2014-06-07 00:29:21 -05:00
|
|
|
SAMPLER_BINDING(9) uniform sampler2D samp9;
|
2011-01-31 00:08:06 +00:00
|
|
|
|
2013-03-07 10:46:55 -06:00
|
|
|
out vec4 ocol0;
|
|
|
|
in vec2 uv0;
|
|
|
|
|
|
|
|
void main()
|
2011-01-31 00:08:06 +00:00
|
|
|
{
|
2013-03-07 10:46:55 -06:00
|
|
|
vec4 c0 = texture(samp9, uv0);
|
2014-05-21 16:43:55 -04:00
|
|
|
float red = 0.0;
|
|
|
|
float green = 0.0;
|
|
|
|
float blue = 0.0;
|
2014-05-05 15:59:49 -05:00
|
|
|
float avg = (c0.r + c0.g + c0.b) / 3.0;
|
2013-03-07 10:46:55 -06:00
|
|
|
|
2014-05-05 15:59:49 -05:00
|
|
|
red = c0.r + (c0.g / 2.0) + (c0.b / 3.0);
|
|
|
|
green = c0.r / 3.0;
|
2013-03-07 10:46:55 -06:00
|
|
|
|
|
|
|
ocol0 = vec4(red, green, blue, 1.0);
|
|
|
|
}
|