<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <Import Project="..\..\VSProps\Base.Macros.props" />
  <Import Project="$(VSPropsDir)Base.Targets.props" />
  <PropertyGroup Label="Globals">
    <ProjectGuid>{3DE9EE35-3E91-4F27-A014-2866AD8C3FE3}</ProjectGuid>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
  <Import Project="$(VSPropsDir)Configuration.StaticLibrary.props" />
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
  <ImportGroup Label="ExtensionSettings" />
  <ImportGroup Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="$(VSPropsDir)Base.props" />
    <Import Project="$(VSPropsDir)PCHUse.props" />
  </ImportGroup>
  <PropertyGroup Label="UserMacros" />
  <ItemGroup>
    <ClCompile Include="AbstractFramebuffer.cpp" />
    <ClCompile Include="AbstractStagingTexture.cpp" />
    <ClCompile Include="AbstractTexture.cpp" />
    <ClCompile Include="AsyncRequests.cpp" />
    <ClCompile Include="AsyncShaderCompiler.cpp" />
    <ClCompile Include="FrameDump.cpp">
      <ExcludedFromBuild Condition="'$(Platform)'=='ARM64'">true</ExcludedFromBuild>
    </ClCompile>
    <ClCompile Include="BoundingBox.cpp" />
    <ClCompile Include="BPFunctions.cpp" />
    <ClCompile Include="BPMemory.cpp" />
    <ClCompile Include="BPStructs.cpp" />
    <ClCompile Include="CommandProcessor.cpp" />
    <ClCompile Include="CPMemory.cpp" />
    <ClCompile Include="DriverDetails.cpp" />
    <ClCompile Include="Fifo.cpp" />
    <ClCompile Include="FPSCounter.cpp" />
    <ClCompile Include="FramebufferManager.cpp" />
    <ClCompile Include="FramebufferShaderGen.cpp" />
    <ClCompile Include="FreeLookCamera.cpp" />
    <ClCompile Include="HiresTextures.cpp" />
    <ClCompile Include="HiresTextures_DDSLoader.cpp" />
    <ClCompile Include="ImageWrite.cpp" />
    <ClCompile Include="IndexGenerator.cpp" />
    <ClCompile Include="NetPlayChatUI.cpp" />
    <ClCompile Include="NetPlayGolfUI.cpp" />
    <ClCompile Include="OnScreenDisplay.cpp" />
    <ClCompile Include="OpcodeDecoding.cpp" />
    <ClCompile Include="PerfQueryBase.cpp" />
    <ClCompile Include="PixelEngine.cpp" />
    <ClCompile Include="PixelShaderGen.cpp" />
    <ClCompile Include="PixelShaderManager.cpp" />
    <ClCompile Include="PostProcessing.cpp" />
    <ClCompile Include="RenderBase.cpp" />
    <ClCompile Include="RenderState.cpp" />
    <ClCompile Include="LightingShaderGen.cpp" />
    <ClCompile Include="ShaderCache.cpp" />
    <ClCompile Include="ShaderGenCommon.cpp" />
    <ClCompile Include="TextureDecoder_Generic.cpp">
      <ExcludedFromBuild Condition="'$(Platform)'=='x64'">true</ExcludedFromBuild>
    </ClCompile>
    <ClCompile Include="UberShaderCommon.cpp" />
    <ClCompile Include="UberShaderPixel.cpp" />
    <ClCompile Include="Statistics.cpp" />
    <ClCompile Include="GeometryShaderGen.cpp" />
    <ClCompile Include="GeometryShaderManager.cpp" />
    <ClCompile Include="TextureCacheBase.cpp" />
    <ClCompile Include="TextureConfig.cpp" />
    <ClCompile Include="TextureConversionShader.cpp" />
    <ClCompile Include="TextureConverterShaderGen.cpp" />
    <ClCompile Include="UberShaderVertex.cpp" />
    <ClCompile Include="VertexLoader.cpp" />
    <ClCompile Include="VertexLoaderARM64.cpp">
      <ExcludedFromBuild Condition="'$(Platform)'!='ARM64'">true</ExcludedFromBuild>
    </ClCompile>
    <ClCompile Include="VertexLoaderBase.cpp" />
    <ClCompile Include="VertexLoaderX64.cpp">
      <ExcludedFromBuild Condition="'$(Platform)'!='x64'">true</ExcludedFromBuild>
    </ClCompile>
    <ClCompile Include="VertexLoaderManager.cpp" />
    <ClCompile Include="VertexLoader_Color.cpp" />
    <ClCompile Include="VertexLoader_Normal.cpp" />
    <ClCompile Include="VertexLoader_Position.cpp" />
    <ClCompile Include="VertexLoader_TextCoord.cpp" />
    <ClCompile Include="VertexManagerBase.cpp" />
    <ClCompile Include="VertexShaderGen.cpp" />
    <ClCompile Include="VertexShaderManager.cpp" />
    <ClCompile Include="VideoBackendBase.cpp" />
    <ClCompile Include="VideoConfig.cpp" />
    <ClCompile Include="VideoState.cpp" />
    <ClCompile Include="TextureDecoder_Common.cpp" />
    <ClCompile Include="TextureDecoder_x64.cpp">
      <ExcludedFromBuild Condition="'$(Platform)'!='x64'">true</ExcludedFromBuild>
    </ClCompile>
    <ClCompile Include="XFMemory.cpp" />
    <ClCompile Include="XFStructs.cpp" />
  </ItemGroup>
  <ItemGroup>
    <ClInclude Include="AbstractFramebuffer.h" />
    <ClInclude Include="AbstractStagingTexture.h" />
    <ClInclude Include="AbstractPipeline.h" />
    <ClInclude Include="AbstractShader.h" />
    <ClInclude Include="AbstractTexture.h" />
    <ClInclude Include="AsyncRequests.h" />
    <ClInclude Include="AsyncShaderCompiler.h" />
    <ClInclude Include="FrameDump.h" />
    <ClInclude Include="BoundingBox.h" />
    <ClInclude Include="BPFunctions.h" />
    <ClInclude Include="BPMemory.h" />
    <ClInclude Include="BPStructs.h" />
    <ClInclude Include="CommandProcessor.h" />
    <ClInclude Include="CPMemory.h" />
    <ClInclude Include="DataReader.h" />
    <ClInclude Include="DriverDetails.h" />
    <ClInclude Include="Fifo.h" />
    <ClInclude Include="FPSCounter.h" />
    <ClInclude Include="FramebufferManager.h" />
    <ClInclude Include="FramebufferShaderGen.h" />
    <ClInclude Include="FreeLookCamera.h" />
    <ClInclude Include="GXPipelineTypes.h" />
    <ClInclude Include="NetPlayChatUI.h" />
    <ClInclude Include="NetPlayGolfUI.h" />
    <ClInclude Include="ShaderCache.h" />
    <ClInclude Include="UberShaderCommon.h" />
    <ClInclude Include="UberShaderPixel.h" />
    <ClInclude Include="HiresTextures.h" />
    <ClInclude Include="ImageWrite.h" />
    <ClInclude Include="IndexGenerator.h" />
    <ClInclude Include="LightingShaderGen.h" />
    <ClInclude Include="LookUpTables.h" />
    <ClInclude Include="NativeVertexFormat.h" />
    <ClInclude Include="OnScreenDisplay.h" />
    <ClInclude Include="OpcodeDecoding.h" />
    <ClInclude Include="PerfQueryBase.h" />
    <ClInclude Include="PixelEngine.h" />
    <ClInclude Include="PixelShaderGen.h" />
    <ClInclude Include="PixelShaderManager.h" />
    <ClInclude Include="PostProcessing.h" />
    <ClInclude Include="RenderBase.h" />
    <ClInclude Include="RenderState.h" />
    <ClInclude Include="SamplerCommon.h" />
    <ClInclude Include="ShaderGenCommon.h" />
    <ClInclude Include="Statistics.h" />
    <ClInclude Include="GeometryShaderGen.h" />
    <ClInclude Include="GeometryShaderManager.h" />
    <ClInclude Include="TextureCacheBase.h" />
    <ClInclude Include="TextureConfig.h" />
    <ClInclude Include="TextureConversionShader.h" />
    <ClInclude Include="TextureConverterShaderGen.h" />
    <ClInclude Include="TextureDecoder.h" />
    <ClInclude Include="UberShaderVertex.h" />
    <ClInclude Include="VertexLoader.h" />
    <ClInclude Include="VertexLoaderARM64.h">
      <ExcludedFromBuild Condition="'$(Platform)'!='ARM64'">true</ExcludedFromBuild>
    </ClInclude>
    <ClInclude Include="VertexLoaderBase.h" />
    <ClInclude Include="VertexLoaderManager.h" />
    <ClInclude Include="VertexLoaderUtils.h" />
    <ClInclude Include="VertexLoader_Color.h" />
    <ClInclude Include="VertexLoader_Normal.h" />
    <ClInclude Include="VertexLoader_Position.h" />
    <ClInclude Include="VertexLoader_TextCoord.h" />
    <ClInclude Include="VertexManagerBase.h" />
    <ClInclude Include="VertexShaderGen.h" />
    <ClInclude Include="VertexShaderManager.h" />
    <ClInclude Include="VideoBackendBase.h" />
    <ClInclude Include="VideoCommon.h" />
    <ClInclude Include="VideoConfig.h" />
    <ClInclude Include="VideoState.h" />
    <ClInclude Include="XFMemory.h" />
    <ClInclude Include="XFStructs.h" />
  </ItemGroup>
  <ItemGroup>
    <Text Include="CMakeLists.txt" />
  </ItemGroup>
  <ItemGroup>
    <ProjectReference Include="$(CoreDir)Common\Common.vcxproj">
      <Project>{2e6c348c-c75c-4d94-8d1e-9c1fcbf3efe4}</Project>
    </ProjectReference>
    <ProjectReference Include="$(ExternalsDir)imgui\imgui.vcxproj">
      <Project>{4c3b2264-ea73-4a7b-9cfe-65b0fd635ebb}</Project>
    </ProjectReference>
    <ProjectReference Include="$(ExternalsDir)libpng\png\png.vcxproj">
      <Project>{4c9f135b-a85e-430c-bad4-4c67ef5fc12c}</Project>
    </ProjectReference>
    <ProjectReference Include="$(ExternalsDir)xxhash\xxhash.vcxproj">
      <Project>{677EA016-1182-440C-9345-DC88D1E98C0C}</Project>
    </ProjectReference>
    <ProjectReference Include="$(ExternalsDir)zlib\zlib.vcxproj">
      <Project>{ff213b23-2c26-4214-9f88-85271e557e87}</Project>
    </ProjectReference>
  </ItemGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  <ImportGroup Label="ExtensionTargets">
  </ImportGroup>
</Project>
