customizemii/CustomizeMii/CustomizeMii_Main.resx

154 lines
7.5 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<root>
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Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
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read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
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mimetype: application/x-microsoft.net.object.soap.base64
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mimetype: application/x-microsoft.net.object.bytearray.base64
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<xsd:element name="assembly">
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<data name="lbCreditThanks.Text" xml:space="preserve">
<value>Thanks:
Xuzz for his idea and hard work
WiiCrazy / I.R.on for CustomizeMii Installer
Xuzz, SquidMan, megazig, Matt_P, Omega and The Lemon Man for Wii.py
megazig for his BNS conversion code
SquidMan for Zetsubou
Andre Perrot for gbalzss
comex and Waninkoko for both their NAND Loader
djdynamite123 for his forwarder base files
The USB Loader GX Team for their forwarder source
wilsoff for helping me debugging 3.0</value>
</data>
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<metadata name="cmDol.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
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