2015-05-24 06:55:12 +02:00
|
|
|
// Copyright 2011 Dolphin Emulator Project
|
2015-05-18 01:08:10 +02:00
|
|
|
// Licensed under GPLv2+
|
2013-04-17 23:29:41 -04:00
|
|
|
// Refer to the license.txt file included.
|
2011-03-08 23:25:37 +00:00
|
|
|
|
2014-02-10 13:54:46 -05:00
|
|
|
#pragma once
|
2011-03-08 23:25:37 +00:00
|
|
|
|
2017-02-01 10:56:13 -05:00
|
|
|
#include <map>
|
2011-06-11 19:37:21 +00:00
|
|
|
|
2017-02-01 10:56:13 -05:00
|
|
|
#include "Common/CommonTypes.h"
|
2017-04-04 23:55:36 +10:00
|
|
|
#include "VideoCommon/TextureConversionShader.h"
|
2017-02-01 10:56:13 -05:00
|
|
|
#include "VideoCommon/VideoCommon.h"
|
2015-09-05 02:45:29 +12:00
|
|
|
|
2011-06-11 19:37:21 +00:00
|
|
|
struct ID3D11Texture2D;
|
|
|
|
struct ID3D11RenderTargetView;
|
|
|
|
struct ID3D11Buffer;
|
|
|
|
struct ID3D11InputLayout;
|
|
|
|
struct ID3D11VertexShader;
|
|
|
|
struct ID3D11PixelShader;
|
|
|
|
struct ID3D11ClassLinkage;
|
|
|
|
struct ID3D11ClassInstance;
|
|
|
|
struct ID3D11BlendState;
|
|
|
|
struct ID3D11DepthStencilState;
|
|
|
|
struct ID3D11RasterizerState;
|
|
|
|
struct ID3D11SamplerState;
|
2011-03-08 23:25:37 +00:00
|
|
|
|
|
|
|
namespace DX11
|
|
|
|
{
|
2017-04-04 22:52:48 +10:00
|
|
|
class PSTextureEncoder final
|
2011-03-08 23:25:37 +00:00
|
|
|
{
|
|
|
|
public:
|
2016-06-24 10:43:46 +02:00
|
|
|
PSTextureEncoder();
|
2011-03-08 23:25:37 +00:00
|
|
|
|
2016-06-24 10:43:46 +02:00
|
|
|
void Init();
|
|
|
|
void Shutdown();
|
2017-07-30 12:45:55 -07:00
|
|
|
void Encode(u8* dst, const EFBCopyParams& params, u32 native_width, u32 bytes_per_row,
|
|
|
|
u32 num_blocks_y, u32 memory_stride, const EFBRectangle& src_rect,
|
2017-04-04 23:55:36 +10:00
|
|
|
bool scale_by_half);
|
2011-03-08 23:25:37 +00:00
|
|
|
|
|
|
|
private:
|
2017-07-30 12:45:55 -07:00
|
|
|
ID3D11PixelShader* GetEncodingPixelShader(const EFBCopyParams& params);
|
2017-04-04 23:55:36 +10:00
|
|
|
|
2016-06-24 10:43:46 +02:00
|
|
|
bool m_ready;
|
2011-03-08 23:25:37 +00:00
|
|
|
|
2016-06-24 10:43:46 +02:00
|
|
|
ID3D11Texture2D* m_out;
|
|
|
|
ID3D11RenderTargetView* m_outRTV;
|
|
|
|
ID3D11Texture2D* m_outStage;
|
|
|
|
ID3D11Buffer* m_encodeParams;
|
2017-07-30 12:45:55 -07:00
|
|
|
std::map<EFBCopyParams, ID3D11PixelShader*> m_encoding_shaders;
|
2011-03-08 23:25:37 +00:00
|
|
|
};
|
|
|
|
}
|