Look for portable.txt in the exe directory and activate portable mode if it exists

This commit is contained in:
Pierre Bourdon 2013-09-16 05:46:07 +02:00
parent 2c350a5e6b
commit 037199c326

View File

@ -681,15 +681,17 @@ const std::string& GetUserPath(const unsigned int DirIDX, const std::string &new
if (paths[D_USER_IDX].empty())
{
#ifdef _WIN32
// Detect where the User directory is. There are four different cases (on top of the
// Detect where the User directory is. There are five different cases (on top of the
// command line flag, which overrides all this):
// 1. HKCU\Software\Dolphin Emulator\LocalUserConfig exists and is true
// 1. GetExeDirectory()\portable.txt exists
// -> Use GetExeDirectory()\User
// 2. HKCU\Software\Dolphin Emulator\UserConfigPath exists
// 2. HKCU\Software\Dolphin Emulator\LocalUserConfig exists and is true
// -> Use GetExeDirectory()\User
// 3. HKCU\Software\Dolphin Emulator\UserConfigPath exists
// -> Use this as the user directory path
// 3. My Documents exists
// 4. My Documents exists
// -> Use My Documents\Dolphin Emulator as the User directory path
// 4. Default
// 5. Default
// -> Use GetExeDirectory()\User
// Check our registry keys
@ -708,17 +710,19 @@ const std::string& GetUserPath(const unsigned int DirIDX, const std::string &new
RegCloseKey(hkey);
}
local = local || File::Exists(GetExeDirectory() + DIR_SEP "portable.txt");
// Get Program Files path in case we need it.
TCHAR my_documents[MAX_PATH];
bool my_documents_found = SUCCEEDED(SHGetFolderPath(NULL, CSIDL_MYDOCUMENTS, NULL, SHGFP_TYPE_CURRENT, my_documents));
if (local) // Case 1
if (local) // Case 1-2
paths[D_USER_IDX] = GetExeDirectory() + DIR_SEP USERDATA_DIR DIR_SEP;
else if (configPath[0]) // Case 2
else if (configPath[0]) // Case 3
paths[D_USER_IDX] = TStrToUTF8(configPath);
else if (my_documents_found) // Case 3
else if (my_documents_found) // Case 4
paths[D_USER_IDX] = TStrToUTF8(my_documents) + DIR_SEP "Dolphin Emulator" DIR_SEP;
else // Case 4
else // Case 5
paths[D_USER_IDX] = GetExeDirectory() + DIR_SEP USERDATA_DIR DIR_SEP;
// Prettify the path: it will be displayed in some places, we don't want a mix of \ and /.