dolphin/Source/Core/Core/Src/State.cpp

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// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include "Common.h"
#include "State.h"
#include "Core.h"
#include "ConfigManager.h"
#include "StringUtil.h"
#include "Thread.h"
#include "CoreTiming.h"
#include "OnFrame.h"
#include "HW/Wiimote.h"
#include "HW/HW.h"
#include "PowerPC/PowerPC.h"
#include "PowerPC/JitCommon/JitBase.h"
#include "PluginManager.h"
#include <string>
#include <lzo/lzo1x.h>
// TODO: Move to namespace
// TODO: Investigate a memory leak on save/load state
#if defined(__LZO_STRICT_16BIT)
#define IN_LEN (8*1024u)
#elif defined(LZO_ARCH_I086) && !defined(LZO_HAVE_MM_HUGE_ARRAY)
#define IN_LEN (60*1024u)
#else
#define IN_LEN (128*1024ul)
#endif
#define OUT_LEN (IN_LEN + IN_LEN / 16 + 64 + 3)
static unsigned char __LZO_MMODEL out [ OUT_LEN ];
#define HEAP_ALLOC(var,size) \
lzo_align_t __LZO_MMODEL var [ ((size) + (sizeof(lzo_align_t) - 1)) / sizeof(lzo_align_t) ]
static HEAP_ALLOC(wrkmem,LZO1X_1_MEM_COMPRESS);
static bool state_op_in_progress = false;
static int ev_Save, ev_BufferSave;
static int ev_Load, ev_BufferLoad;
static int ev_Verify, ev_BufferVerify;
static std::string cur_filename, lastFilename;
static u8 **cur_buffer = NULL;
// Temporary undo state buffers
static u8 *undoLoad = NULL;
static bool const bCompressed = true;
static Common::Thread *saveThread = NULL;
// Don't forget to increase this after doing changes on the savestate system
#define STATE_VERSION 3
void DoState(PointerWrap &p)
{
u32 cookie = 0xBAADBABE + STATE_VERSION;
p.Do(cookie);
if (cookie != 0xBAADBABE + STATE_VERSION)
{
//PanicAlert("Savestate version mismatch !\nSorry, you can't load states from other revisions.");
p.SetMode(PointerWrap::MODE_MEASURE);
return;
}
// Begin with video plugin, so that it gets a chance to clear it's caches and writeback modified things to RAM
CPluginManager &pm = CPluginManager::GetInstance();
pm.GetVideo()->DoState(p.GetPPtr(), p.GetMode());
pm.GetDSP()->DoState(p.GetPPtr(), p.GetMode());
if (Core::g_CoreStartupParameter.bWii)
Wiimote::DoState(p.GetPPtr(), p.GetMode());
PowerPC::DoState(p);
HW::DoState(p);
CoreTiming::DoState(p);
}
void LoadBufferStateCallback(u64 userdata, int cyclesLate)
{
if (!cur_buffer || !*cur_buffer) {
Core::DisplayMessage("State does not exist", 1000);
return;
}
u8 *ptr = *cur_buffer;
PointerWrap p(&ptr, PointerWrap::MODE_READ);
DoState(p);
Core::DisplayMessage("Loaded state", 2000);
state_op_in_progress = false;
}
void SaveBufferStateCallback(u64 userdata, int cyclesLate)
{
if (!cur_buffer) {
Core::DisplayMessage("Error saving state", 1000);
return;
}
u8 *ptr = NULL;
PointerWrap p(&ptr, PointerWrap::MODE_MEASURE);
if (!*cur_buffer)
{
// if we got passed an empty buffer,
// allocate it with new[]
// (and the caller is responsible for delete[]ing it later)
DoState(p);
size_t sz = (size_t)ptr;
*cur_buffer = new u8[sz];
}
else
{
// otherwise the caller is telling us that they have already allocated it with enough space
}
ptr = *cur_buffer;
p.SetMode(PointerWrap::MODE_WRITE);
DoState(p);
state_op_in_progress = false;
}
void VerifyBufferStateCallback(u64 userdata, int cyclesLate)
{
if (!cur_buffer || !*cur_buffer) {
Core::DisplayMessage("State does not exist", 1000);
return;
}
u8 *ptr = *cur_buffer;
PointerWrap p(&ptr, PointerWrap::MODE_VERIFY);
DoState(p);
Core::DisplayMessage("Verified state", 2000);
state_op_in_progress = false;
}
THREAD_RETURN CompressAndDumpState(void *pArgs)
{
saveStruct *saveArg = (saveStruct *)pArgs;
u8 *buffer = saveArg->buffer;
size_t sz = saveArg->size;
lzo_uint out_len = 0;
state_header header;
std::string filename = cur_filename;
delete saveArg;
// Moving to last overwritten save-state
if (File::Exists(cur_filename.c_str()))
{
if (File::Exists((std::string(File::GetUserPath(D_STATESAVES_IDX)) + "lastState.sav").c_str()))
File::Delete((std::string(File::GetUserPath(D_STATESAVES_IDX)) + "lastState.sav").c_str());
if (!File::Rename(cur_filename.c_str(), (std::string(File::GetUserPath(D_STATESAVES_IDX)) + "lastState.sav").c_str()))
Core::DisplayMessage("Failed to move previous state to state undo backup", 1000);
}
FILE *f = fopen(filename.c_str(), "wb");
if (f == NULL)
{
Core::DisplayMessage("Could not save state", 2000);
delete[] buffer;
return 0;
}
// Setting up the header
memcpy(header.gameID, SConfig::GetInstance().m_LocalCoreStartupParameter.GetUniqueID().c_str(), 6);
header.sz = bCompressed ? sz : 0;
fwrite(&header, sizeof(state_header), 1, f);
if (bCompressed)
{
lzo_uint cur_len = 0;
lzo_uint i = 0;
for (;;)
{
if ((i + IN_LEN) >= sz)
cur_len = sz - i;
else
cur_len = IN_LEN;
if (lzo1x_1_compress((buffer + i), cur_len, out, &out_len, wrkmem) != LZO_E_OK)
PanicAlert("Internal LZO Error - compression failed");
// The size of the data to write is 'out_len'
fwrite(&out_len, sizeof(int), 1, f);
fwrite(out, out_len, 1, f);
if (cur_len != IN_LEN)
break;
i += cur_len;
}
}
else
{
fwrite(buffer, sz, 1, f);
}
fclose(f);
delete[] buffer;
Core::DisplayMessage(StringFromFormat("Saved State to %s",
filename.c_str()).c_str(), 2000);
state_op_in_progress = false;
return 0;
}
void SaveStateCallback(u64 userdata, int cyclesLate)
{
// Stop the clock while we save the state
PowerPC::Pause();
// Wait for the other threaded sub-systems to stop too
SLEEP(100);
State_Flush();
// Measure the size of the buffer.
u8 *ptr = 0;
PointerWrap p(&ptr, PointerWrap::MODE_MEASURE);
DoState(p);
size_t sz = (size_t)ptr;
// Then actually do the write.
u8 *buffer = new u8[sz];
ptr = buffer;
p.SetMode(PointerWrap::MODE_WRITE);
DoState(p);
saveStruct *saveData = new saveStruct;
saveData->buffer = buffer;
saveData->size = sz;
if (Frame::IsRecordingInput())
Frame::SaveRecording(StringFromFormat("%s.dtm", cur_filename.c_str()).c_str());
Core::DisplayMessage("Saving State...", 1000);
saveThread = new Common::Thread(CompressAndDumpState, saveData);
// Resume the clock
PowerPC::Start();
}
void LoadStateCallback(u64 userdata, int cyclesLate)
{
bool bCompressedState;
// Stop the clock while we load the state
PowerPC::Pause();
// Wait for the other threaded sub-systems to stop too
SLEEP(100);
State_Flush();
// Save temp buffer for undo load state
// TODO: this should be controlled by a user option,
// because it slows down every savestate load to provide an often-unused feature.
{
delete[] undoLoad;
undoLoad = NULL;
cur_buffer = &undoLoad;
SaveBufferStateCallback(userdata, cyclesLate);
}
FILE *f = fopen(cur_filename.c_str(), "rb");
if (!f)
{
Core::DisplayMessage("State not found", 2000);
// Resume the clock
PowerPC::Start();
return;
}
u8 *buffer = NULL;
state_header header;
size_t sz;
fread(&header, sizeof(state_header), 1, f);
if (memcmp(SConfig::GetInstance().m_LocalCoreStartupParameter.GetUniqueID().c_str(), header.gameID, 6))
{
char gameID[7] = {0};
memcpy(gameID, header.gameID, 6);
Core::DisplayMessage(StringFromFormat("State belongs to a different game (ID %s)",
gameID), 2000);
fclose(f);
// Resume the clock
PowerPC::Start();
return;
}
sz = header.sz;
bCompressedState = (sz != 0);
if (bCompressedState)
{
Core::DisplayMessage("Decompressing State...", 500);
lzo_uint i = 0;
buffer = new u8[sz];
if (!buffer)
{
PanicAlert("Error allocating buffer");
// Resume the clock
PowerPC::Start();
return;
}
while (true)
{
lzo_uint cur_len = 0; // number of bytes to read
lzo_uint new_len = 0; // number of bytes to write
if (fread(&cur_len, 1, sizeof(int), f) == 0)
break;
if (feof(f))
break; // don't know if this happens.
fread(out, 1, cur_len, f);
int res = lzo1x_decompress(out, cur_len, (buffer + i), &new_len, NULL);
if (res != LZO_E_OK)
{
// This doesn't seem to happen anymore.
PanicAlert("Internal LZO Error - decompression failed (%d) (%li, %li) \n"
"Try loading the state again", res, i, new_len);
fclose(f);
delete[] buffer;
// Resume the clock
PowerPC::Start();
return;
}
i += new_len;
}
}
else
{
sz = (int)(File::GetSize(f) - sizeof(state_header));
buffer = new u8[sz];
int x;
if ((x = (int)fread(buffer, 1, sz, f)) != (int)sz)
PanicAlert("wtf? %d %lu", x, (unsigned long)sz);
}
fclose(f);
u8 *ptr = buffer;
PointerWrap p(&ptr, PointerWrap::MODE_READ);
DoState(p);
if (p.GetMode() == PointerWrap::MODE_READ)
Core::DisplayMessage(StringFromFormat("Loaded state from %s", cur_filename.c_str()).c_str(), 2000);
else
Core::DisplayMessage("Unable to Load : Can't load state from other revisions !", 4000);
delete[] buffer;
if (File::Exists(StringFromFormat("%s.dtm", cur_filename.c_str()).c_str()))
Frame::LoadInput(StringFromFormat("%s.dtm", cur_filename.c_str()).c_str());
else
Frame::EndPlayInput();
state_op_in_progress = false;
// Resume the clock
PowerPC::Start();
}
void VerifyStateCallback(u64 userdata, int cyclesLate)
{
bool bCompressedState;
State_Flush();
FILE *f = fopen(cur_filename.c_str(), "rb");
if (!f)
{
Core::DisplayMessage("State not found", 2000);
return;
}
u8 *buffer = NULL;
state_header header;
size_t sz;
fread(&header, sizeof(state_header), 1, f);
if (memcmp(SConfig::GetInstance().m_LocalCoreStartupParameter.GetUniqueID().c_str(), header.gameID, 6))
{
char gameID[7] = {0};
memcpy(gameID, header.gameID, 6);
Core::DisplayMessage(StringFromFormat("State belongs to a different game (ID %s)",
gameID), 2000);
fclose(f);
return;
}
sz = header.sz;
bCompressedState = (sz != 0);
if (bCompressedState)
{
Core::DisplayMessage("Decompressing State...", 500);
lzo_uint i = 0;
buffer = new u8[sz];
if (!buffer) {
PanicAlert("Error allocating buffer");
return;
}
while (true)
{
lzo_uint cur_len = 0;
lzo_uint new_len = 0;
if (fread(&cur_len, 1, sizeof(int), f) == 0)
break;
if (feof(f))
break; // don't know if this happens.
fread(out, 1, cur_len, f);
int res = lzo1x_decompress(out, cur_len, (buffer + i), &new_len, NULL);
if (res != LZO_E_OK)
{
// This doesn't seem to happen anymore.
PanicAlert("Internal LZO Error - decompression failed (%d) (%ld, %ld) \n"
"Try verifying the state again", res, i, new_len);
fclose(f);
delete [] buffer;
return;
}
// The size of the data to read to our buffer is 'new_len'
i += new_len;
}
}
else
{
sz = (int)(File::GetSize(f) - sizeof(int));
buffer = new u8[sz];
int x;
if ((x = (int)fread(buffer, 1, sz, f)) != (int)sz)
PanicAlert("wtf? %d %lu", x, (unsigned long)sz);
}
fclose(f);
u8 *ptr = buffer;
PointerWrap p(&ptr, PointerWrap::MODE_VERIFY);
DoState(p);
if (p.GetMode() == PointerWrap::MODE_READ)
Core::DisplayMessage(StringFromFormat("Verified state at %s", cur_filename.c_str()).c_str(), 2000);
else
Core::DisplayMessage("Unable to Verify : Can't verify state from other revisions !", 4000);
delete [] buffer;
}
void State_Init()
{
ev_Load = CoreTiming::RegisterEvent("LoadState", &LoadStateCallback);
ev_Save = CoreTiming::RegisterEvent("SaveState", &SaveStateCallback);
ev_Verify = CoreTiming::RegisterEvent("VerifyState", &VerifyStateCallback);
ev_BufferLoad = CoreTiming::RegisterEvent("LoadBufferState", &LoadBufferStateCallback);
ev_BufferSave = CoreTiming::RegisterEvent("SaveBufferState", &SaveBufferStateCallback);
ev_BufferVerify = CoreTiming::RegisterEvent("VerifyBufferState", &VerifyBufferStateCallback);
if (lzo_init() != LZO_E_OK)
PanicAlert("Internal LZO Error - lzo_init() failed");
}
void State_Shutdown()
{
State_Flush();
if (undoLoad)
{
delete[] undoLoad;
undoLoad = NULL;
}
}
std::string MakeStateFilename(int state_number)
{
return StringFromFormat("%s%s.s%02i", File::GetUserPath(D_STATESAVES_IDX), SConfig::GetInstance().m_LocalCoreStartupParameter.GetUniqueID().c_str(), state_number);
}
void State_SaveAs(const std::string &filename)
{
if (state_op_in_progress)
return;
state_op_in_progress = true;
cur_filename = filename;
lastFilename = filename;
CoreTiming::ScheduleEvent_Threadsafe_Immediate(ev_Save);
}
void State_Save(int slot)
{
State_SaveAs(MakeStateFilename(slot));
}
void State_LoadAs(const std::string &filename)
{
if (state_op_in_progress)
return;
state_op_in_progress = true;
cur_filename = filename;
CoreTiming::ScheduleEvent_Threadsafe_Immediate(ev_Load);
}
void State_Load(int slot)
{
State_LoadAs(MakeStateFilename(slot));
}
void State_VerifyAt(const std::string &filename)
{
if (state_op_in_progress)
return;
state_op_in_progress = true;
cur_filename = filename;
CoreTiming::ScheduleEvent_Threadsafe_Immediate(ev_Verify);
}
void State_Verify(int slot)
{
State_VerifyAt(MakeStateFilename(slot));
}
void State_LoadLastSaved()
{
if (lastFilename.empty())
Core::DisplayMessage("There is no last saved state", 2000);
else
State_LoadAs(lastFilename);
}
void State_LoadFromBuffer(u8 **buffer)
{
if (state_op_in_progress)
return;
state_op_in_progress = true;
cur_buffer = buffer;
CoreTiming::ScheduleEvent_Threadsafe_Immediate(ev_BufferLoad);
}
void State_SaveToBuffer(u8 **buffer)
{
if (state_op_in_progress)
return;
state_op_in_progress = true;
cur_buffer = buffer;
CoreTiming::ScheduleEvent_Threadsafe_Immediate(ev_BufferSave);
}
void State_VerifyBuffer(u8 **buffer)
{
if (state_op_in_progress)
return;
state_op_in_progress = true;
cur_buffer = buffer;
CoreTiming::ScheduleEvent_Threadsafe_Immediate(ev_BufferVerify);
}
void State_Flush()
{
// If already saving state, wait for it to finish
if (saveThread)
{
delete saveThread;
saveThread = NULL;
}
}
// Load the last state before loading the state
void State_UndoLoadState()
{
State_LoadFromBuffer(&undoLoad);
}
// Load the state that the last save state overwritten on
void State_UndoSaveState()
{
State_LoadAs((std::string(File::GetUserPath(D_STATESAVES_IDX)) + "lastState.sav").c_str());
}
size_t State_GetSize()
{
// Measure the size of the buffer.
u8 *ptr = 0;
PointerWrap p(&ptr, PointerWrap::MODE_MEASURE);
DoState(p);
return (size_t)ptr;
}