dolphin/Source/Core/Core/Src/OnFrame.cpp

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// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include "OnFrame.h"
#include "Core.h"
#include "PluginManager.h"
#include "Thread.h"
#include "FileUtil.h"
#include "PowerPC/PowerPC.h"
Common::CriticalSection cs_frameSkip;
namespace Frame {
bool g_bFrameStep = false;
bool g_bFrameStop = false;
bool g_bAutoFire = false;
u32 g_autoFirstKey = 0, g_autoSecondKey = 0;
bool g_bFirstKey = true;
PlayMode g_playMode = MODE_NONE;
unsigned int g_framesToSkip = 0, g_frameSkipCounter = 0;
int g_numPads = 0;
ControllerState *g_padStates;
FILE *g_recordfd = NULL;
u64 g_frameCounter = 0, g_lagCounter = 0;
bool g_bPolled = false;
int g_numRerecords = 0;
std::string g_recordFile;
void FrameUpdate()
{
g_frameCounter++;
if(!g_bPolled)
g_lagCounter++;
if (g_bFrameStep)
Core::SetState(Core::CORE_PAUSE);
// ("framestop") the only purpose of this is to cause interpreter/jit Run() to return temporarily.
// after that we set it back to CPU_RUNNING and continue as normal.
if (g_bFrameStop)
*PowerPC::GetStatePtr() = PowerPC::CPU_STEPPING;
if(g_framesToSkip)
FrameSkipping();
if (g_bAutoFire)
g_bFirstKey = !g_bFirstKey;
// Dump/Read all controllers' states for this frame
if(IsRecordingInput())
fwrite(g_padStates, sizeof(ControllerState), g_numPads, g_recordfd);
else if(IsPlayingInput()) {
fread(g_padStates, sizeof(ControllerState), g_numPads, g_recordfd);
// End of recording
if(feof(g_recordfd))
EndPlayInput();
}
g_bPolled = false;
}
void SetFrameSkipping(unsigned int framesToSkip)
{
cs_frameSkip.Enter();
g_framesToSkip = framesToSkip;
g_frameSkipCounter = 0;
// Don't forget to re-enable rendering in case it wasn't...
// as this won't be changed anymore when frameskip is turned off
if (framesToSkip == 0)
CPluginManager::GetInstance().GetVideo()->Video_SetRendering(true);
cs_frameSkip.Leave();
}
int FrameSkippingFactor()
{
return g_framesToSkip;
}
void SetPolledDevice()
{
g_bPolled = true;
}
void SetAutoHold(bool bEnabled, u32 keyToHold)
{
g_bAutoFire = bEnabled;
if (bEnabled)
g_autoFirstKey = g_autoSecondKey = keyToHold;
else
g_autoFirstKey = g_autoSecondKey = 0;
}
void SetAutoFire(bool bEnabled, u32 keyOne, u32 keyTwo)
{
g_bAutoFire = bEnabled;
if (bEnabled) {
g_autoFirstKey = keyOne;
g_autoSecondKey = keyTwo;
} else
g_autoFirstKey = g_autoSecondKey = 0;
g_bFirstKey = true;
}
bool IsAutoFiring()
{
return g_bAutoFire;
}
void SetFrameStepping(bool bEnabled)
{
g_bFrameStep = bEnabled;
}
void SetFrameStopping(bool bEnabled) {
g_bFrameStop = bEnabled;
}
void ModifyController(SPADStatus *PadStatus, int controllerID)
{
if(controllerID < 0)
return;
u32 keyToPress = (g_bFirstKey) ? g_autoFirstKey : g_autoSecondKey;
if (!keyToPress)
return;
PadStatus->button |= keyToPress;
switch(keyToPress) {
default:
return;
case PAD_BUTTON_A:
PadStatus->analogA = 255;
break;
case PAD_BUTTON_B:
PadStatus->analogB = 255;
break;
case PAD_TRIGGER_L:
PadStatus->triggerLeft = 255;
break;
case PAD_TRIGGER_R:
PadStatus->triggerRight = 255;
break;
}
}
void FrameSkipping()
{
cs_frameSkip.Enter();
g_frameSkipCounter++;
if (g_frameSkipCounter > g_framesToSkip || Core::report_slow(g_frameSkipCounter) == false)
g_frameSkipCounter = 0;
CPluginManager::GetInstance().GetVideo()->Video_SetRendering(!g_frameSkipCounter);
cs_frameSkip.Leave();
}
bool IsRecordingInput()
{
return (g_playMode == MODE_RECORDING);
}
bool IsPlayingInput()
{
return (g_playMode == MODE_PLAYING);
}
// TODO: Add BeginRecordingFromSavestate
bool BeginRecordingInput(const char *filename, int controllers)
{
if(!filename || g_playMode != MODE_NONE || g_recordfd)
return false;
if(File::Exists(filename))
File::Delete(filename);
g_recordfd = fopen(filename, "wb");
if(!g_recordfd) {
PanicAlert("Error opening file %s for recording", filename);
return false;
}
// Write initial empty header
DTMHeader dummy;
fwrite(&dummy, sizeof(DTMHeader), 1, g_recordfd);
g_numPads = controllers;
g_padStates = new ControllerState[controllers];
g_frameCounter = 0;
g_lagCounter = 0;
g_playMode = MODE_RECORDING;
g_recordFile = filename;
return true;
}
void EndRecordingInput()
{
rewind(g_recordfd);
// Create the real header now and write it
DTMHeader header;
memset(&header, 0, sizeof(DTMHeader));
header.filetype[0] = 'D'; header.filetype[1] = 'T'; header.filetype[2] = 'M'; header.filetype[3] = 0x1A;
strncpy((char *)header.gameID, Core::g_CoreStartupParameter.GetUniqueID().c_str(), 6);
header.bWii = Core::g_CoreStartupParameter.bWii;
header.numControllers = g_numPads;
header.bFromSaveState = false; // TODO: add the case where it's true
header.frameCount = g_frameCounter;
header.lagCount = g_lagCounter;
// TODO
header.uniqueID = 0;
header.numRerecords = 0;
// header.author;
// header.videoPlugin;
// header.audioPlugin;
fwrite(&header, sizeof(DTMHeader), 1, g_recordfd);
fclose(g_recordfd);
g_recordfd = NULL;
delete[] g_padStates;
g_playMode = MODE_NONE;
}
void RecordInput(SPADStatus *PadStatus, int controllerID)
{
if(!IsRecordingInput() || controllerID >= g_numPads || controllerID < 0)
return;
g_padStates[controllerID].A = ((PadStatus->button & PAD_BUTTON_A) != 0);
g_padStates[controllerID].B = ((PadStatus->button & PAD_BUTTON_B) != 0);
g_padStates[controllerID].X = ((PadStatus->button & PAD_BUTTON_X) != 0);
g_padStates[controllerID].Y = ((PadStatus->button & PAD_BUTTON_Y) != 0);
g_padStates[controllerID].Z = ((PadStatus->button & PAD_TRIGGER_Z) != 0);
g_padStates[controllerID].Start = ((PadStatus->button & PAD_BUTTON_START) != 0);
g_padStates[controllerID].DPadUp = ((PadStatus->button & PAD_BUTTON_UP) != 0);
g_padStates[controllerID].DPadDown = ((PadStatus->button & PAD_BUTTON_DOWN) != 0);
g_padStates[controllerID].DPadLeft = ((PadStatus->button & PAD_BUTTON_LEFT) != 0);
g_padStates[controllerID].DPadRight = ((PadStatus->button & PAD_BUTTON_RIGHT) != 0);
g_padStates[controllerID].L = PadStatus->triggerLeft;
g_padStates[controllerID].R = PadStatus->triggerRight;
g_padStates[controllerID].AnalogStickX = PadStatus->stickX;
g_padStates[controllerID].AnalogStickY = PadStatus->stickY;
g_padStates[controllerID].CStickX = PadStatus->substickX;
g_padStates[controllerID].CStickY = PadStatus->substickY;
PlayController(PadStatus, controllerID);
}
bool PlayInput(const char *filename)
{
if(!filename || g_playMode != MODE_NONE || g_recordfd)
return false;
if(!File::Exists(filename))
return false;
DTMHeader header;
g_recordfd = fopen(filename, "rb");
if(!g_recordfd)
return false;
fread(&header, sizeof(DTMHeader), 1, g_recordfd);
if(header.filetype[0] != 'D' || header.filetype[1] != 'T' || header.filetype[2] != 'M' || header.filetype[3] != 0x1A) {
PanicAlert("Invalid recording file");
goto cleanup;
}
// Load savestate (and skip to frame data)
if(header.bFromSaveState) {
// TODO
}
/* TODO: Put this verification somewhere we have the gameID of the played game
// TODO: Replace with Unique ID
if(header.uniqueID != 0) {
PanicAlert("Recording Unique ID Verification Failed");
goto cleanup;
}
if(strncmp((char *)header.gameID, Core::g_CoreStartupParameter.GetUniqueID().c_str(), 6)) {
PanicAlert("The recorded game (%s) is not the same as the selected game (%s)", header.gameID, Core::g_CoreStartupParameter.GetUniqueID().c_str());
goto cleanup;
}
*/
g_numPads = header.numControllers;
g_padStates = new ControllerState[g_numPads];
g_numRerecords = header.numRerecords;
g_recordFile = filename;
g_playMode = MODE_PLAYING;
return true;
cleanup:
fclose(g_recordfd);
g_recordfd = NULL;
return false;
}
void PlayController(SPADStatus *PadStatus, int controllerID)
{
if(!IsPlayingInput() || controllerID >= g_numPads || controllerID < 0)
return;
memset(PadStatus, 0, sizeof(SPADStatus));
PadStatus->button |= PAD_USE_ORIGIN;
if(g_padStates[controllerID].A) {
PadStatus->button |= PAD_BUTTON_A;
PadStatus->analogA = 0xFF;
}
if(g_padStates[controllerID].B) {
PadStatus->button |= PAD_BUTTON_B;
PadStatus->analogB = 0xFF;
}
if(g_padStates[controllerID].X)
PadStatus->button |= PAD_BUTTON_X;
if(g_padStates[controllerID].Y)
PadStatus->button |= PAD_BUTTON_Y;
if(g_padStates[controllerID].Z)
PadStatus->button |= PAD_TRIGGER_Z;
if(g_padStates[controllerID].Start)
PadStatus->button |= PAD_BUTTON_START;
if(g_padStates[controllerID].DPadUp)
PadStatus->button |= PAD_BUTTON_UP;
if(g_padStates[controllerID].DPadDown)
PadStatus->button |= PAD_BUTTON_DOWN;
if(g_padStates[controllerID].DPadLeft)
PadStatus->button |= PAD_BUTTON_LEFT;
if(g_padStates[controllerID].DPadRight)
PadStatus->button |= PAD_BUTTON_RIGHT;
PadStatus->triggerLeft = g_padStates[controllerID].L;
if(PadStatus->triggerLeft > 230)
PadStatus->button |= PAD_TRIGGER_L;
PadStatus->triggerRight = g_padStates[controllerID].R;
if(PadStatus->triggerRight > 230)
PadStatus->button |= PAD_TRIGGER_R;
PadStatus->stickX = g_padStates[controllerID].AnalogStickX;
PadStatus->stickY = g_padStates[controllerID].AnalogStickY;
PadStatus->substickX = g_padStates[controllerID].CStickX;
PadStatus->substickY = g_padStates[controllerID].CStickY;
}
void EndPlayInput() {
fclose(g_recordfd);
g_recordfd = NULL;
g_numPads = 0;
delete[] g_padStates;
g_playMode = MODE_NONE;
}
};