customizemii/CustomizeMii/Properties/Resources.Designer.cs

115 lines
4.9 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30128.1
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace CustomizeMii.Properties {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("CustomizeMii.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
internal static System.Drawing.Bitmap btnCreate {
get {
object obj = ResourceManager.GetObject("btnCreate", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static System.Drawing.Bitmap btnSend {
get {
object obj = ResourceManager.GetObject("btnSend", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static byte[] comex {
get {
object obj = ResourceManager.GetObject("comex", resourceCulture);
return ((byte[])(obj));
}
}
internal static System.Drawing.Icon CustomizeMii {
get {
object obj = ResourceManager.GetObject("CustomizeMii", resourceCulture);
return ((System.Drawing.Icon)(obj));
}
}
/// <summary>
/// Looks up a localized string similar to {\rtf1\ansi\ansicpg1252\deff0\deflang1031{\fonttbl{\f0\fnil\fcharset0 MS Sans Serif;}}
///{\colortbl ;\red255\green0\blue0;\red0\green0\blue255;}
///{\*\generator Msftedit 5.41.21.2509;}\viewkind4\uc1\pard\sl276\slmult1\b\f0\fs17 These are some basic instructions for CustomizeMii.\b0\par
///\par
///\cf1 At the very beginning, let me say this again: Don&apos;t install any WADs without a proper brick protection!\cf0\par
///\par
///Ok, so you want to create your own custom channels?\par
///First it is important to understand how [rest of string was truncated]&quot;;.
/// </summary>
internal static string Instructions {
get {
return ResourceManager.GetString("Instructions", resourceCulture);
}
}
internal static byte[] Waninkoko {
get {
object obj = ResourceManager.GetObject("Waninkoko", resourceCulture);
return ((byte[])(obj));
}
}
}
}