add(this.label2);
this.Controls.Add(this.label1);
this.Controls.Add(this.btnBrowseImage169);
this.Controls.Add(this.btnBrowseImage43);
this.Controls.Add(this.tbImage169);
this.Controls.Add(this.tbImage43);
this.Controls.Add(this.cbImage169);
this.Controls.Add(this.cbImage43);
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.None;
this.Name = "CustomizeMii_ComplexForwarder";
this.Text = "CustomizeMii_ComplexForwarder";
this.Load += new System.EventHandler(this.CustomizeMii_ComplexForwarder_Load);
this.tabPaths.ResumeLayout(false);
this.tabRequired.ResumeLayout(false);
this.tabRequired.PerformLayout();
this.tabOptional1.ResumeLayout(false);
this.tabOptional1.PerformLayout();
this.tabOptional2.ResumeLayout(false);
this.tabOptional2.PerformLayout();
this.tabOptional3.ResumeLayout(false);
this.tabOptional3.PerformLayout();
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.Label label1;
public System.Windows.Forms.TextBox tb1;
public System.Windows.Forms.CheckBox cbImage43;
public System.Windows.Forms.CheckBox cbImage169;
public System.Windows.Forms.TextBox tbImage43;
public System.Windows.Forms.TextBox tbImage169;
public System.Windows.Forms.Button btnBrowseImage43;
public System.Windows.Forms.Button btnBrowseImage169;
private System.Windows.Forms.Button btnOK;
private System.Windows.Forms.Button btnCancel;
private System.Windows.Forms.Label label2;
public System.Windows.Forms.TextBox tb2;
public System.Windows.Forms.TextBox tb3;
public System.Windows.Forms.TextBox tb4;
private System.Windows.Forms.TabControl tabPaths;
private System.Windows.Forms.TabPage tabRequired;
private System.Windows.Forms.TabPage tabOptional1;
private System.Windows.Forms.TabPage tabOptional2;
private System.Windows.Forms.TabPage tabOptional3;
public System.Windows.Forms.TextBox tb5;
public System.Windows.Forms.TextBox tb6;
public System.Windows.Forms.TextBox tb7;
public System.Windows.Forms.TextBox tb8;
public System.Windows.Forms.TextBox tb9;
public System.Windows.Forms.TextBox tb10;
public System.Windows.Forms.TextBox tb11;
public System.Windows.Forms.TextBox tb12;
public System.Windows.Forms.TextBox tb13;
public System.Windows.Forms.TextBox tb14;
public System.Windows.Forms.TextBox tb15;
public System.Windows.Forms.TextBox tb16;
public System.Windows.Forms.CheckBox cbPack1;
public System.Windows.Forms.CheckBox cbPack2;
public System.Windows.Forms.CheckBox cbPack3;
}
}

View File

@ -1,180 +0,0 @@
/* This file is part of CustomizeMii
* Copyright (C) 2009 Leathl
*
* CustomizeMii is free software: you can redistribute it and/or
* modify it under the terms of the GNU General Public License as published
* by the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* CustomizeMii is distributed in the hope that it will be
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using System.IO;
namespace CustomizeMii
{
public partial class CustomizeMii_ComplexForwarder : Form
{
public CustomizeMii_ComplexForwarder()
{
InitializeComponent();
}
private void CustomizeMii_ComplexForwarder_Load(object sender, EventArgs e)
{
this.CenterToParent();
}
private void cbImage43_CheckedChanged(object sender, EventArgs e)
{
tbImage43.Enabled = cbImage43.Checked;
btnBrowseImage43.Enabled = cbImage43.Checked;
}
private void cbImage169_CheckedChanged(object sender, EventArgs e)
{
tbImage169.Enabled = cbImage169.Checked;
btnBrowseImage169.Enabled = cbImage169.Checked;
}
private void btnCancel_Click(object sender, EventArgs e)
{
this.DialogResult = DialogResult.Cancel;
this.Close();
}
private void btnOK_Click(object sender, EventArgs e)
{
TextBox[] tbPack1 = new TextBox[] { tb1, tb2, tb3, tb4 };
TextBox[] tbPack2 = new TextBox[] { tb5, tb6, tb7, tb8 };
TextBox[] tbPack3 = new TextBox[] { tb9, tb10, tb11, tb12 };
TextBox[] tbPack4 = new TextBox[] { tb13, tb14, tb15, tb16 };
foreach (TextBox tbThis in tbPack1)
{
if ((!tbThis.Text.StartsWith("USB:/") && !tbThis.Text.StartsWith("SD:/")) ||
(!tbThis.Text.EndsWith(".dol") && !tbThis.Text.EndsWith(".elf")))
{ tabPaths.SelectedTab = tabRequired; tbThis.Focus(); tbThis.SelectAll(); return; }
}
if (cbPack1.Checked)
{
foreach (TextBox tbThis in tbPack2)
{
if ((!tbThis.Text.StartsWith("USB:/") && !tbThis.Text.StartsWith("SD:/")) ||
(!tbThis.Text.EndsWith(".dol") && !tbThis.Text.EndsWith(".elf")))
{ tabPaths.SelectedTab = tabOptional1; tbThis.Focus(); tbThis.SelectAll(); return; }
}
}
if (cbPack2.Checked)
{
foreach (TextBox tbThis in tbPack3)
{
if ((!tbThis.Text.StartsWith("USB:/") && !tbThis.Text.StartsWith("SD:/")) ||
(!tbThis.Text.EndsWith(".dol") && !tbThis.Text.EndsWith(".elf")))
{ tabPaths.SelectedTab = tabOptional2; tbThis.Focus(); tbThis.SelectAll(); return; }
}
}
if (cbPack3.Checked)
{
foreach (TextBox tbThis in tbPack4)
{
if ((!tbThis.Text.StartsWith("USB:/") && !tbThis.Text.StartsWith("SD:/")) ||
(!tbThis.Text.EndsWith(".dol") && !tbThis.Text.EndsWith(".elf")))
{ tabPaths.SelectedTab = tabOptional3; tbThis.Focus(); tbThis.SelectAll(); return; }
}
}
if (!File.Exists(tbImage43.Text)) tbImage43.Text = string.Empty;
if (!File.Exists(tbImage169.Text)) tbImage169.Text = string.Empty;
this.DialogResult = DialogResult.OK;
this.Close();
}
private void btnBrowse_Click(object sender, EventArgs e)
{
OpenFileDialog ofd = new OpenFileDialog();
ofd.Filter = "PNG|*.png|JPG|*.jpg|GIF|*.gif|BMP|*.bmp|All|*.png;*.jpg;*.gif;*.bmp";
ofd.FilterIndex = 5;
if (ofd.ShowDialog() == DialogResult.OK)
{
if (sender == btnBrowseImage43) tbImage43.Text = ofd.FileName;
else tbImage169.Text = ofd.FileName;
}
}
private void cbPack1_CheckedChanged(object sender, EventArgs e)
{
TextBox[] tbPack2 = new TextBox[] { tb5, tb6, tb7, tb8 };
foreach (TextBox thisTb in tbPack2)
{
thisTb.Enabled = cbPack1.Checked;
if (!cbPack1.Checked) thisTb.Text = string.Empty;
}
}
private void cbPack2_CheckedChanged(object sender, EventArgs e)
{
TextBox[] tbPack3 = new TextBox[] { tb9, tb10, tb11, tb12 };
foreach (TextBox thisTb in tbPack3)
{
thisTb.Enabled = cbPack2.Checked;
if (!cbPack2.Checked) thisTb.Text = string.Empty;
}
}
private void cbPack3_CheckedChanged(object sender, EventArgs e)
{
TextBox[] tbPack4 = new TextBox[] { tb13, tb14, tb15, tb16 };
foreach (TextBox thisTb in tbPack4)
{
thisTb.Enabled = cbPack3.Checked;
if (!cbPack3.Checked) thisTb.Text = string.Empty;
}
}
private void tb_TextChanged(object sender, EventArgs e)
{
TextBox tbSender = sender as TextBox;
int curPos = tbSender.SelectionStart;
if (tbSender.Text.Contains("\\"))
tbSender.Text = tbSender.Text.Replace("\\", "/");
if (tbSender.Text.Contains("sd:"))
tbSender.Text = tbSender.Text.Replace("sd:", "SD:");
if (tbSender.Text.Contains("usb:"))
tbSender.Text = tbSender.Text.Replace("usb:", "USB:");
if (tbSender.Text.Contains(".DOL"))
tbSender.Text = tbSender.Text.Replace(".DOL", ".dol");
if (tbSender.Text.Contains(".ELF"))
tbSender.Text = tbSender.Text.Replace(".ELF", ".elf");
tbSender.SelectionStart = curPos;
}
}
}

View File

@ -1,120 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

View File

@ -1,258 +0,0 @@
/* This file is part of CustomizeMii
* Copyright (C) 2009 Leathl
*
* CustomizeMii is free software: you can redistribute it and/or
* modify it under the terms of the GNU General Public License as published
* by the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* CustomizeMii is distributed in the hope that it will be
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using System;
using System.ComponentModel;
using System.IO;
using System.Windows.Forms;
using System.Collections.Generic;
using libWiiSharp;
namespace CustomizeMii
{
partial class CustomizeMii_Main
{
private void CustomizeMii_Main_DragEnter(object sender, DragEventArgs e)
{
if (e.Data.GetDataPresent(DataFormats.FileDrop) && pbProgress.Value == 100)
{
string[] data = (string[])e.Data.GetData(DataFormats.FileDrop);
if (data.Length == 1 && data[0].ToLower().EndsWith(".wad"))
e.Effect = DragDropEffects.Copy;
}
}
private void CustomizeMii_Main_DragDrop(object sender, DragEventArgs e)
{
string[] data = (string[])e.Data.GetData(DataFormats.FileDrop);
if (data.Length == 1 && data[0].ToLower().EndsWith(".wad"))
{
loadChannel(data[0]);
}
}
private void tbReplace_DragEnter(object sender, DragEventArgs e)
{
if (!string.IsNullOrEmpty(tbSourceWad.Text))
{
if (pbProgress.Value == 100 && e.Data.GetDataPresent(DataFormats.FileDrop))
{
string[] data = (string[])e.Data.GetData(DataFormats.FileDrop);
if (data.Length == 1)
{
if (data[0].ToLower().EndsWith(".wad") ||
data[0].ToLower().EndsWith("00000000.app"))
e.Effect = DragDropEffects.Copy;
else if ((cmbReplace.SelectedIndex == 2 && data[0].ToLower().EndsWith("sound.bin")) ||
(cmbReplace.SelectedIndex == 1 && data[0].ToLower().EndsWith("icon.bin")) ||
(cmbReplace.SelectedIndex == 0 && data[0].ToLower().EndsWith("banner.bin")))
e.Effect = DragDropEffects.Copy;
}
}
}
}
private void tbReplace_DragDrop(object sender, DragEventArgs e)
{
string[] data = (string[])e.Data.GetData(DataFormats.FileDrop);
if (data.Length == 1 && (data[0].ToLower().EndsWith(".wad") ||
data[0].ToLower().EndsWith("00000000.app") ||
data[0].ToLower().EndsWith("sound.bin") ||
data[0].ToLower().EndsWith("icon.bin") ||
data[0].ToLower().EndsWith("banner.bin")))
{
replacePart(data[0]);
}
}
private void tbDol_DragEnter(object sender, DragEventArgs e)
{
if (e.Data.GetDataPresent(DataFormats.FileDrop) && pbProgress.Value == 100)
{
string[] data = (string[])e.Data.GetData(DataFormats.FileDrop);
if (data.Length == 1 && (data[0].ToLower().EndsWith(".wad") || data[0].ToLower().EndsWith(".dol")))
e.Effect = DragDropEffects.Copy;
}
}
private void tbDol_DragDrop(object sender, DragEventArgs e)
{
string[] data = (string[])e.Data.GetData(DataFormats.FileDrop);
if (data[0].ToLower().EndsWith(".wad"))
{
try
{
WAD tmpWad = WAD.Load(data[0]);
if (tmpWad.NumOfContents == 3)
{
int appIndex = 0;
if (tmpWad.BootIndex == 1) appIndex = 2;
else if (tmpWad.BootIndex == 2) appIndex = 1;
if (appIndex > 0)
{
newDol = tmpWad.Contents[appIndex];
setControlText(tbDol, data[0]);
btnBrowseDol.Text = "Clear";
}
else errorBox("The DOL file couldn't be found!");
}
else errorBox("The DOL file couldn't be found!");
}
catch (Exception ex)
{
setControlText(tbDol, string.Empty);
btnBrowseDol.Text = "Browse...";
errorBox(ex.Message);
}
}
else if (data[0].ToLower().EndsWith(".dol"))
{
newDol = File.ReadAllBytes(data[0]);
setControlText(tbDol, data[0]);
btnBrowseDol.Text = "Clear";
}
}
private void tbSound_DragEnter(object sender, DragEventArgs e)
{
if (e.Data.GetDataPresent(DataFormats.FileDrop) && pbProgress.Value == 100)
{
string[] data = (string[])e.Data.GetData(DataFormats.FileDrop);
if (File.Exists(Application.StartupPath + Path.DirectorySeparatorChar + "lame.exe"))
{
if (data.Length == 1 && (data[0].ToLower().EndsWith(".wav") ||
data[0].ToLower().EndsWith(".bns") ||
data[0].ToLower().EndsWith(".mp3")))
e.Effect = DragDropEffects.Copy;
}
else
{
if (data.Length == 1 && (data[0].ToLower().EndsWith(".wav") ||
data[0].ToLower().EndsWith(".bns")))
e.Effect = DragDropEffects.Copy;
}
}
}
private void tbSound_DragDrop(object sender, DragEventArgs e)
{
string[] data = (string[])e.Data.GetData(DataFormats.FileDrop);
if (data[0].ToLower().EndsWith(".mp3"))
{
convertMp3ToWave(data[0]);
}
else
{
replacedSound = data[0];
setControlText(tbSound, data[0]);
btnBrowseSound.Text = "Clear";
newSoundBin = Headers.IMD5.AddHeader(File.ReadAllBytes(data[0]));
if (cmbReplace.SelectedIndex == 2) setControlText(tbReplace, string.Empty);
}
}
private void lbxBannerTpls_DragEnter(object sender, DragEventArgs e)
{
if (e.Data.GetDataPresent(DataFormats.FileDrop) && pbProgress.Value == 100)
{
string[] data = (string[])e.Data.GetData(DataFormats.FileDrop);
bool correct = true;
for (int i = 0; i < data.Length; i++)
if (!(data[0].ToLower().EndsWith(".tpl") ||
data[0].ToLower().EndsWith(".png") ||
data[0].ToLower().EndsWith(".jpg") ||
data[0].ToLower().EndsWith(".gif") ||
data[0].ToLower().EndsWith(".bmp")))
correct = false;
if (correct) e.Effect = DragDropEffects.Copy;
}
}
private void lbxBannerTpls_DragDrop(object sender, DragEventArgs e)
{
string[] data = (string[])e.Data.GetData(DataFormats.FileDrop);
List<string> errors = new List<string>();
foreach (string thisFile in data)
{
try
{
addTpl(lbxBannerTpls, thisFile);
}
catch { errors.Add(thisFile); }
}
if (errors.Count > 0)
{
errorBox(string.Format("These files were not added, because either they already exist or an error occured during conversion:\n\n{0}", string.Join("\n", (errors.ToArray()))));
}
}
private void lbxIconTpls_DragEnter(object sender, DragEventArgs e)
{
if (e.Data.GetDataPresent(DataFormats.FileDrop) && pbProgress.Value == 100)
{
string[] data = (string[])e.Data.GetData(DataFormats.FileDrop);
bool correct = true;
for (int i = 0; i < data.Length; i++)
if (!(data[0].ToLower().EndsWith(".tpl") ||
data[0].ToLower().EndsWith(".png") ||
data[0].ToLower().EndsWith(".jpg") ||
data[0].ToLower().EndsWith(".gif") ||
data[0].ToLower().EndsWith(".bmp")))
correct = false;
if (correct) e.Effect = DragDropEffects.Copy;
}
}
private void lbxIconTpls_DragDrop(object sender, DragEventArgs e)
{
string[] data = (string[])e.Data.GetData(DataFormats.FileDrop);
List<string> errors = new List<string>();
foreach (string thisFile in data)
{
try
{
addTpl(lbxIconTpls, thisFile);
}
catch { errors.Add(thisFile); }
}
if (errors.Count > 0)
{
errorBox(string.Format("These files were not added, because either they already exist or an error occured during conversion:\n\n{0}", string.Join("\n", (errors.ToArray()))));
}
}
}
}

View File

@ -1,114 +0,0 @@
/* This file is part of CustomizeMii
* Copyright (C) 2009 Leathl
*
* CustomizeMii is free software: you can redistribute it and/or
* modify it under the terms of the GNU General Public License as published
* by the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* CustomizeMii is distributed in the hope that it will be
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using ForwardMii;
namespace CustomizeMii
{
namespace Forwarder
{
//Let's use this kind of wrapper, so CustomizeMii can still run, if the ForwardMii.dll is missing...
internal class Complex
{
private string[] paths = new string[16];
private bool[] packs = new bool[3];
private string image43;
private string image169;
public bool[] Packs { get { return packs; } set { packs = value; } }
public string[] Paths { get { return paths; } set { paths = value; } }
public string Image43 { get { return image43; } set { image43 = value; } }
public string Image169 { get { return image169; } set { image169 = value; } }
public Complex()
{
paths[0] = "SD:/apps/example/boot.dol";
paths[1] = "SD:/apps/example/boot.elf";
paths[2] = "USB:/apps/example/boot.dol";
paths[3] = "USB:/apps/example/boot.elf";
}
public string GetPath(int pathNum)
{
return paths[pathNum];
}
public void SetPath(int pathNum, string forwardPath)
{
paths[pathNum] = forwardPath;
}
public void Save(string Destination)
{
GXForwarder Forwarder = new GXForwarder(image43, image169, paths);
Forwarder.Save(Destination, true);
}
public byte[] ToByteArray()
{
GXForwarder Forwarder = new GXForwarder(image43, image169, paths);
return Forwarder.ToByteArray();
}
public void Clear()
{
paths[0] = "SD:/apps/example/boot.dol";
paths[1] = "SD:/apps/example/boot.elf";
paths[2] = "USB:/apps/example/boot.dol";
paths[3] = "USB:/apps/example/boot.elf";
packs[0] = false;
packs[1] = false;
packs[2] = false;
for (int i = 4; i < paths.Length; i++)
paths[i] = string.Empty;
image43 = string.Empty;
image169 = string.Empty;
}
}
internal class Simple
{
private string thisAppFolder;
private bool toElf = false;
public string AppFolder { get { return thisAppFolder; } set { thisAppFolder = value; } }
public bool ForwardToElf { get { return toElf; } set { toElf = value; } }
public Simple() { }
public void Save(string Destination)
{
SDSDHC_Forwarder Forwarder = new SDSDHC_Forwarder(thisAppFolder, toElf);
Forwarder.Save(Destination, true);
}
public byte[] ToByteArray()
{
SDSDHC_Forwarder Forwarder = new SDSDHC_Forwarder(thisAppFolder, toElf);
return Forwarder.ToByteArray();
}
public void Clear()
{
thisAppFolder = string.Empty;
toElf = false;
}
}
}
}

View File

@ -1,151 +0,0 @@
/* This file is part of CustomizeMii
* Copyright (C) 2009 Leathl
*
* CustomizeMii is free software: you can redistribute it and/or
* modify it under the terms of the GNU General Public License as published
* by the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* CustomizeMii is distributed in the hope that it will be
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
namespace CustomizeMii
{
partial class CustomizeMii_InputBox
{
/// <summary>
/// Erforderliche Designervariable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Verwendete Ressourcen bereinigen.
/// </summary>
/// <param name="disposing">True, wenn verwaltete Ressourcen gelöscht werden sollen; andernfalls False.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Vom Windows Form-Designer generierter Code
/// <summary>
/// Erforderliche Methode für die Designerunterstützung.
/// Der Inhalt der Methode darf nicht mit dem Code-Editor geändert werden.
/// </summary>
private void InitializeComponent()
{
this.tbInput = new System.Windows.Forms.TextBox();
this.lbInfo = new System.Windows.Forms.Label();
this.btnOK = new System.Windows.Forms.Button();
this.btnExit = new System.Windows.Forms.Button();
this.cbElf = new System.Windows.Forms.CheckBox();
this.tbInput2 = new System.Windows.Forms.TextBox();
this.SuspendLayout();
//
// tbInput
//
this.tbInput.Anchor = System.Windows.Forms.AnchorStyles.Bottom;
this.tbInput.Location = new System.Drawing.Point(7, 34);
this.tbInput.MaxLength = 3;
this.tbInput.Name = "tbInput";
this.tbInput.Size = new System.Drawing.Size(222, 20);
this.tbInput.TabIndex = 0;
//
// lbInfo
//
this.lbInfo.Anchor = System.Windows.Forms.AnchorStyles.Top;
this.lbInfo.Location = new System.Drawing.Point(4, 9);
this.lbInfo.Name = "lbInfo";
this.lbInfo.Size = new System.Drawing.Size(225, 32);
this.lbInfo.TabIndex = 1;
this.lbInfo.Text = "Please enter \"45e\" to create the Common-Key";
this.lbInfo.TextAlign = System.Drawing.ContentAlignment.TopCenter;
//
// btnOK
//
this.btnOK.Anchor = System.Windows.Forms.AnchorStyles.Bottom;
this.btnOK.Location = new System.Drawing.Point(7, 62);
this.btnOK.Name = "btnOK";
this.btnOK.Size = new System.Drawing.Size(108, 23);
this.btnOK.TabIndex = 2;
this.btnOK.Text = "OK";
this.btnOK.UseVisualStyleBackColor = true;
this.btnOK.Click += new System.EventHandler(this.btnOK_Click);
//
// btnExit
//
this.btnExit.Anchor = System.Windows.Forms.AnchorStyles.Bottom;
this.btnExit.DialogResult = System.Windows.Forms.DialogResult.Cancel;
this.btnExit.Location = new System.Drawing.Point(121, 62);
this.btnExit.Name = "btnExit";
this.btnExit.Size = new System.Drawing.Size(108, 23);
this.btnExit.TabIndex = 3;
this.btnExit.Text = "Exit";
this.btnExit.UseVisualStyleBackColor = true;
this.btnExit.Click += new System.EventHandler(this.btnExit_Click);
//
// cbElf
//
this.cbElf.Anchor = System.Windows.Forms.AnchorStyles.Bottom;
this.cbElf.AutoSize = true;
this.cbElf.Location = new System.Drawing.Point(61, 16);
this.cbElf.Name = "cbElf";
this.cbElf.Size = new System.Drawing.Size(114, 17);
this.cbElf.TabIndex = 4;
this.cbElf.Text = "Forward to boot.elf";
this.cbElf.UseVisualStyleBackColor = true;
this.cbElf.Visible = false;
//
// tbInput2
//
this.tbInput2.Location = new System.Drawing.Point(121, 34);
this.tbInput2.Name = "tbInput2";
this.tbInput2.Size = new System.Drawing.Size(108, 20);
this.tbInput2.TabIndex = 1;
this.tbInput2.Visible = false;
//
// CustomizeMii_InputBox
//
this.AcceptButton = this.btnOK;
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.BackColor = System.Drawing.SystemColors.Control;
this.CancelButton = this.btnExit;
this.ClientSize = new System.Drawing.Size(238, 92);
this.Controls.Add(this.tbInput2);
this.Controls.Add(this.cbElf);
this.Controls.Add(this.btnExit);
this.Controls.Add(this.btnOK);
this.Controls.Add(this.tbInput);
this.Controls.Add(this.lbInfo);
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.None;
this.Name = "CustomizeMii_InputBox";
this.ShowInTaskbar = false;
this.Text = "InputBox";
this.Load += new System.EventHandler(this.CustomizeMii_InputBox_Load);
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.Button btnOK;
public System.Windows.Forms.Label lbInfo;
public System.Windows.Forms.TextBox tbInput;
public System.Windows.Forms.Button btnExit;
public System.Windows.Forms.CheckBox cbElf;
public System.Windows.Forms.TextBox tbInput2;
}
}

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@ -1,88 +0,0 @@
/* This file is part of CustomizeMii
* Copyright (C) 2009 Leathl
*
* CustomizeMii is free software: you can redistribute it and/or
* modify it under the terms of the GNU General Public License as published
* by the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* CustomizeMii is distributed in the hope that it will be
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using System;
using System.Windows.Forms;
namespace CustomizeMii
{
public partial class CustomizeMii_InputBox : Form
{
//Wow, need to change this whole thing, but too lazy ~~
public bool CommonKeyMode = true;
public string Input { get { return tbInput.Text; } set { tbInput.Text = value; } }
public string Description { get { return lbInfo.Text; } set { lbInfo.Text = value; } }
public string Input2 { get { return tbInput2.Text; } set { tbInput2.Text = value; } }
public CustomizeMii_InputBox()
{
InitializeComponent();
}
public CustomizeMii_InputBox(bool CommonKeyMode)
{
InitializeComponent();
this.CommonKeyMode = CommonKeyMode;
}
private void CustomizeMii_InputBox_Load(object sender, EventArgs e)
{
this.CenterToParent();
if (this.Location.X == 0 && this.Location.Y == 0) this.CenterToScreen();
}
private void btnExit_Click(object sender, EventArgs e)
{
if (CommonKeyMode == true)
{
Application.Exit();
}
else this.Close();
}
private void btnOK_Click(object sender, EventArgs e)
{
if (this.CommonKeyMode == true)
{
if (tbInput.Text == "45e")
{
this.DialogResult = DialogResult.OK;
this.Close();
}
else
{
tbInput.Focus();
tbInput.SelectAll();
}
}
else
{
if (tbInput.Text.Length > 0)
{
this.DialogResult = DialogResult.OK;
this.Close();
}
else
{
tbInput.Focus();
tbInput.SelectAll();
}
}
}
}
}

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@ -1,120 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

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@ -1,154 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="lbCreditThanks.Text" xml:space="preserve">
<value>Thanks:
Xuzz for his idea and hard work
WiiCrazy / I.R.on for CustomizeMii Installer
Xuzz, SquidMan, megazig, Matt_P, Omega and The Lemon Man for Wii.py
megazig for his BNS conversion code
SquidMan for Zetsubou
Andre Perrot for gbalzss
comex and Waninkoko for both their NAND Loader
djdynamite123 for his forwarder base files
The USB Loader GX Team for their forwarder source
wilsoff for helping me debugging 3.0</value>
</data>
<metadata name="cmTpls.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>559, 14</value>
</metadata>
<metadata name="ssMain.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>17, 12</value>
</metadata>
<metadata name="cmForwarder.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>104, 12</value>
</metadata>
<metadata name="cmOptionsExtract.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>230, 12</value>
</metadata>
<metadata name="cmSound.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>369, 15</value>
</metadata>
<metadata name="cmDol.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>474, 13</value>
</metadata>
<metadata name="$this.TrayHeight" type="System.Int32, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>42</value>
</metadata>
</root>

View File

@ -1,100 +0,0 @@
namespace CustomizeMii
{
partial class CustomizeMii_PaletteFormatBox
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.label1 = new System.Windows.Forms.Label();
this.btnIA8 = new System.Windows.Forms.Button();
this.btnRGB5A3 = new System.Windows.Forms.Button();
this.btnRGB565 = new System.Windows.Forms.Button();
this.SuspendLayout();
//
// label1
//
this.label1.Location = new System.Drawing.Point(12, 9);
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(307, 83);
this.label1.TabIndex = 0;
this.label1.Text = "You\'re converting to an indexed format, please choose a format\r\nfor the Palette:\r" +
"\n\r\nIA8: Black & White + Alpha\r\nRGB5A3: Color + Alpha\r\nRGB565: Color";
//
// btnIA8
//
this.btnIA8.Location = new System.Drawing.Point(12, 101);
this.btnIA8.Name = "btnIA8";
this.btnIA8.Size = new System.Drawing.Size(75, 23);
this.btnIA8.TabIndex = 1;
this.btnIA8.Text = "IA8";
this.btnIA8.UseVisualStyleBackColor = true;
this.btnIA8.Click += new System.EventHandler(this.btnIA8_Click);
//
// btnRGB5A3
//
this.btnRGB5A3.Location = new System.Drawing.Point(128, 101);
this.btnRGB5A3.Name = "btnRGB5A3";
this.btnRGB5A3.Size = new System.Drawing.Size(75, 23);
this.btnRGB5A3.TabIndex = 1;
this.btnRGB5A3.Text = "RGB5A3";
this.btnRGB5A3.UseVisualStyleBackColor = true;
this.btnRGB5A3.Click += new System.EventHandler(this.btnRGB5A3_Click);
//
// btnRGB565
//
this.btnRGB565.Location = new System.Drawing.Point(244, 101);
this.btnRGB565.Name = "btnRGB565";
this.btnRGB565.Size = new System.Drawing.Size(75, 23);
this.btnRGB565.TabIndex = 1;
this.btnRGB565.Text = "RGB565";
this.btnRGB565.UseVisualStyleBackColor = true;
this.btnRGB565.Click += new System.EventHandler(this.btnRGB565_Click);
//
// CustomizeMii_PaletteFormatBox
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(331, 137);
this.Controls.Add(this.btnRGB565);
this.Controls.Add(this.btnRGB5A3);
this.Controls.Add(this.btnIA8);
this.Controls.Add(this.label1);
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.None;
this.Name = "CustomizeMii_PaletteFormatBox";
this.Text = "CustomizeMii_PaletteFormatBox";
this.Load += new System.EventHandler(this.CustomizeMii_PaletteFormatBox_Load);
this.ResumeLayout(false);
}
#endregion
private System.Windows.Forms.Label label1;
private System.Windows.Forms.Button btnIA8;
private System.Windows.Forms.Button btnRGB5A3;
private System.Windows.Forms.Button btnRGB565;
}
}

View File

@ -1,40 +0,0 @@
using System.Windows.Forms;
using libWiiSharp;
namespace CustomizeMii
{
public partial class CustomizeMii_PaletteFormatBox : Form
{
private TPL_PaletteFormat pFormat = TPL_PaletteFormat.RGB5A3;
public TPL_PaletteFormat PaletteFormat { get { return pFormat; } }
public CustomizeMii_PaletteFormatBox()
{
InitializeComponent();
}
private void btnIA8_Click(object sender, System.EventArgs e)
{
pFormat = TPL_PaletteFormat.IA8;
this.Close();
}
private void btnRGB5A3_Click(object sender, System.EventArgs e)
{
pFormat = TPL_PaletteFormat.RGB5A3;
this.Close();
}
private void btnRGB565_Click(object sender, System.EventArgs e)
{
pFormat = TPL_PaletteFormat.RGB565;
this.Close();
}
private void CustomizeMii_PaletteFormatBox_Load(object sender, System.EventArgs e)
{
CenterToParent();
}
}
}

View File

@ -1,120 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

View File

@ -1,650 +0,0 @@
/* This file is part of ShowMiiWads
* Copyright (C) 2009 Leathl
*
* ShowMiiWads is free software: you can redistribute it and/or
* modify it under the terms of the GNU General Public License as published
* by the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* ShowMiiWads is distributed in the hope that it will be
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
namespace CustomizeMii
{
partial class CustomizeMii_Preview
{
/// <summary>
/// Erforderliche Designervariable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Verwendete Ressourcen bereinigen.
/// </summary>
/// <param name="disposing">True, wenn verwaltete Ressourcen gelöscht werden sollen; andernfalls False.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Vom Windows Form-Designer generierter Code
/// <summary>
/// Erforderliche Methode für die Designerunterstützung.
/// Der Inhalt der Methode darf nicht mit dem Code-Editor geändert werden.
/// </summary>
private void InitializeComponent()
{
this.Panel = new System.Windows.Forms.Panel();
this.cbCheckerBoard = new System.Windows.Forms.CheckBox();
this.btnReplace = new System.Windows.Forms.Button();
this.btnClose = new System.Windows.Forms.Button();
this.cbIcon = new System.Windows.Forms.ComboBox();
this.lbIcon = new System.Windows.Forms.Label();
this.lbBanner = new System.Windows.Forms.Label();
this.cbBanner = new System.Windows.Forms.ComboBox();
this.panel1 = new System.Windows.Forms.Panel();
this.lbFormat = new System.Windows.Forms.Label();
this.lbFormatText = new System.Windows.Forms.Label();
this.lbSize = new System.Windows.Forms.Label();
this.lbSizeText = new System.Windows.Forms.Label();
this.pbPic = new System.Windows.Forms.PictureBox();
this.cmFormat = new System.Windows.Forms.ContextMenuStrip();
this.cmRGBA8 = new System.Windows.Forms.ToolStripMenuItem();
this.cmRGB565 = new System.Windows.Forms.ToolStripMenuItem();
this.cmRGB5A3 = new System.Windows.Forms.ToolStripMenuItem();
this.cmIA8 = new System.Windows.Forms.ToolStripMenuItem();
this.cmIA4 = new System.Windows.Forms.ToolStripMenuItem();
this.cmI8 = new System.Windows.Forms.ToolStripMenuItem();
this.cmI4 = new System.Windows.Forms.ToolStripMenuItem();
this.toolStripSeparator1 = new System.Windows.Forms.ToolStripSeparator();
this.cmChangeFormat = new System.Windows.Forms.ToolStripMenuItem();
this.cmToRGBA8 = new System.Windows.Forms.ToolStripMenuItem();
this.cmToRGB565 = new System.Windows.Forms.ToolStripMenuItem();
this.cmToRGB5A3 = new System.Windows.Forms.ToolStripMenuItem();
this.cmToIA8 = new System.Windows.Forms.ToolStripMenuItem();
this.cmToIA4 = new System.Windows.Forms.ToolStripMenuItem();
this.cmToI8 = new System.Windows.Forms.ToolStripMenuItem();
this.cmToI4 = new System.Windows.Forms.ToolStripMenuItem();
this.lbNoPreview = new System.Windows.Forms.Label();
this.cmCI8 = new System.Windows.Forms.ToolStripMenuItem();
this.cmCI4 = new System.Windows.Forms.ToolStripMenuItem();
this.cmCI8RGB5A3 = new System.Windows.Forms.ToolStripMenuItem();
this.cmCI8RGB565 = new System.Windows.Forms.ToolStripMenuItem();
this.cmCI8IA8 = new System.Windows.Forms.ToolStripMenuItem();
this.cmCI4RGB5A3 = new System.Windows.Forms.ToolStripMenuItem();
this.cmCI4RGB565 = new System.Windows.Forms.ToolStripMenuItem();
this.cmCI4IA8 = new System.Windows.Forms.ToolStripMenuItem();
this.lbTip = new System.Windows.Forms.Label();
this.cmToCI8 = new System.Windows.Forms.ToolStripMenuItem();
this.cmToCI4 = new System.Windows.Forms.ToolStripMenuItem();
this.cmToCI8RGB5A3 = new System.Windows.Forms.ToolStripMenuItem();
this.cmToCI8RGB565 = new System.Windows.Forms.ToolStripMenuItem();
this.cmToCI8IA8 = new System.Windows.Forms.ToolStripMenuItem();
this.cmToCI4RGB5A3 = new System.Windows.Forms.ToolStripMenuItem();
this.cmToCI4RGB565 = new System.Windows.Forms.ToolStripMenuItem();
this.cmToCI4IA8 = new System.Windows.Forms.ToolStripMenuItem();
this.Panel.SuspendLayout();
this.panel1.SuspendLayout();
((System.ComponentModel.ISupportInitialize)(this.pbPic)).BeginInit();
this.cmFormat.SuspendLayout();
this.SuspendLayout();
//
// Panel
//
this.Panel.Controls.Add(this.cbCheckerBoard);
this.Panel.Controls.Add(this.btnReplace);
this.Panel.Controls.Add(this.btnClose);
this.Panel.Controls.Add(this.cbIcon);
this.Panel.Controls.Add(this.lbIcon);
this.Panel.Controls.Add(this.lbBanner);
this.Panel.Controls.Add(this.cbBanner);
this.Panel.Dock = System.Windows.Forms.DockStyle.Bottom;
this.Panel.Location = new System.Drawing.Point(0, 434);
this.Panel.Name = "Panel";
this.Panel.Size = new System.Drawing.Size(817, 28);
this.Panel.TabIndex = 0;
//
// cbCheckerBoard
//
this.cbCheckerBoard.Anchor = System.Windows.Forms.AnchorStyles.Bottom;
this.cbCheckerBoard.AutoSize = true;
this.cbCheckerBoard.Checked = true;
this.cbCheckerBoard.CheckState = System.Windows.Forms.CheckState.Checked;
this.cbCheckerBoard.Location = new System.Drawing.Point(390, 7);
this.cbCheckerBoard.Name = "cbCheckerBoard";
this.cbCheckerBoard.Size = new System.Drawing.Size(93, 17);
this.cbCheckerBoard.TabIndex = 4;
this.cbCheckerBoard.Text = "Checkerboard";
this.cbCheckerBoard.UseVisualStyleBackColor = true;
this.cbCheckerBoard.CheckedChanged += new System.EventHandler(this.cbCheckerBoard_CheckedChanged);
//
// btnReplace
//
this.btnReplace.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.btnReplace.Location = new System.Drawing.Point(513, 4);
this.btnReplace.Name = "btnReplace";
this.btnReplace.Size = new System.Drawing.Size(137, 21);
this.btnReplace.TabIndex = 3;
this.btnReplace.Text = "Replace";
this.btnReplace.UseVisualStyleBackColor = true;
this.btnReplace.Click += new System.EventHandler(this.btnReplace_Click);
//
// btnClose
//
this.btnClose.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.btnClose.DialogResult = System.Windows.Forms.DialogResult.Cancel;
this.btnClose.Location = new System.Drawing.Point(670, 4);
this.btnClose.Name = "btnClose";
this.btnClose.Size = new System.Drawing.Size(137, 21);
this.btnClose.TabIndex = 3;
this.btnClose.Text = "Close";
this.btnClose.UseVisualStyleBackColor = true;
this.btnClose.Click += new System.EventHandler(this.btnClose_Click);
//
// cbIcon
//
this.cbIcon.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
this.cbIcon.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
this.cbIcon.FormattingEnabled = true;
this.cbIcon.Location = new System.Drawing.Point(234, 4);
this.cbIcon.MaxDropDownItems = 20;
this.cbIcon.Name = "cbIcon";
this.cbIcon.Size = new System.Drawing.Size(121, 21);
this.cbIcon.TabIndex = 1;
this.cbIcon.SelectedIndexChanged += new System.EventHandler(this.cbIcon_SelectedIndexChanged);
//
// lbIcon
//
this.lbIcon.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
this.lbIcon.AutoSize = true;
this.lbIcon.Location = new System.Drawing.Point(198, 7);
this.lbIcon.Name = "lbIcon";
this.lbIcon.Size = new System.Drawing.Size(31, 13);
this.lbIcon.TabIndex = 2;
this.lbIcon.Text = "Icon:";
//
// lbBanner
//
this.lbBanner.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
this.lbBanner.AutoSize = true;
this.lbBanner.Location = new System.Drawing.Point(3, 7);
this.lbBanner.Name = "lbBanner";
this.lbBanner.Size = new System.Drawing.Size(44, 13);
this.lbBanner.TabIndex = 1;
this.lbBanner.Text = "Banner:";
//
// cbBanner
//
this.cbBanner.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
this.cbBanner.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
this.cbBanner.FormattingEnabled = true;
this.cbBanner.Location = new System.Drawing.Point(51, 4);
this.cbBanner.MaxDropDownItems = 20;
this.cbBanner.Name = "cbBanner";
this.cbBanner.Size = new System.Drawing.Size(121, 21);
this.cbBanner.TabIndex = 0;
this.cbBanner.SelectedIndexChanged += new System.EventHandler(this.cbBanner_SelectedIndexChanged);
//
// panel1
//
this.panel1.Controls.Add(this.lbTip);
this.panel1.Controls.Add(this.lbFormat);
this.panel1.Controls.Add(this.lbFormatText);
this.panel1.Controls.Add(this.lbSize);
this.panel1.Controls.Add(this.lbSizeText);
this.panel1.Dock = System.Windows.Forms.DockStyle.Top;
this.panel1.Location = new System.Drawing.Point(0, 0);
this.panel1.Name = "panel1";
this.panel1.Size = new System.Drawing.Size(817, 22);
this.panel1.TabIndex = 2;
//
// lbFormat
//
this.lbFormat.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
this.lbFormat.AutoSize = true;
this.lbFormat.Location = new System.Drawing.Point(729, 5);
this.lbFormat.Name = "lbFormat";
this.lbFormat.Size = new System.Drawing.Size(43, 13);
this.lbFormat.TabIndex = 3;
this.lbFormat.Text = "RGBA8";
//
// lbFormatText
//
this.lbFormatText.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
this.lbFormatText.Location = new System.Drawing.Point(523, 5);
this.lbFormatText.Name = "lbFormatText";
this.lbFormatText.RightToLeft = System.Windows.Forms.RightToLeft.No;
this.lbFormatText.Size = new System.Drawing.Size(205, 13);
this.lbFormatText.TabIndex = 2;
this.lbFormatText.Text = "Texture Format:";
this.lbFormatText.TextAlign = System.Drawing.ContentAlignment.TopRight;
//
// lbSize
//
this.lbSize.AutoSize = true;
this.lbSize.Location = new System.Drawing.Point(39, 5);
this.lbSize.Name = "lbSize";
this.lbSize.Size = new System.Drawing.Size(30, 13);
this.lbSize.TabIndex = 1;
this.lbSize.Text = "0 x 0";
//
// lbSizeText
//
this.lbSizeText.AutoSize = true;
this.lbSizeText.Location = new System.Drawing.Point(4, 5);
this.lbSizeText.Name = "lbSizeText";
this.lbSizeText.Size = new System.Drawing.Size(30, 13);
this.lbSizeText.TabIndex = 0;
this.lbSizeText.Text = "Size:";
//
// pbPic
//
this.pbPic.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Center;
this.pbPic.Dock = System.Windows.Forms.DockStyle.Fill;
this.pbPic.Location = new System.Drawing.Point(0, 22);
this.pbPic.Name = "pbPic";
this.pbPic.Size = new System.Drawing.Size(817, 412);
this.pbPic.SizeMode = System.Windows.Forms.PictureBoxSizeMode.CenterImage;
this.pbPic.TabIndex = 3;
this.pbPic.TabStop = false;
//
// cmFormat
//
this.cmFormat.Items.AddRange(new System.Windows.Forms.ToolStripItem[] {
this.cmRGBA8,
this.cmRGB565,
this.cmRGB5A3,
this.cmIA8,
this.cmIA4,
this.cmI8,
this.cmI4,
this.cmCI8,
this.cmCI4,
this.toolStripSeparator1,
this.cmChangeFormat});
this.cmFormat.Name = "cmFormat";
this.cmFormat.Size = new System.Drawing.Size(267, 252);
//
// cmRGBA8
//
this.cmRGBA8.Name = "cmRGBA8";
this.cmRGBA8.Size = new System.Drawing.Size(266, 22);
this.cmRGBA8.Tag = "rgba8";
this.cmRGBA8.Text = "As RGBA8 (High Quality with Alpha)";
this.cmRGBA8.Click += new System.EventHandler(this.cmFormat_Click);
//
// cmRGB565
//
this.cmRGB565.Name = "cmRGB565";
this.cmRGB565.Size = new System.Drawing.Size(266, 22);
this.cmRGB565.Tag = "rgb565";
this.cmRGB565.Text = "As RGB565 (Moderate Quality)";
this.cmRGB565.Click += new System.EventHandler(this.cmFormat_Click);
//
// cmRGB5A3
//
this.cmRGB5A3.Name = "cmRGB5A3";
this.cmRGB5A3.Size = new System.Drawing.Size(266, 22);
this.cmRGB5A3.Tag = "rgb5a3";
this.cmRGB5A3.Text = "As RGB5A3 (Low Quality with Alpha)";
this.cmRGB5A3.Click += new System.EventHandler(this.cmFormat_Click);
//
// cmIA8
//
this.cmIA8.Name = "cmIA8";
this.cmIA8.Size = new System.Drawing.Size(266, 22);
this.cmIA8.Tag = "ia8";
this.cmIA8.Text = "As IA8 (B/W with Alpha)";
this.cmIA8.Click += new System.EventHandler(this.cmFormat_Click);
//
// cmIA4
//
this.cmIA4.Name = "cmIA4";
this.cmIA4.Size = new System.Drawing.Size(266, 22);
this.cmIA4.Tag = "ia4";
this.cmIA4.Text = "As IA4 (B/W with Alpha)";
this.cmIA4.Click += new System.EventHandler(this.cmFormat_Click);
//
// cmI8
//
this.cmI8.Name = "cmI8";
this.cmI8.Size = new System.Drawing.Size(266, 22);
this.cmI8.Tag = "i8";
this.cmI8.Text = "As I8 (B/W)";
this.cmI8.Click += new System.EventHandler(this.cmFormat_Click);
//
// cmI4
//
this.cmI4.Name = "cmI4";
this.cmI4.Size = new System.Drawing.Size(266, 22);
this.cmI4.Tag = "i4";
this.cmI4.Text = "As I4 (B/W)";
this.cmI4.Click += new System.EventHandler(this.cmFormat_Click);
//
// toolStripSeparator1
//
this.toolStripSeparator1.Name = "toolStripSeparator1";
this.toolStripSeparator1.Size = new System.Drawing.Size(263, 6);
//
// cmChangeFormat
//
this.cmChangeFormat.DropDownItems.AddRange(new System.Windows.Forms.ToolStripItem[] {
this.cmToRGBA8,
this.cmToRGB565,
this.cmToRGB5A3,
this.cmToIA8,
this.cmToIA4,
this.cmToI8,
this.cmToI4,
this.cmToCI8,
this.cmToCI4});
this.cmChangeFormat.Name = "cmChangeFormat";
this.cmChangeFormat.Size = new System.Drawing.Size(266, 22);
this.cmChangeFormat.Text = "Change Format";
//
// cmToRGBA8
//
this.cmToRGBA8.Name = "cmToRGBA8";
this.cmToRGBA8.Size = new System.Drawing.Size(267, 22);
this.cmToRGBA8.Tag = "rgba8";
this.cmToRGBA8.Text = "To RGBA8 (High Quality with Alpha)";
this.cmToRGBA8.Click += new System.EventHandler(this.cmChangeFormat_Click);
//
// cmToRGB565
//
this.cmToRGB565.Name = "cmToRGB565";
this.cmToRGB565.Size = new System.Drawing.Size(267, 22);
this.cmToRGB565.Tag = "rgb565";
this.cmToRGB565.Text = "To RGB565 (Moderate Quality)";
this.cmToRGB565.Click += new System.EventHandler(this.cmChangeFormat_Click);
//
// cmToRGB5A3
//
this.cmToRGB5A3.Name = "cmToRGB5A3";
this.cmToRGB5A3.Size = new System.Drawing.Size(267, 22);
this.cmToRGB5A3.Tag = "rgb5a3";
this.cmToRGB5A3.Text = "To RGB5A3 (Low Quality with Alpha)";
this.cmToRGB5A3.Click += new System.EventHandler(this.cmChangeFormat_Click);
//
// cmToIA8
//
this.cmToIA8.Name = "cmToIA8";
this.cmToIA8.Size = new System.Drawing.Size(267, 22);
this.cmToIA8.Tag = "ia8";
this.cmToIA8.Text = "To IA8 (B/W with Alpha)";
this.cmToIA8.Click += new System.EventHandler(this.cmChangeFormat_Click);
//
// cmToIA4
//
this.cmToIA4.Name = "cmToIA4";
this.cmToIA4.Size = new System.Drawing.Size(267, 22);
this.cmToIA4.Tag = "ia4";
this.cmToIA4.Text = "To IA4 (B/W with Alpha)";
this.cmToIA4.Click += new System.EventHandler(this.cmChangeFormat_Click);
//
// cmToI8
//
this.cmToI8.Name = "cmToI8";
this.cmToI8.Size = new System.Drawing.Size(267, 22);
this.cmToI8.Tag = "i8";
this.cmToI8.Text = "To I8 (B/W)";
this.cmToI8.Click += new System.EventHandler(this.cmChangeFormat_Click);
//
// cmToI4
//
this.cmToI4.Name = "cmToI4";
this.cmToI4.Size = new System.Drawing.Size(267, 22);
this.cmToI4.Tag = "i4";
this.cmToI4.Text = "To I4 (B/W)";
this.cmToI4.Click += new System.EventHandler(this.cmChangeFormat_Click);
//
// lbNoPreview
//
this.lbNoPreview.Dock = System.Windows.Forms.DockStyle.Fill;
this.lbNoPreview.Location = new System.Drawing.Point(0, 22);
this.lbNoPreview.Name = "lbNoPreview";
this.lbNoPreview.Size = new System.Drawing.Size(817, 412);
this.lbNoPreview.TabIndex = 4;
this.lbNoPreview.Text = "No Preview";
this.lbNoPreview.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
this.lbNoPreview.Visible = false;
//
// cmCI8
//
this.cmCI8.DropDownItems.AddRange(new System.Windows.Forms.ToolStripItem[] {
this.cmCI8RGB5A3,
this.cmCI8RGB565,
this.cmCI8IA8});
this.cmCI8.Name = "cmCI8";
this.cmCI8.Size = new System.Drawing.Size(266, 22);
this.cmCI8.Text = "As CI8 (Indexed, max. 256 Colors)";
//
// cmCI4
//
this.cmCI4.DropDownItems.AddRange(new System.Windows.Forms.ToolStripItem[] {
this.cmCI4RGB5A3,
this.cmCI4RGB565,
this.cmCI4IA8});
this.cmCI4.Name = "cmCI4";
this.cmCI4.Size = new System.Drawing.Size(266, 22);
this.cmCI4.Text = "As CI4 (Indexed, max. 16 Colors)";
//
// cmCI8RGB5A3
//
this.cmCI8RGB5A3.Name = "cmCI8RGB5A3";
this.cmCI8RGB5A3.Size = new System.Drawing.Size(283, 22);
this.cmCI8RGB5A3.Tag = "ci8rgb5a3";
this.cmCI8RGB5A3.Text = "With RGB5A3 Palette (Color with Alpha)";
this.cmCI8RGB5A3.Click += new System.EventHandler(this.cmFormat_Click);
//
// cmCI8RGB565
//
this.cmCI8RGB565.Name = "cmCI8RGB565";
this.cmCI8RGB565.Size = new System.Drawing.Size(283, 22);
this.cmCI8RGB565.Tag = "ci8rgb565";
this.cmCI8RGB565.Text = "With RGB565 Palette (Color)";
this.cmCI8RGB565.Click += new System.EventHandler(this.cmFormat_Click);
//
// cmCI8IA8
//
this.cmCI8IA8.Name = "cmCI8IA8";
this.cmCI8IA8.Size = new System.Drawing.Size(283, 22);
this.cmCI8IA8.Tag = "ci8ia8";
this.cmCI8IA8.Text = "With IA8 Palette (B/W with Alpha)";
this.cmCI8IA8.Click += new System.EventHandler(this.cmFormat_Click);
//
// cmCI4RGB5A3
//
this.cmCI4RGB5A3.Name = "cmCI4RGB5A3";
this.cmCI4RGB5A3.Size = new System.Drawing.Size(283, 22);
this.cmCI4RGB5A3.Tag = "ci4rgb5a3";
this.cmCI4RGB5A3.Text = "With RGB5A3 Palette (Color with Alpha)";
this.cmCI4RGB5A3.Click += new System.EventHandler(this.cmFormat_Click);
//
// cmCI4RGB565
//
this.cmCI4RGB565.Name = "cmCI4RGB565";
this.cmCI4RGB565.Size = new System.Drawing.Size(283, 22);
this.cmCI4RGB565.Tag = "ci4rgb565";
this.cmCI4RGB565.Text = "With RGB565 Palette (Color)";
this.cmCI4RGB565.Click += new System.EventHandler(this.cmFormat_Click);
//
// cmCI4IA8
//
this.cmCI4IA8.Name = "cmCI4IA8";
this.cmCI4IA8.Size = new System.Drawing.Size(283, 22);
this.cmCI4IA8.Tag = "ci4ia8";
this.cmCI4IA8.Text = "With IA8 Palette (B/W with Alpha)";
this.cmCI4IA8.Click += new System.EventHandler(this.cmFormat_Click);
//
// lbTip
//
this.lbTip.AutoSize = true;
this.lbTip.ForeColor = System.Drawing.Color.Red;
this.lbTip.Location = new System.Drawing.Point(149, 6);
this.lbTip.Name = "lbTip";
this.lbTip.Size = new System.Drawing.Size(470, 13);
this.lbTip.TabIndex = 4;
this.lbTip.Text = "Tip: Reduce the colors of an image with Photoshop or GIMP to gain better results " +
"with CI formats...";
this.lbTip.Visible = false;
//
// cmToCI8
//
this.cmToCI8.DropDownItems.AddRange(new System.Windows.Forms.ToolStripItem[] {
this.cmToCI8RGB5A3,
this.cmToCI8RGB565,
this.cmToCI8IA8});
this.cmToCI8.Name = "cmToCI8";
this.cmToCI8.Size = new System.Drawing.Size(267, 22);
this.cmToCI8.Text = "To CI8 (Indexed, max. 256 Colors)";
//
// cmToCI4
//
this.cmToCI4.DropDownItems.AddRange(new System.Windows.Forms.ToolStripItem[] {
this.cmToCI4RGB5A3,
this.cmToCI4RGB565,
this.cmToCI4IA8});
this.cmToCI4.Name = "cmToCI4";
this.cmToCI4.Size = new System.Drawing.Size(267, 22);
this.cmToCI4.Text = "To CI4 (Indexed, max. 16 Colors)";
//
// cmToCI8RGB5A3
//
this.cmToCI8RGB5A3.Name = "cmToCI8RGB5A3";
this.cmToCI8RGB5A3.Size = new System.Drawing.Size(283, 22);
this.cmToCI8RGB5A3.Tag = "ci8rgb5a3";
this.cmToCI8RGB5A3.Text = "With RGB5A3 Palette (Color with Alpha)";
this.cmToCI8RGB5A3.Click += new System.EventHandler(this.cmChangeFormat_Click);
//
// cmToCI8RGB565
//
this.cmToCI8RGB565.Name = "cmToCI8RGB565";
this.cmToCI8RGB565.Size = new System.Drawing.Size(283, 22);
this.cmToCI8RGB565.Tag = "ci8rgb565";
this.cmToCI8RGB565.Text = "With RGB565 Palette (Color)";
this.cmToCI8RGB565.Click += new System.EventHandler(this.cmChangeFormat_Click);
//
// cmToCI8IA8
//
this.cmToCI8IA8.Name = "cmToCI8IA8";
this.cmToCI8IA8.Size = new System.Drawing.Size(283, 22);
this.cmToCI8IA8.Tag = "ci8ia8";
this.cmToCI8IA8.Text = "With IA8 Palette (B/W with Alpha)";
this.cmToCI8IA8.Click += new System.EventHandler(this.cmChangeFormat_Click);
//
// cmToCI4RGB5A3
//
this.cmToCI4RGB5A3.Name = "cmToCI4RGB5A3";
this.cmToCI4RGB5A3.Size = new System.Drawing.Size(283, 22);
this.cmToCI4RGB5A3.Tag = "ci4rgb5a3";
this.cmToCI4RGB5A3.Text = "With RGB5A3 Palette (Color with Alpha)";
this.cmToCI4RGB5A3.Click += new System.EventHandler(this.cmChangeFormat_Click);
//
// cmToCI4RGB565
//
this.cmToCI4RGB565.Name = "cmToCI4RGB565";
this.cmToCI4RGB565.Size = new System.Drawing.Size(283, 22);
this.cmToCI4RGB565.Tag = "ci4rgb565";
this.cmToCI4RGB565.Text = "With RGB565 Palette (Color)";
this.cmToCI4RGB565.Click += new System.EventHandler(this.cmChangeFormat_Click);
//
// cmToCI4IA8
//
this.cmToCI4IA8.Name = "cmToCI4IA8";
this.cmToCI4IA8.Size = new System.Drawing.Size(283, 22);
this.cmToCI4IA8.Tag = "ci4ia8";
this.cmToCI4IA8.Text = "With IA8 Palette (B/W with Alpha)";
this.cmToCI4IA8.Click += new System.EventHandler(this.cmChangeFormat_Click);
//
// CustomizeMii_Preview
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.CancelButton = this.btnClose;
this.ClientSize = new System.Drawing.Size(817, 462);
this.Controls.Add(this.lbNoPreview);
this.Controls.Add(this.pbPic);
this.Controls.Add(this.panel1);
this.Controls.Add(this.Panel);
this.MaximizeBox = false;
this.MinimizeBox = false;
this.MinimumSize = new System.Drawing.Size(833, 500);
this.Name = "CustomizeMii_Preview";
this.Text = "Preview";
this.FormClosing += new System.Windows.Forms.FormClosingEventHandler(this.Preview_FormClosing);
this.Load += new System.EventHandler(this.Preview_Load);
this.Panel.ResumeLayout(false);
this.Panel.PerformLayout();
this.panel1.ResumeLayout(false);
this.panel1.PerformLayout();
((System.ComponentModel.ISupportInitialize)(this.pbPic)).EndInit();
this.cmFormat.ResumeLayout(false);
this.ResumeLayout(false);
}
#endregion
private System.Windows.Forms.Panel Panel;
private System.Windows.Forms.Label lbIcon;
private System.Windows.Forms.Label lbBanner;
public System.Windows.Forms.ComboBox cbBanner;
public System.Windows.Forms.Button btnClose;
public System.Windows.Forms.ComboBox cbIcon;
private System.Windows.Forms.Panel panel1;
private System.Windows.Forms.PictureBox pbPic;
private System.Windows.Forms.Label lbSize;
private System.Windows.Forms.Label lbFormat;
public System.Windows.Forms.Label lbSizeText;
public System.Windows.Forms.Label lbFormatText;
public System.Windows.Forms.Button btnReplace;
private System.Windows.Forms.ContextMenuStrip cmFormat;
private System.Windows.Forms.ToolStripMenuItem cmRGBA8;
private System.Windows.Forms.ToolStripMenuItem cmRGB565;
private System.Windows.Forms.ToolStripMenuItem cmRGB5A3;
private System.Windows.Forms.ToolStripMenuItem cmIA8;
private System.Windows.Forms.ToolStripMenuItem cmIA4;
private System.Windows.Forms.ToolStripMenuItem cmI8;
private System.Windows.Forms.ToolStripMenuItem cmI4;
private System.Windows.Forms.Label lbNoPreview;
private System.Windows.Forms.ToolStripMenuItem cmChangeFormat;
private System.Windows.Forms.ToolStripMenuItem cmToRGBA8;
private System.Windows.Forms.ToolStripMenuItem cmToRGB565;
private System.Windows.Forms.ToolStripMenuItem cmToRGB5A3;
private System.Windows.Forms.ToolStripMenuItem cmToIA8;
private System.Windows.Forms.ToolStripMenuItem cmToIA4;
private System.Windows.Forms.ToolStripMenuItem cmToI8;
private System.Windows.Forms.ToolStripMenuItem cmToI4;
private System.Windows.Forms.ToolStripSeparator toolStripSeparator1;
private System.Windows.Forms.CheckBox cbCheckerBoard;
private System.Windows.Forms.ToolStripMenuItem cmCI8;
private System.Windows.Forms.ToolStripMenuItem cmCI4;
private System.Windows.Forms.ToolStripMenuItem cmCI8RGB5A3;
private System.Windows.Forms.ToolStripMenuItem cmCI8RGB565;
private System.Windows.Forms.ToolStripMenuItem cmCI8IA8;
private System.Windows.Forms.ToolStripMenuItem cmCI4RGB5A3;
private System.Windows.Forms.ToolStripMenuItem cmCI4RGB565;
private System.Windows.Forms.ToolStripMenuItem cmCI4IA8;
private System.Windows.Forms.Label lbTip;
private System.Windows.Forms.ToolStripMenuItem cmToCI8;
private System.Windows.Forms.ToolStripMenuItem cmToCI4;
private System.Windows.Forms.ToolStripMenuItem cmToCI8RGB5A3;
private System.Windows.Forms.ToolStripMenuItem cmToCI8RGB565;
private System.Windows.Forms.ToolStripMenuItem cmToCI8IA8;
private System.Windows.Forms.ToolStripMenuItem cmToCI4RGB5A3;
private System.Windows.Forms.ToolStripMenuItem cmToCI4RGB565;
private System.Windows.Forms.ToolStripMenuItem cmToCI4IA8;
}
}

View File

@ -1,500 +0,0 @@
/* This file is part of CustomizeMii
* Copyright (C) 2009 Leathl
*
* CustomizeMii is free software: you can redistribute it and/or
* modify it under the terms of the GNU General Public License as published
* by the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* CustomizeMii is distributed in the hope that it will be
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Windows.Forms;
using libWiiSharp;
namespace CustomizeMii
{
public partial class CustomizeMii_Preview : Form
{
private TplImage[][] images = new TplImage[2][];
private U8 bannerBin;
private U8 iconBin;
private string startTPL;
private bool startIcon = false;
Timer tipTimer = new Timer();
public U8 BannerBin { get { return bannerBin; } set { bannerBin = value; } }
public U8 IconBin { get { return iconBin; } set { iconBin = value; } }
public string StartTPL { get { return startTPL; } set { startTPL = value; } }
public bool StartIcon { get { return startIcon; } set { startIcon = value; } }
public CustomizeMii_Preview()
{
InitializeComponent();
this.Icon = global::CustomizeMii.Properties.Resources.CustomizeMii;
}
private void btnClose_Click(object sender, EventArgs e)
{
this.Close();
}
private void Preview_FormClosing(object sender, FormClosingEventArgs e)
{
images = null;
cbBanner.Items.Clear();
cbIcon.Items.Clear();
}
private void Preview_Load(object sender, EventArgs e)
{
this.CenterToParent();
cbBanner.Items.Clear();
cbIcon.Items.Clear();
int startIndex = -1;
List<TplImage> bannerImages = new List<TplImage>();
List<TplImage> iconImages = new List<TplImage>();
for (int i = 0; i < bannerBin.NumOfNodes; i++)
{
if (bannerBin.StringTable[i].ToLower().EndsWith(".tpl"))
{
TplImage tmpImage = new TplImage();
TPL tmpTpl = TPL.Load(bannerBin.Data[i]);
if (i == 10) { }
tmpImage.fileName = bannerBin.StringTable[i];
tmpImage.tplFormat = tmpTpl.GetTextureFormat(0).ToString();
tmpImage.tplImage = tmpTpl.ExtractTexture();
tmpImage.checkerBoard = createCheckerBoard(tmpImage.tplImage.Width, tmpImage.tplImage.Height);
if (tmpImage.tplFormat.StartsWith("CI"))
tmpImage.tplFormat += " + " + tmpTpl.GetPaletteFormat(0);
bannerImages.Add(tmpImage);
}
}
for (int i = 0; i < iconBin.NumOfNodes; i++)
{
if (iconBin.StringTable[i].ToLower().EndsWith(".tpl"))
{
TplImage tmpImage = new TplImage();
TPL tmpTpl = TPL.Load(iconBin.Data[i]);
tmpImage.fileName = iconBin.StringTable[i];
tmpImage.tplFormat = tmpTpl.GetTextureFormat(0).ToString();
tmpImage.tplImage = tmpTpl.ExtractTexture();
tmpImage.checkerBoard = createCheckerBoard(tmpImage.tplImage.Width, tmpImage.tplImage.Height);
if (tmpImage.tplFormat.StartsWith("CI"))
tmpImage.tplFormat += " + " + tmpTpl.GetPaletteFormat(0);
iconImages.Add(tmpImage);
}
}
images[0] = bannerImages.ToArray();
images[1] = iconImages.ToArray();
for (int i = 0; i < images[0].Length; i++)
{
cbBanner.Items.Add(images[0][i].fileName);
if (!startIcon)
if (images[0][i].fileName.ToLower() == startTPL.ToLower())
startIndex = i;
}
for (int i = 0; i < images[1].Length; i++)
{
cbIcon.Items.Add(images[1][i].fileName);
if (startIcon)
if (images[1][i].fileName.ToLower() == startTPL.ToLower())
startIndex = i;
}
try
{
if (startIndex != -1)
if (!startIcon)
cbBanner.SelectedIndex = startIndex;
else
cbIcon.SelectedIndex = startIndex;
}
catch { }
if (cbBanner.SelectedIndex != -1) cbBanner.Select();
else if (cbIcon.SelectedIndex != -1) cbIcon.Select();
tipTimer.Interval = 7000;
tipTimer.Tag = 0;
tipTimer.Tick += new EventHandler(tipTimer_Tick);
}
void tipTimer_Tick(object sender, EventArgs e)
{
lbTip.Visible = false;
tipTimer.Stop();
}
private void cbBanner_SelectedIndexChanged(object sender, EventArgs e)
{
if (cbBanner.SelectedIndex != -1)
{
pbPic.Image = images[0][cbBanner.SelectedIndex].tplImage;
lbFormat.Text = images[0][cbBanner.SelectedIndex].tplFormat;
lbSize.Text = string.Format("{0} x {1}", images[0][cbBanner.SelectedIndex].tplImage.Width, images[0][cbBanner.SelectedIndex].tplImage.Height);
if (cbCheckerBoard.Checked) pbPic.BackgroundImage = images[0][cbBanner.SelectedIndex].checkerBoard;
cbIcon.SelectedIndex = -1;
}
}
private void cbIcon_SelectedIndexChanged(object sender, EventArgs e)
{
if (cbIcon.SelectedIndex != -1)
{
pbPic.Image = images[1][cbIcon.SelectedIndex].tplImage;
lbFormat.Text = images[1][cbIcon.SelectedIndex].tplFormat;
lbSize.Text = string.Format("{0} x {1}", images[1][cbIcon.SelectedIndex].tplImage.Width, images[1][cbIcon.SelectedIndex].tplImage.Height);
if (cbCheckerBoard.Checked) pbPic.BackgroundImage = images[1][cbIcon.SelectedIndex].checkerBoard;
cbBanner.SelectedIndex = -1;
}
}
private Image resizeImage(Image img, int x, int y)
{
Image newimage = new Bitmap(x, y);
using (Graphics gfx = Graphics.FromImage(newimage))
gfx.DrawImage(img, 0, 0, x, y);
return newimage;
}
private Image createCheckerBoard(int w, int h)
{
Color darkColor = Color.DarkGray;
Color lightColor = Color.White;
int tileSize = 10;
Bitmap img = new Bitmap(w, h);
using (Graphics g = Graphics.FromImage(img))
{
g.Clear(lightColor);
for (int col = 0; col < w; col += tileSize)
{
for (int row = 0; row < h; row += tileSize)
{
Color curColor;
if ((col / tileSize) % 2 == 0)
curColor = (row / tileSize) % 2 == 0 ? darkColor : lightColor;
else
curColor = (row / tileSize) % 2 == 0 ? lightColor : darkColor;
if (curColor == lightColor) continue;
Rectangle rect = new Rectangle(col, row, tileSize, tileSize);
g.FillRectangle(new SolidBrush(darkColor), rect);
}
}
}
return (Image)img;
}
private void btnReplace_Click(object sender, EventArgs e)
{
cmFormat.Show(MousePosition);
}
private void cmFormat_Click(object sender, EventArgs e)
{
OpenFileDialog ofd = new OpenFileDialog();
ofd.Filter = "PNG|*.png|JPG|*.jpg|GIF|*.gif|BMP|*.bmp|TPL|*.tpl|All|*.png;*.jpg;*.gif;*.bmp;*.tpl";
ofd.FilterIndex = 6;
if (ofd.ShowDialog() == DialogResult.OK)
{
try
{
string tplName;
TPL tmpTpl = new TPL();
Image newImg;
if (cbIcon.SelectedIndex == -1)
{
tplName = cbBanner.SelectedItem.ToString().ToLower();
tmpTpl.LoadFile(bannerBin.Data[bannerBin.GetNodeIndex(tplName)]);
}
else
{
tplName = cbIcon.SelectedItem.ToString().ToLower();
tmpTpl.LoadFile(iconBin.Data[iconBin.GetNodeIndex(tplName)]);
}
if (!ofd.FileName.ToLower().EndsWith(".tpl")) newImg = Image.FromFile(ofd.FileName);
else
{
TPL newTpl = TPL.Load(ofd.FileName);
newImg = newTpl.ExtractTexture();
}
Size tplSize = tmpTpl.GetTextureSize(0);
if (newImg.Width != tplSize.Width ||
newImg.Height != tplSize.Height)
newImg = resizeImage(newImg, tplSize.Width, tplSize.Height);
ToolStripMenuItem cmSender = sender as ToolStripMenuItem;
TPL_TextureFormat tplFormat;
TPL_PaletteFormat pFormat = TPL_PaletteFormat.RGB5A3;
switch (cmSender.Tag.ToString().ToLower())
{
case "i4":
tplFormat = TPL_TextureFormat.I4;
break;
case "i8":
tplFormat = TPL_TextureFormat.I8;
break;
case "ia4":
tplFormat = TPL_TextureFormat.IA4;
break;
case "ia8":
tplFormat = TPL_TextureFormat.IA8;
break;
case "rgb565":
tplFormat = TPL_TextureFormat.RGB565;
break;
case "rgb5a3":
tplFormat = TPL_TextureFormat.RGB5A3;
break;
case "ci8rgb5a3":
tplFormat = TPL_TextureFormat.CI8;
pFormat = TPL_PaletteFormat.RGB5A3;
break;
case "ci8rgb565":
tplFormat = TPL_TextureFormat.CI8;
pFormat = TPL_PaletteFormat.RGB565;
break;
case "ci8ia8":
tplFormat = TPL_TextureFormat.CI8;
pFormat = TPL_PaletteFormat.IA8;
break;
case "ci4rgb5a3":
tplFormat = TPL_TextureFormat.CI4;
pFormat = TPL_PaletteFormat.RGB5A3;
break;
case "ci4rgb565":
tplFormat = TPL_TextureFormat.CI4;
pFormat = TPL_PaletteFormat.RGB565;
break;
case "ci4ia8":
tplFormat = TPL_TextureFormat.CI4;
pFormat = TPL_PaletteFormat.IA8;
break;
default:
tplFormat = TPL_TextureFormat.RGBA8;
break;
}
tmpTpl.RemoveTexture(0);
tmpTpl.AddTexture(newImg, tplFormat, pFormat);
if (cbBanner.SelectedIndex != -1)
{
bannerBin.ReplaceFile(bannerBin.GetNodeIndex(tplName), tmpTpl.ToByteArray());
images[0][cbBanner.SelectedIndex].tplImage = tmpTpl.ExtractTexture();
images[0][cbBanner.SelectedIndex].tplFormat = tmpTpl.GetTextureFormat(0).ToString();
if (images[0][cbBanner.SelectedIndex].tplFormat.StartsWith("CI"))
images[0][cbBanner.SelectedIndex].tplFormat += " + " + tmpTpl.GetPaletteFormat(0);
pbPic.Image = images[0][cbBanner.SelectedIndex].tplImage;
lbFormat.Text = images[0][cbBanner.SelectedIndex].tplFormat;
lbSize.Text = string.Format("{0} x {1}", images[0][cbBanner.SelectedIndex].tplImage.Width, images[0][cbBanner.SelectedIndex].tplImage.Height);
}
else
{
iconBin.ReplaceFile(iconBin.GetNodeIndex(tplName), tmpTpl.ToByteArray());
images[1][cbIcon.SelectedIndex].tplImage = tmpTpl.ExtractTexture();
images[1][cbIcon.SelectedIndex].tplFormat = tmpTpl.GetTextureFormat(0).ToString();
if (images[1][cbIcon.SelectedIndex].tplFormat.StartsWith("CI"))
images[1][cbIcon.SelectedIndex].tplFormat += " + " + tmpTpl.GetPaletteFormat(0);
pbPic.Image = images[1][cbIcon.SelectedIndex].tplImage;
lbFormat.Text = images[1][cbIcon.SelectedIndex].tplFormat;
lbSize.Text = string.Format("{0} x {1}", images[1][cbIcon.SelectedIndex].tplImage.Width, images[1][cbIcon.SelectedIndex].tplImage.Height);
}
if (cbBanner.SelectedIndex != -1) cbBanner.Select();
else if (cbIcon.SelectedIndex != -1) cbIcon.Select();
if (tplFormat == TPL_TextureFormat.CI4 || tplFormat == TPL_TextureFormat.CI8)
{
lbTip.Visible = true;
tipTimer.Start();
}
}
catch (Exception ex)
{ MessageBox.Show(ex.Message, "Error", MessageBoxButtons.OK, MessageBoxIcon.Error); }
}
}
private void cmChangeFormat_Click(object sender, EventArgs e)
{
try
{
string tplName;
TPL tmpTpl = new TPL();
Image newImg;
if (cbIcon.SelectedIndex == -1)
{
tplName = cbBanner.SelectedItem.ToString().ToLower();
tmpTpl.LoadFile(bannerBin.Data[bannerBin.GetNodeIndex(tplName)]);
}
else
{
tplName = cbIcon.SelectedItem.ToString().ToLower();
tmpTpl.LoadFile(iconBin.Data[iconBin.GetNodeIndex(tplName)]);
}
newImg = tmpTpl.ExtractTexture();
TPL_TextureFormat tplFormat;
TPL_PaletteFormat pFormat = TPL_PaletteFormat.RGB5A3;
ToolStripMenuItem cmSender = sender as ToolStripMenuItem;
switch (cmSender.Tag.ToString().ToLower())
{
case "i4":
tplFormat = TPL_TextureFormat.I4;
break;
case "i8":
tplFormat = TPL_TextureFormat.I8;
break;
case "ia4":
tplFormat = TPL_TextureFormat.IA4;
break;
case "ia8":
tplFormat = TPL_TextureFormat.IA8;
break;
case "rgb565":
tplFormat = TPL_TextureFormat.RGB565;
break;
case "rgb5a3":
tplFormat = TPL_TextureFormat.RGB5A3;
break;
case "ci8rgb5a3":
tplFormat = TPL_TextureFormat.CI8;
pFormat = TPL_PaletteFormat.RGB5A3;
break;
case "ci8rgb565":
tplFormat = TPL_TextureFormat.CI8;
pFormat = TPL_PaletteFormat.RGB565;
break;
case "ci8ia8":
tplFormat = TPL_TextureFormat.CI8;
pFormat = TPL_PaletteFormat.IA8;
break;
case "ci4rgb5a3":
tplFormat = TPL_TextureFormat.CI4;
pFormat = TPL_PaletteFormat.RGB5A3;
break;
case "ci4rgb565":
tplFormat = TPL_TextureFormat.CI4;
pFormat = TPL_PaletteFormat.RGB565;
break;
case "ci4ia8":
tplFormat = TPL_TextureFormat.CI4;
pFormat = TPL_PaletteFormat.IA8;
break;
default:
tplFormat = TPL_TextureFormat.RGBA8;
break;
}
if (tmpTpl.GetTextureFormat(0) == tplFormat) return;
tmpTpl.RemoveTexture(0);
tmpTpl.AddTexture(newImg, tplFormat, pFormat);
if (cbBanner.SelectedIndex != -1)
{
bannerBin.ReplaceFile(bannerBin.GetNodeIndex(tplName), tmpTpl.ToByteArray());
images[0][cbBanner.SelectedIndex].tplImage = tmpTpl.ExtractTexture();
images[0][cbBanner.SelectedIndex].tplFormat = tmpTpl.GetTextureFormat(0).ToString();
if (images[0][cbBanner.SelectedIndex].tplFormat.StartsWith("CI"))
images[0][cbBanner.SelectedIndex].tplFormat += " + " + tmpTpl.GetPaletteFormat(0);
pbPic.Image = images[0][cbBanner.SelectedIndex].tplImage;
lbFormat.Text = images[0][cbBanner.SelectedIndex].tplFormat;
lbSize.Text = string.Format("{0} x {1}", images[0][cbBanner.SelectedIndex].tplImage.Width, images[0][cbBanner.SelectedIndex].tplImage.Height);
}
else
{
iconBin.ReplaceFile(iconBin.GetNodeIndex(tplName), tmpTpl.ToByteArray());
images[1][cbIcon.SelectedIndex].tplImage = tmpTpl.ExtractTexture();
images[1][cbIcon.SelectedIndex].tplFormat = tmpTpl.GetTextureFormat(0).ToString();
if (images[1][cbIcon.SelectedIndex].tplFormat.StartsWith("CI"))
images[1][cbIcon.SelectedIndex].tplFormat += " + " + tmpTpl.GetPaletteFormat(0);
pbPic.Image = images[1][cbIcon.SelectedIndex].tplImage;
lbFormat.Text = images[1][cbIcon.SelectedIndex].tplFormat;
lbSize.Text = string.Format("{0} x {1}", images[1][cbIcon.SelectedIndex].tplImage.Width, images[1][cbIcon.SelectedIndex].tplImage.Height);
}
if (cbBanner.SelectedIndex != -1) cbBanner.Select();
else if (cbIcon.SelectedIndex != -1) cbIcon.Select();
if (tplFormat == TPL_TextureFormat.CI4 || tplFormat == TPL_TextureFormat.CI8)
{
lbTip.Visible = true;
tipTimer.Start();
}
}
catch (Exception ex)
{ MessageBox.Show(ex.Message, "Error", MessageBoxButtons.OK, MessageBoxIcon.Error); }
}
private void cbCheckerBoard_CheckedChanged(object sender, EventArgs e)
{
if (cbCheckerBoard.Checked)
{
if (cbBanner.SelectedIndex != -1)
pbPic.BackgroundImage = images[0][cbBanner.SelectedIndex].checkerBoard;
else
pbPic.BackgroundImage = images[1][cbIcon.SelectedIndex].checkerBoard;
}
else pbPic.BackgroundImage = null;
if (cbBanner.SelectedIndex != -1)
cbBanner.Focus();
else
cbIcon.Focus();
}
}
}

View File

@ -1,126 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<metadata name="cmFormat.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>14, 7</value>
</metadata>
<metadata name="$this.TrayHeight" type="System.Int32, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>36</value>
</metadata>
</root>

File diff suppressed because it is too large Load Diff

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@ -1,82 +0,0 @@
/* This file is part of CustomizeMii
* Copyright (C) 2009 Leathl
*
* CustomizeMii is free software: you can redistribute it and/or
* modify it under the terms of the GNU General Public License as published
* by the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* CustomizeMii is distributed in the hope that it will be
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
namespace CustomizeMii
{
public struct TplImage
{
public System.Drawing.Image tplImage;
public System.Drawing.Image checkerBoard;
public string tplFormat;
public string fileName;
}
public struct TransmitInfo
{
public double compressionRatio;
public double transmittedLength;
public int timeElapsed;
}
public struct BnsConversionInfo
{
public enum LoopType
{
None,
FromWave,
Manual
}
public LoopType loopType;
public int loopStartSample;
public string audioFile;
public bool stereoToMono;
}
public struct WadCreationInfo
{
public enum NandLoader : int
{
comex = 0,
Waninkoko = 1,
}
public string titleId;
public string[] titles;
public string allLangTitle;
public int startupIos;
public string sound;
public string dol;
public string outFile;
public NandLoader nandLoader;
public bool sendToWii;
public libWiiSharp.Protocol transmitProtocol;
public string transmitIp;
public int transmitIos;
public bool saveAfterTransmit;
public bool success;
public bool sendWadReady;
public byte[] wadFile;
public bool lz77;
}
public struct Progress
{
public int progressValue;
public string progressState;
}
}

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@ -1,169 +0,0 @@
/* This file is part of CustomizeMii
* Copyright (C) 2009 Leathl
*
* CustomizeMii is free software: you can redistribute it and/or
* modify it under the terms of the GNU General Public License as published
* by the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* CustomizeMii is distributed in the hope that it will be
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
namespace CustomizeMii
{
partial class CustomizeMii_Transmit
{
/// <summary>
/// Erforderliche Designervariable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Verwendete Ressourcen bereinigen.
/// </summary>
/// <param name="disposing">True, wenn verwaltete Ressourcen gelöscht werden sollen; andernfalls False.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Vom Windows Form-Designer generierter Code
/// <summary>
/// Erforderliche Methode für die Designerunterstützung.
/// Der Inhalt der Methode darf nicht mit dem Code-Editor geändert werden.
/// </summary>
private void InitializeComponent()
{
this.lbProtocol = new System.Windows.Forms.Label();
this.cmbProtocol = new System.Windows.Forms.ComboBox();
this.lbIP = new System.Windows.Forms.Label();
this.tbIP = new System.Windows.Forms.TextBox();
this.lbIOS = new System.Windows.Forms.Label();
this.tbIOS = new System.Windows.Forms.TextBox();
this.btnTransmit = new System.Windows.Forms.Button();
this.btnCancel = new System.Windows.Forms.Button();
this.SuspendLayout();
//
// lbProtocol
//
this.lbProtocol.AutoSize = true;
this.lbProtocol.Location = new System.Drawing.Point(12, 16);
this.lbProtocol.Name = "lbProtocol";
this.lbProtocol.Size = new System.Drawing.Size(49, 13);
this.lbProtocol.TabIndex = 0;
this.lbProtocol.Text = "Protocol:";
//
// cmbProtocol
//
this.cmbProtocol.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
this.cmbProtocol.FormattingEnabled = true;
this.cmbProtocol.Items.AddRange(new object[] {
"Homebrew Channel 1.0.5+ (JODI)",
"Homebrew Channel -1.0.4 (HAXX)"});
this.cmbProtocol.Location = new System.Drawing.Point(67, 13);
this.cmbProtocol.Name = "cmbProtocol";
this.cmbProtocol.Size = new System.Drawing.Size(194, 21);
this.cmbProtocol.TabIndex = 1;
//
// lbIP
//
this.lbIP.AutoSize = true;
this.lbIP.Location = new System.Drawing.Point(12, 48);
this.lbIP.Name = "lbIP";
this.lbIP.Size = new System.Drawing.Size(61, 13);
this.lbIP.TabIndex = 2;
this.lbIP.Text = "IP Address:";
//
// tbIP
//
this.tbIP.Location = new System.Drawing.Point(79, 45);
this.tbIP.Name = "tbIP";
this.tbIP.Size = new System.Drawing.Size(182, 20);
this.tbIP.TabIndex = 3;
//
// lbIOS
//
this.lbIOS.AutoSize = true;
this.lbIOS.Location = new System.Drawing.Point(12, 78);
this.lbIOS.Name = "lbIOS";
this.lbIOS.Size = new System.Drawing.Size(127, 13);
this.lbIOS.TabIndex = 4;
this.lbIOS.Text = "IOS to use for installation:";
//
// tbIOS
//
this.tbIOS.Location = new System.Drawing.Point(145, 75);
this.tbIOS.Name = "tbIOS";
this.tbIOS.Size = new System.Drawing.Size(116, 20);
this.tbIOS.TabIndex = 5;
this.tbIOS.KeyPress += new System.Windows.Forms.KeyPressEventHandler(this.tbIOS_KeyPress);
//
// btnTransmit
//
this.btnTransmit.Location = new System.Drawing.Point(15, 109);
this.btnTransmit.Name = "btnTransmit";
this.btnTransmit.Size = new System.Drawing.Size(120, 23);
this.btnTransmit.TabIndex = 6;
this.btnTransmit.Text = "Transmit";
this.btnTransmit.UseVisualStyleBackColor = true;
this.btnTransmit.Click += new System.EventHandler(this.btnTransmit_Click);
//
// btnCancel
//
this.btnCancel.DialogResult = System.Windows.Forms.DialogResult.Cancel;
this.btnCancel.Location = new System.Drawing.Point(141, 109);
this.btnCancel.Name = "btnCancel";
this.btnCancel.Size = new System.Drawing.Size(120, 23);
this.btnCancel.TabIndex = 6;
this.btnCancel.Text = "Cancel";
this.btnCancel.UseVisualStyleBackColor = true;
this.btnCancel.Click += new System.EventHandler(this.btnCancel_Click);
//
// CustomizeMii_Transmit
//
this.AcceptButton = this.btnTransmit;
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.BackColor = System.Drawing.SystemColors.Control;
this.CancelButton = this.btnCancel;
this.ClientSize = new System.Drawing.Size(273, 145);
this.Controls.Add(this.btnCancel);
this.Controls.Add(this.btnTransmit);
this.Controls.Add(this.tbIOS);
this.Controls.Add(this.lbIOS);
this.Controls.Add(this.tbIP);
this.Controls.Add(this.lbIP);
this.Controls.Add(this.cmbProtocol);
this.Controls.Add(this.lbProtocol);
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.None;
this.Name = "CustomizeMii_Transmit";
this.Text = "CustomizeMii_Transmit";
this.Load += new System.EventHandler(this.CustomizeMii_Transmit_Load);
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.Label lbProtocol;
private System.Windows.Forms.ComboBox cmbProtocol;
private System.Windows.Forms.Label lbIP;
private System.Windows.Forms.TextBox tbIP;
private System.Windows.Forms.Label lbIOS;
private System.Windows.Forms.TextBox tbIOS;
private System.Windows.Forms.Button btnTransmit;
private System.Windows.Forms.Button btnCancel;
}
}

View File

@ -1,92 +0,0 @@
/* This file is part of CustomizeMii
* Copyright (C) 2009 Leathl
*
* CustomizeMii is free software: you can redistribute it and/or
* modify it under the terms of the GNU General Public License as published
* by the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* CustomizeMii is distributed in the hope that it will be
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using System.Text.RegularExpressions;
using System.Windows.Forms;
namespace CustomizeMii
{
public partial class CustomizeMii_Transmit : Form
{
public int Protocol { get { return cmbProtocol.SelectedIndex; } set { cmbProtocol.SelectedIndex = value; } }
public string IPAddress { get { return tbIP.Text; } set { tbIP.Text = value; } }
public string IOS { get { return tbIOS.Text; } set { tbIOS.Text = value; } }
public CustomizeMii_Transmit()
{
InitializeComponent();
}
private void CustomizeMii_Transmit_Load(object sender, System.EventArgs e)
{
this.CenterToParent();
try
{
cmbProtocol.SelectedIndex = Properties.Settings.Default.Protocol;
tbIP.Text = Properties.Settings.Default.IP;
tbIOS.Text = Properties.Settings.Default.IOS;
}
catch { }
}
private void btnCancel_Click(object sender, System.EventArgs e)
{
this.DialogResult = DialogResult.Cancel;
this.Close();
}
private void btnTransmit_Click(object sender, System.EventArgs e)
{
string IpPattern = @"([01]?\d\d?|2[0-4]\d|25[0-5])\." +
@"([01]?\d\d?|2[0-4]\d|25[0-5])\." +
@"([01]?\d\d?|2[0-4]\d|25[0-5])\." +
@"([01]?\d\d?|2[0-4]\d|25[0-5])";
Regex IpAdress = new Regex(IpPattern);
if (IpAdress.IsMatch(tbIP.Text))
{
int tmp = int.Parse(tbIOS.Text);
if (tmp > 0 && tmp < 255)
{
Properties.Settings.Default.Protocol = cmbProtocol.SelectedIndex;
Properties.Settings.Default.IP = tbIP.Text;
Properties.Settings.Default.IOS = tbIOS.Text;
Properties.Settings.Default.Save();
this.DialogResult = DialogResult.OK;
this.Close();
}
else
{
tbIOS.Focus();
tbIOS.SelectAll();
}
}
else
{
tbIP.Focus();
tbIP.SelectAll();
}
}
private void tbIOS_KeyPress(object sender, KeyPressEventArgs e)
{
e.Handled = !char.IsDigit(e.KeyChar) && e.KeyChar != '\b';
}
}
}

View File

@ -1,120 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

View File

@ -1,59 +0,0 @@
/* This file is part of TransmitMii
* Copyright (C) 2009 Leathl
*
* TransmitMii is free software: you can redistribute it and/or
* modify it under the terms of the GNU General Public License as published
* by the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* TransmitMii is distributed in the hope that it will be
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using System;
using System.IO;
using System.Runtime.InteropServices;
namespace TransmitMii
{
public static class zlib
{
public enum ZLibError : int
{
Z_OK = 0,
Z_STREAM_END = 1,
Z_NEED_DICT = 2,
Z_ERRNO = (-1),
Z_STREAM_ERROR = (-2),
Z_DATA_ERROR = (-3),
Z_MEM_ERROR = (-4),
Z_BUF_ERROR = (-5),
Z_VERSION_ERROR = (-6)
}
[DllImport("zlib1.dll")]
private static extern ZLibError compress2(byte[] dest, ref int destLength, byte[] source, int sourceLength, int level);
public static byte[] Compress(byte[] inFile)
{
ZLibError err;
byte[] outFile = new byte[inFile.Length];
int outLength = -1;
err = compress2(outFile, ref outLength, inFile, inFile.Length, 6);
if (err == ZLibError.Z_OK && outLength > -1)
{
Array.Resize(ref outFile, outLength);
return outFile;
}
else
throw new Exception("An error occured while compressing! Code: " + err.ToString());
}
}
}

View File

@ -1,674 +0,0 @@
GNU GENERAL PUBLIC LICENSE
Version 3, 29 June 2007
Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
Preamble
The GNU General Public License is a free, copyleft license for
software and other kinds of works.
The licenses for most software and other practical works are designed
to take away your freedom to share and change the works. By contrast,
the GNU General Public License is intended to guarantee your freedom to
share and change all versions of a program--to make sure it remains free
software for all its users. We, the Free Software Foundation, use the
GNU General Public License for most of our software; it applies also to
any other work released this way by its authors. You can apply it to
your programs, too.
When we speak of free software, we are referring to freedom, not
price. Our General Public Licenses are designed to make sure that you
have the freedom to distribute copies of free software (and charge for
them if you wish), that you receive source code or can get it if you
want it, that you can change the software or use pieces of it in new
free programs, and that you know you can do these things.
To protect your rights, we need to prevent others from denying you
these rights or asking you to surrender the rights. Therefore, you have
certain responsibilities if you distribute copies of the software, or if
you modify it: responsibilities to respect the freedom of others.
For example, if you distribute copies of such a program, whether
gratis or for a fee, you must pass on to the recipients the same
freedoms that you received. You must make sure that they, too, receive
or can get the source code. And you must show them these terms so they
know their rights.
Developers that use the GNU GPL protect your rights with two steps:
(1) assert copyright on the software, and (2) offer you this License
giving you legal permission to copy, distribute and/or modify it.
For the developers' and authors' protection, the GPL clearly explains
that there is no warranty for this free software. For both users' and
authors' sake, the GPL requires that modified versions be marked as
changed, so that their problems will not be attributed erroneously to
authors of previous versions.
Some devices are designed to deny users access to install or run
modified versions of the software inside them, although the manufacturer
can do so. This is fundamentally incompatible with the aim of
protecting users' freedom to change the software. The systematic
pattern of such abuse occurs in the area of products for individuals to
use, which is precisely where it is most unacceptable. Therefore, we
have designed this version of the GPL to prohibit the practice for those
products. If such problems arise substantially in other domains, we
stand ready to extend this provision to those domains in future versions
of the GPL, as needed to protect the freedom of users.
Finally, every program is threatened constantly by software patents.
States should not allow patents to restrict development and use of
software on general-purpose computers, but in those that do, we wish to
avoid the special danger that patents applied to a free program could
make it effectively proprietary. To prevent this, the GPL assures that
patents cannot be used to render the program non-free.
The precise terms and conditions for copying, distribution and
modification follow.
TERMS AND CONDITIONS
0. Definitions.
"This License" refers to version 3 of the GNU General Public License.
"Copyright" also means copyright-like laws that apply to other kinds of
works, such as semiconductor masks.
"The Program" refers to any copyrightable work licensed under this
License. Each licensee is addressed as "you". "Licensees" and
"recipients" may be individuals or organizations.
To "modify" a work means to copy from or adapt all or part of the work
in a fashion requiring copyright permission, other than the making of an
exact copy. The resulting work is called a "modified version" of the
earlier work or a work "based on" the earlier work.
A "covered work" means either the unmodified Program or a work based
on the Program.
To "propagate" a work means to do anything with it that, without
permission, would make you directly or secondarily liable for
infringement under applicable copyright law, except executing it on a
computer or modifying a private copy. Propagation includes copying,
distribution (with or without modification), making available to the
public, and in some countries other activities as well.
To "convey" a work means any kind of propagation that enables other
parties to make or receive copies. Mere interaction with a user through
a computer network, with no transfer of a copy, is not conveying.
An interactive user interface displays "Appropriate Legal Notices"
to the extent that it includes a convenient and prominently visible
feature that (1) displays an appropriate copyright notice, and (2)
tells the user that there is no warranty for the work (except to the
extent that warranties are provided), that licensees may convey the
work under this License, and how to view a copy of this License. If
the interface presents a list of user commands or options, such as a
menu, a prominent item in the list meets this criterion.
1. Source Code.
The "source code" for a work means the preferred form of the work
for making modifications to it. "Object code" means any non-source
form of a work.
A "Standard Interface" means an interface that either is an official
standard defined by a recognized standards body, or, in the case of
interfaces specified for a particular programming language, one that
is widely used among developers working in that language.
The "System Libraries" of an executable work include anything, other
than the work as a whole, that (a) is included in the normal form of
packaging a Major Component, but which is not part of that Major
Component, and (b) serves only to enable use of the work with that
Major Component, or to implement a Standard Interface for which an
implementation is available to the public in source code form. A
"Major Component", in this context, means a major essential component
(kernel, window system, and so on) of the specific operating system
(if any) on which the executable work runs, or a compiler used to
produce the work, or an object code interpreter used to run it.
The "Corresponding Source" for a work in object code form means all
the source code needed to generate, install, and (for an executable
work) run the object code and to modify the work, including scripts to
control those activities. However, it does not include the work's
System Libraries, or general-purpose tools or generally available free
programs which are used unmodified in performing those activities but
which are not part of the work. For example, Corresponding Source
includes interface definition files associated with source files for
the work, and the source code for shared libraries and dynamically
linked subprograms that the work is specifically designed to require,
such as by intimate data communication or control flow between those
subprograms and other parts of the work.
The Corresponding Source need not include anything that users
can regenerate automatically from other parts of the Corresponding
Source.
The Corresponding Source for a work in source code form is that
same work.
2. Basic Permissions.
All rights granted under this License are granted for the term of
copyright on the Program, and are irrevocable provided the stated
conditions are met. This License explicitly affirms your unlimited
permission to run the unmodified Program. The output from running a
covered work is covered by this License only if the output, given its
content, constitutes a covered work. This License acknowledges your
rights of fair use or other equivalent, as provided by copyright law.
You may make, run and propagate covered works that you do not
convey, without conditions so long as your license otherwise remains
in force. You may convey covered works to others for the sole purpose
of having them make modifications exclusively for you, or provide you
with facilities for running those works, provided that you comply with
the terms of this License in conveying all material for which you do
not control copyright. Those thus making or running the covered works
for you must do so exclusively on your behalf, under your direction
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View File

@ -1,245 +0,0 @@
/* This file is part of CustomizeMii
* Copyright (C) 2009 Leathl
*
* CustomizeMii is free software: you can redistribute it and/or
* modify it under the terms of the GNU General Public License as published
* by the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* CustomizeMii is distributed in the hope that it will be
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using System;
using System.Collections;
using System.IO;
class MP3Info
{
//Private Variables
private int fileSize;
private int headerPos;
private BitArray bitHeader;
private MpegVersion mpegVersion;
private MpegLayer mpegLayer;
private int bitrate;
private int frequency;
private bool paddingBit;
private int frameLength;
private int frameCount;
private double secLength;
private int waveSamples;
//Public Variables
public int FileSize { get { return fileSize; } }
public MpegVersion MPEGVersion { get { return mpegVersion; } }
public MpegLayer MPEGLayer { get { return mpegLayer; } }
public int Bitrate { get { return bitrate; } }
public int Frequency { get { return frequency; } }
public int FrameLength { get { return frameLength; } }
public int FrameCount { get { return frameCount; } }
public double Seconds { get { return secLength; } }
public int AudioSamples { get { return waveSamples; } }
//Public Functions
public MP3Info(string mp3File)
{
FileInfo fi = new FileInfo(mp3File);
this.fileSize = (int)fi.Length;
FileStream fs = fi.OpenRead();
fs.Seek(0, SeekOrigin.Begin);
this.headerPos = SearchHeader(fs);
byte[] header = new byte[4];
fs.Seek(this.headerPos, SeekOrigin.Begin);
fs.Read(header, 0, header.Length);
fs.Close();
GetHeaderBits(header);
LoadHeader();
}
public MP3Info(byte[] mp3Header)
{
GetHeaderBits(mp3Header);
LoadHeader();
}
//Private Functions
private void ShowHeader()
{
//For debugging
if (this.bitHeader != null)
{
string strBits = string.Empty;
foreach (bool x in this.bitHeader)
if (x) strBits += "1"; else strBits += "0";
for (int i = strBits.Length - 8; i >= 0; i -= 8)
strBits = strBits.Insert(i, " ");
System.Windows.Forms.MessageBox.Show(strBits);
}
}
private int SearchHeader(Stream fileStream)
{
int tmp;
while ((tmp = fileStream.ReadByte()) != -1)
{
if (tmp == 255)
{
tmp = fileStream.ReadByte();
BitArray tmpBits = new BitArray(new int[] { tmp });
if (tmpBits[7] && tmpBits[6] && tmpBits[5]) return (int)(fileStream.Position - 2);
}
}
throw new Exception("Frame Header couldn't be found!");
}
private void GetHeaderBits(byte[] fourBytes)
{
BitArray tmp = new BitArray(fourBytes);
this.bitHeader = new BitArray(4 * 8);
int count = 0;
for (int i = 0; i < 32; i += 8)
for (int j = 7; j >= 0; j--)
this.bitHeader[count++] = tmp[i + j];
}
private void LoadHeader()
{
GetVersion(this.bitHeader[11], this.bitHeader[12]);
if (this.mpegVersion == MpegVersion.Reserved) throw new NotSupportedException("Unsupported MPEG Version!");
GetLayer(this.bitHeader[13], this.bitHeader[14]);
if (this.mpegLayer == MpegLayer.Reserved) throw new NotSupportedException("Unsupported MPEG Layer!");
GetBitrate(this.bitHeader[16], this.bitHeader[17], this.bitHeader[18], this.bitHeader[19]);
if (this.bitrate == 0) throw new NotSupportedException("Unsupported Bitrate!");
GetFrequency(this.bitHeader[20], this.bitHeader[21]);
if (this.frequency == -1) throw new NotSupportedException("Unsupported Frequency");
this.paddingBit = this.bitHeader[22];
GetFrameLength();
GetFrameCount();
GetSeconds();
GetWaveSamples();
}
private void GetVersion(params bool[] twoBits)
{
if (twoBits[0] && twoBits[1]) this.mpegVersion = MpegVersion.MpegVersion1;
else if (twoBits[0] && !twoBits[1]) this.mpegVersion = MpegVersion.MpegVersion2;
else if (!twoBits[0] && twoBits[1]) this.mpegVersion = MpegVersion.Reserved;
else if (!twoBits[0] && !twoBits[1]) this.mpegVersion = MpegVersion.MpegVersion25;
}
private void GetLayer(params bool[] twoBits)
{
if (twoBits[0] && twoBits[1]) this.mpegLayer = MpegLayer.I;
else if (twoBits[0] && !twoBits[1]) this.mpegLayer = MpegLayer.II;
else if (!twoBits[0] && twoBits[1]) this.mpegLayer = MpegLayer.III;
else if (!twoBits[0] && !twoBits[1]) this.mpegLayer = MpegLayer.Reserved;
}
private void GetBitrate(params bool[] fourBits)
{
int[] bitrateTable = GetBitrateTable();
Array.Reverse(fourBits);
BitArray bArray = new BitArray(fourBits);
byte[] index = new byte[1];
bArray.CopyTo(index, 0);
this.bitrate = bitrateTable[index[0]];
}
private int[] GetBitrateTable()
{
if (this.mpegVersion == MpegVersion.MpegVersion1)
{
if (this.mpegLayer == MpegLayer.I) return new int[] { 0, 32, 64, 96, 128, 160, 192, 224, 256, 288, 320, 352, 384, 416, 448, 0 };
if (this.mpegLayer == MpegLayer.II) return new int[] { 0, 32, 48, 56, 64, 80, 96, 112, 128, 160, 192, 224, 256, 320, 384, 0 };
if (this.mpegLayer == MpegLayer.III) return new int[] { 0, 32, 40, 48, 56, 64, 80, 96, 112, 128, 160, 192, 224, 256, 320, 0 };
}
else
{
if (this.mpegLayer == MpegLayer.I) return new int[] { 0, 32, 48, 56, 64, 80, 96, 112, 128, 144, 160, 176, 192, 224, 256, 0 };
if (this.mpegLayer == MpegLayer.II ||
this.mpegLayer == MpegLayer.III) return new int[] { 0, 8, 16, 24, 32, 40, 48, 56, 64, 80, 96, 112, 128, 144, 160, 0 };
}
throw new NotSupportedException("Unsupported MPEG Version or Layer!");
}
private void GetFrequency(params bool[] twoBits)
{
int[] frequencyTable = GetFrequencyTable();
Array.Reverse(twoBits);
BitArray bArray = new BitArray(twoBits);
byte[] index = new byte[1];
bArray.CopyTo(index, 0);
this.frequency = frequencyTable[index[0]];
}
private int[] GetFrequencyTable()
{
if (this.mpegVersion == MpegVersion.MpegVersion1)
return new int[] { 44100, 48000, 32000, -1 };
else if (this.mpegVersion == MpegVersion.MpegVersion2)
return new int[] { 22050, 24000, 16000, -1 };
else if (this.mpegVersion == MpegVersion.MpegVersion25)
return new int[] { 32000, 16000, 8000, -1 };
else
return new int[] { 0, 0, 0, -1 };
}
private void GetFrameLength()
{
double frmSize = (double)((this.mpegLayer == MpegLayer.I ? 12 : 144) * ((1000.0 * (float)this.bitrate / (float)this.frequency)));
this.frameLength = (int)Math.Ceiling(frmSize);
}
private void GetFrameCount()
{
this.frameCount = (this.fileSize - this.headerPos) / this.frameLength;
}
private void GetSeconds()
{
this.secLength = ((this.fileSize - this.headerPos) * 8.00) / (1000.00 * this.bitrate);
}
private void GetWaveSamples()
{
this.waveSamples = this.frameCount * 1125;
}
//Structs & Enums
public enum MpegVersion : int
{
Reserved = 0,
MpegVersion1 = 1,
MpegVersion25 = 2,
MpegVersion2 = 3
}
public enum MpegLayer : int
{
Reserved = 0,
I = 1,
II = 2,
III = 3
}
}

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@ -1,44 +0,0 @@
/* This file is part of CustomizeMii
* Copyright (C) 2009 Leathl
*
* CustomizeMii is free software: you can redistribute it and/or
* modify it under the terms of the GNU General Public License as published
* by the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* CustomizeMii is distributed in the hope that it will be
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using System;
using System.Windows.Forms;
using System.IO;
using System.Threading;
namespace CustomizeMii
{
static class Program
{
/// <summary>
/// Der Haupteinstiegspunkt für die Anwendung.
/// </summary>
[STAThread]
static void Main(string[] args)
{
if (!File.Exists(Application.StartupPath + Path.DirectorySeparatorChar + "libWiiSharp.dll"))
{
MessageBox.Show("libWiiSharp.dll wasn't found!", "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
Environment.Exit(-1);
}
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new CustomizeMii_Main(args));
}
}
}

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@ -1,55 +0,0 @@
/* This file is part of CustomizeMii
* Copyright (C) 2009 Leathl
*
* CustomizeMii is free software: you can redistribute it and/or
* modify it under the terms of the GNU General Public License as published
* by the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* CustomizeMii is distributed in the hope that it will be
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Resources;
// Allgemeine Informationen über eine Assembly werden über die folgenden
// Attribute gesteuert. Ändern Sie diese Attributwerte, um die Informationen zu ändern,
// die mit einer Assembly verknüpft sind.
[assembly: AssemblyTitle("CustomizeMii")]
[assembly: AssemblyDescription("A custom channel creator for the Wii")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("CustomizeMii")]
[assembly: AssemblyCopyright("Copyright © Leathl 2009")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Durch Festlegen von ComVisible auf "false" werden die Typen in dieser Assembly unsichtbar
// für COM-Komponenten. Wenn Sie auf einen Typ in dieser Assembly von
// COM zugreifen müssen, legen Sie das ComVisible-Attribut für diesen Typ auf "true" fest.
[assembly: ComVisible(false)]
// Die folgende GUID bestimmt die ID der Typbibliothek, wenn dieses Projekt für COM verfügbar gemacht wird
[assembly: Guid("b8292272-5915-44f7-a7b1-a347bea3ecd5")]
// Versionsinformationen für eine Assembly bestehen aus den folgenden vier Werten:
//
// Hauptversion
// Nebenversion
// Buildnummer
// Revision
//
// Sie können alle Werte angeben oder die standardmäßigen Build- und Revisionsnummern
// übernehmen, indem Sie "*" eingeben:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("3.1.1.0")]
[assembly: AssemblyFileVersion("3.1.1.0")]
[assembly: NeutralResourcesLanguageAttribute("en")]

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@ -1,114 +0,0 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30128.1
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace CustomizeMii.Properties {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("CustomizeMii.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
internal static System.Drawing.Bitmap btnCreate {
get {
object obj = ResourceManager.GetObject("btnCreate", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static System.Drawing.Bitmap btnSend {
get {
object obj = ResourceManager.GetObject("btnSend", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static byte[] comex {
get {
object obj = ResourceManager.GetObject("comex", resourceCulture);
return ((byte[])(obj));
}
}
internal static System.Drawing.Icon CustomizeMii {
get {
object obj = ResourceManager.GetObject("CustomizeMii", resourceCulture);
return ((System.Drawing.Icon)(obj));
}
}
/// <summary>
/// Looks up a localized string similar to {\rtf1\ansi\ansicpg1252\deff0\deflang1031{\fonttbl{\f0\fnil\fcharset0 MS Sans Serif;}}
///{\colortbl ;\red255\green0\blue0;\red0\green0\blue255;}
///{\*\generator Msftedit 5.41.21.2509;}\viewkind4\uc1\pard\sl276\slmult1\b\f0\fs17 These are some basic instructions for CustomizeMii.\b0\par
///\par
///\cf1 At the very beginning, let me say this again: Don&apos;t install any WADs without a proper brick protection!\cf0\par
///\par
///Ok, so you want to create your own custom channels?\par
///First it is important to understand how [rest of string was truncated]&quot;;.
/// </summary>
internal static string Instructions {
get {
return ResourceManager.GetString("Instructions", resourceCulture);
}
}
internal static byte[] Waninkoko {
get {
object obj = ResourceManager.GetObject("Waninkoko", resourceCulture);
return ((byte[])(obj));
}
}
}
}

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@ -1,139 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
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<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<data name="btnCreate" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\btnCreate.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="btnSend" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\btnSend.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="comex" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\resources\comex.app;System.Byte[], mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="CustomizeMii" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\CustomizeMii.ico;System.Drawing.Icon, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="Instructions" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\resources\instructions.rtf;System.String, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;Windows-1252</value>
</data>
<data name="Waninkoko" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\resources\waninkoko.app;System.Byte[], mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
</root>

View File

@ -1,62 +0,0 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30128.1
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace CustomizeMii.Properties {
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "10.0.0.0")]
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
public static Settings Default {
get {
return defaultInstance;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("0")]
public int Protocol {
get {
return ((int)(this["Protocol"]));
}
set {
this["Protocol"] = value;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("")]
public string IP {
get {
return ((string)(this["IP"]));
}
set {
this["IP"] = value;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("")]
public string IOS {
get {
return ((string)(this["IOS"]));
}
set {
this["IOS"] = value;
}
}
}
}

View File

@ -1,15 +0,0 @@
<?xml version='1.0' encoding='utf-8'?>
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)" GeneratedClassNamespace="CustomizeMii.Properties" GeneratedClassName="Settings">
<Profiles />
<Settings>
<Setting Name="Protocol" Type="System.Int32" Scope="User">
<Value Profile="(Default)">0</Value>
</Setting>
<Setting Name="IP" Type="System.String" Scope="User">
<Value Profile="(Default)" />
</Setting>
<Setting Name="IOS" Type="System.String" Scope="User">
<Value Profile="(Default)" />
</Setting>
</Settings>
</SettingsFile>

View File

@ -1,152 +0,0 @@
CustomizeMii is a custom channel creator for the Wii.
The .NET Framework 2.0 is required to run this application!
For any further information, see: http://customizemii.googlecode.com
Please use the issue tracker there to report any occuring bugs.
Thanks to icefire / Xuzz for the basic idea of this application!
-----------------------------------------------------------------------------------------
Changelog:
Version 3.11
- Updated libWiiSharp to 0.21
=> - Fixed detection of loops in wave files
Version 3.1
- Updated libWiiSharp to 0.2
=> - Speed up in TPL conversion
=> - Fixed IA8 TPL code (from/to)
=> - Fixed CI14X2 TPL code (from)
=> - Added conversion to CI4 / CI8
=> - Added BNS to Wave conversion (Extract -> Sound -> As Audiofile)
- Added option to make the sound silent
Version 3.0
- Switched backend to libWiiSharp (http://libwiisharp.googlecode.com)
- Speed improvements through using RAM instead of temp files on HDD
- No separate Mono version anymore, the normal version works with Mono (even compiling forwarders!)
- Fixed complex forwarder loading screen to be fullscreen (thanks wilsoff / tantric!)
- Fixed bug where startup IOS was set to 0 when sending channel to Wii
- Doesn't require common-key.bin anymore
- Added checkerboard for transparent areas in images (preview window)
- Added ability to change a TPLs format (preview window)
- Added ability to rename and resize TPLs (right click on listbox)
Version 2.31
- Fixed sending to Wii
Version 2.3
- Fixed bug when extracting icon images
- Added ability to change the startup IOS (IOS used to launch the title)
- Added support for Korean channel title (reading and writing)
- Added TPL width and height to Banner and Icon list
- Added ability to replace multiple TPLs at once (images must have the same filename!)
Version 2.2
- Fixed some bugs with the preview window
- Fixed Complex Forwarder in combination with Waninkoko's NAND Loader
- Fixed saving of base WADs
- Fixed saving of WAD after sending it to the Wii
- Fixed CMP TPL code (thanks pbsds)
- Added conversion to IA8 (thanks pbsds), IA4, I8 and I4
- Fixed conversion from IA8 and I4
- Fixed some general TPL bugs (format detection, ...)
- Added additional paths to the Complex Forwarder (max. 16)
Version 2.1
- Added CustomizeMii Installer (by WiiCrazy / I.R.on)
- Fixed rough edges (artifacts) on images (will be fixed automatically)
- Replaced the TPL preview window with the one from ShowMiiWads for easier handling
- Added loop prelistening to the BNS conversion window (only for wave files)
- Added drag & drop ability cause the file dialogs kept bothering me
- Improvement in startup speed (thanks shadow1643)
- Added creation/last edited time (only for CustomizeMii 2.1+ channels)
- Added a button to translate the word "Channel" to every language
- Improved detection of required TPLs
- Little improvements and fixes
- Changed the complex forwarder to be more configurable (choose any path you want)
- ForwardMii is now bundled with CustomizeMii
Version 2.01
- Base WAD downloading works again
Version 2.0
- Added BNS conversion (Mono and Stereo, with and without loop)
- Fixed MP3 conversion (some files didn't convert)
- Lz77 checkbox is now ticked by default
- Removed Lz77 compression of sound.bin as most sounds will get bigger
- Added ability to insert DOLs from any channel WAD
- Added ability to re-add the interal DOL (To switch the NAND Loader)
- Added ability to extract the contents, DOL, sound and all images
- Added displaying of approx. blocks to the success-message
- Deleted some functions of the complex forwarder as they weren't working properly
- Some bugfixes and improvements
Version 1.2
- Fixed writing/reading of channel titles, so japanese characters will work now
- Added checkbox (Options tab) to turn security checks off
- Added built-in forwarder creator (Needs the ForwardMii.dll which is separately avaiable)
- You can choose MP3 files as channel sound (Needs lame.exe in application directory)
- Bugfixes
Version 1.1
- Note: License upgraded to GNU GPL v3!
- Sound is working now
- Added brlan and brlyt tabs (for advanced users)
- Added displaying of image width and height in preview window
- Added "Make Transparent" checkbox for TPLs
- Fixed IA8 previewing / extracting
- Improved bricksafety (hopefully!)
- Added Tooltips
- Added update check at startup
- Wrote basic instructions (see Instructions.txt or help tab)
Version 1.0
- Initial Release
-----------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------
Disclaimer:
Editing WAD files can result in a brick of your Wii.
Only use this application if you have a bricksafe Wii, meaning either Preloader or
BootMii/boot2 is installed, and if you know what you're doing.
This application comes without any express or implied warranty.
The author can't be held responsible for any damages arising from the use of it.
-----------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------
Thanks:
Xuzz for his idea and hard work
WiiCrazy / I.R.on for CustomizeMii Installer
Xuzz, SquidMan, megazig, Matt_P, Omega and The Lemon Man for Wii.py
megazig for his BNS conversion code
SquidMan for Zetsubou
Andre Perrot for gbalzss
comex and Waninkoko for both their NAND Loader
djdynamite123 for the forwarder base files
The USB Loader GX Team for their forwarder source
wilsoff for helping me debugging 3.0
-----------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------
License:
Copyright (C) 2009 Leathl
CustomizeMii is free software: you can redistribute it and/or
modify it under the terms of the GNU General Public License as published
by the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
CustomizeMii is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty
of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
-----------------------------------------------------------------------------------------

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@ -1,138 +0,0 @@
{\rtf1\ansi\ansicpg1252\deff0\deflang1031{\fonttbl{\f0\fnil\fcharset0 MS Sans Serif;}}
{\colortbl ;\red255\green0\blue0;\red0\green0\blue255;}
{\*\generator Msftedit 5.41.21.2509;}\viewkind4\uc1\pard\sl276\slmult1\b\f0\fs17 These are some basic instructions for CustomizeMii.\b0\par
\par
\cf1 At the very beginning, let me say this again: Don't install any WADs without a proper brick protection!\cf0\par
\par
Ok, so you want to create your own custom channels?\par
First it is important to understand how the creation of a custom channel with CustomizeMii works.\par
Skip this if you already know.\par
\par
Basically, you can't create a channel from scratch. Well, you could, but not with this application.\par
You need a base WAD which you can modify. You can either download one within this application or use\par
any WAD (must be a channel of course) from anywhere.\par
You can then edit the WAD file.\par
The editing of animations is for advanced users, so if you're not familiar with brlyt's and brlan's\par
(I guess you're not unless you created your own animations), get a static base WAD or one with the\par
animation you want.\par
\par
So, let's start to create a channel. Download a base WAD through the application or load one from your HDD.\par
You can preview the downloadable WADs through the preview button.\par
All options below are optional!\par
\par
\par
\par
\b MIXING BANNER, ICON AND SOUND\b0\par
\par
The options below the downloadable base WADs are the "replace" options.\par
Let's say you have loaded WAD A as a base, but you want the icon of WAD B and you have a 00000000.app that\par
contains a sound that you want to use.\par
No problem! Just use the dropdownbox which yet says "Banner" and choose "Icon". Click on the browse button\par
next to it and choose WAD B. The icon of WAD B will replace the icon of WAD A.\par
After that, choose "Sound" from the dropdownbox and browse for the 00000000.app, the sound.bin will be\par
extracted and used instead of the one within WAD A.\par
\par
Note: These features are non-destructive, i.e. you can always use the clear button to get back to the\par
banner/icon/sound of WAD A!\par
\par
\par
\par
\b CHANNEL INFORMATION\b0\par
\par
You may want to change the channel information, i.e. the title and ID.\par
Let's change the channel title first. It's the text that will be displayed when you hold your cursor\par
over the channel. Goto the "Title" tab and enter a title for all languages. If you want to change the\par
title for a specific language, just use the language's textbox. If you want a different title for every\par
language, you don't need to fill in a title for all languages.\par
You may also use the translate "Channel" button. Enter the english name in the all languages textbox\par
(e.g. "MPlayer Channel"). Click translate and it will be automatically translated to each language.\par
Now, the title ID. Open the "Options" tab and you'll see a textbox for the ID. The ID is 4 characters long\par
and only contains letters and numerics. Lower case letters will automatically converted to upper case.\par
Change it to a unique(!) ID, because channels will overwrite existing channles with the same ID!\par
\par
\par
\par
\b INSERTING A NEW DOL\b0\par
\par
Let's bring some life into the channel. In the "Options" tab, use the browse button for a new DOL.\par
Either load a forwarder, the DOL of any application or a WAD to use it's DOL. Note that some applications\par
require more than just a DOL and thus may not work in a channel (e.g. MPlayer CE).\par
Choose a NAND loader or just stick with the one selected (both will do fine).\par
\par
You can also use the built-in forwarder creation by using the forwarder button right below the browse button\par
for DOLs.\par
You need the ForwardMii.dll in order to use the forwarder creation.\par
\par
\par
\par
\b INSERTING A NEW SOUND\b0\par
\par
For the sound, you can either use a wave or mp3 (needs lame.exe) file or the sound replace function to use\par
the sound of an existing sound.bin/00000000.app/WAD.\par
If you want looped sound, open your wave file with wavosaur and add loop points before.\par
\par
To save space, you can convert your wav or mp3 files to BNS. You can take the loop from a prelooped wave file\par
or enter the loop start point manually. Wave files must be 16bit PCM.\par
It is possible to directly convert stereo Wave files to mono BNS files, note that only the left channel of\par
the Wave will be taken.\par
\par
\par
\par
\b EDITING THE BANNER/ICON (If you're an advanced user and want to edit the brlyt/brlan, do that first!)\b0\par
\par
So, let's begin with the real customization. I will only talk about the banner here, the instructions\par
are the same for the icon.\par
Goto the "Banner" tab. You shouldn't touch the add and remove buttons, they're for advanced users that\par
change the animation. (However, they can't really harm your channel, as CustomizeMii will check for missing\par
and unneeded TPLs while creating a WAD).\par
You will see a list with all TPLs inside the banner.bin. When you select a TPL,\par
it's current format will be shown in the "Format" dropdownbox. Note that CustomizeMii can read 8 different\par
TPL formats, but only write 3 (RGBA8, RGB565 and RGB5A3), that should be enough for your needs.\par
You can use the preview button to preview a TPL (obvious, right?), but you get one more important info,\par
the image size. It will be shown in the title of the preview window. If your images aren't the same size,\par
they will be resized! So be sure to have at least the correct aspect ratio, so your images wont be\par
squeezed or whatever.\par
Before replacing the image, choose a format from the dropdownbox.\par
(RGBA8 = High Quality, Big Size --- RGB565 = Moderate Quality, Small Size --- RGB5A3 = Bad Quality, Small Size)\par
Now you can use the replace button to insert your image. Preview the TPL after replacing to check the\par
image. Maybe you want to use another format though? No problem, just replace the TPL again.\par
\par
Note: You can use the "Make Transparent" checkbox to make a TPL transparent, e.g. if you don't like\par
one piece of an animation (It's non-destructive, i.e. you can always uncheck the box).\par
\par
\par
\par
\b EDITING THE ANIMATION (Advanced users only!)\b0\par
\par
Skip this part, if you don't really know what brlyt and brlan files are and how they're structured.\par
Goto the "Layout" tab. You will see the banner.brlyt and icon.brlyt there.\par
Above the buttons is a text that will indicate whether you're doing actions on the "Banner" or\par
the "Icon" (When you select the banner.brlyt, you're editing the "Banner" and vice versa).\par
Now, just replace the banner.brlyt and icon.brlyt files as you want. You can use the list TPLs button\par
afterwards to see all TPLs that are required by the banner.brlyt/icon.brlyt (Don't worry, CustomizeMii\par
won't let you create a WAD, if you forgot a required TPL).\par
Now, goto the "Animation" tab. It's similar to the "Layout" tab. You shouldn't touch the add or delete button\par
unless your base WAD only has a banner.brlan and you want to use a banner_Start.brlan and banner_Loop.brlan.\par
In this case, first add the two files and then delete the old banner.brlan.\par
Else just replace the files with yours. Be absolutely sure the your brlan files only refer to panes that are\par
indicated in your brlyt files!\par
That's it, here's nothing left to do.\par
\par
\par
\par
\b CREATING THE WAD\b0\par
\par
Well, your channel should be ready to be created.\par
Just click on the create WAD button.\par
CustomizeMii will do some failure checks and if all went fine, a save dialog will pop up.\par
If you get an error or warning, read the message carefully. It should give you enough information to fix\par
the problem yourself.\par
You can also send the Channel directly to the Wii. For it to work, the Channel must be less than 4 MB of space.\par
Make sure the Homebrew Channel is running and connected. Click the send WAD button. Choose a protocol\par
and enter your Wii's IP and the IOS to use for installation. Click on transmit to start the creation and\par
transmission process. After the channel was sent, you will be asked if you want to save the Channel.\par
\par
So, if you got down to here, you're done by now. Please, if you find any bugs or have suggestions, take some\par
seconds to report them at the issue tracker: {\field{\*\fldinst{HYPERLINK "http://code.google.com/p/customizemii/issues/list"}}{\fldrslt{\ul\cf2 http://code.google.com/p/customizemii/issues/list}}}\lang7\i\f0\fs17\par
}

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<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<configSections>
<sectionGroup name="userSettings" type="System.Configuration.UserSettingsGroup, System, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" >
<section name="CustomizeMii.Properties.Settings" type="System.Configuration.ClientSettingsSection, System, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" allowExeDefinition="MachineToLocalUser" requirePermission="false" />
</sectionGroup>
</configSections>
<userSettings>
<CustomizeMii.Properties.Settings>
<setting name="Protocol" serializeAs="String">
<value>0</value>
</setting>
<setting name="IP" serializeAs="String">
<value />
</setting>
<setting name="IOS" serializeAs="String">
<value />
</setting>
</CustomizeMii.Properties.Settings>
</userSettings>
</configuration>

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>9.0.30729</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{475F3ADF-B529-449F-89DA-BA5E8BE15DD5}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>CustomizeMiiInstaller</RootNamespace>
<AssemblyName>CustomizeMiiInstaller</AssemblyName>
<TargetFrameworkVersion>v2.0</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<FileUpgradeFlags>
</FileUpgradeFlags>
<OldToolsVersion>3.5</OldToolsVersion>
<UpgradeBackupLocation />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Data" />
</ItemGroup>
<ItemGroup>
<Compile Include="InstallerHelper.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Resources\CustomizeMiiInstaller.dol.z" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

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/* This file is part of CustomizeMii
* Copyright (C) 2009 WiiCrazy / I.R.on
*
* CustomizeMii is free software: you can redistribute it and/or
* modify it under the terms of the GNU General Public License as published
* by the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* CustomizeMii is distributed in the hope that it will be
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using System;
using System.IO;
using System.IO.Compression;
using System.Security.Cryptography;
namespace CustomizeMiiInstaller
{
public class CustomizeMiiInstaller_Plugin
{
const string version = "1.0";
public static string GetVersion()
{
return version;
}
}
public class InstallerHelper
{
public static MemoryStream CreateInstaller(string wadFile, byte iosToUse)
{
return CreateInstaller(File.ReadAllBytes(wadFile), iosToUse);
}
public static MemoryStream CreateInstaller(byte[] wadFileBytes, byte iosToUse)
{
const int injectionPosition = 0x5A74C;
const int maxAllowedSizeForWads = 4 * 1024 * 1024 - 32; //(Max 4MB-32bytes )
//0. Read length of the wad to ensure it has an allowed size
uint wadLength = (uint)wadFileBytes.Length;
if (wadLength > maxAllowedSizeForWads)
{
throw new ArgumentException(String.Format("The file is sized above the max allowed limit of {1} for network installation.", maxAllowedSizeForWads));
}
//1. Open the stub installer from resources
MemoryStream compressedStubInstallerStream = LoadCompressedStubInstaller("CustomizeMiiInstaller.dol.z");
compressedStubInstallerStream.Seek(0, SeekOrigin.Begin);
//2. Decompress compressed installer
MemoryStream uncompressedStubInstallerStream = new MemoryStream();
using (GZipStream gzipStream = new GZipStream(compressedStubInstallerStream, CompressionMode.Decompress))
{
byte[] decompressedBuff = new byte[1024];
while (true)
{
int length = gzipStream.Read(decompressedBuff, 0, 1024);
if (length == 0) break;
uncompressedStubInstallerStream.Write(decompressedBuff, 0, length);
}
}
//3. Take SHA of the wad and store it in the stub installer along with the size of the wad
byte[] shaHash;
using (SHA1 shaGen = SHA1.Create())
{
shaHash = shaGen.ComputeHash(wadFileBytes);
}
//4. Inject the data into the installer
//Write out the wad size
uncompressedStubInstallerStream.Seek(injectionPosition, SeekOrigin.Begin);
uncompressedStubInstallerStream.WriteByte((byte)((wadLength >> 24) & 0xff));
uncompressedStubInstallerStream.WriteByte((byte)((wadLength >> 16) & 0xff));
uncompressedStubInstallerStream.WriteByte((byte)((wadLength >> 8) & 0xff));
uncompressedStubInstallerStream.WriteByte((byte)(wadLength & 0xff));
//Write out the SHA1 value (Against corruption of the file on the network, this value will be checked by the installer)
uncompressedStubInstallerStream.Write(shaHash, 0, 20);
//Write out the ios to be used...
uncompressedStubInstallerStream.WriteByte(iosToUse);
//pad it with three zeroes (to align it into 32-bit)
uncompressedStubInstallerStream.WriteByte(0); uncompressedStubInstallerStream.WriteByte(0); uncompressedStubInstallerStream.WriteByte(0);
//Write out to be installed wad file's contents...
uncompressedStubInstallerStream.Write(wadFileBytes, 0, (int)wadLength);
return uncompressedStubInstallerStream;
}
private static MemoryStream LoadCompressedStubInstaller(string installerResourceName)
{
using (BinaryReader resLoader = new BinaryReader(System.Reflection.Assembly.GetExecutingAssembly().GetManifestResourceStream("CustomizeMiiInstaller.Resources." + installerResourceName)))
{
MemoryStream ms = new MemoryStream();
byte[] temp = resLoader.ReadBytes((int)resLoader.BaseStream.Length);
ms.Write(temp, 0, temp.Length);
return ms;
}
}
}
}

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/* This file is part of CustomizeMii
* Copyright (C) 2009 WiiCrazy / I.R.on
*
* CustomizeMii is free software: you can redistribute it and/or
* modify it under the terms of the GNU General Public License as published
* by the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* CustomizeMii is distributed in the hope that it will be
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("CustomizeMiiInstaller")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Irduco")]
[assembly: AssemblyProduct("CustomizeMiiInstaller")]
[assembly: AssemblyCopyright("Copyright © Irduco 2010")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("032fe41d-4954-44ea-a8f3-e51de3546361")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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@ -1,339 +0,0 @@
GNU GENERAL PUBLIC LICENSE
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Everyone is permitted to copy and distribute verbatim copies
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The precise terms and conditions for copying, distribution and
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TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
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Whether that is true depends on what the Program does.
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12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR
REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES,
INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING
OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED
TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY
YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER
PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE
POSSIBILITY OF SUCH DAMAGES.
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
convey the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
Also add information on how to contact you by electronic and paper mail.
If the program is interactive, make it output a short notice like this
when it starts in an interactive mode:
Gnomovision version 69, Copyright (C) year name of author
Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, the commands you use may
be called something other than `show w' and `show c'; they could even be
mouse-clicks or menu items--whatever suits your program.
You should also get your employer (if you work as a programmer) or your
school, if any, to sign a "copyright disclaimer" for the program, if
necessary. Here is a sample; alter the names:
Yoyodyne, Inc., hereby disclaims all copyright interest in the program
`Gnomovision' (which makes passes at compilers) written by James Hacker.
<signature of Ty Coon>, 1 April 1989
Ty Coon, President of Vice
This General Public License does not permit incorporating your program into
proprietary programs. If your program is a subroutine library, you may
consider it more useful to permit linking proprietary applications with the
library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License.

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@ -1,139 +0,0 @@
#---------------------------------------------------------------------------------
# Clear the implicit built in rules
#---------------------------------------------------------------------------------
.SUFFIXES:
#---------------------------------------------------------------------------------
#DEVKITPRO = /opt/devkitPPC
#DEVKITPPC = /opt/devkitPPC
ifeq ($(strip $(DEVKITPPC)),)
$(error "Please set DEVKITPPC in your environment. export DEVKITPPC=<path to>devkitPPC")
endif
include $(DEVKITPPC)/wii_rules
#---------------------------------------------------------------------------------
# TARGET is the name of the output
# BUILD is the directory where object files & intermediate files will be placed
# SOURCES is a list of directories containing source code
# INCLUDES is a list of directories containing extra header files
#---------------------------------------------------------------------------------
TARGET := $(notdir $(CURDIR))
BUILD := build
SOURCES := source source/libpng source/libpng/pngu
DATA := data
INCLUDES :=
#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------
CFLAGS = -Os -Wall $(MACHDEP) $(INCLUDE)
CXXFLAGS = $(CFLAGS)
LDFLAGS = $(MACHDEP) -Wl,-Map,$(notdir $@).map
#---------------------------------------------------------------------------------
# any extra libraries we wish to link with the project
#---------------------------------------------------------------------------------
LIBS := -lpng -lfat -lwiiuse -lbte -logc -lm -lz
#---------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level containing
# include and lib
#---------------------------------------------------------------------------------
LIBDIRS := $(CURDIR)
#---------------------------------------------------------------------------------
# no real need to edit anything past this point unless you need to add additional
# rules for different file extensions
#---------------------------------------------------------------------------------
ifneq ($(BUILD),$(notdir $(CURDIR)))
#---------------------------------------------------------------------------------
export OUTPUT := $(CURDIR)/$(TARGET)
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
$(foreach dir,$(DATA),$(CURDIR)/$(dir))
export DEPSDIR := $(CURDIR)/$(BUILD)
#---------------------------------------------------------------------------------
# automatically build a list of object files for our project
#---------------------------------------------------------------------------------
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
sFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.S)))
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
#---------------------------------------------------------------------------------
# use CXX for linking C++ projects, CC for standard C
#---------------------------------------------------------------------------------
ifeq ($(strip $(CPPFILES)),)
export LD := $(CC)
else
export LD := $(CXX)
endif
export OFILES := $(addsuffix .o,$(BINFILES)) \
$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) \
$(sFILES:.s=.o) $(SFILES:.S=.o)
#---------------------------------------------------------------------------------
# build a list of include paths
#---------------------------------------------------------------------------------
export INCLUDE := $(foreach dir,$(INCLUDES), -iquote $(CURDIR)/$(dir)) \
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
-I$(CURDIR)/$(BUILD) \
-I$(LIBOGC_INC)
#---------------------------------------------------------------------------------
# build a list of library paths
#---------------------------------------------------------------------------------
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib) \
-L$(LIBOGC_LIB)
export OUTPUT := $(CURDIR)/$(TARGET)
.PHONY: $(BUILD) clean
#---------------------------------------------------------------------------------
$(BUILD):
@[ -d $@ ] || mkdir -p $@
@make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
#---------------------------------------------------------------------------------
clean:
@echo clean ...
@rm -fr $(BUILD) $(OUTPUT).elf $(OUTPUT).dol
#---------------------------------------------------------------------------------
run:
wiiload $(TARGET).dol
#---------------------------------------------------------------------------------
else
DEPENDS := $(OFILES:.o=.d)
#---------------------------------------------------------------------------------
# main targets
#---------------------------------------------------------------------------------
$(OUTPUT).dol: $(OUTPUT).elf
$(OUTPUT).elf: $(OFILES)
#---------------------------------------------------------------------------------
# This rule links in binary data with the .jpg extension
#---------------------------------------------------------------------------------
%.jpg.o : %.jpg
#---------------------------------------------------------------------------------
@echo $(notdir $<)
$(bin2o)
-include $(DEPENDS)
#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------

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@ -1,43 +0,0 @@
+----------------------------+
| WAD Manager v1.4 |
| developed by Waninkoko |
+----------------------------+
| www.teknoconsolas.es |
+----------------------------+
[ DISCLAIMER ]:
- ESTA APLICACION VIENE SIN NINGUNA GARANTIA, EXPLICITA NI IMPLICITA.
NO ME HAGO RESPONSABLE POR CUALQUIER DAÑO EN TU CONSOLA WII DEBIDO A
UN USO NO APROPIADO DE ESTE SOFTWARE.
[ DESCRIPCION ]:
- WAD Manager es una aplicacion que te permite (des)instalar paquetes WAD.
La aplicacion muestra todos los paquetes WAD disponibles en un
dispositivo de almacenamiento para poder elegir cual (des)instalar.
[ DISPOSITIVOS SOPORTADOS ]:
- SDGecko.
- Puerto SD interno (con soporte SDHC).
- Dispositivo USB (1.1 y 2.0).
[ COMO USARLO ]:
1. Crea un directorio llamado "wad" en la raiz del dispositivo de almacenamiento.
2. Copia todos los paquetes WAD en el directorio creado en el paso 1.
3. Ejecuta la aplicacion con cualquier metodo para cargar homebrew.
[ KUDOS ]:
- Team Twiizers/devkitPRO
- svpe
- kwiirk
- Todos mis betatesters.

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@ -1,44 +0,0 @@
+----------------------------+
| WAD Manager v1.4 |
| developed by Waninkoko |
+----------------------------+
| www.teknoconsolas.es |
+----------------------------+
[ DISCLAIMER ]:
- THIS APPLICATION COMES WITH NO WARRANTY AT ALL, NEITHER EXPRESS NOR IMPLIED.
I DO NOT TAKE ANY RESPONSIBILITY FOR ANY DAMAGE IN YOUR WII CONSOLE
BECAUSE OF A IMPROPER USAGE OF THIS SOFTWARE.
[ DESCRIPTION ]:
- WAD Manager is an application that allows you to (un)install
WAD packages.
It lists all the available WAD packages in a storage device
so you can select which one to (un)install.
[ SUPPORTED DEVICES ]:
- SDGecko.
- Internal SD slot (with SDHC support).
- USB device (1.1 and 2.0).
[ HOW TO USE ]:
1. Create a folder called "wad" in the root of the storage device.
2. Copy all the WAD packages in the folder created in the step 1.
3. Run the application with any method to load homebrew.
[ KUDOS ]:
- Team Twiizers/devkitPRO
- svpe
- kwiirk
- All my betatesters.

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@ -1,3 +0,0 @@
Modified wad manager used to install wads. Make sure you have exactly 4MB
padding file all containing zeroes as install.c. This file is not included
in the source release since it's quite large.

Binary file not shown.

Before

Width:  |  Height:  |  Size: 54 KiB

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@ -1 +0,0 @@
<Project name="installer"><File path="source\fat.h"></File><File path="source\gui.c"></File><File path="source\gui.h"></File><File path="source\install.c"></File><File path="source\install.h"></File><File path="source\menu.c"></File><File path="source\menu.h"></File><File path="source\restart.c"></File><File path="source\restart.h"></File><File path="source\sha1.c"></File><File path="source\sha1.h"></File><File path="source\stub.S"></File><File path="source\sys.c"></File><File path="source\sys.h"></File><File path="source\title.c"></File><File path="source\title.h"></File><File path="source\utils.h"></File><File path="source\video.c"></File><File path="source\video.h"></File><File path="source\wad.c"></File><File path="source\wad.h"></File><File path="source\wad-manager.c"></File><File path="source\wpad.c"></File><File path="source\wpad.h"></File><File path="source\fat.c"></File></Project>

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@ -1 +0,0 @@
<pd><ViewState><e p="installer" x="true"></e></ViewState></pd>

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@ -1,57 +0,0 @@
#include <stdio.h>
#include <string.h>
#include <ogcsys.h>
#include "fat.h"
s32 Fat_Mount(fatDevice *dev)
{
s32 ret;
/* Initialize interface */
ret = dev->interface->startup();
if (!ret)
return -1;
/* Mount device */
ret = fatMountSimple(dev->mount, dev->interface);
if (!ret)
return -1;
return 0;
}
void Fat_Unmount(fatDevice *dev)
{
/* Unmount device */
fatUnmount(dev->mount);
/* Shutdown interface */
dev->interface->shutdown();
}
char *Fat_ToFilename(const char *filename)
{
static char buffer[128];
u32 cnt, idx, len;
/* Clear buffer */
memset(buffer, 0, sizeof(buffer));
/* Get filename length */
len = strlen(filename);
for (cnt = idx = 0; idx < len; idx++) {
char c = filename[idx];
/* Valid characters */
if ( (c >= '#' && c <= ')') || (c >= '-' && c <= '.') ||
(c >= '0' && c <= '9') || (c >= 'A' && c <= 'z') ||
(c >= 'a' && c <= 'z') || (c == '!') )
buffer[cnt++] = c;
}
return buffer;
}

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@ -1,41 +0,0 @@
#ifndef _FAT_H_
#define _FAT_H_
/* libfat header */
#include <fat.h>
#include <sys/dir.h>
/* SD headers */
#include <sdcard/gcsd.h>
#include <sdcard/wiisd_io.h>
/* 'FAT Device' structure */
typedef struct {
/* Device mount point */
char *mount;
/* Device name */
char *name;
/* Device interface */
const DISC_INTERFACE *interface;
} fatDevice;
/* 'FAT File' structure */
typedef struct {
/* Filename */
char filename[128];
/* Filestat */
struct stat filestat;
} fatFile;
/* Prototypes */
s32 Fat_Mount(fatDevice *);
void Fat_Unmount(fatDevice *);
char *Fat_ToFilename(const char *);
#endif

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@ -1,62 +0,0 @@
#include <stdio.h>
#include <stdlib.h>
#include <ogcsys.h>
#include "video.h"
/* Constants */
#define CONSOLE_XCOORD 96
#define CONSOLE_YCOORD 118
#define CONSOLE_WIDTH 496
#define CONSOLE_HEIGHT 236
s32 __Gui_DrawPng(void *img, u32 x, u32 y)
{
IMGCTX ctx = NULL;
PNGUPROP imgProp;
s32 ret;
/* Select PNG data */
ctx = PNGU_SelectImageFromBuffer(img);
if (!ctx) {
ret = -1;
goto out;
}
/* Get image properties */
ret = PNGU_GetImageProperties(ctx, &imgProp);
if (ret != PNGU_OK) {
ret = -1;
goto out;
}
/* Draw image */
Video_DrawPng(ctx, imgProp, x, y);
/* Success */
ret = 0;
out:
/* Free memory */
if (ctx)
PNGU_ReleaseImageContext(ctx);
return ret;
}
void Gui_InitConsole(void)
{
/* Initialize console */
Con_Init(CONSOLE_XCOORD, CONSOLE_YCOORD, CONSOLE_WIDTH, CONSOLE_HEIGHT);
}
void Gui_DrawBackground(void)
{
extern char bgData[];
/* Draw background */
__Gui_DrawPng(bgData, 0, 0);
}

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@ -1,8 +0,0 @@
#ifndef _GUI_H_
#define _GUI_H_
/* Prototypes */
void Gui_InitConsole(void);
void Gui_DrawBackground(void);
#endif

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@ -1,14 +0,0 @@
/*
This file was autogenerated by raw2c.
Visit http://www.devkitpro.org
*/
//---------------------------------------------------------------------------------
#ifndef _install_h_
#define _install_h_
//---------------------------------------------------------------------------------
extern const unsigned char install[];
extern const int install_size;
//---------------------------------------------------------------------------------
#endif //_install_h_
//---------------------------------------------------------------------------------

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

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@ -1,171 +0,0 @@
/********************************************************************************************
PNGU Version : 0.2a
Coder : frontier
More info : http://frontier-dev.net
********************************************************************************************/
#ifndef __PNGU__
#define __PNGU__
// Return codes
#define PNGU_OK 0
#define PNGU_ODD_WIDTH 1
#define PNGU_ODD_STRIDE 2
#define PNGU_INVALID_WIDTH_OR_HEIGHT 3
#define PNGU_FILE_IS_NOT_PNG 4
#define PNGU_UNSUPPORTED_COLOR_TYPE 5
#define PNGU_NO_FILE_SELECTED 6
#define PNGU_CANT_OPEN_FILE 7
#define PNGU_CANT_READ_FILE 8
#define PNGU_LIB_ERROR 9
// Color types
#define PNGU_COLOR_TYPE_GRAY 1
#define PNGU_COLOR_TYPE_GRAY_ALPHA 2
#define PNGU_COLOR_TYPE_PALETTE 3
#define PNGU_COLOR_TYPE_RGB 4
#define PNGU_COLOR_TYPE_RGB_ALPHA 5
#define PNGU_COLOR_TYPE_UNKNOWN 6
#ifdef __cplusplus
extern "C" {
#endif
// Types
typedef unsigned char PNGU_u8;
typedef unsigned short PNGU_u16;
typedef unsigned int PNGU_u32;
typedef unsigned long long PNGU_u64;
typedef struct
{
PNGU_u8 r;
PNGU_u8 g;
PNGU_u8 b;
} PNGUCOLOR;
typedef struct
{
PNGU_u32 imgWidth; // In pixels
PNGU_u32 imgHeight; // In pixels
PNGU_u32 imgBitDepth; // In bitx
PNGU_u32 imgColorType; // PNGU_COLOR_TYPE_*
PNGU_u32 validBckgrnd; // Non zero if there is a background color
PNGUCOLOR bckgrnd; // Backgroun color
PNGU_u32 numTrans; // Number of transparent colors
PNGUCOLOR *trans; // Transparent colors
} PNGUPROP;
// Image context, always initialize with SelectImageFrom* and free with ReleaseImageContext
struct _IMGCTX;
typedef struct _IMGCTX *IMGCTX;
/****************************************************************************
* Pixel conversion *
****************************************************************************/
// Macro to convert RGB8 values to RGB565
#define PNGU_RGB8_TO_RGB565(r,g,b) ( ((((PNGU_u16) r) & 0xF8U) << 8) | ((((PNGU_u16) g) & 0xFCU) << 3) | (((PNGU_u16) b) >> 3) )
// Macro to convert RGBA8 values to RGB5A3
#define PNGU_RGB8_TO_RGB5A3(r,g,b,a) (PNGU_u16) (((a & 0xE0U) == 0xE0U) ? \
(0x8000U | ((((PNGU_u16) r) & 0xF8U) << 7) | ((((PNGU_u16) g) & 0xF8U) << 2) | (((PNGU_u16) b) >> 3)) : \
(((((PNGU_u16) a) & 0xE0U) << 7) | ((((PNGU_u16) r) & 0xF0U) << 4) | (((PNGU_u16) g) & 0xF0U) | ((((PNGU_u16) b) & 0xF0U) >> 4)))
// Function to convert two RGB8 values to YCbYCr
PNGU_u32 PNGU_RGB8_TO_YCbYCr (PNGU_u8 r1, PNGU_u8 g1, PNGU_u8 b1, PNGU_u8 r2, PNGU_u8 g2, PNGU_u8 b2);
// Function to convert an YCbYCr to two RGB8 values.
void PNGU_YCbYCr_TO_RGB8 (PNGU_u32 ycbycr, PNGU_u8 *r1, PNGU_u8 *g1, PNGU_u8 *b1, PNGU_u8 *r2, PNGU_u8 *g2, PNGU_u8 *b2);
/****************************************************************************
* Image context handling *
****************************************************************************/
// Selects a PNG file, previosly loaded into a buffer, and creates an image context for subsequent procesing.
IMGCTX PNGU_SelectImageFromBuffer (const void *buffer);
// Selects a PNG file, from any devoptab device, and creates an image context for subsequent procesing.
IMGCTX PNGU_SelectImageFromDevice (const char *filename);
// Frees resources associated with an image context. Always call this function when you no longer need the IMGCTX.
void PNGU_ReleaseImageContext (IMGCTX ctx);
/****************************************************************************
* Miscelaneous *
****************************************************************************/
// Retrieves info from selected PNG file, including image dimensions, color format, background and transparency colors.
int PNGU_GetImageProperties (IMGCTX ctx, PNGUPROP *fileproperties);
/****************************************************************************
* Image conversion *
****************************************************************************/
// Expands selected image into an YCbYCr buffer. You need to specify context, image dimensions,
// destination address and stride in pixels (stride = buffer width - image width).
int PNGU_DecodeToYCbYCr (IMGCTX ctx, PNGU_u32 width, PNGU_u32 height, void *buffer, PNGU_u32 stride);
// Macro for decoding an image inside a buffer at given coordinates.
#define PNGU_DECODE_TO_COORDS_YCbYCr(ctx,coordX,coordY,imgWidth,imgHeight,bufferWidth,bufferHeight,buffer) \
\
PNGU_DecodeToYCbYCr (ctx, imgWidth, imgHeight, ((void *) buffer) + (coordY) * (bufferWidth) * 2 + \
(coordX) * 2, (bufferWidth) - (imgWidth))
// Expands selected image into a linear RGB565 buffer. You need to specify context, image dimensions,
// destination address and stride in pixels (stride = buffer width - image width).
int PNGU_DecodeToRGB565 (IMGCTX ctx, PNGU_u32 width, PNGU_u32 height, void *buffer, PNGU_u32 stride);
// Macro for decoding an image inside a buffer at given coordinates.
#define PNGU_DECODE_TO_COORDS_RGB565(ctx,coordX,coordY,imgWidth,imgHeight,bufferWidth,bufferHeight,buffer) \
\
PNGU_DecodeToRGB565 (ctx, imgWidth, imgHeight, ((void *) buffer) + (coordY) * (bufferWidth) * 2 + \
(coordX) * 2, (bufferWidth) - (imgWidth))
// Expands selected image into a linear RGBA8 buffer. You need to specify context, image dimensions,
// destination address, stride in pixels and default alpha value, which is used if the source image
// doesn't have an alpha channel.
int PNGU_DecodeToRGBA8 (IMGCTX ctx, PNGU_u32 width, PNGU_u32 height, void *buffer, PNGU_u32 stride, PNGU_u8 default_alpha);
// Macro for decoding an image inside a buffer at given coordinates.
#define PNGU_DECODE_TO_COORDS_RGBA8(ctx,coordX,coordY,imgWidth,imgHeight,default_alpha,bufferWidth,bufferHeight,buffer) \
\
PNGU_DecodeToRGBA8 (ctx, imgWidth, imgHeight, ((void *) buffer) + (coordY) * (bufferWidth) * 2 + \
(coordX) * 2, (bufferWidth) - (imgWidth), default_alpha)
// Expands selected image into a 4x4 tiled RGB565 buffer. You need to specify context, image dimensions
// and destination address.
int PNGU_DecodeTo4x4RGB565 (IMGCTX ctx, PNGU_u32 width, PNGU_u32 height, void *buffer);
// Expands selected image into a 4x4 tiled RGB5A3 buffer. You need to specify context, image dimensions,
// destination address and default alpha value, which is used if the source image doesn't have an alpha channel.
int PNGU_DecodeTo4x4RGB5A3 (IMGCTX ctx, PNGU_u32 width, PNGU_u32 height, void *buffer, PNGU_u8 default_alpha);
// Expands selected image into a 4x4 tiled RGBA8 buffer. You need to specify context, image dimensions,
// destination address and default alpha value, which is used if the source image doesn't have an alpha channel.
int PNGU_DecodeTo4x4RGBA8 (IMGCTX ctx, PNGU_u32 width, PNGU_u32 height, void *buffer, PNGU_u8 default_alpha);
// Encodes an YCbYCr image in PNG format and stores it in the selected device or memory buffer. You need to
// specify context, image dimensions, destination address and stride in pixels (stride = buffer width - image width).
int PNGU_EncodeFromYCbYCr (IMGCTX ctx, PNGU_u32 width, PNGU_u32 height, void *buffer, PNGU_u32 stride);
// Macro for encoding an image stored into an YCbYCr buffer at given coordinates.
#define PNGU_ENCODE_TO_COORDS_YCbYCr(ctx,coordX,coordY,imgWidth,imgHeight,bufferWidth,bufferHeight,buffer) \
\
PNGU_EncodeFromYCbYCr (ctx, imgWidth, imgHeight, ((void *) buffer) + (coordY) * (bufferWidth) * 2 + \
(coordX) * 2, (bufferWidth) - (imgWidth))
#ifdef __cplusplus
}
#endif
#endif

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@ -1,36 +0,0 @@
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <malloc.h>
#include <ogcsys.h>
#include "fat.h"
#include "restart.h"
#include "title.h"
#include "utils.h"
#include "video.h"
#include "wad.h"
#include "wpad.h"
/* Constants */
#define CIOS_VERSION 249
void LoadSelectedIOS()
{
u8 selectedIOS = Wad_SelectIOS();
s32 ret;
ret = IOS_ReloadIOS(selectedIOS);
if (ret<0)
{
printf("\nUsing default IOS");
} else
{
printf("\nUsing selected IOS %d\n", selectedIOS);
}
}
void Menu_Loop(void)
{
Wad_InstallFromMemory();
}

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@ -1,8 +0,0 @@
#ifndef _MENU_H_
#define _MENU_H_
/* Prototypes */
void Menu_Loop(void);
#endif

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@ -1,33 +0,0 @@
#include <stdio.h>
#include <ogcsys.h>
#include "sys.h"
#include "wpad.h"
void Restart(void)
{
printf("\n Restarting Wii...");
fflush(stdout);
/* Load system menu */
Sys_LoadMenu();
}
void Restart_Wait(void)
{
printf("\n");
printf(" Press any button to restart...");
fflush(stdout);
/* Wait for button */
Wpad_WaitButtons();
printf(" Restarting Wii...");
fflush(stdout);
/* Load system menu */
Sys_LoadMenu();
}

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@ -1,8 +0,0 @@
#ifndef _RESTART_H_
#define _RESTART_H_
/* Prototypes */
void Restart(void);
void Restart_Wait(void);
#endif

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@ -1,172 +0,0 @@
/*
SHA-1 in C
By Steve Reid <steve@edmweb.com>
100% Public Domain
Test Vectors (from FIPS PUB 180-1)
"abc"
A9993E36 4706816A BA3E2571 7850C26C 9CD0D89D
"abcdbcdecdefdefgefghfghighijhijkijkljklmklmnlmnomnopnopq"
84983E44 1C3BD26E BAAE4AA1 F95129E5 E54670F1
A million repetitions of "a"
34AA973C D4C4DAA4 F61EEB2B DBAD2731 6534016F
*/
/* #define LITTLE_ENDIAN * This should be #define'd if true. */
#define SHA1HANDSOFF
#include <stdio.h>
#include <string.h>
#include "sha1.h"
#define rol(value, bits) (((value) << (bits)) | ((value) >> (32 - (bits))))
/* blk0() and blk() perform the initial expand. */
/* I got the idea of expanding during the round function from SSLeay */
#ifdef LITTLE_ENDIAN
#define blk0(i) (block->l[i] = (rol(block->l[i],24)&0xFF00FF00) \
|(rol(block->l[i],8)&0x00FF00FF))
#else
#define blk0(i) block->l[i]
#endif
#define blk(i) (block->l[i&15] = rol(block->l[(i+13)&15]^block->l[(i+8)&15] \
^block->l[(i+2)&15]^block->l[i&15],1))
/* (R0+R1), R2, R3, R4 are the different operations used in SHA1 */
#define R0(v,w,x,y,z,i) z+=((w&(x^y))^y)+blk0(i)+0x5A827999+rol(v,5);w=rol(w,30);
#define R1(v,w,x,y,z,i) z+=((w&(x^y))^y)+blk(i)+0x5A827999+rol(v,5);w=rol(w,30);
#define R2(v,w,x,y,z,i) z+=(w^x^y)+blk(i)+0x6ED9EBA1+rol(v,5);w=rol(w,30);
#define R3(v,w,x,y,z,i) z+=(((w|x)&y)|(w&x))+blk(i)+0x8F1BBCDC+rol(v,5);w=rol(w,30);
#define R4(v,w,x,y,z,i) z+=(w^x^y)+blk(i)+0xCA62C1D6+rol(v,5);w=rol(w,30);
/* Hash a single 512-bit block. This is the core of the algorithm. */
void SHA1Transform(unsigned long state[5], unsigned char buffer[64])
{
unsigned long a, b, c, d, e;
typedef union {
unsigned char c[64];
unsigned long l[16];
} CHAR64LONG16;
CHAR64LONG16* block;
#ifdef SHA1HANDSOFF
static unsigned char workspace[64];
block = (CHAR64LONG16*)workspace;
memcpy(block, buffer, 64);
#else
block = (CHAR64LONG16*)buffer;
#endif
/* Copy context->state[] to working vars */
a = state[0];
b = state[1];
c = state[2];
d = state[3];
e = state[4];
/* 4 rounds of 20 operations each. Loop unrolled. */
R0(a,b,c,d,e, 0); R0(e,a,b,c,d, 1); R0(d,e,a,b,c, 2); R0(c,d,e,a,b, 3);
R0(b,c,d,e,a, 4); R0(a,b,c,d,e, 5); R0(e,a,b,c,d, 6); R0(d,e,a,b,c, 7);
R0(c,d,e,a,b, 8); R0(b,c,d,e,a, 9); R0(a,b,c,d,e,10); R0(e,a,b,c,d,11);
R0(d,e,a,b,c,12); R0(c,d,e,a,b,13); R0(b,c,d,e,a,14); R0(a,b,c,d,e,15);
R1(e,a,b,c,d,16); R1(d,e,a,b,c,17); R1(c,d,e,a,b,18); R1(b,c,d,e,a,19);
R2(a,b,c,d,e,20); R2(e,a,b,c,d,21); R2(d,e,a,b,c,22); R2(c,d,e,a,b,23);
R2(b,c,d,e,a,24); R2(a,b,c,d,e,25); R2(e,a,b,c,d,26); R2(d,e,a,b,c,27);
R2(c,d,e,a,b,28); R2(b,c,d,e,a,29); R2(a,b,c,d,e,30); R2(e,a,b,c,d,31);
R2(d,e,a,b,c,32); R2(c,d,e,a,b,33); R2(b,c,d,e,a,34); R2(a,b,c,d,e,35);
R2(e,a,b,c,d,36); R2(d,e,a,b,c,37); R2(c,d,e,a,b,38); R2(b,c,d,e,a,39);
R3(a,b,c,d,e,40); R3(e,a,b,c,d,41); R3(d,e,a,b,c,42); R3(c,d,e,a,b,43);
R3(b,c,d,e,a,44); R3(a,b,c,d,e,45); R3(e,a,b,c,d,46); R3(d,e,a,b,c,47);
R3(c,d,e,a,b,48); R3(b,c,d,e,a,49); R3(a,b,c,d,e,50); R3(e,a,b,c,d,51);
R3(d,e,a,b,c,52); R3(c,d,e,a,b,53); R3(b,c,d,e,a,54); R3(a,b,c,d,e,55);
R3(e,a,b,c,d,56); R3(d,e,a,b,c,57); R3(c,d,e,a,b,58); R3(b,c,d,e,a,59);
R4(a,b,c,d,e,60); R4(e,a,b,c,d,61); R4(d,e,a,b,c,62); R4(c,d,e,a,b,63);
R4(b,c,d,e,a,64); R4(a,b,c,d,e,65); R4(e,a,b,c,d,66); R4(d,e,a,b,c,67);
R4(c,d,e,a,b,68); R4(b,c,d,e,a,69); R4(a,b,c,d,e,70); R4(e,a,b,c,d,71);
R4(d,e,a,b,c,72); R4(c,d,e,a,b,73); R4(b,c,d,e,a,74); R4(a,b,c,d,e,75);
R4(e,a,b,c,d,76); R4(d,e,a,b,c,77); R4(c,d,e,a,b,78); R4(b,c,d,e,a,79);
/* Add the working vars back into context.state[] */
state[0] += a;
state[1] += b;
state[2] += c;
state[3] += d;
state[4] += e;
/* Wipe variables */
a = b = c = d = e = 0;
}
/* SHA1Init - Initialize new context */
void SHA1Init(SHA1_CTX* context)
{
/* SHA1 initialization constants */
context->state[0] = 0x67452301;
context->state[1] = 0xEFCDAB89;
context->state[2] = 0x98BADCFE;
context->state[3] = 0x10325476;
context->state[4] = 0xC3D2E1F0;
context->count[0] = context->count[1] = 0;
}
/* Run your data through this. */
void SHA1Update(SHA1_CTX* context, unsigned char* data, unsigned int len)
{
unsigned int i, j;
j = (context->count[0] >> 3) & 63;
if ((context->count[0] += len << 3) < (len << 3)) context->count[1]++;
context->count[1] += (len >> 29);
if ((j + len) > 63) {
memcpy(&context->buffer[j], data, (i = 64-j));
SHA1Transform(context->state, context->buffer);
for ( ; i + 63 < len; i += 64) {
SHA1Transform(context->state, &data[i]);
}
j = 0;
}
else i = 0;
memcpy(&context->buffer[j], &data[i], len - i);
}
/* Add padding and return the message digest. */
void SHA1Final(unsigned char digest[20], SHA1_CTX* context)
{
unsigned long i, j;
unsigned char finalcount[8];
for (i = 0; i < 8; i++) {
finalcount[i] = (unsigned char)((context->count[(i >= 4 ? 0 : 1)]
>> ((3-(i & 3)) * 8) ) & 255); /* Endian independent */
}
SHA1Update(context, (unsigned char *)"\200", 1);
while ((context->count[0] & 504) != 448) {
SHA1Update(context, (unsigned char *)"\0", 1);
}
SHA1Update(context, finalcount, 8); /* Should cause a SHA1Transform() */
for (i = 0; i < 20; i++) {
digest[i] = (unsigned char)
((context->state[i>>2] >> ((3-(i & 3)) * 8) ) & 255);
}
/* Wipe variables */
i = j = 0;
memset(context->buffer, 0, 64);
memset(context->state, 0, 20);
memset(context->count, 0, 8);
memset(&finalcount, 0, 8);
#ifdef SHA1HANDSOFF /* make SHA1Transform overwrite it's own static vars */
SHA1Transform(context->state, context->buffer);
#endif
}
void SHA1(unsigned char *ptr, unsigned int size, unsigned char *outbuf) {
SHA1_CTX ctx;
SHA1Init(&ctx);
SHA1Update(&ctx, ptr, size);
SHA1Final(outbuf, &ctx);
}

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@ -1,12 +0,0 @@
typedef struct {
unsigned long state[5];
unsigned long count[2];
unsigned char buffer[64];
} SHA1_CTX;
void SHA1Transform(unsigned long state[5], unsigned char buffer[64]);
void SHA1Init(SHA1_CTX* context);
void SHA1Update(SHA1_CTX* context, unsigned char* data, unsigned int len);
void SHA1Final(unsigned char digest[20], SHA1_CTX* context);
void SHA1(unsigned char *ptr, unsigned int size, unsigned char *outbuf);

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@ -1,6 +0,0 @@
.rodata
.globl bgData
.balign 32
bgData:
.incbin "../data/background"

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@ -1,98 +0,0 @@
#include <stdio.h>
#include <stdlib.h>
#include <ogcsys.h>
#include "sys.h"
/* Constants */
#define CERTS_LEN 0x280
/* Variables */
static const char certs_fs[] ATTRIBUTE_ALIGN(32) = "/sys/cert.sys";
void __Sys_ResetCallback(void)
{
/* Reboot console */
Sys_Reboot();
}
void __Sys_PowerCallback(void)
{
/* Poweroff console */
Sys_Shutdown();
}
void Sys_Init(void)
{
/* Initialize video subsytem */
VIDEO_Init();
/* Set RESET/POWER button callback */
SYS_SetResetCallback(__Sys_ResetCallback);
SYS_SetPowerCallback(__Sys_PowerCallback);
}
void Sys_Reboot(void)
{
/* Restart console */
STM_RebootSystem();
}
void Sys_Shutdown(void)
{
/* Poweroff console */
if(CONF_GetShutdownMode() == CONF_SHUTDOWN_IDLE) {
s32 ret;
/* Set LED mode */
ret = CONF_GetIdleLedMode();
if(ret >= 0 && ret <= 2)
STM_SetLedMode(ret);
/* Shutdown to idle */
STM_ShutdownToIdle();
} else {
/* Shutdown to standby */
STM_ShutdownToStandby();
}
}
void Sys_LoadMenu(void)
{
u32 *stub = (u32 *)0x80001800;
/* Homebrew Channel stub */
if (*stub)
exit(0);
/* Return to the Wii system menu */
SYS_ResetSystem(SYS_RETURNTOMENU, 0, 0);
}
s32 Sys_GetCerts(signed_blob **certs, u32 *len)
{
static signed_blob certificates[CERTS_LEN] ATTRIBUTE_ALIGN(32);
s32 fd, ret;
/* Open certificates file */
fd = IOS_Open(certs_fs, 1);
if (fd < 0)
return fd;
/* Read certificates */
ret = IOS_Read(fd, certificates, sizeof(certificates));
/* Close file */
IOS_Close(fd);
/* Set values */
if (ret > 0) {
*certs = certificates;
*len = sizeof(certificates);
}
return ret;
}

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@ -1,11 +0,0 @@
#ifndef _SYS_H_
#define _SYS_H_
/* Prototypes */
void Sys_Init(void);
void Sys_Reboot(void);
void Sys_Shutdown(void);
void Sys_LoadMenu(void);
s32 Sys_GetCerts(signed_blob **, u32 *);
#endif

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@ -1,256 +0,0 @@
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <malloc.h>
#include <ogcsys.h>
#include "utils.h"
s32 Title_GetList(u64 **outbuf, u32 *outlen)
{
u64 *titles = NULL;
u32 len, nb_titles;
s32 ret;
/* Get number of titles */
ret = ES_GetNumTitles(&nb_titles);
if (ret < 0)
return ret;
/* Calculate buffer lenght */
len = round_up(sizeof(u64) * nb_titles, 32);
/* Allocate memory */
titles = memalign(32, len);
if (!titles)
return -1;
/* Get titles */
ret = ES_GetTitles(titles, nb_titles);
if (ret < 0)
goto err;
/* Set values */
*outbuf = titles;
*outlen = nb_titles;
return 0;
err:
/* Free memory */
if (titles)
free(titles);
return ret;
}
s32 Title_GetTicketViews(u64 tid, tikview **outbuf, u32 *outlen)
{
tikview *views = NULL;
u32 nb_views;
s32 ret;
/* Get number of ticket views */
ret = ES_GetNumTicketViews(tid, &nb_views);
if (ret < 0)
return ret;
/* Allocate memory */
views = (tikview *)memalign(32, sizeof(tikview) * nb_views);
if (!views)
return -1;
/* Get ticket views */
ret = ES_GetTicketViews(tid, views, nb_views);
if (ret < 0)
goto err;
/* Set values */
*outbuf = views;
*outlen = nb_views;
return 0;
err:
/* Free memory */
if (views)
free(views);
return ret;
}
s32 Title_GetTMD(u64 tid, signed_blob **outbuf, u32 *outlen)
{
void *p_tmd = NULL;
u32 len;
s32 ret;
/* Get TMD size */
ret = ES_GetStoredTMDSize(tid, &len);
if (ret < 0)
return ret;
/* Allocate memory */
p_tmd = memalign(32, round_up(len, 32));
if (!p_tmd)
return -1;
/* Read TMD */
ret = ES_GetStoredTMD(tid, p_tmd, len);
if (ret < 0)
goto err;
/* Set values */
*outbuf = p_tmd;
*outlen = len;
return 0;
err:
/* Free memory */
if (p_tmd)
free(p_tmd);
return ret;
}
s32 Title_GetVersion(u64 tid, u16 *outbuf)
{
signed_blob *p_tmd = NULL;
tmd *tmd_data = NULL;
u32 len;
s32 ret;
/* Get title TMD */
ret = Title_GetTMD(tid, &p_tmd, &len);
if (ret < 0)
return ret;
/* Retrieve TMD info */
tmd_data = (tmd *)SIGNATURE_PAYLOAD(p_tmd);
/* Set values */
*outbuf = tmd_data->title_version;
/* Free memory */
free(p_tmd);
return 0;
}
s32 Title_GetSysVersion(u64 tid, u64 *outbuf)
{
signed_blob *p_tmd = NULL;
tmd *tmd_data = NULL;
u32 len;
s32 ret;
/* Get title TMD */
ret = Title_GetTMD(tid, &p_tmd, &len);
if (ret < 0)
return ret;
/* Retrieve TMD info */
tmd_data = (tmd *)SIGNATURE_PAYLOAD(p_tmd);
/* Set values */
*outbuf = tmd_data->sys_version;
/* Free memory */
free(p_tmd);
return 0;
}
s32 Title_GetSize(u64 tid, u32 *outbuf)
{
signed_blob *p_tmd = NULL;
tmd *tmd_data = NULL;
u32 cnt, len, size = 0;
s32 ret;
/* Get title TMD */
ret = Title_GetTMD(tid, &p_tmd, &len);
if (ret < 0)
return ret;
/* Retrieve TMD info */
tmd_data = (tmd *)SIGNATURE_PAYLOAD(p_tmd);
/* Calculate title size */
for (cnt = 0; cnt < tmd_data->num_contents; cnt++) {
tmd_content *content = &tmd_data->contents[cnt];
/* Add content size */
size += content->size;
}
/* Set values */
*outbuf = size;
/* Free memory */
free(p_tmd);
return 0;
}
s32 Title_GetIOSVersions(u8 **outbuf, u32 *outlen)
{
u8 *buffer = NULL;
u64 *list = NULL;
u32 count, cnt, idx;
s32 ret;
/* Get title list */
ret = Title_GetList(&list, &count);
if (ret < 0)
return ret;
/* Count IOS */
for (cnt = idx = 0; idx < count; idx++) {
u32 tidh = (list[idx] >> 32);
u32 tidl = (list[idx] & 0xFFFFFFFF);
/* Title is IOS */
if ((tidh == 0x1) && (tidl >= 3) && (tidl <= 255))
cnt++;
}
/* Allocate memory */
buffer = (u8 *)memalign(32, cnt);
if (!buffer) {
ret = -1;
goto out;
}
/* Copy IOS */
for (cnt = idx = 0; idx < count; idx++) {
u32 tidh = (list[idx] >> 32);
u32 tidl = (list[idx] & 0xFFFFFFFF);
/* Title is IOS */
if ((tidh == 0x1) && (tidl >= 3) && (tidl <= 255))
buffer[cnt++] = (u8)(tidl & 0xFF);
}
/* Set values */
*outbuf = buffer;
*outlen = cnt;
goto out;
out:
/* Free memory */
if (list)
free(list);
return ret;
}

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@ -1,16 +0,0 @@
#ifndef _TITLE_H_
#define _TITLE_H_
/* Constants */
#define BLOCK_SIZE 1024
/* Prototypes */
s32 Title_GetList(u64 **, u32 *);
s32 Title_GetTicketViews(u64, tikview **, u32 *);
s32 Title_GetTMD(u64, signed_blob **, u32 *);
s32 Title_GetVersion(u64, u16 *);
s32 Title_GetSysVersion(u64, u64 *);
s32 Title_GetSize(u64, u32 *);
s32 Title_GetIOSVersions(u8 **, u32 *);
#endif

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@ -1,15 +0,0 @@
#ifndef _UTILS_H_
#define _UTILS_H_
/* Constants */
#define KB_SIZE 1024.0
#define MB_SIZE 1048576.0
#define GB_SIZE 1073741824.0
/* Macros */
#define round_up(x,n) (-(-(x) & -(n)))
/* Prototypes */
u32 swap32(u32);
#endif

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@ -1,141 +0,0 @@
#include <stdio.h>
#include <ogcsys.h>
#include "sys.h"
#include "video.h"
/* Video variables */
static void *framebuffer = NULL;
static GXRModeObj *vmode = NULL;
void Con_Init(u32 x, u32 y, u32 w, u32 h)
{
/* Create console in the framebuffer */
CON_InitEx(vmode, x, y, w, h);
}
void Con_Clear(void)
{
/* Clear console */
printf("\x1b[2J");
fflush(stdout);
}
void Con_ClearLine(void)
{
s32 cols, rows;
u32 cnt;
printf("\r");
fflush(stdout);
/* Get console metrics */
CON_GetMetrics(&cols, &rows);
/* Erase line */
for (cnt = 1; cnt < cols; cnt++) {
printf(" ");
fflush(stdout);
}
printf("\r");
fflush(stdout);
}
void Con_FgColor(u32 color, u8 bold)
{
/* Set foreground color */
printf("\x1b[%u;%um", color + 30, bold);
fflush(stdout);
}
void Con_BgColor(u32 color, u8 bold)
{
/* Set background color */
printf("\x1b[%u;%um", color + 40, bold);
fflush(stdout);
}
void Con_FillRow(u32 row, u32 color, u8 bold)
{
s32 cols, rows;
u32 cnt;
/* Set color */
printf("\x1b[%u;%um", color + 40, bold);
fflush(stdout);
/* Get console metrics */
CON_GetMetrics(&cols, &rows);
/* Save current row and col */
printf("\x1b[s");
fflush(stdout);
/* Move to specified row */
printf("\x1b[%u;0H", row);
fflush(stdout);
/* Fill row */
for (cnt = 0; cnt < cols; cnt++) {
printf(" ");
fflush(stdout);
}
/* Load saved row and col */
printf("\x1b[u");
fflush(stdout);
/* Set default color */
Con_BgColor(0, 0);
Con_FgColor(7, 1);
}
void Video_Configure(GXRModeObj *rmode)
{
/* Configure the video subsystem */
VIDEO_Configure(rmode);
/* Setup video */
VIDEO_SetBlack(FALSE);
VIDEO_Flush();
VIDEO_WaitVSync();
if (rmode->viTVMode & VI_NON_INTERLACE)
VIDEO_WaitVSync();
}
void Video_SetMode(void)
{
/* Select preferred video mode */
vmode = VIDEO_GetPreferredMode(NULL);
/* Allocate memory for the framebuffer */
framebuffer = MEM_K0_TO_K1(SYS_AllocateFramebuffer(vmode));
/* Configure the video subsystem */
VIDEO_Configure(vmode);
/* Setup video */
VIDEO_SetNextFramebuffer(framebuffer);
VIDEO_SetBlack(FALSE);
VIDEO_Flush();
VIDEO_WaitVSync();
if (vmode->viTVMode & VI_NON_INTERLACE)
VIDEO_WaitVSync();
/* Clear the screen */
Video_Clear(COLOR_BLACK);
}
void Video_Clear(s32 color)
{
VIDEO_ClearFrameBuffer(vmode, framebuffer, color);
}
void Video_DrawPng(IMGCTX ctx, PNGUPROP imgProp, u16 x, u16 y)
{
PNGU_DECODE_TO_COORDS_YCbYCr(ctx, x, y, imgProp.imgWidth, imgProp.imgHeight, vmode->fbWidth, vmode->xfbHeight, framebuffer);
}

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@ -1,19 +0,0 @@
#ifndef _VIDEO_H_
#define _VIDEO_H_
#include "libpng/pngu/pngu.h"
/* Prototypes */
void Con_Init(u32, u32, u32, u32);
void Con_Clear(void);
void Con_ClearLine(void);
void Con_FgColor(u32, u8);
void Con_BgColor(u32, u8);
void Con_FillRow(u32, u32, u8);
void Video_Configure(GXRModeObj *);
void Video_SetMode(void);
void Video_Clear(s32);
void Video_DrawPng(IMGCTX, PNGUPROP, u16, u16);
#endif

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@ -1,72 +0,0 @@
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <ogcsys.h>
#include "gui.h"
#include "menu.h"
#include "restart.h"
#include "sys.h"
#include "video.h"
#include "wpad.h"
void Disclaimer(void)
{
/* Print disclaimer */
printf(" [DISCLAIMER]:\n\n");
printf(" THIS APPLICATION COMES WITH NO WARRANTY AT ALL,\n");
printf(" NEITHER EXPRESS NOR IMPLIED.\n");
printf(" I DO NOT TAKE ANY RESPONSIBILITY FOR ANY DAMAGE IN YOUR\n");
printf(" WII CONSOLE BECAUSE OF A IMPROPER USAGE OF THIS SOFTWARE.\n\n");
printf(">> If you agree and install the streamed wad\n");
printf(">> press A button to continue.\n");
printf(">> Otherwise, press B button to restart your Wii.\n");
/* Wait for user answer */
for (;;) {
u32 buttons = Wpad_WaitButtons();
/* A button */
if ((buttons & WPAD_BUTTON_A)||(buttons & PAD_BUTTON_A))
break;
/* B button */
if ((buttons & WPAD_BUTTON_B)||(buttons & WPAD_CLASSIC_BUTTON_B))
Restart();
}
}
int main(int argc, char **argv)
{
/* Initialize subsystems */
Sys_Init();
/* Set video mode */
Video_SetMode();
/* Initialize console */
Gui_InitConsole();
/* Draw background */
Gui_DrawBackground();
/* Load Selected IOS */
LoadSelectedIOS();
/* Initialize Wiimote */
Wpad_Init();
/* Print disclaimer */
Disclaimer();
/* Menu loop */
Menu_Loop();
/* Restart Wii */
Restart_Wait();
return 0;
}

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@ -1,374 +0,0 @@
#include <stdio.h>
#include <string.h>
#include <malloc.h>
#include <ogcsys.h>
#include "title.h"
#include "utils.h"
#include "video.h"
#include "wad.h"
#include "sha1.h"
#include "install.h"
/* 'WAD Header' structure */
typedef struct {
/* Header length */
u32 header_len;
/* WAD type */
u16 type;
u16 padding;
/* Data length */
u32 certs_len;
u32 crl_len;
u32 tik_len;
u32 tmd_len;
u32 data_len;
u32 footer_len;
} ATTRIBUTE_PACKED wadHeader;
/* Variables */
static u8 wadBuffer[BLOCK_SIZE] ATTRIBUTE_ALIGN(32);
void * startOfData;
void * endOfData;
void * internalPointer;
void mopen(void * memPointer)
{
u32 size = *((u32 * ) memPointer);
startOfData = memPointer + 28;
endOfData = startOfData + size;
internalPointer = startOfData;
}
int mseek(u32 offset, int origin)
{
if (origin == SEEK_SET)
{
internalPointer = startOfData + offset;
} else if (origin == SEEK_CUR)
{
internalPointer = internalPointer + offset;
} else if (origin == SEEK_END) {
internalPointer = endOfData - offset;
} else
{
return -2;
}
if ((internalPointer<startOfData) || (internalPointer> endOfData))
{
return -1;
} else
{
return 0;
}
}
int mread(void * buf, int size, int count)
{
memcpy(buf, internalPointer, size*count);
//DCFlushRange(buf, size*count);
return 0;
}
//-------------------------- INSTALL FROM MEMORY -------------------------------
s32 __Wad_ReadFile(void *outbuf, u32 offset, u32 len)
{
s32 ret;
/* Seek to offset */
mseek(offset, SEEK_SET);
/* Read data */
ret = mread(outbuf, len, 1);
if (ret < 0)
return ret;
return 0;
}
s32 __Wad_ReadAlloc(void **outbuf, u32 offset, u32 len)
{
void *buffer = NULL;
s32 ret;
/* Allocate memory */
buffer = memalign(32, len);
if (!buffer)
return -1;
/* Read file */
ret = __Wad_ReadFile(buffer, offset, len);
if (ret < 0) {
free(buffer);
return ret;
}
/* Set pointer */
*outbuf = buffer;
return 0;
}
s32 __Wad_GetTitleID(wadHeader *header, u64 *tid)
{
signed_blob *p_tik = NULL;
tik *tik_data = NULL;
u32 offset = 0;
s32 ret;
/* Ticket offset */
offset += round_up(header->header_len, 64);
offset += round_up(header->certs_len, 64);
offset += round_up(header->crl_len, 64);
/* Read ticket */
ret = __Wad_ReadAlloc((void *)&p_tik, offset, header->tik_len);
if (ret < 0)
goto out;
/* Ticket data */
tik_data = (tik *)SIGNATURE_PAYLOAD(p_tik);
/* Copy title ID */
*tid = tik_data->titleid;
out:
/* Free memory */
if (p_tik)
free(p_tik);
return ret;
}
s32 __Wad_Install()
{
wadHeader *header = NULL;
signed_blob *p_certs = NULL, *p_crl = NULL, *p_tik = NULL, *p_tmd = NULL;
tmd *tmd_data = NULL;
u32 cnt, offset = 0;
s32 ret;
printf("\t\t>> Reading WAD data...");
fflush(stdout);
/* WAD header */
ret = __Wad_ReadAlloc((void *)&header, offset, sizeof(wadHeader));
if (ret < 0)
goto err;
else
offset += round_up(header->header_len, 64);
/* WAD certificates */
ret = __Wad_ReadAlloc((void *)&p_certs, offset, header->certs_len);
if (ret < 0)
goto err;
else
offset += round_up(header->certs_len, 64);
/* WAD crl */
if (header->crl_len) {
ret = __Wad_ReadAlloc((void *)&p_crl, offset, header->crl_len);
if (ret < 0)
goto err;
else
offset += round_up(header->crl_len, 64);
}
/* WAD ticket */
ret = __Wad_ReadAlloc((void *)&p_tik, offset, header->tik_len);
if (ret < 0)
goto err;
else
offset += round_up(header->tik_len, 64);
/* WAD TMD */
ret = __Wad_ReadAlloc((void *)&p_tmd, offset, header->tmd_len);
if (ret < 0)
goto err;
else
offset += round_up(header->tmd_len, 64);
Con_ClearLine();
printf("\t\t>> Installing ticket...");
fflush(stdout);
/* Install ticket */
ret = ES_AddTicket(p_tik, header->tik_len, p_certs, header->certs_len, p_crl, header->crl_len);
if (ret < 0)
goto err;
Con_ClearLine();
printf("\r\t\t>> Installing title...");
fflush(stdout);
/* Install title */
ret = ES_AddTitleStart(p_tmd, header->tmd_len, p_certs, header->certs_len, p_crl, header->crl_len);
if (ret < 0)
goto err;
/* Get TMD info */
tmd_data = (tmd *)SIGNATURE_PAYLOAD(p_tmd);
/* Install contents */
for (cnt = 0; cnt < tmd_data->num_contents; cnt++) {
tmd_content *content = &tmd_data->contents[cnt];
u32 idx = 0, len;
s32 cfd;
Con_ClearLine();
printf("\r\t\t>> Installing content #%02d...", content->cid);
fflush(stdout);
/* Encrypted content size */
len = round_up(content->size, 64);
/* Install content */
cfd = ES_AddContentStart(tmd_data->title_id, content->cid);
if (cfd < 0) {
ret = cfd;
goto err;
}
/* Install content data */
while (idx < len) {
u32 size;
/* Data length */
size = (len - idx);
if (size > BLOCK_SIZE)
size = BLOCK_SIZE;
/* Read data */
ret = __Wad_ReadFile(&wadBuffer, offset, size);
if (ret < 0)
goto err;
/* Install data */
ret = ES_AddContentData(cfd, wadBuffer, size);
if (ret < 0)
goto err;
/* Increase variables */
idx += size;
offset += size;
}
/* Finish content installation */
ret = ES_AddContentFinish(cfd);
if (ret < 0)
goto err;
}
Con_ClearLine();
printf("\r\t\t>> Finishing installation...");
fflush(stdout);
/* Finish title install */
ret = ES_AddTitleFinish();
if (ret >= 0) {
printf(" OK!\n");
goto out;
}
err:
printf(" ERROR! (ret = %d)\n", ret);
/* Cancel install */
ES_AddTitleCancel();
out:
/* Free memory */
if (header)
free(header);
if (p_certs)
free(p_certs);
if (p_crl)
free(p_crl);
if (p_tik)
free(p_tik);
if (p_tmd)
free(p_tmd);
return ret;
}
void DumpHash(u8 * hash)
{
int i;
for (i=0;i<20;i++)
{
printf("%x", hash[i]);
}
}
s32 CompareHashes(u8 * hash1, u8 * hash2)
{
printf("\nCalculated SHA1 Hash: "); DumpHash(hash1);
printf("\nStored SHA1 Hash : "); DumpHash(hash2);
sleep(3);
if (memcmp(hash1, hash2, 20)==0)
{
return 1;
}
else
{
return 0;
}
}
s32 Wad_EnsureInjectedData()
{
u32 size = *((u32 * ) install);
u8 wadOffset = 28;
u8 hash1[20];
SHA1(((u8 *)install)+wadOffset, size , hash1); //Taking SHA of contents...
return CompareHashes(hash1, ((u8 *)install)+4);
}
s32 Wad_InstallFromMemory()
{
/* Check integrity of the wad file using SHA */
/* SHA digest of the installed wad will be from XX-XX region in the injected data */
printf("\n");
printf("\r\t\t>> Checking integrity of the contents...");
if (Wad_EnsureInjectedData())
{
printf("\n\n\t\t>> Wad file integrity check succeeded\n\n");
mopen(install);
return __Wad_Install();
} else
{
printf("\n\n\t\t>> Wad file integrity check failed! Will not install the wad, possible corruption during transfer...");
}
}
u8 Wad_SelectIOS()
{
u8 iosOffset = 24;
return *(install+iosOffset);
}

View File

@ -1,7 +0,0 @@
#ifndef _WAD_H_
#define _WAD_H_
/* Prototypes */
s32 Wad_InstallFromMemory();
#endif

View File

@ -1,81 +0,0 @@
#include <stdio.h>
#include <ogcsys.h>
#include "sys.h"
#include "wpad.h"
/* Constants */
#define MAX_WIIMOTES 4
void __Wpad_PowerCallback(s32 chan)
{
/* Poweroff console */
Sys_Shutdown();
}
s32 Wpad_Init(void)
{
s32 ret;
/* Initialize GC Pads */
ret = PAD_Init();
if (ret < 0)
return ret;
/* Initialize Wiimote subsystem */
ret = WPAD_Init();
if (ret < 0)
return ret;
/* Set POWER button callback */
WPAD_SetPowerButtonCallback(__Wpad_PowerCallback);
return ret;
}
void Wpad_Disconnect(void)
{
u32 cnt;
/* Disconnect Wiimotes */
for (cnt = 0; cnt < MAX_WIIMOTES; cnt++)
WPAD_Disconnect(cnt);
/* Shutdown Wiimote subsystem */
WPAD_Shutdown();
}
u32 Wpad_GetButtons(void)
{
u32 buttons = 0, cnt;
/* Scan pads */
WPAD_ScanPads();
/* Get pressed buttons */
for (cnt = 0; cnt < MAX_WIIMOTES; cnt++)
buttons |= WPAD_ButtonsDown(cnt);
return buttons;
}
u32 Wpad_WaitButtons(void)
{
u32 buttons = 0;
/* Wait for button pressing */
while (!buttons) {
buttons = Wpad_GetButtons();
if (!buttons)
{
PAD_ScanPads();
buttons = PAD_ButtonsDown(0);
}
VIDEO_WaitVSync();
}
return buttons;
}

View File

@ -1,12 +0,0 @@
#ifndef _WPAD_H_
#define _WPAD_H_
#include <wiiuse/wpad.h>
/* Prototypes */
s32 Wpad_Init(void);
void Wpad_Disconnect(void);
u32 Wpad_GetButtons(void);
u32 Wpad_WaitButtons(void);
#endif

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@ -1,44 +0,0 @@
/* This file is part of CustomizeMii
* Copyright (C) 2009 Leathl
*
* CustomizeMii is free software: you can redistribute it and/or
* modify it under the terms of the GNU General Public License as published
* by the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* CustomizeMii is distributed in the hope that it will be
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using System;
namespace ForwardMii
{
public class ForwardMii_Plugin
{
const string version = "1.2"; //Hint for myself: Never use a char in the Version (UpdateCheck)!
public static string GetVersion()
{
return version;
}
public static bool CheckDevKit()
{
if (string.IsNullOrEmpty(Environment.GetEnvironmentVariable("DEVKITPRO")) ||
string.IsNullOrEmpty(Environment.GetEnvironmentVariable("DEVKITPPC"))) return false;
if (Environment.OSVersion.VersionString.ToLower().Contains("windows"))
{ if (!System.IO.Directory.Exists(Environment.GetEnvironmentVariable("DEVKITPRO").Remove(0, 1).Insert(1, ":") + "/libogc")) return false; }
else
{ if (!System.IO.Directory.Exists(Environment.GetEnvironmentVariable("DEVKITPRO") + "/libogc")) return false; }
return true;
}
}
}

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@ -1,117 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>9.0.30729</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{20CB2CA7-6767-4758-97FA-97395F47CD6B}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>ForwardMii</RootNamespace>
<AssemblyName>ForwardMii</AssemblyName>
<TargetFrameworkVersion>v2.0</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<FileUpgradeFlags>
</FileUpgradeFlags>
<OldToolsVersion>3.5</OldToolsVersion>
<UpgradeBackupLocation />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
<DebugSymbols>true</DebugSymbols>
<OutputPath>bin\x86\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<DebugType>full</DebugType>
<PlatformTarget>x86</PlatformTarget>
<ErrorReport>prompt</ErrorReport>
<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
<OutputPath>bin\x86\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<Optimize>true</Optimize>
<DebugType>pdbonly</DebugType>
<PlatformTarget>x86</PlatformTarget>
<ErrorReport>prompt</ErrorReport>
<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Drawing" />
</ItemGroup>
<ItemGroup>
<Compile Include="ForwardMii.cs" />
<Compile Include="ForwardMii_GX.cs" />
<Compile Include="ForwardMii_SDSDHC.cs" />
<Compile Include="ForwardMii_BaseEdit.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Resources\SDSDHC\10CharsTail.bin" />
<EmbeddedResource Include="Resources\SDSDHC\11CharsTail.bin" />
<EmbeddedResource Include="Resources\SDSDHC\12CharsTail.bin" />
<EmbeddedResource Include="Resources\SDSDHC\13CharsTail.bin" />
<EmbeddedResource Include="Resources\SDSDHC\14CharsTail.bin" />
<EmbeddedResource Include="Resources\SDSDHC\15CharsTail.bin" />
<EmbeddedResource Include="Resources\SDSDHC\16CharsTail.bin" />
<EmbeddedResource Include="Resources\SDSDHC\17CharsTail.bin" />
<EmbeddedResource Include="Resources\SDSDHC\18CharsTail.bin" />
<EmbeddedResource Include="Resources\SDSDHC\3CharsTail.bin" />
<EmbeddedResource Include="Resources\SDSDHC\4CharsTail.bin" />
<EmbeddedResource Include="Resources\SDSDHC\5CharsTail.bin" />
<EmbeddedResource Include="Resources\SDSDHC\6CharsTail.bin" />
<EmbeddedResource Include="Resources\SDSDHC\7CharsTail.bin" />
<EmbeddedResource Include="Resources\SDSDHC\8CharsTail.bin" />
<EmbeddedResource Include="Resources\SDSDHC\9CharsTail.bin" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Resources\SDSDHC\17CharsBase.bin" />
<EmbeddedResource Include="Resources\SDSDHC\3CharsBase.bin" />
<EmbeddedResource Include="Resources\SDSDHC\6CharsBase.bin" />
</ItemGroup>
<ItemGroup>
<Content Include="License.txt" />
<Content Include="Readme_ForwardMii.txt" />
<EmbeddedResource Include="Resources\GX\dolloader.c" />
<EmbeddedResource Include="Resources\GX\dolloader.h" />
<EmbeddedResource Include="Resources\GX\elfloader.c" />
<EmbeddedResource Include="Resources\GX\elfloader.h" />
<EmbeddedResource Include="Resources\GX\elf_abi.h" />
<EmbeddedResource Include="Resources\GX\fatmounter.c" />
<EmbeddedResource Include="Resources\GX\fatmounter.h" />
<EmbeddedResource Include="Resources\GX\filelist.h" />
<EmbeddedResource Include="Resources\GX\main.cpp" />
<EmbeddedResource Include="Resources\GX\video.cpp" />
<EmbeddedResource Include="Resources\GX\video.h" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Resources\GX\Makefile" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

File diff suppressed because it is too large Load Diff

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@ -1,355 +0,0 @@
/* This file is part of CustomizeMii
* Copyright (C) 2009 Leathl
*
* CustomizeMii is free software: you can redistribute it and/or
* modify it under the terms of the GNU General Public License as published
* by the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* CustomizeMii is distributed in the hope that it will be
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Drawing;
using System.IO;
using System.Reflection;
using System.Text;
using System.Runtime.InteropServices;
namespace ForwardMii
{
public class GXForwarder
{
private readonly string TempDir = Path.GetTempPath() + "ForwardMii_Temp" + Path.DirectorySeparatorChar + Guid.NewGuid() + Path.DirectorySeparatorChar;
private bool[] packs = new bool[] { false, false, false };
private string[] paths = new string[16]; //Maximum 16 Paths
private string image43;
private string image169;
public string Image43 { get { return image43; } set { image43 = value; } }
public string Image169 { get { return image169; } set { image169 = value; } }
public string[] Paths { get { return paths; } set { paths = value; } }
public bool[] Packs { get { return packs; } set { packs = value; } }
public GXForwarder()
{
}
public GXForwarder(params string[] forwardPaths)
{
if (ForwardMii_Plugin.CheckDevKit() == false) throw new Exception("DevkitPro or one of it's components wasn't found!");
for (int i = 0; i < forwardPaths.Length; i++)
paths[i] = forwardPaths[i];
}
public GXForwarder(string Image43, string Image169, params string[] forwardPaths)
{
if (ForwardMii_Plugin.CheckDevKit() == false) throw new Exception("DevkitPro or one of it's components wasn't found!");
image43 = Image43;
image169 = Image169;
for (int i = 0; i < forwardPaths.Length; i++)
paths[i] = forwardPaths[i];
}
public void SetPath(int pathNum, string forwardPath)
{
paths[pathNum] = forwardPath;
}
public string GetPath(int pathNum)
{
return paths[pathNum];
}
public void Clear()
{
for (int i = 0; i < paths.Length; i++) paths[i] = string.Empty;
image43 = string.Empty;
image169 = string.Empty;
}
public void Save(string Destionation)
{
Save(Destionation, false);
}
public void Save(string Destination, bool Overwrite)
{
byte[] theForwarder = ToByteArray();
if (Path.HasExtension(Destination) == false) Destination += ".dol";
if (File.Exists(Destination))
{
if (Overwrite == true)
File.Delete(Destination);
else
throw new Exception("The destination file already exists!");
}
using (FileStream fs = new FileStream(Destination, FileMode.Create))
{
fs.Write(theForwarder, 0, theForwarder.Length);
}
}
public byte[] ToByteArray()
{
MemoryStream ms = this.ToMemoryStream();
return ms.ToArray();
}
public MemoryStream ToMemoryStream()
{
try
{
if (Directory.Exists(TempDir)) Directory.Delete(TempDir, true);
CopyResources();
EditMainCpp();
CopyImages();
if (Compile() == false)
{
try { Directory.Delete(TempDir, true); }
catch { }
throw new Exception("An error occured during compiling!\nYou may try the libogc from the CustomizeMii download page...");
}
byte[] fileTemp = File.ReadAllBytes(TempDir + "boot.dol");
try { Directory.Delete(TempDir, true); }
catch { }
return new MemoryStream(fileTemp);
}
catch (Exception ex)
{
if (Directory.Exists(TempDir)) Directory.Delete(TempDir, true);
throw new Exception(ex.Message);
}
}
[DllImport("kernel32.dll", CharSet = CharSet.Auto, SetLastError = true)]
static extern uint GetShortPathName([MarshalAs(UnmanagedType.LPTStr)] string lpszLongPath,
[MarshalAs(UnmanagedType.LPTStr)] StringBuilder lpszShortPath, uint cchBuffer);
public static string GetShortPathName(string longPath)
{
uint size = 256;
StringBuilder buffer = new StringBuilder((int)size);
uint result = GetShortPathName(longPath, buffer, size);
return buffer.ToString();
}
private bool Compile()
{
try
{
string tempDir = TempDir;
if (tempDir.Contains(" ")) { tempDir = GetShortPathName(tempDir); }
ProcessStartInfo makeI = new ProcessStartInfo("make", "-C " + tempDir);
makeI.UseShellExecute = false;
makeI.CreateNoWindow = true;
Process make = Process.Start(makeI);
make.WaitForExit();
make.Close();
if (File.Exists(TempDir + "boot.dol") && File.Exists(TempDir + "boot.elf"))
{
return true;
}
else return false;
}
catch { return false; }
}
private void CopyImages()
{
if (!string.IsNullOrEmpty(image43) && File.Exists(image43))
{
try
{
Image img = Image.FromFile(image43);
if (img.Width != 640 || img.Height != 480)
img = ResizeImage(img, 640, 480);
img.Save(TempDir + Path.DirectorySeparatorChar + "source" + Path.DirectorySeparatorChar + "images" + Path.DirectorySeparatorChar + "background.png", System.Drawing.Imaging.ImageFormat.Png);
}
catch
{
Bitmap img = new Bitmap(640, 480);
img.Save(TempDir + Path.DirectorySeparatorChar + "source" + Path.DirectorySeparatorChar + "images" + Path.DirectorySeparatorChar + "background.png", System.Drawing.Imaging.ImageFormat.Png);
}
}
else
{
Bitmap img = new Bitmap(640, 480);
img.Save(TempDir + Path.DirectorySeparatorChar + "source" + Path.DirectorySeparatorChar + "images" + Path.DirectorySeparatorChar + "background.png", System.Drawing.Imaging.ImageFormat.Png);
}
if (!string.IsNullOrEmpty(image169) && File.Exists(image169))
{
try
{
Image img = Image.FromFile(image169);
if (img.Width != 640 || img.Height != 480)
img = ResizeImage(img, 640, 480);
img.Save(TempDir + Path.DirectorySeparatorChar + "source" + Path.DirectorySeparatorChar + "images" + Path.DirectorySeparatorChar + "background169.png", System.Drawing.Imaging.ImageFormat.Png);
}
catch
{
Bitmap img = new Bitmap(640, 480);
img.Save(TempDir + Path.DirectorySeparatorChar + "source" + Path.DirectorySeparatorChar + "images" + Path.DirectorySeparatorChar + "background169.png", System.Drawing.Imaging.ImageFormat.Png);
}
}
else
{
Bitmap img = new Bitmap(640, 480);
img.Save(TempDir + Path.DirectorySeparatorChar + "source" + Path.DirectorySeparatorChar + "images" + Path.DirectorySeparatorChar + "background169.png", System.Drawing.Imaging.ImageFormat.Png);
}
}
private Image ResizeImage(Image img, int x, int y)
{
Image newimage = new Bitmap(x, y);
using (Graphics gfx = Graphics.FromImage(newimage))
{
gfx.DrawImage(img, 0, 0, x, y);
}
return newimage;
}
private void EditMainCpp()
{
if (!string.IsNullOrEmpty(paths[4]) && !string.IsNullOrEmpty(paths[5]) &&
!string.IsNullOrEmpty(paths[6]) && !string.IsNullOrEmpty(paths[7])) packs[0] = true;
if (!string.IsNullOrEmpty(paths[8]) && !string.IsNullOrEmpty(paths[9]) &&
!string.IsNullOrEmpty(paths[10]) && !string.IsNullOrEmpty(paths[11])) packs[1] = true;
if (!string.IsNullOrEmpty(paths[12]) && !string.IsNullOrEmpty(paths[13]) &&
!string.IsNullOrEmpty(paths[14]) && !string.IsNullOrEmpty(paths[15])) packs[2] = true;
Stream maincpp = GetReourceStream("main.cpp");
StreamReader reader = new StreamReader(maincpp);
List<string> tempLines = new List<string>();
string tempLine;
while ((tempLine = reader.ReadLine()) != null)
{
tempLines.Add(tempLine);
}
string[] lines = tempLines.ToArray();
for (int i = 0; i < lines.Length; i++)
{
if (lines[i].Contains("---path1---"))
lines[i] = lines[i].Replace("---path1---", paths[0]);
else if (lines[i].Contains("---path2---"))
lines[i] = lines[i].Replace("---path2---", paths[1]);
else if (lines[i].Contains("---path3---"))
lines[i] = lines[i].Replace("---path3---", paths[2]);
else if (lines[i].Contains("---path4---"))
lines[i] = lines[i].Replace("---path4---", paths[3]);
if (packs[0])
{
if (lines[i].Contains("PACK2"))
lines[i] = lines[i].Replace("false", "true");
if (lines[i].Contains("---path5---"))
lines[i] = lines[i].Replace("---path5---", paths[4]);
else if (lines[i].Contains("---path6---"))
lines[i] = lines[i].Replace("---path6---", paths[5]);
else if (lines[i].Contains("---path7---"))
lines[i] = lines[i].Replace("---path7---", paths[6]);
else if (lines[i].Contains("---path8---"))
lines[i] = lines[i].Replace("---path8---", paths[7]);
}
if (packs[1])
{
if (lines[i].Contains("PACK3"))
lines[i] = lines[i].Replace("false", "true");
if (lines[i].Contains("---path9---"))
lines[i] = lines[i].Replace("---path9---", paths[8]);
else if (lines[i].Contains("---path10---"))
lines[i] = lines[i].Replace("---path10---", paths[9]);
else if (lines[i].Contains("---path11---"))
lines[i] = lines[i].Replace("---path11---", paths[10]);
else if (lines[i].Contains("---path12---"))
lines[i] = lines[i].Replace("---path12---", paths[11]);
}
if (packs[2])
{
if (lines[i].Contains("PACK4"))
lines[i] = lines[i].Replace("false", "true");
if (lines[i].Contains("---path13---"))
lines[i] = lines[i].Replace("---path13---", paths[12]);
else if (lines[i].Contains("---path14---"))
lines[i] = lines[i].Replace("---path14---", paths[13]);
else if (lines[i].Contains("---path15---"))
lines[i] = lines[i].Replace("---path15---", paths[14]);
else if (lines[i].Contains("---path16---"))
lines[i] = lines[i].Replace("---path16---", paths[15]);
}
}
using (FileStream fs = new FileStream(TempDir + "source" + Path.DirectorySeparatorChar + "main.cpp", FileMode.Create))
{
using (StreamWriter writer = new StreamWriter(fs))
{
foreach (string thisLine in lines)
{
writer.WriteLine(thisLine);
}
}
}
}
private void CopyResources()
{
if (Directory.Exists(TempDir)) Directory.Delete(TempDir, true);
Directory.CreateDirectory(TempDir + "source" + Path.DirectorySeparatorChar + "images");
string[] Resources = new string[] { "dolloader.c", "dolloader.h", "elf_abi.h", "elfloader.c",
"elfloader.h", "fatmounter.c", "fatmounter.h", "filelist.h", "video.cpp", "video.h" };
foreach (string thisResource in Resources)
{
Stream tempStream = GetReourceStream(thisResource);
StreamToFile(tempStream, TempDir + "source" + Path.DirectorySeparatorChar + thisResource);
}
Stream makefile = GetReourceStream("Makefile");
StreamToFile(makefile, TempDir + "Makefile");
}
private void StreamToFile(Stream theStream, string Destination)
{
using (FileStream fs = new FileStream(Destination, FileMode.Create))
{
byte[] temp = new byte[theStream.Length];
theStream.Read(temp, 0, temp.Length);
fs.Write(temp, 0, temp.Length);
}
}
private MemoryStream GetReourceStream(string theResource)
{
Stream thisStream = Assembly.GetExecutingAssembly().GetManifestResourceStream("ForwardMii.Resources.GX." + theResource);
byte[] thisArray = new byte[thisStream.Length];
thisStream.Read(thisArray, 0, thisArray.Length);
return new MemoryStream(thisArray);
}
}
}

View File

@ -1,439 +0,0 @@
/* This file is part of CustomizeMii
* Copyright (C) 2009 Leathl
*
* CustomizeMii is free software: you can redistribute it and/or
* modify it under the terms of the GNU General Public License as published
* by the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* CustomizeMii is distributed in the hope that it will be
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using System;
using System.IO;
using System.Reflection;
namespace ForwardMii
{
public class SDSDHC_Forwarder
{
private string thisAppFolder;
private bool toElf = false;
public string AppFolder { get { return thisAppFolder; } set { thisAppFolder = value; } }
public bool ForwardToElf { get { return toElf; } set { toElf = value; } }
public SDSDHC_Forwarder()
{
}
public SDSDHC_Forwarder(string AppFolder)
{
if (AppFolder.Length > 18 || AppFolder.Length < 3) throw new Exception("Application folder must be 3 - 18 chars!");
thisAppFolder = AppFolder;
}
public SDSDHC_Forwarder(string AppFolder, bool ForwardToElf)
{
if (AppFolder.Length > 18 || AppFolder.Length < 3) throw new Exception("Application folder must be 3 - 18 chars!");
thisAppFolder = AppFolder;
toElf = ForwardToElf;
}
public void Clear()
{
thisAppFolder = string.Empty;
toElf = false;
}
public void Save(string Destionation)
{
Save(Destionation, false);
}
public void Save(string Destination, bool Overwrite)
{
byte[] theForwarder = ToByteArray();
if (Path.HasExtension(Destination) == false) Destination += ".dol";
if (File.Exists(Destination))
{
if (Overwrite == true)
File.Delete(Destination);
else
throw new Exception("The destination file already exists!");
}
using (FileStream fs = new FileStream(Destination, FileMode.Create))
{
fs.Write(theForwarder, 0, theForwarder.Length);
}
}
public byte[] ToByteArray()
{
MemoryStream ms = this.ToMemoryStream();
return ms.ToArray();
}
public MemoryStream ToMemoryStream()
{
MemoryStream BaseStream = GetBase();
MemoryStream TailStream = GetTail();
BaseStream = ConvertBase(BaseStream);
TailStream = EditTailFolder(TailStream);
byte[] BaseArray = BaseStream.ToArray();
byte[] TailArray = TailStream.ToArray();
MemoryStream Result = new MemoryStream();
Result.Seek(0, SeekOrigin.End);
Result.Write(BaseArray, 0, BaseArray.Length);
Result.Write(TailArray, 0, TailArray.Length);
return Result;
}
private MemoryStream EditTailFolder(MemoryStream TailStream)
{
char[] FolderChars = thisAppFolder.ToCharArray();
int[] Offsets = GetOffsets(FolderChars.Length);
TailStream.Seek(1, SeekOrigin.Begin);
foreach (char thisChar in FolderChars)
TailStream.WriteByte((byte)thisChar);
TailStream.Seek(Offsets[0], SeekOrigin.Begin);
foreach (char thisChar in FolderChars)
TailStream.WriteByte((byte)thisChar);
TailStream.Seek(Offsets[1], SeekOrigin.Begin);
foreach (char thisChar in FolderChars)
TailStream.WriteByte((byte)thisChar);
if (toElf == true)
TailStream = EditTailToElf(TailStream);
return TailStream;
}
private MemoryStream EditTailToElf(MemoryStream TailStream)
{
int[] Offsets = GetDolOffsets(thisAppFolder.Length);
byte[] Elf = new byte[] { 0x65, 0x6c, 0x66 };
foreach (int thisOffset in Offsets)
{
TailStream.Seek(thisOffset, SeekOrigin.Begin);
TailStream.Write(Elf, 0, Elf.Length);
}
return TailStream;
}
private int[] GetDolOffsets(int CharCount)
{
int[] Offsets = new int[5];
switch (CharCount)
{
case 3:
Offsets[0] = 10;
Offsets[1] = 25;
Offsets[2] = 87;
Offsets[3] = 336;
Offsets[4] = 344;
break;
case 4:
Offsets[0] = 11;
Offsets[1] = 25;
Offsets[2] = 87;
Offsets[3] = 336;
Offsets[4] = 344;
break;
case 5:
Offsets[0] = 12;
Offsets[1] = 25;
Offsets[2] = 91;
Offsets[3] = 340;
Offsets[4] = 348;
break;
case 6:
Offsets[0] = 13;
Offsets[1] = 29;
Offsets[2] = 95;
Offsets[3] = 348;
Offsets[4] = 356;
break;
case 7:
Offsets[0] = 14;
Offsets[1] = 29;
Offsets[2] = 95;
Offsets[3] = 348;
Offsets[4] = 356;
break;
case 8:
Offsets[0] = 15;
Offsets[1] = 29;
Offsets[2] = 95;
Offsets[3] = 348;
Offsets[4] = 356;
break;
case 9:
Offsets[0] = 16;
Offsets[1] = 29;
Offsets[2] = 99;
Offsets[3] = 352;
Offsets[4] = 360;
break;
case 10:
Offsets[0] = 17;
Offsets[1] = 33;
Offsets[2] = 103;
Offsets[3] = 360;
Offsets[4] = 368;
break;
case 11:
Offsets[0] = 18;
Offsets[1] = 33;
Offsets[2] = 103;
Offsets[3] = 360;
Offsets[4] = 368;
break;
case 12:
Offsets[0] = 19;
Offsets[1] = 33;
Offsets[2] = 103;
Offsets[3] = 360;
Offsets[4] = 368;
break;
case 13:
Offsets[0] = 20;
Offsets[1] = 33;
Offsets[2] = 107;
Offsets[3] = 364;
Offsets[4] = 372;
break;
case 14:
Offsets[0] = 21;
Offsets[1] = 37;
Offsets[2] = 111;
Offsets[3] = 372;
Offsets[4] = 380;
break;
case 15:
Offsets[0] = 22;
Offsets[1] = 37;
Offsets[2] = 11;
Offsets[3] = 372;
Offsets[4] = 380;
break;
case 16:
Offsets[0] = 23;
Offsets[1] = 37;
Offsets[2] = 111;
Offsets[3] = 372;
Offsets[4] = 380;
break;
case 17:
Offsets[0] = 24;
Offsets[1] = 37;
Offsets[2] = 115;
Offsets[3] = 376;
Offsets[4] = 384;
break;
case 18:
Offsets[0] = 25;
Offsets[1] = 41;
Offsets[2] = 119;
Offsets[3] = 384;
Offsets[4] = 392;
break;
default:
throw new Exception();
}
return Offsets;
}
private int[] GetOffsets(int CharCount)
{
int First = 0;
int Second = 0;
switch (CharCount)
{
case 3:
case 4:
First = 57;
Second = 100;
break;
case 5:
First = 57;
Second = 104;
break;
case 6:
case 7:
case 8:
First = 61;
Second = 108;
break;
case 9:
First = 61;
Second = 112;
break;
case 10:
case 11:
case 12:
case 13:
First = 65;
Second = 120;
break;
case 14:
case 15:
case 16:
First = 69;
Second = 124;
break;
case 17:
First = 69;
Second = 128;
break;
case 18:
First = 73;
Second = 132;
break;
default:
throw new Exception();
}
return new int[] { First, Second };
}
private MemoryStream GetBase()
{
switch (thisAppFolder.Length)
{
case 3:
case 4:
case 5:
return GetReourceStream("ForwardMii.Resources.SDSDHC.3CharsBase.bin");
case 6:
case 7:
case 8:
case 9:
case 10:
case 11:
case 12:
case 13:
case 14:
case 15:
case 16:
return GetReourceStream("ForwardMii.Resources.SDSDHC.6CharsBase.bin");
case 17:
case 18:
return GetReourceStream("ForwardMii.Resources.SDSDHC.17CharsBase.bin");
default:
throw new Exception();
}
}
private MemoryStream GetTail()
{
switch (thisAppFolder.Length)
{
case 3:
return GetReourceStream("ForwardMii.Resources.SDSDHC.3CharsTail.bin");
case 4:
return GetReourceStream("ForwardMii.Resources.SDSDHC.4CharsTail.bin");
case 5:
return GetReourceStream("ForwardMii.Resources.SDSDHC.5CharsTail.bin");
case 6:
return GetReourceStream("ForwardMii.Resources.SDSDHC.6CharsTail.bin");
case 7:
return GetReourceStream("ForwardMii.Resources.SDSDHC.7CharsTail.bin");
case 8:
return GetReourceStream("ForwardMii.Resources.SDSDHC.8CharsTail.bin");
case 9:
return GetReourceStream("ForwardMii.Resources.SDSDHC.9CharsTail.bin");
case 10:
return GetReourceStream("ForwardMii.Resources.SDSDHC.10CharsTail.bin");
case 11:
return GetReourceStream("ForwardMii.Resources.SDSDHC.11CharsTail.bin");
case 12:
return GetReourceStream("ForwardMii.Resources.SDSDHC.12CharsTail.bin");
case 13:
return GetReourceStream("ForwardMii.Resources.SDSDHC.13CharsTail.bin");
case 14:
return GetReourceStream("ForwardMii.Resources.SDSDHC.14CharsTail.bin");
case 15:
return GetReourceStream("ForwardMii.Resources.SDSDHC.15CharsTail.bin");
case 16:
return GetReourceStream("ForwardMii.Resources.SDSDHC.16CharsTail.bin");
case 17:
return GetReourceStream("ForwardMii.Resources.SDSDHC.17CharsTail.bin");
case 18:
return GetReourceStream("ForwardMii.Resources.SDSDHC.18CharsTail.bin");
default:
throw new Exception();
}
}
private MemoryStream ConvertBase(MemoryStream BaseStream)
{
switch (thisAppFolder.Length)
{
case 3:
return BaseStream;
case 4:
return BaseStream;
case 5:
return SDSDHC_ConvertBaseStream.ConvertTo5Chars(BaseStream);
case 6:
return BaseStream;
case 7:
return BaseStream;
case 8:
return BaseStream;
case 9:
return SDSDHC_ConvertBaseStream.ConvertTo9Chars(BaseStream);
case 10:
return SDSDHC_ConvertBaseStream.ConvertTo10Chars(BaseStream);
case 11:
return SDSDHC_ConvertBaseStream.ConvertTo10Chars(BaseStream);
case 12:
return SDSDHC_ConvertBaseStream.ConvertTo10Chars(BaseStream);
case 13:
return SDSDHC_ConvertBaseStream.ConvertTo13Chars(BaseStream);
case 14:
return SDSDHC_ConvertBaseStream.ConvertTo14Chars(BaseStream);
case 15:
return SDSDHC_ConvertBaseStream.ConvertTo14Chars(BaseStream);
case 16:
return SDSDHC_ConvertBaseStream.ConvertTo14Chars(BaseStream);
case 17:
return BaseStream;
case 18:
return SDSDHC_ConvertBaseStream.ConvertTo18Chars(BaseStream);
default:
throw new Exception();
}
}
private MemoryStream GetReourceStream(string theResource)
{
Stream thisStream = Assembly.GetExecutingAssembly().GetManifestResourceStream(theResource);
byte[] thisArray = new byte[thisStream.Length];
thisStream.Read(thisArray, 0, thisArray.Length);
return new MemoryStream(thisArray);
}
}
}

View File

@ -1,674 +0,0 @@
GNU GENERAL PUBLIC LICENSE
Version 3, 29 June 2007
Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
Preamble
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The licenses for most software and other practical works are designed
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share and change all versions of a program--to make sure it remains free
software for all its users. We, the Free Software Foundation, use the
GNU General Public License for most of our software; it applies also to
any other work released this way by its authors. You can apply it to
your programs, too.
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adversely affects the operation of the network or violates the rules and
protocols for communication across the network.
Corresponding Source conveyed, and Installation Information provided,
in accord with this section must be in a format that is publicly
documented (and with an implementation available to the public in
source code form), and must require no special password or key for
unpacking, reading or copying.
7. Additional Terms.
"Additional permissions" are terms that supplement the terms of this
License by making exceptions from one or more of its conditions.
Additional permissions that are applicable to the entire Program shall
be treated as though they were included in this License, to the extent
that they are valid under applicable law. If additional permissions
apply only to part of the Program, that part may be used separately
under those permissions, but the entire Program remains governed by
this License without regard to the additional permissions.
When you convey a copy of a covered work, you may at your option
remove any additional permissions from that copy, or from any part of
it. (Additional permissions may be written to require their own
removal in certain cases when you modify the work.) You may place
additional permissions on material, added by you to a covered work,
for which you have or can give appropriate copyright permission.
Notwithstanding any other provision of this License, for material you
add to a covered work, you may (if authorized by the copyright holders of
that material) supplement the terms of this License with terms:
a) Disclaiming warranty or limiting liability differently from the
terms of sections 15 and 16 of this License; or
b) Requiring preservation of specified reasonable legal notices or
author attributions in that material or in the Appropriate Legal
Notices displayed by works containing it; or
c) Prohibiting misrepresentation of the origin of that material, or
requiring that modified versions of such material be marked in
reasonable ways as different from the original version; or
d) Limiting the use for publicity purposes of names of licensors or
authors of the material; or
e) Declining to grant rights under trademark law for use of some
trade names, trademarks, or service marks; or
f) Requiring indemnification of licensors and authors of that
material by anyone who conveys the material (or modified versions of
it) with contractual assumptions of liability to the recipient, for
any liability that these contractual assumptions directly impose on
those licensors and authors.
All other non-permissive additional terms are considered "further
restrictions" within the meaning of section 10. If the Program as you
received it, or any part of it, contains a notice stating that it is
governed by this License along with a term that is a further
restriction, you may remove that term. If a license document contains
a further restriction but permits relicensing or conveying under this
License, you may add to a covered work material governed by the terms
of that license document, provided that the further restriction does
not survive such relicensing or conveying.
If you add terms to a covered work in accord with this section, you
must place, in the relevant source files, a statement of the
additional terms that apply to those files, or a notice indicating
where to find the applicable terms.
Additional terms, permissive or non-permissive, may be stated in the
form of a separately written license, or stated as exceptions;
the above requirements apply either way.
8. Termination.
You may not propagate or modify a covered work except as expressly
provided under this License. Any attempt otherwise to propagate or
modify it is void, and will automatically terminate your rights under
this License (including any patent licenses granted under the third
paragraph of section 11).
However, if you cease all violation of this License, then your
license from a particular copyright holder is reinstated (a)
provisionally, unless and until the copyright holder explicitly and
finally terminates your license, and (b) permanently, if the copyright
holder fails to notify you of the violation by some reasonable means
prior to 60 days after the cessation.
Moreover, your license from a particular copyright holder is
reinstated permanently if the copyright holder notifies you of the
violation by some reasonable means, this is the first time you have
received notice of violation of this License (for any work) from that
copyright holder, and you cure the violation prior to 30 days after
your receipt of the notice.
Termination of your rights under this section does not terminate the
licenses of parties who have received copies or rights from you under
this License. If your rights have been terminated and not permanently
reinstated, you do not qualify to receive new licenses for the same
material under section 10.
9. Acceptance Not Required for Having Copies.
You are not required to accept this License in order to receive or
run a copy of the Program. Ancillary propagation of a covered work
occurring solely as a consequence of using peer-to-peer transmission
to receive a copy likewise does not require acceptance. However,
nothing other than this License grants you permission to propagate or
modify any covered work. These actions infringe copyright if you do
not accept this License. Therefore, by modifying or propagating a
covered work, you indicate your acceptance of this License to do so.
10. Automatic Licensing of Downstream Recipients.
Each time you convey a covered work, the recipient automatically
receives a license from the original licensors, to run, modify and
propagate that work, subject to this License. You are not responsible
for enforcing compliance by third parties with this License.
An "entity transaction" is a transaction transferring control of an
organization, or substantially all assets of one, or subdividing an
organization, or merging organizations. If propagation of a covered
work results from an entity transaction, each party to that
transaction who receives a copy of the work also receives whatever
licenses to the work the party's predecessor in interest had or could
give under the previous paragraph, plus a right to possession of the
Corresponding Source of the work from the predecessor in interest, if
the predecessor has it or can get it with reasonable efforts.
You may not impose any further restrictions on the exercise of the
rights granted or affirmed under this License. For example, you may
not impose a license fee, royalty, or other charge for exercise of
rights granted under this License, and you may not initiate litigation
(including a cross-claim or counterclaim in a lawsuit) alleging that
any patent claim is infringed by making, using, selling, offering for
sale, or importing the Program or any portion of it.
11. Patents.
A "contributor" is a copyright holder who authorizes use under this
License of the Program or a work on which the Program is based. The
work thus licensed is called the contributor's "contributor version".
A contributor's "essential patent claims" are all patent claims
owned or controlled by the contributor, whether already acquired or
hereafter acquired, that would be infringed by some manner, permitted
by this License, of making, using, or selling its contributor version,
but do not include claims that would be infringed only as a
consequence of further modification of the contributor version. For
purposes of this definition, "control" includes the right to grant
patent sublicenses in a manner consistent with the requirements of
this License.
Each contributor grants you a non-exclusive, worldwide, royalty-free
patent license under the contributor's essential patent claims, to
make, use, sell, offer for sale, import and otherwise run, modify and
propagate the contents of its contributor version.
In the following three paragraphs, a "patent license" is any express
agreement or commitment, however denominated, not to enforce a patent
(such as an express permission to practice a patent or covenant not to
sue for patent infringement). To "grant" such a patent license to a
party means to make such an agreement or commitment not to enforce a
patent against the party.
If you convey a covered work, knowingly relying on a patent license,
and the Corresponding Source of the work is not available for anyone
to copy, free of charge and under the terms of this License, through a
publicly available network server or other readily accessible means,
then you must either (1) cause the Corresponding Source to be so
available, or (2) arrange to deprive yourself of the benefit of the
patent license for this particular work, or (3) arrange, in a manner
consistent with the requirements of this License, to extend the patent
license to downstream recipients. "Knowingly relying" means you have
actual knowledge that, but for the patent license, your conveying the
covered work in a country, or your recipient's use of the covered work
in a country, would infringe one or more identifiable patents in that
country that you have reason to believe are valid.
If, pursuant to or in connection with a single transaction or
arrangement, you convey, or propagate by procuring conveyance of, a
covered work, and grant a patent license to some of the parties
receiving the covered work authorizing them to use, propagate, modify
or convey a specific copy of the covered work, then the patent license
you grant is automatically extended to all recipients of the covered
work and works based on it.
A patent license is "discriminatory" if it does not include within
the scope of its coverage, prohibits the exercise of, or is
conditioned on the non-exercise of one or more of the rights that are
specifically granted under this License. You may not convey a covered
work if you are a party to an arrangement with a third party that is
in the business of distributing software, under which you make payment
to the third party based on the extent of your activity of conveying
the work, and under which the third party grants, to any of the
parties who would receive the covered work from you, a discriminatory
patent license (a) in connection with copies of the covered work
conveyed by you (or copies made from those copies), or (b) primarily
for and in connection with specific products or compilations that
contain the covered work, unless you entered into that arrangement,
or that patent license was granted, prior to 28 March 2007.
Nothing in this License shall be construed as excluding or limiting
any implied license or other defenses to infringement that may
otherwise be available to you under applicable patent law.
12. No Surrender of Others' Freedom.
If conditions are imposed on you (whether by court order, agreement or
otherwise) that contradict the conditions of this License, they do not
excuse you from the conditions of this License. If you cannot convey a
covered work so as to satisfy simultaneously your obligations under this
License and any other pertinent obligations, then as a consequence you may
not convey it at all. For example, if you agree to terms that obligate you
to collect a royalty for further conveying from those to whom you convey
the Program, the only way you could satisfy both those terms and this
License would be to refrain entirely from conveying the Program.
13. Use with the GNU Affero General Public License.
Notwithstanding any other provision of this License, you have
permission to link or combine any covered work with a work licensed
under version 3 of the GNU Affero General Public License into a single
combined work, and to convey the resulting work. The terms of this
License will continue to apply to the part which is the covered work,
but the special requirements of the GNU Affero General Public License,
section 13, concerning interaction through a network will apply to the
combination as such.
14. Revised Versions of this License.
The Free Software Foundation may publish revised and/or new versions of
the GNU General Public License from time to time. Such new versions will
be similar in spirit to the present version, but may differ in detail to
address new problems or concerns.
Each version is given a distinguishing version number. If the
Program specifies that a certain numbered version of the GNU General
Public License "or any later version" applies to it, you have the
option of following the terms and conditions either of that numbered
version or of any later version published by the Free Software
Foundation. If the Program does not specify a version number of the
GNU General Public License, you may choose any version ever published
by the Free Software Foundation.
If the Program specifies that a proxy can decide which future
versions of the GNU General Public License can be used, that proxy's
public statement of acceptance of a version permanently authorizes you
to choose that version for the Program.
Later license versions may give you additional or different
permissions. However, no additional obligations are imposed on any
author or copyright holder as a result of your choosing to follow a
later version.
15. Disclaimer of Warranty.
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
16. Limitation of Liability.
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
SUCH DAMAGES.
17. Interpretation of Sections 15 and 16.
If the disclaimer of warranty and limitation of liability provided
above cannot be given local legal effect according to their terms,
reviewing courts shall apply local law that most closely approximates
an absolute waiver of all civil liability in connection with the
Program, unless a warranty or assumption of liability accompanies a
copy of the Program in return for a fee.
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
state the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Also add information on how to contact you by electronic and paper mail.
If the program does terminal interaction, make it output a short
notice like this when it starts in an interactive mode:
<program> Copyright (C) <year> <name of author>
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, your program's commands
might be different; for a GUI interface, you would use an "about box".
You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU GPL, see
<http://www.gnu.org/licenses/>.
The GNU General Public License does not permit incorporating your program
into proprietary programs. If your program is a subroutine library, you
may consider it more useful to permit linking proprietary applications with
the library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License. But first, please read
<http://www.gnu.org/philosophy/why-not-lgpl.html>.

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@ -1,53 +0,0 @@
/* This file is part of CustomizeMii
* Copyright (C) 2009 Leathl
*
* CustomizeMii is free software: you can redistribute it and/or
* modify it under the terms of the GNU General Public License as published
* by the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* CustomizeMii is distributed in the hope that it will be
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// Allgemeine Informationen über eine Assembly werden über die folgenden
// Attribute gesteuert. Ändern Sie diese Attributwerte, um die Informationen zu ändern,
// die mit einer Assembly verknüpft sind.
[assembly: AssemblyTitle("ForwardMii")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("ForwardMii")]
[assembly: AssemblyCopyright("Copyright © Leathl 2009")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Durch Festlegen von ComVisible auf "false" werden die Typen in dieser Assembly unsichtbar
// für COM-Komponenten. Wenn Sie auf einen Typ in dieser Assembly von
// COM zugreifen müssen, legen Sie das ComVisible-Attribut für diesen Typ auf "true" fest.
[assembly: ComVisible(false)]
// Die folgende GUID bestimmt die ID der Typbibliothek, wenn dieses Projekt für COM verfügbar gemacht wird
[assembly: Guid("4a706a44-9612-4717-8da0-0ca789a9c632")]
// Versionsinformationen für eine Assembly bestehen aus den folgenden vier Werten:
//
// Hauptversion
// Nebenversion
// Buildnummer
// Revision
//
// Sie können alle Werte angeben oder die standardmäßigen Build- und Revisionsnummern
// übernehmen, indem Sie "*" eingeben:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.2.0.0")]
[assembly: AssemblyFileVersion("1.2.0.0")]

View File

@ -1,64 +0,0 @@
This is a plugin for CustomizeMii to create forwarders. Put it in CustomizeMii's directory.
It can create simple SD / SDHC forwarders that will point to one ELF or DOL file.
It's also able to create complex forwarders based on the official USB Loader GX
forwarder (Needs devkitPPC + libOGC installed). It will look for the DOL or ELF
in the specified folder on USB and SD, you can change the order it searches.
It can also display an image while loading.
If it fails to compile, you may have the wrong libOGC, try the one downloadable on
the CustomizeMii project page.
-----------------------------------------------------------------------------------------
Changelog:
Version 1.02
- Compiling now works, if a space is in your Windows Username
Version 1.01
- Fixed bug that caused an object error while creating forwarders
Version 1.0
- Initial Release
-----------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------
Disclaimer:
Editing WAD files can result in a brick of your Wii.
Only use this application if you have a bricksafe Wii, meaning either Preloader or
BootMii/boot2 is installed, and if you know what you're doing.
This application comes without any express or implied warranty.
The author can't be held responsible for any damages arising from the use of it.
-----------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------
Thanks:
Xuzz for his idea and hard work
Xuzz, SquidMan, megazig, Matt_P, Omega and The Lemon Man for Wii.py
SquidMan for Zetsubou
Andre Perrot for gbalzss
comex and Waninkoko for both their NAND Loader
djdynamite123 for the forwarder base files
The USB Loader GX Team for their forwarder source
-----------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------
License:
Copyright (C) 2009 Leathl
CustomizeMii is free software: you can redistribute it and/or
modify it under the terms of the GNU General Public License as published
by the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
CustomizeMii is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty
of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
-----------------------------------------------------------------------------------------

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@ -1,146 +0,0 @@
#---------------------------------------------------------------------------------
# Clear the implicit built in rules
#---------------------------------------------------------------------------------
.SUFFIXES:
#---------------------------------------------------------------------------------
ifeq ($(strip $(DEVKITPPC)),)
$(error "Please set DEVKITPPC in your environment. export DEVKITPPC=<path to>devkitPPC")
endif
include $(DEVKITPPC)/wii_rules
#---------------------------------------------------------------------------------
# TARGET is the name of the output
# BUILD is the directory where object files & intermediate files will be placed
# SOURCES is a list of directories containing source code
# INCLUDES is a list of directories containing extra header files
#---------------------------------------------------------------------------------
TARGET := boot
BUILD := build
SOURCES := source source/images
DATA := data
INCLUDES :=
#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------
CFLAGS = -g -O2 -Wall $(MACHDEP) $(INCLUDE)
CXXFLAGS = $(CFLAGS)
#---------------------------------------------------------------------------------
# move loader to another location - THANKS CREDIAR - 0x81330000 for HBC
#---------------------------------------------------------------------------------
LDFLAGS = -g $(MACHDEP) -Wl,-Map,$(notdir $@).map -Wl,--section-start,.init=0x81230000
#LDFLAGS = -g $(MACHDEP) -Wl,-Map,$(notdir $@).map
#LDFLAGS = -g $(MACHDEP) -Wl,-Map,$(notdir $@).map -Wl,--section-start,.init=0x80003f00
#---------------------------------------------------------------------------------
# any extra libraries we wish to link with the project
#---------------------------------------------------------------------------------
LIBS := -lfat -lpngu -lpng -lz -lbte -logc -lm
#---------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level containing
# include and lib
#---------------------------------------------------------------------------------
LIBDIRS := $(CURDIR)
#---------------------------------------------------------------------------------
# no real need to edit anything past this point unless you need to add additional
# rules for different file extensions
#---------------------------------------------------------------------------------
ifneq ($(BUILD),$(notdir $(CURDIR)))
#---------------------------------------------------------------------------------
export OUTPUT := $(CURDIR)/$(TARGET)
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
$(foreach dir,$(DATA),$(CURDIR)/$(dir))
export DEPSDIR := $(CURDIR)/$(BUILD)
#---------------------------------------------------------------------------------
# automatically build a list of object files for our project
#---------------------------------------------------------------------------------
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
sFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.S)))
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
PNGFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.png)))
#---------------------------------------------------------------------------------
# use CXX for linking C++ projects, CC for standard C
#---------------------------------------------------------------------------------
ifeq ($(strip $(CPPFILES)),)
export LD := $(CC)
else
export LD := $(CXX)
endif
export OFILES := $(addsuffix .o,$(BINFILES)) \
$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) \
$(sFILES:.s=.o) $(SFILES:.S=.o) \
$(PNGFILES:.png=.png.o)
#---------------------------------------------------------------------------------
# build a list of include paths
#---------------------------------------------------------------------------------
export INCLUDE := $(foreach dir,$(INCLUDES), -iquote $(CURDIR)/$(dir)) \
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
-I$(CURDIR)/$(BUILD) \
-I$(LIBOGC_INC)
#---------------------------------------------------------------------------------
# build a list of library paths
#---------------------------------------------------------------------------------
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib) \
-L$(LIBOGC_LIB)
export OUTPUT := $(CURDIR)/$(TARGET)
.PHONY: $(BUILD) clean
#---------------------------------------------------------------------------------
$(BUILD):
@[ -d $@ ] || mkdir -p $@
@make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
#---------------------------------------------------------------------------------
clean:
@echo clean ...
@rm -fr $(BUILD) $(OUTPUT).elf $(OUTPUT).dol
#---------------------------------------------------------------------------------
run:
wiiload $(TARGET).dol
#---------------------------------------------------------------------------------
pack:
zip -9 loadMii.zip $(TARGET).dol ../icon.png ../meta.xml ../README
#---------------------------------------------------------------------------------
else
DEPENDS := $(OFILES:.o=.d)
#---------------------------------------------------------------------------------
# main targets
#---------------------------------------------------------------------------------
$(OUTPUT).dol: $(OUTPUT).elf
$(OUTPUT).elf: $(OFILES)
#---------------------------------------------------------------------------------
# This rule links in binary data with the .jpg extension
#---------------------------------------------------------------------------------
%.png.o : %.png
@echo $(notdir $<)
$(bin2o)
-include $(DEPENDS)
#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------

View File

@ -1,54 +0,0 @@
#include <malloc.h>
#include <stdio.h>
#include <stdlib.h>
#include <ogc/machine/processor.h>
#include <gccore.h>
#include <dirent.h>
#include <string.h>
#include "dolloader.h"
typedef struct _dolheader {
u32 text_pos[7];
u32 data_pos[11];
u32 text_start[7];
u32 data_start[11];
u32 text_size[7];
u32 data_size[11];
u32 bss_start;
u32 bss_size;
u32 entry_point;
} dolheader;
u32 load_dol_image (void *dolstart, struct __argv *argv) {
u32 i;
dolheader *dolfile;
if (dolstart) {
dolfile = (dolheader *) dolstart;
for (i = 0; i < 7; i++) {
if ((!dolfile->text_size[i]) || (dolfile->text_start[i] < 0x100)) continue;
VIDEO_WaitVSync();
ICInvalidateRange ((void *) dolfile->text_start[i],dolfile->text_size[i]);
memmove ((void *) dolfile->text_start[i],dolstart+dolfile->text_pos[i],dolfile->text_size[i]);
}
for(i = 0; i < 11; i++) {
if ((!dolfile->data_size[i]) || (dolfile->data_start[i] < 0x100)) continue;
VIDEO_WaitVSync();
memmove ((void *) dolfile->data_start[i],dolstart+dolfile->data_pos[i],dolfile->data_size[i]);
DCFlushRangeNoSync ((void *) dolfile->data_start[i],dolfile->data_size[i]);
}
memset ((void *) dolfile->bss_start, 0, dolfile->bss_size);
DCFlushRange((void *) dolfile->bss_start, dolfile->bss_size);
if (argv && argv->argvMagic == ARGV_MAGIC) {
void *new_argv = (void *)(dolfile->entry_point + 8);
memmove(new_argv, argv, sizeof(*argv));
DCFlushRange(new_argv, sizeof(*argv));
}
return dolfile->entry_point;
}
return 0;
}

View File

@ -1,23 +0,0 @@
#ifndef _DOLLOADER_H_
#define _DOLLOADER_H_
#ifdef __cplusplus
extern "C"
{
#endif
// Apps goes here
#define EXECUTABLE_MEM_ADDR 0x92000000
/* dol header */
extern void __exception_closeall();
typedef void (*entrypoint) (void);
u32 load_dol_image (void *dolstart, struct __argv *argv);
#ifdef __cplusplus
}
#endif
#endif

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