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merge glsl headers into one place
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@ -476,8 +476,6 @@ void TextureCache::TCacheEntry::SetTextureParameters(const TexMode0 &newmode, co
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TextureCache::TextureCache()
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{
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const char *pColorMatrixProg =
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"#version 130\n"
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"#extension GL_ARB_texture_rectangle : enable\n"
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"uniform sampler2DRect samp9;\n"
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"uniform vec4 colmat[7];\n"
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"in vec2 uv0;\n"
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@ -490,8 +488,6 @@ TextureCache::TextureCache()
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"}\n";
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const char *pDepthMatrixProg =
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"#version 130\n"
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"#extension GL_ARB_texture_rectangle : enable\n"
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"uniform sampler2DRect samp9;\n"
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"uniform vec4 colmat[5];\n"
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"in vec2 uv0;\n"
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@ -506,7 +502,6 @@ TextureCache::TextureCache()
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const char *VProgram =
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"#version 130\n"
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"in vec2 rawpos;\n"
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"in vec2 tex0;\n"
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"out vec2 uv0;\n"
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