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/////////////////////////////////////////////////////////////////////////////
// Name: src/common/fontenumcmn.cpp
// Purpose: wxFontEnumerator class
// Author: Vadim Zeitlin
// Modified by:
// Created: 7/5/2006
// Copyright: (c) 1999-2003 Vadim Zeitlin <vadim@wxwindows.org>
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// ============================================================================
// declarations
// ============================================================================
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#if wxUSE_FONTENUM
#include "wx/fontenum.h"
// ============================================================================
// implementation
// ============================================================================
// A simple wxFontEnumerator which doesn't perform any filtering and
// just returns all facenames and encodings found in the system
class WXDLLEXPORT wxSimpleFontEnumerator : public wxFontEnumerator
{
public:
wxSimpleFontEnumerator() { }
// called by EnumerateFacenames
virtual bool OnFacename(const wxString& facename)
{
m_arrFacenames.Add(facename);
return true;
}
// called by EnumerateEncodings
virtual bool OnFontEncoding(const wxString& WXUNUSED(facename),
const wxString& encoding)
{
m_arrEncodings.Add(encoding);
return true;
}
public:
wxArrayString m_arrFacenames, m_arrEncodings;
};
/* static */
wxArrayString wxFontEnumerator::GetFacenames(wxFontEncoding encoding, bool fixedWidthOnly)
{
wxSimpleFontEnumerator temp;
temp.EnumerateFacenames(encoding, fixedWidthOnly);
return temp.m_arrFacenames;
}
/* static */
wxArrayString wxFontEnumerator::GetEncodings(const wxString& facename)
{
wxSimpleFontEnumerator temp;
temp.EnumerateEncodings(facename);
return temp.m_arrEncodings;
}
/* static */
bool wxFontEnumerator::IsValidFacename(const wxString &facename)
{
// we cache the result of wxFontEnumerator::GetFacenames supposing that
// the array of face names won't change in the session of this program
static wxArrayString s_arr = wxFontEnumerator::GetFacenames();
#ifdef __WXMSW__
// Quoting the MSDN:
// "MS Shell Dlg is a mapping mechanism that enables
// U.S. English Microsoft Windows NT, and Microsoft Windows 2000 to
// support locales that have characters that are not contained in code
// page 1252. It is not a font but a face name for a nonexistent font."
// Thus we need to consider "Ms Shell Dlg" and "Ms Shell Dlg 2" as valid
// font face names even if they are not enumerated by wxFontEnumerator
if (facename.IsSameAs(wxT("Ms Shell Dlg"), false) ||
facename.IsSameAs(wxT("Ms Shell Dlg 2"), false))
return true;
#endif
// is given font face name a valid one ?
if (s_arr.Index(facename, false) == wxNOT_FOUND)
return false;
return true;
}
#ifdef wxHAS_UTF8_FONTS
bool wxFontEnumerator::EnumerateEncodingsUTF8(const wxString& facename)
{
// name of UTF-8 encoding: no need to use wxFontMapper for it as it's
// unlikely to change
const wxString utf8(wxT("UTF-8"));
// all fonts are in UTF-8 only if this code is used
if ( !facename.empty() )
{
OnFontEncoding(facename, utf8);
return true;
}
// so enumerating all facenames supporting this encoding is the same as
// enumerating all facenames
const wxArrayString facenames(GetFacenames(wxFONTENCODING_UTF8));
const size_t count = facenames.size();
if ( !count )
return false;
for ( size_t n = 0; n < count; n++ )
{
OnFontEncoding(facenames[n], utf8);
}
return true;
}
#endif // wxHAS_UTF8_FONTS
#endif // wxUSE_FONTENUM