#include "Config.h" DML_CFG *DMLCfg; void ConfigInit( DML_CFG *Cfg ) { DMLCfg = (DML_CFG*)malloc( sizeof( DML_CFG ) ); memset32( DMLCfg, 0, sizeof(DML_CFG) ); //If a loader supplied any options we use them otherwise use the code defines if( Cfg->Magicbytes == 0xD1050CF6 ) { memcpy( DMLCfg, Cfg, sizeof( DML_CFG ) ); } else { dbgprintf("No valid config found in RAM\n"); dbgprintf("Version:%08X\n", DMLCfg->Version ); dbgprintf("Config :%08X\n", DMLCfg->Config ); DMLCfg->Config = 0; #ifdef CHEATHOOK DMLCfg->Config |= DML_CFG_CHEATS; #endif #ifdef DEBUGGER DMLCfg->Config |= DML_CFG_DEBUGGER; #endif #ifdef DEBUGGERWAIT DMLCfg->Config |= DML_CFG_DEBUGWAIT; #endif #ifdef CARDMODE DMLCfg->Config |= DML_CFG_NMM; #endif #ifdef CARDDEBUG DMLCfg->Config |= DML_CFG_NMM_DEBUG; #endif #ifdef ACTIVITYLED DMLCfg->Config |= DML_CFG_ACTIVITY_LED; #endif #ifdef PADHOOK DMLCfg->Config |= DML_CFG_PADHOOK; #endif DMLCfg->Magicbytes = 0xD1050CF6; DMLCfg->Version = CONFIG_VERSION; DMLCfg->VideoMode = DML_VID_DML_AUTO; } //Check if a memcard is inserted in Slot A if( (read32(0xD806800) & 0x1000) == 0x1000 ) { DMLCfg->Config &= ~DML_CFG_NMM; // disable NMM } dbgprintf("Config:%08X\n", DMLCfg->Config ); } inline u32 ConfigGetConfig( u32 Config ) { return !!(DMLCfg->Config & Config); } u32 ConfigGetVideMode( void ) { return DMLCfg->VideoMode; } char *ConfigGetGamePath( void ) { return DMLCfg->GamePath; } char *ConfigGetCheatPath( void ) { return DMLCfg->CheatPath; }