// Copyright 2016 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.

#include "Common/Image.h"

#include <string>
#include <vector>

#include <png.h>

#include "Common/CommonTypes.h"
#include "Common/File.h"

namespace Common
{
bool LoadPNG(const std::vector<u8>& input, std::vector<u8>* data_out, u32* width_out,
             u32* height_out)
{
  // Using the 'Simplified API' of libpng; see section V in the libpng manual.

  // Read header
  png_image png = {};
  png.version = PNG_IMAGE_VERSION;
  if (!png_image_begin_read_from_memory(&png, input.data(), input.size()))
    return false;

  // Prepare output vector
  png.format = PNG_FORMAT_RGBA;
  size_t png_size = PNG_IMAGE_SIZE(png);
  data_out->resize(png_size);

  // Convert to RGBA and write into output vector
  if (!png_image_finish_read(&png, nullptr, data_out->data(), 0, nullptr))
    return false;

  *width_out = png.width;
  *height_out = png.height;

  return true;
}

bool SavePNG(const std::string& path, const u8* input, ImageByteFormat format, u32 width,
             u32 height, int stride)
{
  png_image png = {};
  png.version = PNG_IMAGE_VERSION;
  png.width = width;
  png.height = height;

  size_t byte_per_pixel;
  switch (format)
  {
  case ImageByteFormat::RGB:
    png.format = PNG_FORMAT_RGB;
    byte_per_pixel = 3;
    break;
  case ImageByteFormat::RGBA:
    png.format = PNG_FORMAT_RGBA;
    byte_per_pixel = 4;
    break;
  default:
    return false;
  }

  // libpng doesn't handle non-ASCII characters in path, so write in two steps:
  // first to memory, then to file
  std::vector<u8> buffer(byte_per_pixel * width * height);
  png_alloc_size_t size = buffer.size();
  int success = png_image_write_to_memory(&png, buffer.data(), &size, 0, input, stride, nullptr);
  if (!success && size > buffer.size())
  {
    // initial buffer size guess was too small, set to the now-known size and retry
    buffer.resize(size);
    png.warning_or_error = 0;
    success = png_image_write_to_memory(&png, buffer.data(), &size, 0, input, stride, nullptr);
  }
  if (!success || (png.warning_or_error & PNG_IMAGE_ERROR) != 0)
    return false;

  File::IOFile outfile(path, "wb");
  if (!outfile)
    return false;
  return outfile.WriteBytes(buffer.data(), size);
}

bool ConvertRGBAToRGBAndSavePNG(const std::string& path, const u8* input, u32 width, u32 height,
                                int stride)
{
  const std::vector<u8> data = RGBAToRGB(input, width, height, stride);
  return SavePNG(path, data.data(), ImageByteFormat::RGB, width, height);
}

std::vector<u8> RGBAToRGB(const u8* input, u32 width, u32 height, int row_stride)
{
  std::vector<u8> buffer;
  buffer.reserve(width * height * 3);

  for (u32 y = 0; y < height; ++y)
  {
    const u8* pos = input + y * row_stride;
    for (u32 x = 0; x < width; ++x)
    {
      buffer.push_back(pos[x * 4]);
      buffer.push_back(pos[x * 4 + 1]);
      buffer.push_back(pos[x * 4 + 2]);
    }
  }
  return buffer;
}
}  // namespace Common
