diosmios/FAQ.wiki
crediar@rypp.net 543cb9467a Fixed typos, added entry about Wiimote/CC support
git-svn-id: svn://localhost/Users/andi/Downloads/code/wiki@11 be6c1b03-d731-4111-a574-e37d80d43941
2012-06-25 20:15:41 +00:00

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#labels Phase-Support,Featured
#Mashup of frequently asked questions
<wiki:toc max_depth="2"/>
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= I just get a black screen (no DIOS MIOS splash screen) =
Chances are high that your USB2IDE device isn't supported.
* Assure that your HDD is formatted with FAT32, no other FS is supported.
* Only cluster sizes 32KB or less are supported.
* The FAT32 partition MUST be the first primaly partition on the HDD, otherwise it will not work.
* If all the above are ok try another USB2IDE device or wait for an update.
[http://det1re.de/a/sneek/sneek_div.png]
= I just get a black screen AFTER the DIOS MIOS splash screen =
Before anything check the [https://code.google.com/p/diosmios/wiki/GameIssues game issues] wiki page.
If your game isn't listed you should try the following:
* Verify that your dump is ok, just google for the md5 hash.
* Try to install the game with DiscEX (without -c)
* Assure that the game isn't just waiting for the debugger
* Try to use a game version that matches your region
* Verify your loader settings and turn off things like NMM/Force-Prog, NMM/Force-Prog can cause black screens
[http://det1re.de/a/sneek/sneek_div.png]
= It takes long for the DIOS MIOS splash screen to show up =
DIOS MIOS looks for an USB device on port 0 first and has code in place which waits for a device to become ready, only after (10seconds) it tries port 1.
* Simply connect your device to port 0 instead.
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= I get a green screen after the DIOS MIOS splash screen =
This usually can have three reasons:
* You have the debugger with waiting enabled
* The game just crashed (should get a crash dump via USBGecko if `__`fwrite patch was applied)
* The game tried to switch from one video mode to another, usually happens when loading USA games on EUR systems or vice versa.
[http://det1re.de/a/sneek/sneek_div.png]
= I get "Fatal error apploader size is zero!" =
This means DM was unable to mount the selected ISO for whatever reason.
* Verify that your dump is ok, just google for the md5 hash.
* Try to install the game again (delete the old folder before)
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= My system shuts down when using NMM while loading/saving =
* In short NMM isn't supported for that game.
* This means a fatal error occurred in the NMM code and it could no longer assure stable program execution.
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= Will NTFS ever be supported? =
* No, it would also take way more space than there is available. Just so you know libNTFS for Wii/GC is about 500KB, total memory DM can use is 96KB and almost everything is already used up.
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= Will the Wiimote/Classic Controller ever be supported? =
* No, this would require a complete SDIO/BlueTooth/Wiimote lib, which would also take up way more space than available. (BT+Wiimote lib in libOGC are ~600KB).
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= Will WBFS ever be supported? =
HAHA nice joke.