= I just get a black screen AFTER the DIOS MIOS splash screen =
Before anything check the [https://code.google.com/p/diosmios/wiki/GameIssues game issues] wiki page.
If your game isn't listed you should try the following:
* Verify that your dump is ok, just google for the md5 hash.
* Try to install the game with DiscEX (without -c)
* Assure that the game isn't just waiting for the debugger
* Try to use a game version that matches your region
* Verify your loader settings and turn off things like NMM/Force-Prog, NMM/Force-Prog can cause black screens
[http://det1re.de/a/sneek/sneek_div.png]
= It takes long for the DIOS MIOS splash screen to show up =
DIOS MIOS looks for an USB device on port 0 first and has code in place which waits for a device to become ready, only after (10seconds) it tries port 1.
* Simply connect your device to port 0 instead.
[http://det1re.de/a/sneek/sneek_div.png]
= I get a green screen after the DIOS MIOS splash screen =
This usually can have three reasons:
* You have the debugger with waiting enabled
* The game just crashed (should get a crash dump via USBGecko if `__`fwrite patch was applied)
* The game tried to switch from one video mode to another, usually happens when loading USA games on EUR systems or vice versa.
* It seems many loaders havn't caught up yet since NoDisc is no longer controlled via the config but instead just but either having a disc in the drive or not.
* No, it would also take way more space than there is available. Just so you know libNTFS for Wii/GC is about 500KB, total memory DM can use is 96KB and almost everything is already used up.
= Will the Wiimote/Classic Controller ever be supported? =
* No, this would require a complete SDIO/BlueTooth/Wiimote lib, which would also take up way more space than available. (BT+Wiimote lib in libOGC are ~600KB).