merge glsl headers into one place

This commit is contained in:
degasus
2013-02-13 21:34:48 +01:00
parent 3392562501
commit 0325e37bfb
9 changed files with 43 additions and 82 deletions

View File

@ -822,27 +822,6 @@ const char *GenerateEncodingShader(u32 format,API_TYPE ApiType)
char *p = text;
if (ApiType == API_OPENGL)
{
// A few required defines and ones that will make our lives a lot easier
WRITE(p, "#version 130\n");
if (g_ActiveConfig.backend_info.bSupportsGLSLUBO)
WRITE(p, "#extension GL_ARB_uniform_buffer_object : enable\n");
// Silly differences
WRITE(p, "#define float2 vec2\n");
WRITE(p, "#define float3 vec3\n");
WRITE(p, "#define float4 vec4\n");
// cg to glsl function translation
WRITE(p, "#define frac(x) fract(x)\n");
WRITE(p, "#define saturate(x) clamp(x, 0.0f, 1.0f)\n");
WRITE(p, "#define lerp(x, y, z) mix(x, y, z)\n");
// We require this here
WRITE(p, "#ifdef GL_ARB_texture_rectangle\n #extension GL_ARB_texture_rectangle : require\n#endif\n");
}
switch (format)
{
case GX_TF_I4: