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Debugger: fix Run to Here
Now it actually does what it says on the name, instead of creating a breapoint and doing nothing else (not even updating the widget). Also, it now can't be selected if emulation isn't running. Closes https://bugs.dolphin-emu.org/issues/13532
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@ -594,7 +594,7 @@ void CodeViewWidget::OnContextMenu()
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menu->addAction(tr("Set symbol &end address"), this, &CodeViewWidget::OnSetSymbolEndAddress);
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menu->addSeparator();
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menu->addAction(tr("Run &To Here"), this, &CodeViewWidget::OnRunToHere);
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auto* run_to_action = menu->addAction(tr("Run &To Here"), this, &CodeViewWidget::OnRunToHere);
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auto* function_action =
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menu->addAction(tr("&Add function"), this, &CodeViewWidget::OnAddFunction);
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auto* ppc_action = menu->addAction(tr("PPC vs Host"), this, &CodeViewWidget::OnPPCComparison);
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@ -645,8 +645,8 @@ void CodeViewWidget::OnContextMenu()
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follow_branch_action->setEnabled(follow_branch_enabled);
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for (auto* action :
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{copy_address_action, copy_line_action, copy_hex_action, function_action, ppc_action,
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insert_blr_action, insert_nop_action, replace_action, assemble_action})
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{copy_address_action, copy_line_action, copy_hex_action, function_action, run_to_action,
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ppc_action, insert_blr_action, insert_nop_action, replace_action, assemble_action})
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{
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action->setEnabled(running);
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}
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@ -869,9 +869,7 @@ void CodeViewWidget::OnRunToHere()
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{
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const u32 addr = GetContextAddress();
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m_system.GetPowerPC().GetDebugInterface().AddBreakpoint(addr);
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m_system.GetPowerPC().GetDebugInterface().RunToBreakpoint();
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Update();
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m_system.GetPowerPC().GetDebugInterface().RunTo(addr);
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}
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void CodeViewWidget::OnPPCComparison()
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