dolphin/Source/Core/Core/PowerPC/BreakPoints.h

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// Copyright 2008 Dolphin Emulator Project
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// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <cstddef>
#include <string>
#include <vector>
#include "Common/CommonTypes.h"
class DebugInterface;
struct TBreakPoint
{
u32 address = 0;
bool is_enabled = false;
bool is_temporary = false;
};
struct TMemCheck
{
u32 start_address = 0;
u32 end_address = 0;
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bool is_ranged = false;
bool is_break_on_read = false;
bool is_break_on_write = false;
bool log_on_hit = false;
bool break_on_hit = false;
u32 num_hits = 0;
// returns whether to break
bool Action(DebugInterface* dbg_interface, u32 value, u32 addr, bool write, size_t size, u32 pc);
};
struct TWatch
{
std::string name;
u32 address = 0;
bool is_enabled = false;
};
// Code breakpoints.
class BreakPoints
{
public:
using TBreakPoints = std::vector<TBreakPoint>;
using TBreakPointsStr = std::vector<std::string>;
const TBreakPoints& GetBreakPoints() const { return m_breakpoints; }
TBreakPointsStr GetStrings() const;
void AddFromStrings(const TBreakPointsStr& bp_strings);
// is address breakpoint
bool IsAddressBreakPoint(u32 address) const;
bool IsTempBreakPoint(u32 address) const;
// Add BreakPoint
void Add(u32 address, bool temp = false);
void Add(const TBreakPoint& bp);
// Remove Breakpoint
void Remove(u32 address);
void Clear();
void ClearAllTemporary();
private:
TBreakPoints m_breakpoints;
};
// Memory breakpoints
class MemChecks
{
public:
using TMemChecks = std::vector<TMemCheck>;
using TMemChecksStr = std::vector<std::string>;
const TMemChecks& GetMemChecks() const { return m_mem_checks; }
TMemChecksStr GetStrings() const;
void AddFromStrings(const TMemChecksStr& mc_strings);
void Add(const TMemCheck& memory_check);
// memory breakpoint
TMemCheck* GetMemCheck(u32 address, size_t size = 1);
bool OverlapsMemcheck(u32 address, u32 length);
void Remove(u32 address);
void Clear() { m_mem_checks.clear(); }
bool HasAny() const { return !m_mem_checks.empty(); }
private:
TMemChecks m_mem_checks;
};
class Watches
{
public:
using TWatches = std::vector<TWatch>;
using TWatchesStr = std::vector<std::string>;
const TWatches& GetWatches() const { return m_watches; }
TWatchesStr GetStrings() const;
void AddFromStrings(const TWatchesStr& watch_strings);
bool IsAddressWatch(u32 address) const;
// Add watch
void Add(u32 address);
void Add(const TWatch& watch);
void Update(int count, u32 address);
void UpdateName(int count, const std::string name);
// Remove watch
void Remove(u32 address);
void Clear();
private:
TWatches m_watches;
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};