e54efe2ea4
git-svn-id: svn://localhost/Users/andi/Downloads/code/wiki@9 be6c1b03-d731-4111-a574-e37d80d43941
50 lines
2.5 KiB
Plaintext
50 lines
2.5 KiB
Plaintext
#labels Phase-Support,Featured
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#Mashup of frequently asked questions
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<wiki:toc max_depth="2"/>
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[http://det1re.de/a/sneek/sneek_div.png]
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= I just get a black screen (no DIOS MIOS splash screen) =
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Chances are high that your USB2IDE device isn't supported, try another USB2IDE device or wait for an update.
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[http://det1re.de/a/sneek/sneek_div.png]
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= I just get a black screen AFTER the DIOS MIOS splash screen =
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Before anything check the [https://code.google.com/p/diosmios/wiki/GameIssues game issues] wiki page.
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If your game isn't listed you should try the following:
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* Verify that your dump is ok, just google for the md5 hash.
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* Try to install the game with DiscEX (without -c)
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* Assure that the game isn't just waiting for the debugger
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* Try to use a game version that matches your region
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* Verify your loader settings and turn off things like NMM/Force-Prog, NMM/Force-Prog can cause black screens
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[http://det1re.de/a/sneek/sneek_div.png]
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= It takes long for the DIOS MIOS splash screen to show up =
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DIOS MIOS looks for an USB device on port 0 first and has code in place which waits for a device to become ready, only after (10seconds) it tries port 1.
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* Simply connect your device to port 0 instead.
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[http://det1re.de/a/sneek/sneek_div.png]
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= I get a green screen after the DIOS MIOS splash screen =
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This usually can have three reasons:
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* You have the debugger with waiting enabled
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* The game just crashed (should get a crash dump via USBGecko if `__`fwrite patch was applied)
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* The game tried to switch from one video mode to another, usually happens when loading USA games on EUR systems or vice versa.
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[http://det1re.de/a/sneek/sneek_div.png]
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= I get "Fatal error apploader size is zero!" =
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This means DM was unable to mount the selected ISO for whatever reason.
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* Verify that your dump is ok, just google for the md5 hash.
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* Try to install the game again (delete the old folder before)
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[http://det1re.de/a/sneek/sneek_div.png]
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= My system shuts down when using NMM while loading/saving =
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* In short NMM isn't supported for that game.
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* This means a fatal error occurred in the NMM code and it could no longer assure stable program execution.
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[http://det1re.de/a/sneek/sneek_div.png]
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= Will NTFS ever be support? =
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* No, it would also take way more space than there is available. Just so you know libNTFS for Wii/GC is about 500KB, total memory DM can use is 96KB and almost everything is already used up.
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[http://det1re.de/a/sneek/sneek_div.png]
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= Will WBFS ever be support? =
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HAHA nice joke. |