#include "alloc.h" #include "vsprintf.h" u8 *RAM;//[_AHEAP_SIZE_TOTAL]; HeapInfoEntry *HeapInfoEntries=(HeapInfoEntry *)NULL; extern u32 DRAMRead( u32 a ); extern void DRAMWrite( u32 a, u32 b ); void HeapInit( u8 *Offset ) { //RAM = (u8*)0xFFFE4000; //RAM = (u8*)0x13600000; //RAM = (u8*)0x00600000; RAM = Offset; HeapInfoEntries = (HeapInfoEntry*)(RAM+_AHEAP_SIZE); memset32( HeapInfoEntries, 0, _AHEAP_INFO_SIZE ); while( HeapInfoEntries[0].Offset != 0 ) { EXIControl(1); dbgprintf("Alloc:Failed to clear memory!:%08X", HeapInfoEntries[0].Offset ); Shutdown(); } // dbgprintf("Cleared 0x%04X bytes Space for %d allocs\n", _AHEAP_INFO_SIZE, _AHEAP_INFO_SIZE / 8 ); } void *malloc( u32 _size ) { if( _size == 0 ) return NULL; if( _size > _AHEAP_SIZE ) return NULL; //align size to 32, easy cheat toallow all allocs to be aligned easily u32 size = (_size+0x1F) & (~0x1F); //find a free entry to be used u32 entry = 0xdeadbeef; u32 i; for( i=0; i < _AHEAP_INFO_SIZE / sizeof(HeapInfoEntry); ++i ) { if( HeapInfoEntries[i].Offset == 0 ) { entry = i; break; } } if( entry == 0xdeadbeef ) { EXIControl(1); dbgprintf("Alloc: run out of entries!\n"); while(1); } //dbgprintf("Alloc:Using entry:%d to alloc %u(%u) bytes...\n", entry, size, _size ); //Now we search a used entry u32 used_entry = 0xdeadbeef; for( i=0; i < _AHEAP_INFO_SIZE / sizeof(HeapInfoEntry); ++i ) { if( HeapInfoEntries[i].Offset == 0 ) continue; used_entry = i; break; } if( used_entry == 0xdeadbeef ) { //dbgprintf("There are no other entries used atm\n"); HeapInfoEntries[entry].Offset = RAM; HeapInfoEntries[entry].Size = size; //dbgprintf("alloc1: ptr:%p size:%08X Entry:%d\n", HeapInfoEntries[entry].Offset, HeapInfoEntries[entry].Size, entry ); return HeapInfoEntries[entry].Offset; } find_space: ; //dbgprintf("[%02d]Offset:%08X Size:%08X\n", used_entry, HeapInfoEntries[used_entry].Offset, HeapInfoEntries[used_entry].Size ); //now we search for the next closest and the previous closest entry u32 next = 0xdeadbeef; u32 prev = 0xdeadbeef; for( i=0; i < _AHEAP_INFO_SIZE / sizeof(HeapInfoEntry); ++i ) { if( HeapInfoEntries[i].Offset == 0 ) continue; if( used_entry == i ) continue; if( next == 0xdeadbeef ) { if( HeapInfoEntries[i].Offset > HeapInfoEntries[used_entry].Offset ) next = i; } else { if( HeapInfoEntries[i].Offset < HeapInfoEntries[next].Offset && HeapInfoEntries[i].Offset > HeapInfoEntries[used_entry].Offset ) next = i; } if( prev == 0xdeadbeef ) { if( HeapInfoEntries[i].Offset < HeapInfoEntries[used_entry].Offset ) prev = i; } else { if( HeapInfoEntries[i].Offset > HeapInfoEntries[prev].Offset && HeapInfoEntries[i].Offset < HeapInfoEntries[used_entry].Offset ) prev = i; } } if( next == 0xdeadbeef ) { //dbgprintf("This is the last entry\n"); //check if there is engough space left for our alloc if( (u32)(HeapInfoEntries[used_entry].Offset-RAM) + HeapInfoEntries[used_entry].Size + size <= _AHEAP_SIZE ) { HeapInfoEntries[entry].Offset = HeapInfoEntries[used_entry].Offset + HeapInfoEntries[used_entry].Size; HeapInfoEntries[entry].Size = size; //dbgprintf("alloc2: ptr:%p size:%08X Entry:%d\n", HeapInfoEntries[entry].Offset, HeapInfoEntries[entry].Size, entry ); return HeapInfoEntries[entry].Offset; } ;//dbgprintf("2Not enough space left only had:%d\n", HEAP_SIZE - ((u32)(HeapInfoEntries[used_entry].Offset-RAM) + HeapInfoEntries[used_entry].Size) ); } else if( (u32)(HeapInfoEntries[used_entry].Offset) + HeapInfoEntries[used_entry].Size + size < (u32)(HeapInfoEntries[next].Offset) ) { HeapInfoEntries[entry].Offset = HeapInfoEntries[used_entry].Offset + HeapInfoEntries[used_entry].Size; HeapInfoEntries[entry].Size = size; //dbgprintf("alloc4: ptr:%p size:%08X Entry:%d\n", HeapInfoEntries[entry].Offset, HeapInfoEntries[entry].Size, entry ); return HeapInfoEntries[entry].Offset; } else { ;//dbgprintf("4Not enough space left only had:%d %d:%d\n", (u32)( HeapInfoEntries[next].Offset - HeapInfoEntries[used_entry].Offset ) - HeapInfoEntries[used_entry].Size, next, used_entry ); } if( prev == 0xdeadbeef ) { //dbgprintf("This is the first entry\n"); if( (u32)(HeapInfoEntries[used_entry].Offset-RAM) >= size ) { HeapInfoEntries[entry].Offset = HeapInfoEntries[used_entry].Offset - size; HeapInfoEntries[entry].Size = size; //dbgprintf("alloc3: ptr:%p size:%08X Entry:%d\n", HeapInfoEntries[entry].Offset, HeapInfoEntries[entry].Size, entry ); return HeapInfoEntries[entry].Offset; } ;//dbgprintf("3Not enough space left only had:%d\n", (u32)(HeapInfoEntries[used_entry].Offset-RAM) ); } else if( (u32)(HeapInfoEntries[prev].Offset) + HeapInfoEntries[prev].Size + size < (u32)(HeapInfoEntries[used_entry].Offset) ) { HeapInfoEntries[entry].Offset = HeapInfoEntries[prev].Offset + HeapInfoEntries[prev].Size; HeapInfoEntries[entry].Size = size; //dbgprintf("alloc5: ptr:%p size:%08X Entry:%d\n", HeapInfoEntries[entry].Offset, HeapInfoEntries[entry].Size, entry ); return HeapInfoEntries[entry].Offset; } else { ;//dbgprintf("5Not enough space left only had:%d\n", (u32)(HeapInfoEntries[used_entry].Offset-HeapInfoEntries[prev].Offset) - HeapInfoEntries[prev].Size ); } //if we land here we have to go to the next entry u32 temp = used_entry + 1; used_entry = 0xdeadbeef; for( i=temp; i < _AHEAP_INFO_SIZE / sizeof(HeapInfoEntry); ++i ) { if( HeapInfoEntries[i].Offset == 0 ) continue; used_entry = i; break; } if( used_entry != 0xdeadbeef ) goto find_space; dbgprintf("Alloc:failed to alloc %d bytes\n", size ); return NULL; } void *malloca( u32 size, u32 align ) { return malloc( size ); } void free( void *ptr ) { if( ptr == NULL ) return; u32 i; for( i=0; i < _AHEAP_INFO_SIZE / sizeof(HeapInfoEntry); ++i ) { if( HeapInfoEntries[i].Offset == ptr ) { //dbgprintf("free: ptr:%p size:%08X Entry:%d\n", HeapInfoEntries[i].Offset, HeapInfoEntries[i].Size, i ); HeapInfoEntries[i].Offset = NULL; HeapInfoEntries[i].Size = 0; ptr = NULL; return; } } }