#ifndef _PATCHES_ #define _PATCHES_ #include "string.h" #include "global.h" #include "alloc.h" #include "ff.h" #include "vsprintf.h" #include "HW.h" #include "dol.h" #include "Config.h" #define MAX_FB 3 typedef struct PatchInfo { u8 *Signature; u8 *Mask; u32 Length; u32 FunctionLength; u8 *Patch; u32 PatchLength; char *Name; } PatchInfo; typedef struct FuncPattern { u32 Length; u32 Loads; u32 Stores; u32 FCalls; u32 Branch; u32 Moves; u8 *Patch; u32 PatchLength; char *Name; u32 Group; u32 Found; } FuncPattern; typedef struct PatchCache { u32 Offset; u32 PatchID; } PatchCache; typedef struct _gx_rmodeobj { u32 viTVMode; u16 fbWidth; u16 efbHeight; u16 xfbHeight; u16 viXOrigin; u16 viYOrigin; u16 viWidth; u16 viHeight; u32 xfbMode; u8 field_rendering; u8 aa; u8 sample_pattern[12][2]; u8 vfilter[7]; } GXRModeObj; #define VI_NTSC 0 #define VI_PAL 1 #define VI_MPAL 2 #define VI_DEBUG 3 #define VI_DEBUG_PAL 4 #define VI_EUR60 5 #define GXPal528IntDf 0 #define GXEurgb60Hz480IntDf 1 #define GXMpal480IntDf 2 #define GXNtsc480IntDf 3 #define GXNtsc480Int 4 void SMenuAddFramebuffer( void ); void ScreenShot( void ); void DoPatches( char *ptr, u32 size, u32 SectionOffset ); void DoCardPatches( char *ptr, u32 size, u32 SectionOffset ); void DoPatchesLoader( char *ptr, u32 size ); #endif