2015-05-24 06:55:12 +02:00
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// Copyright 2008 Dolphin Emulator Project
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2015-05-18 01:08:10 +02:00
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// Licensed under GPLv2+
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2013-04-17 23:29:41 -04:00
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// Refer to the license.txt file included.
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2009-07-06 02:10:26 +00:00
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2014-02-10 13:54:46 -05:00
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#pragma once
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2009-07-06 02:10:26 +00:00
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2014-07-29 11:47:56 -05:00
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#include <string>
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#include <unordered_map>
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2015-09-19 04:40:00 +12:00
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#include "Common/GL/GLUtil.h"
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2014-10-21 02:01:38 -04:00
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#include "VideoBackends/OGL/ProgramShaderCache.h"
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2014-07-29 11:57:02 -05:00
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#include "VideoCommon/PostProcessing.h"
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2014-02-17 05:18:15 -05:00
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#include "VideoCommon/VideoCommon.h"
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2009-07-06 02:10:26 +00:00
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2011-01-29 20:16:51 +00:00
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namespace OGL
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{
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2014-07-29 11:47:56 -05:00
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class OpenGLPostProcessing : public PostProcessingShaderImplementation
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2009-07-06 02:10:26 +00:00
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{
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public:
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2016-06-24 10:43:46 +02:00
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OpenGLPostProcessing();
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~OpenGLPostProcessing();
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2014-07-29 11:47:56 -05:00
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2016-06-24 10:43:46 +02:00
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void BlitFromTexture(TargetRectangle src, TargetRectangle dst, int src_texture, int src_width,
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2017-04-21 23:33:12 +10:00
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int src_height, int layer);
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void ApplyShader();
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2014-07-29 11:47:56 -05:00
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private:
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2016-06-24 10:43:46 +02:00
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bool m_initialized;
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SHADER m_shader;
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GLuint m_uniform_resolution;
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GLuint m_uniform_src_rect;
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GLuint m_uniform_time;
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GLuint m_uniform_layer;
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std::string m_glsl_header;
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std::unordered_map<std::string, GLuint> m_uniform_bindings;
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void CreateHeader();
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2017-04-16 13:17:10 +10:00
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std::string LoadShaderOptions();
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2014-07-29 11:47:56 -05:00
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};
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2009-07-06 02:10:26 +00:00
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2011-01-29 20:16:51 +00:00
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} // namespace
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