<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <ItemGroup Label="ProjectConfigurations">
    <ProjectConfiguration Include="Debug|x64">
      <Configuration>Debug</Configuration>
      <Platform>x64</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|x64">
      <Configuration>Release</Configuration>
      <Platform>x64</Platform>
    </ProjectConfiguration>
  </ItemGroup>
  <PropertyGroup Label="Globals">
    <ProjectGuid>{96020103-4BA5-4FD2-B4AA-5B6D24492D4E}</ProjectGuid>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
  <PropertyGroup Label="Configuration">
    <ConfigurationType>StaticLibrary</ConfigurationType>
    <PlatformToolset>v120</PlatformToolset>
    <CharacterSet>Unicode</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)'=='Debug'" Label="Configuration">
    <UseDebugLibraries>true</UseDebugLibraries>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)'=='Release'" Label="Configuration">
    <UseDebugLibraries>false</UseDebugLibraries>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
  <ImportGroup Label="ExtensionSettings">
  </ImportGroup>
  <ImportGroup Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="..\..\..\VSProps\Base.props" />
    <Import Project="..\..\..\VSProps\PCHUse.props" />
  </ImportGroup>
  <PropertyGroup Label="UserMacros" />
  <ItemGroup>
    <ClCompile Include="BoundingBox.cpp" />
    <ClCompile Include="D3DBase.cpp" />
    <ClCompile Include="D3DBlob.cpp" />
    <ClCompile Include="D3DShader.cpp" />
    <ClCompile Include="D3DState.cpp" />
    <ClCompile Include="D3DTexture.cpp" />
    <ClCompile Include="D3DUtil.cpp" />
    <ClCompile Include="FramebufferManager.cpp" />
    <ClCompile Include="GeometryShaderCache.cpp" />
    <ClCompile Include="main.cpp" />
    <ClCompile Include="NativeVertexFormat.cpp" />
    <ClCompile Include="PerfQuery.cpp" />
    <ClCompile Include="PixelShaderCache.cpp" />
    <ClCompile Include="PSTextureEncoder.cpp" />
    <ClCompile Include="Render.cpp" />
    <ClCompile Include="Television.cpp" />
    <ClCompile Include="TextureCache.cpp" />
    <ClCompile Include="VertexManager.cpp" />
    <ClCompile Include="VertexShaderCache.cpp" />
    <ClCompile Include="XFBEncoder.cpp" />
  </ItemGroup>
  <ItemGroup>
    <ClInclude Include="BoundingBox.h" />
    <ClInclude Include="D3DBase.h" />
    <ClInclude Include="D3DBlob.h" />
    <ClInclude Include="D3DShader.h" />
    <ClInclude Include="D3DState.h" />
    <ClInclude Include="D3DTexture.h" />
    <ClInclude Include="D3DUtil.h" />
    <ClInclude Include="FramebufferManager.h" />
    <ClInclude Include="GeometryShaderCache.h" />
    <ClInclude Include="Globals.h" />
    <ClInclude Include="main.h" />
    <ClInclude Include="PerfQuery.h" />
    <ClInclude Include="PixelShaderCache.h" />
    <ClInclude Include="PSTextureEncoder.h" />
    <ClInclude Include="Render.h" />
    <ClInclude Include="Television.h" />
    <ClInclude Include="TextureCache.h" />
    <ClInclude Include="TextureEncoder.h" />
    <ClInclude Include="VertexManager.h" />
    <ClInclude Include="VertexShaderCache.h" />
    <ClInclude Include="VideoBackend.h" />
    <ClInclude Include="XFBEncoder.h" />
  </ItemGroup>
  <ItemGroup>
    <ProjectReference Include="$(ExternalsDir)wxWidgets3\build\msw\wx_base.vcxproj">
      <Project>{1c8436c9-dbaf-42be-83bc-cf3ec9175abe}</Project>
    </ProjectReference>
    <ProjectReference Include="$(CoreDir)VideoCommon\VideoCommon.vcxproj">
      <Project>{3de9ee35-3e91-4f27-a014-2866ad8c3fe3}</Project>
    </ProjectReference>
  </ItemGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  <ImportGroup Label="ExtensionTargets">
  </ImportGroup>
</Project>