// Copyright 2008 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.

#pragma once

#include "Common/CommonTypes.h"

class PointerWrap;
namespace MMIO
{
class Mapping;
}

namespace VideoInterface
{
// VI Internal Hardware Addresses
enum
{
  VI_VERTICAL_TIMING = 0x00,
  VI_CONTROL_REGISTER = 0x02,
  VI_HORIZONTAL_TIMING_0_HI = 0x04,
  VI_HORIZONTAL_TIMING_0_LO = 0x06,
  VI_HORIZONTAL_TIMING_1_HI = 0x08,
  VI_HORIZONTAL_TIMING_1_LO = 0x0a,
  VI_VBLANK_TIMING_ODD_HI = 0x0c,
  VI_VBLANK_TIMING_ODD_LO = 0x0e,
  VI_VBLANK_TIMING_EVEN_HI = 0x10,
  VI_VBLANK_TIMING_EVEN_LO = 0x12,
  VI_BURST_BLANKING_ODD_HI = 0x14,
  VI_BURST_BLANKING_ODD_LO = 0x16,
  VI_BURST_BLANKING_EVEN_HI = 0x18,
  VI_BURST_BLANKING_EVEN_LO = 0x1a,
  VI_FB_LEFT_TOP_HI = 0x1c,  // FB_LEFT_TOP is first half of XFB info
  VI_FB_LEFT_TOP_LO = 0x1e,
  VI_FB_RIGHT_TOP_HI = 0x20,  // FB_RIGHT_TOP is only used in 3D mode
  VI_FB_RIGHT_TOP_LO = 0x22,
  VI_FB_LEFT_BOTTOM_HI = 0x24,  // FB_LEFT_BOTTOM is second half of XFB info
  VI_FB_LEFT_BOTTOM_LO = 0x26,
  VI_FB_RIGHT_BOTTOM_HI = 0x28,  // FB_RIGHT_BOTTOM is only used in 3D mode
  VI_FB_RIGHT_BOTTOM_LO = 0x2a,
  VI_VERTICAL_BEAM_POSITION = 0x2c,
  VI_HORIZONTAL_BEAM_POSITION = 0x2e,
  VI_PRERETRACE_HI = 0x30,
  VI_PRERETRACE_LO = 0x32,
  VI_POSTRETRACE_HI = 0x34,
  VI_POSTRETRACE_LO = 0x36,
  VI_DISPLAY_INTERRUPT_2_HI = 0x38,
  VI_DISPLAY_INTERRUPT_2_LO = 0x3a,
  VI_DISPLAY_INTERRUPT_3_HI = 0x3c,
  VI_DISPLAY_INTERRUPT_3_LO = 0x3e,
  VI_DISPLAY_LATCH_0_HI = 0x40,
  VI_DISPLAY_LATCH_0_LO = 0x42,
  VI_DISPLAY_LATCH_1_HI = 0x44,
  VI_DISPLAY_LATCH_1_LO = 0x46,
  VI_HSCALEW = 0x48,
  VI_HSCALER = 0x4a,
  VI_FILTER_COEF_0_HI = 0x4c,
  VI_FILTER_COEF_0_LO = 0x4e,
  VI_FILTER_COEF_1_HI = 0x50,
  VI_FILTER_COEF_1_LO = 0x52,
  VI_FILTER_COEF_2_HI = 0x54,
  VI_FILTER_COEF_2_LO = 0x56,
  VI_FILTER_COEF_3_HI = 0x58,
  VI_FILTER_COEF_3_LO = 0x5a,
  VI_FILTER_COEF_4_HI = 0x5c,
  VI_FILTER_COEF_4_LO = 0x5e,
  VI_FILTER_COEF_5_HI = 0x60,
  VI_FILTER_COEF_5_LO = 0x62,
  VI_FILTER_COEF_6_HI = 0x64,
  VI_FILTER_COEF_6_LO = 0x66,
  VI_UNK_AA_REG_HI = 0x68,
  VI_UNK_AA_REG_LO = 0x6a,
  VI_CLOCK = 0x6c,
  VI_DTV_STATUS = 0x6e,
  VI_FBWIDTH = 0x70,
  VI_BORDER_BLANK_END = 0x72,    // Only used in debug video mode
  VI_BORDER_BLANK_START = 0x74,  // Only used in debug video mode
  // VI_INTERLACE                      = 0x850, // ??? MYSTERY OLD CODE
};

union UVIVerticalTimingRegister
{
  u16 Hex = 0;
  struct
  {
    u16 EQU : 4;   // Equalization pulse in half lines
    u16 ACV : 10;  // Active video in lines per field (seems always zero)
    u16 : 2;
  };

  UVIVerticalTimingRegister() = default;
  explicit UVIVerticalTimingRegister(u16 hex) : Hex{hex} {}
};

union UVIDisplayControlRegister
{
  u16 Hex = 0;
  struct
  {
    u16 ENB : 1;  // Enables video timing generation and data request
    u16 RST : 1;  // Clears all data requests and puts VI into its idle state
    u16 NIN : 1;  // 0: Interlaced, 1: Non-Interlaced: top field drawn at field rate and bottom
                  // field is not displayed
    u16 DLR : 1;  // Selects 3D Display Mode
    u16 LE0 : 2;  // Display Latch; 0: Off, 1: On for 1 field, 2: On for 2 fields, 3: Always on
    u16 LE1 : 2;
    u16 FMT : 2;  // 0: NTSC, 1: PAL, 2: MPAL, 3: Debug
    u16 : 6;
  };

  UVIDisplayControlRegister() = default;
  explicit UVIDisplayControlRegister(u16 hex) : Hex{hex} {}
};

union UVIHorizontalTiming0
{
  u32 Hex;
  struct
  {
    u16 Lo, Hi;
  };
  struct
  {
    u32 HLW : 10;  // Halfline Width (W*16 = Width (720))
    u32 : 6;
    u32 HCE : 7;  // Horizontal Sync Start to Color Burst End
    u32 : 1;
    u32 HCS : 7;  // Horizontal Sync Start to Color Burst Start
    u32 : 1;
  };
};

union UVIHorizontalTiming1
{
  u32 Hex;
  struct
  {
    u16 Lo, Hi;
  };
  struct
  {
    u32 HSY : 7;      // Horizontal Sync Width
    u32 HBE640 : 10;  // Horizontal Sync Start to horizontal blank end
    u32 HBS640 : 10;  // Half line to horizontal blanking start
    u32 : 5;
  };
};

// Exists for both odd and even fields
union UVIVBlankTimingRegister
{
  u32 Hex;
  struct
  {
    u16 Lo, Hi;
  };
  struct
  {
    u32 PRB : 10;  // Pre-blanking in half lines
    u32 : 6;
    u32 PSB : 10;  // Post blanking in half lines
    u32 : 6;
  };
};

// Exists for both odd and even fields
union UVIBurstBlankingRegister
{
  u32 Hex;
  struct
  {
    u16 Lo, Hi;
  };
  struct
  {
    u32 BS0 : 5;   // Field x start to burst blanking start in halflines
    u32 BE0 : 11;  // Field x start to burst blanking end in halflines
    u32 BS2 : 5;   // Field x+2 start to burst blanking start in halflines
    u32 BE2 : 11;  // Field x+2 start to burst blanking end in halflines
  };
};

union UVIFBInfoRegister
{
  u32 Hex;
  struct
  {
    u16 Lo, Hi;
  };
  struct
  {
    // TODO: mask out lower 9bits/align to 9bits???
    u32 FBB : 24;  // Base address of the framebuffer in external mem
    // POFF only seems to exist in the top reg. XOFF, unknown.
    u32 XOFF : 4;  // Horizontal Offset of the left-most pixel within the first word of the fetched
                   // picture
    u32 POFF : 1;  // Page offest: 1: fb address is (address>>5)
    u32 CLRPOFF : 3;  // ? setting bit 31 clears POFF
  };
};

// VI Interrupt Register
union UVIInterruptRegister
{
  u32 Hex;
  struct
  {
    u16 Lo, Hi;
  };
  struct
  {
    u32 HCT : 11;  // Horizontal Position
    u32 : 5;
    u32 VCT : 11;  // Vertical Position
    u32 : 1;
    u32 IR_MASK : 1;  // Interrupt Mask Bit
    u32 : 2;
    u32 IR_INT : 1;  // Interrupt Status (1=Active, 0=Clear)
  };
};

union UVILatchRegister
{
  u32 Hex;
  struct
  {
    u16 Lo, Hi;
  };
  struct
  {
    u32 HCT : 11;  // Horizontal Count
    u32 : 5;
    u32 VCT : 11;  // Vertical Count
    u32 : 4;
    u32 TRG : 1;  // Trigger Flag
  };
};

union PictureConfigurationRegister
{
  u16 Hex;
  struct
  {
    u16 STD : 8;
    u16 WPL : 7;
    u16 : 1;
  };
};

union UVIHorizontalScaling
{
  u16 Hex = 0;
  struct
  {
    u16 STP : 9;  // Horizontal stepping size (U1.8 Scaler Value) (0x160 Works for 320)
    u16 : 3;
    u16 HS_EN : 1;  // Enable Horizontal Scaling
    u16 : 3;
  };

  UVIHorizontalScaling() = default;
  explicit UVIHorizontalScaling(u16 hex) : Hex{hex} {}
};

// Used for tables 0-2
union UVIFilterCoefTable3
{
  u32 Hex;
  struct
  {
    u16 Lo, Hi;
  };
  struct
  {
    u32 Tap0 : 10;
    u32 Tap1 : 10;
    u32 Tap2 : 10;
    u32 : 2;
  };
};

// Used for tables 3-6
union UVIFilterCoefTable4
{
  u32 Hex;
  struct
  {
    u16 Lo, Hi;
  };
  struct
  {
    u32 Tap0 : 8;
    u32 Tap1 : 8;
    u32 Tap2 : 8;
    u32 Tap3 : 8;
  };
};

struct SVIFilterCoefTables
{
  UVIFilterCoefTable3 Tables02[3];
  UVIFilterCoefTable4 Tables36[4];
};

// Debug video mode only, probably never used in Dolphin...
union UVIBorderBlankRegister
{
  u32 Hex;
  struct
  {
    u16 Lo, Hi;
  };
  struct
  {
    u32 HBE656 : 10;  // Border Horizontal Blank End
    u32 : 11;
    u32 HBS656 : 10;  // Border Horizontal Blank start
    u32 BRDR_EN : 1;  // Border Enable
  };
};

// ntsc-j and component cable bits
union UVIDTVStatus
{
  u16 Hex;
  struct
  {
    u16 component_plugged : 1;
    u16 ntsc_j : 1;
    u16 : 14;
  };
};

union UVIHorizontalStepping
{
  u16 Hex;
  struct
  {
    u16 srcwidth : 10;
    u16 : 6;
  };
};

// For BS2 HLE
void Preset(bool _bNTSC);

void Init();
void DoState(PointerWrap& p);

void RegisterMMIO(MMIO::Mapping* mmio, u32 base);

// returns a pointer to the current visible xfb
u32 GetXFBAddressTop();
u32 GetXFBAddressBottom();

// Update and draw framebuffer
void Update(u64 ticks);

// UpdateInterrupts: check if we have to generate a new VI Interrupt
void UpdateInterrupts();

// Change values pertaining to video mode
void UpdateParameters();

double GetTargetRefreshRate();
u32 GetTargetRefreshRateNumerator();
u32 GetTargetRefreshRateDenominator();

u32 GetTicksPerSample();
u32 GetTicksPerHalfLine();
u32 GetTicksPerField();

// Get the aspect ratio of VI's active area.
// This function only deals with standard aspect ratios. For widescreen aspect ratios, multiply the
// result by 1.33333..
float GetAspectRatio();

// Create a fake VI mode for a fifolog
void FakeVIUpdate(u32 xfb_address, u32 fb_width, u32 fb_stride, u32 fb_height);

}  // namespace VideoInterface
