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31 lines
824 B
C
31 lines
824 B
C
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// Copyright 2022 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <cstddef>
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#include <optional>
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#include <string_view>
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#include <vector>
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#include "Common/CommonTypes.h"
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namespace SPIRV
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{
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// SPIR-V compiled code type
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using CodeType = u32;
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using CodeVector = std::vector<CodeType>;
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// Compile a vertex shader to SPIR-V.
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std::optional<CodeVector> CompileVertexShader(std::string_view source_code);
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// Compile a geometry shader to SPIR-V.
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std::optional<CodeVector> CompileGeometryShader(std::string_view source_code);
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// Compile a fragment shader to SPIR-V.
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std::optional<CodeVector> CompileFragmentShader(std::string_view source_code);
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// Compile a compute shader to SPIR-V.
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std::optional<CodeVector> CompileComputeShader(std::string_view source_code);
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} // namespace SPIRV
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