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InputCommon: Fix callback dispatch deadlock
Make sure m_is_populating_devices is true when a WM_INPUT_DEVICE_CHANGE event is received directly on the ciface thread, so that callbacks do not occur while removing devices. This breaks a hold-and-wait deadlock between the ciface thread and the CPU thread when using emulated Wiimotes. Co-authored-by: brainleq <brainleq@users.noreply.github.com> Co-authored-by: oldmud0 <oldmud0@users.noreply.github.com>
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@ -140,6 +140,19 @@ void ControllerInterface::RefreshDevices()
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InvokeDevicesChangedCallbacks();
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}
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void ControllerInterface::PlatformPopulateDevices(std::function<void()> callback)
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{
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if (!m_is_init)
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return;
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m_is_populating_devices = true;
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callback();
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m_is_populating_devices = false;
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InvokeDevicesChangedCallbacks();
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}
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// Remove all devices and call library cleanup functions
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void ControllerInterface::Shutdown()
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{
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