merge glsl headers into one place

This commit is contained in:
degasus
2013-02-13 21:34:48 +01:00
parent 3392562501
commit 0325e37bfb
9 changed files with 43 additions and 82 deletions

View File

@ -476,8 +476,6 @@ void TextureCache::TCacheEntry::SetTextureParameters(const TexMode0 &newmode, co
TextureCache::TextureCache()
{
const char *pColorMatrixProg =
"#version 130\n"
"#extension GL_ARB_texture_rectangle : enable\n"
"uniform sampler2DRect samp9;\n"
"uniform vec4 colmat[7];\n"
"in vec2 uv0;\n"
@ -490,8 +488,6 @@ TextureCache::TextureCache()
"}\n";
const char *pDepthMatrixProg =
"#version 130\n"
"#extension GL_ARB_texture_rectangle : enable\n"
"uniform sampler2DRect samp9;\n"
"uniform vec4 colmat[5];\n"
"in vec2 uv0;\n"
@ -506,7 +502,6 @@ TextureCache::TextureCache()
const char *VProgram =
"#version 130\n"
"in vec2 rawpos;\n"
"in vec2 tex0;\n"
"out vec2 uv0;\n"