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Polish shader uid checking.
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@ -29,6 +29,7 @@ namespace DX11
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PixelShaderCache::PSCache PixelShaderCache::PixelShaders;
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const PixelShaderCache::PSCacheEntry* PixelShaderCache::last_entry;
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PixelShaderUid PixelShaderCache::last_uid;
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UidChecker<PixelShaderUid,PixelShaderCode> PixelShaderCache::pixel_uid_checker;
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LinearDiskCache<PixelShaderUid, u8> g_ps_disk_cache;
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@ -412,7 +413,8 @@ void PixelShaderCache::Clear()
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{
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for (PSCache::iterator iter = PixelShaders.begin(); iter != PixelShaders.end(); iter++)
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iter->second.Destroy();
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PixelShaders.clear();
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PixelShaders.clear();
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pixel_uid_checker.Invalidate();
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last_entry = NULL;
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}
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@ -450,6 +452,12 @@ bool PixelShaderCache::SetShader(DSTALPHA_MODE dstAlphaMode, u32 components)
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{
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PixelShaderUid uid;
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GetPixelShaderUid(uid, dstAlphaMode, API_D3D11, components);
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if (g_ActiveConfig.bEnableShaderDebugging)
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{
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PixelShaderCode code;
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GeneratePixelShaderCode(code, dstAlphaMode, API_D3D11, components);
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pixel_uid_checker.AddToIndexAndCheck(code, uid, "Pixel", "p");
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}
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// Check if the shader is already set
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if (last_entry)
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