#labels Phase-Support,Featured #Mashup of frequently asked questions [http://det1re.de/a/sneek/sneek_div.png] = I just get a black screen (no DIOS MIOS splash screen) = Chances are high that your USB2IDE device isn't supported. * Assure that your HDD is formatted with FAT32, no other FS is supported. * Only cluster sizes 32KB or less are supported. * The FAT32 partition MUST be the first primaly partition on the HDD, otherwise it will not work. * If all the above are ok try another USB2IDE device or wait for an update. [http://det1re.de/a/sneek/sneek_div.png] = I just get a black screen AFTER the DIOS MIOS splash screen = Before anything check the [https://code.google.com/p/diosmios/wiki/GameIssues game issues] wiki page. If your game isn't listed you should try the following: * Verify that your dump is ok, just google for the md5 hash. * Try to install the game with DiscEX (without -c) * Assure that the game isn't just waiting for the debugger * Try to use a game version that matches your region * Verify your loader settings and turn off things like NMM/Force-Prog, NMM/Force-Prog can cause black screens [http://det1re.de/a/sneek/sneek_div.png] = It takes long for the DIOS MIOS splash screen to show up = DIOS MIOS looks for an USB device on port 0 first and has code in place which waits for a device to become ready, only after (10seconds) it tries port 1. * Simply connect your device to port 0 instead. [http://det1re.de/a/sneek/sneek_div.png] = I get a green screen after the DIOS MIOS splash screen = This usually can have three reasons: * You have the debugger with waiting enabled * The game just crashed (should get a crash dump via USBGecko if `__`fwrite patch was applied) * The game tried to switch from one video mode to another, usually happens when loading USA games on EUR systems or vice versa. [http://det1re.de/a/sneek/sneek_div.png] = I get "Fatal error apploader size is zero!" = This means DM was unable to mount the selected ISO for whatever reason. * Verify that your dump is ok, just google for the md5 hash. * Try to install the game again (delete the old folder before) [http://det1re.de/a/sneek/sneek_div.png] = I get "Fatal error entrypoint is not within MEM1!" = This means the apploader could not load the main.dol * Verify that your dump is ok, just google for the md5 hash. * If you used GCReEX or DiscEX -c try DiscEX without -c to install the game as some games might break if you modify them * Try to install the game again (delete the old folder before) [http://det1re.de/a/sneek/sneek_div.png] = My system shuts down when using NMM while loading/saving = * In short NMM isn't supported for that game. * This means a fatal error occurred in the NMM code and it could no longer assure stable program execution. [http://det1re.de/a/sneek/sneek_div.png] = NoDisc patch doesn't work = * It seems many loaders havn't caught up yet since NoDisc is no longer controlled via the config but instead just but either having a disc in the drive or not. [http://det1re.de/a/sneek/sneek_div.png] = Will NTFS ever be supported? = * No, it would also take way more space than there is available. Just so you know libNTFS for Wii/GC is about 500KB, total memory DM can use is 96KB and almost everything is already used up. [http://det1re.de/a/sneek/sneek_div.png] = Will the Wiimote/Classic Controller ever be supported? = * No, this would require a complete SDIO/BlueTooth/Wiimote lib, which would also take up way more space than available. (BT+Wiimote lib in libOGC are ~600KB). [http://det1re.de/a/sneek/sneek_div.png] = Will WBFS ever be supported? = HAHA nice joke.